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f13.net General Forums => Star Wars: The Old Republic => Topic started by: UnSub on December 28, 2011, 09:08:17 PM



Title: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on December 28, 2011, 09:08:17 PM
Here's the press release crowing about how well SWOR is doing (http://eon.businesswire.com/news/eon/20111226005041/en/Momentum-Surges-Star-Wars-Republic-Holidays). At 3 days post-launch, it had over 1 million active subs (including those who started during the pre-order period). But both WAR and AoC both saw big active sub numbers at launch too.

So, how many active subs do you think SWOR will have on January 1, 2013? If you want to record a prediction, let's lock it in by the end of the first week of January so that hopefully everyone is using the same publicly available information.

My belief is that SWOR will have about 400k players worldwide on that date - respectable for any other title, but another MMO disappointment for EA.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hawkbit on December 28, 2011, 09:34:59 PM
400k is a good number.  I'm going with 600k, but this title is weird because I don't really know how long the average person is going to take to consume the content.  I'll see more as I play, I guess.

400k is better.  I think that's a really good guess.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on December 28, 2011, 11:54:22 PM
I'm having trouble with my crystal ball. It's not a train wreck, but it doesn't seem that sticky either. When does the next WoW expansion come out?  :grin:

Oh.

Quote
Over 3 billion NPCs killed

(http://1.bp.blogspot.com/__jsj2lN6HgM/S753S74Z2xI/AAAAAAAAACo/cIy615H0FZE/s1600/obi+wan.jpg)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on December 29, 2011, 12:25:58 AM
I'll be the optimist this time.  I'm going to call it over a million and climbing after January is over.   


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on December 29, 2011, 12:32:26 AM
Yeah, I'll go with a cool million.  I think the big wave they just had has at least one more coming behind it.  Because that's how waves work.  I guess what I am saying is that TOR is like water.  Because of the waves and also because of how wet it makes me.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: rattran on December 29, 2011, 01:22:46 AM
He said January 2013, the Hump will be long over by then. I couldn't even guess the numbers, it's fun, but can they keep the fun at end game going to keep people for a year?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ashamanchill on December 29, 2011, 03:28:14 AM
I'm actually surprised it's only a million. Hell, it felt like there was a million people alone doing the same stupid destroy ten computer thingys as me, on my under populated server on the Republic side.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: luckton on December 29, 2011, 03:33:33 AM
I'm actually surprised it's only a million. Hell, it felt like there was a million people alone doing the same stupid destroy ten computer thingys as me, on my under populated server on the Republic side.

Well we did just have Christmas.  I suspect that sometime this week or next they'll gloat about another milestone.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on December 29, 2011, 06:14:57 AM
Not enough data for me to make a prediction.  For the mass market it's probably what SWG should have been the first go-round, so keeping a million wouldn't surprise me, but they have plenty of time to bugger it all up.

Between Star Wars and not being a buggy nightmare, it'll keep a lot of people though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on December 29, 2011, 07:01:44 AM
Are we doing just US and EU numbers?  Because they are going to do an Aussie launch in about 5 months or so.  (Spring 2012)

Anyway, I'm going to guess 1.5 million with the caveat that they will add a dungeon finder, dual spec, and UI customization in the first year.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on December 29, 2011, 07:03:31 AM
He said January 2013, the Hump will be long over by then. I couldn't even guess the numbers, it's fun, but can they keep the fun at end game going to keep people for a year?

Yea I missed the 2013.  I'll call it at least 2 million worldwide by January 2013.   It's WoW but the end game is far more accessible and that is going to be enough for a lot of people.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on December 29, 2011, 07:05:49 AM
I'll call it north of a million, but most of the mmo vets here will be playing something else. Probably not WoW after they panda it up for a month and then quit while bitching about how shitty the implementation of something was.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Distinct on December 29, 2011, 07:19:37 AM
450k If it stays as a Pay Monthly

1.5m "Active" if it goes to a Micro trans model towards the end of the year  :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Numtini on December 29, 2011, 07:22:23 AM
I expect a two million announcement by next month and then probably a slow fade. I don't think it will collapse like Conan or War, more like the kind of slow bleeding you have with Rift. A year from now, there will be no numbers available, but there will be demands to merge servers and people asking why the game is empty. It will, by that point, probably be under a half a million, maybe under a quarter of a million.

I went and counted and right now the front pages of the general discussion are 1/3 to 1/2 complaints and negatives. And that's with mods very actively removing threads--I clicked on one and it was already gone. That doesn't sound like high retention to me.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: El Gallo on December 29, 2011, 07:25:47 AM
I'll say 1.5M.  It's fucking Star Wars man.  And BioWare.

 It's WoW but the end game is far more accessible and that is going to be enough for a lot of people.

I have an alt that completed Dragon Soul (the highest raid zone in WoW) via the automated looking for raid feature without being in an guild and without ever having stepped into a raid before in less time than it took me to get groups for and complete two low-level flashpoints in SWTOR.  Now I know the hardcores probably don't think LFR-difficulty raids count as "end game content" but I killed that stupid dragon and it's hard to imagine a more accessible diku endgame.  Maybe SWTOR will be, but I don't think the jury's in on how casual- or pug-friendly the endgame content will be once it's tuned.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on December 29, 2011, 07:38:29 AM
I went and counted and right now the front pages of the general discussion are 1/3 to 1/2 complaints and negatives. And that's with mods very actively removing threads--I clicked on one and it was already gone. That doesn't sound like high retention to me.
Or it's AN OFFICIAL FORUM. Outside the lunatic fringe, people don't go there for general discussion, they go there to bitch. People who enjoy the game play the game. Look how drastically my posting here goes down when I'm not at work. Because I'm enjoying the game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: El Gallo on December 29, 2011, 07:50:57 AM
I went and counted and right now the front pages of the general discussion are 1/3 to 1/2 complaints and negatives. And that's with mods very actively removing threads--I clicked on one and it was already gone. That doesn't sound like high retention to me.
Or it's AN OFFICIAL FORUM. Outside the lunatic fringe, people don't go there for general discussion, they go there to bitch. People who enjoy the game play the game. Look how drastically my posting here goes down when I'm not at work. Because I'm enjoying the game.

You need to stop liking it so you can get back to full time posting.  Your fans here need you. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on December 29, 2011, 07:51:55 AM
A year from January i peg them at around 500k, third place behind WoW and Rift.  Not counting GW2 in there because without a subscription you only have box sales to go on and that gives much higher numbers.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: naum on December 29, 2011, 07:58:19 AM
On the plus side, it is Star Wars.

OTOH, no Mac client, no big ad campaign(s), etc.… …see Blizzard for game company that does this properly.

However 1M is definitely attainable.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Numtini on December 29, 2011, 08:04:52 AM
Quote
no big ad campaign(s)

We must watch different tv networks, I'm seeing their adverts all over the place.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: naum on December 29, 2011, 08:09:30 AM
Quote
no big ad campaign(s)

We must watch different tv networks, I'm seeing their adverts all over the place.


No doubt.

My television viewing is limited to sports, comedy channel (TDS, CN solely, though) and news channels (MSNBC or CNN) I happen to absorb as background when Mrs. Naum is watching… …maybe I just ingested too many Google Chrome and Google+ commercials over the holidays… 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on December 29, 2011, 08:11:37 AM
Since they are going with the raiding endgame, they're in a unique position where they can poach wow's high end raiding scene at the moment, if they can get out decent raiding content before the pandas are out. There's quite a bit of grumbling on the higher end over dragon soul and how certain aspects of the tier were handled. Not going to happen with the fights that are in the game currently though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on December 29, 2011, 08:13:06 AM
It would be in their best interest to ignore "end game" and worry about fluffing out the low to mid game.

EDIT: Clarification. The strong point in this game for me is the story, the ability for it to branch ( Black Talon ). This needs to be expanded on greatly, and also applied to low level areas to expand the options in your personal story. If they were able to create content for 3-5 different avenues per decision point as you level, vastly different story's could be created by players.

Raiding is such a one path leveling treadmill of boredom, it would get trumped quickly.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on December 29, 2011, 08:20:12 AM
If they fix the AH, do some work on tradeskill usefulness/balance, use their commendation system effectively, and add a few story elements into raiding, they will be fine.

If they just sort of release you into a raid zone with no dialogue options, they will have missed the point.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Montague on December 29, 2011, 08:23:26 AM
2 million subs worldwide. The base game isn't strong enough to become WoW II Robot Jesus but it is good enough to hold the accumulated WoW burnouts, SW fans, Bioware fans etc. provided Bioware is on the ball with content, fixes and quality of life improvements.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on December 29, 2011, 08:57:34 AM
I thought the rumours about preorders were in the 1.7 to 2 million range, 1 million seems low.  There are too many variables for this what with guild wars, horrible panda expansion, will there be a swtor expansion in that time?

I dunno, 525,000.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Morfiend on December 29, 2011, 09:33:53 AM
I really think a lot depends on how and when Guild Wars 2 and MoP come out. There are a lot of people who really dont dig sci-fi (yes, I know Star Wars is Space Fantasy, but to them it doesnt matter). I think if the dev team is quick and steady in fixing the annoying little issues and adding content other than "here is another raid dungeon" they could be at 1.5 to 2 mil next Jan. If they dont do the quality of life fixes and GW2 does really well and/or MoP is released next Nov/Dec, I think we could see SWTOR drop to 200 to 400k subs.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: sam, an eggplant on December 29, 2011, 09:40:28 AM
They had 800k preorders. 1 million is indeed quite low-- it means that most of the people playing the game preordered it, and it's not performing well at retail. If they had 1.5 million players, that press release would have said "almost 2 million".

It's not a disaster or unrecoverable, but subs need to substantially grow ver time.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Murgos on December 29, 2011, 09:41:53 AM
I thought the rumours about preorders were in the 1.7 to 2 million range, 1 million seems low.  There are too many variables for this what with guild wars, horrible panda expansion, will there be a swtor expansion in that time?

I dunno, 525,000.

Analyst estimates just looking at numbers and regression analysis put sales at 2 million with 1.5 million of those converting  by the end of January 2011 (see any finance website).

I'll put sub numbers @ 2 million plus and steadily growing by jan 2013.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on December 29, 2011, 09:51:55 AM
Star wars is not the golden goose that people seem to think it is.  Retail sales being low is not surprising at all to me.  I am gonna be conservative though and say by next year it'll still be number two with 800-900k subs of loyal customers that are coming off their panda and diablo highs to return to their favored sci-fi setting.

I don't think numbers will be released next year however.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on December 29, 2011, 10:26:42 AM
They had 800k preorders. 1 million is indeed quite low-- it means that most of the people playing the game preordered it, and it's not performing well at retail. If they had 1.5 million players, that press release would have said "almost 2 million".

It's not a disaster or unrecoverable, but subs need to substantially grow ver time.

They had more than 800k.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on December 29, 2011, 10:29:02 AM
Over a million but F2P.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on December 29, 2011, 10:31:30 AM
I went and counted and right now the front pages of the general discussion are 1/3 to 1/2 complaints and negatives. And that's with mods very actively removing threads--I clicked on one and it was already gone. That doesn't sound like high retention to me.
Or it's AN OFFICIAL FORUM. Outside the lunatic fringe, people don't go there for general discussion, they go there to bitch. People who enjoy the game play the game. Look how drastically my posting here goes down when I'm not at work. Because I'm enjoying the game.

This. You can't use the forums as much of a gauge beyond "what is pissing some people off." WoW's boards were always full of bitching, even in its peak years.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on December 29, 2011, 10:51:00 AM
700k



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on December 29, 2011, 11:14:06 AM
WoW's boards were always full of bitching, even in its peak years.
Even when I was at my highest mark of theorycrafting in EQ2 and would brave the Shadowknight and Wizard boards there...it made me really wonder how people enjoy the game at all. I mean, I can see things it would be nice to change, but I'm not going ballistic over lack of multi (lolduo) spec. Even the companion bar bug that hits me every ten minutes is just a minor inconvenience I've trained to habit now.

Hell, I'm considering not reading THIS subforum because it's so depressingly out of step with my awesome experiences in the game. I kind of look forward to the end of the free month and hope the people playing who dislike the game (or would like it if it were more like WoW or whatever) will just go on to dislike something else, rather than hang on posting about a game they don't like in the bizarre f13 tradition.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Soln on December 29, 2011, 11:23:26 AM
It will be at least 500k if they tune and add more content for the poopsockers.  But to succeed and grow or survive a dip -- like LotRO did -- they need to fill out of the mid-game and retune and enhance the starting levels.  The core market is not us and they need to either go F2P or add MT for cosmetics items and buffs ASAP.  Otherwise, it will die a typical EA death -- over ambitious, over spent, over thought, under played, under critiqued (cf. Spore  WAR).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on December 29, 2011, 11:26:03 AM
Depends if they manage the subforum more like the WoW one, or more like the Eve one.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on December 29, 2011, 11:35:36 AM
It will be at least 500k if they tune and add more content for the poopsockers.  But to succeed and grow or survive a dip -- like LotRO did -- they need to fill out of the mid-game and retune and enhance the starting levels.  The core market is not us and they need to either go F2P or add MT for cosmetics items and buffs ASAP.  Otherwise, it will die a typical EA death -- over ambitious, over spent, over thought, under played, under critiqued (cf. Spore).
I would have used WAR as an example, personally.  :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cadaverine on December 29, 2011, 12:04:00 PM
I just avoid any part of the official forums, outside of the Tech Support forum when I need it.  I find that reading them starts to ruin my enjoyment of the game due to all the negativity.

As for the number of subs by Jan 2013?  200 to 300k as I don't see the game being all that sticky.  It largely depends on how when Bioware can get out worthwhile content, while still fixing the issues with the base game.  Given how easy it is to level, I don't see how they'd keep people around that long once they've gone through the regular content a time or two.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: El Gallo on December 29, 2011, 01:25:30 PM
A year from January i peg them at around 500k, third place behind WoW and Rift.

How many subs does Rift have these days?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on December 29, 2011, 01:26:42 PM
A year from January i peg them at around 500k, third place behind WoW and Rift.

How many subs does Rift have these days?

If I had to guess based on traffic patterns?  150-200k ish.   Thats the low end, high end would be 350k.  Just guessing though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on December 29, 2011, 01:27:40 PM
I'd be very surprised if Rift is over 500k now.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on December 29, 2011, 01:50:30 PM
Over a million but F2P.
Oh!  F2P deserves its own seperate dead pool.  I say not a hope in hell.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cadaverine on December 29, 2011, 02:28:40 PM
EA will never let TOR go F2P.  Look at WAR.  They're still trying to hump a few more bucks out of it's desiccated corpse.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on December 29, 2011, 02:54:58 PM
EA will never let TOR go F2P.  Look at WAR.
Okay, let's look at WAR (http://forums.f13.net/index.php?topic=21155.0)
Hell, EA don't even need to go F2P to start; they could just start selling empty orange gear for real cash. Want that authentic Revanchist mask/helm? Yours for only $2!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: sam, an eggplant on December 29, 2011, 02:59:42 PM
They had more than 800k.
The last announced number was 800k back in november. The vgcharts (which are not entirely reliable) had them at 950k. That's the ballpark.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Montague on December 29, 2011, 03:44:19 PM
EA will never let TOR go F2P.  Look at WAR.
Okay, let's look at WAR (http://forums.f13.net/index.php?topic=21155.0)
Hell, EA don't even need to go F2P to start; they could just start selling empty orange gear for real cash. Want that authentic Revanchist mask/helm? Yours for only $2!

2 bucks? Many of us here paid an extra 20 bucks for a holodancer, a flare gun , and a lawnmower speeder. EA are idiots if they only charge that much.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on December 29, 2011, 07:48:39 PM
Anyone who seriously thinks this will come within a mile of F2P needs to back it up with cash on the line.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: apocrypha on December 29, 2011, 10:23:16 PM
I think the investment is far too large to make F2P a realistic proposal for now. It's going to have to bomb really badly over the next 12 months for that to happen.

I also think it's far to early to make predictions. It depends so much on how they handle the coming months. They've got a decent foundation of a game that's a lot of fun but which still has too many cock-stabbing mechanisms and rough edges left over from 2006. If they go all hardass "stupid players are doing it wrong" and ignore the glaring problems then it's doomed and will go the way of WAR and will have 300-500k by Jan 2013. If they address the main problems and start really innovating and seriously see themselves as competing with WoW as it is (not WoW as it was) then they've got a chance to stay above 1-1.5m by 2013.

They need a major content patch in 3-4 months time that also has huge improvements to core systems such as AH, LFD, crafting.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on December 29, 2011, 11:23:46 PM
EA will never let TOR go F2P.  Look at WAR.
Okay, let's look at WAR (http://forums.f13.net/index.php?topic=21155.0)
Hell, EA don't even need to go F2P to start; they could just start selling empty orange gear for real cash. Want that authentic Revanchist mask/helm? Yours for only $2!

I would SO buy that mask for two dollars.  Provided it has the slots.  Okay, even without the slots.  I was very unhappy when that quest line finished on DK and the mask was all but forgotten about.  Gimme!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on December 29, 2011, 11:53:44 PM
BioWare has already publicly gone with F2P doesn't let you spend $100m+ on developing a title, so we aren't going to use it here (http://www.joystiq.com/2011/12/28/bioware-docs-defend-subscription-model-tease-free-to-play-itera/).

I can't see SWOR going F2P in 12 months given how long it took WAR to even look like making the shift.

SWOR will release in some new regions over 2012, but all that voiced content makes localisation a bit harder (and not just because they need to record the dialogue with local voice actors, either).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Samprimary on December 30, 2011, 05:49:17 AM
Legitimate question: why do so many people think this is going free to play?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on December 30, 2011, 06:03:01 AM
Not many people actually think it's going free to play. Perhaps it looks that way because we're on F13 where the majority hates MMOs and quits en masse before the first month is up.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on December 30, 2011, 06:04:19 AM
Legitimate question: why do so many people think this is going free to play?

I think its more of a hope.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: March on December 30, 2011, 06:09:37 AM
I think the investment is far too large to make F2P a realistic proposal for now. It's going to have to bomb really badly over the next 12 months for that to happen.

I also think it's far to early to make predictions. It depends so much on how they handle the coming months. They've got a decent foundation of a game that's a lot of fun but which still has too many cock-stabbing mechanisms and rough edges left over from 2006. If they go all hardass "stupid players are doing it wrong" and ignore the glaring problems then it's doomed and will go the way of WAR and will have 300-500k by Jan 2013. If they address the main problems and start really innovating and seriously see themselves as competing with WoW as it is (not WoW as it was) then they've got a chance to stay above 1-1.5m by 2013.

They need a major content patch in 3-4 months time that also has huge improvements to core systems such as AH, LFD, crafting.
Well put.

I'd add two point that make me think they will fail:
1. End-game forced group content is not the game most people are looking for.  The story driven ride of 1-50 will drive off a cliff if they cannot envision a new (solo) end-game.
2. I suspect that the voice-acting, scripted foozle quests are going to be consumed much faster than they can generate new content... then see #1 above.

I was perfectly happy in RIFT until I hit 50 and had nothing to do, and their solo content turned out to be duo content.  TOR has more stickiness in terms of Companions, Crafting, Story, and Spaceship in the early levels... but I'm wondering if the Fourth Pillar is going to be more like the Fourth Anchor pulling them down to the bottom once the population reaches 50.  If they can continue the 1-50 ride post 50, I'd easily see 1M _and growing_ in 2013; if end-game is jarringly different from 1-50, then I'd predict 350k-500k in 2013 - the game is less alt friendly than either WoW or even RIFT.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kail on December 30, 2011, 06:37:56 AM
Legitimate question: why do so many people think this is going free to play?

Seems to be the direction the market is going.  It's the best of both worlds from a pricing standpoint.  Get customers to pay the $50.00 box fee for a few months, then throw the gates open and try to cover continuing expenses with a F2P/Cash Shop model.  You get the big initial surge of cash, plus the (allegedly fairly high) cash shop money from a massive audience.

I think it's important to remember that it's not really an indictment of the quality of the game, a lot of major MMOs are subscriptionless now, regardless of how well liked they were.  It brings in a lot of customers, keeps the game full, and keeps development going.

That said, I agree that it's too early to say one way or another if that's the direction this title is going.  The deciding factor, I suspect, is going to be the subscription retention: if people level to 50 in a month or two, see the end of their story, and unsub, the servers are going to empty fast and F2P is going to start looking really good.  As an outsider, though, I don't know how widespread that's going to be.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on December 30, 2011, 06:52:41 AM
Legitimate question: why do so many people think this is going free to play?

Because they are being dicks. It's one of those one-off things people like to say when they think a game sucks.

They of course have no basis in economic reality. No game that put this much money in R&D decides to go F2P within a year. You'd never be able to get any ROI from the deal. I'm not saying they won't have a combo of vanity microtrans and sub like WoW, but outright F2P? Please.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on December 30, 2011, 07:23:57 AM
Legitimate question: why do so many people think this is going free to play?

Because they are being dicks. It's one of those one-off things people like to say when they think a game sucks.

They of course have no basis in economic reality. No game that put this much money in R&D decides to go F2P within a year. You'd never be able to get any ROI from the deal. I'm not saying they won't have a combo of vanity microtrans and sub like WoW, but outright F2P? Please.

Pretty much this and most people are stupid.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on December 30, 2011, 09:39:20 AM
People are projecting their hopes and expectations onto reality.

I would like it to go f2p, or follow Free Realm's hybrid model, but I know it won't for a good long while, if ever.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Numtini on December 30, 2011, 10:06:20 AM
No way will it go free to play. That's just EA's corporate culture.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: rattran on December 30, 2011, 10:22:08 AM
Can't see LucasArts allowing a f2p transition, EA had to have promised them massive moneyhats.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on January 03, 2012, 12:31:16 AM
Maybe this isn't the thread for it, but how many of you plan on playing past the free month?  Or longer?

I signed up for the cyclical 3 month subscription.  No way I am quitting after the first month.  Not only am I as slow as Hutt spit in leveling in the first place (level 28, been playing since day 1 of EA), but I am definitely going to play at least 3 classes all the way through.  And that is just on the Empire side.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 03, 2012, 12:34:52 AM
I planning to play for a while, yeah. A shock, I am sure.  :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on January 03, 2012, 12:55:43 AM
Maybe this isn't the thread for it, but how many of you plan on playing past the free month?  Or longer?

I might. I can see this as something to play when I'm burned out on WoW.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: calapine on January 03, 2012, 01:03:50 AM
Maybe this isn't the thread for it, but how many of you plan on playing past the free month?  Or longer?

I signed up for the cyclical 3 month subscription.  No way I am quitting after the first month.  Not only am I as slow as Hutt spit in leveling in the first place (level 28, been playing since day 1 of EA), but I am definitely going to play at least 3 classes all the way through.  And that is just on the Empire side.

Definitely going to play for a while. A friend and mine are a Smuggler/Sage duo, we play most of the time in-character and try stay at the same level quest wise. The Convo-group system is awesome. So far we having a blast.

I am a bit afraid about what happens at lvl 50 though...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Montague on January 03, 2012, 02:26:41 AM
If I could afford the upfront money for two subs I'd do a six month sub plan. Still might next month.

But then that speaks more about our(my wife and I) tastes as gamers than the quality of the game. I would (and have) put up with a lot of bugs, glitches, and placeholder type design for WoW with lightsabers and voiceovers and KOTOR lore. If I wasnt such a fanboy for that stuff I wouldn't be nearly as forgiving.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hutch on January 03, 2012, 03:45:57 AM
In one year, they're not going to catch themselves up to all of the features and innovations that have been introduced in the industry since 2006. I am long past accepting "We'll add that sometime in the future" as anything other than "We had no idea that this missing feature was in any way important to player satisfaction. We'll add it after we see that we're losing subs."

Thus, the only people paying for this in a year, are those who are gluttons for running their 6th or 7th alt through the long empty zones to get to the next story wheel. And/or hate WoW and/or pandas.

I agree that they're not going to go F2P, and are more likely to do Blizzard-style microtrans with cosmetic items.

I predict 500k subscribers a year from now.
However, if those of us who are predicting numbers less than 1 million are right, will we ever find out for sure?




Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on January 03, 2012, 03:53:51 AM

I predict 500k subscribers a year from now.
However, if those of us who are predicting numbers less than 1 million are right, will we ever find out for sure?


If it is significantly under a million (say, your 500k estimate) it will likely be considered a catastrophic failure, and we will certainly know.  They may never release numbers, but I still think we'll know.  By all accounts, they poured a shitton of money into this game.  It's failure wouldn't break EA, but it would create pretty big waves.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: jakonovski on January 03, 2012, 04:07:04 AM
SWTOR has enough content to satisfy a slowpoke casual like me for a couple of months, which means that everything will hinge on Bioware's ability to put out further quality content, fast. The portents are not good however. All the brouhaha about ridiculous downtimes, useless patches and stupid ban drama indicates that much like Illidan, they are not prepared to actually run a day in day out MMO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 03, 2012, 05:17:26 AM
Maybe this isn't the thread for it, but how many of you plan on playing past the free month?  Or longer?

I signed up for the cyclical 3 month subscription.  No way I am quitting after the first month.  Not only am I as slow as Hutt spit in leveling in the first place (level 28, been playing since day 1 of EA), but I am definitely going to play at least 3 classes all the way through.  And that is just on the Empire side.

I most certainly will be, for similar reasons as you - leveling more than one character.  I'm not slow but I haven't had the time or inclination to get in and devote super-long stretches to leveling.  There's just too much to do and fiddle with right now, so my BH is only 40 even after having the last week off of work.  I'm going slow so as to not burn myself out totally.

However, I don't expect Bat Country to last, so I'll defect over to Republic side and join those SLAP people when it finally collapses and there's only 2 of us on in guild chat.   Thus, I'm running Empire side folks right now while things are hoppin'.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 03, 2012, 06:15:28 AM
I don't know about a year from now, but the new servers they added post-launch to relieve population stress, which were sitting at Standard during peak time prior to Christmas, reached Heavy and Full yesterday.  So their subscriber numbers are still increasing.  I'm hoping they add more servers, get their shitty UI and tech support improved, and then figure out itemization issues.  But, all these things are usually low priority for devs everywhere.

Currently the UI is shitty enough that I've decided "screw group content" and am going to go for DPS specs and characters and solo.  I'll think about tanking or healing when they fix the UI, I don't want to have to fight it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Stabs on January 03, 2012, 06:23:00 AM
The lack of a LFD tool is almost a dealbreaker for me. I just spent 5 hours in Imperial Fleet crafting but with an eye on the chat for a suitable group - nothing. Yesterday with a tank and healer we tried to fill a group for the level 10 beginner instance (which is excellent) and got one person after 15 minutes of spamming.

I'm aware of the general recommendations, I used to play and group often in the old days but it just doesn't cut it any more. It's easier to find decent pugs in frikkin Eve than this game.

I enjoy soloing in it as if it were KOTOR 3 but once I'm quested out I'll let my sub lapse until there's a LFD tool.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 03, 2012, 07:23:32 AM
I've seen the LF1M - Healer messages for the higher instances, but the level 10 one can be done without one, so I think people just walk up to the entrance, invite anyone they see there, and go.  Twice now I just walked up to the entrance and got invited and got in within 5 minutes, and one of the two was without a healer (the only death was to being thrown off a bridge).

Tanks - there seem to be plenty on my server.  Dunno if they're any good at it, but the tank-capable classes get non-ugly companions, get the female/romance companion early, and have pretty good stories.  Healer classes, on the other hand, get ugly companions, have to wait till 40+ for a pretty face, and possibly even have itemization issues with their main tank companion.  So...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 03, 2012, 09:47:56 AM
I planning to play for a while, yeah. A shock, I am sure.  :oh_i_see:
I'm holding off on playing my republitards because we'll probably be the only two left in another month :)

Also, Quesh was difficult? Someone should've let me know, the only reason I didn't put the jedi champ on farm status was lack of a chest next to him.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on January 03, 2012, 10:05:16 AM
I'm waiting for the first major bug-release/minor content patch myself to see how much effort Bioware is going to put into SWTOR. If I see some solid attempts at improving quality of life and fixing most of the shit that should've been fixed in beta (like fixing the last boss of Cademimu's room so you don't literally burst into flames and die if you enter it), I'll be satisfied.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 03, 2012, 10:42:12 AM
I'm waiting for the first major bug-release/minor content patch myself to see how much effort Bioware is going to put into SWTOR. If I see some solid attempts at improving quality of life and fixing most of the shit that should've been fixed in beta (like fixing the last boss of Cademimu's room so you don't literally burst into flames and die if you enter it), I'll be satisfied.

I loved that one...  :oh_i_see:

And with 8 hour maintenance times, they best be doing some major fixes. The bugs on the Consular Act 1 finisher area were severely draining the coolness of it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on January 03, 2012, 03:54:16 PM
Let's throw some sales data into the mix: http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110015


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on January 03, 2012, 04:12:32 PM
Let's throw some sales data into the mix: http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110015
FIFA 12 at number one?  Screw your crazy euro numbers!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 03, 2012, 04:12:49 PM
"Data" is sort of a strong word for that.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 03, 2012, 04:18:46 PM
Let's throw some sales data into the mix: http://www.chart-track.co.uk/index.jsp?c=p/software/uk/latest/index_test.jsp&ct=110015

Your need to hate on this is getting more tiresome than Sinij's paranoia and veering closely to trolling.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 03, 2012, 06:00:37 PM
Your need to hate on this is getting more tiresome than Sinij's paranoia and veering closely to trolling.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on January 03, 2012, 06:25:11 PM
It's strange, he wasn't one of the major trolls in the giant prerelease thread.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mazakiel on January 03, 2012, 07:08:14 PM
Maybe this isn't the thread for it, but how many of you plan on playing past the free month?  Or longer?

I signed up for the cyclical 3 month subscription.  No way I am quitting after the first month.  Not only am I as slow as Hutt spit in leveling in the first place (level 28, been playing since day 1 of EA), but I am definitely going to play at least 3 classes all the way through.  And that is just on the Empire side.

I signed up for a 6 month subscription once it came time to pay up.  I'm in for the long haul.  If/when BC fades, I'll probably find another group to putter around with.  I'm suffering from major altitis and a pretty big desire to play a sorcerer instead for my inquisitor, and have yet to even touch Republic side stuff in release, so I've got tons of stuff to do. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 03, 2012, 09:07:14 PM
MMO's troll themselves, all you need to do is give them enough room to burn.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: apocrypha on January 04, 2012, 12:12:11 AM
I'm holding off on playing my republitards because we'll probably be the only two left in another month :)

This is my plan also. Normally I alt the crap out of MMOs but I've found myself liking my fat Sith Sorc so much that I don't want to play anyone else yet.

I'm also intrigued that I think of them as "anyone" rather than "anything". That's never happened to me in an MMO before.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on January 04, 2012, 12:54:12 AM
Yeah, I feel the same way.  In fact, I feel like the whole story is going on just for me, and all you fuckers are just background noise.  I don't think I've played any other MMO besides this where I could tell you exactly what the hell I was doing and why.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Spiff on January 04, 2012, 01:13:05 AM
In one year, they're not going to catch themselves up to all of the features and innovations that have been introduced in the industry since 2006. I am long past accepting "We'll add that sometime in the future" as anything other than "We had no idea that this missing feature was in any way important to player satisfaction. We'll add it after we see that we're losing subs."

That's where I'm at as well.
So it all depends on what else will be on offer between now and then, which is telling in itself; it's not a sinking ship, but hardly a rocket shooting for the stars either.

Wildly guessing for 600k in a year, whether I'm one of them depends on how miraculous their patching will be and if GW2 is on the horizon.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 04, 2012, 01:22:22 AM
I'm playing this as a single-player game with some occasional co-op content bits, and for that it's def. worth the price of admission. I've just completed the trooper story +  Republic planet content and currently playing through Act 1 of the consular story -- there's a lot of class stories left, not to mention the entirety of the Imperial planet content. I will probably play 1 month after the free month is up, *maybe* 2. After that it's back to F2P stuff (COH, maybe LOTRO if their LFD functionality actually works) for me until GW2 and/or the WOW panda expansion are out.

