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Author Topic: Patch Notes  (Read 67520 times)
calapine
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on: May 31, 2012, 04:57:38 PM

Quote
Diablo III Patch 1.0.2a - v.1.0.2.9858

General

Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2 and previous hotfixes:
Demon Hunter
Smoke Screen (Skill Rune – Lingering Fog)
Monk
Fists of Thunder (Skill Rune – Quickening)
Mantra of Healing (Skill Rune – Boon of Inspiration)
Wizard
Energy Armor (Skill Rune – Force Armor)
Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain
Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced
Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed

Auction House

The maximum duration for posted auctions has been reduced from 48 hours to 36 hours

"maximum duration for posted auctions has been reduced" Thank god!

Restoration is a perfectly valid school of magic!
Segoris
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Reply #1 on: June 05, 2012, 01:47:48 PM

Found at http://us.battle.net/d3/en/forum/topic/5578594951#2

Emphasis mine
Quote
Edited by Lylirra on 6/5/12 10:27 AM (PDT)

Diablo III Patch 1.0.2b - v.1.0.2.9950The latest client patch notes can be found here.Visit our Bug Report forum for a list of known issues.Hotfixes made in addition to changes in patch 1.0.2b can be found here.

General
•When logging into Diablo III, the "Cancel" button which appears in the login checkbox will now be grayed out for 30 seconds after a Battle.net account name and password are entered. This is to reduce server load during the login process.Auction House
•Damaged items can now be sold on the auction house
•Once sold, damaged items will be repaired automatically when moved from the purchasing player's Completed tab to their stash
•Please note that unsold damage items will not be automatically repaired when returned to the seller's stash

•Description messages for several auction house-related errors have been added

Mac
•Several Mac performance improvements have been made

Edit: I think it was Bashiok who said AH improvements were incoming, and that you will be able to view damaged items as well as sell them. Anyone able to test if you can view the damaged items? That would make these notes even better if they just forgot to mention that
« Last Edit: June 05, 2012, 01:50:07 PM by Segoris »
Paelos
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Reply #2 on: June 05, 2012, 02:00:11 PM

So the solution to login server issues was to not let people cancel-hump them?

I await to see if that's a good idea.  Ohhhhh, I see.

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Ingmar
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Reply #3 on: June 05, 2012, 03:16:12 PM

It may not be the fix to the login issues, just a fix to stop something that was exacerbating them even more.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
calapine
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Reply #4 on: June 12, 2012, 06:56:39 AM

Quote
Diablo III Patch v.1.0.2.9991

General
If the authentication service is busy, the login checkbox will now wait at "Authenticating Credentials" until a player's login attempt can be processed. As a result, players should no longer encounter Error 37 when logging in.
Achievements have been granted to players who previously completed their objectives, but were not correctly awarded completion credit.


Bug Fixes
Fixed several crashes which occurred when clicking on player-generated item links in the game client

Restoration is a perfectly valid school of magic!
calapine
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Reply #5 on: June 16, 2012, 02:45:20 PM

Datamined 1.0.3.10057 Patch Changes (Unofficial)

Quote
Skills
 The only changes to the Witch Doctor and Monk were rewording or fixing typos for clarification / readability.

Barbarian
​Overpower
Crushing Advance
 The tooltip has been updated to indicate that it redirects ranged damage in addition to melee now.
  
Relentless
 Rather than skills costing no fury, they now cost 75% less fury.
  
Weapon Throw
Throwing Hammer
 The tooltip has been updated to display the correct value of 1.5, it was previously rounding up to 2.
  
Demon Hunter
Cluster Arrow
Dazzling Arrow
 The damage type is now Physical.
  
Grenades
Stun Grenades
 The tooltip has been updated to display the correct value of 1.5, it was previously rounding up to 2.
  
Wizard
Meteor
Star Pact
 The damage type is now Arcane.
  
Paralysis
 The tooltip has been updated to display the correct value of 1.5, it was previously rounding up to 2.
  
Enchantress
​Mass Control
 The range of this ability has been reduced from 15 to 8 yards.

