Welcome, Guest. Please login or register.
March 29, 2024, 07:11:23 AM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  League of Legends  |  Topic: Patch 135: Nautilus 0 Members and 1 Guest are viewing this topic.
Pages: [1] Go Down Print
Author Topic: Patch 135: Nautilus  (Read 4712 times)
statisticalfool
Terracotta Army
Posts: 159


on: February 12, 2012, 06:01:22 AM

Shen remake, Sona/Soraka nerf nerf nerf

Sona auras are tuned down to be less effective till they hit rank 5.
Soraka infuse no longer returns mana to Soraka, buffs to starcall  awesome, for real

I'm really excited for that: hopefully a lot more creative support choices will become mainstream.


Nautilus revealed: http://na.leagueoflegends.com/news/nautilus-titan-depths-revealed  (hookshot!)

Art spotlight: http://na.leagueoflegends.com/news/art-spotlight-nautilus-titan-depths

Patch notes: http://na.leagueoflegends.com/news/nautilus-patch-notes

Champ spotllight: http://na.leagueoflegends.com/news/champion-spotlight-nautilus-titan-depths
« Last Edit: February 14, 2012, 05:32:04 AM by tastyhat »
Setanta
Terracotta Army
Posts: 1512


Reply #1 on: February 12, 2012, 10:56:58 PM

Ahri/Sivir didn't get nerfed for once - win!

I have to stop playing new champs, I'd just got good with sona (as I had with the other two)

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
statisticalfool
Terracotta Army
Posts: 159


Reply #2 on: February 13, 2012, 08:49:39 PM

Ahri/Sivir didn't get nerfed for once - win!


Patch notes: http://na.leagueoflegends.com/news/nautilus-patch-notes

Ahri

Spirit Rush
The allied ultimate HUD indicator will now remain green until all 3 spell casts are used
Cooldown between casts increased to 1 second from 0.75
Cooldown increased to 110/95/80 seconds from 90/80/70

:nelson:
Setanta
Terracotta Army
Posts: 1512


Reply #3 on: February 14, 2012, 02:18:12 AM

/sigh

If I see Ziggs get nerfed next patch then that's ift for me and "shut up and take my cash".

Ahri was a lot of fun to play for all the whining by people that she was OP. Likewise Volibear (ok, the attack speed buff needed a hit). Sejuani was ok, but boring to play.

What's his name the infinitely forgettable was buggy and not fun (Vic).

I'm now enjoying Tristana - if she cops a nerf then I quit to go play HoN :D

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
statisticalfool
Terracotta Army
Posts: 159


Reply #4 on: February 14, 2012, 05:31:34 AM

Spotlight: http://na.leagueoflegends.com/news/champion-spotlight-nautilus-titan-depths

I like how Phreak is using the spotlights to do a Jungling 101 class.

Also, the "hit terrain" cooldown on the hookshot is pretty darn low.  That should allow some very fast movement to get through the jungle once mana isn't an issue.
K9
Terracotta Army
Posts: 7441


Reply #5 on: February 14, 2012, 05:42:42 AM

He's pretty large

I love the smell of facepalm in the morning
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #6 on: February 14, 2012, 06:37:37 AM

Another enormous jungler.  Hooray.  swamp poop  At least Phreak didn't say "tons of damage" this time.

edit: Ohh man, that Ryze skin.   DRILLING AND MANLINESS
« Last Edit: February 14, 2012, 06:41:49 AM by Rasix »

-Rasix
HaemishM
Staff Emeritus
Posts: 42628

the Confederate flag underneath the stone in my class ring


WWW
Reply #7 on: February 14, 2012, 07:23:40 AM

Fuck you, Sona nerfs. Holy shit, that nerf to the damage power chord was a big kick in the nuts.

Thrawn
Terracotta Army
Posts: 3089


Reply #8 on: February 14, 2012, 07:42:15 AM

I'm going to force a jungle Shen comeback.  awesome, for real (Always been one of my favorites to play)

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Typhon
Terracotta Army
Posts: 2493


Reply #9 on: February 16, 2012, 04:54:19 AM

Pretty sure I'd like the new guy more if the engine didn't have goofy animation bugs;

1) run past a minion to throw the anchor at a player, anchor hits minion behind me, stops me dead in my tracks

2) stupid fucking melee attack animation double-clutch.  If you've never experienced this one (if you've played a lot of Udyr you've undoubtedly experienced it), here's what happens - you are chasing a player that you are slightly faster than, you get in melee attack range, your champ takes a stutter step (to begin his attack animation), and then the game re-checks to make sure you are in attack range... but you just stutter-stepped, so NO, you are no longer in range.  Enemy player is now two strides ahead of you.

Nautilus' has a great passive in is his "brief root on melee hit".  Having the game engine fuck that over is just annoying.


Edit: "then" should have been "than"
« Last Edit: February 18, 2012, 09:53:05 AM by Typhon »
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #10 on: February 17, 2012, 10:41:26 PM

You can still pretty much stay in lane forever with Soraka.  Nothing's changed there.

-Rasix
Pages: [1] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  League of Legends  |  Topic: Patch 135: Nautilus  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC