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Topic: 1.1 Content Preview: Zombies? (Read 23021 times)
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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The game is fun overall now and I have hope that by its first expansion all of the annoyances will be resolved so that they don't constantly detract from the good stuff. I'm hoping to finish my sith warrior plot line soon and will then put my alts into hibernation and come back with a vengeance in a year or so.
Of all the mmos I've played and quit this is the only one I can think of where I have made a mental note to be sure to come back at some point in the future.
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Phred
Terracotta Army
Posts: 2025
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I'm not sure anyone beyond sky
Why are you even posting? Either buy the game or shut your fucking yap, you steaming pile of negativity. Isn't that an F13 tradition? To post negatively about something you have no clue about?
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Draegan
Terracotta Army
Posts: 10043
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No, that's Lakov's tradition.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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Which mmo was it that he started a past tense "What went wrong" thread practically on launch day? Rift?
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Modern Angel
Terracotta Army
Posts: 3553
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I don't see that changing suddenly in the near future.
Oh, I don't either. And I'm fairly convinced the game was shredding my fucking system. I haven't played since a Windows reinstall and what seemed like an imminent hard drive failure no longer exists. So I'm out until later, which is a shame because I do think (as I've maintained since late beta) that there's a good three months of fun in there.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Which mmo was it that he started a past tense "What went wrong" thread practically on launch day? Rift?
UO Edit:I played Rift and WAR in beta and on release, they were steaming piles you could see a mile away. WAR for its ineptitude and Rift for it's sheer blandness, SWTOR I'm still cautiously looking forward to a couple months down the line.
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« Last Edit: January 13, 2012, 11:02:14 AM by Lakov_Sanite »
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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-Rasix
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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I had to go search, I guess it's your thing.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Ratman_tf
Terracotta Army
Posts: 3818
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"Zombies have been done to death."
This is Star Wars. I want to fight droids and Jedi and Empire type dudes, not fucking zombies.
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"What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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ajax34i
Terracotta Army
Posts: 2527
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They are attached to their KOTOR 1 plot and the planet Taris...
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Yeah, I can't be too upset about something they're using that was in KotOR 1.
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God Save the Horn Players
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Just posting to say that Kaon Under Seige is pretty awesome and with some minor nerfs/adjustments would be a great example of why I like SWTOR's flashpoints more than most of WoW's recent dungeons.
It's literally Left4Dead in Star Wars; all of the rhakgouls/zombies are based on L4D archetypes. There's hunters that randomly pounce on people, boomers that explode for a lot of damage/knockback when killed, "infected mercenaries" that pull people in with their tow-lines, and female "screamers" that hit like fucking trucks with a huge knockback.
The problem? As usual; way too much trash. Also, Mercs can pretty much indefinitely CC people unless interrupted. Hunters eventually hop off or stop when damaged enough/interrupted but Mercs only stop CCing people when stunned/interrupted. Very fucking annoying.
Also, the "bonus" boss is -ridiculously- overtuned.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Raknor
Terracotta Army
Posts: 78
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Agreed with everything you said. Did you also notice an increased amount of green drops on your way through? We were getting far more than any other HM.
The bonus boss. Some oddities we found with it. There is no enrage timer that we found. We kited him around the little box in the middle of the room and line of sighted him when we got behind on heals and when the adds spawned so the healer only had to focus on one person. He would occasionally jump up on top but that wasn't too hard to fix with some creative tanking. Those adds that he spawn, I'm not sure how you could beat them w/o 2 cc's. Hit like a truck if you have more than 1 active.
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Nebu
Terracotta Army
Posts: 17613
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There's an easy way to beat the bonus boss if you have well-geared dps with a solid rotation.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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If you haven't ran it yet and need some context.
Trash:
Human enemies: Face-tankable, nothing special.
Non-Elite Plaguebringers: AoE, dead.
Hunters (elite): They hit fairly hard (I'm in 4/5 Columi with 1 Tionese, and only have 3 "blue" items left and two at once can get spooky) and will randomly drop aggro and pounce people. The pounce CC is interruptable and I swear also breakable with damage output.
Bloated Plaguebringers (strong): Don't really hit hard, but they explode when killed for a fairly sizable knockback along with a good chunk of damage and a nasty DOT.
Infected Mercs (strong): Don't hit hard, but they will harpoon and CC people basically indefinitely unless interrupted. They're way more annoying despite being pretty squishy because you can get pulls with 2 of these fuckers and other elites which you really should CC over them. Also they love fucking up pulls, because they'll harpoon people immediately when aggroed, which can cause you to get your healer/tank harpooned right off or someone harpooned right next to a patrol.
