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Author Topic: Rumour: PS4 will have restrictions aplenty  (Read 8491 times)
Ginaz
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on: March 28, 2012, 08:04:18 PM

Take this with a big grain of salt since the rumour originated on Kotaku, but the upcoming PS4, code named "Orbis", will imploy many cockblocks that are sure to piss off gamers.  A sample:

"So let's run through the check list (remember this is a rumor from an unnamed source, so don't get too upset):

1) No backwards compatibility.
2) A system that limits or blocks used games.
3) Always Connected system tied to your PSN account.
4) Horrible Name.
5) AMD x64 CPU and AMD Southern Islands GPU"

If true, there is no fucking way I'll be buying it and I know many other people won't as well.  This is definately full retard territory (if true).

http://www.gamepolitics.com/2012/03/28/rumor-mill-sonys-new-console-nightmare-consumers

luckton
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Reply #1 on: March 28, 2012, 08:13:49 PM

#2 is also being reported as a good possibility for the next XBox system too.  I guess that's one way to screw over the used game industry and ensure developer profits  why so serious?

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Kageru
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Reply #2 on: March 28, 2012, 08:14:07 PM

The game publishers are driving the bus and they want those things, so it doesn't even count as surprising. Especially since the mechanisms for them need to be designed into the hardware of the console even if some publishers choose not to use them. They know that consoles are hackable so the always connected feature helps combat that, plus needed for game registration. If they're basically abandoning the custom hardware and going back to a repackaged PC architecture then not providing backwards compatibility is probably inevitable.

The amusing thing will be console gamers realising that when you buy into a proprietary platform you don't get options other than the ones you are given.
« Last Edit: March 28, 2012, 08:26:29 PM by Kageru »

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Reply #3 on: March 28, 2012, 08:30:30 PM

#2 I care about very little; #1 is retarded and you'd think they'd have learned from the PS3 that people really want that.

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Lakov_Sanite
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Reply #4 on: March 28, 2012, 08:41:17 PM

#3 would be terrible for sales, no way itll get in.

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Wasted
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Reply #5 on: March 28, 2012, 10:50:54 PM

5) AMD x64 CPU and AMD Southern Islands GPU"

I'm a bit out of the tech loop atm, what makes this point particularly bad?

As for (1) I didn't care about backwards compatability in the 3 as I had no ps 1/2 games but this time round I want the feature.  I don't buy used games but I do lend games to friends so (2) would piss me off.  Don't care at all about (3), (4) is nitpicky crap, I bought a Wii after all, the name means nothing to me.
Kageru
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Reply #6 on: March 28, 2012, 11:03:52 PM


I suspect the PS3 zealots liked the fact the PS3 had a custom designed chip-set. So going back to more commodity hardware is a bit humbling. Though the article didn't specify every item on the checklist was bad, just part of the rumor.

It's a sound business decision I suspect, though it does lead inevitable to no backwards compatibility which is a bit painful.

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Reply #7 on: March 29, 2012, 12:59:24 AM

The thing is even if it does not support used games directly there is a 95% chance that publishers will cut deals with Gamestop that allows Gamestop to sell working used games, thus mostly defeating the purpose of locking out used games in the first place.

That has been the trend so far. Even if the technology exists to cut Gamestop completely out of the loop that still won't happen.

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Reply #8 on: March 29, 2012, 01:18:11 AM

They're screwed on backward compatibility unless they want to stay with the cell architecture and get nvidia to do a custom next-gen GPU that is compatible with the PS3 one -- which is unlikely to be cost or time effective.

The PS2 proved to be impractical to emulate on the PS3 (they fell back to hardware assist -- including a chunk of the original PS2 chipset -- expensive and still not flawless and then they just gave up entirely so they could at least stop eating the hardware cost) and the PS3 architecture is even more complex, specialized, and hard to emulate.  None of their options for chipset and GPU have enough performance headroom to even hope to emulate the PS3 in software.


