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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: Magenta Color Crystals 0 Members and 1 Guest are viewing this topic.
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Author Topic: Magenta Color Crystals  (Read 11916 times)
Lantyssa
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Posts: 20848


Reply #35 on: January 10, 2012, 01:00:06 PM

No variable stats on my recipies either.  Linear items don't get variables.  Stuff like armor has the shot at being a random stat.

Anyone seen Razer's exclusive crystal for buying their stuff?
Does Razer make any cheap items. Grin

Hahahaha!  I'm really good at this!
tmp
Terracotta Army
Posts: 4257

POW! Right in the Kisser!


Reply #36 on: January 10, 2012, 01:04:03 PM

Stuff like armor has the shot at being a random stat.
As i understand it, the green armours get RE'd (randomly) into 3 different blue versions. Each blue version in turn can, again randomly, get RE'd into three different PURPZ, each adding yet another stat on top of what the blue does. Similar for the weapons and offhand items if i'm not mistaken.
Ingmar
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Posts: 19280

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Reply #37 on: January 10, 2012, 01:06:13 PM

Yeah, it is mods that don't vary. Base items seem to, other than oranges.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
rattran
Moderator
Posts: 4257

Unreasonable


Reply #38 on: January 10, 2012, 01:07:56 PM

Earpieces have 3 different blue forms as well. Armoring mods and mod mods do not, 1 blue form only, 1 purple.
Ingmar
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Reply #39 on: January 10, 2012, 01:09:26 PM

Related question, probably not the thread for it, have any of you ever crit on an orange and gotten an augment slot?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Threash
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Posts: 9167


Reply #40 on: January 10, 2012, 01:10:38 PM

Not me nor anyone in my guild nor anyone on any thread about the same question, orange items don't crit or come with augments as far as anyone can tell.

I am the .00000001428%
Lantyssa
Terracotta Army
Posts: 20848


Reply #41 on: January 10, 2012, 01:13:52 PM

As i understand it, the green armours get RE'd (randomly) into 3 different blue versions. Each blue version in turn can, again randomly, get RE'd into three different PURPZ, each adding yet another stat on top of what the blue does. Similar for the weapons and offhand items if i'm not mistaken.
Five purples from the three blues for a total of fifteen, but otherwise this is correct.

Hahahaha!  I'm really good at this!
Sky
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Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #42 on: January 10, 2012, 01:38:29 PM

...moddable color crystals!  why so serious?
xzibit.gif
And yet another fail of system...though I don't know which system to the blame; LS/DS or crystal modding in general.
Next month I start banning all non-SW nerds from the guild  DRILLING AND MANLINESS
Furiously
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Posts: 7199


WWW
Reply #43 on: January 13, 2012, 02:51:17 AM

The tighter you grasp the guildies the more of them will slip through your fingers...

Oh damn, you planned that one.

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