(PVP suckitude / control / UI issues annoy me, but I can deal. Heck, PVP issues at launch were universal for every MMO except for maybe Guild Wars)


edit: to actually answer the thread's question - 400k


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: VainEldritch on January 04, 2012, 02:03:04 AM
I'm playing this as a single-player game with some occasional co-op content bits, and for that it's def.

That's how I've played every MMORPG since UO, guilded or not. The game must first and foremost be about my character, who he/she is and how they live. SWTOR takes this to a whole new level and I find a nice progression in the time spent grouping for content as I level up. Even more delightful, I've not yet had a bad PUG - people have been polite, responsive, friendly and accommodating. What the hell is going on? I can only assume the vast majority of cretins save their monosynaptic drivel for the forums as I´ve yet to see it in game.  :heart:

For subs, I'll say 2 million, because I really want this game to be around for a very long time and be successful... and somehow saying "2 million" here will make that happen. In my head.   :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 04, 2012, 07:08:51 AM
I signed up for a 6 month subscription once it came time to pay up.  I'm in for the long haul.  If/when BC fades, I'll probably find another group to putter around with.  I'm suffering from major altitis and a pretty big desire to play a sorcerer instead for my inquisitor, and have yet to even touch Republic side stuff in release, so I've got tons of stuff to do. 
I also have the 6 month sub.

REALLY sucks being back in a normal routine, got to play maybe an hour last night and Furi and I were just getting into the swing of decimating Belsavis.

So my apparently rapid leveling will be beaten back to my normal levels of taking forever as everyone passes me by  :grin: The saving thing is that I'm hesitant to play alts because I don't want to get the stories mixed up, so I want to finish out Komoto's class story before I start in with something else. Wish they had a lifetime sub, honestly. This is my LotRO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: amiable on January 04, 2012, 09:34:37 AM
I got the six month sub.  My wife and I are having a blast leveling together  (Fun fact:  If you have a player who specs healing then it is possible to 2 man all the 4 man heroics - at least up to level 38).  My friends and family guild had 8 people on last night, which was unheard of.  There is talk about actually trying the raid game because we have a nice group mix (2 tanks, 2 healers, 5 dps types).

I LOVE my operative. I didn't think it was possible to improve on the Sith storyline but being able to play space James Bond and basically hump your way across the Star Wars universe makes me absolutely giddy. 

4 person dungeons are a godsend for small F&F groups.  For some reason getting 4 people on at the same time is an order of magnitude easier than getting 5.

I think this game will have some problems retaining hardcore folks though, as there is no way they are going to be able to put out end game material of similar quality in a timely enough manner to please them (I'm looking at the folks who have been 50 for a week). 

I don't seeing it unseating WoW so much as WoW just entering a slow decline phase with both games having mediocre numbers.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 04, 2012, 10:10:11 AM
I'm in for the 3 month sub. That will give them enough time to see how their content production cycle looks. I think they need smaller updates every quarter with the large updates at least every 6 months.

By small I mean balancing, tweaking, and possibly adding dungeons or nodes to existing planets. By large I mean entirely new planets with all the story trimmings that take at least 20 hours of playtime per character to get through the questlines.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 04, 2012, 10:44:53 AM
Monthly sub, and I'll continue to play for probably 6+ months (usually takes that long to level up a bunch of alts), if they fix the UI and responsiveness issues within a reasonable amount of time (a month) and then look at itemizations for companions (techblades heh).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 04, 2012, 12:22:45 PM
I got the six month sub.  My wife and I are having a blast leveling together  (Fun fact:  If you have a player who specs healing then it is possible to 2 man all the 4 man heroics - at least up to level 38). 

I found it depends on the heroic 4. Some of them get really fucking hard.  :ye_gods:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on January 04, 2012, 12:25:41 PM
I'm on the 3-month sub plan. I really love this game though am curious how it will hold up once I am done with the story-line for a character which will happen by the end of this week I am thinking as my highest is 49 1/2.  Will Ilum, alts, end game flashpoints and potentially raids be enough to hold me or will I miss the story stuff to much?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: sam, an eggplant on January 04, 2012, 01:15:14 PM
I found it depends on the heroic 4. Some of them get really fucking hard.  :ye_gods:
They're tough as balls if you're underleveled. If you're a mere 2 levels over the mobs, you'll cream em. Levels really matter in SWTOR.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 04, 2012, 01:16:07 PM
We tried a heroic 4 on Voss that was I think level 47, with a 46, a 47, and a 49, using the 49's companion; we got obliterated several times by the final boss guy, although the steps before that were all a breeze.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: zardoz on January 04, 2012, 02:00:17 PM
We tried a heroic 4 on Voss that was I think level 47, with a 46, a 47, and a 49, using the 49's companion; we got obliterated several times by the final boss guy, although the steps before that were all a breeze.

Depands one the heroic quest. I could solo some on my way to 50 and then run into some that wipe a 4 player group.

As an exemple now. As a scoundral I can solo without a problem all 3 heroic 2+/4 quest on belsavis. Stealth/Sneak + "vanish" helps a lot.
However on Ilum the 2+ heroic seems impossible because disappearing act resets the encounter with the elite + 2 strongs and I really need my cc for this fight.

General speaking sith inquisitor mobs are very difficult and *gasp for some of them you need a human group......



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: DraconianOne on January 04, 2012, 02:08:26 PM
I LOVE my operative. I didn't think it was possible to improve on the Sith storyline but being able to play space James Bond and basically hump your way across the Star Wars universe makes me absolutely giddy. 

Interesting - my Scoundrel is currently humping and drinking his way across the universe too. He's such an antidote to the otherwise dry Republic. They're all "For the good of the Republic" and he's all "You got the credits, I've got the time."  Except when it's female and its "Hey pretty lady! I know we're in the middle of a war-torn planet, surrounded by poisonous swamps with pirates, killer mutants and insane Sith knocking on the door trying to kill us... but do you fancy having dinner? I know this really great little cantina." And group conversations - so good! Grouped with a load of really fucking earnest, do-gooder Jedi for Hammer Station and the only dialogue option I won was when my Smuggler says "If I die, I want you to build a statue of me."

Quite frankly, as long as they keep the Smuggler dialogue up, I will play this game until they shut the servers down. I'm easily amused - so sue me!  :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 04, 2012, 02:13:22 PM
One of the conversation rolls Ingmar won on the Esseles with his jedi resulted in him shrieking he was heading for the escape pods.


And he wonders why they haven't made him a master yet.  :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on January 04, 2012, 02:15:28 PM
Hmm, maybe I should actually play my Mr. Darcy in space that I rolled Republic side.  Sounds like my bounty hunter with a superiority complex.  Then I can be even more a noob, all over again. 

I'm seriously never going to hit 50 in this game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 04, 2012, 08:09:53 PM
And group conversations - so good! Grouped with a load of really fucking earnest, do-gooder Jedi for Hammer Station and the only dialogue option I won was when my Smuggler says "If I die, I want you to build a statue of me."
The one conversation roll my smuggler won on Esseless was whether to do things the efficient way or the nice way. And she was the only one who wasn't very nice :oh_i_see:

(well, and then also the one where she got to say "it's a harsh galaxy, people die~" in response to the Y U NO GOOD? from the npc about it :grin:)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hayduke on January 08, 2012, 02:30:59 PM
400k in a year I think.  Star Wars is damaged goods as this point.  It still sells a lot of toys, but I think people overestimate its appeal nowadays way too much.  Hardcores will breeze through the content too fast.  PvPers will be disappointed when they find out just how bad the PvP is.  Casuals will be instantly drawn to the idea of 8 unique storylines in the game, but find themselves exasperated once they realize that the class quest probably makes up a tenth of their actual leveling experience.

I do enjoy the game though and think I'll probably go for a three month sub.  I could be way off base.  But the game feels very beta in quality, and it feels even more on-rails than WoW which I don't like.  Better UI, character customization (some interesting iconic SW races would be great, especially for Republic), getting rid of ability lag, more warzones, and various quality of life fixes (like having companions remember when you turn off their abilities) would all be major improvements.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Thrawn on January 09, 2012, 07:05:01 PM
A little later to the thread I know, but I'm going to bet on 400k being a little optimistic.

Unless they release a lot of really impressive patches the game is too full of obvious issues.  Once all of the players crying "BIOWARE STORYLINE" in the face of any criticism play out a few different characters they will likely be done and gone.  Their are simply too many other good games to play for SWTOR to be so mediocre in so many areas and expect to grow.  SWTOR right now doesn't offer any better gameplay than many free to play games that are available so why pay a monthly fee?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Furiously on January 10, 2012, 01:04:20 AM
I wonder if Star Wars episode 1 in 3D will have a trailer for SWTOR before the movie.

I'd go 400-700K subs in a year, unless their patch speed is horrid then 250K.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: DraconianOne on January 10, 2012, 01:08:16 AM
SWTOR right now doesn't offer any better gameplay than many free to play games that are available so why pay a monthly fee?

Such as? And don't you dare say LOTRO.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 10, 2012, 07:15:55 AM

Judging by some of the complaints on the forums it looks like the concept of "story as the 4th MMO pillar" can pretty much be laid to rest. It sucked a huge amount of resources into the leveling process which helps make the emptyness at the end of the ride all the more jarring. That money would have been much better spent on re-usable game mechanics than one-off and only moderately interactive frills.

~600k I'd say. Even if it's an average star wars game it's still a star wars game and many won't give up easy. Less than that if they panic and gut the studio / rewrite the game on the fly.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 10, 2012, 07:29:14 AM
Most of the conversation framework is reusable. From the cinematic cameras, to even many of the voice audio responses, all of the animations ( Sans mouth movement and facial expressions, that's audio triggered ) are the emotes every player model has access to. If you were thinking every cut scene is hand animated sequences, you are wrong, and it just shows how well they have pulled off the illusion with careful thought into re-usability of all the parts. None of it is one off. A good deal of this feedback here is simply exaggeration.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: MournelitheCalix on January 10, 2012, 08:04:39 AM
I am going to guess 700k based on the fact that the 50 game is Terrible with nothing to look forward to but forced grouping.  I am hopeful that the game becomes a bit more accommodating to the solo and small group experience.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 10, 2012, 08:19:36 AM
I am going to guess 700k based on the fact that the 50 game is Terrible with nothing to look forward to but forced grouping.  I am hopeful that the game becomes a bit more accommodating to the solo and small group experience.

Even the group content is weak.  The Rift dungeons were both more interesting and more entertaining as far as group content goes.  As stated by many people already, SWTOR is a great single player game from 1-50.  Sadly it's not very good as an MMO, if we can even call it that.  

If this game maintains more than 400k subs after 6 months it will be due to either some significant content additions or the Star Wars franchise.  I'm bored with the endgame already and the game has been out barely a month.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 10, 2012, 08:23:45 AM
What I notice is that there are no real reasons to run dungeons unless you really want to while you are leveling. There's a disturbing lack of interactivity in this game even in guild chats. Since there's so many voice overs, people don't talk to each other. Part of that is the leveling process, and part of that is that the game wants to be solo.

Now, at 50 I don't have a lot of experience, but I don't mind running dungeons and doing dailies. I liked that stuff. I could give a crap less about WoW now and have no plans to return. I'll play this for 3 months and see what the horizon looks like.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on January 10, 2012, 08:29:19 AM
Now, at 50 I don't have a lot of experience, but I don't mind running dungeons and doing dailies. I liked that stuff. I could give a crap less about WoW now and have no plans to return. I'll play this for 3 months and see what the horizon looks like.

I'm in the same boat.  Once I'm done with SWTOR, I'm gone from the MMO scene until something new and shiny comes out.  WoW still doesn't even seem appealing at all.

I figure I'm still a month or two out from even hitting 50.  Hooray for limited play time and LoL.

But my guess at this point is that they're going to underperform with this title.  I'm not very certain, however, and could be 100% wrong easily.  Just seems that the MMO stuff isn't that well done, which isn't shocking since it came from a bunch of devs that were bad at this MMO stuff to begin with.  They've got some new and interesting (to me) takes on some of the standard MMO systems, and I love the single player experience.  I'm guess I'm not the market they want, because I won't be sticking around for social/group stuff.  I'm a strictly a content person, and when well dries out for me, I'm done.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on January 10, 2012, 08:31:51 AM
I honestly kinda liked running with groups in quests that had a lot of RP+Dark/Light side stuff going on since it was cool seeing the other character's responses. If they would've added the ability to interject with some RP tension in response to dark/light side choices (like how companions can complain/complement what you do) for social points that would've been really cool.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: amiable on January 10, 2012, 08:47:50 AM
It's a very fun game to play 2 player, my wife and I have leveled together exclusively.  I am annoyed that some player quests can be completed together and some cannot.  The game bugs really start coming out of the wordwork post level 25 though.  Some of the design decisions leave me really scratching my head (after spending the time to put together an orange outfit I like I am going to have to scrap it entirely when I get epic gear because they don't ant me removing the mods...).  I think a lot of folk are going to leave this game pretty quickly if they don't fix the combat responsiveness issues.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 10, 2012, 09:26:31 AM
It's a very fun game to play 2 player, my wife and I have leveled together exclusively.  I am annoyed that some player quests can be completed together and some cannot.  The game bugs really start coming out of the wordwork post level 25 though.  Some of the design decisions leave me really scratching my head (after spending the time to put together an orange outfit I like I am going to have to scrap it entirely when I get epic gear because they don't ant me removing the mods...).  I think a lot of folk are going to leave this game pretty quickly if they don't fix the combat responsiveness issues.
What about pulling mods? The system was  still in flux at launch, I posted a dev tracker post with some changes in the pipe.

What are the combat responsiveness issues? I've heard this mentioned a few times and I'm not sure what people are talking about. Maybe I shouldn't ask, I'm enjoying the game and should just leave it at that.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on January 10, 2012, 09:27:54 AM
It's a very fun game to play 2 player, my wife and I have leveled together exclusively.  I am annoyed that some player quests can be completed together and some cannot.  The game bugs really start coming out of the wordwork post level 25 though.  Some of the design decisions leave me really scratching my head (after spending the time to put together an orange outfit I like I am going to have to scrap it entirely when I get epic gear because they don't ant me removing the mods...).  I think a lot of folk are going to leave this game pretty quickly if they don't fix the combat responsiveness issues.
I think all class quests can be completed together, if by together you mean that your groupmates can follow you into the areas. I think some may put you into "spectator" mode on moral choices but if you go into the options you can let anyone into your story areas. I dunno about letting people onto your ship though, I've never tried that.

What about pulling mods? The system was  still in flux at launch, I posted a dev tracker post with some changes in the pipe.

What are the combat responsiveness issues? I've heard this mentioned a few times and I'm not sure what people are talking about. Maybe I shouldn't ask, I'm enjoying the game and should just leave it at that.
Epics USED to be all mods like Orange equipment, so you could win an epic raid item, strip out all the mods and then stuff them into your favorite Orange item to give it the same stats while keeping your look.

To "encourage" people to "enjoy" all the stuff the artists have made (and some balance reasons I can't recall), they made it so raid epics have mod slots, but not ALL of them. Some of the superior stats are baked into the item, so even if you remove the mods that ARE in them you can't pimp an old Orange item up to raid epic power.

The response lag I haven't noticed as much as other people, but sometimes channeled abilities take fucking forever to start ticking. Not in lag time, but actual game time. Like, my mortar volley on my trooper is channeled...but when I use it sometimes I'll start channelling....and then literally like 2 seconds into it I'll actually start shooting. Meanwhile I can still be interrupted/stunned/the mobs can run off and kill people. I think that's what people are talking about.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 10, 2012, 09:32:58 AM
I think all class quests can be completed together, if by together you mean that your groupmates can follow you into the areas. I think some may put you into "spectator" mode on moral choices but if you go into the options you can let anyone into your story areas. I dunno about letting people onto your ship though, I've never tried that.

Class Story areas: group mates can go in, but go into spectator mode for conversations. Can help combat.

Class Story areas and 2 of the same class in a group: There is an option to allow a group member of the same CLASS to also enter, they can not by default. ( IE: Cant have two Operatives, unless allowed ) Only the owner (First in) will progress story however.

Ships: Your party members can go on your ship, and can ride with you to another destination. The Trick is, you have to let them on the ship first. Once you enter your ship, it takes off. Anyone not on the ship will be punted out of the hanger.

All story lines, for all classes, at equal stages, will be in the same location/area. IE: All members on "Planet" + "step 5" will all be going to the "abandoned mine",  just different doors.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 10, 2012, 09:39:46 AM
It's a very fun game to play 2 player, my wife and I have leveled together exclusively.  I am annoyed that some player quests can be completed together and some cannot.  The game bugs really start coming out of the wordwork post level 25 though.  Some of the design decisions leave me really scratching my head (after spending the time to put together an orange outfit I like I am going to have to scrap it entirely when I get epic gear because they don't ant me removing the mods...).  I think a lot of folk are going to leave this game pretty quickly if they don't fix the combat responsiveness issues.
What about pulling mods? The system was  still in flux at launch, I posted a dev tracker post with some changes in the pipe.

What are the combat responsiveness issues? I've heard this mentioned a few times and I'm not sure what people are talking about. Maybe I shouldn't ask, I'm enjoying the game and should just leave it at that.

Yeha, if you're enjoying it have fun with it, I know I am.

I think the reason you and I still are, Sky, is we haven't maxed out our first character yet.  We're taking it slow and haven't gone into overload on the endgame yet.  Hitting the level cap has always maximized issues for me because there was nothing else to do but examine them.

I have some criticisms of the game, but none of them are serious issues for me yet.  If they go on long enough, they will be.  It's no robot jesus but I'm also in a different place in my life then I was when last turned into a frothing fanboy by WoW.  

As for the specific gripe about combat response, I think they're talking about the times you'll hit a button and nothing will fire.  And - as has been the (legitimate) gripe for almost every game since WoW - the fact that abilities finish out their animations before firing the next one.

Your animations should match the fire-time of your abilities.  Period.  Rift got this right but between it and WoW I can't think of one that did.  They all had wind-ups or finishes that delayed abilities in some manner.

Ships: Your party members can go on your ship, and can ride with you to another destination. The Trick is, you have to let them on the ship first. Once you enter your ship, it takes off. Anyone not on the ship will be punted out of the hanger.

Easiest way of explaining this to people: Ships work like mage portals in WoW did.  Mage goes through, portal disappears.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: amiable on January 10, 2012, 09:44:49 AM
I think all class quests can be completed together, if by together you mean that your groupmates can follow you into the areas. I think some may put you into "spectator" mode on moral choices but if you go into the options you can let anyone into your story areas. I dunno about letting people onto your ship though, I've never tried that.

Class Story areas: group mates can go in, but go into spectator mode for conversations. Can help combat.

Class Story areas and 2 of the same class in a group: There is an option to allow a group member of the same CLASS to also enter, they can not by default. ( IE: Cant have two Operatives, unless allowed ) Only the owner (First in) will progress story however.

Ships: Your party members can go on your ship, and can ride with you to another destination. The Trick is, you have to let them on the ship first. Once you enter your ship, it takes off. Anyone not on the ship will be punted out of the hanger.

All story lines, for all classes, at equal stages, will be in the same location/area. IE: All members on "Planet" + "step 5" will all be going to the "abandoned mine",  just different doors.

However there are some class story cutscenes your partner does not get to see.  Almost all the holocall cutscenes aren't scene by your companion player.  In certain planets locations are ONLY accessible to a certain class.  Eg. Nar Shadda Operative quest requires going to a taxi point only open to IA's. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 10, 2012, 11:03:07 AM
For people complaining about the mods at endgame, they posted today that they will be flipping purples back to having all their mods removable.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 10, 2012, 11:08:55 AM
For people complaining about the mods at endgame, they posted today that they will be flipping purples back to having all their mods removable.

Good thing I never get purples to drop.  :oh_i_see: :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 10, 2012, 11:34:47 AM
What are the combat responsiveness issues? I've heard this mentioned a few times and I'm not sure what people are talking about. Maybe I shouldn't ask, I'm enjoying the game and should just leave it at that.

Animations don't match the abilities, basically. 

As an example, Jedi Knights have an AoE instant stun ability called Force Sweep.  The ability description says it's instant.  You activate it, and your toon crouches down, then jumps into the air, then slams back into the ground and creates a wave that stuns everyone around you.  It takes 2 seconds (+lag) for things to get stunned, from the moment you push the button.  If you're in PVP, you push your stun button, and your enemy sees you preparing to jump up, and they push their stun button, and they stun you and interrupt your instacast ability that you had activated before they did.

Another example is an ability that has a 1.5 second cast, but a 3 second animation.  You activate it, you begin twirling and shit, after 1.5 seconds your global cooldown shows your toolbar is ready, your 15 other abilities are ready to go, but if you push any button nothing will happen because you're still twirling around for another 1.5 seconds.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 10, 2012, 11:59:49 AM
Consular knockback has a similar issue to what you describe for the JK stun. It's ... sort of CoX-y in a bad way, there.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ghambit on January 10, 2012, 12:07:46 PM
With IA instant shots, if you're not 'weapon-ready' you have to wait to aim the ginormous sniper-rifle before it'll pop.  Like, if you invested a few points to insta-snipe after cover pulse (aoe knockback), the whole routine takes about as long as if you'd sniped to begin with, rendering the ability more situational really.  Same deal when you shiv someone and then try a takedown shot... gotta wait.

Tbh I kinda like it this way as it makes everything look a lot better than if I'm, for instance, shooting blaster shots at someone while stabbing them in the chest.  :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on January 10, 2012, 12:26:36 PM
I'm not quite ready to make predictions about the game's longevity and population yet. I'm still enjoying my max level character, though I use him for crafting and helping guildies and looking for cool drops from quests and stuff. I think my best guess would be more players than LOTRO had a year or so ago (about 250k if memory serves) but less than WOW by a long shot. I think it'll probably be the #2 North American game.

That said, if it does fail I think I'm done with MMOs. I can never again tolerate a quest that just pops up some stuff for me to read. Fuck that. I'm spoiled now.

One thing I wonder if you guys are underestimating is character investment. I feel really attached to my character unlike most MMOs. It's very much like I get attached to my Commander Shepard in Mass Effect. Sure, I know that all other players have the same experience but it still feels like my story for my character. That alone may compel me to stick around and be patient.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nonentity on January 10, 2012, 12:31:25 PM
I dunno - the way I feel about the game, if all my friends were to simultaneously stop playing, I would follow suit and feel none the worse for doing it. It's not a bad game, per se, but it's also not the next big thing.

It's serviceable as far as getting all my friends together in one game so far, but it could just be any other game as far as I concerned. At the end of the day, being completely voiced does zero for me, and I have no additional investment in my character.

I've seen all the level 50 content the game has to offer at this point. My playtime has already dropped dramatically, and I really don't have the stamina to focus on leveling another character at this point.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 10, 2012, 12:34:50 PM
I think that MMO's have generated a playerbase so focused on endgame content, that the lack of it in SWTOR will have a negative impact in the long term.  I really want to love this game, but my guild is already growing weary of the lack of things to do besides reroll.  I enjoy alts, so it's not a problem... but I fear I may be doing it alone when the 3 month point hits.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 10, 2012, 12:43:25 PM
Yep.

Its all about leveling, and loot, and peen.

Well, for anyone posting on a game forum about MMO's that is. Star wars fans don't give a shit. I'm quite sure many are happy playing the game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on January 10, 2012, 01:00:31 PM
I'm calling space combat pvp warzones by next Christmas, instant win there.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 10, 2012, 01:15:39 PM
I'm calling space combat pvp warzones by next Christmas, instant win there.

Dibs on RAMMING SPEED!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 10, 2012, 01:18:03 PM
As an example, Jedi Knights have an AoE instant stun ability called Force Sweep.  The ability description says it's instant.  You activate it, and your toon crouches down, then jumps into the air, then slams back into the ground and creates a wave that stuns everyone around you. 
Heh. I thought that was a cool ability.

There's a real disconnect between the mmo fans and the casual fans. I hope they don't go to far in trying to please you guys, because honestly none of you are going to be playing in three months even if they fix every thing you perceive as a problem.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 10, 2012, 01:32:56 PM
I'm not seeing anything that will stop me from sticking around yet. I haven't gotten to do much level 50 stuff, Slap doesn't have any level 50 dpsers yet.  :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 10, 2012, 01:35:00 PM
I'm not seeing anything that will stop me from sticking around yet. I haven't gotten to do much level 50 stuff, Slap doesn't have any level 50 dpsers yet.  :why_so_serious:

:(


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 10, 2012, 01:57:41 PM
I'm not seeing anything that will stop me from sticking around yet. I haven't gotten to do much level 50 stuff, Slap doesn't have any level 50 dpsers yet.  :why_so_serious:

I'm working on it. Because I'm broken. I hit level 34!  :why_so_serious:


You'll have to suck it up and deal with the fact it's one of my MAN characters, though.  :heart:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 10, 2012, 01:59:31 PM
I'm not seeing anything that will stop me from sticking around yet. I haven't gotten to do much level 50 stuff, Slap doesn't have any level 50 dpsers yet.  :why_so_serious:

:(

Did you finish? I wasn't on much last night due to Blood Bowl obligations.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 10, 2012, 02:22:00 PM
He didn't, he's only level 46. The scrub.  :oh_i_see:


I also thought Hob was a seer! An evil, evil seer.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 10, 2012, 02:26:02 PM
As an example, Jedi Knights have an AoE instant stun ability called Force Sweep.  The ability description says it's instant.  You activate it, and your toon crouches down, then jumps into the air, then slams back into the ground and creates a wave that stuns everyone around you.  
Heh. I thought that was a cool ability.

There's a real disconnect between the mmo fans and the casual fans. I hope they don't go to far in trying to please you guys, because honestly none of you are going to be playing in three months even if they fix every thing you perceive as a problem.
It's a nice ability to look at, and can be quite useful. But the problem becomes more obvious when you buy into the idea it's "instant" and try to work it into your skill set as a ghetto interrupt/stun for these "i'm about to fuck your day" progress bar skills on the mobs. The animation is simply too long for it. And since it's magic force it's not like it couldn't have the stun/knockback component happen quite earlier after you press the key and still look neat -- like doing it through simple sort of 'slam fist into ground' animation, or some dramatic hand waving, or whatever.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 10, 2012, 03:18:52 PM
Exactly.. It's not a complaint about the ability, it's usefulness or its animation.  It's a complaint about the disconnect between it's actual implementation and the way it's advertised.

Say it has a 1.3s cast time, stick a cast bar on it that runs down during the leap animation and problem solved.   Or make the effect happen at button-press THEN animate during the GCD.   "Instant" means "right now" not "Right after your previous animation and the current one."

Small things that turn into annoyances over time.  It's not even a casual gamer vs MMO player vs hardcore player thing.  You'd be just as pissed at the same kind of disconnect in Skyrim.. or think about how Mario paused before jumping in SMB2. "no, fucker I pressed that button!"



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 10, 2012, 03:21:42 PM
I like Force Sweep and use it a lot.  It's talent-improved to do extra damage and cost less.  It's not game-breaking in PvE, which is what I'm interested in.

However, if we are to accept animation delays as intended or part of the game, then I have two issues:

1.  How is my tank character balanced vs. the other 2 tanks?  Their stuns are actually instant, I imagine.

2.  Where is the database or website that lists all the animation durations, so I can make an informed decision about which class to pick at character creation?  Animations aren't tracked anywhere, all you see is a list of spells and their durations, and Force Sweep is listed as instant.

I suppose I'll follow the crowd.  Play Inquisitor then quit.  What I'm playing is obviously unpopular for a reason.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on January 10, 2012, 03:25:35 PM
You should be able to work out all the timing from the combat lo....oh.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on January 10, 2012, 03:32:13 PM
That missing combat log is totally spoiling the game for you isn't it?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 10, 2012, 03:41:59 PM
1.  How is my tank character balanced vs. the other 2 tanks?  Their stuns are actually instant, I imagine.


You do have an instant stun; it is called hilt strike. Actually 2: force stasis.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on January 10, 2012, 03:50:32 PM
1.  How is my tank character balanced vs. the other 2 tanks?  Their stuns are actually instant, I imagine.

Shadows don't even get an AoE stun.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 10, 2012, 04:06:05 PM
Is your tank a Trooper?


No? Then you are inferior!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mazakiel on January 10, 2012, 05:20:44 PM
I don't really know enough to make a guess at actual numbers, but I expect population will drop in about 3 months as the crankier people fade away, but overall the game will continue to build longterm.  I avoid the official forums as I always do in these games, so the only complaints I hear is from everyone here.  Everyone else I've interacted with has seemed genuinely happy with the game overall.  I know I am.  Hell, it even has me PvPing of my own free will, something that a MMO hasn't accomplished in years. 

There are things that annoy me, sure, but I don't see anything to warrant all the negativity and doom-casting.  If and when I get tired of TOR and unsubscribe, there won't be any other MMOs that I'll be heading too.  WoW has nothing for me, and Rift bored me to tears. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on January 10, 2012, 05:21:18 PM
One thing I wonder if you guys are underestimating is character investment. I feel really attached to my character unlike most MMOs. It's very much like I get attached to my Commander Shepard in Mass Effect.

I really want to love this game, but my guild is already growing weary of the lack of things to do besides reroll.

I think these are the contrasting points on this issue. You can have investment in a character and their story, but then the story ends and then you are left paying $15 a month to be patient or roll another alt. That's the issue with story - on-rails narrative stories end.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 10, 2012, 05:23:42 PM

And character investment actually discourages the interest in alts to some extent. If people really like the character they want to continue playing / extending it.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Furiously on January 10, 2012, 06:21:01 PM
There are some voice actors I just can't make myself identify with. There are probably 4-5 classes I just can't play.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 10, 2012, 07:16:44 PM
There are some voice actors I do not want (mostly Commander Shepard and LadyHawke), but the male counterpart (oddly, Varric is the male trooper and that doesn't bother me at all) works fine in those cases for me. So lucky me, I guess!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on January 10, 2012, 09:28:43 PM
As an example, Jedi Knights have an AoE instant stun ability called Force Sweep.  The ability description says it's instant.  You activate it, and your toon crouches down, then jumps into the air, then slams back into the ground and creates a wave that stuns everyone around you. 
Heh. I thought that was a cool ability.

There's a real disconnect between the mmo fans and the casual fans. I hope they don't go to far in trying to please you guys, because honestly none of you are going to be playing in three months even if they fix every thing you perceive as a problem.
It ain't a casual vs hardcore thing. I'm a casual player, yet responsive and fluid combat is like... the biggest issue I have with games. It's certainly my biggest issue with this one.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: VainEldritch on January 11, 2012, 02:13:54 AM
There are some voice actors I just can't make myself identify with. There are probably 4-5 classes I just can't play.

Male Sith Warrior voice actor is terrible - sounds like he's reading the dialogue from cards over the telephone and his intonation is pretty similar for everything he says.

On the other hand, both the male and female Sith Inquisitors are good 'n' snarky (especially the female).

But yeah, I feel a much greater attachment to my characters in SWTOR and it doesn't discourage me from rolling alts. Heck, the legacy system had given Dynastic delusions...  :drill:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: El Gallo on January 11, 2012, 03:08:24 AM
What are the combat responsiveness issues?

http://www.swtor.com/community/showthread.php?t=95738

Bioware's recognized it as a problem; no ETA on fix.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on January 11, 2012, 03:39:14 AM
I've seen most of these ingame, but I just call it "culnky" or broken and move on. Good to see someone cares enough to records videos and discuss it, hope they can actually fix all of those.

btw, if you watch one movie, watch this one (http://www.youtube.com/watch?v=mUQ1JCcuaNQ&feature=youtu.be) it really illustrates the problem well.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on January 11, 2012, 06:34:06 AM
There are some voice actors I just can't make myself identify with. There are probably 4-5 classes I just can't play.
Male Sith Warrior voice actor is terrible - sounds like he's reading the dialogue from cards over the telephone and his intonation is pretty similar for everything he says.
Male sith warrior is awesome, the actor is at least a third of the reason I stick with the class despite it feeling weak compared to a bounty hunter.  The other two thirds being that I like the story and am too far along to quit now.  Both male jedi voices put me to sleep.

