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Author Topic: Elite: Dangerous  (Read 662377 times)
Samprimary
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Posts: 4229


Reply #1190 on: December 05, 2016, 06:30:25 PM

I'm back on this game, to finish my many years of grinding to the ultimate goal: an imperial cutter.

Which I will then engineer to insane lengths.
Ironwood
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Posts: 28240


Reply #1191 on: December 06, 2016, 03:40:19 AM

Show us a picture of it, young man.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Samprimary
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Posts: 4229


Reply #1192 on: December 06, 2016, 04:02:42 PM

Show us a picture of it, young man.


well here's a picture of a midnight matte black Clipper that I have filled with all the necessary equipment to travel the galaxy and hunt down the rarest materials for Engineers in style

http://i.imgur.com/BAJl4hL.jpg
Tale
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sıɥʇ ǝʞıן sʞןɐʇ


Reply #1193 on: December 06, 2016, 08:59:46 PM

Want. And want time to do this too.
Ironwood
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Posts: 28240


Reply #1194 on: December 07, 2016, 07:33:14 AM

Show us a picture of it, young man.


well here's a picture of a midnight matte black Clipper that I have filled with all the necessary equipment to travel the galaxy and hunt down the rarest materials for Engineers in style

http://i.imgur.com/BAJl4hL.jpg

I like it a lot.


"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Mandella
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Posts: 1235


Reply #1195 on: December 07, 2016, 12:34:57 PM

Show us a picture of it, young man.


well here's a picture of a midnight matte black Clipper that I have filled with all the necessary equipment to travel the galaxy and hunt down the rarest materials for Engineers in style

http://i.imgur.com/BAJl4hL.jpg

Damn. That's not a flying crate. Not at all.
Brolan
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Posts: 1395


Reply #1196 on: December 07, 2016, 01:20:50 PM

Was think of getting into this but the comments give me pause.  It sounds like they are going to nerf combat and the cool engineering effects while simultaneously not doing the updates they promised the last year.  Comments?
Pennilenko
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Reply #1197 on: December 07, 2016, 02:07:11 PM

The game is beautiful, grindy, and shallow. If you need to be directed, stay away. If you can create a story in your head, and can enjoy that, then play it.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Samprimary
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Posts: 4229


Reply #1198 on: December 07, 2016, 05:32:50 PM

It's actually not shallow anymore; it's obtuse. Engineers successfully broke the game out of the issue of credits being a linear monoprogression, but everything you have to do with regards to the engineers is opaque.

That means that the game is cruel and unfun when you don't know what to do, because the tools to know what to do are not in the game.

But if you can play the exterior metagame of 'getting good info on what to do' then the game becomes pretty cool. The grind is real, and every little upgrade to your ship is paid for in blood and hours, but it feels so worth it.

For starters, here is an essential starter guide to engineering, worth its weight in printer ink:

https://docs.google.com/document/d/14F5pbks7dpEOGaVlhE8b-i2hJg2ufj31wuaMq8Ro-iw/edit#heading=h.p94y9x82nlid

if you are wondering how to get anything done at all in this game PLEASE ASK, I try to find this stuff out right down to the exact planet you would want to go to (for arsenic, for example). that way it ends up more like a singleplayer campaign, just by building your own rails.
Samprimary
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Posts: 4229


Reply #1199 on: December 11, 2016, 12:06:38 AM

i got the goddamned cutter, after all this time

the requisite vanity image dump is forthcoming. i just take longer than average to try to come up with better looking pictures of my space brick
Ironwood
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Posts: 28240


Reply #1200 on: December 11, 2016, 06:11:26 AM

Fuck it.  I think it's time to buy this.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Samprimary
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Posts: 4229


Reply #1201 on: December 11, 2016, 06:27:56 AM


imperial shipbuilding logic
"It must be supremely capable."
"yes sir, here you go"
"It must also be luxurious — nay, decadent!"
"well, ok. sure thing. you're the boss."
"I want it to be huge."
"ok sir, it's huge"
"But now it is slow."
"yes, uh, well, sir that is what happens when you make something this big"
"Unacceptable!"
"well i mean, physics doesn't let you ..."
"Put more engines on it until it is fast."
"but uh that will make it bigger"
"Then put even more engines on it."
"well uh"
"More. Until it is fast."
"ok welp it's fast now. it's fast and it costs a motherfucking billion dollars, asshole"
"Magnificent. Magnificent."













