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Author Topic: Kerbal Space Program!  (Read 76880 times)
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #175 on: June 24, 2015, 04:45:05 AM

No all of the things I mention happened in KSP 1.0.4

My bad, I thought you'd said 1.0.3., sorry.

That is very shit, I hate the way Steam takes away user control of updates :-(

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Jeff Kelly
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I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.


Reply #176 on: June 24, 2015, 12:37:42 PM

If you have your old saves, try (in the steam client) properties -< betas and change "none" to -> previous stable builds.

In the case of KSP I have no clue what "previous" version it downloads, but if it works, you can make a client backup and play the old build until they fix the bugs.

Thanks for the advice. Unfortunately the "previous" version is the 0.90.3 beta.
Jeff Kelly
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I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.


Reply #177 on: July 03, 2015, 07:16:21 AM

I've spent the last three weeks trying to report several bugs. Bugs that can be reproduced 100% and where I could deliver detailed instructions and also save files. To no avail.

Apparently - at least that is what a mod told me - the official forum is run by volunteer mods and Squad hasn't hired even one person to act as community manager. Also according to a mod "the support subforum's intended purpose is not for reporting bugs". Also bug reports from modded installs will always be ignored since it is assumed that the bugs stem from a mod. A stance that I can understand to an extend but given that the core game is nearly unplayable without at least some mods this potentially hamstrings the number of people that are actually able to legitimately report bugs to people insane enough to just play the stock game.

The recent ecchanges with the mods were both tiring and enlighting. Suddenly the state of the core game and the number of issues that are still open makes a whole lot of sense. If there's no real legitimate way to report bugs to the dev team and since probably the majority of issues will be ignored because that person runs a modded install it's no wonder that so many bugs remain unfixed.

Well I should have known when I bought an early access game that things wouldn't be run as professionally.
Der Helm
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Reply #178 on: July 03, 2015, 07:54:10 AM

I don't mind playing the stock game.  why so serious?

"I've been done enough around here..."- Signe
Jeff Kelly
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I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.


Reply #179 on: July 03, 2015, 08:02:29 AM

Yeah but you are a regular on F13.net so we've already established that you are stark raving mad like the rest of us.
Pennilenko
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Reply #180 on: July 03, 2015, 09:47:47 AM

The only mod I use is MechJeb. I have no problems. DRILLING AND MANLINESS

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Der Helm
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Reply #181 on: July 03, 2015, 05:39:27 PM

Yeah but you are a regular on F13.net so we've already established that you are stark raving mad like the rest of us.
Good point.

"I've been done enough around here..."- Signe
brellium
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Reply #182 on: July 03, 2015, 07:03:22 PM

Alot of the mod problems are as a result of the push to 1.03 and 1.04 which changed heating and re-entry dynamics.

One of the things that surprised me was the fact that you could do a straight launch and straight fall and not have any ill effects.

Go watch Apollo 13 again for an example of why that doesn't work.  One of the major concerns the engineers had about re-entry with the craft was it's re-entry computer had failed and there had been no successful re-entries without some kind of automated assist.  There was a concern the craft would not be able to stay in the correct range for a successful re-entry and would just burn up.

It's why on my re-entries I never aim for the ground but rather 30-35 km altitude for my apoapsis. It ensures that my re-entry gradient is always less than 20 degrees.

It also changed heating dynamics on 0/null weight parts, where they would instantly overheat and go boom.

‎"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task."
—‘Abdu’l-Bahá
Engels
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inflicts shingles.


Reply #183 on: July 07, 2015, 08:49:10 AM

This is my problem with the game. Its brilliant, its complex, and its hampered by a GUI that drives all but the most dedicated to hair ripping. The last time I quit was when I struggled to get radial fins on a seemingly innocuous midsection for about 10 minutes, only to discover that I had somehow left a little boostery thingie somehow glitched into the midsection, invisible till I removed the section. This was months and months ago so that sort of thing may have been remedied by now, but I'm done with it unless someone can promise that the bad design elements are gone. From what I'm reading, that may not be the case.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Jeff Kelly
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I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.


Reply #184 on: July 07, 2015, 10:55:51 AM

that sort of thing may have been remedied by now

It's not, unfortunately.
Jeff Kelly
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Reply #185 on: July 07, 2015, 10:59:49 AM

Lots of people are having problems with the new heat physics. Massless and clipped parts experience runaway heating issues until they explode. You know just things that would be easy to test against if you'd for example change one of your core physics models.