I've seen most of these ingame, but I just call it "culnky" or broken and move on. Good to see someone cares enough to records videos and discuss it, hope they can actually fix all of those.

btw, if you watch one movie, watch this one (http://www.youtube.com/watch?v=mUQ1JCcuaNQ&feature=youtu.be) it really illustrates the problem well.
The problem in that video is what bothers me the most in terms of responsiveness.  It's as though the server checks to see if you are moving causing lag to be a factor whereas WoW lets the client decide if you are standing still.  It's frustrating because if I'm not pushing any other button, meaning I'm clearly not moving, I should be able to cast whaterver I want.

As a melee character I shouldn't have to stand still for any of my moves but that's a seperate gripe...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 11, 2012, 10:56:12 AM
I also feel much more attached to my characters, but it mostly results in me thinking "I can't just ABANDON THEM" and wanting to level them through their story. I am failing Kalah in my inability to solo as a gunslinger without wanting to kill myself.  :heartbreak:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 11, 2012, 11:24:15 AM
I also feel much more attached to my characters, but it mostly results in me thinking "I can't just ABANDON THEM" and wanting to level them through their story. I am failing Kalah in my inability to solo as a gunslinger without wanting to kill myself.  :heartbreak:

Coming across the crossover storylines is motivating me to take a hell of a lot more interest in parts of the game I took for granted.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 11, 2012, 11:31:12 AM
Coming across the crossover storylines is motivating me to take a hell of a lot more interest in parts of the game I took for granted.
It'd be cool if there were crossovers between your actual characters -- that is, if say, you had an IA then they'd make appearance in another character's story at some point, appearance, gear et al (replaced with some stock IA for those without one)

If it already happens, then disregard that :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on January 11, 2012, 05:33:36 PM
The problem in that video is what bothers me the most in terms of responsiveness.  It's as though the server checks to see if you are moving causing lag to be a factor whereas WoW lets the client decide if you are standing still.  It's frustrating because if I'm not pushing any other button, meaning I'm clearly not moving, I should be able to cast whaterver I want.

As a melee character I shouldn't have to stand still for any of my moves but that's a seperate gripe...

WoW seems to have much more robust client side prediction.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 12, 2012, 09:38:37 AM
btw, if you watch one movie, watch this one (http://www.youtube.com/watch?v=mUQ1JCcuaNQ&feature=youtu.be) it really illustrates the problem well.
Wtf was that? I've never had a problem pressing a button and having my ability fire off. I'm not trying to be all fanboy on this, I've honestly thought the combat is pretty awesome. I do run with 1s ability queues (though I'd prefer a full length ability queue, not including that option is dumb).

Maybe it's my awesome internets  :oh_i_see:

I just hope they put in a fix that doesn't diminish the coolness of the animations. Cue someone bitching about how shitty the animations are.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 12, 2012, 09:44:29 AM
It seems that Wow players like having the damage attributed, BEFORE you swing your arm. Only time I have felt any real disconnect was during heavy load areas.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 12, 2012, 09:45:53 AM
Wtf was that? I've never had a problem pressing a button and having my ability fire off. I'm not trying to be all fanboy on this, I've honestly thought the combat is pretty awesome. I do run with 1s ability queues (though I'd prefer a full length ability queue, not including that option is dumb).

Maybe it's my awesome internets  :oh_i_see:

The activation delay is bad in instances and worse in pvp.  I've had abilities take over 2s to fire in pvp.  It's incredibly frustrating.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Bunk on January 12, 2012, 09:49:09 AM
I really haven't seen this combat sluggishness people talk about. I remember WAR beta - click a button, half a second later the button highlights, half a second later the power goes off. Never had anything like that here.

I do get a little peaved when I go to hit someone and nothing happens, but in that particular case, its because they were already killed by Vette, and they just haven't bothered to fall over yet.

I judge longevity based on the average player, not the hardcore. I've been playing since prelaunch, devoting all my video game time to basicaly just this, and my highest level guy just hit 30. This game will keep me busy for months and months.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 12, 2012, 09:49:51 AM
The problem in that video is what bothers me the most in terms of responsiveness.  It's as though the server checks to see if you are moving causing lag to be a factor whereas WoW lets the client decide if you are standing still.  It's frustrating because if I'm not pushing any other button, meaning I'm clearly not moving, I should be able to cast whaterver I want.

As a melee character I shouldn't have to stand still for any of my moves but that's a seperate gripe...

WoW seems to have much more robust client side prediction.
If i recall right, WoW is letting the client determine large part of character movement/collision and deals with inevitable hacks that followed as result by forcing everyone to run dedicated spyware checking for said hacks. SWTOR on the other hand seems to follow the "never trust the client" route more.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 12, 2012, 10:12:58 AM
It seems that Wow players like having the damage attributed, BEFORE you swing your arm. Only time I have felt any real disconnect was during heavy load areas.
We like having our abilities actually work when we use them, yes  :awesome_for_real: (especially in pvp)

edit: to elaborate - if I press my interrupt hotkey while an enemy is casting a 2-second spell, I want the interrupt to go off NOW and interrupt whatever the opponent is casting... not go off 1.5 seconds later and whiff, go on cooldown, etc. In SWTOR an 'instant' off-GCD interrupt can take an extra second or two depending on circumstances. Latency by itself is a big enough problem, why compound it with unresponsive skills?
If animations are so very important to see to their conclusions, then give the abilities they're attached to a casting bar. An 'instant' attack should not have a 2-second uninterruptable undocumented aftercast animation.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 12, 2012, 10:19:15 AM
It seems that Wow players like having the damage attributed, BEFORE you swing your arm. Only time I have felt any real disconnect was during heavy load areas.
We like having our abilities actually work when we use them, yes  :awesome_for_real: (especially in pvp)

Yes. Dam them for waiting for the projectile to connect with the target before attributing damage.
Dam them for requiring your arm to swing in a non-super hero speed before damage is attributed.

On and on.   :awesome_for_real:

There is a difference between hitting a key and having the ability fire ( Animation and Effect/Affect ). And what most are arguing ( On the Main Forum ), that animation, and by that, time, should not be a factor.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 12, 2012, 10:22:07 AM
It seems that Wow players like having the damage attributed, BEFORE you swing your arm. Only time I have felt any real disconnect was during heavy load areas.
We like having our abilities actually work when we use them, yes  :awesome_for_real: (especially in pvp)

Yes. Dam them for waiting for the projectile to connect with the target before attributing damage.
Dam them for requiring your arm to swing in a non-super hero speed before damage is attributed.

On and on.   :awesome_for_real:

There is a difference between hitting a key and having the ability fire ( Animation and Effect/Affect ). And what most are arguing ( On the Main Forum ), that animation, and by that, time, should not be a factor.
I can live with locking up whoever thought non-responsiveness is a good idea here. :p
Anyway, copying my edit here - if animations are so important, match them to the way the abilities actually work. Give those 'instant' melee/ranged attacks a casting time/channel bar, and do away with normal cast bars entirely. That's what COH does, and it's ok (and I don't touch pvp there for that reason). This is a mmog, there is 500+ms network latency in play already, compounding that with undocumented unavoidable aftercast animations is making things worse with no apparent benefit. Responsiveness > everything. If I press my interrupt hotkey while an enemy is casting a 2-second spell, I want the interrupt to go off NOW and interrupt whatever the opponent is casting... not go off 1.5 seconds later and whiff, go on cooldown, etc.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: rattran on January 12, 2012, 10:25:47 AM
The problem is with INSTANT actions, like interrupts. If that champ mob is using their heal, I only have about 1 second to hit my interrupt. Even with the gcd finished, any animation going on from previous abilities will delay my instant interrupt until they're done. Which means the mob has healed, and I've blown my interrupt. So they can start another heal, I get to wait 8 secs to try again, or use one of the other ghetto interrupts like backhand, which has the same issues.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 12, 2012, 10:38:10 AM
This seems to come up in every MMO that has a unique animation per ability.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on January 12, 2012, 10:47:46 AM
Someone make a zombie thread so I can say "Zombies have been done to death" please.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 12, 2012, 10:51:53 AM
Clearly, the solution is to remove either animations or interrupts :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on January 12, 2012, 10:58:51 AM
WoW waits until abilities hit to score the damage, swtor seems to score them immedietly (or tries to).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 12, 2012, 11:10:19 AM
This seems to come up in every MMO that has a unique animation per ability.

Only because every MMO seems to let the animations determine the timing of ability firing rather than the reverse.   As someone in one of the TOR forum threads pointed out, WOW will interrupt the animation of an ability with a flourish to begin a new cast animation.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 12, 2012, 11:30:20 AM
I'd rather have cool animations.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 12, 2012, 11:34:05 AM
I know they can let things fire instantly and interrupt an animation, because I have a couple off-the-GCD abilities that do just that. That said I don't see a big responsiveness problem, we're not talking about LOTRO here.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cadaverine on January 12, 2012, 11:48:29 AM
The only problem I've encountered with the animations is when I use an ability with a cast time longer than the GCD, and try to use another ability before the animation on the first has completed, the second ability fires off, but no damage is done.  I.E. I fire off Tracer Missle, and as the cast bar completes, I use Rail Shot.  The cool down for Rail Shot will activate, and I'll see the Rail Shot animation, and here the shot, but no damage will be done, based on the scrolling combat text.  Nor will I get a miss/dodge/etc. result.  I had the same issue during the earlier levels on my BH when using say, Unload, followed by my Flamethrower ability.  The Flamethrower animation would play, but no damage would be done.

Unfortunately, with no sort of combat log, I can't verify that nothing is happening, but from what I tell it isn't.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 12, 2012, 12:13:48 PM
The only problem I've encountered with the animations is when I use an ability with a cast time longer than the GCD, and try to use another ability before the animation on the first has completed, the second ability fires off, but no damage is done.  I.E. I fire off Tracer Missle, and as the cast bar completes, I use Rail Shot.  The cool down for Rail Shot will activate, and I'll see the Rail Shot animation, and here the shot, but no damage will be done, based on the scrolling combat text.  Nor will I get a miss/dodge/etc. result.  I had the same issue during the earlier levels on my BH when using say, Unload, followed by my Flamethrower ability.  The Flamethrower animation would play, but no damage would be done.

Unfortunately, with no sort of combat log, I can't verify that nothing is happening, but from what I tell it isn't.


If two abilities fire near enough to each other, the scrolling combat text will apparently just merge their damage result into one value to scroll or something.

But again, without a proper combat log, who the fuck really knows.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on January 12, 2012, 12:47:32 PM
edit: to elaborate - if I press my interrupt hotkey while an enemy is casting a 2-second spell, I want the interrupt to go off NOW and interrupt whatever the opponent is casting... not go off 1.5 seconds later and whiff, go on cooldown, etc. In SWTOR an 'instant' off-GCD interrupt can take an extra second or two depending on circumstances. Latency by itself is a big enough problem, why compound it with unresponsive skills?

On my Juggernaut tank, this is really frustrating. I've been practicing interrupts solo for when I group, and I miss a ton of them because the ability takes longer to fire than the duration of a lot of interruptable enemy effects. (I have a dedicated group of friends that I play with, I don't PUG with Random Q Chucklefuck, so I'm not grouping every session.)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 12, 2012, 01:16:55 PM
It is fucking retarded to have some instant interrupts be more instant than others. If you're going to be married to the "oh god it has to match the animation" (and yes, frankly, I prefer the ability work as it's listed to work than give a single shit about when it happens in the animation), then you damn well better have an animation that makes sense with an instant interrupt. Especially if you're going to have "interrupt this or you're totally fucked" abilities on mobs, or, you know, any PvP.

My consular is lucky, I suppose, her instant interrupt is actually instant because she gets to interupt people with mind bullets.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 12, 2012, 01:18:23 PM
I believe the actual interrupts - the ones that are off the GCD and designed specifically as interrupts - are all instant? It is the other things you can use as interrupts, like stuns and the like, that are widely variable. Half the time mine doesn't even play its animation because my dude is busy doing some other animation but the abilities still get interrupted.

It does appear to be able to miss which might make it look like you failed to get it off in time I guess.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 12, 2012, 01:20:22 PM
Rattran, at least, seems to be specifically talking about interrupts, since he then goes on to say if he misses with it due to the animation, he has to try a "ghetto interrupt" like stuns, which have the same issue.

And if it's because it "missed" (which is a different type of stupid), it sure would be nice to have a combat log to actually check that with.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 12, 2012, 01:27:46 PM
Consular has a nice set of interrupts/stuns/KBs. My problem is going up against mobs that seem to just spam shit repeatedly even being interrupted three times in a row. Everything on CD... /gg.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 12, 2012, 01:30:04 PM
Yeah, on my vanguard I routinely miss interrupts if I dare use an 'instant' ability before the interrupt... even if the GCD is up after using the instant. Stockstrike, high-impact bolt and gut are pretty bad offenders. Other than interrupts, this affects gap closers/makers (storm, harpoon.. I actually had someone in range, used harpoon, it went on cooldown but didn't do anything as the target moved out of range... the target didn't have a white resolve bar either), the CC breaker ability, stuns (especially the AOE stun... it may take 1.5sec after I use it until it goes off, and by that time everyone has moved away), etc. So in pvp I just gotta sit on the healer and only use damage abilities if I know he can't cast a heal in the next 1-2 seconds (e.g. doesn't have the haste buff that makes the big heal cast in 1.4sec). Same deal in PVE, though at least I can usually find a pattern on how the enemies use abilities and when it's "safe" to use my attacks. All in all, it's annnnooooying and janky.

It's not too bad on my sage at all, since every animation seems to be a split-second hand wave. The biggest sage offender is the AOE knockback, which goes off 2 seconds after using it [?!], but I can buy that one as a quirk.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 12, 2012, 02:08:39 PM
Yeah, the AE knockback is the only obvious one that is fake-instant instead of actually instant, because of that jump into the air animation. And you know, if it just listed "cast time: 2s" instead of claiming it was instant, I wouldn't even care. But it doesn't. Either tell the truth of the cast time or change the dang animation, Bioware. ><


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 12, 2012, 02:15:17 PM
The Sage's rock throw instant has a delay to it too.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 12, 2012, 02:23:35 PM
Kind of, the projectile has to travel to the target, but that's not unusual (see: arcane missiles or the instant arcane spell in WoW). It won't get interupted because of the animation, either.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 12, 2012, 02:26:38 PM
The Sorcs doesn't have that issue though. It's just ZAP!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hawkbit on January 12, 2012, 02:44:49 PM
I'm hitting a wall at 18/19, where Balmorra sucks and I'm not quite the level for the next zone.  I definately logged in last night, did my space daily and just said 'fuck it' to questing in Balmorra; logged back out to play something different. 

Not saying I'm done or anything, but if these feelings persist I can't imagine sticking with the game. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 12, 2012, 02:45:04 PM
The Sage's rock throw instant has a delay to it too.
The rock is nice though in the sense it's "fire and forget" -- yes it will hit like a second after you use it, but the execution of ability itself is instant, it doesn't root you in place and you can be firing another action already as the droid/vase/fuel tank is on its way, which can result in some really lovely burst damage if the stars align just right.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 12, 2012, 02:47:28 PM
I kept trying to use the rock as a 'finisher' on low health mobs only to just cast another nuke before it lands  :why_so_serious:


Hawkbit, I know the feeling, but for me, it's the second half of Belsavis. In my 160 odd levels of Trooper, it's the second half of Belsavis that makes me go "ARRGH FUUUUU WHY AM I STILL HEEEEEREEEE".


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 12, 2012, 02:50:31 PM
Why WERE you still there? You did the bonus series there for reasons I still don't understand.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 12, 2012, 03:14:36 PM
Funny, I've seen lots of comments about Belsavis like this and I never got that feeling.

Voss, on the other hand, I've been done with since about the 4th quest.  I'd really rather just glass the planet than be there anymore.  Sort of explains why I'm more interested in leveling my Marauder and Sorcerer lately.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 12, 2012, 03:17:17 PM
I liked the whole bad acid trip vibe of Voss.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 12, 2012, 03:37:53 PM
Belsavis is a long parade of "Wait, what?! Who the fuck decided that was a good idea?" for the Republic. Voss is just a fever dream, which is a lot more enjoyable (for me). That said I didn't have much issue with Belsavis, personally.

Taris. That's the planet I hate.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: murdoc on January 12, 2012, 03:38:26 PM
Taris was my "I need to get the fuck off this planet", planet. I hated that place.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 12, 2012, 04:23:07 PM
I rather liked Taris. The scale feels a bit off (or at least did until i looked up the old KoTOR screenshots and they seem to be about the same so that's continuity i guess) but the whole dead, ruined world with very subtle background music and whatnot ... it's quite good.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 12, 2012, 04:38:43 PM
To be specific, I hated getting around on Taris. Which made me want to leave as soon as possible.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on January 12, 2012, 06:15:23 PM
I did not like Alerderaan, wasn't to keen on Tattoine either.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Arinon on January 12, 2012, 06:36:02 PM
Nar Shadda was by FAR the worst experience for me.  I know most of this game is monster hallways but making an entire planet of literal monster hallways, and bland ones, was rough.  Any alts do all the side shit, fleet shit, and PvP ahead of time so I can just do class quests and get the fuck out of that shithole.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 12, 2012, 07:32:44 PM
I love Nar Shaddaa for three reasons.

1) The Promenade statue is the greatest thing I have ever seen in a video game.
2) You take taxis to your next quest hub instead of having to run your bitch ass there.
3) Mobs RESPECT THE PATH so I don't have to play "avoid the rakghouls" like I did on Taris (or "avoid the pirates" like it felt like I had to do a lot on Hoth).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: El Gallo on January 12, 2012, 07:36:52 PM
Nar Shadda was by FAR the worst experience for me.  I know most of this game is monster hallways but making an entire planet of literal monster hallways, and bland ones, was rough.  Any alts do all the side shit, fleet shit, and PvP ahead of time so I can just do class quests and get the fuck out of that shithole.

Coruscant for me.  Just the thought of running back and forth over and over again through those loooooooong empty hallways in and around the senate will keep me from ever levelling a second Republic character.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 12, 2012, 07:39:00 PM
Alderaan had a lot of long empty pointless hallways too. It's like dudes, I understand you want it to feel BIG and shit but ... man, I do not need to run around in your big, stupid, mostly empty building this much.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 12, 2012, 07:50:20 PM
I love how Alderran looks, I forgive it for a lot because of it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Shatter on January 12, 2012, 07:59:44 PM
Alderaan had a lot of long empty pointless hallways too. It's like dudes, I understand you want it to feel BIG and shit but ... man, I do not need to run around in your big, stupid, mostly empty building this much.

Its cool, f'ing planet gets blown up in about 3000 years


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: proudft on January 12, 2012, 11:44:49 PM
omg spoilers


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 13, 2012, 12:11:36 AM


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on January 13, 2012, 01:31:55 AM
btw, if you watch one movie, watch this one (http://www.youtube.com/watch?v=mUQ1JCcuaNQ&feature=youtu.be) it really illustrates the problem well.
Wtf was that? I've never had a problem pressing a button and having my ability fire off. I'm not trying to be all fanboy on this, I've honestly thought the combat is pretty awesome. I do run with 1s ability queues (though I'd prefer a full length ability queue, not including that option is dumb).

Maybe it's my awesome internets  :oh_i_see:

I just hope they put in a fix that doesn't diminish the coolness of the animations. Cue someone bitching about how shitty the animations are.

It's a matter of pressing a 1.5s ability and moving in the less than half a second it finishes the cast. In WoW it goes off, in TOR it interrupts it, movie displays that quite nicely. I'm still not used to it and sometimes it takes 5-6 attempts to mount. After 6 years, my fingers know how long 1.5s take.

And since I'm a eurofag, and you're a dirty yank, I'm going to go ahead and say my internet is awesomer :drill:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on January 13, 2012, 02:06:01 AM
I'd rather have cool animations.
Just press one button every few seconds then. Problem solved


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 13, 2012, 02:43:34 AM
It's a matter of pressing a 1.5s ability and moving in the less than half a second it finishes the cast. In WoW it goes off, in TOR it interrupts it, movie displays that quite nicely. I'm still not used to it and sometimes it takes 5-6 attempts to mount. After 6 years, my fingers know how long 1.5s take.
It may be just me, but that character appears to move quite more frequently than once every ~2 seconds in the latter part of the video. Going by the attached clock it's a strafe per second, so there's small wonder he'd interrupt things this way.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on January 13, 2012, 03:21:57 AM
he's doing the exact same thing in both movies, he's not gaming it. Like I said I've noticed it before with the mount, and I've tried it after watching the movie.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 13, 2012, 03:36:16 AM
he's doing the exact same thing in both movies, he's not gaming it.
I'm not saying he's gaming it. I'm saying he's moving at the pace of at least once a second during the SWTOR part. Whether that's because he's unable to pace himself better or any other reasons, is rather irrelevant.

edit:
He also isn't doing "the exact same thing" by any means:

* WoW part, 4 strafes between 0:10 and 0:18, once per 2 seconds.
* SWOTR part, 5 strafes between 0:26 and 0:31, once a second

is it still any wonder he's getting different results?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on January 13, 2012, 04:03:45 AM
you might be right, I'm not going to argue, I didn't make the movie. I'm saying that that's an issue that exists and is tied into the whole reponsivness discussion, this movie illustrates it well, even if it's only showing how it works in wow in the first part. It's easily reproduceable in TOR, and I can give concrete examples of how it's affecting my gameplay from my last night of play.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 13, 2012, 04:26:12 AM
I did some testing of that meantime (thought could only use smuggler's 2 sec heal rather than a 1.5 sec cast)  I'd say generally the respone was quite fine in my experience -- even if i started moving right as the cast was about to end, i'd get the "interrupted" note from client but the heal would still go off. However, there seems to be annoying bug in the client which often prevents progress bar from appearing on sub-sequent casts -- the ability fires but you get no indication of that. When the ability is being induced "blindly" like that it's very easy to interrupt it because you lack the cue just how long exactly the cast is going to yet last.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: disKret on January 13, 2012, 04:36:11 AM
I did some testing of that meantime (thought could only use smuggler's 2 sec heal rather than a 1.5 sec cast)  I'd say generally the respone was quite fine in my experience -- even if i started moving right as the cast was about to end, i'd get the "interrupted" note from client but the heal would still go off. However, there seems to be annoying bug in the client which often prevents progress bar from appearing on sub-sequent casts -- the ability fires but you get no indication of that. When the ability is being induced "blindly" like that it's very easy to interrupt it because you lack the cue just how long exactly the cast is going to yet last.

Try with mounting up.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on January 13, 2012, 05:01:27 AM
The missing cast bar is a different issue, so is the channel activiating, the cast bar showing, and no damage going through to the mob.

I had the the interrupt show up a couple of times yesterday with a 2s trooper heal, on a boss mob that had fire to move out of.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 13, 2012, 05:05:24 AM
Hmm yeah, the mount thing definitely acts quite different, it drops back to walk even if i move a split second after the bar is complete. Think the whole thing they'd doing with spawning a new model and whatnot is playing a role here.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: taolurker on January 13, 2012, 06:23:29 AM
I was thinking this had to do with running vs walking, and possibly the sprint ability. Seeing as I don't have the game I can't exactly test it, but the animation for moving/strafing could be what's causing this interrupt.

I continually keep wondering if anyone who beta tested this game actually submitted bug reports, especially with the numerous issues I've been reading about on forums since my beta weekend experience. I saw numerous bugs I submitted the second stress/beta weekend (when I actually got into the game), but honestly put most of the action delays, animation timing and poor responses I was having into the category of "massive lag" with how busy the servers were at that time.

Shame there's no combat log, or it might be easier to detect some of this shit.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Maledict on January 13, 2012, 07:31:37 AM
I was thinking this had to do with running vs walking, and possibly the sprint ability. Seeing as I don't have the game I can't exactly test it, but the animation for moving/strafing could be what's causing this interrupt.

I continually keep wondering if anyone who beta tested this game actually submitted bug reports, especially with the numerous issues I've been reading about on forums since my beta weekend experience. I saw numerous bugs I submitted the second stress/beta weekend (when I actually got into the game), but honestly put most of the action delays, animation timing and poor responses I was having into the category of "massive lag" with how busy the servers were at that time.

Shame there's no combat log, or it might be easier to detect some of this shit.

You can pretty much guarantee under these circumstances that these things were bug reported to *hell* and back. It always comes down to a choice of whether you put the resources in to fix the bug, or concentrate on hitting your street date and fix it later. If the bug isn't game breaking, they probably chose to leave it till later.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 13, 2012, 07:33:58 AM
Random example (not responsiveness-related) of beta bug reporting effectiveness: the level 50 sage ability 'Unity' is supposed to be a defensive cooldown that reduces damage taken by 50% both for the sage and the companion. Only problem is, it actually makes them both take 50% extra damage. This was bugged countless of times in the last 6 months of beta/live, and it's still not fixed... it can't be THAT hard to fix, can it? :awesome_for_real:

re the responsiveness thing: it's compounded by UI issues. Sometimes an ability appears to fire (you get a cast/channel bar and an animation) but it actually doesn't. Sometimes the casting bar will disappear if you try to movecast. Sometimes the enemy's casting bar (above their target) will disappear if you're using a focus target. Etc.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 13, 2012, 07:54:03 AM
The UI bugs all the time in battlegrounds.  I can't even begin to tell you how many times I've had to reset the UI because the respawn button didn't work.

This game has tons of potential, but is shooting itself in the foot.  Between bugs, broken mechanics, poorly balanced classes, and a complete lack of an endgame, they have limited their long-term success. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 13, 2012, 08:36:46 AM
I liked the whole bad acid trip vibe of Voss.
Me, too. Though


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 13, 2012, 10:22:08 AM
Well...



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hayduke on January 13, 2012, 12:54:02 PM
The more I play it the less I like the way they went with animations.  I understand their point of view, they wanted to make combat feel more kinetic by having the game respect combat animations.  But when the castbars and GCDs don't respect animations it just feels like a weird mix.  WoW and WAR had this solid rhythm where you felt like you were playing to a metronome because every ability fired off the same regardless of animation.  You had to watch your cast bar or your hotbar to follow the combat, but it's better than having to watch your castbar, your hotbar, and your animations to make sense out of combat because every ability is different and when you get what feels like are 30 fucking abilities that's a lot to keep track of.

It makes stupid differences into big differences as well.  As an Imperial Agent for instance you can stun people while moving.  But as a smuggler, you have to be rooted to pull off the same skill.  Yeah the nutkick animation was cool the first few times I saw it, but now I'd rather it was just more usable.  Just way too many abilities where the animation is focused on the windup time.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Samprimary on January 14, 2012, 07:52:07 AM
Their animations CAN work, they really can. They just have to adopt the same sort of Input is King system that world of warcraft trusts its clients with. You press a button with the gcd off, you immediately get a registration of your decision. I think they may be adopting the idea wholesale in 1.1.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Der Helm on January 14, 2012, 05:51:18 PM
I cancelled my sub immediatly after setting it up (just in case I forget about it later and pay more than I wanted to)

Now I am not sure if I want to renew it for another month or if I want to wait until they fix a few of the major issues (PvP brackets ffs).


fakeedit: Had to look up the past tense of "to cancel"... English major ftw.  :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on January 14, 2012, 06:02:16 PM
fakeedit: Had to look up the past tense of "to cancel"... English major ftw.  :grin:

No problems - none of us native English speakers would of picked you up on it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Der Helm on January 14, 2012, 07:52:28 PM
No problems - none of us native English speakers would of picked you up on it.

 :mob: :mob: :mob: :mob: :mob: :mob: :mob: :mob: :mob: :mob: :mob:

;)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 14, 2012, 08:14:44 PM
Well played.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hawkbit on January 14, 2012, 09:46:19 PM
I'm out.  It is good for what it is, but I just need to accept that I'm no longer a gamer of this genre.  Those staying, I wish you the best. 

Things I would have done differently as a designer:

1.  Four stories instead of eight, but each twice as long.
2.  No side quests, no errands.  Literally no quests but the story, which takes a player from 1-50. 
3.  The story should be single player; there should be 5x the amount of flashpoints for groups, which should be 30min max experiences.
4.  For all the money spent on development, VO work and story, they utterly failed to put together a game that innovates, even on a technical level.  Missed opportunity.
5.  Lots and lots of little things, all mentioned somewhere in the peeve threads that exist around here. 

Fwiw, all three stories that I participated in were good, but they weren't engaging enough for me to sit through the terrible zones of Nar Shadda and Balmorra.  Hell, I never made it past Typhon on my Knight because of how boring and broken up that zone is.

I knew what I was buying, so I don't have remorse.  But I really can't see myself coming back again.  I am disappointed, though.  I really wanted this to hook me, but it just didn't. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Montague on January 15, 2012, 04:34:43 AM
Not going to cancel my sub, but I haven't logged in on my main in about a week. I poopsocked for a bit to get my legacy name and third companion, went to Taris and boom... just like that I've lost all desire to play. I don't have a laundry list of complaints but I've a feeling that the constant inconveniences of the crap interface and bugs has finally worn on me.

More seriously, I think the lack of impact from itemization is really dragging me down. In Vanilla WoW, if you outfit yourself with good quality gear for your level and got some consumables you could make the levelling curve a bit easier. Also as you got more abilities and more powerful abilities, levelling got that much easier. In SWTOR, I can have dual purple hilts, blue gear and mods with a smattering of purples here and there and still be getting my ass kicked to the point I have to use defensive cooldowns and 8 or 9 abilities just to make it through simple fights, much less heroics with a healer.

I was rather vehement in beta about keeping the game difficulty somewhat high because WoW's faceroll mode levelling was so damn boring, but now faced with another few quests of frantically mashing buttons in order to kill shit before I hit a quarter health, it's so far in the other direction that I just can't seem to bother with it. The feeling of actually growing more powerful as you level simply isn't there for me, at least on the Sith Marauder.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 15, 2012, 07:40:08 AM
More seriously, I think the lack of impact from itemization is really dragging me down. In Vanilla WoW, if you outfit yourself with good quality gear for your level and got some consumables you could make the levelling curve a bit easier. Also as you got more abilities and more powerful abilities, levelling got that much easier. In SWTOR, I can have dual purple hilts, blue gear and mods with a smattering of purples here and there and still be getting my ass kicked to the point I have to use defensive cooldowns and 8 or 9 abilities just to make it through simple fights, much less heroics with a healer.
Considering the difference between good gear and lack thereof can mean a difference of up to couple k hp, some 5-10% damage mitigation or similar difference in damage... it can probably play quite a bigger role than you think. Definitely "a bit easier" at least, especially when the same effect also affects the companion.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 15, 2012, 08:25:46 AM
I was rather vehement in beta about keeping the game difficulty somewhat high because WoW's faceroll mode levelling was so damn boring, but now faced with another few quests of frantically mashing buttons in order to kill shit before I hit a quarter health, it's so far in the other direction that I just can't seem to bother with it. The feeling of actually growing more powerful as you level simply isn't there for me, at least on the Sith Marauder.

I got a good chuckle from that.  :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on January 15, 2012, 08:58:12 AM
I was rather vehement in beta about keeping the game difficulty somewhat high because WoW's faceroll mode levelling was so damn boring, but now faced with another few quests of frantically mashing buttons in order to kill shit before I hit a quarter health, it's so far in the other direction that I just can't seem to bother with it. The feeling of actually growing more powerful as you level simply isn't there for me, at least on the Sith Marauder.

I got a good chuckle from that.  :grin:

Hoisted with his own petard!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on January 15, 2012, 10:03:58 AM
1.  Four stories instead of eight, but each twice as long.
2.  No side quests, no errands.  Literally no quests but the story, which takes a player from 1-50. 

I like my class story (sith warrior) but I also like most of the planet plotline quests, the ones that actually advance the conflicts themselves.  Some are better than others but they are all superior to the random collect type quests.  One of the things that got me through Taris was the planet quest empire side where you have a psychotic sith woman as a rival at each step.  Since the planet quests feel like they are actually doing something I like them a lot more.  I wish they could come up with a third significant plotline so that you never got a dead end collect/destroy type quest (you would still get collect/destroy but there would be some overriding purpose to them).

I defintely stumble on some planets, I sat idle on Alderaan for a week before deciding to just get it over with.  An unfair comparison to WoW is that there are always two level appropriate zones that are very different to go through (at least 1-60) so if you don't like a zone you can just choose the other.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on January 15, 2012, 10:48:25 AM
And now my class story just got even better, can't finish it in three days so I have cancelled by cancellation :) .  I imagine it will be done in a week so I will start playing my bounty hunter or Imperial agent afterwards.  Then I won't be able to quit until that is done either...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hawkbit on January 15, 2012, 10:48:48 AM

I defintely stumble on some planets, I sat idle on Alderaan for a week before deciding to just get it over with.  An unfair comparison to WoW is that there are always two level appropriate zones that are very different to go through (at least 1-60) so if you don't like a zone you can just choose the other.

That's a very good point, and I hadn't really thought of WoW in that way until I started comparing it to post-2004 games.  Vanilla WoW, while it did have a plethora of issues, felt like more of a world and less of a 'leveling experience'.  Then BC came along, and while sales improved, player choice was reigned.  More recent games like RIFT and SWTOR come to mind as purely leveling experiences, with all sense of open world demolished.

Maybe all these games are copying the wrong parts of WoW.  


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on January 16, 2012, 07:08:11 AM
Maybe all these games are copying the wrong parts of WoW.  
Been saying that for a while now...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 16, 2012, 07:22:38 AM
Maybe all these games are copying the wrong parts of WoW.  
Been saying that for a while now...

Maybe the two of you could point out the 'right' parts of WoW that they're missing.  I didn't care for WoW.  I see moving away from the Blizzard model as a good thing, particularly for the MMO industry.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on January 16, 2012, 08:25:08 AM
Quality of Life and Polish, for beginners.  It's not like I'm a DIKU fan-girl.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 16, 2012, 08:33:40 AM
I'd copy WoW's AH. All of it.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Numtini on January 16, 2012, 08:44:10 AM
I'd copy WoW's AH. All of it.

EQ2's bazaar is a lot better.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 16, 2012, 08:46:24 AM
Staying subbed, for now.  And yes, the AH search features, ability/combat responsiveness, and UI / mods are things they should have copied.  On the other hand, I think they improved upon WoW with the companion system, social points / grouping rewards, per-planet currency system, and voice-acting.  If they stay on track with their patches and fix the bugs fast, the game will probably be a good contender to WoW. 

Once they do that, they'll only have to deal with ongoing class re-balances and itemization issues, but all MMOs have that ongoing.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Thrawn on January 16, 2012, 08:53:53 AM
....per-planet currency system, ....

Surely you don't mean the terrible commendation system.  I think I bought a few upgrades before I left Coursant and then never cared about them again since the selection to buy with them was rarely any good.  I mostly just bought minor modification upgrades to blow all my commendations before I left a planet.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on January 16, 2012, 09:00:10 AM
I like the commendation system; it introduces players into token based gear purchases at an early level, so that the system isn't so weird when you hit the cap.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 16, 2012, 09:09:15 AM
Surely you don't mean the terrible commendation system.  I think I bought a few upgrades before I left Coursant and then never cared about them again since the selection to buy with them was rarely any good.  I mostly just bought minor modification upgrades to blow all my commendations before I left a planet.
Since decent part of the gear offered is orange, there's quite a bit of interesting stuff to buy on pretty much each planet. On the other hand pricing on some of the items is perhaps set too high -- going through the main planet storyline gives you enough only for ~single item* or a few of the cheap mod/enhancement mods. And the stuff that isn't long term gain (blue items and all random loot boxes) could also use price slash, imo.

*) and that's if you actually select comendations as rewards, generally at the expense of your companion gear upgrades.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on January 16, 2012, 09:20:55 AM
....per-planet currency system, ....

Surely you don't mean the terrible commendation system.  I think I bought a few upgrades before I left Coursant and then never cared about them again since the selection to buy with them was rarely any good.  I mostly just bought minor modification upgrades to blow all my commendations before I left a planet.

You missed out. I have 3 companies and me tricked out, based solely on the badge system. It's pretty amazing for people like me - I get to min/max up to 6 characters  :drill:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 16, 2012, 09:22:19 AM
Quality of Life and Polish, for beginners.  It's not like I'm a DIKU fan-girl.

My memory may be getting fuzzy with age, but WoW was pretty bug ridden the first 3 months as I remember. SWTOR also seems to be much better in terms of quality of life for people that enjoy solo play. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 16, 2012, 09:35:01 AM
WoW release issues were mostly about it's item server database being completely unable to handle the demand, causing that infamous 'looting bug' where you got stuck waiting for your grey crap on a corpse.


They also had the most finicky installer I had ever experienced at the time. My computer at the time, it took on average something like 5 attempts before a install of WoW would stick, then I was constantly having to delete my WoW Cache folders due to file corruptions causing the game to crash constantly. If your HD or Memory wasn't PERFECT, WoW would just shit all over it for like the first year of the game.


It was a stark contrast to say, the Guild Wars installer/client, which also had issues with things getting corrupted BUT, the GW client just fixed itself on the fly on every boot up of the game or loading of a fresh zone. All you noticed as a player was a loading screen that took an extra 15 seconds.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 16, 2012, 09:36:55 AM
WoW seemed to be amazingly bug free compared to AO, Shadowbane, etc.  It was also far more feature complete compared to any other MMO released to that point.  The UI was lacking, the loot system was a nightmare, and there were some pesky quest bugs that needed to be cleaned up.  I do agree that their launch was pretty impressive given their fan base and compared to the MMO's prior to it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 16, 2012, 10:12:48 AM
Quality of Life and Polish, for beginners.  It's not like I'm a DIKU fan-girl.

My memory may be getting fuzzy with age, but WoW was pretty bug ridden the first 3 months as I remember. SWTOR also seems to be much better in terms of quality of life for people that enjoy solo play. 

Your problem could be that you keep playing these things at release, then.  WoW got much better over time in terms of QOL - until Cataclysm.  I can't say I care for much of the endgame right now but in terms of the leveling it was always improving in incremental, if small, ways.

TOR suffers in always feeling weak.  They introduce too many strong+5 and strong-strong mob encounters as you level-up and all the leveling fights feel like they're taking too damn long.   A fight on my ok-equipped BH at 46 takes longer than a fight on my 25 marauder.  It's sucked my will to grind out the last 5 levels on him because of it.   I still want to see the story, but fuck the encounters and all the ability juggling.   The 200-ability-only-use-4 shit appeals to a segment of the population that hates DIKU in the first place, so why introduce it?

I'm still enjoying the game, but it has definite and clear weak points.  We'll see if BA can address them but I don't hold much hope. I certainly have no desire to participate in the endgame of TOR at all.  Leveling alts and dinking around at lower levels is much more fun than high-level and that's a big problem.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 16, 2012, 10:16:24 AM
Your problem could be that you keep playing these things at release, then.  WoW got much better over time in terms of QOL - until Cataclysm.  I can't say I care for much of the endgame right now but in terms of the leveling it was always improving in incremental, if small, ways.

I didn't think I had a problem, just an opinion.  

Perhaps we should cut TOR a little slack as it too will improve with time.  Bioware is already showing infinitely more responsiveness to fixes and to the playerbase than Blizzard.  I'd say that's a good start.  I do agree that Bioware should have learned lessons from the past, but as we've all noted, it's tougher to implement ideas than it is to generate them.  


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hoax on January 16, 2012, 12:28:00 PM
Making this prediction is hard if you don't follow the medium closely enough to know what's supposed to come out this year. Diablo3 is fantasy and not MMO so it seems like that wouldn't have a large impact and I'm not aware of any other AAA MMO titles off hand.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on January 16, 2012, 01:08:30 PM
Guild Wars 2 maybe?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Numtini on January 16, 2012, 01:30:46 PM
Making this prediction is hard if you don't follow the medium closely enough to know what's supposed to come out this year. Diablo3 is fantasy and not MMO so it seems like that wouldn't have a large impact and I'm not aware of any other AAA MMO titles off hand.

I think Diablo 3 is relevant because the market has expanded past the old hardcore MMO market and as MMOs have dumbed themselves down to being little more than a visual game lobby, a game with a non-visual game lobby is more likely to pull players away.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 16, 2012, 02:15:36 PM
Your problem could be that you keep playing these things at release, then.  WoW got much better over time in terms of QOL - until Cataclysm.  I can't say I care for much of the endgame right now but in terms of the leveling it was always improving in incremental, if small, ways.

I didn't think I had a problem, just an opinion.  

Well, I meant perspective, not "omg ur wong!" problem.  Came off a little more aggressive than I wanted.

I meant you always seem to come at the games in the rough first few-months, burn out and then never return to see changes or how it's evolved.  Maybe I'm mistaken in your game history, but it seems you reference WoW of 5-6 years ago vs WoW of a year or two ago.  They're VASTLY different games in terms of the way the user approaches things and the information you get back.  (Systems-wise there's some refinements but Diku is Diku, so you don't look for innovation there.)

Making this prediction is hard if you don't follow the medium closely enough to know what's supposed to come out this year. Diablo3 is fantasy and not MMO so it seems like that wouldn't have a large impact and I'm not aware of any other AAA MMO titles off hand.

I think Diablo 3 is relevant because the market has expanded past the old hardcore MMO market and as MMOs have dumbed themselves down to being little more than a visual game lobby, a game with a non-visual game lobby is more likely to pull players away.

It's relevant to a segment, but not the whole market.  The question is how big that segment is.  I know for a fact I'm not one of the interested segment and there's others on this board who hold the same low opinion of D2 and don't seem to be interested in D3 at all.   The genre bores me to tears and I find it odd that those who level withering criticisms at MMOs in general don't see how Diabloesque games refine the 'shit' part (their opinion) of MMOs into an even more transparent version of the same loot dance they grouse about.  With more hours involved.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 16, 2012, 02:35:29 PM
People aren't going to quit their MMO for D3 any more than they quit their MMO for, say, Skyrim. They might play less for a while, but I don't know anyone who quit an MMO for a non-MMO. They quit out of boredom, they quit because they don't like the game, they quit because they're out of shit to do, they quit because the new shiny MMO came out, but they never go "YES DRAGON AGE CAME OUT GOODBYE FOREVER WOW" or whatever.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Typhon on January 16, 2012, 03:05:47 PM
I don't know, you can have four people in your group in SWTOR and you can have four people online together in D3.  For people who don't give a rats ass about the first 'M' in MMO and just want to play with friends, I'm not seeing much of a difference.  I think it will have an impact. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 16, 2012, 03:07:36 PM
For like a month. Maybe. And people aren't going to cancel their subscriptions for it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on January 16, 2012, 03:16:12 PM
I know at least a few of my WoW guildies were only still playing WoW until D3 came out; not sure how big a chunk it will take from SWTOR but there is a substantial overlap between MMO (read: WoW) players and hardcore Diablo fans.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 16, 2012, 03:51:46 PM
I've quit EVE for single-player games (X3TC, then FalloutNV, and Skyrim) and other reasons, but it's hard to tell, really, because EVE did have incentives to keep your subscription going, and WoW does have cycles and I will time my single-player gaming to coincide with the between-expansions periods.  Still, I don't know about others, but personally I will turn of the MMO subscription when I'm not playing it, and as far as going back, it is a matter of what the new expansion is offering.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Thrawn on January 16, 2012, 03:54:04 PM
For like a month. Maybe. And people aren't going to cancel their subscriptions for it.

I dunno, they might not quit FOR Diablo 3 (although I think people will) , but in my experience people get bored of an MMO long before they actually realize they are bored of it.  MMO's become such habit to just log in and do whatever grind that when someone plays D3 for like a month and then realizes "hey, I never logged into SWTOR except to do a daily/raid/whatever" they will be dropping subscriptions.

I know that personally the first two times I quit WoW it was because my computer was down for a week or so and it made me realize how much I didn't miss the game.  I think the same thing could apply here.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on January 17, 2012, 12:49:05 AM

He also isn't doing "the exact same thing" by any means:

* WoW part, 4 strafes between 0:10 and 0:18, once per 2 seconds.
* SWOTR part, 5 strafes between 0:26 and 0:31, once a second

is it still any wonder he's getting different results?
Incorrect, there are 5 strafes between 0:10 and 0:18.

Also, the SWTOR part he strafes faster because the spell fails to fire after the strafe + button press, so he just tries again without having to wait for the spell to cast.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 17, 2012, 01:36:16 AM
Incorrect, there are 5 strafes between 0:10 and 0:18.

Also, the SWTOR part he strafes faster because the spell fails to fire after the strafe + button press, so he just tries again without having to wait for the spell to cast.
The 5th is right *after* 0:18 mark.

I'd argue what happens is the game doesn't produce the progress indicator so he moves sooner than he should, breaking the cast which is actually being prepared and producing the error. Either way it fails to demonstrate "same behaviour, different effect" because the player's behaviour simply isn't the same. Whatever reasons he may have for it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: apocrypha on January 17, 2012, 02:54:54 AM
People aren't going to quit their MMO for D3 any more than they quit their MMO for, say, Skyrim. They might play less for a while, but I don't know anyone who quit an MMO for a non-MMO. They quit out of boredom, they quit because they don't like the game, they quit because they're out of shit to do, they quit because the new shiny MMO came out, but they never go "YES DRAGON AGE CAME OUT GOODBYE FOREVER WOW" or whatever.

But D3 isn't just a single player game with a clear-cut completion point for many people. It's an open-ended, continual character advancement, loot farming game, which has the potential for some people to replace an MMO in their gaming time.

Not generalising, some people of course will play through D3 once or twice and never touch online play at all. But many other will play online for a loooooong time probably.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hutch on January 17, 2012, 03:52:20 AM
I cancelled my SWTOR sub on Sunday. This is my mini-review/post-mortem. Spoilered since it's kind of long, and to spare people who don't like to read farewell posts.


tl;dr: What it all boils down to is this. When I'm sitting at my PC, deciding what game to play, I'd rather log into WoW. I made the same decision regarding Rift, nearly a year ago now. Maybe SWTOR will be a better MMO at some point in the future. I'm sure it's not going anywhere.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 17, 2012, 04:28:29 AM
People aren't going to quit their MMO for D3 any more than they quit their MMO for, say, Skyrim. They might play less for a while, but I don't know anyone who quit an MMO for a non-MMO. They quit out of boredom, they quit because they don't like the game, they quit because they're out of shit to do, they quit because the new shiny MMO came out, but they never go "YES DRAGON AGE CAME OUT GOODBYE FOREVER WOW" or whatever.

But D3 isn't just a single player game with a clear-cut completion point for many people. It's an open-ended, continual character advancement, loot farming game, which has the potential for some people to replace an MMO in their gaming time.

Not generalising, some people of course will play through D3 once or twice and never touch online play at all. But many other will play online for a loooooong time probably.

Yes.  And those people are the ones I was referring to in their bitching about MMOs while playing the same endless grind game under a different banner.

ed: Hutch; that post is entirely too long for a feedback slot on a 'why did you cancel' form.  They're looking for bullet lists, not essays.  Even if it hadn't timed-out on you it would have told you too many characters.   Nobody in business who makes decisions reads essays. Bullet lists give nice data points and checklists.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 17, 2012, 04:42:24 AM
tl;dr: When I'm sitting at my PC, deciding what game to play, I'd rather log into WoW.

You like some things but also hate some things, but you like WoW, so you're going to play that.  I kinda looked at the (SWTOR) game with a critical eye yesterday too, and decided to abandon my L35 Jedi Guardian for now in order to play Empire-side, because everyone says (and the sever populations show) that Empire is more polished.  So why struggle with the bugs and annoyances on the Republic side, makes no sense.

When I'm sitting at my PC deciding what to play, though, single player games are ahead of WoW on the list, as there are several good ones I haven't started / finished yet, and one or two that have good replayability.  So it'll be SWTOR until I'm bored with the storylines, then back to single player, then we'll see.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 17, 2012, 05:46:56 AM
Even if it hadn't timed-out on you it would have told you too many characters.   Nobody in business who makes decisions reads essays. Bullet lists give nice data points and checklists.

Sad truth... with emphasis on SAD. Everything is twittered down to datapoints anymore.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on January 17, 2012, 06:46:43 AM
tl;dr: When I'm sitting at my PC, deciding what game to play, I'd rather log into WoW.
You like some things but also hate some things, but you like WoW, so you're going to play that.  I kinda looked at the (SWTOR) game with a critical eye yesterday too, and decided to abandon my L35 Jedi Guardian for now in order to play Empire-side, because everyone says (and the sever populations show) that Empire is more polished.  So why struggle with the bugs and annoyances on the Republic side, makes no sense.
People don't play empire because of polish, they play it because it is just more fun.  The worst empire side storyline is superior to the best republic storyline.  I don't think they did a great job with the republic quests (I've only played each class of theirs up to 16 or so though).  Both jedi classes seem dull and boring, which makes sense considering what they are supposed to be, but it would be pretty hard to write for given that.

I also don't really like how the republic itself is portrayed.  I thought it would be all virtuous and united in striving against evil but the quests make plain that it is full of scum and corruption from top to bottom.  That kind of takes the wind out of any pride which would normally come from fighting the good fight.

It is also surprising how important the voice actor is.  I don't know about the female voices but having played all eight classes off their starter planets empire just has better male voices.  The republic aren't bad, they're good too, just not as good.  That is obviously only my opinion though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hutch on January 17, 2012, 06:50:32 AM
ed: Hutch; that post is entirely too long for a feedback slot on a 'why did you cancel' form.  They're looking for bullet lists, not essays.  Even if it hadn't timed-out on you it would have told you too many characters.   Nobody in business who makes decisions reads essays. Bullet lists give nice data points and checklists.

This post is inspired by the feedback that I tried to type into the box, when I went through the cancellation process on my account page.
...
Here, I'm going to expound a little more and also review some things that have occurred to me since then.

The original feedback was considerably shorter than what you see here. I didn't mention art or music, the gripes about dual spec and mods were in fact bullets, and the rest of it has been expanded in this version.  It might have still been too long for the storage field, but that field now contains one gripe, which is that the cancellation page timed out on me. Maybe the next person who cancels will get to finish their thoughts :)



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 17, 2012, 06:53:16 AM
This game is really starting to remind me more and more of CoH/CoV.  It's a very fun 1-50 game, but lacks any kind of stickiness.  I have a hard time believing that the story driven game play will keep the masses interested for long.  I will enjoy this as my "go to" mmo for a while, but mostly because it's so very solo friendly.  I don't see how it will maintain more than 300-400k subs after the 6 month mark.  It just doesn't have the endgame appeal that the WoW crowd is accustomed to. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Thrawn on January 17, 2012, 07:13:20 AM
As far as I've seen it currently doesn't seem to have any endgame appeal, period.  The only attractive end game activity seems to be making alts to see another class or factions main quest line.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 17, 2012, 07:15:32 AM
I also don't really like how the republic itself is portrayed.  I thought it would be all virtuous and united in striving against evil but the quests make plain that it is full of scum and corruption from top to bottom.  That kind of takes the wind out of any pride which would normally come from fighting the good fight.
Obvious analogy is obvious.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 17, 2012, 07:29:02 AM
As far as I've seen it currently doesn't seem to have any endgame appeal, period.  The only attractive end game activity seems to be making alts to see another class or factions main quest line.

Didn't we come to this conclusion months ago... and for every MMO that has come out?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 17, 2012, 07:31:04 AM
Didn't we come to this conclusion months ago... and for every MMO that has come out?

Tell me something else on these forums that hasn't been repeated every few months. 

It's a new game and with it comes a sense of renewed optimism.  The optimism is then smashed by cruel reality.  I'm as jaded as they come and I still had some hope.  Silly me.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on January 17, 2012, 07:44:20 AM
As far as I've seen it currently doesn't seem to have any endgame appeal, period.  The only attractive end game activity seems to be making alts to see another class or factions main quest line.

It has 2 raids, a half dozen flashpoints and pvp for end game. I've seen, on my server at least, very active end-game activities which I have reluctantly been drawn into.  I say reluctantly because I fear getting into the raid cycle.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on January 17, 2012, 07:56:37 AM
I also don't really like how the republic itself is portrayed.  I thought it would be all virtuous and united in striving against evil but the quests make plain that it is full of scum and corruption from top to bottom. 

I'm sure you meant to say "wretched hive of scum and villainy" /instantcsi (http://cow.org/csi/)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 17, 2012, 07:57:41 AM
I also don't really like how the republic itself is portrayed.  I thought it would be all virtuous and united in striving against evil but the quests make plain that it is full of scum and corruption from top to bottom. 

I'm sure you meant to say "wretched hive of scum and villainy" /instantcsi (http://cow.org/csi/)

 :drill:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 17, 2012, 10:42:33 AM
Quote
The optimism is then smashed by cruel reality. 

Hi.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on January 17, 2012, 10:45:14 AM
You're such a ray of sunshine.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 17, 2012, 11:37:06 AM
tl;dr: What it all boils down to is this. When I'm sitting at my PC, deciding what game to play, I'd rather log into WoW. I made the same decision regarding Rift, nearly a year ago now. Maybe SWTOR will be a better MMO at some point in the future. I'm sure it's not going anywhere.

This is basically the exact same thing I feel, except the games are backwards. Cancelling WoW tonight after I make one last attempt to get the slowpokes in my WoW guild who haven't tried SWTOR yet to give it a shot.

The worst empire side storyline is superior to the best republic storyline.

 (I've only played each class of theirs up to 16 or so though).

 :headscratch:

EDIT: Also, I have started receiving more Star Wars phishing spam than WoW phishing spam, not sure if that is indicative of any larger trend. Amusingly they are still coming from "Blizzard Entertainment" though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 17, 2012, 02:16:04 PM
The worst empire side storyline is superior to the best republic storyline.

 (I've only played each class of theirs up to 16 or so though).

 :headscratch:

Typical internet sentiment that bad guys are better characters and good guys are boring.  You see this everywhere about how "good guys are boring because they have no flaws and are predictable."   Stormwaltz had said something about this in one of the ME2 threads as well, so it seems to be something pervasive about the greater culture.   

One can be good and flawed, but for some reason they're always labeled as uninteresting or unrelatable.  I always relate it to bad writing that you can't make being good 'interesting.' 

Then agian, I always identified with Luke, not Han despite how "cool" he was always supposed to be. Han was an ass.  Also; Sturm was a better character than Tannis or Raistlin ever were.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 17, 2012, 02:25:35 PM
The problem with the "Good" Jedi Knight choices is that the delivery and lines are sometimes soooooo groan worthy.

"Wait, we can sort this out without violence." - Bear in mind I slaughtered 40 faceless goons to get here.
"Put down your weapons and surrender." - Not once has that ever worked, we only do it because we KNOW it's the good guy choice.
"I'm a Jedi, we aren't bound by passion." - No, we are bound by emotionless delivery.
"Allow me to help with this." - Because asking for payment for a hard days work is wrong.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 17, 2012, 02:40:36 PM
You know, you are perfectly capable of asking for money as a jedi. Your companion might scowl at you (or give you a fistbump, depending!), but you don't lose out on light side points for it 90% of the time. It's not the Jedi's fault you refuse to break out of the stereotypic good guy lines.


EDIT: Also, I'm pretty sure my Jedis say this can be resolved without further violence, which is a bit different.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on January 17, 2012, 02:50:59 PM
I lost out on light points with my Smuggler when I asked for a bribe (got no light/dark).  I still let them live! BUG!!!!!!!11!!!!

I'm finding the Smuggler questing pretty good overall and I like the vibe they're going for with him.  The general plot line is a lot more interesting than the stupid Great Hunt.  The voice acting so far is about equal. The male smuggler can be a little boring, but the tone on some of the BH options (that seem pretty innocent) can be a bit much.  "I didn't mean to go for cackling evil.. again.. damnit".


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 17, 2012, 02:51:13 PM
The worst empire side storyline is superior to the best republic storyline.

 (I've only played each class of theirs up to 16 or so though).

 :headscratch:

Typical internet sentiment that bad guys are better characters and good guys are boring.  You see this everywhere about how "good guys are boring because they have no flaws and are predictable."   Stormwaltz had said something about this in one of the ME2 threads as well, so it seems to be something pervasive about the greater culture.   

One can be good and flawed, but for some reason they're always labeled as uninteresting or unrelatable.  I always relate it to bad writing that you can't make being good 'interesting.' 

Then agian, I always identified with Luke, not Han despite how "cool" he was always supposed to be. Han was an ass.  Also; Sturm was a better character than Tannis or Raistlin ever were.

The disconnect for me was mostly about "how do you even know if you haven't played past the prologue?"


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hayduke on January 17, 2012, 03:43:41 PM
I've cancelled and tried to leave them with a concise bullet point list of issues I had with the game, but I have to say I don't hate the game.  It's just not for me I guess.  It's not go back to WoW though for me, I went cold turkey on that game years ago.  It's more like, I want to go back to fun single player games.

Whenever I try a MMO nowadays I can't shake the feeling that I have a guest pass to a small, insular prison colony.  Going back to these MMO communities is like opening a time capsule for me where gameplay and pop culture stopped advancing back in 2003.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Venkman on January 17, 2012, 04:00:09 PM
The problem with the "Good" Jedi Knight choices is that the delivery and lines are sometimes soooooo groan worthy.

"Wait, we can sort this out without violence." - Bear in mind I slaughtered 40 faceless goons to get here.
"Put down your weapons and surrender." - Not once has that ever worked, we only do it because we KNOW it's the good guy choice.
"I'm a Jedi, we aren't bound by passion." - No, we are bound by emotionless delivery.
"Allow me to help with this." - Because asking for payment for a hard days work is wrong.

This.

The problem isn't "good is boring". It's the source material. All the canon Jedi are boring one-dimensional deadpan cardboard cutouts.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 17, 2012, 04:02:12 PM
I've actually had plenty of people actually surrender to my Trooper. With lines like "well shit you just killed like 50 people, fuck fighting you here is what you want! D:"


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 17, 2012, 04:07:22 PM
I've had people surrender to my Jedi too, although usually I have to kick their ass one last time to get them to do it.  :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 17, 2012, 04:56:30 PM

I still remember the shock when an NPC in fallout 2 actually surrendered and handed over his gun. Still killed him mind, because the story had given me enough reasons to hate his guts.

A meaningful story is going to be best suited when it's not excessively padded, allows your actions to make substantial changes to the game-world and has multiple deep branches in the path. The MMO version of a story must be padded, must be linear because content is so expensive and they're focused on fleshing out the multiple independent stories they need to encourage alts so you keep paying. How much better would it be if I got to design a character, not hamstrung by the bad latency of online gaming and need for MP balance in my powerset, and the multiple paths present in this game were branches in the story of my character. Tell the story of my progression towards power and light or darkness through my own action rather than through choices made at character select. Same for sidekick selection, planet progression and even power selection.

Now a single-player game having a "guest" slot where wife or friend can stand in for my companion, that would rock.

tl;dr. Using the MMO platform to tell a single player story is a dumb idea which Bioware have spent a huge pile of resources confirming. The best thing that could happen to the medium is if they crash and burn (though star wars fans are used to surviving on dross).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 17, 2012, 04:59:45 PM
A "dumb idea" that people are overwhelmingly citing as the thing they love most about the game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 17, 2012, 05:04:58 PM

For something that cost probably well over 100m they certainly should. The question is what could have been done with that money in a single-player RPG context.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 17, 2012, 05:06:43 PM
The answer is probably nothing. Who is going to throw a budget that size at a single player RPG?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 17, 2012, 05:09:33 PM

The hope is that bioware realise they just did.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 17, 2012, 05:10:58 PM
Are you actually playing the game in a guild with other people? I am starting to suspect no.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on January 17, 2012, 05:13:56 PM
The answer is probably nothing. Who is going to throw a budget that size at a single player RPG?

It would have been a financially smarter move to make KOTOR 3 - 6. All eggs not in one basket etc.

But SWOR wasn't focused on being financially smart. It was about beating Blizzard Activision & WoW.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 17, 2012, 05:18:17 PM
I think the jury is most definitely still way, way out about the financial wisdom.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 17, 2012, 05:28:54 PM
Are you actually playing the game in a guild with other people? I am starting to suspect no.

This game doesn't even have a release date, so no.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 17, 2012, 06:30:17 PM
Good side being less boring is just a matter of recording more / better one liners, which they haven't done because they rushed everything. 


They should have a lot more snarky retorts, maybe along the lines of "Yeah yeah I'll do it, I mean who else is going to?" or even the light side / dark side interrupts they had in Mass Effect where you just up and punch the guy in the middle of his speech or cut him short or whatever.  I'd love to play a Jedi who helps everyone, but talks as if everyone else is useless (which they are).  The Sith can have the "I'm surrounded by idiots; I'll kill a few and they'll learn" attitude, and the Jedi can have the "why is everyone so useless; I guess I better get to it" attitude.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 17, 2012, 06:40:18 PM
They should have a lot more snarky retorts, maybe along the lines of "Yeah yeah I'll do it, I mean who else is going to?" or even the light side / dark side interrupts they had in Mass Effect where you just up and punch the guy in the middle of his speech or cut him short or whatever.
Consular gets quite a few of these.

- Master Jedi, what would you like to say on this great, historical occasion?
- Don't screw it up. I won't always be around to bail you out. :oh_i_see:

and my favourite bit of negotiations with mercenary warlord, which went not unlike Bruce Willis' negotiating in Fifth Element...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Minvaren on January 17, 2012, 07:11:01 PM
They should have a lot more snarky retorts, maybe along the lines of "Yeah yeah I'll do it, I mean who else is going to?" or even the light side / dark side interrupts they had in Mass Effect where you just up and punch the guy in the middle of his speech or cut him short or whatever.
Consular gets quite a few of these.

(note to self : alt #3)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 17, 2012, 08:26:59 PM
Are you actually playing the game in a guild with other people? I am starting to suspect no.

This game doesn't even have a release date, so no.

So you're another one of those people who didn't play the game at all, but came into a subforum to complain about it?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 17, 2012, 08:46:59 PM
At first I thought it was the old "lawl you are paying to beta" joke and was like  :oh_i_see:, but I think he might just be Australian (not out there yet.)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 17, 2012, 09:13:01 PM

Yep.

So you're another one of those people who didn't play the game at all, but came into a subforum to complain about it?

... This is f13 right?

Whose complaining though? watching game design hit the tarmac of reality is actually my hobby.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Samprimary on January 18, 2012, 12:10:56 AM
"Put down your weapons and surrender." - Not once has that ever worked,

Spoiler alert: it's worked in SWTOR


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: DraconianOne on January 18, 2012, 02:05:14 AM
Typical internet sentiment that bad guys are better characters and good guys are boring. 

Not sure why you label this "internet sentiment" when it's been this way forever. Consider this list: Darth Vader, The Terminator, The Wicked Witch of The West, Norman Bates, Jack Torrance, Mr Blonde, Pennywise, Nurse Rached, Freddy Krueger, Hans Gruber, Hannibal Lecter, Roy Baty, Harry Lime, Khan... movie villains that became iconic and popular long before internet started to rule our lives.