Falconeer
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a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #1202 on: December 11, 2016, 08:43:13 AM

Awesome shots.

Hoax
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l33t kiddie


Reply #1203 on: December 11, 2016, 09:32:56 AM

Did they ever patch any player interaction into this game? What I remember most was it sounding like it was basically single player.

Also only one huge hardpoint? Lame Sam.  DRILLING AND MANLINESS

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #1204 on: December 11, 2016, 09:34:11 AM

That is glorious. Not glorious enough to make me want to play again though.  awesome, for real

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Samprimary
Contributor
Posts: 4229


Reply #1205 on: December 12, 2016, 07:07:18 PM

Also only one huge hardpoint? Lame Sam.  DRILLING AND MANLINESS

I'll honestly take the cutter's loadout (1H, 2L, 4M) over the corvette's (2H, 1L, 2M, 2S). Especially given that the Cutter's huge hardpoint is dead center at the very nose of the ship, compared to the corvette's weird side-by-side 'elevator' loadout that lifts over the aft end of the ship. It will give the Corvette a slight benefit in heavy-ship-busting power over the Cutter, but it had that already with the grade 8 distro.
Miguel
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कुशल


Reply #1206 on: December 16, 2016, 07:15:31 PM

I just picked this up:  it's true, there's absolutely no instruction in game.

I did a few days of courier missions to build up enough credits to get a Hauler.  Then, I used a trade route calculator to find a 2000 credit/ton route that was only 1 jump apart, and did runs until I could afford an Eagle with mostly C modules and weapons.  Then, I switched to farming RES sites for bounties in Kremanin, where I could jump back and forth from the High RES sites and a station to collect bounties.

I recently upgraded to a Viper MK4, and have upgraded to mostly B and C modules.  I switched systems to Abrocmii, because the system has stations where you can find 4C,B, and A modules (Kremanin didn't sell these).  Right now I'm still farming High RES sites and playing whack-a-mole with Asp's and Vultures and getting 30K-200K per bounty - although I just logged off after getting zapped by an ASP and loosing 700K in bounties.  angry

Is there more to optimize this?  It's going to be quite a grind to get up to A across the board, to speak nothing of upgrading to a better ship.

“We have competent people thinking about this stuff. We’re not just making shit up.” -Neil deGrasse Tyson
Pennilenko
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Posts: 3472


Reply #1207 on: December 17, 2016, 05:08:12 AM

I just picked this up:  it's true, there's absolutely no instruction in game.

I did a few days of courier missions to build up enough credits to get a Hauler.  Then, I used a trade route calculator to find a 2000 credit/ton route that was only 1 jump apart, and did runs until I could afford an Eagle with mostly C modules and weapons.  Then, I switched to farming RES sites for bounties in Kremanin, where I could jump back and forth from the High RES sites and a station to collect bounties.

I recently upgraded to a Viper MK4, and have upgraded to mostly B and C modules.  I switched systems to Abrocmii, because the system has stations where you can find 4C,B, and A modules (Kremanin didn't sell these).  Right now I'm still farming High RES sites and playing whack-a-mole with Asp's and Vultures and getting 30K-200K per bounty - although I just logged off after getting zapped by an ASP and loosing 700K in bounties.  angry

Is there more to optimize this?  It's going to be quite a grind to get up to A across the board, to speak nothing of upgrading to a better ship.
I was telling the truth when I gave my opinion up thread a bit.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Samprimary
Contributor
Posts: 4229


Reply #1208 on: December 18, 2016, 09:26:39 AM

I just picked this up:  it's true, there's absolutely no instruction in game.

