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Author Topic: Elite: Dangerous  (Read 662393 times)
DraconianOne
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Reply #805 on: January 03, 2015, 05:20:43 AM

Apparently the Thrustmaster Hotas X which is only about $50-$60 or something is a very good, low budget alternative (and the one that FAOFF champion Isinona uses). I'd love an X52 but, even with a load of gift vouchers, I can't bring myself to spend that much on one.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
WayAbvPar
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Reply #806 on: January 04, 2015, 12:10:23 AM

So I got the itch to play some poker tonight, so I went down to the casino. Had a decent night and decided I would spend some of my profits on this here new fangled game. Trip report to follow.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
WayAbvPar
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Reply #807 on: January 04, 2015, 03:05:27 AM

Cool. So far I feel like I wasted $60. Can't even complete the 'tutorials', which give me almost no help in how to play the fucking game. I spent 30 minutes trying to kill two ships and finally quit in frustration. Not sure if I am doing something wrong or if I am just the world's worst pilot. Certainly can't tell from the tutorial.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #808 on: January 04, 2015, 03:46:41 AM

What seems to be the problem? The combat does take a lot of getting used to but it will 'click' eventually.

Couple of things that took me a while to learn: your optimum speed for maneuverability is when you have the throttle display in the 'blue zone', and enemy ship shields recharge if you don't keep hitting them, you need to stay on one target until it's shield pops.

Also, don't try to maneuver by yawing, it's all about roll & pitch.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Falconeer
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Reply #809 on: January 04, 2015, 05:38:37 AM

Cool. So far I feel like I wasted $60. Can't even complete the 'tutorials', which give me almost no help in how to play the fucking game. I spent 30 minutes trying to kill two ships and finally quit in frustration. Not sure if I am doing something wrong or if I am just the world's worst pilot. Certainly can't tell from the tutorial.

If you are using Mouse & Keyboard you might use these life changing tips:

Quote
The important part is that you have to tweak a few things in the options as the default M+K setting was asinine last time they reset mine. Make sure to put the Yaw on the mouse horizontal axis and the roll on A and D keys. Also, make sure to activate the "mouse widget" or you won't have a visual clue of your heading and steering. Finally, there's a setting that has a name I can't remember that allows your ship to keep turning as long as the mouse widget is not centered. If you don't activate that, you will have to keep moving and recentering your mouse like a crazy person as if you were using a trackball. So fiddle with it and you will get an amazingly enjoyable M+K experience.

WayAbvPar
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Reply #810 on: January 04, 2015, 04:06:42 PM

I am using a joystick. Also figured out that I was doing the single player advanced combat and not the actual in game tutorials. At least those link to youtube videos, but those details should really be in the client. Still tutorialing.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
WayAbvPar
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Reply #811 on: January 04, 2015, 08:17:38 PM

Ok, so I have watched all the videos (some of them more than once), done all the tutorials, actually started my career, and even completely a 4600 credit mission (recognize the wealth). I feel like I just completed a final exam, which may or may not have included a rectal component. Jesus the learning curve is steep. I would have been really nice if all the info in the videos was in the goddamned tutorials. Also I think I hate the UI. It needs more mouse use with the joystick, especially navigating the ~trillion menus.

But I can see the fun just around the corner. Looking forward to not being a noob. Add me as a friend if you are so inclined.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #812 on: January 05, 2015, 12:31:02 AM

The UI is terrible, agreed. It's been designed to work both for people using Oculus Rifts and the eventual console ports. It's got pre-port consolitis.  Ohhhhh, I see.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
ajax34i
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Reply #813 on: January 06, 2015, 07:08:00 AM

Joystick default setup is wrong too; I have a Logitech 3D Pro, had to remap the Throttle to the correct axis, and swap the yaw and the roll axes, because I want roll on twist and yaw on tilting the joystick sideways.  Like a spaceship, not like a plane, dammit.  Also switched the hat to look around rather than the stupid shield-engines-weapons energy levels.