The reason I feel that people think the Empire stories are (so far) more interesting than the Republic - or rather, the Sith stories are more interesting than the Jedi (I haven't played Agent and only got five levels into BH) - is because they're able to have much more fun. Irrespective of characters, flawed or otherwise, the Jedi stories seem quite bland, dry and seemingly predictable. "Hello Padawan. Today we'd like you to investigate an issue and resolve it peacefully if you can. After that, come back here and we'll sit on the veranda with a nice cup of camomile tea."  But the Sith stories are full of in-your-face drama from the off - petty rivalries, politcal machinations, betrayals and backstabbing - not to mention a cast full of batshit insane characters. "So, apprentice - today we're going to shoot some tequilas and then go fuck some shit up! Later on there's this guy who's been pissing me off so we'll go ruin his day and after that, hookers and blow!"

Drama comes from conflict and the Sith stories are oh so very full of conflict. Which reponse is going to seem more interesting? Your Jedi Consular saying "The Force will guide me to a solution." or your Sith Inquisitor saying "Khem Val - can you eat him? What about him? Could you eat those two both at the same time? Do you want ketchup?"

Mind you, I'm playing Smuggler at the moment and am loving it - although it all fell into place at the end of Chapter One what the story was. I have a strong suspicion I know how it's going to pan out and don't know whether I'll be disappointed or pleased with it. Also, I quite liked the subtle nature of the JC story on Tython when I played it in Beta so I'm actually looking forward to playing that again.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 18, 2012, 03:41:24 AM
Typical internet sentiment that bad guys are better characters and good guys are boring. 

Not sure why you label this "internet sentiment" when it's been this way forever. Consider this list: Darth Vader, The Terminator, The Wicked Witch of The West, Norman Bates, Jack Torrance, Mr Blonde, Pennywise, Nurse Rached, Freddy Krueger, Hans Gruber, Hannibal Lecter, Roy Baty, Harry Lime, Khan... movie villains that became iconic and popular long before internet started to rule our lives.

If by "Forever" you mean, "all the stuff I've been exposed to and media has crammed into my subconscious,"  sure.

Odysseus, Gilgamesh, Siddhartha, Perseus, Huck Finn, Ed Stark, Edmond Dantes.  Good guys but flawed.  Or are you saying there's no drama in their stories?

No, the internet has a distinct culture that feeds on the bad guy being cool and anti-social behavior being what it takes to raise social ranks.  I'm surprised you even think that's not the case.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on January 18, 2012, 04:28:00 AM
When you're writing trite dialog, it's much easier to make the bad guys interesting.

Merusk list: good literature.

DraconianOne list: pop culture.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: DraconianOne on January 18, 2012, 05:23:22 AM
If by "Forever" you mean, "all the stuff I've been exposed to and media has crammed into my subconscious,"  sure.

 :facepalm:

When you're writing trite dialog, it's much easier to make the bad guys interesting.

Merusk list: good literature.

DraconianOne list: pop culture.

Because there are no interesting bad guys in literature and never have been, right?  :oh_i_see:



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on January 18, 2012, 05:33:36 AM
What does this have to do with BIOWARE writing shitty good guys in SWTOR? This isn't about meta-trends; it's about most of the writing being subpar with good delivery.

Or, restated:

Quote
When you're writing trite dialog, it's much easier to make the bad guys interesting.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 18, 2012, 05:43:42 AM
"Good" does tend to be more restrictive, especially for the narrow niche in which Jedi have been cast... I mean they were incredibly boring in the movies.

I tend to prefer pragmatic, efficient and not homicidal (without reason)... The Shepard / Bounty-hunter version of "I'm good because look at the nut-cases on the other side". Actually Samuel Vimes is pretty much another model of good but interesting.

Of course another part of good is them undergoing trials and growth on the path to becoming good, but since you start the game as a fully fledged X that story can't really be told. Sort of like how boring the original star wars would have been if Luke already had his light-saber and force powers at the start of the movie.




Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on January 18, 2012, 06:08:00 AM
They could of made the "Good Guy" stories far more interesting if they'd used the companions more as well.   Restricting them to occasional one-liners in class quests was a big mistake.   Doc from the JK story is clearly a character but his presence in the story is pretty lack luster after you pick him up.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 18, 2012, 07:01:16 AM
They could of made the "Good Guy" stories far more interesting if they'd used the companions more as well.

I shall do the customary  :ye_gods:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on January 18, 2012, 07:34:09 AM
I am surprised how little the companions figure into the story.  They're mostly along as a buff in PvE.  They need huge individual arcs.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 18, 2012, 07:39:45 AM
I am surprised how little the companions figure into the story.  They're mostly along as a buff in PvE.  They need huge individual arcs.
Would be a lot of work for little gain, comparatively.

Lot of writing and voice work on the hopes that you're using that particular companion in any given conversation/arc. I didn't get a mission from any companion other than Mako, because it just didn't make any sense to have anyone but Mako along with me.

I would have liked to have done some stuff with Blizz and Torian, but whenever I pulled them out I pretty instantly wanted Mako back (for the gameplay portions).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on January 18, 2012, 07:56:49 AM
Lot of writing and voice work on the hopes that you're using that particular companion in any given conversation/arc. I didn't get a mission from any companion other than Mako, because it just didn't make any sense to have anyone but Mako along with me.
I mean big arcs specifically involving those companions.  (Maybe it changes?  So far I've had a handful of tiny little 30-second dialogs with crew members.)  Balance the arcs to take into consideration that it might be a non-optimal pairing.

More ME2 loyalty quests is the best example I can think of right now.  It's their arc, so their dialog will be used.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 18, 2012, 08:16:24 AM
Not just big arcs, but even class story arcs.  On your ship you'll /occasionally/ gather everyone around for a holoterminal or intercom conversation.  Even there the majority of comps only get one-liners or riffs.    No reason there couldn't be more dialogue there or import of the comps into cutscenes in class instance areas.   Would certainly make it nicer for +/- companion gains to have them around in those occasions.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on January 18, 2012, 08:22:07 AM
There are actually quests for the companions, they're just tied to affection levels. After getting Vette to a certain level (around 3000ish) one of her 30s dialog clips ended with offering me a quest, which involved us tracking down some item from her past. I won't go into detail but it seems to be what you guys are looking for; they exist, they're just tied to high affection levels and probably character level or story progress (since quests don't scale in level, you must be this tall before they are offered).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hayduke on January 18, 2012, 08:56:05 AM
I don't think it has much to do with writing that makes the Empire more appealing, it's mostly aesthetics.  They get the better skins for zabraks and twi'leks.  They get chiss and purebloods who are pretty distinctive looking.  Republic gets blind humans, and a race of people who wear baby food.  Plus the armor just looks better on Empire.

Honestly I don't know how the side that's supposed to be all egalitarian and progressive at least in theory got all the dull aliens.  But the side that's run by xenophobic racists got all the cool aliens.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 18, 2012, 09:00:16 AM
The Republic has Troopers, therefore they win!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 18, 2012, 09:11:02 AM
There are actually quests for the companions, they're just tied to affection levels. After getting Vette to a certain level (around 3000ish) one of her 30s dialog clips ended with offering me a quest, which involved us tracking down some item from her past. I won't go into detail but it seems to be what you guys are looking for; they exist, they're just tied to high affection levels and probably character level or story progress (since quests don't scale in level, you must be this tall before they are offered).

I'd like to know who exactly gives these quests. I max'd out Nadia, Qyzen, and Lt.Dan and only Qyzen had a quest that involved me going with him to a place to do something. The other characters, BigZ included, say they need to go do something and I think... sweet, a quest with my companion - only to have the screen go dark and pop back to finish the cut scene with: hey I am back from what I said I had to do and here is how it went. Meh...

Though Qyzen's questline is pretty nice for a companion I am not big on having around anymore.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on January 18, 2012, 09:24:49 AM
Vette's the only one I've had one for. Quinn has done what you mention where he seems to be about to offer one, then he reports on the details after a fadeout.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on January 18, 2012, 09:57:12 AM
They're all attached to your story progress too. As soon as I hit Chapter Two Vette wanted to talk to me like six times in a row after she'd been stubbornly silent for ages.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: rattran on January 18, 2012, 10:07:13 AM
I leveled bh to 50, finished the class story, and got Blizz to max affection (damn early) Sure, mako gave me a story arc to do, Blizz did a fadeout and came back, same as Quinn and Jaesa, story done! Looks like only your first companion has any kind of fleshing out or finish. I suspect companion side stories are one of those things on the 'to-do' list still. "You want a real Blizz side story, reroll and check the new one!"


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 18, 2012, 12:14:03 PM
Plus the armor just looks better on Empire.
Hey now, some of the armour on Republic gets as good as it gets.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 18, 2012, 12:48:47 PM
What is that under your droid?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 18, 2012, 12:49:28 PM
What is that under your droid?

He isn't shipbroken yet.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 18, 2012, 12:51:50 PM
Im going to go with less than a mill.

Because MMO players are self defeatist. They will spread word of mouth like the plague across the Internets regardless of true severity. They are going to "Shut down" a game they likely enjoy.

Wow like numbers will never happen again. Ever.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on January 18, 2012, 01:00:29 PM
I think a game that de-shitifies MMO combat has the potential to get those numbers again. TERA looks aesthetically awful and Korean MMOs aren't exactly known for being friendly, but I'm still pretty excited to check out the game after seeing a video of the combat (http://www.youtube.com/watch?v=K0ShwgsSPnE). Titan, from what little we know, also sounds like it is going to attempt to do an MMO without the boring combat. If SWTOR had the type of combat you see in that video, people would have a good reason to stick around besides the story.

DCUO was a step in the right direction, but that game had a lot of problems keeping it from being a massive success.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 18, 2012, 01:00:40 PM
What is that under your droid?

T7 droids lower that thing from their underbelly periodically, and then spin on it.  It's supposed to be attached to their body, unlike in that screenshot.  I think it's supposed to be a hydraulic jack; the droid's 3 wheels are actually fixed and it can't rotate (or steer).  Not sure whose idea at Bioware it was to have the T7 spin on its droid-part.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 18, 2012, 01:07:06 PM
I think a game that de-shitifies MMO combat has the potential to get those numbers again. TERA looks aesthetically awful and Korean MMOs aren't exactly known for being friendly, but I'm still pretty excited to check out the game after seeing a video of the combat (http://www.youtube.com/watch?v=K0ShwgsSPnE). Titan, from what little we know, also sounds like it is going to attempt to do an MMO without the boring combat. If SWTOR had the type of combat you see in that video, people would have a good reason to stick around besides the story.

DCUO was a step in the right direction, but that game had a lot of problems keeping it from being a massive success.

Nope. I am now convinced MMO players are just shitty people that take more joy in shitting on what they enjoy.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on January 18, 2012, 01:10:57 PM
Are you actually playing the game in a guild with other people? I am starting to suspect no.

This game doesn't even have a release date, so no.

So you're another one of those people who didn't play the game at all, but came into a subforum to complain about it?
Out of interest, are you still posting in the WoW subforum?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 18, 2012, 01:36:33 PM
Out of interest, are you still posting in the WoW subforum?

Not really. I made a post saying I liked the look of Challenge modes a couple days ago from MMO Champion.

Then again, almost nobody is posting there anymore...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: luckton on January 18, 2012, 01:39:03 PM
WoW will (maybe) pick up again once more Kung Fu Panda stuff comes out.  New stuff, not just MMO Champ rehashed "because we need something to talk about to keep the site viable" bullshit.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on January 18, 2012, 01:46:55 PM
Why "MMO players" shit all over every MMO that comes out doesn't actually have much to do with whether another MMO will ever reach the subscription highs that WoW reached. As someone pointed out in the old giant SWTOR thread, people were shitting over WoW on these forums when it launched as well. WoW's numbers were high because of how they counted the Asian market as subscribers (where a player paying for 4 hours of subscription time at an internet cafe was counted as a 'monthly subscriber'), and because the game appealed to people that were not already "MMO players".

The next logical step in attracting non-MMO players is making another polished, large-scale MMO (like SWTOR) where the basic gameplay isn't awful. You shouldn't have to overlook the core gameplay to appreciate what everyone defines as the 'good' parts of the game. Nobody is raving about how great the combat is in SWTOR because it's pretty terrible, but it's par for the course for "MMO players". The guy/girl playing Call of Duty or Assassin's Creed? They're not going to bother playing an MMO unless the gameplay improves, or if they're drawn in by friends or the IP they might be willing to overlook it for a couple months. Bioware learned this lesson from ME1 to ME2, but they were too focused on copying WoW's success (without really understanding why WoW was successful in 2004, and why it wouldn't be today) to apply it to SWTOR.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 18, 2012, 01:48:42 PM
No MMOG will escalate to the next level until it stops being about buttonmashing combat.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 18, 2012, 01:56:13 PM
Plus the armor just looks better on Empire.

Wow, I could not possibly disagree more. My main issue with the Empire visually is 90% of their armor looks stupid and/or assy.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 18, 2012, 02:37:06 PM
Wow, I could not possibly disagree more. My main issue with the Empire visually is 90% of their armor looks stupid and/or assy.

Or as I like to say, it looks like WoW armor.  I'm enjoying my Republic toon far more than Empire.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Redgiant on January 18, 2012, 02:38:07 PM
In one year, 150-200k subs.

Losses will be steeper if a good MMO comes along that is style #1 below, and those player types migrate to it.

Steeper yet if that new game is fantasy-based, drawing off the I'll-try-SW-since-its-famous-but-I-normally-play-fantasy-games folks.

------------------------------

1. An MMO where players drive the content builds over time on community and interactions. Every login is different because players aren't static in how they interact (eg DAoC RvR). You need to interact with others a lot to enjoy the full dynamic of the game. Danger, exploration, cooperation are only as intense as the players want to bother making it.

2. An MMO where content drives the players starts shiny and ends in static boredom. Expansions delay but can't stop the inevitable decline. You don't need to interact with anyone and only new content is interesting. Rinse repeat becomes the dominant feeling.


MMOs in recent years have trended to the latter, and hence have had more A.D.D. than the MMOs a decade back. It is easier to leave a game behind when there is no bond or commitment to other players involved, and it's just the pixels staring at you. I'd refer to them as both beautiful and soulless.


SWTOR is the latter for me, and for "new content" they expect to tout the replayable-on-different-classes angle since they sunk so much money into that. It's a single-player RPG with some excursions grouped with strangers you won't talk to again on planets acting like a lobby. I played until 32 and 28, and unless there's something I'm missing about the levels beyond that I'm already bored and not logging in much at all.


I actually like the leveling detail and story aspects, but I don't see anything ressembling the former style that I as a MMO player want to see when leveling is done for long-term capturing of my interest and time. I find myself hitting <space> as fast as I can on dialogs now, and its not like that feeling resets along with your rolling of an alt.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 18, 2012, 03:01:22 PM
What is that under your droid?
A restraint bolt; i hope.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on January 18, 2012, 04:41:47 PM
In one year, 150-200k subs.

Losses will be steeper if a good MMO comes along that is style #1 below, and those player types migrate to it.


My problem with your prediction is that it seems to be based on pvp/open world mmos are inherently better and more attractive to the playerbase. Assuming I am interpreting #1 correctly. The problem with that is that it's just not reality. If TOR does dip as low as you're saying it'll be for other reasons.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 18, 2012, 06:49:07 PM
A friend just bought this for me to play with her. Never have I jumped through so many hoops to download a game and seriously....I just gave you $60 and I have to download 25gigs at 30k/second?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on January 18, 2012, 06:55:35 PM
A friend just bought this for me to play with her. Never have I jumped through so many hoops to download a game and seriously....I just gave you $60 and I have to download 25gigs at 30k/second?
Weird. When I first pre-loaded the game I was getting something like 3MB a second.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 18, 2012, 06:56:23 PM
I patched at something like that speed this morning. Guessing it may have something to do with trying to download on patch night.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on January 18, 2012, 06:56:30 PM
Today is patch day so there were probably a lot of people hitting the servers. Or, you know, someone exaggerating something on the internet.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 18, 2012, 07:00:31 PM
Today is patch day so there were probably a lot of people hitting the servers. Or, you know, someone exaggerating something on the internet.

No, staring at it right now. 30-35k a sec.

Edit:I will give it that it maye very well be because of patch day but my comment about registering for the game still stands, it was a pain and a half.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Venkman on January 18, 2012, 08:46:49 PM
Lot of writing and voice work on the hopes that you're using that particular companion in any given conversation/arc.

This was not a game they were looking to save voiceacting money on  :wink: If by some crazy chance I place this even half as much as UO, I'll not have heard 3/4 of the dialog they recorded. A few extra Story arcs for your companions would be a rounding error.

At the same time, I do count in those story arcs all the dialog with the character before they became your companion. So I don't really see it as an issue.

WoW's numbers were high because of how they counted the Asian market as subscribers (where a player paying for 4 hours of subscription time at an internet cafe was counted as a 'monthly subscriber'), and because the game appealed to people that were not already "MMO players".
No. Even just with US numbers a year after launch, WoW exceeded the global population of everything other MMO that it was compared too (Runescape wasn't really part of that comparison, except in some Powerpoints). EQ1 never got close to 1mm. SWG neither, and that one was the first that some people thought could do it. WoW got to 1mm handily, and that was on a like-by-like subscribers comparison alone. Then their EU numbers grew to the same level. After that, the rest of their global number included "everywhere else". But the markets and sub-license arrangements of questionable equivalency only made up half of the global number, which itself far exceeded the rest.

Otherwise though, you're correct in the intent of the "WoW killer"; however, nobody's going to fund it. WoW got all of the traditional MMO players. The rest of the folks in this umbrella/medium found their niche in some other diku-inspired title like LoTRO or CoX, are on the sidelines waiting for GW2, or are playing something completely different like Eve. There aren't another 12mm gamers out there looking for something just like WoW but aren't playing WoW. They're already off playing other genres, or aren't core gamers at all and giving Zynga all their eyeballs and some money along the way.

tl;dr: SWTOR's audience is WoW.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on January 18, 2012, 10:04:09 PM
1. An MMO where players drive the content builds over time on community and interactions. Every login is different because players aren't static in how they interact (eg DAoC RvR). You need to interact with others a lot to enjoy the full dynamic of the game. Danger, exploration, cooperation are only as intense as the players want to bother making it.

2. An MMO where content drives the players starts shiny and ends in static boredom. Expansions delay but can't stop the inevitable decline. You don't need to interact with anyone and only new content is interesting. Rinse repeat becomes the dominant feeling.

So nice in theory, and yet so completely wrong in reality. People have shied away from dynamic, player driven MMOs in droves because the experience ends up being shit for a large majority of the population. Meanwhile, content driven MMOs have sustained vastly larger playerbases for years and years.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on January 19, 2012, 12:21:10 AM
A dynamic content-based MMO shows clearly to most players that they are insignificant cogs in a much greater wheel.

A static content-based MMO creates the illusion that each individual player is the main show (until they start to PvP that is).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 19, 2012, 04:23:06 AM
Heh.. reminds me of Eddie Izzard's bit about invading Russia. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on January 19, 2012, 06:11:11 AM
No. Even just with US numbers a year after launch, WoW exceeded the global population of everything other MMO that it was compared too (Runescape wasn't really part of that comparison, except in some Powerpoints). EQ1 never got close to 1mm. SWG neither, and that one was the first that some people thought could do it. WoW got to 1mm handily, and that was on a like-by-like subscribers comparison alone. Then their EU numbers grew to the same level. After that, the rest of their global number included "everywhere else". But the markets and sub-license arrangements of questionable equivalency only made up half of the global number, which itself far exceeded the rest.

I'm not arguing that WoW was only successful due to the Asian numbers, I'm saying the Asian numbers greatly inflated (http://www.gamasutra.com/php-bin/news_index.php?story=17062) what we saw in press releases. We won't see another MMO doing "9-12 million" without the Asian market, though we could very well see one that is more profitable with 6-7 million between NA/EU. I think the reason it did so well in NA/EU is, again, because it appealed to customers beyond the pre-existing MMO community. The key to re-creating WoW's success is expanding the audience again to customers that might actually be looking for fun gameplay. I think this is exactly Blizzard's plan with Titan. Really, we aren't disagreeing with each other.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 19, 2012, 07:07:52 AM
WoW got all of the traditional MMO players. The rest of the folks in this umbrella/medium found their niche in some other diku-inspired title like LoTRO or CoX, are on the sidelines waiting for GW2, or are playing something completely different like Eve. There aren't another 12mm gamers out there looking for something just like WoW but aren't playing WoW. They're already off playing other genres, or aren't core gamers at all and giving Zynga all their eyeballs and some money along the way.
I was waiting for TOR. EQ2 just got old and I like the scifi setting. GW2 looks great and I'll probably check it out, but I don't see any long-term stickiness, because I'm not really a big mmo player. If I feel the need to play an mmo for the foreseeable future, it's TOR. Kind of how I was with EQ2, I didn't have much interest in any mmo between that and TOR.

A friend just bought this for me to play with her. Never have I jumped through so many hoops to download a game and seriously....I just gave you $60 and I have to download 25gigs at 30k/second?
I'M SURE YOU WILL HAVE AN ENJOYABLE EXPERIENCE WHAT COULD GO WRONG


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 19, 2012, 07:09:04 AM
Also,
A friend just bought this for me ....I just gave you $60
This.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 19, 2012, 07:10:10 AM
A friend just bought this for me to play with her. Never have I jumped through so many hoops to download a game and seriously....I just gave you $60 and I have to download 25gigs at 30k/second?

Technically you gave them nothing. But at least you are going to play a game you are going to complain about, so baby steps.

Good for you!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on January 19, 2012, 08:00:59 AM
No MMOG will escalate to the next level until it stops being about buttonmashing combat.

Aren't all video games button mashing?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 19, 2012, 08:03:50 AM
Well DL speed must have picked up while I was sleeping so it was ready to go when I woke up.  Played for a couple hours and my opinion hasn't really changed, it's a fun single player game and they probably should have just made kotor 3-6 out of it but they're after that MMO $$$

Outlook past 30 days: Unsure.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on January 19, 2012, 08:13:35 AM
Well DL speed must have picked up while I was sleeping so it was ready to go when I woke up.  Played for a couple hours and my opinion hasn't really changed, it's a fun single player game and they probably should have just made kotor 3-6 out of it but they're after that MMO $$$

Outlook past 30 days: Unsure.

We'll bet better off if you just save us the time and say the game sucks and it'll be never as good as WOW.  Then you can never post in this subforum again and everyone will be happy.

It's not a single player game just like WOW isn't a single player game.  You just want it to be that so you can be a grumpy internet asshole.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 19, 2012, 08:21:21 AM
No MMOG will escalate to the next level until it stops being about buttonmashing combat.

Aren't all video games button mashing?

Depends. Do you think of Skyrim as button mashing really? To me, it's more involved than that. The combat is more fluid and engaging than target, 4-3-5-4-1-1-2-3-5-4-1-1-2, loot.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 19, 2012, 08:26:32 AM
Never said the game sucked, stop creating a monster to slay oh white knight of SWTOR.  WoW was fun, evolved the mmo to it's peak, it's dated now and waning so I'm waiting for something to up the ante, thus far SWTOR took several steps forward and several steps back so it's kind of a wash but I'm having fun with it.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 19, 2012, 08:44:13 AM
A friend just bought this for me to play with her.
it's a fun single player game
She must be thrilled.

The multiplayer dialog is maybe my favorite feature of the game I don't get to enjoy nearly as much as I'd like, especially now that my play time is back to normal. With holo participation, turn-ins are a snap.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 19, 2012, 08:48:13 AM
Depends. Do you think of Skyrim as button mashing really? To me, it's more involved than that. The combat is more fluid and engaging than target, 4-3-5-4-1-1-2-3-5-4-1-1-2, loot.
My Skyrim fights were generally rmb-rmb-lmb-rmb-rmb, loot.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 19, 2012, 08:50:21 AM
Yes, I have really enjoyed duoing in this game, perhaps more so than LOTRO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Crumbs on January 19, 2012, 09:00:01 AM
The original prediction of 400k sounds good. 

But if we're going to talk about "waves," the only wave I can see this week is the wave of customer dissatisfaction.  I can't say it's unwarranted.  There's a difference between "normal amount of bugs at launch" and "bewildering things that made it to live and only get worse with patches."  I'm beginning to wonder if the lead designers of this game are Zero Mostel and Gene Wilder.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 19, 2012, 09:09:01 AM
A friend just bought this for me to play with her.
it's a fun single player game
She must be thrilled.

The multiplayer dialog is maybe my favorite feature of the game I don't get to enjoy nearly as much as I'd like, especially now that my play time is back to normal. With holo participation, turn-ins are a snap.

I lol'd. 

Well like I said I only played a couple hours this morning. Tonight when she logs in we'll see how it duos and it could very well be a whole diff experience.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 19, 2012, 09:19:41 AM
The original prediction of 400k sounds good. 

But if we're going to talk about "waves," the only wave I can see this week is the wave of customer dissatisfaction.  I can't say it's unwarranted.  There's a difference between "normal amount of bugs at launch" and "bewildering things that made it to live and only get worse with patches."  I'm beginning to wonder if the lead designers of this game are Zero Mostel and Gene Wilder.

I BRING YOU ALL THE MIRACLE PATCH! keep in mind one man's miracle is another man's tragedy...or something...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 19, 2012, 09:28:41 AM
A friend just bought this for me to play with her.
it's a fun single player game
She must be thrilled.

The multiplayer dialog is maybe my favorite feature of the game I don't get to enjoy nearly as much as I'd like, especially now that my play time is back to normal. With holo participation, turn-ins are a snap.

This might be something to shoot for with a bunch of people's alts once people reach max burn out. Find a day or two a week which everyone is on or can make time for and just remain in group progression. Once the group ends, go back to your other characters.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 19, 2012, 10:45:44 AM
No MMOG will escalate to the next level until it stops being about buttonmashing combat.

Aren't all video games button mashing?

Depends. Do you think of Skyrim as button mashing really? To me, it's more involved than that. The combat is more fluid and engaging than target, 4-3-5-4-1-1-2-3-5-4-1-1-2, loot.

I think you're nuts. Skyrim combat is barely acceptable. I like MMO combat a hell of a lot better than that.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Secundo on January 19, 2012, 10:57:27 AM
I give it less than 500k subs in one year.

This game feels somewhat similar to DCUO. It's great fun solo for a month or two but the game is bad at supporting communities.
It feels a lot like any of those 4-player coop games I often play on steam; Left 4 dead, Badlands etc..

Of course the live team could change all this given a year, but it's a lost opportunity for sure.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hutch on January 19, 2012, 11:10:39 AM
The original prediction of 400k sounds good. 

But if we're going to talk about "waves," the only wave I can see this week is the wave of customer dissatisfaction.  I can't say it's unwarranted.  There's a difference between "normal amount of bugs at launch" and "bewildering things that made it to live and only get worse with patches."  I'm beginning to wonder if the lead designers of this game are Zero Mostel and Gene Wilder.

I don't know why, but for a second there I thought that Zero Mostel was the name of Richard Pryor's character in that See No Evil, Hear No Evil movie.

Then my brain unspooled the correct reference.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: El Gallo on January 19, 2012, 03:19:09 PM
Quote
SAN FRANCISCO –  Shares of Electronic Arts Inc. fell nearly 3% to $17.75 on Thursday morning after an analyst with Brean Murray Carret & Co. cut his price target on the stock to $22 from $28, citing concerns about the recently released online multi-player game "Star Wars: The Old Republic." In a note to clients, analyst Todd Mitchell wrote that "creeping concerns" about the performance of "Star Wars" -- which was released in late December -- is causing him to trim his earnings estimates for the 2013 fiscal year. "Specifically, initial sales appear to be below expectations, and casual observation of early play is causing us to rethink our churn assumptions," Mitchell wrote.

http://www.foxbusiness.com/markets/2012/01/19/ea-falls-on-broker-concerns-about-star-wars/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+foxbusiness%2Ftechnology+%28Internal+-+Technology+-+Mixed%29

Not super helpful for bets in this thread since we don't know what the sales or churn expectations were.  


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 19, 2012, 03:52:36 PM
Certainly it's one of the few times I've seen an analyst actually reference gameplay concerns in an earnings estimate.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Montague on January 19, 2012, 04:38:52 PM
Quote
SAN FRANCISCO –  Shares of Electronic Arts Inc. fell nearly 3% to $17.75 on Thursday morning after an analyst with Brean Murray Carret & Co. cut his price target on the stock to $22 from $28, citing concerns about the recently released online multi-player game "Star Wars: The Old Republic." In a note to clients, analyst Todd Mitchell wrote that "creeping concerns" about the performance of "Star Wars" -- which was released in late December -- is causing him to trim his earnings estimates for the 2013 fiscal year. "Specifically, initial sales appear to be below expectations, and casual observation of early play is causing us to rethink our churn assumptions," Mitchell wrote.

http://www.foxbusiness.com/markets/2012/01/19/ea-falls-on-broker-concerns-about-star-wars/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+foxbusiness%2Ftechnology+%28Internal+-+Technology+-+Mixed%29

Not super helpful for bets in this thread since we don't know what the sales or churn expectations were.  


Translation: I read the General Discussion forum.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on January 19, 2012, 05:47:03 PM
EA's been making a lot of noise for a while about SWOR, it being their biggest project ever. Thus far it has failed to meet pre-launch hype, which is what the market is responding to.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 19, 2012, 07:57:05 PM

Plus valid concerns about retention and Lucas hoovering up a nice fat slice of the profits dragging profit expectations down.

... the idea of Lucas getting money and control is the best argument for having made a Mass Effect MMO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on January 19, 2012, 07:58:08 PM
I think they've floated the idea of a Mass Effect MMO already, but I can't imagine them doing it before ME3 comes out.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 19, 2012, 08:17:49 PM

I'm pretty sure they're smart enough not to develop two MMO's at the same time, so I doubt they've invested any time in a ME MMO after they decided to go with star wars. At the very least they'll wait and see how things play out.

Reading the forums it sounds like they'll probably lose a lot of the PvP or PvE "achievement" oriented gamers and MMO veterans (although WoW is weak at the moment). The real challenge is whether they can keep the bulk of the casual, story oriented, bioware fans or star wars groupies happy enough to keep paying a monthly sub. These people probably aren't going to be hardcore raiders or extremely into PvP but keeping them fed with content will be an interesting challenge. You can already see some people who have "finished the game" with a character considering themselves as being done. It will be very interesting to see how Bioware addresses this in terms of new content generation.

An old official estimate I read was 1.8 million subs over the year. Which is more optimistic than most of the ones here.

And I expect that if sales and retention are poor the Asia/Pacific local servers will never eventuate and we'll have waited months to join fully matured US servers.  Which to be honest they should have done in the first place. The only reason for local servers is for a twitch / PvP game which SWTOR mostly isn't.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on January 19, 2012, 09:01:47 PM
I mean big arcs specifically involving those companions. 

The JK companion Kira has a fairly big deal part in the main story line.  I expected more of that but in general it seems to be the exception rather than the rule.   They could of easily put in a bunch of quests that required particular companions at least.   A lot of the voice dialog is there.   It's like they didn't want to do the cheap part of making quests and more elaborate side stories.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 20, 2012, 03:16:35 AM
Reading the forums it sounds like they'll probably lose a lot of the PvP or PvE "achievement" oriented gamers and MMO veterans[...]

Do we still believe that the majority of players don't even read the forums?  In EVE, the ratio is, what, 1000 forum users to 250k accounts, and no clue what it is in WoW...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Margalis on January 20, 2012, 03:46:26 AM
Box sales numbers to me are lower than expected. (Than what I expected anyway)

Anecdotally I know a guy who was jazzed to play but ended up not even getting it after he heard it was mechanically just WoW. Another guy I know asked me if I was playing, I said no, then he said none of his friends were playing and expressed surprise because he thought it was going to be huge. I know a few people who I'm sure will stop playing in a few months.

I don't like predictions because I don't know anything about worldwide release plans but the game doesn't appear to be any sort of WoW-killer, at this point it looks to be moderately more successful than WAR.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 20, 2012, 04:09:37 AM
Do we still believe that the majority of players don't even read the forums?  In EVE, the ratio is, what, 1000 forum users to 250k accounts, and no clue what it is in WoW...