I have never bought a used game or resold a game, but I really dislike these attempts to thwart resale.


Sony's going to have to have some pretty stunning content for PS4 for me to justify buying one.  Increasingly I do my gaming on the PC.  Weird because I used to really prefer consoles for their level of "it just works" but that's faded as PCs become more absurdly performant (less need to constantly upgrade and fight performance issues) and stupidity on the console vendor side keeps increasing the suckitude on consoles....
Kageru
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Reply #9 on: March 29, 2012, 01:35:15 AM


I like the idea of killing resale. It will be the final revenge for the retail game industry dumping PC gaming because it wasn't profitable on the resale market and as a PC gamer I lose nothing.

They'll do it because the publishers want all the $ they're not getting, no one cares so much about the retailers who will fade against online distribution over the life time of the console (they want the retail margin too) and Sony and MS will agree not to compete on the basis of anti-piracy features.

That said if they can come up with a way to screw, err, monetize gamers I'm sure they'll extend them to the PC market wherever possible.

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Jeff Kelly
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Reply #10 on: March 29, 2012, 01:41:33 AM

Restricting the sale and use of used games will only fuel the trend of people waiting for GotY editions or reduced price reissues of games after 6 months/a year.

People who don't buy new won't buy full price either. Especially for games that cost $65+

I don't care that I can't resell iPhone games or buy them used, because the biggest invest was Chaos Rings with $10. I would care for titles that are $60 - $70 though.

A better approach would be to make games distribution more cost effective because the fact that gamestops margins on used games are significantly higher than on new games is part of the problem there.

A big chunk of the price of a game is platform licensing and certification and intermediate costs for distribution.
Fordel
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Reply #11 on: March 29, 2012, 02:40:08 AM

Are there really that many consoles connected to the net now?

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Reply #12 on: March 29, 2012, 03:47:41 AM

Are there really that many consoles connected to the net now?
No. Last I recall some significant percentage of all 3 current gen consoles aren't only not connected to the internet but have NEVER been connected to the internet.

Man, publishers really, really want second-hand sales dead. Isn't removing the ability to re-sell the product you bought against fair use however? Not that our courts give a shit about anything that helps consumers.
« Last Edit: March 29, 2012, 03:49:27 AM by Fabricated »

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Velorath
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Reply #13 on: March 29, 2012, 04:03:34 AM

Are there really that many consoles connected to the net now?
No. Last I recall some significant percentage of all 3 current gen consoles aren't only not connected to the internet but have NEVER been connected to the internet.

Man, publishers really, really want second-hand sales dead. Isn't removing the ability to re-sell the product you bought against fair use however? Not that our courts give a shit about anything that helps consumers.

You can't re-sell anything you bought through digital distribution, so I'd guess there isn't really a legal problem there.  Personally for now I'm dismissing it all as bullshit rumors, but if this did end up being true, I'd be pretty worried if I was a video game retailer.  The loss of used game sales is the least of it for them.  If console makers are already going to require every next-gen system to be connected to the internet, how long before they decide to just stop selling physical discs and just have all their games purchased through PSN or XBL?
Lakov_Sanite
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Reply #14 on: March 29, 2012, 04:04:11 AM

Are there really that many consoles connected to the net now?

This is why I cant believe that rumor, sony has got to know the number of consoles sold vs the number online now.  If they made online a necessity they might as well just cut their profits in half.

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Kageru
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Reply #15 on: March 29, 2012, 04:22:52 AM


They need to build capabilities into the hardware now that may be needed over its lifetime (~10 years I read in one article). I would not be surprised if they also see the future being in social / multiplayer games and online media sales / streaming so encouraging people to connect their consoles to the net is a positive in all sorts of ways.


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luckton
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Reply #16 on: March 29, 2012, 04:33:31 AM


They need to build capabilities into the hardware now that may be needed over its lifetime (~10 years I read in one article).