Combat
 Frenzied shrines have been updated to no longer provide a crit bonus.
 Siegebreaker, Zoltun Kulle and Belial now have enrage timers and a new ability when they are enraged.

Items
 The attack speed affix has been reduced significantly on all items. The following list outlines all of the previous values and new values for each affix level. This should give you a rough idea of how much IAS you should expect to lose.

UPDATE: IAS on Quivers appears to be unchanged, I checked a few (including Dead Man's Legacy) and they retained their pre 1.0.3 values.
Weapons
​Haste 1: Old: (2-3%) New: (2%)
Haste 2: Old: (4-5%) New: (2%)
Haste 3: Old: (6-7%) New: (2-3%)
Haste 4: Old: (8-9%) New: (2-3%)
Haste 5: Old: (10-11%) New: (3-4%)
Haste 6: Old: (12-13%) New: (3-4%)
Haste 7: Old: (14-15%) New: (5%)
Haste 8: Old: (16-17%) New: (6-7%)
Haste 9: Old: (18-19%) New: (8-9%)
Haste 10: Old: (20-25%) New: (10-11%)
  
Other Types (Rings, Amulet, Gloves, Legendaries)
Haste 1: Old: (2-3%) New: (2%)
Haste 2: Old: (4-5%) New: (2-3%)
Haste 3: Old: (6-7%) New: (3-4%)
Haste 4: Old: (8-9%) New: (3-4%)
Haste 5: Old: (10-11%) New: (4-5%)
Haste 6: Old: (12-13%) New: (5-6%)
Haste 7: Old: (14-15%) New: (6-7%)
Haste 8: Old: (16-17%) New: (8-9%)

Crafting
Jeweler
 Crafting fees for the following gems have been updated, in addition, the following combines only require 2 gems (down from 3). The crafting fees and gem requirements for levels above Flawless Square were not changed.
 Flawless Square: 100g (previously 20,000g)
 Square: 85g (previously 7,500g)
 Radiant: 70g (previously 3,500g)
 Perfect: 55g (previously 2,000g)
 Flawless: 40g (previously 1,250g)
 Normal: 25g (previously 750g)
 Flawed: 10g (previously 500g)
  
Blacksmith
 Crafting fees and reagent requirements for many recipes have been reduced. We've listed all of the new costs of the inferno recipes below (those that are learned outside of training). The Exalted Grand recipes have not changed in cost or material requirements.
Exalted: Behemoth, Doomcaster, Mythical Staff, Oni Blade, Phantom Bow, Sagaris, Slag Hammer, Zhezl
 Now requires 42,036g, 23 Exquisite Essences, 3 Iridescent Tears, 7 Tome of Secrets
 Down from 97,180g, 29 Exquisite Essences, 7 Iridescent Tears, 8 Tome of Secrets
  
Exalted: Conquest Sword, Crag Hammer, Dread Shield, Galraki, Golden Talon, Impellor, Massacre Axe, Orbit Stones, Piercer, Runic Quiver, Strike Wand, Unspeakable Thing
 Now requires 40,680g, 20 Exquisite Essences, 3 Iridescent Tears, 6 Tome of Secrets
 Down from 94,920g, 27 Exquisite Essences, 7 Iridescent Tears, 8 Tome of Secrets
  
Exalted: Pallium
Now requires 29,832g, 14 Exquisite Essences, 3 Iridescent Tears, 4 Tome of Secrets
Down from 49,720g, 14 Exquisite Essences, 3 Iridescent Tears, 4 Tome of Secrets
  
Exalted: Sovereign Mail, Sovereign Helm
Now requires 31,188g, 18 Exquisite Essences, 3 Iridescent Tears, 5 Tome of Secrets
Down from 51,980g, 18 Exquisite Essences, 3 Iridescent Tears, 5 Tome of Secrets
  
Exalted Fine: Behemoth, Doomcaster, Mythical Staff, Oni Blade, Phantom Bow, Sagaris, Slag Hammer, Zhezl
 Now requires 59,768g, 32 Exquisite Essences, 4 Iridescent Tears, 10 Tome of Secrets
 Down from 134,719g, 41 Exquisite Essences, 8 Iridescent Tears, 12 Tome of Secrets
  