The more I know the more I believe that the Squad are simply not competent or professional enough to deal with a commercial game project. The last few releases had quite a few bugs a decent unit and regression test setup should have brought up well before the testers do.
Sir T
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Reply #186 on: October 06, 2015, 11:47:10 PM

I got this to keep me amused on quiet moments on my holiday. Holy reamling feck the tutorials are garbage. They honestly dont tell you a goddam thing. For instance on the get ack from the mun one the ship has waaaay too little fuel (I think) so I kept running out when I'm trying to brake for rentry. Then I looked at the forums and people were saying use the atmosphere of Kerbing to lower your orbital speed, There is no bloody way I would have ever thought about that on my own. AND the parachute was set to deploy at 500 nmetes rather than 100 so I kept crashing. Is there a hint to look at your parachute settings? Is there feck.

And the science one "Hey you can reserch stuff. Congrats. oh and you can get science points by doing various things, which we are not bothering to explain. Hope you enjoyed your science tutorial!!!

I mean seriously I can see the appeal here, hell I'm having fun with it but how are you supposed to build better rockets>? Could you xplain the best way to even launch? And saying "oh and go land on the Mun, chop chop!" is not the best way to show someone how to land on something unless you want 199 new craters.

I mean trhis game is fun but it explains very very little. Abd what the feck is deltaV?

Hic sunt dracones.
Der Helm
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Reply #187 on: October 07, 2015, 01:32:25 AM

I mean trhis game is fun but it explains very very little. Abd what the feck is deltaV?

Try this guy.

Also, deltaV is a measure of the impulse that is needed to perform a maneuver. Basically it's the amount of "stuff" you can do with your rocket. It is related to the amount of thrust your engines produce, the amount of fuel you have and the weight of your rocket.



Unfortunately you'd have to calculate it yourself or install a mod like Kerbal Engineer that does this for you.

"I've been done enough around here..."- Signe
Jeff Kelly
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I'm an apathetic, hedonistic, utilitarian, nihilistic existentialist.


Reply #188 on: October 07, 2015, 01:34:43 AM

I basically haven't touched the game since patch 1.0.4. There's too much stuff that is still broken and has been for 6 months now while they are working on their magical Unity 5 upgrade of the game engine. Yes the tutorials are bad. They have always been bad and people have been complaining from the moment they integrated the tutorials into the game that they are bad and need to be fixed. Which they never did and probably never will.

If you want to get enjoyment out of this game you need to rely on external sources and info made available by fans of the game. There's a great subreddit that collects all of the necessary info and where to find it and the people on the KSP forums are pretty helpfuk as well. You won't have much fun with the stock game though if you don't want to add at least a few mods and are comfortable with getting most of your infos from external wikis and communities.

Still my biggest criticism of the game. The developer never sticks to finishing, polishing and bug fixing a new feature and basically abandons each new part of the game as soon as something new and more interesting comes along. They also rely entirely on 3rd party modders and fans to basically fix each and every broken feature they never bother to fix, ever.

But the magical upgrade to Unity 5 they keep working on will magically fix everything and will give us kittens and unicorns so all will be well (except it will be not).
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #189 on: October 07, 2015, 04:49:04 AM

Yeah we've definitely covered in this thread that this is absolutely not a game you can get anywhere with without turning to outside sources. Lots of outside sources.  awesome, for real

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Der Helm
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Reply #190 on: October 07, 2015, 11:14:20 AM

That first Mün landing, though ...  awesome, for real

"I've been done enough around here..."- Signe
Sir T
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Reply #191 on: October 07, 2015, 12:51:20 PM

I'm just happy I finally didn't kill all my Kerbonaughts landing on Kerbin for the first time *\O/*

Hic sunt dracones.
brellium
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Reply #192 on: October 07, 2015, 10:12:43 PM

Yeah, I just barely pulled off that Minmus return.  Failed to put any solar panels on the craft. Just enough electricity to land on Minmus, lift off, fire engines back and coast all the way back to Kerbin. The Satellite attempt that I made to coincide with landing failed, did not deploy the satellite on the way to Minmus and ran out of power. Stupid brick just flew by.


‎"One must see in every human being only that which is worthy of praise. When this is done, one can be a friend to the whole human race. If, however, we look at people from the standpoint of their faults, then being a friend to them is a formidable task."
—‘Abdu’l-Bahá
Der Helm
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Reply #193 on: October 08, 2015, 06:40:36 AM

Stupid brick just flew by.

It'l be back.

Eventually.

"I've been done enough around here..."- Signe
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #194 on: October 30, 2015, 04:46:39 AM

Started playing with this again while I wait for Fallout 4.

KSP-Interstellar has a really huge tech tree, although there's a few branches that are just placeholders or underpopulated so far.