« Last Edit: March 29, 2012, 05:19:23 AM by luckton »

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Reply #17 on: March 29, 2012, 05:05:55 AM

This is why I cant believe that rumor, sony has got to know the number of consoles sold vs the number online now.  If they made online a necessity they might as well just cut their profits in half.

Don't forget that a move like this will drive the % of net-connected consoles up. There may be a lot of non-connected consoles in houses that have internet connectivity but that just haven't been connected, either to enable the owners to run pirated games on modded consoles or because some people just don't feel a need to.

I'm sure the % of the people who are the console target demographic that has access to an internet connection is pretty high now. Plus isn't the console sales model similar to the printer sales model? You sell the hardware at low (or zero) margin and make high margin on consumable sales (games/ink cartridges). Factor in the presumably huge margins on digital distribution via XBL/PSN and the "requires internet connection" sums start to make a lot of sense I imagine.

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Kageru
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Reply #18 on: March 29, 2012, 06:08:27 AM


I'm sure posting a picture of ancient game systems says something... not sure what. Though if you are waiting for the next Sega console patience may not be enough.

Quote
Shane Kim, Microsoft's corporate VP in charge of strategy and business for Interactive Entertainment, was unsurprisingly upbeat about his company's performance at E3 this year, and revealed that Microsoft was working on a ten-year lifecycle for the Xbox 360 - vocalising for the first time a similar strategy to Sony's long-held plans.
source

Incidentally the Sega megadrive had a 9 year lifetime according to wikipedia (1988-1997) and that for a console that would have cost a tiny fraction of the development cost of the next gen consoles.
 

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Reply #19 on: March 29, 2012, 08:50:19 AM

The loss of used game sales is the least of it for them.  If console makers are already going to require every next-gen system to be connected to the internet, how long before they decide to just stop selling physical discs and just have all their games purchased through PSN or XBL?

Not long now. 2, 3 years before physical discs for consoles get the same treatment PC disks get now? Brick and mortar for digital products is getting fucked in the ass these days. Best Buy is closing 50 stores and testing out a store model that concentrates on mobile sales, eReaders and stuff like that. The retail chain is just really inefficient and causes the publisher to lose a significant amount of revenue they could otherwise recoup if all they had to sell was bits.

As for this rumor, I'm seriously skeptical. Dropping the Cell architecture would be a HUGE admission of failure on the part of Sony, who claimed for years that a $600 console was absolutely crucial and didn't matter because the lifecycle was a decade and OH THE CELL IS THE BESTEST CHIP ARCHICTECTURE EVAR!!!! The gigantic PSN hackery snafu is also going to hurt them if this kind of no used games always connected console thing is really what they are going to market. If the sequel to the 360 is looking to be released at the same time according to the rumors, I just don't see Sony wanting to release at the same time.

Mrbloodworth
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Reply #20 on: March 29, 2012, 09:04:24 AM

I don't put much stock in this announcement.

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Reply #21 on: March 29, 2012, 03:08:38 PM

Not long now. 2, 3 years before physical discs for consoles get the same treatment PC disks get now? Brick and mortar for digital products is getting fucked in the ass these days. Best Buy is closing 50 stores and testing out a store model that concentrates on mobile sales, eReaders and stuff like that. The retail chain is just really inefficient and causes the publisher to lose a significant amount of revenue they could otherwise recoup if all they had to sell was bits.
Meanwhile, over here, our largest gaming retailer shit the bed and died earlier this week. Mind you, the last time I went into one of their shops about all it had was a few new copies of the current Top 10 games for 360 & PS3 and a metric fuckton of the same games as "nearly new", so it's not really any great loss from a consumer's perspective.

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Reply #22 on: March 29, 2012, 03:43:41 PM

I laugh every time I see pc game sales figures that don't include online sales or direct downloads. By that metric, I haven't bought a single game in years!
luckton
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Reply #23 on: March 29, 2012, 03:44:52 PM

http://www.gamesindustry.biz/articles/2012-03-28-gamestop-could-refuse-to-stock-playstation-orbis-says-pachter

One of the analysis stars of the industry predicts GameStop wouldn't even stock the PS4 if it prohibits used game play.

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Reply #24 on: March 29, 2012, 03:49:41 PM

That would be awesome.
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Reply #25 on: March 29, 2012, 03:54:37 PM

http://www.gamesindustry.biz/articles/2012-03-28-gamestop-could-refuse-to-stock-playstation-orbis-says-pachter

One of the analysis stars of the industry predicts GameStop wouldn't even stock the PS4 if it prohibits used game play.

Has Pachter ever actually been right about anything?
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Reply #26 on: March 29, 2012, 04:05:21 PM

Sometimes he's vague enough that he's half-right.

As an aside, I'm sure Mahrin Skel likes the name "Orbis" for this thing.
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Reply #27 on: March 29, 2012, 05:03:58 PM

#2 is also being reported as a good possibility for the next XBox system too.  I guess that's one way to screw over the used game industry and ensure developer profits  why so serious?

#2 will ensure that I never purchase a gaming system again after the PS3.  Although for me that isn't too big of a deal since I really don't use the PS3 for anything other than Blue ray right now and occasionally a game like Heavy Rain.


If anything I think those type of changes may help revitalize the PC as the preferred gaming platform for consumers.  Which is great for me, it leaves me scratching my head as to why a console developer would want to go this route.

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Reply #28 on: March 29, 2012, 05:18:32 PM

Because PC's have a huge and thriving used game and rental market?
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Reply #29 on: March 29, 2012, 05:23:32 PM

Because PC's have a huge and thriving used game and rental market?

Steam sales are the PC answer to the used game market.
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Reply #30 on: March 29, 2012, 06:03:09 PM


I thought an increasing number of game titles were being sold through the big retail chains anyway. The big game publishers are large enough they don't need to bend their knee to specialist retail.

I think the article is right in saying it won't happen if only one of the two vendors try to enforce it, but given they're both eager for content and exclusives they'll listen carefully to the same message from the publishers and make sure their hardware at least has the capability. Whether it gets used and how big the backlash is will be decided after that.

Heh, we have some Game stores in Australia, they were terrible.

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Reply #31 on: March 29, 2012, 07:06:32 PM

The last 3 console games I picked up I bought cheaper new off Amazon than my local Gamestop wanted me to pay used.  Would never miss them.

The no backwards compatibility is actually the thing that bothers me the most.  I'm sure their is some reason about incompatible hardware but I can't help but see it as "It's Sony, it reads discs, why can't it play my PS2 games?"



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Reply #32 on: March 29, 2012, 07:53:15 PM

Because PC's have a huge and thriving used game and rental market?

Steam sales are the PC answer to the used game market.

It's also the answer to the "no used games" on consoles too.

Then have all those old titles up on a market place, a check about what games were on a user account before a certain date and all those titles are now accessible on your new next-gen console. Sure, if you did a lot of renting / borrowing / trading you'll have a big game list, but it removes that problem as an issue.

I think when we last did this dance the Xbox 360 stats said that they'd sold 60m units and had 40m Xbox Live accounts.

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Reply #33 on: March 29, 2012, 08:02:24 PM

Koyasha
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Reply #34 on: March 29, 2012, 10:07:30 PM

Lack of backwards compatibility is annoying, but as long as they don't start out with it and then remove it like they did on the PS3, I'll be fine with it.  I mean, I didn't demand that my Super Nintendo play original Nintendo games, so if it's not a feature they initially included and then removed, it won't be too much of an issue.  Although, I too question whether this rumor is true.

The other things don't really bother me at all, except for one question: what about renting games?  See, I've purchased games I've rented and found to be good.  I'm pretty sure a lot of people have.  So, unlike used game sales, rentals can in fact lead to purchases.  Is there a way to kill used game sales while leaving rentals alone, or will they be killing the rental market as well?

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