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Author Topic: Elite: Dangerous  (Read 662407 times)
DraconianOne
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Reply #840 on: January 22, 2015, 03:07:03 PM

Turning off flight assist just makes the yaw and pitch axes logarithmic (much harder to control), and introduces artificial deviations from your current heading.  It doesn't make the flight Newtonian.  Flight assist off should keep my ship going in the direction I was going in, let me pitch yaw as normal, and allow me to burn to whatever speed I want by pressing directional thrust keys.  This game does not have Newtonian flight.  Newtonian can be achieved by turning off the thrusters module, but then you can't thrust.

Yeah, that doesn't sound right. FAOFF isn't true Newtonian, agreed, because there's a speed cap on your ship and maximum boost speed bleeds off to top speed. But your ship does keep going in the direction it was going, no matter which thrusters you use. I've done it myself recently in the tutorial - start from stationary, apply a bit of forward thrust and just keep drifting baby. No artificial deviations and everything operating pretty much as I'd expect.

Here's the superb Isinona's guide from Prem Beta 1.0 (most of which still holds) https://www.youtube.com/watch?v=WtD41MRibe4 

And here's another guide posted last week (which sounds mode like an Open University lecturer than a game player but shows exactly what FAOFF does): https://www.youtube.com/watch?annotation_id=annotation_3068981663&feature=iv&src_vid=U8SLOqS1IX0&v=txuKOhsAbsk

I can't use my joystick though because it's old and tends to pull to the left a fraction. Fine in FAON because I can manually correct but makes FAOFF impossible (as does my general lack of skills in that area).

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
ajax34i
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Reply #841 on: January 22, 2015, 07:30:50 PM

Ok, guess I was mistaken about how flight assist works; it does behave as you guys are saying.  Thanks, I think I understand how to use it now.  It's probably going to be easier to leave assist on (so I can have yaw/pitch assist) and just zero my joystick throttle and fly backwards or sideways by holding down the keyboard directional thrusts.

My joystick pulls to the left too, but I've canceled that by setting the yaw deadzone to 25% in the game settings.

Windows 7 does let you calibrate joysticks, but it's hidden:

Start -> Devices and Printers -> rightclick the joystick and choose Game Controller Settings.
A window titled Game Controllers should appear, listing the joystick.
If you press Properties it just gives a window showing your axes and buttons.
If you hold Ctrl-Shift and press Properties, it brings up a different window that has a Calibrate button.
You can then try to offset the drift by holding "center position" a bit to the left during calibration.
DraconianOne
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Reply #842 on: January 23, 2015, 12:36:42 AM

Thanks - handy.

My overriding problem is that I'm just too lazy to work all that out - which is the same reason I'm not using the FreeIR headlook thing or VoiceAttack.  Oh ho ho ho. Reallllly?

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
WayAbvPar
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Reply #843 on: February 11, 2015, 11:07:33 AM

Anyone play 1.1 yet? Curious how much different things are. I was distracted by other things last night and forgot all about it.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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Falconeer
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Reply #844 on: February 11, 2015, 11:25:42 AM

The consesus seems to be that there are improvements but nothing that radically changes your experience. It's probably worth to wait 3 or 4 big patches and then come back and reap on the slew of new content. Single patches are probably never gonna be that impactful. Next one though, supposedly out in less than two months, will introduce serious group action according to the official channels.

Malakili
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Reply #845 on: February 11, 2015, 12:02:13 PM

The patch that is adding more of the ease of playing with your friends type stuff is supposed to be coming in March, if that's what you are waiting for.
WayAbvPar
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Reply #846 on: February 11, 2015, 12:20:24 PM

I am not sure what I am waiting for, tbh. I have had fun when I do play, but I don't get that itch/urge/pathological NEED to play like I do with other games.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Malakili
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Reply #847 on: February 11, 2015, 12:28:12 PM

I am not sure what I am waiting for, tbh. I have had fun when I do play, but I don't get that itch/urge/pathological NEED to play like I do with other games.

Yeah, I've had a similar experience.  The game is perfectly enjoyable, it just isn't addicting.  I'm personally waiting for wings or some kind of easier grouping because my best times have been had flying around with a couple of friends, but it's such a pain in the ass right now to make sure you end up in the same instances that it becomes an exercise in frustration.
DraconianOne
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Reply #848 on: February 13, 2015, 02:00:00 AM

Yesterday's dev update:

Quote
The focus for a large proportion of the team is now for the 1.2 update. There will be an in depth feature on the Wings functionality in the next couple of weeks and I’ll post the link to that when it’s available. In the meantime we’re also adding other new features and content. The galaxy map will be seeing an update beyond what I mentioned in last week’s post with more visible indications for player’s ships, mission markers, wing markers and friends locations displayed in the map. These changes will also be applied the system map.