So yeah, redo your interface.  Left panel F1, right panel F3, center F2.  In-panel navigation - arrow keys.  Switch tabs with TAB and shift-TAB.  Targeting keys, afterburner, and the shield / chaff defense stuff on the joystick.  None of these are the default values.

If you're not using the mouse for mouse-flight or mouse look, do enable the mouse widget thing; it will put a dot in the center of your screen, allowing you to aim your ship better.

For docking, remember that you have to face the correct way, in addition to being in the correct spot on the pad.

It's a solo game.  Chat is cumbersome at best, and there are almost no tools for talking with or finding others.  Play the Solo option, unless you want to participate in EVE-style gank PVP, in which case play the open game.  The General Discussion forum already has a few posts that look like they come from EVE pirate and CODE. PVP'ers, including multiple calls to HTFU.

I suck at aiming in combat with the joystick, so gimbal weapons are awesome.   A gimbal autocannon hits 90% of the time if the target is in front (easy to do) and within the 1km range.  Fixed autocannon, I barely hit 5%, as the aiming reticule is about quarter-inch (3mm) in diameter.
« Last Edit: January 06, 2015, 07:10:33 AM by ajax34i »
DraconianOne
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Reply #814 on: January 06, 2015, 09:07:21 AM

swap the yaw and the roll axes, because I want roll on twist and yaw on tilting the joystick sideways.  Like a spaceship, not like a plane, dammit.

Yaw isn't really viable in this game with the exception of docking and slow maneuvering. It's designed to fly like a plane, not a spaceship and I know personally I couldn't have roll on twist because that would make combat very awkward. I've also mapped my hat button to translation thrusters as I use them a lot, even in combat. I don't yet have a separate throttle unit (Saitek Cyborg Evo) but, if and when I do, I may well move translation thrusters to any suitable buttons on there.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
WayAbvPar
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Reply #815 on: January 06, 2015, 11:14:41 AM

Yeah I can't imagine twisting to roll. That makes my head hurt. The rest of the tweaks sound like good ideas though- I like the F1-3 idea especially.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
cironian
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Reply #816 on: January 06, 2015, 11:28:07 AM

Despite having spent my share of hours in plane flight sims and being totally comfortable with the normal X-axis to roll setup there it just feels wrong for me in Elite: It's twist to roll all the way dammit!

I must be switching to another part of my brain when flying against a star background. I blame Wing Commander.
Slyfeind
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Reply #817 on: January 09, 2015, 11:46:22 AM

Yikes. I was really looking forward to this game, but this all makes it sound like they're changing established UI conventions just to be different. I'm wary when an interface "just takes some getting used to" or "there's a trick to it" or somesuch. Is the learning curve worth it, i.e. does it add anything to the experience, once you're proficient?

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Pennilenko
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Reply #818 on: January 09, 2015, 12:14:39 PM

If you want a pretty and faithful, and I mean absolutely faithful modern interpretation of Elite, then buy it. If even minor nitpicky things annoy you or you are looking for twitch EVE, then stay away.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Slyfeind
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Reply #819 on: January 09, 2015, 05:37:54 PM

I never played the original Elite. So these are elements that the original had? I'm just trying to get inside the heads of the developers and why certain decisions were made.

Fakeedit: I just googled it. Dude, that looks charming as fuck.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
ajax34i
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Reply #820 on: January 11, 2015, 11:17:19 AM

Wasn't looking for twitch EVE, didn't care about the original Elite.  There have been a few Elite-like games, and what I was looking for was a game in the same genre but with all the quality-of-life improvements that we've had in the past few years.  Planes flying in space, ROFL.  Looking at orange holograms all day long, instead of actual ships, ROFL.  $60 "sale" heh.

