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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Diablo 3  |  Topic: 1.0.5 ("Uber Tristram" and "/players 8") 0 Members and 1 Guest are viewing this topic.
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Author Topic: 1.0.5 ("Uber Tristram" and "/players 8")  (Read 36083 times)
Ingmar
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Reply #35 on: September 26, 2012, 12:09:48 PM

Essentially. Not sure if you ever played Diablo 2, they eventually added a slash command that would set the monsters to have hp, etc., as if there were X players in the game even if you were alone (up to 8). This is basically the same thing, that is what they're referring to with the /players 8 stuff.

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Yegolev
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Reply #36 on: September 26, 2012, 12:25:59 PM

I don't think it has a lot to do with the AH, except perhaps indirectly.

Yes, indirectly, much the way a touchy uncle is indirectly responsible for someone becoming a porn actor.  The drop rates were so low, I assume, because China.  Now drops are being increased greatly.  I don't know how well the cash-AH is going, but if it is "poorly" then they might be thinking they need to increase loot volume.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Paelos
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Reply #37 on: September 26, 2012, 12:54:04 PM

I made enough money on RMAH to purchase my Mists, put money into my paypal account, break even and move on with my life. Two to three weeks ago I realized the market was getting out of hand and I sold all my gold for like $1.12 a million. I have no idea what it's at now.

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Yegolev
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Reply #38 on: September 28, 2012, 07:47:07 AM

I sold all my gold for like $1.12 a million. I have no idea what it's at now.


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Paelos
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Reply #39 on: September 28, 2012, 08:47:23 AM

What's it at?  awesome, for real

EDIT: I may start trading again if it's up.

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Yegolev
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Reply #40 on: September 28, 2012, 09:27:40 AM

I'm sure it's higher, but that's nearly SOJ territory, as far as I'm concerned.  Since gold is pretty much just for AH trading.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
MrHat
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Reply #41 on: September 28, 2012, 09:55:02 AM

$0.80 last I checked (a couple days ago after reading your post).
Paelos
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Reply #42 on: September 28, 2012, 09:55:41 AM

I checked. It's selling for $0.62 per million today.  why so serious?

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Ragnoros
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Reply #43 on: September 28, 2012, 03:34:19 PM

This just in. (PTR)
Quote
  • The chance for Legendary and set items to drop has been doubled

Owls are an example of evolution showing off. -Shannow

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Tannhauser
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Reply #44 on: September 28, 2012, 04:42:02 PM

Somewhere, Jay Wilson is having chest pains.


Yegolev
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Reply #45 on: September 28, 2012, 06:52:34 PM

You caused me to go a-googling and I wound up discovering Brevik is working on Marvel Heroes.  I find this incredibly fascinating.

Also the Jay Wilson meme pics are fascinating. why so serious?
« Last Edit: September 28, 2012, 06:58:47 PM by Yegolev »

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Ironwood
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Reply #46 on: September 29, 2012, 10:44:37 AM

Fuck that loser.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Setanta
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Reply #47 on: September 29, 2012, 07:44:30 PM

Still not the patch that I'm waiting for.

The patch that I'm waiting for puts the graphics engine onto Diablo 2, has none of this online only/AH bullshit and doesn't have a pack of useless devs trying to "balance" characters. Being a little OP is fun. Diablo 3 is a stinking turd and will never be recognised the way its predecessors were.

Did they not get the memo about games being fun? Oh hang on :Jay Wilson:

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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Reply #48 on: October 01, 2012, 01:38:34 AM

You caused me to go a-googling and I wound up discovering Brevik is working on Marvel Heroes.  I find this incredibly fascinating.

Also the Jay Wilson meme pics are fascinating. why so serious?

Isn't he a slime in UO?

Ironwood
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Reply #49 on: October 01, 2012, 01:49:47 AM

I think that was John Wilson.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Yegolev
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Reply #50 on: October 02, 2012, 03:51:36 PM

Some of them made me laugh out loud.  So, D3 isn't a total loss.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Malakili
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Reply #51 on: October 03, 2012, 07:17:13 AM

Played 1.0.5 on the PTR a bit. 

First off, the base difficulty of Inferno is way down.  It should definitely be doable by everyone at this point, giving everyone a shot at high end loot.  Second, the fact that level 63 affixes can now roll onto level 61 and 62 items means there are going to be a lot more "good" items out there.  All items which drop in Inferno are at least ilvl 58 now, so no more utter shit that wasn't even useful to you 10 levels ago.  So the volume of high or at least decent quality rares that drop is going to go up pretty significantly, and the fact that Inferno is easier means you're going to get more chances at more drops

Monster Power

Sadly you can't change this mid stream and you have to choose a number (1-10) before you start your game.  I won't reshash the entire feature, but the long and short of it is higher MP = better loot, harder monsters.  You can do it in any game at all, so for those who want better stuff and a bit more challenge while leveling might like it.  For inferno it has the effect of leveling out all the acts, which I find to be the most interesting thing. If I recall back towards the beginning of the year Inferno was supposed to be a flat power curve, and they changed it.  But with MP in you can farm any act in Inferno for the same shots at loot, which allows you to play whichever act your prefer. 

The other thing this does, when combined with the fact that the base difficulty of Inferno is down, is makes the end game closer to Diablo 2, with top end loot being accessible through some easier content (think, Nightmare Mephisto having a small chance to drop high end uniques and sets) and allows people who want the really hard content with higher chances at top end loot have it.  It also means there will be more "lower end" top end loot (for example, good uniques and sets with only mediocre rolls on their affixes), while the perfectly rolled stuff is still out there for the people who like to keep hunting.

 I only did one act 3 run on MP 0 (or off, as it where), and was able to breeze through and get some decent ilvl 62 rares with no problem, while in 1.0.4 I still have a lot of trouble with the same area for the same or worse loot.  Then I did some Act 1 with MP 1 just to test it out and it was very doable and was dropping ilvl 61 and 62 rares regularly.  I haven't tried anything harder than that yet - but there were plenty of people in chat saying that MP10 is crazy.  What is obvious right away is that at this rate, it is going to be a lot easier to find upgrades than having to rely on buying them, particularly before ramping up the monster power (after which you might legitimately need gear that is quite rare and might require AH/trading).  Buying them might still be faster, I don't know exactly how the economy is going to shake out, but those of you who like to use loot you find on principle should be happier.
 

I have to say that I am pretty excited about this patch after playing on the PTR.  It goes a long way to making the end game feel more like Diablo 2, even after just a couple of runs.   A few qualifications:

1) If you didn't like the gameplay, it doesn't drastically change it.  They are rebalancing some skills, so more builds should be viable (combined with easier Inferno base difficulty), but more or less it plays the same.

2) Aside from the fact that you can farm whichever acts you want given MP 1 or higher, the game still doesn't have the feel of variety in levels/areas that Diablo 2 did to me.

3) The AH is still there obviously, so even though drop rates are up, and loot quality is also up, you are still going to have that dangling nice loot there on the AH, which I realize takes away some of the enjoyment away from some people here.


Paelos
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Reply #52 on: October 03, 2012, 08:00:54 AM

When's the release? Have the forums agreed on any estimates?

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Malakili
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Reply #53 on: October 03, 2012, 08:10:11 AM

When's the release? Have the forums agreed on any estimates?

No announcement.  I suspect it is still going to be a while, but I haven't been keeping track of speculation.
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Reply #54 on: October 03, 2012, 08:13:05 AM

It sounds like something that would get me to start playing again a little (I quit on Inferno 3 post-fartguy).

However, if it's going to be another month or so, that's fine since WoW leveling takes priority atm.

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apocrypha
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Reply #55 on: October 03, 2012, 08:16:26 AM

Yeah that sounds like it might bring me back in too, at least for some occasional sessions.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Ingmar
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Reply #56 on: October 03, 2012, 10:57:39 AM

Being able to turn the difficulty up for leveling content is total win. At this point all they need to do is add some lower level sets and I have zero issues with the game at all. (Not that I had a ton before.)

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Salamok
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Reply #57 on: October 03, 2012, 11:21:17 AM

For inferno it has the effect of leveling out all the acts, which I find to be the most interesting thing.

Does it level the acts in regards to difficulty of completion or quality of drops?  If you are talking about quality of drops, I am fairly certain that currently Act 1 can only drop legendaries up to iLvl 61 and Act 2 can only drop legendaries up to iLvl 62, do you know if this limit is removed by using monster power in 1.05?
Malakili
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Reply #58 on: October 03, 2012, 01:29:45 PM

For inferno it has the effect of leveling out all the acts, which I find to be the most interesting thing.

Does it level the acts in regards to difficulty of completion or quality of drops?  If you are talking about quality of drops, I am fairly certain that currently Act 1 can only drop legendaries up to iLvl 61 and Act 2 can only drop legendaries up to iLvl 62, do you know if this limit is removed by using monster power in 1.05?

It levels it in regards to difficulty AND drop quality.
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Reply #59 on: October 04, 2012, 02:16:18 PM

oh, this wasnt launched yet?  That explains why I got face murdered.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Malakili
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Reply #60 on: October 09, 2012, 06:56:38 AM

Some more information, curtesy of Diablofans

Quote

Gains to XP, GF, and MF are based on difficulty selected
Magic and Gold find levels given through Monster Power ignores cap (goes over 300%)
Monster Power setting all monsters to mlvl 63
Since all monsters are mlvl 63 better loot will drop in all acts
Base stats determined by ilvl, magical properties by mlvl
Inferno now back to original design intent:  all acts equally viable for farming


MF/GF gain with Monster Power:
Normal, Nightmare, and Hell all gain +10% MF/GF
EX:  MP1 10%, MP2 20%, MP5 50%, MP10 100%
Inferno gains +25% GF/MF per Monster Power
EXP gain with Monster Power:
Normal, Nightmare, and Hell all gain +20% XP
EX:  MP1 20%, MP2 40%, MP5 100%, MP10 200%


Total XP values for inferno per MP:
MP1 -  10% (+10%)
MP2 -  20% (+10%)
MP3 -  30% (+10%)
MP4 -  45% (+15%)
MP5 -  60% (+15%)
MP6 -  75% (+15%) - Fixed (will fix in video w/ annotation when I get home)
MP7 -  95% (+20%)
MP8 - 115% (+20%)
MP9 - 135% (+20%)
MP10 - 160% (+25%)

Looks good.  I've spent a little time on the PTR and for a character that is able to struggle through farming Act 3 on the live servers, I am able to have a roughly even time on Monster level 2.  3 and higher I will need better gear.  I really like that I will be able to farm Act 1 post patch!
Salamok
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Reply #61 on: October 09, 2012, 10:03:37 AM

I think i'll take a break until this hits live, I am at a point where I farmed act3 for a bit over 100m in loot (should have been over 200m but I was a bit hasty selling my best drop).  Unfortunately the upgrades I want total up to 800m+ or so and even with that I am not convinced the upgrades I want right now will be the same upgrades I will want post 1.05.
Ragnoros
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Reply #62 on: October 11, 2012, 05:55:05 PM

Monster Power info from Blizz. http://us.battle.net/d3/en/blog/7540457/Monster_Power_More_Guts_More_Glory-10_11_2012

Edit: The chance of double drops is a neat feature, and makes playing at higher settings seem like it actually might be a bit more worthwhile.

« Last Edit: October 11, 2012, 06:17:53 PM by Ragnoros »

Owls are an example of evolution showing off. -Shannow

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apocrypha
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Reply #63 on: October 16, 2012, 03:13:52 AM

This goes live today, well, tomorrow morning for us Europeans.


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Malakili
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Reply #64 on: October 16, 2012, 07:46:51 AM

Servers are down as we speak, should be for about another 5 hours, but I am already downloading the patch.  I have this evening free, so I play on playing a bit.  I'll report back, I'm very much looking forward to trying out some new builds.

The final patch notes and new systems are too much to paste here, so I'll just link to this post on DiabloFans, which has all the info: http://www.diablofans.com/news/1384-new-event-the-infernal-machine/


Salamok
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Reply #65 on: October 16, 2012, 09:17:01 AM

So bump mp and run warriors rest until you suicide will be one of the more viable legendary farming tactics?
MrHat
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Reply #66 on: October 16, 2012, 09:54:02 AM

So bump mp and run warriors rest until you suicide will be one of the more viable legendary farming tactics?

That's what I was thinking too.
Pagz
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Reply #67 on: October 17, 2012, 05:01:37 AM

If you're like me and went where the hell are all the power monsters, you have to turn it on like elective mode in the options menu.
apocrypha
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Reply #68 on: October 17, 2012, 05:17:33 AM

Yes, you can't turn it on when in the game itself, you have to be at the Quest Selection screen.

Oh, and "Search for similar" in the AH is awesome.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Typhon
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Reply #69 on: October 17, 2012, 05:39:07 AM

If you are like me, and had reading comprehension problems, here is a little 1.0.5 primer.

1) To turn on MP, you need to open up the options screen and enable monster power.  After that you will see the MP selector on the quest selection screen.

2) Monster Power
- MP0 is the same game as before with monsters nerfed.  Monster power per act is A1 < A2 < A3/4
- MP1+ is a different game.  Monster power is A1 = A2 = A3/4.

If you were able to run inferno A1 but not A2+, congrats, you will be able to run A1 faster.  You might be able to run A2.

I thought this patch was for me, but I was mistaken.
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