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Author Topic: Predictions: 1m+ players 3 days out; how about in January 2013?  (Read 337658 times)
Fordel
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Reply #175 on: January 12, 2012, 12:13:48 PM

The only problem I've encountered with the animations is when I use an ability with a cast time longer than the GCD, and try to use another ability before the animation on the first has completed, the second ability fires off, but no damage is done.  I.E. I fire off Tracer Missle, and as the cast bar completes, I use Rail Shot.  The cool down for Rail Shot will activate, and I'll see the Rail Shot animation, and here the shot, but no damage will be done, based on the scrolling combat text.  Nor will I get a miss/dodge/etc. result.  I had the same issue during the earlier levels on my BH when using say, Unload, followed by my Flamethrower ability.  The Flamethrower animation would play, but no damage would be done.

Unfortunately, with no sort of combat log, I can't verify that nothing is happening, but from what I tell it isn't.


If two abilities fire near enough to each other, the scrolling combat text will apparently just merge their damage result into one value to scroll or something.

But again, without a proper combat log, who the fuck really knows.

and the gate is like I TOO AM CAPABLE OF SPEECH
Ratman_tf
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Reply #176 on: January 12, 2012, 12:47:32 PM

edit: to elaborate - if I press my interrupt hotkey while an enemy is casting a 2-second spell, I want the interrupt to go off NOW and interrupt whatever the opponent is casting... not go off 1.5 seconds later and whiff, go on cooldown, etc. In SWTOR an 'instant' off-GCD interrupt can take an extra second or two depending on circumstances. Latency by itself is a big enough problem, why compound it with unresponsive skills?

On my Juggernaut tank, this is really frustrating. I've been practicing interrupts solo for when I group, and I miss a ton of them because the ability takes longer to fire than the duration of a lot of interruptable enemy effects. (I have a dedicated group of friends that I play with, I don't PUG with Random Q Chucklefuck, so I'm not grouping every session.)



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Sjofn
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Reply #177 on: January 12, 2012, 01:16:55 PM

It is fucking retarded to have some instant interrupts be more instant than others. If you're going to be married to the "oh god it has to match the animation" (and yes, frankly, I prefer the ability work as it's listed to work than give a single shit about when it happens in the animation), then you damn well better have an animation that makes sense with an instant interrupt. Especially if you're going to have "interrupt this or you're totally fucked" abilities on mobs, or, you know, any PvP.

My consular is lucky, I suppose, her instant interrupt is actually instant because she gets to interupt people with mind bullets.

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Ingmar
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Reply #178 on: January 12, 2012, 01:18:23 PM

I believe the actual interrupts - the ones that are off the GCD and designed specifically as interrupts - are all instant? It is the other things you can use as interrupts, like stuns and the like, that are widely variable. Half the time mine doesn't even play its animation because my dude is busy doing some other animation but the abilities still get interrupted.

It does appear to be able to miss which might make it look like you failed to get it off in time I guess.

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Sjofn
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Reply #179 on: January 12, 2012, 01:20:22 PM

Rattran, at least, seems to be specifically talking about interrupts, since he then goes on to say if he misses with it due to the animation, he has to try a "ghetto interrupt" like stuns, which have the same issue.

And if it's because it "missed" (which is a different type of stupid), it sure would be nice to have a combat log to actually check that with.

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01101010
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Reply #180 on: January 12, 2012, 01:27:46 PM

Consular has a nice set of interrupts/stuns/KBs. My problem is going up against mobs that seem to just spam shit repeatedly even being interrupted three times in a row. Everything on CD... /gg.

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Zetor
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Reply #181 on: January 12, 2012, 01:30:04 PM

Yeah, on my vanguard I routinely miss interrupts if I dare use an 'instant' ability before the interrupt... even if the GCD is up after using the instant. Stockstrike, high-impact bolt and gut are pretty bad offenders. Other than interrupts, this affects gap closers/makers (storm, harpoon.. I actually had someone in range, used harpoon, it went on cooldown but didn't do anything as the target moved out of range... the target didn't have a white resolve bar either), the CC breaker ability, stuns (especially the AOE stun... it may take 1.5sec after I use it until it goes off, and by that time everyone has moved away), etc. So in pvp I just gotta sit on the healer and only use damage abilities if I know he can't cast a heal in the next 1-2 seconds (e.g. doesn't have the haste buff that makes the big heal cast in 1.4sec). Same deal in PVE, though at least I can usually find a pattern on how the enemies use abilities and when it's "safe" to use my attacks. All in all, it's annnnooooying and janky.