Update 1.2 will also contain two new playable ships – there will be more information on these in coming newsletters.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Falconeer
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Reply #849 on: February 26, 2015, 08:35:20 AM

New Dev Update:

Quote
Hi everyone,

The beta release for update 1.2 is rapidly approaching and I have some more details to share in this week’s update.

First let’s look at some more details on the Wings functionality – Wing Beacons. Player wings exist to enable cooperative game play. One of the neat features wings use to support this notion is the wing beacon. This nifty little device allows you to send a signal from normal space into the system’s super cruise environment.
Your wing will be able to see the signal - regardless of distance - as long as they are in super cruise in the system; they can use it just like a wake and drop down to your location.

The wing beacon also leaves the door open for future updates to trigger game events from it, such as distress calls to nearby Commanders and AI ships for example. But right now it makes all the difference when you drop into your wing’s system; with a simple flick of a switch, your team members will be able to instantly lead you to their position.

Wings also brings an overhaul for comms. The most obvious change is the ability to transmit open broadcasts. Such text messages will now be received by all ships nearby. Of course, you can toggle your ship’s ability to receive such broadcasts at will.

We’ve also popped in some text line syntax, allowing you to /T talk directly to the ship you’ve targeted, /R respond to the ship that last talked directly to you, as a well as /W talk to your wing. When you join a wing, you will by default send communications to them, but you can quickly toggle this option when you type your message.

Another change related to comms is that commanders docked in starports will now remain on your contact list so you can chat with them while docked.

Another aspect we’ve looked into is the operating costs on ships, so in 1.2 we’ve performed a balance pass on repair costs. This change should really help Commanders make profit from combat roles: as long as they don’t die, their repair costs should not eat away all of the profit they might be making from bounties and the like.

Balancing the various economies and risks in the game is an ongoing affair, so this probably won’t be the last change we make, but we believe lowering repair costs is on the safer side, so it’s a good candidate to test out and bed in first.

We’ve also added a cool new feature for people with damaged modules. We’re activating diagnostics repair-reboot functionality on all ships. Whilst still not a match for an automatic field-maintenance module, this function allows a ship to reboot and jury-rig completely broken modules, getting them back up and running at a couple of percent health. Of course, there’s a cost: for every percent of health repaired, another, healthier module will be stripped of double this amount as components are cannibalised.

For people wanting to take screenshots or look at their own ships we’re also unlocking a debug camera. This allows you take limited control of the camera outside of your ship. This isn’t a gameplay camera and is purely a debug function to allow players to see their ship.

Looking beyond the 1.2 release we have the Mac beta, still scheduled for the end of March. Beyond that we have the 1.3 update and we’ll share more information on that update ‘soon’.

Thanks

Michael

DraconianOne
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Reply #850 on: February 26, 2015, 01:27:48 PM


A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
HaemishM
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Reply #851 on: February 26, 2015, 06:20:34 PM

Please tell me the selfie stick was shopped.  why so serious?

DraconianOne
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Reply #852 on: March 05, 2015, 02:06:39 AM

Feedback from the Wings beta is positive so far, from what I can tell - grouping and new comms seem to be hitting the spot.

New news, however is that the 1.3 update will be called PowerPlay and may, according to some reddit datamining, involve some type of PvP arenas.   Also, it's been officially announced that E:D wil be released for XBone later in the year. That's going to make the forums an interesting place...  Ohhhhh, I see.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
Falconeer
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Reply #853 on: March 06, 2015, 09:29:53 AM


Malakili
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Reply #854 on: March 06, 2015, 10:03:32 AM

Such a bizarre thing for people to get hung up on, from my perspective, but I'm glad they added something so many people seemed to care  a lot about.
Mandella
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Reply #855 on: March 06, 2015, 10:41:20 AM

Such a bizarre thing for people to get hung up on, from my perspective, but I'm glad they added something so many people seemed to care  a lot about.

I'm fine with WWII flight sims (for instance) not having an exterior view mode, but it can so easily be justified by future tech as to offer no real reason not to have it. The selfie stick image is only partly a joke -- a trailing camera could be put out on a tether, or a free flying drone could be used, or your helpful computer could just be putting together a nice 3D hologram for you to see.

And I think it is pretty obvious why it would be beneficial to be able to perform an all around visual inspection of your craft without requiring a spacewalk or asking a passing stranger...
Malakili
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Reply #856 on: March 06, 2015, 11:17:43 AM

I have absolutely no problem with it even without some kind of sci-fi explanation.  I just don't care that much about seeing my ship.  But, I understand that other people too.
Falconeer
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Reply #857 on: March 10, 2015, 09:01:00 AM

Patch 1.2, the one about Wings (groups), is live.

