Author
|
Topic: Complaints, gripes, kvetches... (Read 284028 times)
|
KallDrexx
Terracotta Army
Posts: 3510
|
Actually I started looking at loot and I was wrong. I'm not getting loot 5-6 levels below me, almost all of the blue loot is 8-12 levels (most of it being level 9, I'm level 21).
What's also dumb is that without playing with friends, powerleveling, etc.. I've outleveled things so much that I 1-2 shot blues and 3-4 shot yellows. The only time I touch the 1-4 keys is if I decide to refresh my mantra, or if I have a lot of enemies and I want to throw up a blind. Usually though it's just left click, with the occasional right click.
|
|
|
|
Paelos
Contributor
Posts: 27075
Error 404: Title not found.
|
Well, you're in normal mode.
|
CPA, CFO, Sports Fan, Game when I have the time
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
What's also dumb is that without playing with friends, powerleveling, etc.. I've outleveled things so much that I 1-2 shot blues and 3-4 shot yellows. The only time I touch the 1-4 keys is if I decide to refresh my mantra, or if I have a lot of enemies and I want to throw up a blind. Usually though it's just left click, with the occasional right click.
You're playing in the difficulty mode designed for people who barely play video games, let alone post on forums like this. Just plow through it and move on. You'd probably be in nightmare by now if you spent less time complaining and more playing.
|
|
|
|
ezrast
Terracotta Army
Posts: 2125
|
I just don't have the mitigation abilities to make anything else viable, most of the wizard abilities are about controlling time and space and I die quickly when the opposition negate that control (grab-smack combo kills, charging from off-screen, teleport and vortex). This is my biggest complaint. There isn't a set of character abilities in the game I wouldn't trade for having a short-CD teleport, the ability to create walls at will, permanent Blaze, and life steal that actually works - all something that a single mob can have. It's not that the monsters are stronger than I am. It's that they're having more fun than I am.
|
|
|
|
calapine
Terracotta Army
Posts: 7352
Solely responsible for the thread on "The Condom Wall."
|
This is my biggest complaint. There isn't a set of character abilities in the game I wouldn't trade for having a short-CD teleport, the ability to create walls at will, permanent Blaze, and life steal that actually works - all something that a single mob can have. It's not that the monsters are stronger than I am. It's that they're having more fun than I am.
I created a DemonHunter today and noticed their 'teleport' (called tumble) doesn't have a cooldown. It's 35 yards range, and there is enough Discipline to tumble around 5-6 times. Turns out a lvl 28 DH has more mobility than a 60 Wizard. Blah.
|
Restoration is a perfectly valid school of magic!
|
|
|
Soulflame
Terracotta Army
Posts: 6487
|
I was amused and appalled when I realized my level 6 monk could teleport better than my wizard. So long as there was something punchable in range.
|
|
|
|
Setanta
Terracotta Army
Posts: 1518
|
There isn't a set of character abilities in the game I wouldn't trade for having a short-CD teleport, the ability to create walls at will, permanent Blaze, and life steal that actually works - all something that a single mob can have. It's not that the monsters are stronger than I am. It's that they're having more fun than I am.
This quote should be plastered all over the Blizzard forums - congratulations on making me laugh... somewhat wryly.
|
"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
|
|
|
Ironwood
Terracotta Army
Posts: 28240
|
This 'game' is utter wank.
Apart from helping the wife, I'm done.
All Online Shite aside, it's just not fun or good or terribly well done.
|
"Mr Soft Owl has Seen Some Shit." - Sun Tzu
|
|
|
Xanthippe
Terracotta Army
Posts: 4779
|
Actually I started looking at loot and I was wrong. I'm not getting loot 5-6 levels below me, almost all of the blue loot is 8-12 levels (most of it being level 9, I'm level 21).
What's also dumb is that without playing with friends, powerleveling, etc.. I've outleveled things so much that I 1-2 shot blues and 3-4 shot yellows. The only time I touch the 1-4 keys is if I decide to refresh my mantra, or if I have a lot of enemies and I want to throw up a blind. Usually though it's just left click, with the occasional right click.