Screamers (elite): They hit very, very, very hard. They seem to attack pretty slow, and seem to have only one attack. They scream at their target and bash you for gobs of damage (5000-6000 IIRC on my again, fairly geared tank) with a HUGE knockback. They should be CC'd or tanked with your back against a wall/corner if you insist. When it's time to DPS them we had a much easier time chaining our stuns on them while he burned them down.
Actual regular Rhakghouls: Pretty boring really. Even the elites are pretty much "spam whatever". They like to come in huge packs.
Bosses:
Rhakghoul Waves: Easy as hell. Someone hops in the turret. Just rotate it with your mouse and it'll autofire on approaching ghouls. Basically it's just big waves of normal rhakghouls that come from the left or right, with the odd elite/strong spawning in the middle of the group and sometimes normal waves from both sides. The turret has a huge knockback so if people with distance AOE stuns like troopers/sages can buy time for the turret-rider to burn one side then the other. Screamers can be annoying but that's just because knockbacks in general are annoying.
Collosal Rhakghoul: Tank and spank with a pretty easy gimmick. He'll constantly knock the tank down/back, so try to stick to a wall. It'll eventually frenzy and become "armored"; kite it next to one of the conveniently placed explosive barrels and blow it to strip the armor off. He moves really slow during his frenzy for a good reason; he'll rip your tank's head off if he catches him. Still easy though.
Expulser: The "Bonus" boss and fucking annoying to do legit. He's a big security droid. Tank and spank for the first 30%, he'll grapple everyone in and AOE off and on but that's easy enough. At 70% he'll spawn 3 probes near where he starts and go inactive/invulnerable for 30 seconds; these probes pulse for a very damaging AOE (about 3000 damage every 2 seconds or so). Needless to say you must CC at least one, probably 2 of these. You then have that 30 seconds to focus-fire and burn down these probes before the boss goes active again. It sucks, bad.
At 30% he does it again.
The "strategy" that people use right now is to kite him practically halfway back through the instance to a saferoom with friendly NPCs who'll heal/DPS with you, because the probes always spawn in the same place. This lets you simply burn the boss.
Special Trio: 3 Special Rhakghouls, Big medium and small. They do their own things, but they're all pretty ignorable and not CCable. Just set a burn order and follow it, dealing with smaller waves of non-elite adds. We facerolled it.
Still a really fun/atmospheric instance. You get these cool floating "illumination probes" in dark areas that actually project a real flashlight effect in front of you.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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It wins points for atmosphere. The bosses (except the bonus) are just ridiculously easy. The trash is hard to tank. It will be that instance where every dps wants to go, and the tanks just want to forget once they get their shit.
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CPA, CFO, Sports Fan, Game when I have the time
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Tanking Kaon is easy even with no CC if people just focus-fire and make sure to stand where they won't be blasted into other mob packs. This is as a vanguard however where ranged/AOE aggro is a snap.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Nebu
Terracotta Army
Posts: 17613
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Tanking Kaon is easy even with no CC if people just focus-fire and make sure to stand where they won't be blasted into other mob packs. This is as a vanguard however where ranged/AOE aggro is a snap.
Tanking = grab the champion/elite and let the dps deal with the trash while standing on a sorc AE heal.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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CPA, CFO, Sports Fan, Game when I have the time
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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It kinda astounds me how bad melee-tanking is in TOR.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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The going theory on the forums is that if they made JK tanking good, nobody but Fordel would roll a trooper tank.
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CPA, CFO, Sports Fan, Game when I have the time
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Lantyssa
Terracotta Army
Posts: 20848
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He'd still have enough to compensate for the rest of the playerbase though.
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Hahahaha! I'm really good at this!
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Fordel
Terracotta Army
Posts: 8306
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The going theory on the forums is that if they made JK tanking good, nobody but Fordel would roll a trooper tank.
No one but me pretty much has, more or less. Shadows and Guardians must outnumber Vanguards by like 6:1 or something. For awhile I thought there were lots of Vanguard Tanks as my +aim tanking implants kept selling really really fast. Then I realized I was selling these implants to people with +AIM Tanking Companions instead. The JK issue in my mind is that they copied the WoW warrior, but forgot that Warriors don't use every single one of their abilities in every situation/role. So JK's are trying to use all three warrior trees worth of abilities at once and it's a giant mess. The Vanguard is conversely similar to the TBC Prot Paladin (once they gave it actual tanking tools and gear). You start almost every pull with a massive threat lead, your AE threat is almost as good as your single target and your mitigation and 'rotation' are either passive or straightforward, allowing you to focus more on the what and where instead of the how of tanking.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Nevermore
Terracotta Army
Posts: 4740
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No one but me pretty much has, more or less. Shadows and Guardians must outnumber Vanguards by like 6:1 or something. For awhile I thought there were lots of Vanguard Tanks as my +aim tanking implants kept selling really really fast. Then I realized I was selling these implants to people with +AIM Tanking Companions instead. You actually come across other Shadow tanks? I still get people who don't even know that Shadows have a tanking tree. Ran into one today who just assumed I was dps and couldn't believe I was a tank.