Immense patch notes here.


EDIT: Also, 39 minutes of "Hangar Commander". All ships finally glorified by wanking around with the external camera.
« Last Edit: March 10, 2015, 09:07:00 AM by Falconeer »

cironian
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Reply #858 on: March 10, 2015, 10:50:19 AM

wanking around with the external camera.

It that a selfie stick or are you just happy to see your ship from the outside?
Falconeer
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Reply #859 on: March 10, 2015, 02:36:01 PM

HEH. Turns out it's not a selfie stick at all. It's basically a FPS flying self that you can move around the hangar as much as you want and also gives a good teaser of what walking in stations will be like.

calapine
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Reply #860 on: April 01, 2015, 03:57:07 PM

Is anyone here still playing this game regularly?

Bought the game months ago (in beta), forgot about it, and now not sure if there is even a point in still downloading today...

Restoration is a perfectly valid school of magic!
Falconeer
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Reply #861 on: April 01, 2015, 04:07:49 PM

Why there shouldn't be a point? The game gets better with each patch. Whether that is enough for you or not to want to stick with it or not is something you can only find out by playing. And if you bought it and never played it there's plenty of points to give it a swirl.

calapine
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Reply #862 on: April 01, 2015, 04:19:55 PM

Why there shouldn't be a point?

Maybe that wasn't the best way to phrase it by me.

From the little beta experience it felt like a rather complex game with a higher barrier of entry. So one of the titles that should be approached with "serious" mindset or not at all, IMHO.

So I was curious about everyone's verdict & if there is a community for it.
« Last Edit: April 01, 2015, 04:23:10 PM by calapine »

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Falconeer
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Reply #863 on: April 01, 2015, 04:28:31 PM

I see :)

For all I know there is a really big and a surprisingly good community. Probably because the average age of the players is 40+ and because it's not really a competitive game in any way. The verdict varies depending where you are looking for answers, but I think it's fair to say that the f13 average verdict has been that it's a wonderfully crfafted game but very boring very soon.

Malakili
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Reply #864 on: April 02, 2015, 01:54:05 PM

The recent patch that added wings has brought the game back for me.  My friend and I bought this game to cruise the galaxy, explore, kill stuff, do a bit of everything and the fact that we were fighting the game to do it eventually turned us off from it.  But now that we can slave jump drives, easily play together, etc we've been playing a lot again.  The game plays well and is basically everything I expected from it.  That being said, if you are looking for the second coming of EVE, this isn't it.  It's much more about going it alone in the galaxy and doing whatever floats your boat.  On the one hand you do kind of want to take it "seriously" because the game is fairly complicated.  On the other hand, there is really no pressure to do anything you don't want to do within its framework because, as Falconeer said, it's not competitive at all.

We always play privately, so I don't know what the larger community is like to be honest.  I like the evolving galaxy/galnet stuff, but that only has a bit to do with other players.

Edit: Also, apparently this is on steam now.
« Last Edit: April 02, 2015, 02:01:26 PM by Malakili »
Falconeer
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Reply #865 on: April 03, 2015, 03:20:26 AM

The Steam move is really cool.

Also, they announced the first feature from the super secret update 1.3.

DRONES!


calapine
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Reply #866 on: April 03, 2015, 01:36:49 PM

The Steam move is really cool.

But it seems to have annoyed quite a few backers who bought it from the website and now want a steam key.

Wasn't the guy behind this against Steam release for some reason? (I might be confusing/misremembering things here...)


Restoration is a perfectly valid school of magic!
WayAbvPar
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Reply #867 on: April 03, 2015, 03:28:18 PM

I would like to have it through Steam as well, just for ease of reinstallation down the road.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Reply #868 on: April 07, 2015, 01:24:57 PM

this is me learning to play this game

apocrypha
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Reply #869 on: April 07, 2015, 02:06:46 PM

Hahaha. That's more entertaining than the actual game.  why so serious?

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Falconeer
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Reply #870 on: April 23, 2015, 05:45:34 AM

They finally revealed what the 1.3 patch "Powerplay" is about. Basically, "Community Warfare".

Quote
In the Powerplay update you'll find a new tab on the galaxy map, displaying the current state of galactic control among all the Powers.

"We've had to add a lot to the galaxy map," User Interface Head Jon Pace says. "Powerplay is like a massive strategy boardgame, but our conflicts play out in three dimensions, and we have to make that readable for players. You can see all their borders, what kinds of systems they control, who their neighbours and enemies are, and how the map changes every week as the Powers make their moves.