I did a few days of courier missions to build up enough credits to get a Hauler.  Then, I used a trade route calculator to find a 2000 credit/ton route that was only 1 jump apart, and did runs until I could afford an Eagle with mostly C modules and weapons.  Then, I switched to farming RES sites for bounties in Kremanin, where I could jump back and forth from the High RES sites and a station to collect bounties.

I recently upgraded to a Viper MK4, and have upgraded to mostly B and C modules.  I switched systems to Abrocmii, because the system has stations where you can find 4C,B, and A modules (Kremanin didn't sell these).  Right now I'm still farming High RES sites and playing whack-a-mole with Asp's and Vultures and getting 30K-200K per bounty - although I just logged off after getting zapped by an ASP and loosing 700K in bounties.  angry

Is there more to optimize this?  It's going to be quite a grind to get up to A across the board, to speak nothing of upgrading to a better ship.
Samprimary
Contributor
Posts: 4229


Reply #1209 on: December 18, 2016, 05:02:20 PM

I would suggest moving on from the Viper Mk V, and the question now is in what direction you would want to progress. If you want the Imp Courier, you'd want to start sourcing Empire space missions now. Prior to that, though, your next good move is probably a Cobra Mk III.
Miguel
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Posts: 1292

कुशल


Reply #1210 on: December 18, 2016, 06:39:13 PM

I would suggest moving on from the Viper Mk V, and the question now is in what direction you would want to progress. If you want the Imp Courier, you'd want to start sourcing Empire space missions now. Prior to that, though, your next good move is probably a Cobra Mk III.

Thanks Sam.  I'm enjoying the bounty hunter side of things and focusing on combat.  I hadn't given much thought to which faction to align with.  Also, what is a good ship progression for that role?  Cobra MK3 to Viper to Huh

“We have competent people thinking about this stuff. We’re not just making shit up.” -Neil deGrasse Tyson
Samprimary
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Posts: 4229


Reply #1211 on: December 19, 2016, 03:20:17 PM

You are doing what I did, more or less, but I was stuck in a Viper mk III for quite a sizable duration. You have a better step available to you with regard to RES bounty hunting ships.

If you want to do the empire ranks, you'll get a speedy little beast called the Courier which will keep you ahead of the curve for a long time and which is legitimately fun to fly and has a decent amount of internal space for its size/combat capacity. The Courier is your reward for sticking it out with Empire ranking. You can get a Courier off the ground with just over 3 million total assets (d-rated everything + 3A shields) and then slowly upgrade it to a total A-grade at 5.7 million dollars. I ran mine with a beam laser and two autocannons. Three pulse lasers works too if you like to hang out at the RES's for a long time. It has very strong shields for its size and it's zoomy.

Your eventual goal is the Vulture. Once you have 9 to 10 million credits in total assets, you can sell off the courier and get yourself this beast at a basic d-graded level with ok shields and enough of a reserve to rest on if you blow up on occasion. The vulture is tanky, supremely maneuverable, and has two LARGE hardpoints. you'll enjoy flying this one a lot. It's the RES murderbeast.

If you are not getting the Courier, you probably want to start with your Cobra mk III now. The Cobra is your default 'does pretty much everything' ship and can be kitted out with everything it needs for 7 million, and you probably won't really ever want to get rid of it until you start being able to afford things like the Asp Explorer. Anything you're doing that isn't bounty hunting? It will be your go-to ship for (this includes doing the Engineers). If you have the Cobra, don't sell it off to get the Vulture, just junk its component parts down to D or E grade except FSD and distro, and keep it around for speedy travel across the galaxy.
Samprimary
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Posts: 4229


Reply #1212 on: December 19, 2016, 03:25:32 PM

Your Vulture, by the by, can be continually improved up to about 24 million dollars worth of kit. An A-Graded vulture is your first ship that flies with the big boys.
Ironwood
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Posts: 28240


Reply #1213 on: December 25, 2016, 11:21:31 AM

This is about as transparent as a brick wall.

