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Author Topic: Elite: Dangerous  (Read 662338 times)
Trippy
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on: November 05, 2012, 05:03:52 PM

Yes, this is what it sounds like, a new Elite game by one of the original developers as a Kickstarter project.

http://www.kickstarter.com/projects/1461411552/elite-dangerous
Ingmar
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Reply #1 on: November 05, 2012, 05:08:25 PM

I guess the other guy is too busy doing naked UV body art photography to get back in on this with him.

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eldaec
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Reply #2 on: November 06, 2012, 12:15:11 AM

I dunno, doesn't feel like he knows what he wants to do with this.

Elite, but with a single player campaign, already exists in X.

Elite, but an mmo with player economy, also exists as Eve.

Not sure if the world needs vanilla Elite. Basically this needs an idea to make me notice him.

Frontier was Elite, only with a more neckbeardy flight model. Don't need that.

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DraconianOne
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Reply #3 on: November 06, 2012, 01:11:41 AM

Elite, but an mmo with player economy, also exists as Eve.

If he ships an MMO/multiplayer Elite with something like the original twitch based controls, that's all the difference to Eve that will get me to play.

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DraconianOne
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Reply #4 on: November 06, 2012, 01:55:01 AM

So there's a video interview with David Braben on the BBC (which also includes a hint of footage from the game in the background plus one of the game artists winking at the camera  awesome, for real ) where he explains that using Kickstarter to fund this is a way of gauging market demand and potentially bypassing a publisher. Video here.

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Reply #5 on: November 06, 2012, 02:12:28 AM

I dunno, doesn't feel like he knows what he wants to do with this.

Elite, but with a single player campaign, already exists in X.


Well, see, if he could make that game, but fun, I'd be pretty pleased.

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Reply #6 on: November 06, 2012, 05:02:15 AM

Elite never really had a campaign though, the original only had something like 6 missions (think I only got to the second one) once you hit the higher ranks.

Frontier and First Encounters both had optional plots that you sort of stumbled into by accident (and could just as easily stumble out of and had finite time windows) and both were horribly bug ridden (think the Publisher was to thank for that).

I'd like to see this but I think Chris Roberts is going to beat him to the punch with pretty much the same game.

All we need now is for X Rebirth to have a persistant online element (which I don't think is in the design anyway) or X Online to be [re]announced
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Reply #7 on: November 06, 2012, 06:03:38 AM

I'd probably pledge some money if it weren't David Braben asking for it. I won't support a guy though, that has screwed up and/or severly delayed every project that he was involved in after the original Elite. I also won't support a guy that has screwed over his business partner and kept him from receiving any financial comp for co-creating and co-developing Elite.

Every Braben game after Elite was a disaster, Raspberry Pi is a disaster (one where people have even been defrauded out of money by his distributor). A guy with that kind of track record doesn't deserve my money.

That's as if Uwe Boll was asking for donations to make another movie.
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Reply #8 on: November 06, 2012, 06:07:44 AM

Brabben has been trying to get Elite IV made for over a decade. This is just yet another step in that process and not one that inspires any confidence in me.

Tebonas
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Reply #9 on: November 06, 2012, 06:10:45 AM

Personally I liked Zarch (yes my father had an Archimedes at work).

But I think Chris Roberts has that genre covered.
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Reply #10 on: November 06, 2012, 07:05:42 AM

Maybe he can get together with Mr and Mrs Romero.
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Reply #11 on: November 06, 2012, 07:14:29 AM

I'd probably pledge some money if it weren't David Braben asking for it. I won't support a guy though, that has screwed up and/or severly delayed every project that he was involved in after the original Elite. I also won't support a guy that has screwed over his business partner and kept him from receiving any financial comp for co-creating and co-developing Elite.

Every Braben game after Elite was a disaster, Raspberry Pi is a disaster (one where people have even been defrauded out of money by his distributor). A guy with that kind of track record doesn't deserve my money.

That's as if Uwe Boll was asking for donations to make another movie.