I doubt that Eve number if you mean active accounts. And it's guaranteed that forum users are a subset of the user base.  it's just the best sample you can get feedback from without :effort:

And as long as you look at broad trends and numbers of content, rather than specific, it's still somewhat representative (though self-selected to be the more extreme cases).

Quote
I cannot believe how unbelievably crushed all of us are. My guild just killed Hard Mode SOA after 4 hours of horribly buggy attempts. The 3rd crystal in phase 3 never popping the immunity. People going into mind traps @ the beginning of phase 3 and not being able to get out.

We FINALLY get him down after 4 hours and we get NO LOOT from the kill. Please bioware, I know all that we are going to get is automated responses from your CS (as I have never received anything but), so PLEASE look into this and give my guild some tangible reward for our efforts.
(Source (http://www.swtor.com/community/showthread.php?t=206746)). The long tradition of cloth caps from raid bosses continues.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 20, 2012, 06:39:03 AM
Lord, hard mode content already?

Some people are really trying hard to smash their balls in a vice.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 20, 2012, 06:50:27 AM
Lord, hard mode content already?

The game has been out 6 weeks (including head start) and it takes about 3 weeks to get to 50.  It's not crazy to be doing hard modes.  I work 12hrs a day and have still had time to level to 50 and do hard modes the last few weeks.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 20, 2012, 07:00:25 AM
Hard mode raids?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 20, 2012, 07:03:24 AM
Hard mode raids?

We don't raid, but are raid ready for well over a week.  We've not run the raids because they are buggy and don't often give loot for the effort.  

Keep in mind that many guilds were running them weeks ago because there was a bug where hard mode raids would spawn normal mode mobs.  People exploited the hell out of this using resets until they got normal mode mobs.

Edit: I believe that this bug was fixed a week or so back. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 20, 2012, 08:24:12 AM

Anyone surprised there's a substantial number of players racing for game and server firsts has never watched an MMO community at work before. That post was from today, so it's a current kill, though I've no idea where hard-mode SOA sits on the ranking.

Mind you extending the content through intentionally buggy raids was an old SOE standby.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 20, 2012, 10:02:14 AM

Anyone surprised there's a substantial number of players racing for game and server firsts has never watched an MMO community at work before. That post was from today, so it's a current kill, though I've no idea where hard-mode SOA sits on the ranking.

Mind you extending the content through intentionally buggy raids was an old SOE standby.


I didn't say I didn't expect it. Just that is was hopelessly pathetic.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on January 20, 2012, 10:12:17 AM
...because?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on January 20, 2012, 10:43:16 AM
Box sales numbers to me are lower than expected. (Than what I expected anyway)

Anecdotally I know a guy who was jazzed to play but ended up not even getting it after he heard it was mechanically just WoW. Another guy I know asked me if I was playing, I said no, then he said none of his friends were playing and expressed surprise because he thought it was going to be huge. I know a few people who I'm sure will stop playing in a few months.

I don't like predictions because I don't know anything about worldwide release plans but the game doesn't appear to be any sort of WoW-killer, at this point it looks to be moderately more successful than WAR.

Anecdotally almost everyone I call a friend if playing and several of them had sworn off MMOs as dangerous timesinks or were more or less "married" to other games like LOTRO and Wow.

I never thought it would be a WOW-killer. To be blunt I don't think there will ever be a WOW-killer. I think it was a once in a lifetime lightning strike type of game. I take exception with saying it is moderately more successful than WAR. Most servers are standard load, a few are light and a few are still heavy. Long term I don't know how it will play out but I still say it has a good chance for the #2 spot in North America which I believe LOTRO currently holds. (I may be wrong about that) WAR was a total clusterfuck from start to finish. TOR has issues but nowhere near the scale of most launch MMOs that turn into total failures.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 20, 2012, 11:15:41 AM
...because?

Because you know the content isn't ready, it isn't working, and you insist on doing it anyway?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on January 20, 2012, 11:17:34 AM
So when Verant/SOE pulled the exact same shit, back in the day, it was all perfectly fine and nobody should have complained?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 20, 2012, 11:25:54 AM
So when Verant/SOE pulled the exact same shit, back in the day, it was all perfectly fine and nobody should have complained?

They can masturbate into a sock over their failed drops for all I care. Worrying about people who blast through content miles above and beyond the regular population should be pitied, not catered to.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: waylander on January 20, 2012, 11:59:11 AM
They are probably going to lose a fair amount of subs due to the sorry state of their PVP. 

1. They waited too long to develop Warzone brackets
2. PVP gear makes too much of a difference
3. Ilum is a sad joke with no clear vision for wtf they really want for open world
4. Faction imbalances cause the usual mmo gate camping activity to the under populated side
5. No competitive PVP brackets yet
6. Crowd control is PVP is ridiculous, and the Mythic people working on SWTOR apparently didn't learn that lesson
7. Not setting up multi-server warzone queueing was another bone head/warhammer mistake not learned

On the PVE side of the house I think they are doing well except for......

1. Biochem blows all other skills out of the water and is a must have
2. Player crafting (armor, artiface, etc) is worthless in the end game
3. Too many trash mobs in many of the quests/flashpoints/operations
4. The high end armors look horrible (sith inquistor helm looks like a cone head)

The game may not be doing as well as the analyist would like, but it has potential to grow over time if they pump out enough content, fixes, and new features.  I would play this game just for the PVE.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 20, 2012, 12:12:05 PM
I think most folks are over estimating how many people will bail over PvP.

Most people haven't even TRIED PvP yet, they're all still leveling and junk.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 20, 2012, 12:12:28 PM
I've yet to see Ilum yet.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 20, 2012, 12:15:21 PM
They are probably going to lose a fair amount of subs due to the sorry state of their PVP. 

1. They waited too long to develop Warzone brackets
2. PVP gear makes too much of a difference
3. Ilum is a sad joke with no clear vision for wtf they really want for open world
4. Faction imbalances cause the usual mmo gate camping activity to the under populated side
5. No competitive PVP brackets yet
6. Crowd control is PVP is ridiculous, and the Mythic people working on SWTOR apparently didn't learn that lesson
7. Not setting up multi-server warzone queueing was another bone head/warhammer mistake not learned

On the PVE side of the house I think they are doing well except for......

1. Biochem blows all other skills out of the water and is a must have
2. Player crafting (armor, artiface, etc) is worthless in the end game
3. Too many trash mobs in many of the quests/flashpoints/operations
4. The high end armors look horrible (sith inquistor helm looks like a cone head)

The game may not be doing as well as the analyist would like, but it has potential to grow over time if they pump out enough content, fixes, and new features.  I would play this game just for the PVE.

Same story, different MMO. PvP is why we can't have nice PvE games. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Thrawn on January 20, 2012, 12:17:12 PM
I think most folks are over estimating how many people will bail over PvP.

Most people haven't even TRIED PvP yet, they're all still leveling and junk.

But when are finished leveling and PvP is one of the few options left to them....


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 20, 2012, 12:20:33 PM
I don't think it's unreasonable to expect them to have a solid endgameright now, considering the amount of maxxed level characters there are.  Yes they can all roll alts but if that's really the goal just have a big "The End" Screen when you hit 50 and finish your characters story arc.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 20, 2012, 12:22:33 PM
Massive numbers of players actually hitting max level always has an impact on design expectations, especially class design stuff. I'm not going to touch PVP for at least another couple months while they tinker with stuff. They've got at least another month of data gathering before it is really clear what things are broken and to what extent.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: rattran on January 20, 2012, 12:23:31 PM
People who pve to 50, then jump into the pvp 50 bracket are not going to pvp long. Getting stomped by geared 50s will crush their spirit.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 20, 2012, 12:26:34 PM
They should add some crafted starter PVP gear, that would give armortech/synthweaving a shot in the arm at the same time.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 20, 2012, 12:27:55 PM
What gets me is why they don't normalize gear and levels across the board. It's like they think pvp players really care about their gear in specific battles. Oh sure everyone wants to earn stuff from pvp but you know which pvp games have normalized characters/gear? NEARLY EVERY SINGLE ONE and yet...games like modern warefare, battlefield, league of legends...are all incredibly popular.

le sigh


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 20, 2012, 12:29:30 PM
MMORPG players are a special breed. They like that the guy they are attacking is about to be hit with a sword that does more damage than he has health. They will grind for this "skill".


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 20, 2012, 01:00:22 PM
I think most folks are over estimating how many people will bail over PvP.

Most people haven't even TRIED PvP yet, they're all still leveling and junk.

But when are finished leveling and PvP is one of the few options left to them....


And the Dynamic will be dramatically different when it isn't just 10 guys win trading to get the comms or whatever.




Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 20, 2012, 02:08:07 PM
Same story, different MMO. PvP is why we can't have nice PvE games. 

You can have GREAT pve games.  Just stop adding shitty pvp to them as an afterthought.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 20, 2012, 02:31:57 PM
I think most folks are over estimating how many people will bail over PvP.
Considering just yesterday couple people were crying in Shien general channel how there's only 6 republic l.50's queued for pvp total, i'd tend to agree.

(i'd think EVE should teach people this lesson already; about just how large/small part of the MMO playerbase is actually interested in PvP, vs sucking veldspar and whacking the rats)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 20, 2012, 02:34:59 PM
Same story, different MMO. PvP is why we can't have nice PvE games. 

You can have GREAT pve games.  Just stop adding shitty pvp to them as an afterthought.

I'm with you.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: kaid on January 20, 2012, 02:35:03 PM
With the implementation of the level 50 bracket there really should be a set of basic level 50 blues just to get people enough expertise to not get demolished if they start pvping at 50.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 20, 2012, 02:36:39 PM
Or there could be no expertise.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 20, 2012, 02:37:55 PM
Then that probably re-introduces the problem that organized high level PVE becomes a better path to PVP success than PVP.

And yes, in before "There could be no gear!"


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 20, 2012, 02:39:50 PM
Then that probably re-introduces the problem that organized high level PVE becomes a better path to PVP success than PVP.

And yes, in before "There could be no gear!"


Or you give PvP rewards equal to PvE ones! "But why will we raid baaaaw".  :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 20, 2012, 02:40:21 PM
Well right, that's just the same problem in reverse. Whichever path is easier results in people who don't want to do that doing it because it helps them with the thing they think they want to do, or whatever. That's why resilience/expertise/whatever is a good way to differentiate the two playstyles, it typically tends to stop the sort of crossover that just makes everyone unhappy.

I will say that I think expertise in SWTOR is not a great implementation, though. Making you hit harder is going to be problematic for later entry people.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 20, 2012, 02:45:14 PM
Then that probably re-introduces the problem that organized high level PVE becomes a better path to PVP success than PVP.
Not so sure about that; at least in the sense that if the expertise is removed out of the equation is the poopsock level raid gear actually that significantly better from what can be obtained outside of it?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nonentity on January 20, 2012, 02:47:08 PM
PVP in MMOs is just jacked in general.

It's fun, but expecting any sort of balance is laughable.

The whole RPG aspect of getting numerically better over time kind of breaks it.

Modern Warfare is popular because out the door, numerically speaking you are pretty similar, and the progression is limited to convenience items, for the most part.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on January 20, 2012, 02:47:23 PM
Then that probably re-introduces the problem that organized high level PVE becomes a better path to PVP success than PVP.
Not so sure about that; at least in the sense that if the expertise is removed out of the equation is the poopsock level raid gear actually that significantly better from what can be obtained outside of it?
Usually. I'm not sure in the specific case of SWTOR. If it isn't better though you can bet the raiders will be crying instead!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 20, 2012, 02:49:45 PM
If it isn't better though you can bet the raiders will be crying instead!
Well, they will cry no matter what; if it's not about being able to get loot without raiding then it's about how raid loot itemization sucks and whatnot :why_so_serious:

(or how Grand Moff Killran deep breathes moar)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Margalis on January 20, 2012, 05:57:41 PM
Long term I don't know how it will play out but I still say it has a good chance for the #2 spot in North America which I believe LOTRO currently holds.

If it doesn't hold at least #2 it will have been a colossal failure.

As far as my WAR comment, I didn't mean the game would basically die in a year, rather that it wouldn't end up pulling close to WoW numbers.

I'm sure internally the expectations for SWTOR ranged from better than WOW numbers to a sizable percentage. (Say 30-50%) On paper it looks like it could potentially be bigger than WoW.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Numtini on January 20, 2012, 06:40:18 PM
I'm guessing Rift is #2, but it's hard to compare with LOTRO being free to play.

But no matter how negative I am on SWTOR, it's no WAR. If nothing else, it at least delivers even if broken the major promises of the game: wow in Star Wars. War's biggest problem wasn't PVE that was more boring than death. It was that there was nothing to look forward to. It became very obvious early on there was no end game, that RVR was not going to be 200 people struggling over a keep because the engine just couldn't handle it.

SWTOR can deliver on its promises. It's sin is it's promises are so very limited.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on January 20, 2012, 06:48:48 PM
Long term I don't know how it will play out but I still say it has a good chance for the #2 spot in North America which I believe LOTRO currently holds.

If it doesn't hold at least #2 it will have been a colossal failure.

As far as my WAR comment, I didn't mean the game would basically die in a year, rather that it wouldn't end up pulling close to WoW numbers.

I'm sure internally the expectations for SWTOR ranged from better than WOW numbers to a sizable percentage. (Say 30-50%) On paper it looks like it could potentially be bigger than WoW.

There's a big difference between "not Wow" and WAR. War was imo one of the worst MMO failures of all time at least for a game with that much anticipation behind it. If their expectations were greater than WOW numbers they were deluded but I could see them hoping for 30%ish.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on January 20, 2012, 08:02:43 PM
They just announced a couple big pvp fixes today.   Several ability responsiveness issues are supposedly identified and due fixed on PTS and they are nerfing scoundrel/operatives.   As long as they keep this stuff up I'm not ready to downgrade my estimates by much.   People will quit but many will come back in 6 months and new people will keep joining.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on January 20, 2012, 08:40:16 PM
Worrying about people who blast through content miles above and beyond the regular population should be pitied, not catered to.

They shouldn't be catered to, but they are the trailblazers who tell everyone else what is coming. What BioWare wants is, "You suck BioWare because I've completed the content and it is so damn awesome I hate you for not having more of it". Instead, the message is, "You suck BioWare because the endgame content is badly bugged and completely unbalanced and just boring". A lot of players don't post on forums, but will look up what comes next and if all they are seeing is a constant stream of negativity then it impacts on their desire to actually do those tasks.

I'm sure that it will be fixed in time, but the disappointing thing is that despite all the money poured into SWOR, it's the same old story.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Maledict on January 21, 2012, 02:57:54 AM
They just announced a couple big pvp fixes today.   Several ability responsiveness issues are supposedly identified and due fixed on PTS and they are nerfing scoundrel/operatives.   As long as they keep this stuff up I'm not ready to downgrade my estimates by much.   People will quit but many will come back in 6 months and new people will keep joining.

No they won't. The history of MMOs has shown us one key thing - you get one chance, and that's it. The number of people who will come back to a game further down the road is very small. Only WoW managed to keep people coming back, and surely the utter size of the game and the fact everyone under the sun plays it has something to do with that.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on January 21, 2012, 03:33:20 AM
Worrying about people who blast through content miles above and beyond the regular population should be pitied, not catered to.

They shouldn't be catered to, but they are the trailblazers who tell everyone else what is coming. What BioWare wants is, "You suck BioWare because I've completed the content and it is so damn awesome I hate you for not having more of it". Instead, the message is, "You suck BioWare because the endgame content is badly bugged and completely unbalanced and just boring". A lot of players don't post on forums, but will look up what comes next and if all they are seeing is a constant stream of negativity then it impacts on their desire to actually do those tasks.

I'm sure that it will be fixed in time, but the disappointing thing is that despite all the money poured into SWOR, it's the same old story.

This is another reason EA should just close down the forums and be done with it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 21, 2012, 03:40:58 AM
The number of people who will come back to a game further down the road is very small.
[citation needed]

It'd be interesting to know the actual numbers for such recurring customers, but given how people can re-appear when expansion packs and such are released, and all these "please come back and check us out again" offers routinely sent to the old players... i have my doubts if it's really that insignificant.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 21, 2012, 03:41:28 AM
EA should just close down the forums and be done with it.
Didn't WAR try it? :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Der Helm on January 21, 2012, 03:51:54 AM
They could of made the "Good Guy" stories far more interesting if they'd used the companions more as well.

I shall do the customary  :ye_gods:
Thank you.  :heart:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 21, 2012, 03:56:13 AM

So in the process of leveling to cap how much game-time is class unique content? rather a lot of variance in the estimates being used on the official forums.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: cironian on January 21, 2012, 05:00:11 AM
So in the process of leveling to cap how much game-time is class unique content? rather a lot of variance in the estimates being used on the official forums.

I'd say there's perhaps 10% class content at best, counting by amount of time spent on stuff.

But that's why I'm focusing on my smuggler now, since the content on the other faction is 100% new. So the game will still have me for a bit longer.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on January 21, 2012, 08:24:53 AM
The number of people who will come back to a game further down the road is very small.
[citation needed]

Cryptic Interview (http://massively.joystiq.com/2010/08/23/massively-exclusive-jack-emmert-speaks-about-neverwinter-and-a/)

Quote
One thing I've noticed so far, in reading your interview with Gamespot and reading about the game, [is that] it seems to be very focused. We have five classes, the heroic level set, and Neverwinter which is a huge city and you can do a lot with that. Is Cryptic going for a light content approach, like a lot of base content to start with, enough for a game, but light, and then looking to expand on it from there?

I'd say what we're trying to do, and having learned from Star Trek Online and Champions, let me tell you my philosophy before STO and CO. Coming out of City of Heroes we launched to great acclaim, we got a lot of publicity, everybody loved it, but we didn't have crafting and we didn't have PvP. All there was to do was fight. Over the years everybody pinged us on this. We added PvP and didn't really gain any subscribers. We added crafting and we gained roughly ten thousand subscribers for three months and then it went back down. So in the grand scheme of things, what I learned is, if you didn't have a feature at launch, you might as well never have it. Whatever you're going to have at launch defines you as a game.

Coming into the launch of STO and Champions, I made sure we had something for everyone. Here was the problem. By following that philosophy, nothing was polished. We ended up having lots of half-done features in some quarters. What I forgot was, inasmuch as a consumer or a player, if it isn't there at launch it might as well not be there, well if it's in half-done or half-done well, that's what you get remembered for. The fact that STO and Champions have gotten better since their launch, we've added content, we've fixed bugs, we've responded to players, all that stuff isn't as important or as forceful as that initial interaction with the game. So we have a very different mindset here. Right now, whatever we do, it's got to be the best possible quality we can. One of the ways of doing that is to focus your content. Make sure you understand what we're making. What is the game going to be and what isn't the game going to be? You're seeing that in the interviews. Here are the classes, here's where the game's going to be set, so that the stories, the quest, everything is entirely focused. We know what we're trying to make; we're not trying to make something for everybody.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on January 21, 2012, 10:18:46 AM
tl;dr version:

Dance with the one what brung you.

EA should be focussing on more content, more stories, more capacity for interesting alts.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on January 21, 2012, 11:14:50 AM
No they won't. The history of MMOs has shown us one key thing - you get one chance, and that's it. The number of people who will come back to a game further down the road is very small. Only WoW managed to keep people coming back, and surely the utter size of the game and the fact everyone under the sun plays it has something to do with that.

That's just it.   In the eyes of the average person they have succeeded at their "one chance".   They also have a large enough population to keep people coming back for content updates.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Thrawn on January 21, 2012, 11:43:35 AM
In the eyes of the average person they have succeeded at their "one chance".

I guess this depends on your definition of the "average person" or success.  The game will have to hold a large number of subs for a while to be even profitable if the 200mil to make the game numbers are close to correct.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 21, 2012, 11:46:48 AM
I can say this: The people that I used to battle (and fear) in pvp are all gone.  I no longer see the names that I once looked for.  Either they have moved on to alts or left entirely.  Either way, the lack of connection with a character at endgame will have a negative impact on the long-term success of this title.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Maledict on January 21, 2012, 11:58:08 AM
To be honest with you, I don't think it's the lack of end game that's an issue. The majority of players aren't at 50, and yets its people below 50 I notice no longer playing.

Fundamentally, the UI, the bugs and the poor responsiveness to the game are far more responsible for people quitting in my opinion. There's a reason why Blizzard spent weeks tracking down a single pixel delay in the cursor for Warcraft 3. The UI is your interface to the world, and every single thing you do uses it - and the UI is dreadfully, dreadfully bad. Combine that with the delays, the lag, and the bugs everywhere along with the incredibly stupid running times everywhere and AI think that has more of an effect on people than the end game. Out of my circle of friends,the majority haven't even hit 50 before giving up, and these are not MMo players. (for many it's their first MMo)



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on January 21, 2012, 11:58:26 AM
In the eyes of the average person they have succeeded at their "one chance".

I guess this depends on your definition of the "average person" or success.

A lot of people will walk away from the game thinking they had a good time and they got more than their money's worth out of it.   They'll find more content in patches and expansions compelling.    The largest majority of people will quit over missing quality of life features that can easily be added in a patch.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 21, 2012, 12:12:23 PM

Cryptic Interview (http://massively.joystiq.com/2010/08/23/massively-exclusive-jack-emmert-speaks-about-neverwinter-and-a/)

It'd be interesting to hear their thoughts how comes --if the stigma of the launch day attaches to the game forever-- WoW isn't forever remembered as "that game with horrendous login queues, terribad loot lag and nothing to do at endgame because there's only one raid".


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 21, 2012, 12:17:08 PM
I can say this: The people that I used to battle (and fear) in pvp are all gone.  I no longer see the names that I once looked for.  Either they have moved on to alts or left entirely.  Either way, the lack of connection with a character at endgame will have a negative impact on the long-term success of this title.
Maybe they're leveling up the operatives; isn't that the flavour of the month in PvP and the usual modus operandi?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on January 21, 2012, 12:31:58 PM
I can say this: The people that I used to battle (and fear) in pvp are all gone.  I no longer see the names that I once looked for.  Either they have moved on to alts or left entirely.  Either way, the lack of connection with a character at endgame will have a negative impact on the long-term success of this title.
Maybe they're leveling up the operatives; isn't that the flavour of the month in PvP and the usual modus operandi?

Yeah i was on hutta last night, 48 people in the zone 37 agents.  Huge nerf for them on the test server though.  My guild is starting to thin out, people are looking at battleground heroic and daily quest grinding and wondering why they are doing it in an inferior game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on January 21, 2012, 12:52:47 PM
It'd be interesting to hear their thoughts how comes --if the stigma of the launch day attaches to the game forever-- WoW isn't forever remembered as "that game with horrendous login queues, terribad loot lag and nothing to do at endgame because there's only one raid".

The Cryptic interview isn't talking about stability or login queues when they talk about what the game looked like when it launched. I don't believe having rocky launch or login queues actually has as big of an effect on peoples 'first impressions' of an MMO launch as people would have you believe. Nobody really cares that Aion had huge login queues, or that Rift had an almost flawless launch. People ultimately continued to play those games (or not) based on the game content. They're much more likely to remember and form a lasting opinion of a game based on a shitty UI or input lag than a 45 minute login queue.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 21, 2012, 05:44:58 PM
It'd be interesting to hear their thoughts how comes --if the stigma of the launch day attaches to the game forever-- WoW isn't forever remembered as "that game with horrendous login queues, terribad loot lag and nothing to do at endgame because there's only one raid".

MC + Onyxia took ages to beat though, including the keying. I doubt any of the SWTOR raids are as lengthy as MC? Also Blizzard got a bit of a break because no one believed there was going to be that much interest.

I'd expect some of the losses are due to single player RPG fans who are finding the game doesn't match their expectations and find a monthly fee fairly alien and odious.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: patience on January 21, 2012, 07:07:55 PM
Worrying about people who blast through content miles above and beyond the regular population should be pitied, not catered to.

They shouldn't be catered to, but they are the trailblazers who tell everyone else what is coming. What BioWare wants is, "You suck BioWare because I've completed the content and it is so damn awesome I hate you for not having more of it". Instead, the message is, "You suck BioWare because the endgame content is badly bugged and completely unbalanced and just boring". A lot of players don't post on forums, but will look up what comes next and if all they are seeing is a constant stream of negativity then it impacts on their desire to actually do those tasks.

I'm sure that it will be fixed in time, but the disappointing thing is that despite all the money poured into SWOR, it's the same old story.

This is another reason EA should just close down the forums and be done with it.

EA really should just lock their forums to save themselves to save themselves money.

(http://i.imgur.com/SBjrT.jpg)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on January 21, 2012, 07:10:33 PM
Wow. Was that you, or a repost? Either way it's hilarious.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 21, 2012, 07:33:50 PM
Could see the punchline coming but yes, hillarious. Can't actually tell who got trolled in the end here :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on January 21, 2012, 07:46:57 PM
It'd be interesting to hear their thoughts how comes --if the stigma of the launch day attaches to the game forever-- WoW isn't forever remembered as "that game with horrendous login queues, terribad loot lag and nothing to do at endgame because there's only one raid".

The Cryptic interview isn't talking about stability or login queues when they talk about what the game looked like when it launched. I don't believe having rocky launch or login queues actually has as big of an effect on peoples 'first impressions' of an MMO launch as people would have you believe. Nobody really cares that Aion had huge login queues, or that Rift had an almost flawless launch. People ultimately continued to play those games (or not) based on the game content. They're much more likely to remember and form a lasting opinion of a game based on a shitty UI or input lag than a 45 minute login queue.


Its really hard to say.   When I look back at the last few MMO Launches that I bothered to actually try on launch and not some time after, I would say my experience was mostly shaped by how I felt when I *wasn't* playing the game.  It just has that draw or it doesn't.  I've found myself enjoying almost every MMO on launch (including things like Hellgate), just because they are new and shiny and exciting, and unless the game is literally unplayable there is content worth playing in most games that come out.   The games I've stuck with though (MMO or not) are the ones that have for whatever reason made me think about them when I'm NOT playing them.   WoW and EVE (my two longest played MMOs) both did this for me.  On the other hand, Champions Online and WAR are things I played the absolute crap out of for a couple months and then one day just logged out never to log in again.  There was no great angst, no being upset, I just *stopped caring.*  Hell, the games I do get angsty about are the ones I'm likely NOT to stop playing simply because if it evokes that much emotion it means I'm already personally invested.

On the one hand, SWTOR seems like it will definitely have that attachment to your character that makes you want to log iin (at least during the leveling content?).  On the other hand, it may suffer the fate of many of the single player RPGs I play - where I play through it once, "intent" to go for another pass, and then just never load the game up ever again.  The question is whether or not the investment in the character and its development (as opposed to just its "progression") is enough.  I guess in other words I am kind of saying that I think perhaps we've put too much emphasis on the idea of a "good launch" generally speaking.  I can only think of a handful of MMOs at most that have had truly nuclear launches which tanked the game.   Most of the MMOs see drastic drop offs at 3 months, can we really call it a launch problem at that point?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Venkman on January 21, 2012, 09:19:22 PM
I'm with ya there. As a single player RPG, it's not as good as Skyrim nor probably Mass Effect 3. And as an MMO, it's still got a long path of polish before it hits WoW.

However, WoW is also freakin' ancient, every person in this genre has played it (or at least discussed it) to death, it's not getting a lot of innovation thrown at it, and everyone realizes that. Even if SWTOR is just three more months of random bug fixes, at least there's a general feeling that it could become something awesome. At this point, any other MMO will only do what all of them only ever did to WoW: syphon off a tiny few.

In terms of just MMOs, it was a good time to launch a wildly-hyped over-budget big-spectacle MMO.

In terms of RPGs, eh, probably not so much.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: fuser on January 23, 2012, 02:54:27 PM
http://www.mmo-junkies.net/statistics/

It's not a true value of subscriptions but can give an idea on the server loads. They basically assigned a metric to the http://www.swtor.com/server-status status page and have been plotting the status. So when you add more servers the count goes up and as less servers are full/heavy the count goes down.

0 = offline
5 = full

It's all defined on their FAQ page. The only thing is if the servers expand their concurrent connection capacity it would look like a downtick in server population.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: zardoz on January 23, 2012, 03:15:02 PM
http://www.mmo-junkies.net/statistics/

It's not a true value of subscriptions but can give an idea on the server loads. They basically assigned a metric to the http://www.swtor.com/server-status status page and have been plotting the status. So when you add more servers the count goes up and as less servers are full/heavy the count goes down.

0 = offline
5 = full

It's all defined on their FAQ page. The only thing is if the servers expand their concurrent connection capacity it would look like a downtick in server population.

It will be interesting to see the data in 2 month.

Another snipshot

Quote
Hello all,

Out of curiosity of the post-1st month numbers, in terms of balance, I thought 8pm GMT Sunday would be a good time to take a snapshot of the server I play on from both Empire and Republic sides and make a short comparison.

The method I have used for this empirical study was the /who system in combination with level range filters such as 1-9 10-13 14-17 and so on, and then doing a class analysis for level 50 where greater than 100 results were returned - such as 50 gunslinger, 50 juggernaut, and so on. In all cases but one this was sufficient, I will cover the one exception later.

This study was done on Hex Droid EU at around 8pm GMT.

So the raw data:

Total Players Online

Republic: 1007

Empire: 1905

An approximate 2:1 ratio of Empire to Republic players over all.

Interestingly the server population showed as "heavy" at the time, which sort of suggests that the server cap might be around 5000, or perhaps a little more, given that there is "Very Heavy" followed by "Full".

Currently Online Players by Level

Republic:

1-49: 777
50: 230

Empire:

1-49: 805
50: 1100

So we can see that while the numbers below level 50 are very close, there is a huge disparity between factions at level 50, in fact there are almost five times more Empire level 50 players than Republic.

None of this is particularly surprising given the player experience on the Republic side, however the only thing I did find surprising was the class distribution for level 50 characters currently on-line. For every advanced class in the game there were less than 100 results for a specific search combination of class and level 50. In fact the numbers ranged from as little as 13 online (Gunslinger) to as many as 95 online (Mercenary) with one exception: Sith Sorcerer. In fact the only way I could get an accurate number of sorcerers currently online at level 50, was to search by area, through every single area in the game (50 sorcerer belsavis, 50 sorcerer fleet, , 50 sorcerer palace, 50 sorcerer korriban, 50 sorcerer vault, and so on. Due to the nature of people moving around this means that the numbers for Empire side were a bit less accurate as it took a bit longer to gather the data, but the end result was that there were around 400 Sith Sorcerers online at the time of the study.

This was a number that surprised me, it meant that not only were there four times as many sorcerers as the next most populous level 50 class, but in fact there were nearly twice as many sorcerers online at level 50 than the entire combined 8 advanced classes at level 50 on the Republic side.

I leave you to draw your own conclusions on these numbers, I just found it interesting and thought I would share it.

Tl;dr version: Player ratios: Empire 2:1 Republic, Level 50: Empire 5:1 Republic, Sith Sorcerer 4:1 Next Biggest Class, Sith Sorcerer 2:1 Entire Republic Level 50 population

Super Tl;dr: There are a lot more Empire players, and there are a crap lot of Sith Sorcerers compared to every other class in the game.

