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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Dishonored 0 Members and 1 Guest are viewing this topic.
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Author Topic: Dishonored  (Read 19672 times)
K9
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on: April 17, 2012, 04:50:23 PM

Something new from Bethseda

Looks like a cross between Assassins Creed and the Thief series, so yeah.

Fuck Yeah

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Lucas
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Further proof that Italians have suspect taste in games.


Reply #1 on: April 17, 2012, 04:57:40 PM

Actually, it's from Arkane Studios (Arx Fatalis, Dark Messiah of Might & Magic), Bethesda is just the publisher.

Lead Designers are Harvey Smith and Raf Colantonio:

http://en.wikipedia.org/wiki/Dishonored_(video_game)
« Last Edit: April 17, 2012, 05:01:14 PM by Lucas »

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Malakili
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Reply #2 on: April 17, 2012, 06:57:06 PM

My favorite part is when he didn't sit through a monologue by the guy he was killing.
Hawkbit
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Reply #3 on: April 17, 2012, 07:26:17 PM

I've been watching this from the sidelines for six months or so, looks amazing.  I love the setting.  Hope the game is as interesting.
Paelos
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Reply #4 on: April 17, 2012, 07:52:11 PM

So it's like a steampunk Assassin's Creed sorta thing? Maybe mixed with some Max Payne?

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HaemishM
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Reply #5 on: April 18, 2012, 07:43:20 AM

The setting definitely got me interested.

koro
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Reply #6 on: April 18, 2012, 10:06:44 AM

I'm cautiously optimistic, since I enjoyed both Arx Fatalis and Dark Messiah. Harvey Smith's name being attached makes me extremely wary, though, especially as a lead designer. Yeah, he was a senior designer on the first Deus Ex, but he was the director for Invisible War and directly responsible (by his own admission!) for a lot of the stuff people disliked about it, like the unified ammo system. I'm also not completely sold on what we can infer of the gameplay, though, since it seemingly combines Assassin's Creed with a bit of Bioshock (both games I disliked) and some Thief (which I do like).

That's not even getting into the little problem of Bethsoft/Zenimax-published games that aren't TES or Fallout tending to not have the best track records.
Sky
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Reply #7 on: April 18, 2012, 12:43:07 PM

Looks interesting, but I'm also in the cautiously interested camp. And I wish it were more thief, less assassin.

Part of the magic of Thief was trying to ghost levels.
Fabricated
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Reply #8 on: April 18, 2012, 04:39:43 PM

Oh, the Dark Messiah of Might and Magic people did this? Can I kill 99% of the enemies by kicking them off ledges and throwing barrels at them?

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Lakov_Sanite
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Reply #9 on: April 18, 2012, 05:07:29 PM

Oh, the Dark Messiah of Might and Magic people did this? Can I kill 99% of the enemies by kicking them off ledges and throwing barrels at them?

if the game was %100 kicking people off ledges it would be a day one purchase for me.  Needless to say....Sparta.

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NiX
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Reply #10 on: April 19, 2012, 11:24:10 AM

I wish they would only announce cool games when they have a static release date.
MuffinMan
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Reply #11 on: April 19, 2012, 11:45:41 AM

Gameplay footage would be nice, too. I'm not sure how anyone can get frothy over a cinematic trailer.

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Lakov_Sanite
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Reply #12 on: April 20, 2012, 09:29:42 AM

I've looked around online, gameplay seems to be almost identical to bioshock, even the different weapon/magic per hand.

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Murgos
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Reply #13 on: April 20, 2012, 12:22:16 PM

I've looked around online, gameplay seems to be almost identical to bioshock, even the different weapon/magic per hand.

What, like Skyrim?  Cause, you know, Skyrim is good.

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Kail
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Reply #14 on: April 20, 2012, 02:08:59 PM

I've looked around online, gameplay seems to be almost identical to bioshock, even the different weapon/magic per hand.

What, like Skyrim?  Cause, you know, Skyrim is good.

There are a lot of things I'd praise about Skyrim, the combat is not among them.  And comparing the combat in Skyrim to Bioshock is kind of a stretch, given that one is a FPS and the other is a (mostly) melee RPG.
K9
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Reply #15 on: April 20, 2012, 05:05:03 PM

Ranged combat in Skyrim isn't awful; mechanically it works very well. The only problem is that it has been overly-distilled and wound up a bit bland.

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Murgos
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Reply #16 on: April 23, 2012, 05:21:11 AM

I've looked around online, gameplay seems to be almost identical to bioshock, even the different weapon/magic per hand.

What, like Skyrim?  Cause, you know, Skyrim is good.

There are a lot of things I'd praise about Skyrim, the combat is not among them.  And comparing the combat in Skyrim to Bioshock is kind of a stretch, given that one is a FPS and the other is a (mostly) melee RPG.

Nobody praised the combat in Skyrim.  That's something you're inserting.