It's not too bad on my sage at all, since every animation seems to be a split-second hand wave. The biggest sage offender is the AOE knockback, which goes off 2 seconds after using it [?!], but I can buy that one as a quirk.
« Last Edit: January 12, 2012, 01:32:08 PM by Zetor »

Sjofn
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Reply #182 on: January 12, 2012, 02:08:39 PM

Yeah, the AE knockback is the only obvious one that is fake-instant instead of actually instant, because of that jump into the air animation. And you know, if it just listed "cast time: 2s" instead of claiming it was instant, I wouldn't even care. But it doesn't. Either tell the truth of the cast time or change the dang animation, Bioware. ><

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Fordel
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Reply #183 on: January 12, 2012, 02:15:17 PM

The Sage's rock throw instant has a delay to it too.

and the gate is like I TOO AM CAPABLE OF SPEECH
Sjofn
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Reply #184 on: January 12, 2012, 02:23:35 PM

Kind of, the projectile has to travel to the target, but that's not unusual (see: arcane missiles or the instant arcane spell in WoW). It won't get interupted because of the animation, either.

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Fordel
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Reply #185 on: January 12, 2012, 02:26:38 PM

The Sorcs doesn't have that issue though. It's just ZAP!

and the gate is like I TOO AM CAPABLE OF SPEECH
Hawkbit
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Reply #186 on: January 12, 2012, 02:44:49 PM

I'm hitting a wall at 18/19, where Balmorra sucks and I'm not quite the level for the next zone.  I definately logged in last night, did my space daily and just said 'fuck it' to questing in Balmorra; logged back out to play something different. 

Not saying I'm done or anything, but if these feelings persist I can't imagine sticking with the game. 
tmp
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Reply #187 on: January 12, 2012, 02:45:04 PM

The Sage's rock throw instant has a delay to it too.
The rock is nice though in the sense it's "fire and forget" -- yes it will hit like a second after you use it, but the execution of ability itself is instant, it doesn't root you in place and you can be firing another action already as the droid/vase/fuel tank is on its way, which can result in some really lovely burst damage if the stars align just right.
Fordel
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Reply #188 on: January 12, 2012, 02:47:28 PM

I kept trying to use the rock as a 'finisher' on low health mobs only to just cast another nuke before it lands  why so serious?


Hawkbit, I know the feeling, but for me, it's the second half of Belsavis. In my 160 odd levels of Trooper, it's the second half of Belsavis that makes me go "ARRGH FUUUUU WHY AM I STILL HEEEEEREEEE".

and the gate is like I TOO AM CAPABLE OF SPEECH
Sjofn
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Reply #189 on: January 12, 2012, 02:50:31 PM

Why WERE you still there? You did the bonus series there for reasons I still don't understand.

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Merusk
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Reply #190 on: January 12, 2012, 03:14:36 PM

Funny, I've seen lots of comments about Belsavis like this and I never got that feeling.

Voss, on the other hand, I've been done with since about the 4th quest.  I'd really rather just glass the planet than be there anymore.  Sort of explains why I'm more interested in leveling my Marauder and Sorcerer lately.

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Ingmar
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Reply #191 on: January 12, 2012, 03:17:17 PM

I liked the whole bad acid trip vibe of Voss.

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Sjofn
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Reply #192 on: January 12, 2012, 03:37:53 PM

Belsavis is a long parade of "Wait, what?! Who the fuck decided that was a good idea?" for the Republic. Voss is just a fever dream, which is a lot more enjoyable (for me). That said I didn't have much issue with Belsavis, personally.

Taris. That's the planet I hate.

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murdoc
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Reply #193 on: January 12, 2012, 03:38:26 PM

Taris was my "I need to get the fuck off this planet", planet. I hated that place.

Have you tried the internet? It's made out of millions of people missing the point of everything and then getting angry about it
tmp
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Reply #194 on: January 12, 2012, 04:23:07 PM

I rather liked Taris. The scale feels a bit off (or at least did until i looked up the old KoTOR screenshots and they seem to be about the same so that's continuity i guess) but the whole dead, ruined world with very subtle background music and whatnot ... it's quite good.
Sjofn
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Reply #195 on: January 12, 2012, 04:38:43 PM

To be specific, I hated getting around on Taris. Which made me want to leave as soon as possible.

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Miasma
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Reply #196 on: January 12, 2012, 06:15:23 PM

I did not like Alerderaan, wasn't to keen on Tattoine either.
Arinon
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Reply #197 on: January 12, 2012, 06:36:02 PM

Nar Shadda was by FAR the worst experience for me.  I know most of this game is monster hallways but making an entire planet of literal monster hallways, and bland ones, was rough.  Any alts do all the side shit, fleet shit, and PvP ahead of time so I can just do class quests and get the fuck out of that shithole.
Sjofn
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Reply #198 on: January 12, 2012, 07:32:44 PM

I love Nar Shaddaa for three reasons.