The 1.0+ aerodynamics took some getting used to, gravity turns are quite different than they were pre-1.0. I'm also finding cash is actually in short supply in the early to mid game because of the costs of upgrading the facilities. It's nice, it's giving a good structure to a career playthrough.

The new player experience is still terrible of course, there simply is no alternative to relying on outside sources of information. Also the sooner they get on with the move to Unity 5 the better, I've had to force it to use OpenGL because of the atrocious memory handling.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #195 on: March 31, 2016, 11:19:45 PM

*prod*   *prod*

1.1 is coming, which is the big move to Unity 5. Should have a huge impact on running mods because of proper 64-bit support. Anyway, here's the best bug ever from the 1.1 beta:

Link because gyfy, and .gif is huge.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #196 on: April 19, 2016, 10:07:04 PM

KSP 1.1 is here.

Main big thing is the move to Unity 5, which means 64 bit binaries which should improve performance a lot, and allow much more modding. Here's a list of mods that currently work in 1.1.

Other highlights:

Quote
All new user interface
The user interface has been rewritten from the ground up to take full advantage of Unity 5’s new integrated systems. The ‘parallel’ UI systems have been removed and the game now uses only one system, adding to the performance bonus the update already brings. Almost all interface elements have been redesigned and tweaked but have retained the familiar feel for experienced players. The most notable tweaks can be found in the map view, staging, IVA portraits and the right-click part menus.
 
Players can now search through parts by typing in text greatly reducing the time needed to find that one part needed to complete the rocket. The Tracking Station will inform the player of a craft’s next maneuver node time, helping players to maintain several active flights at any one time. The Space Center overview features buttons for all the buildings, making sure you don’t miss out on any part of the space program by overlooking mission control!
 

KSPedia

KSPedia will be the primary source for information on just about anything in the game. New players will find the basics of building and flying explained here, and more experienced players can take in information about more advanced concepts such as docking, in-situ resource utilisation and all the information they need to plan a successful mission to the next planet or moon.
 

New tutorials and scenarios
The tutorials have been extended and reworked from the ground up. The new tutorials will cover topics ranging from basic and advanced construction and flight, to docking and landing on Mun. Learn how to execute the perfect gravity turn, orbit Kerbin and land the Eagle.

Not only tutorials have been reworked: we’ve extended the available pool of scenarios as well, increasing it by 150%! Use a spaceplane to re-enter the atmosphere and land it back on the runway at the Kerbal Space Center, return a craft without heat shield from Duna, or beat SpaceX at their own game by flying back the first stage of a rocket to the launch pad. These new scenarios will unlock these advanced topics for any player!

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Trippy
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Reply #197 on: October 04, 2016, 02:31:40 PM

apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #198 on: October 04, 2016, 03:33:20 PM

Well, shit. Not unexpected though, KSP has been supported and developed for far longer than you'd expect given the nature of Squad as a company.

It might open some interesting possibilities for modders too now. Knowing that another update isn't going to break things might be nice to know.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
ezrast
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WWW
Reply #199 on: June 03, 2017, 11:50:52 PM

KSP has been acquired by Take-Two, so presumably development will pick up.

I've never played the game but seeing it in the news again combined with a timely meander through the Space Thread has inspired me to pick up a copy. I can sense many Kerbals trembling in fear already.
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #200 on: June 05, 2017, 01:05:33 AM

Yeah, an historical expansion is in the works I hear. Could be very cool.

I've never played the game but seeing it in the news again combined with a timely meander through the Space Thread has inspired me to pick up a copy. I can sense many Kerbals trembling in fear already.

Be warned, KSP is an incredible game but the new player experience can be hard going. You will absolutely need outside aid to get the hang of things. The subreddit is very helpful and welcoming and Scott Manley has a superb collection of tutorial videos up.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
ezrast
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WWW
Reply #201 on: June 05, 2017, 01:44:27 PM

Thanks for the links; I will certainly check them out eventually but I'm not ready to mar the sense of discovery just yet. I spent most of Sunday watching my planes explode on the shitty dirt runway they start you off with and had a blast anyway (I know you're supposed to be focusing on rockets on the launchpad, but I'm a free spirit dammit). Cobbling a plane together capable of rocket-jumping to ~19km to do the starter career missions, plus only destroying a few pieces of my craft on the landing, felt like a real accomplishment.

I will probably look up a primer on the controls sooner rather than later, though. I have no idea what half the things on my screen do in flight.
apocrypha
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Planes? Shit, I'm terrified to get in my car now!


Reply #202 on: June 05, 2017, 03:38:35 PM

Hehe, cool :) There's no 'supposed to' in KSP, do whatever floats your boat (or flys your plane...). I'm terrible at getting planes to fly, never got the hang of them. One day :)

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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