Normal mode is too easy. Nightmare mode starts to get interesting. Hell mode is fun, hard enough to be challenging. Inferno mode is stupidly hard. I cannot for the life of me figure out why the loot drops were designed this way. It takes a lot of the fun out of the game when you rarely get a drop that is usable, and you spend a great deal of effort fighting an elite pack, only to have shit drop. I am skeptical that it is not designed around the auction house; why else would the AH be required to progress through inferno (or finding a gimmick build).
|
|
|
|
Maledict
Terracotta Army
Posts: 1047
|
It's exactly the same way Diablo 2 did loot. That's the problem - they replicated D2 without understanding the impact the AH and the difficulty in Inferno would have on people and the items dropping.
|
|
|
|
Azazel
|
I'm nowhere the level of you guys. I think my highest is 14 or 17 or something. My main problem is that the game is just boring. 
|
|
|
|
Xanthippe
Terracotta Army
Posts: 4779
|
The NA forums are full of Asian players complaining that the Asian servers are unplayable. We're approaching the one-month mark and servers are still unstable?
|
|
|
|
Merusk
Terracotta Army
Posts: 27449
Badge Whore
|
Still having fun when I feel like playing. I haven't gone at it hardcore and I knew it wasn't an all the time game for me.
I wasn't having fun when paying attention to this forum.. when I stopped, fun resumed.
|
The past cannot be changed. The future is yet within your power.
|
|
|
01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
|
Having a hard time figuring out why drops in Inferno are below level 60 (or 60 reduced level +xx amount). I should stop trying to figure out stuff. 
|
Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
|
|
|
MuffinMan
Terracotta Army
Posts: 1789
|
Why they did it that way? I have no idea but I can't wait until they change the Inferno drop rates in 1.0.3, although they should scooch all of the drop rates in the other difficulties too.
|
I'm very mysterious when I'm inside you.
|
|
|
Maledict
Terracotta Army
Posts: 1047
|
Why they did it that way? I have no idea but I can't wait until they change the Inferno drop rates in 1.0.3, although they should scooch all of the drop rates in the other difficulties too.
Because that's what Diablo 2 did. I know I keep repeating this, but Diablo 2's loot system is widely regarded as one of the best ever. They copied it to D3 without changing it at all, and that's why parts of it don't work. Hell mode in D2 dropped items well below hell quality, but it didn't matter because the game wasn't a gear check like d3 is, and there wasn't the equivalent of inferno which only takes place at max level. D2 was balanced around those drop rates. D3 is as well up to inferno difficulty, but because the AH is always there and you can see in it gear that is a big upgrade all the time it heightens the fact that the Diablo loot system gives you a bad roll of the dice 9 times out of 10 and is designed that way.
|
|
|
|
Selby
Terracotta Army
Posts: 2963
|
Still having fun when I feel like playing. I haven't gone at it hardcore and I knew it wasn't an all the time game for me.
This is how I feel about the game personally. I have fun when I play and when it makes me angry or frustrated I stop and resume later.
|
|
|
|
KallDrexx
Terracotta Army
Posts: 3510
|
Normal mode is too easy. Nightmare mode starts to get interesting. Hell mode is fun, hard enough to be challenging. Inferno mode is stupidly hard.
I cannot for the life of me figure out why the loot drops were designed this way. It takes a lot of the fun out of the game when you rarely get a drop that is usable, and you spend a great deal of effort fighting an elite pack, only to have shit drop. I am skeptical that it is not designed around the auction house; why else would the AH be required to progress through inferno (or finding a gimmick build).
I get that, and that's what annoys me about people telling me to stop bitching and finish normal. Rushing through is totally against how I play (I like to run around and explore, especially the first play through), and yet everyone always bitches about MMOs that don't capture your interest right away. What annoys me more is the idea that if I want to try another class, I have to trudge through mind-numbing normal just to start having fun with that class.
|
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
Why they did it that way? I have no idea but I can't wait until they change the Inferno drop rates in 1.0.3, although they should scooch all of the drop rates in the other difficulties too.
