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Author
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Topic: Patch Notes (Read 20100 times)
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Zetor
Terracotta Army
Posts: 3269
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The morse code one bugged me because it was too freaking fast... there was no slow-down control and I didn't have the patience to jot down one-two signals every time I listened to it. Of course I could've downloaded a morse app like this one (check out the download statistics btw ) and have my phone do the heavy lifting, but :effort:
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trias_e
Terracotta Army
Posts: 1296
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I am stubborn so I eventually transcribed that shit. It was certainly hard, and I had never done anything with morse code before. So fast! But I was quite proud of myself for getting that done, since at first it seemed utterly impossible because it was simply too fast. Yes, it wasn't a hard puzzle, but it was hard to actually do, and very satisfying to finish it. Not something I'd want to do every play session though. Plus now I know my numbers and S.O.S. in morse code. Educational!
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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The morse code one bugged me because it said go find parts, so I looked up the model number of the thing on the fake website, and wrote down the parts required to repair, and found those parts.
No, you have to collect all the shit even stuff you don't need, and just click the thingy. Overthinking investigation quests for the lose :(
That's bizarre, it let me do it just picking up the stuff listed on the site?
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God Save the Horn Players
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kildorn
Terracotta Army
Posts: 5014
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When I did just the stuff from the site, then clicked the thingy it failed and restarted with "go get shit"
I would up looking it up on a walk-through and it told me to just pick up EVERYTHING. Which seemed completely contrary to investigation quests.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Dunno what that's about, as I just picked up the stuff I needed and fixed it! Clearly my Templar is better at fixing shit than you are.
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God Save the Horn Players
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Zetor
Terracotta Army
Posts: 3269
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Yea, I also made a list of stuff I need and only picked them up... the next phase of the quest probably only checks if you have the 'right' items in your inventory, but doesn't penalize you for having 'bad' items. Maybe in the dark pre-beta ages they took away all the items and gave a "BZZZT WRONG" message until you got the EXACT items (and only those) in your inventory... I also imagine they changed it to be more permissive after receiving the third death threat disguised as a bug report.
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« Last Edit: July 31, 2012, 01:18:44 PM by Zetor »
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Wow, they nerfed tacos hard. 1) Now have a casting time. 2) Cannot be used if you have ANY dot left on you. So, hello to post victory dot death since it seems like some common blood and poison stacking dots unstack one at a time and stack to 10 counts of 10. But yay, they stack. And, seems this patch randomly deleted a bunch of crap out of people's bags. I lost tons of healing and HOT potions. Ingmarr actually had one of his weapons deleted. FUNCOM
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-Rasix
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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I managed to not have anything deleted from my bags, hooray!
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God Save the Horn Players
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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That tradepost isn't anything to brag about either. Looks and works like it was slapped together quite quickly.
Now I have to check my bags when I go home, most of it is just green which drop like rain in Carpathain fangs anyways.
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Riggswolfe
Terracotta Army
Posts: 8027
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Wow, they nerfed tacos hard. 1) Now have a casting time. 2) Cannot be used if you have ANY dot left on you. So, hello to post victory dot death since it seems like some common blood and poison stacking dots unstack one at a time and stack to 10 counts of 10. But yay, they stack. And, seems this patch randomly deleted a bunch of crap out of people's bags. I lost tons of healing and HOT potions. Ingmarr actually had one of his weapons deleted. FUNCOM I thought at first that it had deleted all my weapons and talismans. It didn't. They are just invisible on my paperdoll! They're still there but on my doll it looks like I have nothing equipped.
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Segoris
Terracotta Army
Posts: 2637
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Additionally, some people reported their bags were empty or missing lots of items, some reported after disabling their mods the inventory items showed up again.
I'm guessing that isn't the case here, and I'm not sure if it's true or not, but worth mentioning anyways in the off chance it helps.
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kildorn
Terracotta Army
Posts: 5014
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I had that happen to me un-modded a while back. Like 7 items in my inventory just went poof for about an hour (including a quest item I was trying to find), and I got them back by moving shit around in my inventory.
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HaemishM
Staff Emeritus
Posts: 42629
the Confederate flag underneath the stone in my class ring
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The patch totally called my CustomUI and I'm just not arsed enough to bother trying to reinstall it. Luckily, my damage meter, no intro movies and topbar information overload still work.
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calapine
Terracotta Army
Posts: 7352
Solely responsible for the thread on "The Condom Wall."
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The patch totally called my CustomUI and I'm just not arsed enough to bother trying to reinstall it. Luckily, my damage meter, no intro movies and topbar information overload still work.
Curse has a test-client of it mod-tool for TSW. Allows downloading and automatic installing from the curse site. Not all mods support it yet, but it makes things a lot easier. http://testclientupdate.curse.com/
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Restoration is a perfectly valid school of magic!
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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No intro movies?!
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HaemishM
Staff Emeritus
Posts: 42629
the Confederate flag underneath the stone in my class ring
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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Ah, ok. I thought it removed cutscenes.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Additionally, some people reported their bags were empty or missing lots of items, some reported after disabling their mods the inventory items showed up again.
I'm guessing that isn't the case here, and I'm not sure if it's true or not, but worth mentioning anyways in the off chance it helps.
They're just gone. Haven't come back yet. They could be hiding in my inventory somewhere, but they were just in two small custom bags. And the entire stacks weren't gone, just incredibly decreased in size (like 10+ potions down to 2 or 1). Just odd but not unexpected really. I don't use any mods.
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-Rasix
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Flinky
Terracotta Army
Posts: 90
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Disassembling items now gives you the main component AND the runes from any glyph applied.
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Proud member of the Gnome Brigade.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Additionally, some people reported their bags were empty or missing lots of items, some reported after disabling their mods the inventory items showed up again.
I'm guessing that isn't the case here, and I'm not sure if it's true or not, but worth mentioning anyways in the off chance it helps.
They're just gone. Haven't come back yet. They could be hiding in my inventory somewhere, but they were just in two small custom bags. And the entire stacks weren't gone, just incredibly decreased in size (like 10+ potions down to 2 or 1). Just odd but not unexpected really. I don't use any mods. Yeah and my pistols were not just invisible, they were gone. Couldn't use pistol abilities, when I equipped a new one nothing magically popped into my inventory, etc. I'm also not running any mods. Luckily I am only using 1 pistol active normally.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Tyrnan
Terracotta Army
Posts: 428
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Just in case anyone is curious, this is what is looks like:
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HaemishM
Staff Emeritus
Posts: 42629
the Confederate flag underneath the stone in my class ring
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Disassembling items now gives you the main component AND the runes from any glyph applied. Please tell me that's not a bug.
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Ard
Terracotta Army
Posts: 1887
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It's only about a fifth of the total runes that make up the glyph, but it's better than nothing.
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Lantyssa
Terracotta Army
Posts: 20848
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It's very nice. It seems like I'm sometimes getting an extra material or two on disassembly, too.
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Hahahaha! I'm really good at this!
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calapine
Terracotta Army
Posts: 7352
Solely responsible for the thread on "The Condom Wall."
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Update 1.1.1 - August 7th
With this update we have enabled TXAA, and The Secret World is the first game in the world to support this anti-aliasing technique! This requires the newest NVIDIA Kepler (600) series of GPU. To enable TXAA in the video options of the game select "TXAA 2x" or "TXAA 4x" as your anti-aliasing under the video options of the game. These drivers are schedueled to go out of beta (WHQL) around the 13th of August.
Missions
Solomon Island Kingsmouth Town The Pick-Up: The mission can now be paused and resumed again later at the correct tier where it was left The Orochi Scientists now fight back
The Savage Coast Carter Unleashed: Carter will no longer be seen running straight through the ladder and the wall at the end of the mission Carter Unleashed: NPC Familiars found in the basement of the academy are now hanging from the hooks instead of floating in thin air The Black House: The pentagram will disappear when the player solves the puzzle
Blue Mountain Funeral Crashers: Fixed an issue that prevented players from resuming their mission if it was paused on tier 5/5 Funeral Crashers: Added a journal entry for tier 5 of the mission Dawning of an Endless Night: Fixed an issue that could cause players to be stuck on tier 15/18 when activating the wards in The Blue Mountain and disconnecting
Egypt The Scorched Desert The Last Legion: The Mission now properly resets when a player disconnects during the fight The Last Legion: Players going in PvP while doing the mission will no longer block the mission for other players The Last Legion: The Orb of Aten is no longer an interactive object after starting "Defeat the Legion" From Below: Dr Shirui and Experiment SB118 are now spawned correctly
City of the Sun God Halls of Lost Records – Tier 5: The Nodes of Mystical Energy inside the Chamber of Satis will no longer enter an infinite cooldown The 3rd Age: Players can no longer interact with the sarcophagus before they have assembled the key, as intended The 3rd Age: The first goal will now only update if you get the Strange Metal Clockwork Key in your inventory Using the Altar of binding will now update the goal and will no longer cause the altar to become uninteractable Black Sun, Red Sand: The mission now has a mission description
Transylvania Besieged Farmlands The Summoning – The Plague: The bosses and mobs now always drop loot when defeated
The Shadowy Forest The Drăculeşti - Tier 4: Players must now pick up the explosives and detonators individually so that they may receive the items correctly The Drăculeşti - Tier 4: When you interact with a placed explosive, you will now receive a message indicating it has already been used
Dungeons/Lairs Hell Raised Nightmare: We have determined that mobs in Hell Raised Nightmare had an unnaturally high Defence Rating. This caused a frustrating number of glances, even for superbly-equipped players who had mastered the dungeon. Though the Hit Rating requirements of this dungeon remain high, we've adjusted them down to be more in line with the difficulty of gearing for the other Nightmare modes The Master Planner achievement now enforces the proper requirements of never changing your build, as intended
Hell Fallen When he summons the second Machine Tyrant, the first machine Tyrant no longer remains active (unless in Nightmare mode) If players are killed before Wicker's explosion kills them during the Ascendants encounter, a duplicate Wicker which leads the boss and/or adds outside the encounter location should no longer spawn After defeating the Ascendants during the last fight, the lootbag dropped can now be opened immediately
Hell Eternal Infernal Overwatch's summon spell "Klaxon Call" can no longer be interrupted Eblis's loot should no longer drop in inaccessible locations
Soviet Fort Halina Ilyushin should no longer cast Spite whenever she feels like it. She should also stay in her arena, as the program intended
The Facility Lasers will stop doing damage when they are no longer visibly hitting the player
The Ankh The damage from the Orochi Dead Ops encounter has been toned down Nightmare: After walking in and out of the Filth in the dungeon, the Filth Undertow effect no longer remains on the player Nightmare: The Dimensional Reaper summoned by Doctor Klein is no longer invisible
Darkness War Wayeb-Xul encounter: Bomb Mayans are no longer running towards the player and they will now always explode at 0 health
PvP Fusang Project The "Capture a Facility" mission should again give the correct amount of Black and White Marks of Venice
Weapons Fists: Turn the Tables and The Scarlet Arts will now build counters on Hot Iron Blades: Mobs with Resistances should no longer resist the DoT effect applied by Sling Blade Hammers: Passive abilities that proc on critical hits will now affect Hell to Pay Blood Magic: Particles are now shown correctly instead of orange and green squares
[size=14t]Items[/size] The Charged Ward Generator can no longer be traded, as intended The items acquired during King of the Hill will no longer affect the Monsters outside its intended location Fixed some clipping issues with hats and hair When purchasing the "Friend of the Darkness" title from the item shop, you will now also get the correct title
Localization The notes received during the mission "Crime and Punishment" - Tier 1 will no longer display black squares instead of letters
General London: Entering Tabula Rasa will no longer leave the character in the middle of empty space Agartha: Fixed an issue with a Gatekeeper spell that could not be avoided by players New cabals can again be created normally The Nightmare achievements for Master Planner (Ankh and Hell Fallen) are now visible in the achievements window The achievement "Corvophobia - The Poe (chase away 50 flocks of ravens)" should now update correctly Attacking the shield/barrier of a boss or mob will now correctly generate hate Lairs and region bosses will now automatically be locked to the player/group that summoned the boss
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Restoration is a perfectly valid school of magic!
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Segoris
Terracotta Army
Posts: 2637
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Outside of the Fusang facility token fix, great patch.
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Falconeer
Terracotta Army
Posts: 11124
a polyamorous pansexual genderqueer born and living in the wrong country
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NEW OUTFIT IN THE ITEM STORE! The "Original Gangster".
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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Fixed some clipping issues with hats and hair
If hats actually work for me now this will be the best patch evar!
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Yah, my Palin hair ends up poking out of most hats. Made the Weiss Knight outfit unwearable.
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-Rasix
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Tyrnan
Terracotta Army
Posts: 428
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Two of the three hats on the vendor in London are fine for me now. The military one still clips when viewed from the sides or behind though.
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calapine
Terracotta Army
Posts: 7352
Solely responsible for the thread on "The Condom Wall."
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Update 1.1.2 - August 15th General Removed the need to chew tacos - they can now be consumed in under a second. Note: We cannot be held responsible for choking or other health risks related to rapid food consumption Improved the cast and cooldown times on the Faction Mark items (please note: the cooldown of Mark of the Illuminati will also be changed accordingly in the next update) Using Faction Marks will not put players in combat anymore Fixed an error when trying to connect to Facebook Fixed an issue where some characters could not authenticate with the chat server The target decal option setting will now be saved properly Fixed an issue where flying NPCs would slide across the ground The ingame browser will no longer crash when a download link is opened (it will rather just be ignored)
Dungeons Polaris: The Ur-Draug will now do a line of sight check after agroing a character to make sure he can actually see that character. If not, he'll resume patrolling The Ankh: Reduced the health of Melothat by 20% Hell Fallen – Nightmare: Reduced the health of the Endjineers Hell Fallen – Nightmare: The Arch-Myrmidon's Phalanx can no longer be purged, and is only removed when his soldiers are killed Hell Fallen: Ascendant ninjas have gone back to ninja school and learned how to not run away A new, more attractive and less cluttered buff marker for Nightmare dungeon timers has been added. This is purely visual, and doesn't change how the system works at all The Facility: Soviet laser targeting systems have been upgraded. Lasers will no longer follow you back to the Anima Well
Missions London – Amity House Virgula Divina: Fixed an issue which caused some players to be unable to move after watching a cinematic in the mission
Kingsmouth The Pick-Up: One of the 3 doors will always allow the player to pass through to the other side
Blue Mountain Detritus Prime: Fixed an issue that prevented players from completing the mission
The Savage Coast Ami Legend: The Tenebrous Brood Ravager should now always spawn during tier 2
The Shadowy Forest Last Dance of the Padurii - Tier 3: Capturing Music Essence from spirits must now be done individually if players are to receive the Humming Box correctly. As such, team credit for these goals are now disabled
City of the Sun God Halls of Lost Records: Resolved an issue preventing players from interacting with the nodes
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Restoration is a perfectly valid school of magic!
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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Last Dance of the Padurii - Tier 3: Capturing Music Essence from spirits must now be done individually if players are to receive the Humming Box correctly. As such, team credit for these goals are now disabled Why on earth did they do that instead of fix the humming box? I hated that quest even when credit was shared. Those Padurii are the worst mobs in the game bar none.
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