Also, "No Fire Zone left" messages for a .co.uk game.
« Last Edit: January 11, 2015, 12:14:45 PM by ajax34i »
DraconianOne
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Reply #821 on: January 14, 2015, 02:41:28 AM

Galnet news: Changes brewing in the Lugh system

Quote
We’ve received reports from the Lugh system of the Federal backed Lugh for Equality faction losing ground in the political struggle with the rising Crimson State Group. According to opinion polls support for the Crimson State Group independence movement has risen to over 66%. The staggering increase in influence has seen them victorious in a civil war against the Lugh Defence Force and thereby gaining control of the Balandin Gateway starport. Observers indicate that the group’s success is due to a huge level of support from independent pilots.

Financial forecasters are also astounded at the volume of trading by the Crimson State Group and are now predicting an economic boom for them. This can only come as more bad news for the beleaguered system owners. The question on everyone’s lips is how will the Federation respond to this? Especially considering rumours of other Federal systems seeking independence.

This is the player backed attempt at driving the Federation out of a system through gameplay rather than because Frontier started a story thread to do so. Hasn't been without issues - some bugs regarding influence and reputation have been discovered - but it's good to see that the news is reflecting player actions.

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
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Reply #822 on: January 15, 2015, 12:40:13 AM


Big Gulp
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Reply #823 on: January 16, 2015, 02:40:08 PM

So I've entered the brave new world of space commodity trucking and wanted to know if you can add people from the forums to your friends list...  Is there any point to it?  Can you communicate with one another, or should I just stick with the space trucking until I can buy my sweet, sweet mining laser?
Malakili
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Reply #824 on: January 16, 2015, 02:41:36 PM

You can communicate with each other in game, and I guess some better partying/wing features are supposed to be coming soon.
climbjtree
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Reply #825 on: January 16, 2015, 05:08:40 PM

Feel free to add me. I am also a space trucker.

'rldmoto' in game.
Tale
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Reply #826 on: January 16, 2015, 05:51:41 PM

Oldschool 1980s C64 Elite player. Finally caved and bought Elite Dangerous. LOVING it.
Falconeer
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Reply #827 on: January 16, 2015, 07:07:03 PM

You can actually voice-call your friends in game and it's fuckin amazing cause it simulates the distortion that you would expect from a space radio comm.

That said, more significant group functionalities are going to be up on the test server at the beginning of February and live about a week later.

Big Gulp
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Reply #828 on: January 16, 2015, 08:43:06 PM

Oldschool 1980s C64 Elite player. Finally caved and bought Elite Dangerous. LOVING it.

Same here.  I actually bought a joystick for the damned game, and I'm really glad I did.  I'm digging the slow, deliberate pace.

Eta:  I do think they need to amplify the multiplayer elements and EVE this bitch up a little.  I don't mind being a worker bee, but I'd like it even more if it were serving a like minded horde of expansionist space fascists.
« Last Edit: January 16, 2015, 08:46:16 PM by Big Gulp »
Big Gulp
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Reply #829 on: January 19, 2015, 05:38:10 PM

Okay...  Mining is not only boring, but also seriously tedious.  Can a brother get a tractor beam, for fuck's sake?  It's 3300 AD and I'm having to chase down tiny little bits of rock after they pop off of a big rock.  Seriously sucks, and the worst part is how much I paid to refit my sidewinder.

So now I've got to go back, turn my sidewinder into a half assed hauler (no shield, no discovery scanner).  Has anyone tried smuggling?  Going back and forth from one system to another buying and selling the same two commodities each time is getting old. 
Pennilenko
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Reply #830 on: January 19, 2015, 09:35:17 PM

Okay...  Mining is not only boring, but also seriously tedious.  Can a brother get a tractor beam, for fuck's sake?  It's 3300 AD and I'm having to chase down tiny little bits of rock after they pop off of a big rock.  Seriously sucks, and the worst part is how much I paid to refit my sidewinder.