Well poor republic.  :ye_gods:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Margalis on January 23, 2012, 04:30:17 PM
I thought SWTOR devs claimed to have some secret awesome method for balancing pop evenly.  :oh_i_see:

Pretty sure I and roughly 50 other people called this years ago.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 23, 2012, 04:42:00 PM
Quote
This was a number that surprised me, it meant that not only were there four times as many sorcerers as the next most populous level 50 class, but in fact there were nearly twice as many sorcerers online at level 50 than the entire combined 8 advanced classes at level 50 on the Republic side.
Gee, a class widely hailed pre-launch as the one with (un)godly damage and heals turns out wildly popular. :oh_i_see:

edit: also, relevant:



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 23, 2012, 05:09:06 PM
I would say sith sorc has less to do with being OP and a lot more to do with *evil cackle with lightning fingers!*


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on January 23, 2012, 05:12:40 PM
If it was just characters played I'd agree, but the only way there are so many at 50 is that the catasses rolled the FOTM, as expected.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on January 23, 2012, 05:49:52 PM
They just announced a couple big pvp fixes today.   Several ability responsiveness issues are supposedly identified and due fixed on PTS and they are nerfing scoundrel/operatives.   As long as they keep this stuff up I'm not ready to downgrade my estimates by much.   People will quit but many will come back in 6 months and new people will keep joining.

Yes, let's nerf one of the least played classes in the game while Consulars/Inquistitors and Troopers/BH rape everything in sight.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on January 23, 2012, 06:03:13 PM
You just don't get 400 level 50's online at a time by being FOTM this soon after release, hell I doubt there's that many people that know what the FOTM class is.  I'm sure there's a lot of people from beta that know they are good but also bear in mind this is on just one EU server.  The problem inherent with making star wars a two faction system is because people aren't cosplaying as the rebulic at every convention but you'll be surprised if you don't see at least one vader walking around.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on January 23, 2012, 06:08:42 PM
You just don't get 400 level 50's online at a time by being FOTM this soon after release, hell I doubt there's that many people that know what the FOTM class is. 

Why not?  It takes minimal time to make a new 50.  Not to mention you could spend the whole time face rolling by doing low level pvp.   Even a low level Sorc gets to run around having fun.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 23, 2012, 06:09:22 PM
It is dangerous to under-estimate the energy of the competitive "pwn" crowd. They will have been looking for the overpowered class during the beta process and rushed to level it come release. They adore MMO PvP precisely because it allows someone with a good understanding of mechanics to imbalance the game in their favor. In addition the current level 50's will tend towards these more achievement oriented players since many of the casuals will still be levelling.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 23, 2012, 06:45:02 PM
I don't think so many play Sorcerer because it's overpowered, though.  IMO they play because:

- Shoot lightning (not pebbles).
- The class storyline is James Bond in Space.
- Ranged DPS is much easier than trying to melee.
- The ship looks decent.

None of these are overpowered abilities.  As added support of this theory, Jedi Sages get the same abilities (technically, if you ignore a few animation delay issues), yet almost nobody plays Sages.  Republic seems to have a drastic shortage of healers (on my server at least), judging by the desperate cries of "healers needed" for the various flashpoints, starting with Esseles.  The random guild that I joined has no Seers; they have a few of all the other classes (with 20 members online typically).

I'm not sure exactly which Sorcerer ability they should nerf the DPS of.  I'm definitely playing a Sorcerer regardless of nerfs for the 4 reasons above, so in a way I imagine that nerfing will do nothing except piss people off.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 23, 2012, 08:37:44 PM
As added support of this theory, Jedi Sages get the same abilities (technically, if you ignore a few animation delay issues), yet almost nobody plays Sages.
I didn't really see opinions that sages were "teh pwn" before the launch, though. It'd almost exclusively talk about sorcerers. It also never really mentioned the story, or the ship or anything you list as arguments for why the sorcerers were the right choice -- just that they could melt faces.

At least that's the extremely casual impression i've gotten, as i didn't bother to read the forums in depth. Suspect people who similarly skimmed over the available info could get similar impression.

I'd dare a guess these technical animation delay issues generated that specific, more selective word of mouth, and that in turn had large part in generating the numbers.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 23, 2012, 08:46:58 PM
Pretty sure it was just the force lightning plus "lol ima a bad ass only pussies play republic" that made people go "zomg sorcerers" instead of "zomg sorcerers/sages."


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 23, 2012, 08:49:45 PM
Not enough Samuel L. Jackson clones in the pre-launch Republic imagery, in other words.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on January 23, 2012, 09:06:01 PM
They picked sorcerers because their instant abilities are actually instant instead of having long-ass windup times.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 23, 2012, 09:59:14 PM
Only one of my sage abilities has a "long ass wind up time," and it is an equally long-ass wind up time as a sorcerer. It's the AE knockback. My rock fliinging has to travel to the target, but it cannot be interupted in an infuriating way like the knockback can. The interupt is the same, the instant DoT is the same, the stun is the same, etc.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 23, 2012, 10:02:00 PM
Ah, the sorc AE knockback has that long-ass wind up time too? Good to know, time to joust me some sorcs.  :why_so_serious:

I've mostly come to terms with Project having a delay. It's still annoying as fuck in pve (it doesn't stun/interrupt normal mobs until it hits!), but in pvp it allows me to set up a mini-burst as a healer by using project -> force slow or mind crush.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 23, 2012, 10:13:44 PM
Yeah, the inquisitors do the big flip jump thing too.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: rattran on January 23, 2012, 10:59:15 PM
Normal gameplay on the sorc is fun. More fun than any of the melee I've tried, and it's more visceral feeling than Merc. Force Lightning someone to death, or retard-gangsta-sideways-crossed-pistols? No question which is more fun.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: apocrypha on January 24, 2012, 12:56:13 AM
Having succumbed badly to my usual altitis I've now played 4 chars to 25+ (Sorc, Powertech, Juggernaut, Sniper) and would say that for pure "fun" factor the Sorc and Powertech are neck and neck.

Heal specced sorc with a melee DPS companion (Ashara) is just loltastic. Lightning from the fingers never gets old and a near-immortal companion makes things hilarious. I totally understand why it's a popular class. Plus it fits the role of Sith really, really well. Being horribly evil goes so, so perfectly with copious electricity. "Brackets kill him brackets" has become a bit of an in-joke among the couple of friends I'm playing with.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on January 24, 2012, 02:42:54 AM
Only one of my sage abilities has a "long ass wind up time," and it is an equally long-ass wind up time as a sorcerer. It's the AE knockback. My rock fliinging has to travel to the target, but it cannot be interupted in an infuriating way like the knockback can. The interupt is the same, the instant DoT is the same, the stun is the same, etc.

Project has a long-ass windup time for Consulars but the Inquisitor mirror is instant.  While it can't be interrupted, it is possible, comically enough, to use space vanish to prevent the rock from hitting you if you can activate it before the rock actually reaches you.  Compare to Telekinetic Throw, which is also rocks but those arrive functionally instantly.

It's also a problem because Project has a lot of talents that modify it or have procs associated with it.  Two that don't play well with the animation and travel time are Particle Acceleration procs and Force Potency charges.  Both of those only trigger when the damage is applied to the target, not when the ability is cast.  Because of this, the proc or charge can expire before the target is actually hit and thus not apply, even if you cast the ability before the buff wears off.  That may sound like a nitpick, but it happens a lot more than you think when you're having to deal with that 1.5 second global cooldown, and it's something Inquisitors don't have to deal with.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on January 24, 2012, 03:26:40 AM
I know smugglers get especially antsy about the mirror class animation differences, because an agent can fire sniper and queue explosive charge (high damage triggered by next dmg to mob) and the snipe will immediately explode the charge, whereas this trick doesn't work with sabotage charge because the animation runs longer. I guess EA overlooked the problem because of lazy GCD thinking.

After AoC I really didn't expect another set of devs to make that mistake. But I guess this is what happens if your research consists of just one other game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on January 24, 2012, 04:29:24 AM
Seriously though, sloppy implementation of a valid design does not equal crappy design. Play all the animations you want, just fire off the effect as soon as GCD allows it and all those problems won't exist.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Stabs on January 24, 2012, 04:51:50 AM
I originally went for Operative but I messed up and picked Sniper thinking one could change Advanced Class then took it to 34 and got bored. Switching to Sith Sorc I noticed the following:

- more damage
- powerful talent synergy in the Wrath-Chain Lightning spec
- cc that works on anything, not just Droids
- heals
- tougher companion tank (even before I start healing him).

With the Agent I'd struggle to beat a Yellow same level mob. With the Sorc I can beat Yellows without my Companion and beat Epic Mobs with him.

I'm not a person for cosmetic effects. I'd play a blob if it had better stats. I'm definitely sticking with the Sorc.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: El Gallo on January 24, 2012, 05:33:57 AM
A lot of people will walk away from the game thinking they had a good time and they got more than their money's worth out of it.   They'll find more content in patches and expansions compelling.  The largest majority of people will quit over missing quality of life features that can easily be added in a patch.

I think you're right about this.  I didn't leave this game with that AO/Conan/Warhammer/AC2 "lolz what a joke" feeling.  More of a "well, that would be a pretty decent beach if the sand wasn't covered with used condoms and hypodermic needle, and I wasn't being mercilessly chewed on by mosquitoes the whole day" feeling.    If I heard they gave the place a thorough cleaning and fumigation, I'd go back to check it out.  Especially if WoW was in a weak period.

The sluggish control, extreme ability bloat, punishing travel, and need to spend all my combat time squinting at the buff bar could possibly be fixed in a few patches.  The "omg every single zone is Vanilla Barrens" quest content would more likely take an expansion, but I could probably fight through that if the L50 content was worth it.  I'd never level an alt, but I'm not really an alt guy anyway.

TL;DR, the rocky start is big missed opportunity, but not rocky enough that people won't come back if they straighten up.





Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: El Gallo on January 24, 2012, 05:37:54 AM
Re: sage v sorceror.  The first time someone told me that there's a jedi ranged dps class based entirely around throwing pebbles at bad guys, I thought they were joking.  It would seriously be cooler if sages just shot rainbows out their ass.  I have to believe that's at least part of the reason behind the disparity.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 24, 2012, 07:05:59 AM
Re: sage v sorceror.  The first time someone told me that there's a jedi ranged dps class based entirely around throwing pebbles at bad guys, I thought they were joking.  It would seriously be cooler if sages just shot rainbows out their ass.  I have to believe that's at least part of the reason behind the disparity.

I'd rather have tiny oil cans.  :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 24, 2012, 07:16:20 AM
You guys may want to play the latest version. Most reports: Delays gone.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on January 24, 2012, 07:18:07 AM
Re: sage v sorceror.  The first time someone told me that there's a jedi ranged dps class based entirely around throwing pebbles at bad guys, I thought they were joking.  It would seriously be cooler if sages just shot rainbows out their ass.  I have to believe that's at least part of the reason behind the disparity.
It doesn't feel as good, either.  With Shock it's instant and feels like you're zapping something right then and there.  With the boulder throw it has to animate the object being pulled up and firing off.  I can be tabbed to a new target and killing it at the same time the rock hits the one I threw it at.

Then there is a continuous lightning spray versus a hail of stones...

I was planning on going Shadow anyways, but the feel of it is reinforcing that decision.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 24, 2012, 07:31:25 AM
I was planning on going Shadow anyways, but the feel of it is reinforcing that decision.

If you're going to stick to PvE, then shadow is wonderful.  If you like to pvp, shadow is a lesson in futility, particularly in huttball.  Stealth is no replacement for force leap and your damage after openers is pretty poor considering how squishy the class it.  If you want to play a sneak, go scoundrel.  It's harder to level but more rewarding in the endgame as you have so many tools.

As for Sage/Sorc, there are some little things that drive me crazy.  For one there is a delay in the insta DD for the sage insta dd that makes it almost unplayable in pvp.  You grab a boulder from the ground and hurl it.  The animation delays the damage of the "insta" by a second or two.  The sorc merely zaps you with electricity needing almost no animation time.  The throwing pebbles thing for the sage is equally bad.  




Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on January 24, 2012, 07:33:23 AM
What I played of the consular story was also agonizingly boring. I figured Nolan North as the voice actor would turn it into one of the more enjoyable storylines but he did little to liven things up. When a large part of your game focuses on story, it's kind of a big deal.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 24, 2012, 07:38:05 AM
I just finished the consular story, and it was... different. In the trooper storyline I felt like I was playing Shepard from Mass Effect 2.5, saving the universe one planet at the time. Straightforward and action-packed, not many plot twists to speak of.

The consular one was heavy with subtle machinations and politics and it felt I was playing someone behind the scenes instead of the badass soldier collar-grabbing Darths and burninating the empire - I'm not sure the story translated well to a MMOG, is all.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 24, 2012, 08:06:49 AM
for pure "fun" factor the Sorc and Powertech are neck and neck.
Having done a Shieldtech to 50, it's a really, really fun class. I'm taking a break to alt it up a bit, but having decent damage, great survivability and both push and pull (grapple and jet charge) never gets old. Jumped on a bit to keep the rotations sharp in my mind and had a lot of fun bashing stuff around Ilum. Getting beat on by a jedi sentinel was funny, so many fast hits that it kept venting my heat and resetting my rocket punch. I think every other attack was a rocket punch.

Main gripe is the lack of interrupts. Fighting a sage is tough because I barely have the dps to stay ahead of their heals when I can't interrupt them (maybe 1 of 3). And of course the bigger issues of how defense and shielding is being handled, but that's beyond a class issue.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 24, 2012, 08:17:46 AM
Main gripe is the lack of interrupts. Fighting a sage is tough because I barely have the dps to stay ahead of their heals when I can't interrupt them (maybe 1 of 3). And of course the bigger issues of how defense and shielding is being handled, but that's beyond a class issue.

Powertech and Merc really get screwed in the interupt dept from what I'm aware of.  They do make up for it in damage though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 24, 2012, 08:51:26 AM
I just finished the consular story, and it was... different. In the trooper storyline I felt like I was playing Shepard from Mass Effect 2.5, saving the universe one planet at the time. Straightforward and action-packed, not many plot twists to speak of.

The consular one was heavy with subtle machinations and politics and it felt I was playing someone behind the scenes instead of the badass soldier collar-grabbing Darths and burninating the empire - I'm not sure the story translated well to a MMOG, is all.
I really like the consular story (up to mid of act 3 so far). It's more of a drama than action movie, and in SW terms perhaps closest to the Revenge of the Sith with its stretches of buildup and focus on character interactions. And they even have the "TKing fag" parts :why_so_serious:

The female consular VA is generally great too; both the overall tone and the way she manages to put emotions in her lines when appropriate that feel genuine, rather than ham-fisted.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 24, 2012, 08:55:02 AM
Main gripe is the lack of interrupts. Fighting a sage is tough because I barely have the dps to stay ahead of their heals when I can't interrupt them (maybe 1 of 3). And of course the bigger issues of how defense and shielding is being handled, but that's beyond a class issue.

Powertech and Merc really get screwed in the interupt dept from what I'm aware of.  They do make up for it in damage though.
In my vanguard pvp spec I have my main interrupt on a 6 second cooldown, charge (also interrupts) on a 30 second cooldown, neural surge (aoe stun+interrupt) on a 45 second cooldown, and cryo grenade on a 1min cooldown... I can usually lock a healer out of doing any heals (except for instants and one tick of healing trance) for a looooong while. The main interrupt has a 4-second lockout too, which means that hitting something like Tracer Missile / Dark Infusion / Thunder Strike (are there any pvp sorcs speccing lightning instead of madness?) with it can ruin someone's day.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: rattran on January 24, 2012, 10:27:52 AM
I've been doing even amounts of pve/pvp on my sorc, and am lightning spec'd. It's not optimal, but it's fun.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 24, 2012, 10:50:31 AM
I've been doing even amounts of pve/pvp on my sorc, and am lightning spec'd. It's not optimal, but it's fun.

They really need to have different spells for bubble self and bubble others.  The bubble self needs to be on a longer cooldown.  Playing my level 26 sorc is just too easy in the warfronts compared to nearly every other class I play.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 24, 2012, 11:12:12 AM
Main gripe is the lack of interrupts. Fighting a sage is tough because I barely have the dps to stay ahead of their heals when I can't interrupt them (maybe 1 of 3). And of course the bigger issues of how defense and shielding is being handled, but that's beyond a class issue.

Powertech and Merc really get screwed in the interupt dept from what I'm aware of.  They do make up for it in damage though.
In my vanguard pvp spec I have my main interrupt on a 6 second cooldown, charge (also interrupts) on a 30 second cooldown, neural surge (aoe stun+interrupt) on a 45 second cooldown, and cryo grenade on a 1min cooldown... I can usually lock a healer out of doing any heals (except for instants and one tick of healing trance) for a looooong while. The main interrupt has a 4-second lockout too, which means that hitting something like Tracer Missile / Dark Infusion / Thunder Strike (are there any pvp sorcs speccing lightning instead of madness?) with it can ruin someone's day.

You doing a split build?

Otherwise the interrupt is 8 seconds reuse and Storm (our charge) is 15 second reuse.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 24, 2012, 11:16:24 AM
Oh, I forget I get carbonite. Does that interrupt gold and champs (the only things worth interrupting)?

Shoulder slam doesn't work on gold and champs, total bone on that one.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mazakiel on January 24, 2012, 11:25:59 AM
I just finished the consular story, and it was... different. In the trooper storyline I felt like I was playing Shepard from Mass Effect 2.5, saving the universe one planet at the time. Straightforward and action-packed, not many plot twists to speak of.

The consular one was heavy with subtle machinations and politics and it felt I was playing someone behind the scenes instead of the badass soldier collar-grabbing Darths and burninating the empire - I'm not sure the story translated well to a MMOG, is all.
I really like the consular story (up to mid of act 3 so far). It's more of a drama than action movie, and in SW terms perhaps closest to the Revenge of the Sith with its stretches of buildup and focus on character interactions. And they even have the "TKing fag" parts :why_so_serious:

The female consular VA is generally great too; both the overall tone and the way she manages to put emotions in her lines when appropriate that feel genuine, rather than ham-fisted.

The sorcerer storyline feels pretty similar.  For the most part, it's "War?  What war?  I've got my personal schemes I'm dealing with, the Republic can wait."  Though the later parts touch on galactic events a bit more.  I've got the last segment to start, though, so maybe it'll tie into the overall war plot more. 

As to the sorcerer in general, I played an assassin to the mid 30s, and finally rolled up a sorcerer instead.  Partly due to the fact that the class plot felt sorta nonsensical as an assassin, and partly because I was sorta underwhelmed by how it was playing towards the end.  I think assassin would have worked better if they could have tied it to the sith warrior instead, both mechanically and storywise.  What little I've played of the warrior storyline seems like it would fit an assassin better than the inquisitor plot. 

Plus, as many have said, lightning.  It's just incredibly satisfying to shoot lightning at stuff.  'UNLIMITED POOOOWEEEEER!' and all that. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on January 24, 2012, 11:37:15 AM
Main gripe is the lack of interrupts. Fighting a sage is tough because I barely have the dps to stay ahead of their heals when I can't interrupt them (maybe 1 of 3). And of course the bigger issues of how defense and shielding is being handled, but that's beyond a class issue.

Powertech and Merc really get screwed in the interupt dept from what I'm aware of.  They do make up for it in damage though.

Powertech has an interrupt on an 8s cd, can be talented to 6.  As well as a 1min cd stun and 45s cd aoe stun.  Rocket charge and grapple interrupt also but we can't use either in close range.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 24, 2012, 11:44:28 AM
Main gripe is the lack of interrupts. Fighting a sage is tough because I barely have the dps to stay ahead of their heals when I can't interrupt them (maybe 1 of 3). And of course the bigger issues of how defense and shielding is being handled, but that's beyond a class issue.

Powertech and Merc really get screwed in the interupt dept from what I'm aware of.  They do make up for it in damage though.
In my vanguard pvp spec I have my main interrupt on a 6 second cooldown, charge (also interrupts) on a 30 second cooldown, neural surge (aoe stun+interrupt) on a 45 second cooldown, and cryo grenade on a 1min cooldown... I can usually lock a healer out of doing any heals (except for instants and one tick of healing trance) for a looooong while. The main interrupt has a 4-second lockout too, which means that hitting something like Tracer Missile / Dark Infusion / Thunder Strike (are there any pvp sorcs speccing lightning instead of madness?) with it can ruin someone's day.

You doing a split build?

Otherwise the interrupt is 8 seconds reuse and Storm (our charge) is 15 second reuse.
Yea, messing around with 25/13/2+1. Also forgot Harpoon, that's another interrupt. :p


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 24, 2012, 11:53:31 AM
Powertech has an interrupt on an 8s cd, can be talented to 6.  As well as a 1min cd stun and 45s cd aoe stun.  Rocket charge and grapple interrupt also but we can't use either in close range.

Stuns don't interrupt bosses in hard modes and many encounters require interrupting key abilities for success.  Our merc complains that he has nothing to interrupt bosses.  Is this true?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 24, 2012, 11:57:42 AM
Mercs and commandos don't get interrupts, vanguards and powertechs do.

e: the most interrupt-heavy encounter I had so far was the last fight in the trooper storyline. Two silver elites who SPAM heals at each other. Ended up having to get one to temporarily LOS the other and use all my interrupts in succession (incl. charge and harpoon), my long cooldown that resets my stun and use the stun again so the interrupt was up again. 'Course then I wasn't specced for the 6-second interrupt, would've made it easier.  :awesome_for_real: I suppose commandos deal with that encounter by CCing one of the mobs and bursting the other.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 24, 2012, 11:59:35 AM
Mercs and commandos don't get interrupts, vanguards and powertechs do.

Ouch.  So mercs can't interrupt a boss and they can't heal effectively enough to play healers.  Sounds like the class needs to trade tracer missle for some utility.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 24, 2012, 12:15:50 PM
Mercs and commandos don't get interrupts, vanguards and powertechs do.

e: the most interrupt-heavy encounter I had so far was the last fight in the trooper storyline. Two silver elites who SPAM heals at each other. Ended up having to get one to temporarily LOS the other and use all my interrupts in succession (incl. charge and harpoon), my long cooldown that resets my stun and use the stun again so the interrupt was up again. 'Course then I wasn't specced for the 6-second interrupt, would've made it easier.  :awesome_for_real: I suppose commandos deal with that encounter by CCing one of the mobs and bursting the other.


Interrupt, Cyro, Interrupt, 20minCyro, interrupt, PBAE, interrupt, Charge, there you killed one  :why_so_serious:. You only have to interrupt one consistently, it takes both of them to out heal your DPS. Dorne is another interrupt with her channeled freeze.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on January 24, 2012, 12:18:45 PM
Yeah... part of the problem was that I did it at level 48 [may have been 49] as full tank spec, so I wasn't hitting them very hard. This was also one of the 3 times in the game ever where the Blitz skill (big damage to a stunned non-elite mob) was useful.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 24, 2012, 12:22:23 PM
Blitz is always useful against silvers and trash. Try using it on trash, toss a Sticky Grenade then Blitz it, usually mean instant explosion  :grin:

I did it twice at 50 now as a tank spec, the extra two levels really makes a big difference. Like the difference between being 1 level under, even con and 1 level over is very noticeable in this game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 24, 2012, 12:24:58 PM
That's a good point.  Fighting epics is MUCH easier if they are the same level.  Being -1 to an epic makes things uphill.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 24, 2012, 02:03:09 PM
Only one of my sage abilities has a "long ass wind up time," and it is an equally long-ass wind up time as a sorcerer. It's the AE knockback. My rock fliinging has to travel to the target, but it cannot be interupted in an infuriating way like the knockback can. The interupt is the same, the instant DoT is the same, the stun is the same, etc.

Project has a long-ass windup time for Consulars but the Inquisitor mirror is instant.  While it can't be interrupted, it is possible, comically enough, to use space vanish to prevent the rock from hitting you if you can activate it before the rock actually reaches you.  Compare to Telekinetic Throw, which is also rocks but those arrive functionally instantly.

It's also a problem because Project has a lot of talents that modify it or have procs associated with it.  Two that don't play well with the animation and travel time are Particle Acceleration procs and Force Potency charges.  Both of those only trigger when the damage is applied to the target, not when the ability is cast.  Because of this, the proc or charge can expire before the target is actually hit and thus not apply, even if you cast the ability before the buff wears off.  That may sound like a nitpick, but it happens a lot more than you think when you're having to deal with that 1.5 second global cooldown, and it's something Inquisitors don't have to deal with.

This sounds like assassin/shadow bitching, which has nothing to do with the number of sorcerers.


As for the "feel," I vastly prefer bouncing rocks and urns off people than spitting purple lighting. Has more weight, and less annoying sound effects. The constant brrrzzzzzzzt of my manquisitor assassin gets on my nerves after a while. I also don't feel at all weird doing the storyline as an assassin, it's not like assassins don't spam shock constantly, so all the "<brrrzt>" conversation options still make sense, and all force users are all about mystical bullshit, so that aspect is fine by me too.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on January 24, 2012, 02:30:08 PM
This sounds like assassin/shadow bitching, which has nothing to do with the number of sorcerers.

It has to do with the number of sorcerers because the disparity is exacerbated at least in part by herd mentality.  The type of people who rush to the end as fast as possible are likely also the people who played a lot in beta and/or look for leveling tips on forums and such.  So when it becomes known that the major difference mechanically between Sages and Sorcerers is one of them has a long-ass cast time on a bread and butter ability while the other's is instant, the people for whom this is important all pick Sorcerer and the lemmings follow when it's known that Sorcerers are 'better'.

That and more people prefer lightning to rocks.  Personally I get a bit bored with the LIGHTNING BOLT LIGHTNING BOLT LIGHTNING BOLT but it still seems more people like it aesthetically than the rocks.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 24, 2012, 02:36:28 PM
That and more people prefer lightning to rocks.  Personally I get a bit bored with the LIGHTNING BOLT LIGHTNING BOLT LIGHTNING BOLT but it still seems more people like it aesthetically than the rocks.

What makes you feel more like a hero: shooting lightning out of your hands, or slinging a few pebbles?

I don't know what Bioware was thinking there.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on January 24, 2012, 03:06:34 PM
They were going for the effects Satele does in the second trailer.


It just didn't translate as well as you would hope. Invisible Force is kind of hard to display apparently.  :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Margalis on January 24, 2012, 03:37:22 PM
One of the dangers of making nearly symmetrical classes is that it's a lot easier to directly compare and find one strictly inferior.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 24, 2012, 05:15:08 PM
Doesn't need to be invisible; they could so some sort of concussion wave that has a white or blue-ish glow instead of the boulder, and they could do Matrix-style bullet shockwaves (just the shockwaves not the bullets) instead of the pebbles.

Anyway, moving on...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 24, 2012, 05:20:53 PM
Actually, speaking of "coolness factor" I feel fucking retarded as a sith warrior. My jedi knight equivilents (that aren't exactly the same) feel a lot less stupid.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on January 24, 2012, 05:36:17 PM

Throwing pebbles and rocks? Child's play (http://www.youtube.com/watch?v=Qzkd6pqflbo) (CoH gameplay)

You get a decent view of a thrown object at 1 and 1:15 minutes in. And there's actually some subtle light effects at work now I look closely.
 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 24, 2012, 06:41:49 PM
Actually, speaking of "coolness factor" I feel fucking retarded as a sith warrior. My jedi knight equivilents (that aren't exactly the same) feel a lot less stupid.
You haven't seen my Jugg, then. He's coolness incarnate, drenched in sarcasm and blood.

Come to think of it, so I my JG, since he's going DS. And I recreated my beta JG who is a recreation of my KotOR JG...3rd row, 1st column:

(http://media.giantbomb.com/uploads/0/118/596652-facesofrevan.jpg)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 24, 2012, 08:08:00 PM
You misunderstand, my sith warrior looks fine if she's standing around not doing anything, but almost all of her fighting animations are doofy (she looks like she's just flailing wildly with her lightsaber, which is kinda lame), and her regen animation makes her look like she's trying to fart.

I also feel like the Empire, for the most part, has way shittier looking armor, too.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on January 24, 2012, 09:32:48 PM
Doesn't need to be invisible; they could so some sort of concussion wave that has a white or blue-ish glow instead of the boulder
Like the one they already have for the Sprint, e.g... just aim it the other way.

The TK throw in its current form indeed isn't very spectacular. Project quite makes up for it though, imo.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: DraconianOne on January 25, 2012, 01:06:57 AM
Relevant-ish towards discussion: from Georg Zoeller:

Quote
We're not done improving combat responsiveness!

   
  • As mentioned in my blog a few days ago, there are some additional fixes currently on our public test server as part of patch 1.1.1, which will roll out as soon as we're satisfied with that patch.
  • We've heard your mixed feedback regarding the new cooldown animation that was part of patch 1.1, and we have improvements to the readability of that UI coming down the pipe.
  • We're looking into improving the accuracy of cast bars. Their behavior should already be significantly improved with today's patch, but we believe there is still room to improve.
  • We're also working on improvements to the responsiveness of individual ability animations, including faction specific timing differences and issues where shortening an ability activation time does not properly shorten it's animation.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ashamanchill on January 25, 2012, 03:01:22 AM
You misunderstand, my sith warrior looks fine if she's standing around not doing anything, but almost all of her fighting animations are doofy (she looks like she's just flailing wildly with her lightsaber, which is kinda lame), and her regen animation makes her look like she's trying to fart.

I also feel like the Empire, for the most part, has way shittier looking armor, too.
Actually, speaking of "coolness factor" I feel fucking retarded as a sith warrior. My jedi knight equivilents (that aren't exactly the same) feel a lot less stupid.

Thank you for someone finally saying what I was thinking. I'm playing a JK (Guardian), and a SW (Marauder), and the latter feels fucking stupid. From the Dragon Ball Z esque "POWERING UP" for his health recharge move, to the plot line feeling (at least at the start) like I'm an errand boy, to the "I'm so filled with RAAAAAAAAAAAAGE" emo dialoge responses, right down to the fact that his armor looks like he mugged a bunch of cosplayers outside an oldschool Battlestar Galactica convention.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on January 25, 2012, 04:27:51 AM
Er.. you ARE an Errand Boy.  Darth Baras is pretty clear about it if you question him on it at one point early-on on Drommund Kaas.  You're the hammer to his anvil, a blunt instrument to be used. (And discarded if you get too uppity or troublesome.)   That's the Sith way.  You're on a very short leash to a much more powerful and connected guy than in any of the other story lines. 

Story stuff:
... and yes, the recharge animation is lame.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 25, 2012, 05:23:28 AM
Sith Warrior story is errand-boy, true, but I think the way the dialogue is delivered is better than for Jedi Knight.  I've only had one chuckle moment with the Knight (up to level 30), and I've had 3 thus far with the Warrior (level 15).  Also, both sides are pretty boring and dull if you go with the default responses (Jedi - good, Sith - evil), but if you try to build light alignment as a Sith and dark as a Jedi, I think the Sith quests are better coded to allow you to do that in a way that makes sense within the story arcs.

Also, Jedi Knight you're also errand-boy by necessity, cause
I gotta say, though, the Empire color pallette and architecture are ugly, but that makes sense.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on January 25, 2012, 06:14:44 AM
I also feel like the Empire, for the most part, has way shittier looking armor, too.
Hit up Vhashik when I'm on.  I've still got a lot of patterns to go, but I'm collecting some good oranges and can make some nice outfits.  (Plus I can show you what she wears to see if you like it.)

I do wear a light armor headpiece, because I don't like any of the medium helms, and I like the look of the circlet.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on January 25, 2012, 06:40:11 AM
The Jedi Shadow Dark responses are the best so far for either Jedi that I've done. Whether you're taking bribes from Hutts or telling people how badass you are, the female VO is spot on funny.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Outlawedprod on January 25, 2012, 07:13:58 AM
LOL @ the comments
http://www.heroengine.com/2011/11/heroengine-meets-starwars/


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on January 25, 2012, 07:18:16 AM
LOL @ the comments
http://www.heroengine.com/2011/11/heroengine-meets-starwars/

This one had to be my favorite:

Quote
Good to see that Bioware made the choice of using the Hero Engine for its superior technological capabilities and well-functioning design and not because it was made by a friend of the guy running the company… oh wait.

Some good lols in the comments, indeed.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 25, 2012, 07:24:18 AM
Hay look, people confused by the engine layer and the game layer.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on January 25, 2012, 08:51:54 AM
Depressing that the last code drop they took was 3 years ago. I know that past a certain point that you've customized your code so much that it's difficult to integrate improvements but I imagine a rebuild of the client with current code could possibly take care of a lot of performance issues?