Exalted Fine: Conquest Sword, Crag Hammer, Dread Shield, Flesh Ripper, Galraki, Golden Talon, Impellor, Massacre Axe, Orbit Stones, Piercer, Runic Quiver, Strike Wand, Unspeakable Thing
 Now requires 57,840g, 29 Exquisite Essences, 4 Iridescent Tears, 8 Tome of Secrets
 Down from 131,586g, 38 Exquisite Essences, 8 Iridescent Tears, 11 Tome of Secrets
  
Exalted Fine: Armplates, Heaven Strand, Pallium
Now requires 42,416g, 20 Exquisite Essences, 4 Iridescent Tears, 6 Tome of Secrets
Down from 68,926g, 20 Exquisite Essences, 4 Iridescent Tears, 6 Tome of Secrets
  
Exalted Fine: Sovereign Helm, Sovereign Mail, Sovereign Tassets
Now requires 44,344g, 25 Exquisite Essences, 4 Iridescent Tears, 7 Tome of Secrets
Down from 72,059g, 25 Exquisite Essences, 4 Iridescent Tears, 7 Tome of Secrets
  
Exalted Fine: Sovereign Greaves, Sovereign Vambraces
Now requires 42,416g, 20 Exquisite Essences, 4 Iridescent Tears, 6 Tome of Secrets
Down from 68,926g, 20 Exquisite Essences, 4 Iridescent Tears, 6 Tome of Secrets
  
Achievements
 A new feat of strength has been added for adding the World of Warcraft: Mists of Pandaria Collector's Edition to your Battle.net account. The achievement awards a sigil and accent for your banner.
« Last Edit: June 16, 2012, 02:50:23 PM by calapine »

Restoration is a perfectly valid school of magic!
Amaron
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Reply #6 on: June 16, 2012, 02:57:55 PM

 Facepalm Facepalm Facepalm Facepalm

Why are they nerfing weapon IAS?   It was only a problem on the armor.
Threash
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Reply #7 on: June 16, 2012, 03:05:00 PM

What's the difference?

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MuffinMan
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Reply #8 on: June 16, 2012, 03:05:05 PM

So they are nerfing attack speed affixes on existing items but they only plan to buff new legendaries?  Head scratch

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Malakili
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Reply #9 on: June 16, 2012, 03:10:16 PM

Well, I'm glad I saved a yellow ring I found earlier this week but didn't use to replace my IAS ring.
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Reply #10 on: June 16, 2012, 03:37:26 PM

Facepalm Facepalm Facepalm Facepalm

Why are they nerfing weapon IAS?   It was only a problem on the armor.

IAS is IAS, if it is too high it doesn't matter what the source is.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Amaron
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Reply #11 on: June 16, 2012, 04:35:54 PM

IAS is IAS, if it is too high it doesn't matter what the source is.

The dev's didn't state it was too high.    They nerfed it because on armor/jewelry pieces it was far better than other secondary stats.    That's not true on weapons though.   On weapons the possible bonuses are far more powerful and varied than what you can find on armor.   Some classes favored IAS on weapons because of life on hit but with the difficulty changes that's not going to be needed anymore.
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Reply #12 on: June 16, 2012, 05:00:06 PM

Achievements
 A new feat of strength has been added for adding the World of Warcraft: Mists of Pandaria Collector's Edition to your Battle.net account. The achievement awards a sigil and accent for your banner.


I hope the sigil is a panda, and the accent is a pair of pikachu's.

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Arinon
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Reply #13 on: June 16, 2012, 05:41:25 PM

Man that IAS nerf hurts a lot.  Losing 32% and hopefully gaining back 7% from the currently-not-working IAS on Inna's Glory.  I have it on all slots available through rares though so maybe it does need the change.  Then again I have no easy way to gain that damage back.  Yucktown.
Amaron
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Reply #14 on: June 16, 2012, 06:06:29 PM

The most foolish thing about the nerf is it's just going to cause people to stack it even more.    Because of multiplicative stacking there was a point at which it's returns weren't that huge.   To truly achieve their stated goal they needed to buff IAS on weapons to compensate for the nerf elsewhere.
calapine
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Reply #15 on: June 16, 2012, 06:10:52 PM

Achievements
 A new feat of strength has been added for adding the World of Warcraft: Mists of Pandaria Collector's Edition to your Battle.net account. The achievement awards a sigil and accent for your banner.


I hope the sigil is a panda, and the accent is a pair of pikachu's.


So close...


Restoration is a perfectly valid school of magic!
calapine
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Reply #16 on: June 16, 2012, 06:14:44 PM

The most foolish thing about the nerf is it's just going to cause people to stack it even more.    Because of multiplicative stacking there was a point at which it's returns weren't that huge.   To truly achieve their stated goal they needed to buff IAS on weapons to compensate for the nerf elsewhere.


Not sure I follow here. Items will have less IAS for the same "item-budget-price" so players will end up with less IAS compared to now, thus nerfing IAS-gear builds.

To quote Blizzard themselves:

Quote
Whoa, Whoa, Nice Shootin’ Tex

We’re fixing a number of bugs with Attack Speed, mainly related to the stat not working on some items, but we’ve also decided we need to reduce the effectiveness of Increased Attack Speed overall. Many players have commented that Increased Attack Speed is such a dominant stat they feel it’s required. While we don’t have an issue with there being important stats, Increased Attack Speed in particular has secondary effects on mobility in combat, resource generation and resource consumption. We want there to be options and considerations for how you gear up, and one uber trump-everything stat can really work against choice and options. There are two different solutions we’re considering to reduce the effectiveness of Increased Attack Speed. The first is to simply reduce the value on all the items to their desired values.

Restoration is a perfectly valid school of magic!
Amaron
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Reply #17 on: June 16, 2012, 06:34:16 PM

Not sure I follow here. Items will have less IAS for the same "item-budget-price" so players will end up with less IAS compared to now, thus nerfing IAS-gear builds.

It's because of multiplicative stacking.

You've got:

1000~2000% damage bonus from your main stat
+potentially huge % bonus from crits  (dual weilders can get around +400% crit damage bonus and very high crit rate)

So if you have no IAS at all then just adding a bit is huge.   Thus they nerfed it but it's still so much bigger than the other stats that it's in no way challenged by them.   It had to happen but people are going to stack it on even more pieces now.   Raising IAS on weapons could of alleviated that.   It would become a "mandatory" weapon stat but that's not really a big deal.

The good part about this change though is that blue IAS items will become much less viable.
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Reply #18 on: June 16, 2012, 07:00:27 PM

I find it makes a lot more sense to just think of it as an all-around nerf to damage with a PR spin on it.
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Reply #19 on: June 16, 2012, 07:04:36 PM

I find it makes a lot more sense to just think of it as an all-around nerf to damage with a PR spin on it.

This is what I thought it was all along, yeah.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Paelos
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Reply #20 on: June 16, 2012, 07:55:01 PM

What is IAS?

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Arinon
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Reply #21 on: June 16, 2012, 08:02:17 PM

Increased Attack Speed
Paelos
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Reply #22 on: June 16, 2012, 08:43:04 PM

Increased Attack Speed

Which class does this affect primarily?

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Shatter
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Reply #23 on: June 16, 2012, 08:46:45 PM

Increased Attack Speed

Which class does this affect primarily?

All of them as far as I know. I stack it on my wizard.
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Reply #24 on: June 16, 2012, 08:55:22 PM

Yeah I am lead to believe it is basically awesome for everyone.

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Paelos
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Reply #25 on: June 16, 2012, 08:57:45 PM

I guess that makes sense why they would want to nerf it then.

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Amaron
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Reply #26 on: June 16, 2012, 09:27:15 PM

I find it makes a lot more sense to just think of it as an all-around nerf to damage with a PR spin on it.

I think they really did want to make it less effective.   A lot of serious players use blue attack speed rings and amulets for instance.   The actual value of a ring/amulet with good stats and good attack speed was so astronomic that it just made more sense to sell it and downgrade to blue ones.   The change also makes dual wield a bigger deal.

I actually like the change in general because of all that.    For weapons it still makes no sense though.   The attack speed stat is already fairly lackluster compared to +%dmg and +damage on weapons.
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Reply #27 on: June 16, 2012, 11:55:05 PM

Don't IAS, +% and +dam all just contribute directly to the displayed DPS of weapons? So reducing any of them would just reduce the listed DPS of the weapon?

If you're trying to buy a weapon do you actually search for IAS? I don't, I search by my budget and then just look for DPS. Of secondary value are primary stats (Int, Dex, Str), sockets, etc.

What I don't understand is how this change, i.e. reducing IAS on all items, has any effect at all except to nerf the damage of anyone who has any IAS on any of their gear. It doesn't change the value of IAS to a character. It won't change the value of any IAS gear on the AH. It just increases the item budget cost of IAS, meaning that people will only be able to stack it to half as high as before.

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Reply #28 on: June 17, 2012, 12:04:22 AM

IAS has extra value over other methods of increasing weapon damage because it also decreases the animation time of your abilities - this makes kiting much easier for a witch doctor for example, because you spend less time standing still shooting out your darts.

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Nordom: Sense of closure: imminent.
MuffinMan
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Reply #29 on: June 17, 2012, 06:06:51 AM

Don't IAS, +% and +dam all just contribute directly to the displayed DPS of weapons? So reducing any of them would just reduce the listed DPS of the weapon?
IAS, like base stats, does not factor into displayed DPS. You can see it in the enhanced tooltip for damage increase but the DPS is the same. Really wish you could have those same tooltips in the AH.

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Segoris
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Reply #30 on: June 17, 2012, 06:13:33 AM

I'd rather they just leave IAS alone save for it's effect on casting animation and fix classes first. The whole 'we want to provide choice.....after you spend shitloads of gold or $$ on items' isn't holding up as far as retention as many hit the brick wall in inferno and quit. Especially after they realized they need X amount of abilities just for survival at any given time and normally only get to switch 1-2 abilities and choice isn't really as available of an option for most.
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Reply #31 on: June 17, 2012, 06:38:57 AM

IAS, like base stats, does not factor into displayed DPS. You can see it in the enhanced tooltip for damage increase but the DPS is the same. Really wish you could have those same tooltips in the AH.

Aha, OK, thanks. So a 1000 DPS weapon with +15% Attack Speed is much better than a 1000 DPS weapon without IAS.

So... when you search for something on the AH what is the default sort order it returns? Because it isn't the weapon DPS.

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Reply #32 on: June 17, 2012, 07:23:47 AM

I'm pretty sure it is weapon dps.

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Arinon
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Reply #33 on: June 17, 2012, 07:58:00 AM

Quote
IAS, like base stats, does not factor into displayed DPS.

I'm 99% sure that this is incorrect.  The large 'DPS' number, the one used when sorting shit on the AH, is based on the Weapon Damage and Attack Speed lines directly below it.  +Damage, +%Damage, and +IAS are all baked into those figures.  Main stats and +Crit Damage aren't. 

Whether or not you want IAS on a weapon, over straight damage, depends on your resource mechanic and if you are fishing for procs or not.  I't much more valuable elsewhere as it doesn't come at the expense of other things you need.
Amaron
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Reply #34 on: June 17, 2012, 12:37:07 PM

Don't IAS, +% and +dam all just contribute directly to the displayed DPS of weapons? So reducing any of them would just reduce the listed DPS of the weapon?
IAS, like base stats, does not factor into displayed DPS. You can see it in the enhanced tooltip for damage increase but the DPS is the same. Really wish you could have those same tooltips in the AH.

IAS on weapons factors into the displayed DPS.   It even increases the displayed attack speed.   It's actually not that good on weapons.   If you go and search you'll see that the best weapons have it but if you look at weapons that aren't "perfect" then IAS is lower on the totem pole than other stuff.
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