Because that's what Diablo 2 did. I know I keep repeating this, but Diablo 2's loot system is widely regarded as one of the best ever. They copied it to D3 without changing it at all, and that's why parts of it don't work. Hell mode in D2 dropped items well below hell quality, but it didn't matter because the game wasn't a gear check like d3 is, and there wasn't the equivalent of inferno which only takes place at max level. D2 was balanced around those drop rates. D3 is as well up to inferno difficulty, but because the AH is always there and you can see in it gear that is a big upgrade all the time it heightens the fact that the Diablo loot system gives you a bad roll of the dice 9 times out of 10 and is designed that way. I think a lot of people here are remembering too fondly the drop rate or quality of drops in Diablo 2 as well. You didn't find upgrades often in D2, you absolutely did not. Not in normal, not in nightmare, not in hell. In fact, given that they've removed strength requirements for gear in D3, I'd argue you find a lot more stuff that you can upgrade with in normal mode because you aren't hamstrung by strength, which lets you equip a lot of those marginal ugprades that make sense only in normal mode (like equipping a strength/vitality item as a wizard because it has a ton of vitality and nothing else with good INT has dropped lately). I've mentioned this before, but I played through Diablo 2 normal mode a couple weeks before D3 went live with a friend for old time's sake and I played amazon. I literally had to resort to gambling for bows in Act 3 because we just flat got no good bow drops all through Act 2 and most of Act 3. By my memory, this was typical in D2 (if you didn't have a high level character to use for twinking) and the fact that many of you seem so upset that you can mitigate bad luck on drops with the AH in D3 is mind boggling to me. This is a separate issue from the end game itemization and drops issue, which Blizzard is addressing in the next patch, so while those complaints are legitimate they are fixing those problems soon.
|
|
|
|
Rokal
Terracotta Army
Posts: 1652
|
I've mentioned this before, but I played through Diablo 2 normal mode a couple weeks before D3 went live with a friend for old time's sake and I played amazon. I literally had to resort to gambling for bows in Act 3 because we just flat got no good bow drops all through Act 2 and most of Act 3. By my memory, this was typical in D2 (if you didn't have a high level character to use for twinking) and the fact that many of you seem so upset that you can mitigate bad luck on drops with the AH in D3 is mind boggling to me.
Gambling for items mimics the slot-machine effect of drops in normal gameplay. It's more fun hoping you'll get something cool and sometimes getting a big pay off than it is plugging the exact stats you want into the AH and buying your perfect item while leveling. I know plenty of people probably hated gambling for upgrades in Diablo 2, but I enjoyed it more than I enjoy the AH. It felt more like gameplay, less like cheating. I get that, and that's what annoys me about people telling me to stop bitching and finish normal. Rushing through is totally against how I play (I like to run around and explore, especially the first play through), and yet everyone always bitches about MMOs that don't capture your interest right away. What annoys me more is the idea that if I want to try another class, I have to trudge through mind-numbing normal just to start having fun with that class.
I was fine with the normal mode difficulty since it's only the starting point for your character, but it really did kill my desire to play hardcore mode. I don't want to repeat normal mode, given how boring it is, every time one of my characters die.
|
|
|
|
koro
Terracotta Army
Posts: 2307
|
I've mentioned this before, but I played through Diablo 2 normal mode a couple weeks before D3 went live with a friend for old time's sake and I played amazon. I literally had to resort to gambling for bows in Act 3 because we just flat got no good bow drops all through Act 2 and most of Act 3. By my memory, this was typical in D2 (if you didn't have a high level character to use for twinking) and the fact that many of you seem so upset that you can mitigate bad luck on drops with the AH in D3 is mind boggling to me.
Gambling for items mimics the slot-machine effect of drops in normal gameplay. It's more fun hoping you'll get something cool and sometimes getting a big pay off than it is plugging the exact stats you want into the AH and buying your perfect item while leveling. I know plenty of people probably hated gambling for upgrades in Diablo 2, but I enjoyed it more than I enjoy the AH. It felt more like gameplay, less like cheating. Especially since you had to earn the money to gamble with in the first place, which meant going out and killing stuff. Which also gives you more opportunities for good drops from enemies.
|
|
|
|
Ironwood
Terracotta Army
Posts: 28240
|
I'm struggling with 'The Loot Is The Same As Diablo 2' lie when I haven't seen hide nor hair of a unique yet, despite completing the game on 3 seperate difficulty levels.
Possibly I'm just unlucky. Or someone else is talking utter shite.
|
"Mr Soft Owl has Seen Some Shit." - Sun Tzu
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
Gambling for items mimics the slot-machine effect of drops in normal gameplay. It's more fun hoping you'll get something cool and sometimes getting a big pay off than it is plugging the exact stats you want into the AH and buying your perfect item while leveling.
I know plenty of people probably hated gambling for upgrades in Diablo 2, but I enjoyed it more than I enjoy the AH. It felt more like gameplay, less like cheating.