He said, the gameplay looks similar to bioshock with the different weapon/magic per hand.  Which is exactly what Skyrim does.  My point being, "One weapon/magic per hand" doesn't mean a game sucks, it's not sufficient.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Lakov_Sanite
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Reply #17 on: April 23, 2012, 07:33:53 AM

Yes but bioshock is a fairly linear FPS where as skyrim is a first person sandbox and combat in skyrim tends to be a bit slower than the run and gun bioshock style. 

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HaemishM
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Reply #18 on: June 01, 2012, 09:50:04 AM


apocrypha
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Reply #19 on: June 01, 2012, 02:24:33 PM

Very nice.

Getting a Vampire: The Masquerade vibe for some reason. Could just be the visual style though.

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jakonovski
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Reply #20 on: June 03, 2012, 03:40:17 AM

Seems like they were more interested in the stabbing than the incredible city they've built. I hope it's not representative of actual gameplay focus.
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Reply #21 on: June 03, 2012, 07:45:31 AM

From what I've seen in other information it looks like they'll give you a level and a target (or some objectives) and then it is up to you to complete the objectives how you want. It's not a sandbox; we'll have to wait to see how on rails it is.

Sky
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Reply #22 on: June 07, 2012, 11:45:27 AM

Part of the magic of Thief was trying to ghost levels.
http://e3.gamespot.com/video/6380963/

It is possible to take out targets in a non-lethal manner.
HaemishM
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Reply #23 on: June 07, 2012, 12:06:13 PM

Giant gaming boner from that video.  DRILLING AND MANLINESS

Rendakor
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Reply #24 on: June 08, 2012, 04:46:19 AM

From what I've seen in other information it looks like they'll give you a level and a target (or some objectives) and then it is up to you to complete the objectives how you want. It's not a sandbox; we'll have to wait to see how on rails it is.
I saw this in an interview and lost all interest.

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Outlawedprod
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Reply #25 on: July 02, 2012, 09:00:15 AM

Interesting article about the creators.
http://www.theverge.com/gaming/2012/6/27/3115822/arkane-dishonored-bethesda-origin-crossing-deus-ex-arx-fatalis

LOL
Quote
Arkane is nominated for the "Rookie of the Year" award at the 2003 Game Developers Conference in San Francisco. But there is better news in store for Colantonio: Richard Garriott is playing his game.
"He's known for not playing any games," Colantonio said. "He was stuck in [Arx Fatalis]. He didn't have enough arrows, so he asked me for a script to have infinite arrows. And I was like, 'Fuck yeah!' So I custom-made a script for him so that he could have his magic bow that shot as many arrows as he wanted."
Lakov_Sanite
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Reply #26 on: July 02, 2012, 10:21:43 AM

From what I've seen in other information it looks like they'll give you a level and a target (or some objectives) and then it is up to you to complete the objectives how you want. It's not a sandbox; we'll have to wait to see how on rails it is.
I saw this in an interview and lost all interest.

Sounds exactly like Thief 1/2 to me, which ranks it in the "potentially awesome" category.

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Reply #27 on: July 02, 2012, 10:17:14 PM

I read that exceptionally long Verge article the other day and it will be interesting to pull that out and look at it again once Dishonored launches. It struck me a bit as myth-building.

Venkman
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Reply #28 on: July 07, 2012, 09:56:35 AM

Looking forward to this one, especially if it keeps the current launch date a full month before AC3 :)
Morfiend
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Reply #29 on: July 09, 2012, 09:38:58 PM

I preordered this for my PS3. I'm getting a strong console vibe from this, and I really dont want to be burned by another crap port.
Amaron
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Reply #30 on: July 10, 2012, 07:21:25 AM

I preordered this for my PS3. I'm getting a strong console vibe from this, and I really dont want to be burned by another crap port.

IF you don't mind playing with a controller what's wrong with crap console ports?
murdoc
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Reply #31 on: October 09, 2012, 07:17:15 PM

Sooo... this is out and is getting pretty stellar reviews. Anyone decide to try it instead of XCOM?

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Reply #32 on: October 09, 2012, 09:58:59 PM

Sooo... this is out and is getting pretty stellar reviews. Anyone decide to try it instead of XCOM?

I did. I will get Xcom later but for now I am loving this game. UI doesnt feel console-like in the slightest to me.
Quinton
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Reply #33 on: October 09, 2012, 10:07:04 PM

What's the gameplay like?   RPGish?  Oblivion-like?  More like Half-Life?
Phred
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Reply #34 on: October 10, 2012, 12:36:11 AM

What's the gameplay like?   RPGish?  Oblivion-like?  More like Half-Life?

Well I'm playing it like a Deus Ex/Thief sneaker. So, RPGish if you like. WSG.com gave it a negative review for not being COD. Which is what I like about it. While it has levels you can pretty well plan your own mission picking your route and who to attack or not. Mission summaries tell you what all you missed and give you the opportunity to try again if you feel you blew the level that badly.



« Last Edit: October 10, 2012, 12:38:29 AM by Phred »
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