"And we've added new screens to your ship's UI," Pace continues. "So you can get an immediate overview of the Powers and their standing in the galaxy."

Basically, there will be an active map with factions controlling them, and players being able to change the layout of this map through their actions.
There will also be NPCs that will be part of this evolving storyline in a way much more visbile, tangible and sighnificant than what is already in the game.





Quote
"Players choose which system their Power targets," Sammarco says. "At the end of the week the target will be chosen and objectives will be created. If your Power tasks you to conquer a system, there will always be an opposing mission for the other side.

"One of my favourite parts of Powerplay is how the objectives match the faction's ethos," Sammarco continues. "For example, if a major economic Power sends in their traders for a financial takeover against a military powerhouse, the other side may be tasked with piracy missions to destroy or loot their cargo. You can always be a trader or a miner or a pirate for your own ends, but by joining a Power you'll be afforded special rights and be rewarded for playing the way you already like to play."

"And every Power has ranks of its own," Brookes continues. "Achieving a high rank affords you more votes and more control over the Power's actions each week. The most valued pilots will have a lot of say in where their Power goes next."





This is the coolest part in my opinion:

Quote
Players will even have a hand in creating new Powers. The initial selection of factions will rise to a maximum of twenty as players provide assistance to minor local forces; as those forces establish a foothold across a handful of systems, they may rise to become Powers in their own right.

"But for me the best reward is how Powerplay changes combat," Lead Designer Sandro Sammarco says. "The Pilots Federation waives all penalties for engaging invaders in combat during times of war, so you'll have license to attack anyone from a rival power in your own territory without incurring a bounty. We're giving players a reason to engage in PVP against supporters of other factions.


tl,dr bullet point list:

  • When Powerplay launches, you'll be able to ally yourself with any one of a number of galactic Powers, earning valuable perks, reputation bonuses and credits for your allegiance.
  • Combat-focused players may choose to side with warlike Powers for combat missions and perks, while trade-focused players may prefer to side with a Power looking to expand their trade monopoly.
  • All week long players can perform actions to undermine enemy control over systems, fortify your territory against rivals attempting to undermine you, or prepare unoccupied systems for conquest. Systems prepared for takeover will become zones where duelling Powers can attempt to expand their borders.
  • You can always be a trader or a miner or a pirate for your own ends, but by joining a Power you'll be afforded special rights and be rewarded for playing the way you already like to play.
  • Achieving a high rank affords you more votes and more control over the Power's actions each week. The most valued pilots will have a lot of say in where their Power goes next.
  • By joining a Power that supports your play style you'll get better deals, cheaper repair costs, reduced fines, increased values for exploration data and more
  • The initial selection of factions will rise to a maximum of twenty as players provide assistance to minor local forces; as those forces establish a foothold across a handful of systems, they may rise to become Powers in their own right.
  • "...you'll have license to attack anyone from a rival power in your own territory without incurring a bounty"

Some sort of hybrid between a boardgame and EVE-lite with the factions being directed by players but held by NPCs.
« Last Edit: April 23, 2015, 06:08:53 AM by Falconeer »

Sir T
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Reply #871 on: April 25, 2015, 05:51:43 PM

That sounds interesting, but it depends on implementation and so on.

I agree that keeping players out of thew power systems of the factions is pretty much a good idea. That will cut out the danger of eve style power blocks pretending to be hostile to one another but not actually doing anything to harm one another and "accidentally" working together to boot out new powers that threaten them.

Hic sunt dracones.
Pennilenko
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Reply #872 on: April 25, 2015, 08:04:47 PM

That sounds interesting, but it depends on implementation and so on.

I agree that keeping players out of thew power systems of the factions is pretty much a good idea. That will cut out the danger of eve style power blocks pretending to be hostile to one another but not actually doing anything to harm one another and "accidentally" working together to boot out new powers that threaten them.

The scale of the space available in ED almost automatically makes player interference, of any type, inconsequential.  Especially when one can just move into a private group or go solo to avoid dealing with other players.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Samprimary
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Reply #873 on: April 29, 2015, 12:40:06 PM

ED, while being plenty fun as a kind of a sandboxy thing, makes the case quite eloquently that future ieterations on space sim should have 'toybox' systems.
Viin
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Reply #874 on: April 29, 2015, 08:24:37 PM

Just saw this on Steam, so started to poke around. Does F13 have a guild/corp/whateveritis in Elite?  Gotta figure out where my joystick is before I hit GO, but this might be fun to check out for a bit.

- Viin
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