A learning curve that will require a team of Sherpa.  Alternatively, help me out !

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Samprimary
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Posts: 4229


Reply #1214 on: December 25, 2016, 01:32:18 PM

ok! let's check this off as we go

step zero: if you are using mouse and keyboard i will set you up with the most golden mouse & keyboard setup there is. let me know and i'll write up a walkthrough on the perfect setup for space gallivantary.

step one: learn to take off and land in large stations. don't worry about anything else yet, just practice flying in and out of stations. you're in a sidewinder! it's the easiest time to make mistakes and accidentally boost and pinball around dry-humping station interiors is now. your ship is garbage, your life is inconsequential, so now is the time to make mistakes

step two: learn to take off and land on planetary platforms, and how to get Planetary Glide to engage every time (i usually do this by making sure that I go in at about a 45 degree angle to the ground, nice and slow, when i'm approaching in supercruise.

step three: i hope we learned some basics about supercruise in the tutorials
Sir T
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Reply #1215 on: December 25, 2016, 01:44:12 PM

An alternative to the Viper is the Diamondback Scout or Explorer. I went for the explorer myself, but both are good ships and have a great jump range. The Explorer has a great hardpoint setup as well.

http://elite-dangerous.wikia.com/wiki/Diamondback_Explorer

Hic sunt dracones.
Samprimary
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Posts: 4229


Reply #1216 on: December 25, 2016, 02:12:09 PM

yeah it looks like the diamondbacks are the best and most appropriate stepping stones before the Vulture. Didn't have that, so it was vipers all the live long day for me at an RES.
Ironwood
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Posts: 28240


Reply #1217 on: December 25, 2016, 03:35:15 PM

ok! let's check this off as we go

step zero: if you are using mouse and keyboard i will set you up with the most golden mouse & keyboard setup there is. let me know and i'll write up a walkthrough on the perfect setup for space gallivantary.

step one: learn to take off and land in large stations. don't worry about anything else yet, just practice flying in and out of stations. you're in a sidewinder! it's the easiest time to make mistakes and accidentally boost and pinball around dry-humping station interiors is now. your ship is garbage, your life is inconsequential, so now is the time to make mistakes

step two: learn to take off and land on planetary platforms, and how to get Planetary Glide to engage every time (i usually do this by making sure that I go in at about a 45 degree angle to the ground, nice and slow, when i'm approaching in supercruise.

step three: i hope we learned some basics about supercruise in the tutorials

Awesome, thanks.  I also got Dishonored and Borderlands and, by God, for old games they're easy to get into and monster fun.  But I really, really would appreciate a keyboard setup for tomorrow !


"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Samprimary
Contributor
Posts: 4229


Reply #1218 on: December 25, 2016, 07:06:33 PM

You are about to experience what the game really shines at, which is a rock solid spaceflight training sim. Getting your spaceflight skills up using this game is really satisfying, because suddenly you're thinking in all sorts of dimensions you're not used to. The goal here is to first to get familiar with PITCH, YAW, and ROLL. Later on, we introduce LATERAL and VERTICAL thrust, but right now that's just confusing, holy shit. So, to start, pitch, yaw, roll. This picture describes them perfectly.



here's the most important part: copy the mouse controls like this exactly.



ROLL: Left and right is now your rolling, and that the roll 'decays' back to neutral without constant input, by setting the x-axis relative mouse to "on" otherwise you just roll all over the place and it's terrible.

So as long as you are pulling the mouse in one horizontal direction, you will roll correspondent to the pulling, but once you stop pulling, your ship stops rolling and levels out. Without this leveling out stuff, your ship spins around at the slightest provocation and you're wrestling against it constantly. So x-axis relative mouse definitely on.