K, I guess this is just a difference of opinion. I gambled in D2 regularly and was fine with it, but feeling like I had no other way to get an upgrade than to gamble on every bow which showed up in the gamble vendor isn't really "gameplay" to me. Also, I suppose trading with people in D2 felt like cheating to you as well? Especially since you had to earn the money to gamble with in the first place, which meant going out and killing stuff. Which also gives you more opportunities for good drops from enemies.
Yeah, because this is so totally different from using the AH in Diablo 3.
|
|
|
|
Ironwood
Terracotta Army
Posts: 28240
|
If you changed slot machines to 'Put in 30 quid and it'll pay out 100' people would play them more.
They'd enjoy them less.
Strange, but true.
Comparing the AH to Gambling is silly.
|
"Mr Soft Owl has Seen Some Shit." - Sun Tzu
|
|
|
Maledict
Terracotta Army
Posts: 1047
|
I'm struggling with 'The Loot Is The Same As Diablo 2' lie when I haven't seen hide nor hair of a unique yet, despite completing the game on 3 seperate difficulty levels.
Possibly I'm just unlucky. Or someone else is talking utter shite.
It's not a lie, you are talking about two completely separate things. The comment re. loot being the same as Diablo 2 was regarding the drop rate of low level items in higher level difficulties. Which is demonstrably true - just look at the loot tables for D2. Uniques is a separate issue - here the issue is that the game is like Diablo 2 vanilla, and not the Diablo 2 + LoD + 1.09 + 1.10 patches we are all used to. In vanilla D2 uniques were incredibly rare, and completely useless. Go look at the Arreat Summit item list for uniques, and notice how few there are that were not added in 1.09 or 1.10. There were 2 unique helms in the *entire* game in vanilla D2, and if you ever saw either you were astonishingly lucky. For some reason (presumably content for expansions?), they haven't puot anywhere near as many uniques into the game, and the drop rate resembles vanilla D2 and not D2 + LoD in that respect. (although again - I've played characters through to Baal Hell and never seen a single unique drop ever until I started farming Mephisto, Lord of Shopping Trolleys).
|
|
|
|
MuffinMan
Terracotta Army
Posts: 1789
|
I finally had some legendary pants drop the other day. The AH range for them is from 20 billion to 100k.  Still haven't been able sell them, even at 80k.
|
I'm very mysterious when I'm inside you.
|
|
|
Rokal
Terracotta Army
Posts: 1652
|
Also, I suppose trading with people in D2 felt like cheating to you as well?
I didn't do much trading in Diablo 2 but the set pieces and uniques I got through normal gameplay or gambling definitely felt a lot better than the pieces I'd get from trading. Even then, trading felt more like gameplay than the AH does because you were still haggling directly with other players. If I traded more in D2 or spent more time at end-game, I'd appreciate the AH much more than I do. I can't imagine trying to build the best possible set and monitoring countless forums/public game/chat ads was much fun but that wasn't how I played Diablo games.
|
|
« Last Edit: June 10, 2012, 02:15:52 PM by Rokal »
|
|
|
|
|
Ironwood
Terracotta Army
Posts: 28240
|
I'm struggling with 'The Loot Is The Same As Diablo 2' lie when I haven't seen hide nor hair of a unique yet, despite completing the game on 3 seperate difficulty levels.
Possibly I'm just unlucky. Or someone else is talking utter shite.
It's not a lie, you are talking about two completely separate things. The comment re. loot being the same as Diablo 2 was regarding the drop rate of low level items in higher level difficulties. Which is demonstrably true - just look at the loot tables for D2. Uniques is a separate issue - here the issue is that the game is like Diablo 2 vanilla, and not the Diablo 2 + LoD + 1.09 + 1.10 patches we are all used to. In vanilla D2 uniques were incredibly rare, and completely useless. Go look at the Arreat Summit item list for uniques, and notice how few there are that were not added in 1.09 or 1.10. There were 2 unique helms in the *entire* game in vanilla D2, and if you ever saw either you were astonishingly lucky. For some reason (presumably content for expansions?), they haven't puot anywhere near as many uniques into the game, and the drop rate resembles vanilla D2 and not D2 + LoD in that respect. (although again - I've played characters through to Baal Hell and never seen a single unique drop ever until I started farming Mephisto, Lord of Shopping Trolleys). I hear what you're saying. You're saying I should be playing Diablo 2 plus expansions for free, rather than this pile of fucking shite for 60 Eurobar. Glad we're on the same page. (Content for expansions. Lol. Fool me once...)
|
"Mr Soft Owl has Seen Some Shit." - Sun Tzu
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
I hear what you're saying. You're saying I should be playing Diablo 2 plus expansions for free, rather than this pile of fucking shite for 60 Eurobar.