Just because you say it, doesn't make it true. The Braben/Bell dispute was not solely on the side of Braben. Bell sold his rights to the Elite sequels because he didn't want to work on them. He claimed royalties on the first sequel but waived royalties on any expansions or subsequent sequels. That was a poor decision on his part and he cried foul when Braben released First Encounters because it meant few copies of Frontier being sold. But Braben, while arguably being a bit of a dick by not developing any expansions for Frontier, didn't do anything wrong and didn't deprive Bell of any royalties that he was owed from either Elite or Frontier. Braben sued Bell for libel in 1995 because of things Braben wrote/said in interviews.  (Braben's 99 FAQ - hosted on Ian Bell's site - 1995 interview with Bell)

Later on it appeared that Bell had sold his rights to Elite to a third party and there were certain copyright issues regarding the distribution of the Elite binaries. Some point the finger at Braben for a C&D letter to the developer of "Elite: The New Kind" as clamping down on 3rd party redevelopment. This is, again, only half the truth - there was a very restrictive 3rd party EULA attached to TNK which Braben couldn't ignore. After all, OOlite is still very visibly up and running and available because it's distributed under a GPL.

Braben's subsequent games (Rollercoaster Tycoon 3, Thrillville, LostWinds 1 & 2, Kinectimals), while hardly being the type of games to cater for people on this site, have, for the most part, all been critically well received. I don't really like using metacritic as a judgment of this but look em up - the consensus seems generally favourable so why you're saying "every game was a disaster" I don't know. Were they delayed or late? Well, The Outsider was all but cancelled and Elite IV has never happened but everything else? Looks like they've delivered most of them.

As for Raspberry Pi, I'm intrigued by your claims about people being defrauded (out of, what? $35?) so maybe you could back that up with sources.

Facts are good.

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Reply #12 on: November 06, 2012, 07:37:53 AM

X, EVE, Star Citizen...

It's not that Elite is too similar to other space sims, it's that Elite inspired most other space sims.

I think this game would have to reinvent the genre from the ground up to not be accused of doing the same thing others are.

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Reply #13 on: November 06, 2012, 08:06:12 AM

I guess the other guy is too busy doing naked UV body art photography to get back in on this with him.
Wait, you're making an Elite game?

I've got the X series and RSI to look forward to.  If it's good, I'll get this, but I don't seem much reason to kickstart this one.

Hahahaha!  I'm really good at this!
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Reply #14 on: November 06, 2012, 12:02:49 PM

Why does this Kickstarter exist?  Elite is the polar opposite of expensive.  So cheap to produce that even X3 made a tidy profit.  I find it a bit sketchy that they couldn't afford to make it themselves.
Mrbloodworth
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Reply #15 on: November 06, 2012, 12:07:17 PM

Elite was cool. However, I'm not sure how you go from Elite - > Modern game. When so many games have already come and gone that do it better in between. There isn't even an art style to carry over..

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Reply #16 on: November 06, 2012, 12:23:04 PM

If he ships an MMO/multiplayer Elite with something like the original twitch based controls, that's all the difference to Eve that will get me to play.

If this were to happen, I'd quit my job and move back into my mother's basement. 

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Reply #17 on: November 06, 2012, 12:34:04 PM

Elite was cool. However, I'm not sure how you go from Elite - > Modern game. When so many games have already come and gone that do it better in between. There isn't even an art style to carry over..

I think I'd just accept an updated version of First Encounters at this point (without the crippling physics model and game breaking bugs)

I'm struggling to think of any addition there's been to the X games after X-Tension added the ability to fly different/multiple ships beyond graphics updates and new/different plot/missions
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Reply #18 on: November 06, 2012, 12:37:49 PM

I guess the other guy is too busy doing naked UV body art photography to get back in on this with him.
Wait, you're making an Elite game?