1) The Promenade statue is the greatest thing I have ever seen in a video game.
2) You take taxis to your next quest hub instead of having to run your bitch ass there.
3) Mobs RESPECT THE PATH so I don't have to play "avoid the rakghouls" like I did on Taris (or "avoid the pirates" like it felt like I had to do a lot on Hoth).

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El Gallo
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Reply #199 on: January 12, 2012, 07:36:52 PM

Nar Shadda was by FAR the worst experience for me.  I know most of this game is monster hallways but making an entire planet of literal monster hallways, and bland ones, was rough.  Any alts do all the side shit, fleet shit, and PvP ahead of time so I can just do class quests and get the fuck out of that shithole.

Coruscant for me.  Just the thought of running back and forth over and over again through those loooooooong empty hallways in and around the senate will keep me from ever levelling a second Republic character.

This post makes me want to squeeze into my badass red jeans.
Sjofn
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Reply #200 on: January 12, 2012, 07:39:00 PM

Alderaan had a lot of long empty pointless hallways too. It's like dudes, I understand you want it to feel BIG and shit but ... man, I do not need to run around in your big, stupid, mostly empty building this much.

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Fordel
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Reply #201 on: January 12, 2012, 07:50:20 PM

I love how Alderran looks, I forgive it for a lot because of it.

and the gate is like I TOO AM CAPABLE OF SPEECH
Shatter
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Reply #202 on: January 12, 2012, 07:59:44 PM

Alderaan had a lot of long empty pointless hallways too. It's like dudes, I understand you want it to feel BIG and shit but ... man, I do not need to run around in your big, stupid, mostly empty building this much.

Its cool, f'ing planet gets blown up in about 3000 years
proudft
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Reply #203 on: January 12, 2012, 11:44:49 PM

omg spoilers
Zetor
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Reply #204 on: January 13, 2012, 12:11:36 AM


Wolf
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Reply #205 on: January 13, 2012, 01:31:55 AM

btw, if you watch one movie, watch this one it really illustrates the problem well.
Wtf was that? I've never had a problem pressing a button and having my ability fire off. I'm not trying to be all fanboy on this, I've honestly thought the combat is pretty awesome. I do run with 1s ability queues (though I'd prefer a full length ability queue, not including that option is dumb).

Maybe it's my awesome internets  Ohhhhh, I see.

I just hope they put in a fix that doesn't diminish the coolness of the animations. Cue someone bitching about how shitty the animations are.

It's a matter of pressing a 1.5s ability and moving in the less than half a second it finishes the cast. In WoW it goes off, in TOR it interrupts it, movie displays that quite nicely. I'm still not used to it and sometimes it takes 5-6 attempts to mount. After 6 years, my fingers know how long 1.5s take.

And since I'm a eurofag, and you're a dirty yank, I'm going to go ahead and say my internet is awesomer DRILLING AND MANLINESS

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
FieryBalrog
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Reply #206 on: January 13, 2012, 02:06:01 AM

I'd rather have cool animations.
Just press one button every few seconds then. Problem solved
tmp
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Reply #207 on: January 13, 2012, 02:43:34 AM

It's a matter of pressing a 1.5s ability and moving in the less than half a second it finishes the cast. In WoW it goes off, in TOR it interrupts it, movie displays that quite nicely. I'm still not used to it and sometimes it takes 5-6 attempts to mount. After 6 years, my fingers know how long 1.5s take.
It may be just me, but that character appears to move quite more frequently than once every ~2 seconds in the latter part of the video. Going by the attached clock it's a strafe per second, so there's small wonder he'd interrupt things this way.
Wolf
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Reply #208 on: January 13, 2012, 03:21:57 AM

he's doing the exact same thing in both movies, he's not gaming it. Like I said I've noticed it before with the mount, and I've tried it after watching the movie.

As a matter of fact I swallowed one of these about two hours ago and the explanation is that it is, in fact, my hand.
tmp
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Reply #209 on: January 13, 2012, 03:36:16 AM

he's doing the exact same thing in both movies, he's not gaming it.
I'm not saying he's gaming it. I'm saying he's moving at the pace of at least once a second during the SWTOR part. Whether that's because he's unable to pace himself better or any other reasons, is rather irrelevant.

edit:
He also isn't doing "the exact same thing" by any means:

* WoW part, 4 strafes between 0:10 and 0:18, once per 2 seconds.
* SWOTR part, 5 strafes between 0:26 and 0:31, once a second

is it still any wonder he's getting different results?
« Last Edit: January 13, 2012, 03:41:33 AM by tmp »
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