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Author
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Topic: Patch 135: Nautilus (Read 4827 times)
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statisticalfool
Terracotta Army
Posts: 159
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« Last Edit: February 14, 2012, 05:32:04 AM by tastyhat »
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Setanta
Terracotta Army
Posts: 1516
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Ahri/Sivir didn't get nerfed for once - win!
I have to stop playing new champs, I'd just got good with sona (as I had with the other two)
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"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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statisticalfool
Terracotta Army
Posts: 159
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Ahri/Sivir didn't get nerfed for once - win!
Patch notes: http://na.leagueoflegends.com/news/nautilus-patch-notesAhri Spirit Rush The allied ultimate HUD indicator will now remain green until all 3 spell casts are used Cooldown between casts increased to 1 second from 0.75 Cooldown increased to 110/95/80 seconds from 90/80/70 :nelson:
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Setanta
Terracotta Army
Posts: 1516
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/sigh
If I see Ziggs get nerfed next patch then that's ift for me and "shut up and take my cash".
Ahri was a lot of fun to play for all the whining by people that she was OP. Likewise Volibear (ok, the attack speed buff needed a hit). Sejuani was ok, but boring to play.
What's his name the infinitely forgettable was buggy and not fun (Vic).
I'm now enjoying Tristana - if she cops a nerf then I quit to go play HoN :D
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"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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K9
Terracotta Army
Posts: 7441
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He's pretty large
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I love the smell of facepalm in the morning
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Another enormous jungler. Hooray. At least Phreak didn't say "tons of damage" this time. edit: Ohh man, that Ryze skin.
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« Last Edit: February 14, 2012, 06:41:49 AM by Rasix »
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-Rasix
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HaemishM
Staff Emeritus
Posts: 42629
the Confederate flag underneath the stone in my class ring
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Fuck you, Sona nerfs. Holy shit, that nerf to the damage power chord was a big kick in the nuts.
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Thrawn
Terracotta Army
Posts: 3089
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I'm going to force a jungle Shen comeback. (Always been one of my favorites to play)
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"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
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Typhon
Terracotta Army
Posts: 2493
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Pretty sure I'd like the new guy more if the engine didn't have goofy animation bugs;
1) run past a minion to throw the anchor at a player, anchor hits minion behind me, stops me dead in my tracks
2) stupid fucking melee attack animation double-clutch. If you've never experienced this one (if you've played a lot of Udyr you've undoubtedly experienced it), here's what happens - you are chasing a player that you are slightly faster than, you get in melee attack range, your champ takes a stutter step (to begin his attack animation), and then the game re-checks to make sure you are in attack range... but you just stutter-stepped, so NO, you are no longer in range. Enemy player is now two strides ahead of you.
Nautilus' has a great passive in is his "brief root on melee hit". Having the game engine fuck that over is just annoying.
Edit: "then" should have been "than"
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« Last Edit: February 18, 2012, 09:53:05 AM by Typhon »
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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You can still pretty much stay in lane forever with Soraka. Nothing's changed there.
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-Rasix
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