Yeah I did kind of groan inwardly when I saw this project, luckily it is the other dude.  tongue

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Reply #19 on: November 06, 2012, 05:19:44 PM


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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eldaec
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Reply #20 on: November 07, 2012, 02:11:06 AM

Any minute now EA will buy the rights and remake Elite as a cover based shooter.

'Reintroducing this classic franchise to the console generation'

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Reply #21 on: November 07, 2012, 01:32:09 PM

Oolite looks pretty decent.

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Reply #22 on: November 07, 2012, 02:30:56 PM


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Reply #23 on: November 07, 2012, 03:06:30 PM


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Reply #24 on: November 07, 2012, 03:28:11 PM

But my delicates!

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Reply #25 on: November 07, 2012, 03:38:44 PM


Graphically that looks like Archimedes Elite, considered the best version, which I picked as my avatar a few days ago (must have felt an Elite revival coming on).

There are all sorts of things mentioned in the original manual and novella The Dark Wheel that could be included in a modern elite, such as Generation Ships (huge things I kept hoping to encounter on my C64 but never did... because they're a myth) and space hermits living on asteroids.

P.S. Ian Bell's insane website has a record of a legal dispute between him and Braben.
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Reply #26 on: November 07, 2012, 03:46:10 PM

Graphically that looks like Archimedes Elite, considered the best version, which I picked as my avatar a few days ago (must have felt an Elite revival coming on).

You have to look at the "expansion packs".   Seems like they keep the default graphics spartan on purpose.


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Reply #27 on: January 03, 2013, 05:20:29 AM

Looks like they managed to hit the funding target with just over 48 hours left.

While I am happy for the project I feel it hit target in spite of itself, and is a good example of how not to launch a kickstarter.

Now all they need to do is deliver it!
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Reply #28 on: January 04, 2013, 02:23:01 AM

Braben is talking billions of star systems.

"I know it sounds absurd, and were it from another man, you'd cry out "Oh, what pitiful stuff!" and dismiss it as mere enthusiasm." But with Braben... 

I pledged.

Big.

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Reply #29 on: January 04, 2013, 02:27:27 AM

I didn't pledge but that's because of this coming at the wrong time for my wallet. Also, while I really like how the updates have gone and what they've shown and what they're talking about, I kind of what them to deliver on their promises first before parting with money.

But I loved the fact that there were several interviews with both him and Chris Roberts during the updates.


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Reply #30 on: January 04, 2013, 04:20:26 AM

Braben is talking billions of star systems.

"I know it sounds absurd, and were it from another man, you'd cry out "Oh, what pitiful stuff!" and dismiss it as mere enthusiasm." But with Braben... 

I pledged.

Big.

But those are going to be randomly generated, so where's the appeal of that? Or are we talking about real names and data from real stars in our galaxy? Also, in human (and player) terms, what's the difference between billions of systems and a hundred thousand systems? Or even a simple thousand systems?

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Reply #31 on: January 04, 2013, 04:42:00 AM

Agreed, sheer quantity without any differentiating substance doesn't hold much appeal to me. I would rather have a smaller-yet-structured space sandbox environment.

Still, it is nice to see the space sim coming back. If Valve's Stars of Barathrum project turns out to be a space sim that will be another thing I shall have to look forward to as well.

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Reply #32 on: January 04, 2013, 05:07:16 AM

The best thing is randomly generated billions of star systems, in which you nest the hand made content in clever ways. Kind of like the real thing.
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Reply #33 on: January 04, 2013, 08:08:27 AM

I really like the idea of a basically boundless random universe.  Gives off that whole "I wonder what I'll find".  The problem I have in most games attempting that is there's only a few "finds" which are worth anything and a whole shitpot full of crap no one wants. 

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Reply #34 on: January 04, 2013, 08:22:54 AM

Didn't pledge because I was unsure and nothing in the rewards was tempting.  No bonus stuff or backer rewards other than saving a name and a decal to put on a ship.  I figure if the game does end up being really good I can just pick it up on sale cheaper than the Kickstarter tier was shortly after release anyways.

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