Glad we're on the same page.
You should seriously go do this and tell us if you still feel the same way after a play through.
|
|
|
|
Jeff Kelly
Terracotta Army
Posts: 6921
I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.
|
Cannot get some of the dungeons and events to spawn, at all.
The Lyceum is currently bugged and will not spawn but had trouble with others as well. Tried the whole evening to get the crumbling vault or eternal war to spawn but to no avail. Farmed enough money to get Jeweler and Blacksmith to Level 10.
I also see gear inflation. My big bargain bow I bought for 300,000 won't even sell for half price.
|
|
|
|
Soulflame
Terracotta Army
Posts: 6487
|
Sudden spike of over 2000 ms (to quote Gabe, that's just plain seconds.) Exit, restart, try to log in. Error 37.
Utter fucking bullshit.
|
|
|
|
Outlawedprod
Terracotta Army
Posts: 454
|
Sudden spike of over 2000 ms (to quote Gabe, that's just plain seconds.) Exit, restart, try to log in. Error 37.
Utter fucking bullshit.
Looks to be everywhere. Bet there where a lot of HC deaths tonight =p
|
|
|
|
Xanthippe
Terracotta Army
Posts: 4779
|
Why they did it that way? I have no idea but I can't wait until they change the Inferno drop rates in 1.0.3, although they should scooch all of the drop rates in the other difficulties too.
Because that's what Diablo 2 did. I know I keep repeating this, but Diablo 2's loot system is widely regarded as one of the best ever. They copied it to D3 without changing it at all, and that's why parts of it don't work. Hell mode in D2 dropped items well below hell quality, but it didn't matter because the game wasn't a gear check like d3 is, and there wasn't the equivalent of inferno which only takes place at max level. D2 was balanced around those drop rates. D3 is as well up to inferno difficulty, but because the AH is always there and you can see in it gear that is a big upgrade all the time it heightens the fact that the Diablo loot system gives you a bad roll of the dice 9 times out of 10 and is designed that way. I think you're right about the why. Still, designing the loot system just like D2 is a lame reason when D3 is not D2. It's as though Jay Wilson wanted to make Inferno ridiculously difficult only so a teeny tiny portion of the population would get thru it because of arbitrarily silly obstacles, one of which being the super dumb loot drop design. I know I'm not being kind here, but inferno difficulty is retarded. It's hard for me to see just how this was thought through. As it currently stands, it appeals to a minority of masochistic players. Most if not all of the people who've managed to get through it have done so using gimmicky builds. Still, D3 is really fun until inferno. I suspect it will be adjusted to make inferno fun as well. I could totally see myself buying an expansion. (Not if I was Ironwood; what he's had to put up with is ridiculous.)
|
|
|
|
Phred
Terracotta Army
Posts: 2025
|
I'm struggling with 'The Loot Is The Same As Diablo 2' lie when I haven't seen hide nor hair of a unique yet, despite completing the game on 3 seperate difficulty levels.
Possibly I'm just unlucky. Or someone else is talking utter shite.
I have found 5 legendarys. Don't you use magic find gear? I can show you 4 of them in game if you like. pm me if you want to see. They are all pretty crappy though. Also I had the flash on loot tool tips until recently and it may have cause me to miss a couple of drops as I discovered the corpses can actually cover up loot glows. Found at least 2 of my legendarys by a quick check of the area after before leaving. Never use that stupid fade out setting. :) However from what I remember and I actually made a bit of a study of it at the time, Diablo 2's drop rate was far worse than D3's. Diablo 2's drop rate on rares at least was far far worse than D3 and magic find was almost unnoticable back then too. I played with one of the hack programs once i'd got fairly tired of d2 and gave myself something like 50 or 100 magic find and did some pindleskin runs and the drops were pathetic. Meanwhile with 60-80 mf in D3 the drops get noticably better.
|
|
« Last Edit: June 11, 2012, 12:31:49 AM by Phred »
|
|
|
|
|
Phred
Terracotta Army
Posts: 2025
|
I finally had some legendary pants drop the other day. The AH range for them is from 20 billion to 100k.  Still haven't been able sell them, even at 80k. I'm convinced a lot of people use the ah as temporary storage hence the insane prices.
|
|
|
|
|
 |