PITCH: Secondly, your y-axis is set up so that it controls the rate of pitching based on how much you pull up or down. To keep you from exhausting your mouse hand trying to maintain high-pitch battles (.. huh, i wonder if that's what that originally meant) your pitch does not decay because your y-axis relative mouse is "off."

Last and certainly least is YAW.



Keep yaw into roll off. Yaw is yaw, roll is roll. Q and E will be your yaw buttons and you will use them with your left hand while also using that grouping of keys for lateral and vertical thrust. You will quickly discover why Yaw is not as important as rolling and pitching, because yaw is always very slow. But you want to always use yaw when trying to keep adjusted onto targets.

WASD will become vertical and lateral thrust, like so:



on this keypad, W and S, normally 'forward' and 'backward' are now your vertical thrusters. They turn on all of the maneuvering thrusters on the bottom or top of your craft, respectively, causing you to fly straight up or straight down. A and D are your lateral thrusters, which cause you to strafe directly from side to side.

Take it easy with these for now. They will later get factored into all of your maneuvering but for starters get comfortable with rolling and pitching.

here's the part that your brain will probably wrestle with the most initially: THRUST, aka that whole thing with the engines on the back of your ship that make you go forward.



Your mouse wheel will trigger 25% increments of thrust, forward or backward. If you want, find a key not used here as your emergency 'stop' button and set it as 'set speed to 0'

also while you are here find out what your computer set for "jettison all cargo" and delete this keybind entirely. Just to save you the pain now.
Samprimary
Contributor
Posts: 4229


Reply #1219 on: December 25, 2016, 11:46:28 PM

i guess i got a full chrome cutter skin for the holidays.

http://i.imgur.com/nXMTqrq.jpg
Ironwood
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Posts: 28240


Reply #1220 on: December 26, 2016, 03:03:13 AM

Well, that takes a bit of getting used to but, by Christ, it makes docking so much easier.  Cheers.

Now to conquer the galaxy.  Anyone got 160 Billion credits they can loan me ?   why so serious?

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Ironwood
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Posts: 28240


Reply #1221 on: December 26, 2016, 04:04:18 AM

Right, that was fun.  First wee mission complete and I took a couple of tons of cargo just on the offchance it would be worth shit and it turns out it was profitable to the tune of 522 credits, so I'm a happy bunny.

One small snag was I couldn't slow down.  Turns out my supercruise key wasn't mapped.  Which is odd and definitely NOT MY FAULT, but hey ho.

So little information to actually go on to play.  It's really, really bad that....

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Samprimary
Contributor
Posts: 4229


Reply #1222 on: December 26, 2016, 11:29:23 AM

When your supercruise goes in 25% increments, the easiest approach method is to wait until the countdown to approach hits 6 seconds, then switch from 100% to 75% supercruise thrust.

Data courier runs are probably best until you have an opportunity to get out of your Sidewinder. If you have horizons, keep practicing those planetary approaches and landings. Getting used to gravity now is for the best.

Your next step will be the Eagle.
Sir T
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Posts: 14223


Reply #1223 on: December 26, 2016, 06:58:02 PM

I forget where it is, but on the map set your jumps from "economical" to the other setting. You will use more fuel but you will do far less jumps as it wont be set to do annoyingly short jumps when you are travelling.

I cant really help on control as I always used a joystick.

Fuck, I'm going to log into this thing and have to actually learn how to land on a planet, aren't i? Gaaaagghhh...
« Last Edit: December 26, 2016, 07:15:32 PM by Sir T »

Hic sunt dracones.
Samprimary
Contributor
Posts: 4229


Reply #1224 on: December 27, 2016, 01:24:26 PM

Fuck, I'm going to log into this thing and have to actually learn how to land on a planet, aren't i? Gaaaagghhh...

start with low mass ships. lot of people were cruising on into planets in their giant deathboats and being oh so surprised when, for some reason, tiny fuselage maneuvering thrusters were not counteracting the descent rate of a thousand tons of equipment. you know, physics or whatever. Just best to understand that before you're 2km from the surface with a 300m/s descent
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