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Over and out.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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The JK issue in my mind is that they copied the WoW warrior, but forgot that Warriors don't use every single one of their abilities in every situation/role. So JK's are trying to use all three warrior trees worth of abilities at once and it's a giant mess.
My problem with the skill abundance is that so many of the good JK ones require your target to be either stunned or incapacitated. Guess which mobs can't be stunned or incapacitated? EVERYTHING YOU TANK!
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CPA, CFO, Sports Fan, Game when I have the time
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Fordel
Terracotta Army
Posts: 8306
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No one but me pretty much has, more or less. Shadows and Guardians must outnumber Vanguards by like 6:1 or something. For awhile I thought there were lots of Vanguard Tanks as my +aim tanking implants kept selling really really fast. Then I realized I was selling these implants to people with +AIM Tanking Companions instead. You actually come across other Shadow tanks? I still get people who don't even know that Shadows have a tanking tree. Ran into one today who just assumed I was dps and couldn't believe I was a tank. Shadow tanks are a dime a dozen, they're all just like you, pretend rogues instead of tanking and spanking.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I do notice that on pulls with tons of stuff hitting you Guardians/Shadows seem to be way squishier than me. It seems like they handle bosses with frenzies and other spike damage a bit better though.
Of course this is just damage-wise. My ability to basically generate threat from pretty much any distance makes keeping aggro easier for mobs/bosses with copious knockbacks, as well as easily picking off incoming adds. Our guardians just seem to have a hell of a time with AoE threat.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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The problem (as we found out in Wrath) when you can't do AE tanking, nobody wants you along for the ride. The fact you can survive better on bosses doesn't really mean shit to a group when it takes you 30m longer to slog through the trash to get there.
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CPA, CFO, Sports Fan, Game when I have the time
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Fordel
Terracotta Army
Posts: 8306
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The one word to describe Vanguard tanking is consistent.
Almost all of our damage bypasses defenses and resistances, almost all of our mitigation is passive and all of our cooldowns are about smoothing out the rough edges.
We don't really have any kind of Burst Damage and we don't have any 'oh shit' buttons or any kind of finesse play or trickery.
So it doesn't really matter what or where we are fighting, we more or less preform the same.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Nevermore
Terracotta Army
Posts: 4740
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Shadow tanks are a dime a dozen, they're all just like you, pretend rogues instead of tanking and spanking. You're just jealous I've gotten a bajillion more champ tokens than you.
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Over and out.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Tanking Kaon is easy even with no CC if people just focus-fire and make sure to stand where they won't be blasted into other mob packs. This is as a vanguard however where ranged/AOE aggro is a snap.
Tanking = grab the champion/elite and let the dps deal with the trash while standing on a sorc AE heal. This is how I plan to tank with my JK.
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God Save the Horn Players
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Fordel
Terracotta Army
Posts: 8306
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Shadow tanks are a dime a dozen, they're all just like you, pretend rogues instead of tanking and spanking. You're just jealous I've gotten a bajillion more champ tokens than you. Undeserved ones!
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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The JK issue in my mind is that they copied the WoW warrior, but forgot that Warriors don't use every single one of their abilities in every situation/role. So JK's are trying to use all three warrior trees worth of abilities at once and it's a giant mess.
My problem with the skill abundance is that so many of the good JK ones require your target to be either stunned or incapacitated. Guess which mobs can't be stunned or incapacitated? EVERYTHING YOU TANK! So many? I have one ability that needs them to be stunned/incapacitated, and one that needs them to be slowed. They're both pure dps moves, they're not really "good". And in any case neither one works on anything above silver.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Yep, two abilities. Both would be high damage / high threat. Given the cooldowns you only have so many viable options as a JK tank if you spec as defense.
Sunder Strike - baseline threat builder / rage building Cyclone Slash - supposedly the AE tanking move, but its damage is paltry and it doesn't have a threat add Ripost - when it's up Force Sweep - I'd like them to add threat to this Blade Storm - I love this ability talented Guardian Slash - the cooldown being 15s kinda blows
Then you have hilt strike, the only ability that says it generates high threat, but it's on a 60s cooldown. I have no idea why it's so long.
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CPA, CFO, Sports Fan, Game when I have the time
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