So now I've got to go back, turn my sidewinder into a half assed hauler (no shield, no discovery scanner).  Has anyone tried smuggling?  Going back and forth from one system to another buying and selling the same two commodities each time is getting old.  

Man you are in a free as shit sidewinder, go to a nav beacon and get as many last hits in as you can on wanted ships. Who cares if it gets blown up, they give you another free one. Use the hotkey that cycles subsystem targeting, target the FSD or powerplant. Be sure to use the hotkey to target subsystem targets though because it takes too long to use the left ui panel to choose. Then aim for the red box. When you get enough bounties go turn them in so that you don't lose too many bounties if you die. This is good too because it gives you combat practice. If you get good at killing with the free sidewinder you will be a murder machine when you upgrade to a viper or cobra.

There is no benefit to smuggling.

They have admitted that mining is currently in a bare bones state. In their interviews and stuff they have said they plan on doing much more to make it better. There was even talk of possible drones to collect the ore.

Edit: If your sidewinder needs more punch upgrade the distributor, then the power plant, then gimbaled lasers. Upgrade in that order. Keep the sidewinder rebuy cost under 10k. You should be golden with that for a while.
Edit 2: Your unupgraded sidewinder has shit for power distribution, you need to be constantly adjusting power levels for systems and weapons in early dogfights. If you aren't under fire all pips go in weapons, if they are making a run on you all pips to sheilds, with an occasional pip or two in engines.
« Last Edit: January 19, 2015, 09:40:34 PM by Pennilenko »

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
ajax34i
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Reply #831 on: January 19, 2015, 10:49:29 PM

I just flew around into unidentified signals and into extraction sites and shot at Wanted npc's; if too tough for my ship I let the security forces soften them up a little.  Ended up with several hundred k from bounties and got an Adder, sweet ship. 

Gimbal autocannons; people on the forums suggest splitting between lasers and cannons but I have a thing from EVE about not mixing weapons.  The Adder can do anything, from fighting to exploring to trading small amounts, you just refit it as needed.  It has enough internal slots for versatility.

Took the Adder and moved out of the starter area, about 100 LY away towards the center.  50 ships per day traffic, so nobody there.  Not gonna grind for the bigger ships; Cobra and Type6 are sufficient. 

Not an original Elite player, so I'm running into things about the game that bug me.  Flying like a plane, looking at texture-less orange wireframes all the damn time, the way the radar range auto-adjusts out of control, eyes hurting from camera shake whenever I accelerate / decelerate, etc.  Probably gonna put the game on hold for a while until they add more features or fix stuff.
Pennilenko
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Reply #832 on: January 20, 2015, 01:33:22 PM

... that bug me.  Flying like a plane, looking at texture-less orange wireframes all the damn time, the way the radar range auto-adjusts out of control, eyes hurting from camera shake whenever I accelerate / decelerate, etc.  Probably gonna put the game on hold for a while until they add more features or fix stuff.

Turn off flight assist if you don't want the computer to simulate that type of motion. For the wireframes, if you  mean the orbital lines, you can turn that off in the right ui panel. If you mean the cockpit holos you can change from orange to blue in the menu. The forums also have several threads that link guides to changing the holo color selections.

The shake you talk about only happens when dropping in and out of supercruise or system jumping. I've never seen shake on acceleration or deceleration during normal flight.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Setanta
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Reply #833 on: January 20, 2015, 09:37:02 PM

Just bought this - and I suck at it. I can't read the round map thingy and am lousy at lining up targets in the training missions. I'm certain its me sucking, would I be better off switching from keyboard mouse to Xbox controller?

No outside camera (that I can find) is my pet peeve. What I like about eve is that I can see my ship - at the expense of the realism of a cockpit.

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
DraconianOne
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Reply #834 on: January 21, 2015, 02:51:31 AM

Just bought this - and I suck at it. I can't read the round map thingy and am lousy at lining up targets in the training missions. I'm certain its me sucking, would I be better off switching from keyboard mouse to Xbox controller?

Can't comment on the difference between mouse and XBox controller. I should probably try them myself - I used the original Elite key configuration for years after I stopped playing Elite and feel I should try on E:D to see what it's like.

Do you want some input on how to read the scanner ("round map thingy")?

A point can be MOOT. MUTE is more along the lines of what you should be. - WayAbvPar
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Reply #835 on: January 21, 2015, 03:13:42 AM

Keyboard and Mouse are perfectly fine after you apply some tweaks I posted twice in the previous pages.

Lack of any external view is a HUGE pet peeve of mine too. It's driving me insane and making me stupidly resentful. I kind of want to punch them in the face until they put it in. Not being able to properly see your own starship in a starship game, even when docked, is just idiotic.

Setanta
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Reply #836 on: January 21, 2015, 04:36:45 AM

Input on the scanner would be good - I'm guessing its a 3d horizon setup but I just can't get my head around it. :)

Keyboard tweaks done thanks :)

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
ajax34i
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Reply #837 on: January 21, 2015, 04:37:16 AM

Turning off flight assist just makes the yaw and pitch axes logarithmic (much harder to control), and introduces artificial deviations from your current heading.  It doesn't make the flight Newtonian.  Flight assist off should keep my ship going in the direction I was going in, let me pitch yaw as normal, and allow me to burn to whatever speed I want by pressing directional thrust keys.  This game does not have Newtonian flight.  Newtonian can be achieved by turning off the thrusters module, but then you can't thrust.

Camera shake during throttle up/down does happen in a Type 6, I guess it's "heavy"; it shakes every time I throttle down to fit in the mail slots to land, and reading shaky numbers off the UI while trying to aim at the slot hurts my eyes, it's noticeable.

The game's loading screen is a rotating ship holo; when you peruse for ships to buy they're all holos; the only time you see an actual textured model is in the fittings screen (and you can't even see it from all angles).  Ships in space are too far to see the detailed models.

The radar adjust its range to your current target, moving all the other blips in and out as needed.  It doesn't stay at a fixed range, in supercruise at least.  If a blip gets behind you with the intent to interdict, and you try to target it, you'll lose track of where it is as you cycle through the ships in the system.  Because the radar adjusts and displays all the blips based on the range to each new ship that you target.  Both in linear and logarithmic mode, zoomed in or out (with the control keys).
« Last Edit: January 21, 2015, 06:14:59 AM by ajax34i »
WayAbvPar
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Reply #838 on: January 21, 2015, 10:59:08 AM

Have you watched the training videos on youtube? They were actually useful to me.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Falconeer
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Reply #839 on: January 22, 2015, 02:34:09 AM

Patch 1.1 preview: Community Goals.


Quote
"Community Goals are a new type of story-driven collaborative event," Brookes says. "Already players are working together to influence the power struggles in our galaxy, but Community Goals are a shared objective we can generate to allow vast numbers of players to collaborate towards the same goal."

Brookes uses the example of a system dealing with a sudden famine. "A Community Goal will be created to supply the food within a set time limit, and if the players achieve the goal then they’ll save the population. And whether they succeed or fail will have ramifications for the balance of power in the galaxy."

The first Community Goals will be based around supply and bounties. "For example," Brookes says, "a faction might task our pilots with racking up a number of kills in a particular system, effectively sending massive numbers of players to war for or against particular group." He explains that these massive player migrations will have a knock-on effect on galaxy-wide economy and power structures.

(...)

Brookes also teases some of patch 1.1's other features. "Alongside a number of tweaks and bug fixes we’re adding a shiny new gas giant shader," he says. "Gas giants now use a parallax shader which improves the feeling of depth within the layers of gas. You can see giant canyons in the gases of Jupiter and high level white clouds floating over Neptune.

"We also have city lights on the dark side of planets, which is something the community and the development team has been looking forward to for some time!"

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