I mean, could you imagine if Troika were rematerialized and were able to fix/recompile Vampire: The Masquerade with the current version of the Source engine rather than the 0.0001 beta edition it was originally compiled with?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on January 25, 2012, 10:25:52 AM
It may be more efficient to bring some of the Hero Engine devs over to add / patch in the "improvements" into whatever modified version SWTOR has.

Actually, I think it's more the case that Hero Engine "improvements" wouldn't have happened at nearly the same fast rate had they not had Bioware as a customer.  Before you can make improvements you need a large user base / tester base to test things out for you.  Which, even Bioware isn't getting until now.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on January 25, 2012, 11:54:38 AM
It may be more efficient to bring some of the Hero Engine devs over to add / patch in the "improvements" into whatever modified version SWTOR has.
I was thinking the same thing. They're better off paying back some royalties to BWA/offset the Lucas tax; just taking the version BWA has axed apart and making that golden. I mean, versus what untested stuff they're sitting on?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on January 25, 2012, 12:19:00 PM
The rendering engine, is likely not the one that ships with hero engine.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 25, 2012, 02:43:09 PM
I also feel like the Empire, for the most part, has way shittier looking armor, too.
Hit up Vhashik when I'm on.  I've still got a lot of patterns to go, but I'm collecting some good oranges and can make some nice outfits.  (Plus I can show you what she wears to see if you like it.)

I do wear a light armor headpiece, because I don't like any of the medium helms, and I like the look of the circlet.

Honestly, it's mostly the light/medium armor I was thinking of when I said that (I also turn off helmets 99% of the time). My IA has had a parade of fugly (already! He's only level 15!), and my manquisitor's gunslinger pal has had the same problem. I know there is SOME armor out there I don't hate (my IA has Hooligan armor sitting in his vault for when he hits level 24 and then he will look fine, for example), it's just dwarfed by all the ugly stuff. My sith warrior, on the other hand, looks okay at this exact moment (although her bp is still flippin' medium ><). My issue with her is pretty much all the terrible "I have no idea how to actually use this lightsaber" animations. And the regen animation, that is pretty awful.

I find the sith warrior story fine, I didn't really expect to be much more than an errand girl. I'm playing her cold-but-not-necessarily-cruel, which means Vette has no idea what to think of me (I'm nice to the Little People! Oh, except when they FORGET THEIR PLACE. I give people a chance to walk away! Oh, but I murder the fuck out of anyone who doesn't take that chance! It's a good time.). I also think I get along better with Zash not because of her rank, but because she has learned what so many Sith could stand to learn: You don't have to be a gigantic douchebag all the time. She's still a manipulative, backstabbing, kill her own grandmother if it gets her more power Sith, but there's no reason to be unpleasant about it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on January 25, 2012, 02:45:18 PM
Honestly, it's mostly the light/medium armor I was thinking of when I said that (I also turn off helmets 99% of the time). My IA has had a parade of fugly (already! He's only level 15!), and my manquisitor's gunslinger pal has had the same problem.

The chest piece for completing the Revanite chain is pretty nice though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 25, 2012, 02:47:51 PM
I didn't like it for my IA, but I did like the one my manquisitor got, yeah.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on January 25, 2012, 04:21:25 PM
I find the sith warrior story fine, I didn't really expect to be much more than an errand girl. I'm playing her cold-but-not-necessarily-cruel, which means Vette has no idea what to think of me (I'm nice to the Little People! Oh, except when they FORGET THEIR PLACE. I give people a chance to walk away! Oh, but I murder the fuck out of anyone who doesn't take that chance! It's a good time.). I also think I get along better with Zash not because of her rank, but because she has learned what so many Sith could stand to learn: You don't have to be a gigantic douchebag all the time. She's still a manipulative, backstabbing, kill her own grandmother if it gets her more power Sith, but there's no reason to be unpleasant about it.
Zash is lovely, isn't she?  Positively delightful until you get on her shit list. :heart:

My Marauder sounds like your Warrior.  She confounds people.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: CmdrSlack on January 25, 2012, 05:01:40 PM
Zash is like a bad cold. Just when you think you're finally rid of her, she keeps lingering around.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on January 25, 2012, 05:07:27 PM
Man, that is so fucking true.  :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hutch on February 01, 2012, 02:42:45 PM

EA reports SWTOR has sold 2 million units, and 1.7 million subscriptions. (http://www.marketwatch.com/story/ea-beats-targets-on-sales-gain-forecast-off-2012-02-01)

(link lifted from massively) (http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/)

Quote
The company launched “Star Wars” in late December, and reported it has sold through more than 2 million units of the game and now has about 1.7 million active subscribers playing the online multiplayer title, which Brown said represents a mix of users who already have signed up for a paid subscription and users who have given their credit cards over, but have not yet had their paid plans kick in.

I was pleased by their candor in saying that not all of those 1.7 mill are actually paying a sub yet.

This jives with the 1+ million from the beginning of the thread. We'll see where things stand in a year.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 01, 2012, 02:46:03 PM
The CEO reported it as a current 1.7M subs and growing, so I'm guessing that he's anticipating a draw from all their advertising efforts.

We'll see.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on February 01, 2012, 04:06:25 PM
You needed card details to play the game (as per the typical MMO set up) so those numbers read "We sold 2 million boxes and 1.7 million of them were actually used". The useful numbers will be this time next month.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 01, 2012, 04:43:09 PM
The CEO reported it as a current 1.7M subs and growing, so I'm guessing that he's anticipating a draw from all their advertising efforts.

We'll see.

I've seen a lot of ads for the game on Comedy Central.  They've been advertising in conjunction with the theater release of Episode I in 3d.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on February 01, 2012, 04:44:47 PM
I'll stick the no-punctuation review here. (http://www.escapistmagazine.com/videos/view/zero-punctuation/5323-Star-Wars-The-Old-Republic)  He hates all mmos so it's what you expect.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 01, 2012, 05:12:15 PM
This game is exactly what I was expecting, fun but no real stickiness to it.  My prior statement holds


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 01, 2012, 05:55:04 PM
I'll stick the no-punctuation review here. (http://www.escapistmagazine.com/videos/view/zero-punctuation/5323-Star-Wars-The-Old-Republic)  He hates all mmos so it's what you expect.

Ahahaha, he had Corso as his buddy.  :heart:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 01, 2012, 08:02:12 PM
I do like his quote about getting to a point with every MMO, going WTF AM I DOING? And going back to being a productive member of society.

Silly Yahtzee, you were never productive.  :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ginaz on February 01, 2012, 09:00:01 PM
You needed card details to play the game (as per the typical MMO set up) so those numbers read "We sold 2 million boxes and 1.7 million of them were actually used". The useful numbers will be this time next month.

You actually think 300k people paid for the game and didn't play? :oh_i_see:  Good lord.

They sold 2 million copies.  1.7 million decided to sub past the "free" month.  300k didn't.   Today, 1 Feb. 2012, there are 1.7 million subs.  End.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on February 01, 2012, 09:13:34 PM
You actually think 300k people paid for the game and didn't play? :oh_i_see:  Good lord.

They sold 2 million copies.  1.7 million decided to sub past the "free" month.  300k didn't.   Today, 1 Feb. 2012, there are 1.7 million subs.  End.
Um, no. From the fucking article itself and also from a post 8 posts above yours (and bolded just to be sure):
Quote
The company launched “Star Wars” in late December, and reported it has sold through more than 2 million units of the game and now has about 1.7 million active subscribers playing the online multiplayer title, which Brown said represents a mix of users who already have signed up for a paid subscription and users who have given their credit cards over, but have not yet had their paid plans kick in.
That means some of those 1.7m are still on their free month. My guess is that most of those 300k are sitting in warehouses and retail storefronts; "sold" from EA's perspective but not actually in the hands of customers.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on February 02, 2012, 03:19:33 AM
Actually I think it's entirely possible that 300k boxes have been bought but not been used.  These were Christmas presents, and grandma doesn't always know if the computer specs meet minimum requirements, what kind of internet connection there is, etc.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 02, 2012, 04:17:53 AM
Sometimes I forget we have member of the audience that don't stretch back to UO.

That is an entirely normal metric, every game has had it since at LEAST UO confirmed by Raph and other developers over the last 14 years.  For whatever reason a significant percentage of people buy a MMO and then *never even install it.*   Another percentage installs and creates an account but then never logs-in.

One I can chalk-up to collectors, "granny" purchases and (these days) e-bay speculators (An unopened WOW original CE still sells for >$1800 - a 14x profit from 7 years ago.)   The other - the ones who create the account but then never log-in?  Probably hung-up on the whole credit card thing.   

If anything that number's low, because I could swear it had been ~30% in the past and 300k is only 15%.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Shatter on February 02, 2012, 04:31:51 AM
Based on my guild of over 150 players at launch and having over 50+ players online per day we are down to mid 20's nightly online.  Last night was in the teens.  We can hit 30+ on weekends.  I know of a number who admitedly quit due to Ilum and BS PvP.  People are definitely logging in less or playing alts, we even formed a republic guild.  I know a number of people who signed up for the 3 month deal, I think that will be an interesting hurdle for them and sub retention. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 06:44:41 AM
Based on my guild of over 150 players at launch and having over 50+ players online per day we are down to mid 20's nightly online.  Last night was in the teens.  We can hit 30+ on weekends.  I know of a number who admitedly quit due to Ilum and BS PvP.  People are definitely logging in less or playing alts, we even formed a republic guild.  I know a number of people who signed up for the 3 month deal, I think that will be an interesting hurdle for them and sub retention.  

My guild is made up of 10 pretty hardcore gamers.  The first month after release you'd see everyone on their level 50 every night.  This week it has been 3-4 of us online and all of us are leveling alts.  I want this game to do well, but it's just not MMO enough for most MMO enthusiasts.  

Personally, I'm enjoying the ability to solo and see the world.  The game has the fun of DCUO and the solo play of CoH/CoV.  I just wish that I could find a way to make zones load faster.   


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on February 02, 2012, 08:39:33 AM
I just hit 50, and Goon Squad is down to like 25-30 people on weekdays from 50-70. We cut 100+ inactive accounts from the guild; leaving about 270 or so people who actually log in.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 02, 2012, 09:20:20 AM
For me the defining moment in the game so far was when I was in nar shaada and I saw a flightpoint to "X casino" I surmised it must be some cross-faction area like a catina or something, maybe some rp goes down there, who knows.  So I was curious took the trip down there and...

Nothing, nota vendor, not another player, not a mini-game and not even pazaak, which the scripted npc's were talking about.  It was just this big empty zone that seemed to serve no purpose at all. Then I realized at some point it was supposed to have a reason, maybe there were supposed to be mingames and gambling or maybe that was still planned but not implemented?

Either way it made me realize how there really wasn't much beyond the treadmill and the story, while interesting does have an ending.  There's no stickiness, nothing invested.  I'm not sure wow was any different back in the day but it was original enough that it kept people playing until they made some sort of endgame.  In swtor, people see things like empty areas or realize if they don't wanna pvp they're done and they just call it a day.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on February 02, 2012, 09:26:56 AM
The casino was part of my bounty hunter quest.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 02, 2012, 09:38:29 AM
It shows up in the inquisitor storyline as well.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 02, 2012, 09:40:22 AM
It's still incredibly stupid that they didn't include any kind of gambling in the game, then show you the casino and the awesome looking tables.

Pazaak would be an endgame unto itself.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 02, 2012, 09:43:18 AM
There's even a pazaak table that you can click on at the beginnig of Esseles flashpoint iirc... except when you click on it you only get an error about not being possible to join 'at this time' or something to that effect.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 09:51:06 AM
There's even a pazaak table that you can click on at the beginnig of Esseles flashpoint iirc... except when you click on it you only get an error about not being possible to join 'at this time' or something to that effect.

This still makes me rage.  What a missed opportunity for an Easter Egg.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 02, 2012, 09:53:39 AM
Easter egg? fuck that. Blizzard is realizing people want more 'game' than treadmill and panda expansion is adding pokemon which while a stupid minigame is at least depth beyond raiding for many.  The future is farmville, bioware/ea needs to realize this.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 09:57:54 AM
The future is farmville...

Someone hand me a gun.  :ye_gods:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 02, 2012, 10:01:16 AM
Easter egg? fuck that. Blizzard is realizing people want more 'game' than treadmill and panda expansion is adding pokemon which while a stupid minigame is at least depth beyond raiding for many.  The future is farmville, bioware/ea needs to realize this.

The future is depth to a game beyond a simplistic one track rail. I think you drew the wrong conclusion. People like distractions. They like to have other things to play instead of just running uphill.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 02, 2012, 10:03:14 AM
Quick diversions you can pick up and put down like Hero's academy, farmville, any iphone/facebook game.  People would still pay $15 a month if there was enough quick content to keep them occupied.  

Yes the storylines are great but sometimes people don't want the standard mmo treadmill. Imagine not having more than 30 minutes so you log on, play a few rounds of pazaak while your companions go off and craft for you.  Now compare that to using your 30 minutes to remember where you were in the world, where you needed to go and maybe have time to finish one quest before you log.

It's not a perfect example and yes pvp could sometimes fill that niche but pvp itself is one type of minigame that not everyone is that big on.  It's really a missed opportunity to try and expand what an mmo is and I do think it will hurt their potential profits.

Edit:I think you and I are in agreement paelos, I am just wording it differently.  The side content should be on top of an already established mmo framework not replacing it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 02, 2012, 10:24:40 AM
Yes, I agree, more depth. The more mini-games, side-games, and distraction collection things you put in the game, the better. It adds content and lets people determine their own level of involvement.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on February 02, 2012, 10:37:43 AM
Yes, I agree, more depth. The more mini-games, side-games, and distraction collection things you put in the game, the better. It adds content and lets people determine their own level of involvement.

Somewhat ironically, this reminds me of that interview of Richard Garriott from a while back, who pointed out that Ultima Online had lots of the "mini games" which people are now loving in the social media type games...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ghambit on February 02, 2012, 10:39:48 AM
Game at this point is starting to feel like the 1st 2 months of AoC, 'cept AoC showed more promise and is at this point likely a better overall game (I still regret having left it actually, and Rift too).  SWTOR is essentially one long Tortage and that's it really.  Pvp is stale, guilds are stale, economy doesnt exist (which makes it near impossible to maintain every companion plus a ship w/o going broke), endgame is a joke, the galaxy feels dead, etc.  It really goes no further than a story-based dollhouse.

I foresee 300k subs in 6 months.  Not feelin it longterm.  Am I enjoying it presently though?  sure.  But they need a few miracle patches at the 3-month mark to sticky the swtor thread.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 10:48:37 AM
So SWTOR becomes a data point on the grand MMO experiment.  Here is a summary of what SWTOR has reminded me of:

- Too sandbox = niche
- Too on rails = niche
- Players see leveling as a gateway to content rather than the game itself. 
- PvP has a bigger following than I had previously considered
- Licensing a household name isn't enough. (I'l also looking at you Star Trek, WAR, Matrix, DCUO, etc.)
- Being good at one type of game may not predict success in another
- The MMO industry is a nepotistic cesspool where the same ideas continually rise to the surface.
- Voiceovers and story are cool once.
- Having an NPC companion can be as annoying as it is helpful (see also GW and any other MMO with pet classes)
- MMO's are as reliant on gameplay mechanics as they are UI streamlining
- The little things (mini-games, crafting, a thriving economy, appearance tab, housing, etc) do matter. 
- If your game is on rails, try not to add a mini-game that is also obviously on rails. 

I'll see what else comes to mind.  I like lists, remember?



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 02, 2012, 10:59:58 AM
You people.  :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: K9 on February 02, 2012, 11:01:45 AM
I'd play a pokemon MMO; hell I'd probably buy a new phone if it offered Pokemon


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 11:03:01 AM
I'd play a pokemon MMO; hell I'd probably buy a new phone if it offered Pokemon

Schild enjoys making fun of me because I'll play anything labeled an MMO.  Maybe he's making fun of me because I play them and then complain about how they're all the same. 

I get it.  Now I know why he's making fun of me.  I'm an idiot. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on February 02, 2012, 11:06:20 AM
Lotta goal post moving in this thread.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 11:08:35 AM
If this game maintains more than 400k subs after 6 months it will be due to either some significant content additions or the Star Wars franchise.  I'm bored with the endgame already and the game has been out barely a month.

I don't know.  I think I'm pretty consistent. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: K9 on February 02, 2012, 11:11:21 AM
I'd play a pokemon MMO; hell I'd probably buy a new phone if it offered Pokemon

Schild enjoys making fun of me because I'll play anything labeled an MMO.  Maybe he's making fun of me because I play them and then complain about how they're all the same. 

I get it.  Now I know why he's making fun of me.  I'm an idiot. 

I wasn't making a dig at you, I was (belatedly) following up on lakov and Paelos' comments up-page.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 11:13:30 AM
I wasn't making a dig at you, I was (belatedly) following up on lakov and Paelos' comments up-page.

It's ok.  I'm kind of laughing at myself at this point.  I didn't take anything as a slight.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 02, 2012, 11:18:01 AM
Lotta goal post moving in this thread.

Yeah, I always set my standards low so I won't be disappointed. Thus far, it's been working out pretty good.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 02, 2012, 11:30:45 AM
I still like the game a lot and will continue playing until I get tired of my alts, crafting, and dungeons (new content).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on February 02, 2012, 11:33:44 AM
So SWTOR becomes a data point on the grand MMO experiment.  Here is a summary of what SWTOR has reminded me of:

- Too sandbox = niche
- Too on rails = niche
- Players see leveling as a gateway to content rather than the game itself. 
- PvP has a bigger following than I had previously considered
- Licensing a household name isn't enough. (I'l also looking at you Star Trek, WAR, Matrix, DCUO, etc.)
- Being good at one type of game may not predict success in another
- The MMO industry is a nepotistic cesspool where the same ideas continually rise to the surface.
- Voiceovers and story are cool once.
- Having an NPC companion can be as annoying as it is helpful (see also GW and any other MMO with pet classes)
- MMO's are as reliant on gameplay mechanics as they are UI streamlining
- The little things (mini-games, crafting, a thriving economy, appearance tab, housing, etc) do matter. 
- If your game is on rails, try not to add a mini-game that is also obviously on rails. 

I'll see what else comes to mind.  I like lists, remember?



In other words, WoW was an exception and westerns don't actually like MMOs?  The drift of other genres to add RPG elements seems to have been a much bigger success across the board than the drift of MMOs trying to implement more session based gameplay, but maybe they will all meet in the middle eventually (Diablo 3?)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on February 02, 2012, 11:39:32 AM
What the fuck are you people talking about?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 02, 2012, 11:44:08 AM
What the fuck are you people talking about?
Shh....don't interrupt the flow.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on February 02, 2012, 11:47:25 AM
What the fuck are you people talking about?

I dunno, I'm just going with it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: murdoc on February 02, 2012, 12:04:09 PM
Blah, I wrote this big long (for me) post about what I am loving about the game, but really it comes down to is - I like it a lot right now, they are making changes that are improving MY experience with every patch and if they keep doing that I'll keep resubbing.

I think you people picking sub 500k numbers for next year are crazy. Feel free to reference this in a year if you're right, but I'm just not seeing the drop off being THAT much. The vocal minority is not the measuring stick for this and a lot of you are treating it like it is.

3 month mark will be a good indicator of what direction the numbers will go imo.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 12:11:18 PM
3 month mark will be a good indicator of what direction the numbers will go imo.

Totally agree.

The first trip from 1-50 is awesome.  That will keep some players busy for 2-3 months.  The second trip to 50 is still fun providing you do it on a different class and in the other faction.  For some reason, it's just not as shiny and new as the first trip.  You start to recognize the classic MMO elements and some of the rushed bits.  The third and fourth trip to 50 you start to ask yourself why you're doing a 3rd and 4th trip to 50 only to realize that it's because you're sick of WoW and there isn't another MMO to play besides Rift.  This is the point that I'm at.  

SWTOR is a great single player game set in a world with other people.  Unfortunately, I think it also has the stickiness of most single player games.  Not good if you're trying to make money through a subscription model.  


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on February 02, 2012, 12:18:41 PM
3 month mark will be a good indicator of what direction the numbers will go imo.

Totally agree.

The first trip from 1-50 is awesome.  That will keep some players busy for 2-3 months.  The second trip to 50 is still fun providing you do it on a different class and in the other faction.  For some reason, it's just not as shiny and new as the first trip.  You start to recognize the classic MMO elements and some of the rushed bits.  The third and fourth trip to 50 you start to ask yourself why you're doing a 3rd and 4th trip to 50 only to realize that it's because you're sick of WoW and there isn't another MMO to play besides Rift.  This is the point that I'm at.  

SWTOR is a great single player game set in a world with other people.  Unfortunately, I think it also has the stickiness of most single player games.  Not good if you're trying to make money through a subscription model.

I doubt any game company/development team would even have the remote possibility of keeping up with your kind. I have no problem with your dedication or leveling speed, hey...it's your choice to do that stuff. But to expect a game to continue to release stuff at the clip you burn through it is just not feasible. You should know that by now. It's almost as if the game would have to be in some sort of shadow stasis for a year and release with an expansion already out as well as one in the barrel.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 12:23:32 PM
I doubt any game company/development team would even have the remote possibility of keeping up with your kind. I have no problem with your dedication or leveling speed, hey...it's your choice to do that stuff. But to expect a game to continue to release stuff at the clip you burn through it is just not feasible. You should know that by now. It's almost as if the game would have to be in some sort of shadow stasis for a year and release with an expansion already out as well as one in the barrel.

I played DAoC for almost 6 years.  I don't expect any company to keep producing content at the rate that I consume it.  I just want some open-ended and engaging repeatable content to enjoy that isn't on rails.  This is why I usually default to pvp in games.  It keeps me interested in the game without requiring me to get 10 squiblink tails.  Lately we've been running hard modes with 2 and 3 people just to see what we can get away with.  More content would be great, but I'm still able to make mini-games for myself.

SWTOR is a great game.  It's just feels more sterile than I would have expected given its creator.  

 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 02, 2012, 12:26:11 PM
Content does not have to be NEW and FRESH, it just needs to be repeatable.  PVP is repeatable content, raids are repeatable content but they just aren't enough anymore for a lot of people. Even if SWTOR did raiding and pvp exactly right(which I don't think they did) it still wouldn't be enough for the 11mil(whatever big number it is) crowd of online gamers out there, mostly because it's already been done to death.

MMO's look at raiding and pvp as part of the game these days and not as something to distract from the treadmill/main story/etc...when that is really what they've always been, distractions.  I think those things have been in mmo's so long that developers just assume they are part of the formula and don't try and imagine anything else.

People don't need to devour new raids and new dungeons to be enthralled with a game, sometimes they just want to do something different, change the pace of things.  


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 12:35:39 PM
Content does not have to be NEW and FRESH, it just needs to be repeatable.  

This. 

The space missions were a perfect example.  Let me fly around and complete the objectives.  Randomly spawn where the objectives are.  Let me customize the ship a little.  Give me an appearance tab so that I can redo content to get the look I want.  There are many ways to keep me going in the game that aren't on a treadmill.  Just allow me a few options to carve my own path.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on February 02, 2012, 12:37:57 PM
Zzzzzzzzzz...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 02, 2012, 12:39:06 PM
Zzzzzzzzzz...

I'm bored at work.  Let me have some fun!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on February 02, 2012, 03:26:24 PM
The space missions were a perfect example.  Let me fly around and complete the objectives.  Randomly spawn where the objectives are.  Let me customize the ship a little.  Give me an appearance tab so that I can redo content to get the look I want.  There are many ways to keep me going in the game that aren't on a treadmill.  Just allow me a few options to carve my own path.
http://forums.f13.net/index.php?topic=21809.0  :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: DraconianOne on February 02, 2012, 11:45:02 PM
3 month mark will be a good indicator of what direction the numbers will go imo.

Totally agree.

The first trip from 1-50 is awesome.  That will keep some players busy for 2-3 months.  The second trip to 50 is still fun providing you do it on a different class and in the other faction.  For some reason, it's just not as shiny and new as the first trip.  You start to recognize the classic MMO elements and some of the rushed bits.  The third and fourth trip to 50 you start to ask yourself why you're doing a 3rd and 4th trip to 50 only to realize that it's because you're sick of WoW and there isn't another MMO to play besides Rift.  This is the point that I'm at.  

SWTOR is a great single player game set in a world with other people.  Unfortunately, I think it also has the stickiness of most single player games.  Not good if you're trying to make money through a subscription model.  


It'll be interesting to see how many people are like you and how many are like me - who has 4 days /played on his main and only just dinged 35 (even after skipping half the planets on the way up). I'm going to be playing this game for a long, long time.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on February 03, 2012, 04:59:26 AM
Lotta goal post moving in this thread.

Srs.

So let me see if I follow. People that were in beta said, "Not so bad, not so great. Probably a couple months of fun in here" only to have everyone shriek at them "NO WAY STAR WARS 4EVER I LOVE WOW IN SPACE".

Now those exact same people are saying, "Huh. This is sort of samey and there's only a couple months of fun in here."

Who possibly could have imagined?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 03, 2012, 05:01:31 AM
So let me see if I follow. People that were in beta said, "Not so bad, not so great. Probably a couple months of fun in here" only to have everyone shriek at them "NO WAY STAR WARS 4EVER I LOVE WOW IN SPACE".

Now those exact same people are saying, "Huh. This is sort of samey and there's only a couple months of fun in here."

Who possibly could have imagined?

Generalize much?

It'll be interesting to see how many people are like you and how many are like me - who has 4 days /played on his main and only just dinged 35 (even after skipping half the planets on the way up). I'm going to be playing this game for a long, long time.

It will be interesting to see who stays after 3 months.  The speed of the dev team to make adjustments and fix the small things will contribute a lot. 

On a side note: I didn't really race to the endgame.  I was between semesters and had some free time on my hands.  I enjoyed the story and the trip.  As a single player game, SWTOR is well done.  I don't think we're all that different as gamers, I just had a few days off and don't typically sleep more than a few hours a night.  I'll bet it took me around 3-4 days played to hit 50.  I did nearly every quest in each zone.  Hell, I didn't even know I could skip the dialogue until my alt was level 10. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on February 03, 2012, 05:12:25 AM
The word exact would tend to preclude generalization.  :grin:

More on point, MMOs are the pet rocks of the 00s: an inexplicably popular tapping of some really weird part of the Western zeitgeist. WoW was an aberration, coming at the exact right time with the exact right features. They're a spent force and anyone breaking ground on one today is fucking crazy.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 03, 2012, 05:30:23 AM
I disagree. I believe there's still a real desire to play online with other people, I just think after 11million people play a game for five years, they don't always want to play the same exact game re-skinned and tweaked.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on February 03, 2012, 05:53:25 AM
Playing online with other people isn't the same thing as MMO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 03, 2012, 06:16:07 AM
 :oh_i_see: Might as well be in star wars.

I think people like the idea of a world they inhabit with lots of other people, I just think the wow diku model is played out. Polish as much as you want it'll still be and old car you're tired of driving.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on February 03, 2012, 06:30:28 AM
That's irrelevant, though. There will never be another sandbox/pvpcentric/whatever MMO with enough money behind it to reach big numbers. Which may be fine but that just reinforces that WoW clones *are* MMOs as far as the masses are concerned, since those niche games will never break into the wider consciousness. At some point, diku is MMO. That's what it is and no number of 30k sub games tweaking the model is going to change it now.

If you like MMOs, you'd better be praying GW2 (which has just enough variations on a theme to offer something quasi-new) does well. Otherwise it's going to be Titan and that's it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 03, 2012, 06:47:34 AM
Lotta goal post moving in this thread.

Srs.

So let me see if I follow. People that were in beta said, "Not so bad, not so great. Probably a couple months of fun in here" only to have everyone shriek at them "NO WAY STAR WARS 4EVER I LOVE WOW IN SPACE".

Now those exact same people are saying, "Huh. This is sort of samey and there's only a couple months of fun in here."

Who possibly could have imagined?

It's not WoW in space. It doesn't manage to keep the power curve between mob and player at the correct level, there's too much running and too many buttons for too few things.

The mechanics? Love 'em.  The execution? Flawed.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 03, 2012, 07:32:18 AM
I disagree. I believe there's still a real desire to play online with other people, I just think after 11million people play a game for five years, they don't always want to play the same exact game re-skinned and tweaked.
I actually agree with you here. It seems a lot of what I hear is coming from people burned out on wow. I feel kind of bad that so many can't enjoy a great game like TOR because of that, and at the same time folks are asking for more WoW to be put into it!  :uhrr:

GW2 looks pretty awesome, but I'm betting the generic fantasy world will feel really tired at this point. Should be better than Rift's world, at least.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: DraconianOne on February 03, 2012, 08:01:37 AM
GW2 looks pretty awesome, but I'm betting the generic fantasy world will feel really tired at this point.

(http://nerdybookahs.files.wordpress.com/2011/05/vekk_1.jpg?w=300&h=282)

Oh vey! How you say such a thing? We have pink butterflies and everything.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on February 03, 2012, 08:05:51 AM
I feel kind of bad that so many can't enjoy a great game like TOR because of that, and at the same time folks are asking for more WoW to be put into it!  :uhrr:

Or maybe it's not a great game? I know it's tough to not consider oneself the arbiter of global taste but there is that possibility.

GW's world is weird. I don't care about their shitty story at all. But of all the MMO fantasy worlds I've played in, it's consistently the most visually well realized. I could wander aimlessly around GW for hours. I fully expect GW2 to be the same.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 03, 2012, 08:21:56 AM
No, it's a good game whose mechanics need tweaks.

* PC Power-vs.-mob:  Mechanics & abilities that one-shot 'normals' early-on scale down in power as you level.  ALWAYS A BAD CHOICE.
* Too.. Much... Running.  Expansive worlds are great. Speeders, great.  Designing a world so that riding your speeder takes as long to get to a quest hub as running did at level 1?  Not so great.
* Too..many.butans:  Yeah, we've argued this before and some want more.  I want fewer buttons that do more.  Having to juggle 9 buttons to DPS properly is bullshit.
* Ability cooldowns: If you're only going to give ONE interrupt, put it on a shorter timer.  Item #1 is less of an issue if I can interrupt more than every-other or every-third ability that fucks me up.

I really don't know what the hair up your ass about the game is, but it's tiresome.  There's critiquing and commentary then there's whiny bitching.  Guess what you've been doing.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on February 03, 2012, 08:31:32 AM
I'll likely play this for 6 months, provided that they stick to the schedule of fixing UI issues and ability delays (they've made progress, I'm ok with it so far).  I have one character at 35 and 2 at 15, which I've abandoned (switched servers) and started a new character that is currently level 15, to give you an idea of my progress speed and amount of time played.  And yes I'm ignoring datacrons, crew skills, and other such time-wasting distractions, and I'm basically questing full time when I do play.

WoW, if I remember correctly, was on a 4-month cycle following each expansion, and this game may be the same way.  I think they're planning on catering to this cycle, so we'll see what they do with their expansion and patch cycles.  But so far they seem to be patching much more often than WoW.  More often than EVE, too.

BTW, WoW had funny quest dialogue too (more than this game, actually), but I'm quoting SWTOR one-liners like movie one-liners, and I don't remember doing that with WoW.  The fact that there's a voice delivering the line makes it a more easily-remembered experience.  "All I need to know how to spell is 'kill':  K Y Y Y L" was perfectly delivered and animated, heh.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on February 03, 2012, 08:36:41 AM
I really don't know what the hair up your ass about the game is, but it's tiresome.  There's critiquing and commentary then there's whiny bitching.  Guess what you've been doing.

Hi, I actually enjoyed the game while I played it and I haven't posted about it in ages. I'm just pointing out that, for an increasing number of people, it turns out that it wasn't Star Wars Jesus. Which, note, isn't some out of the blue thing on my part; that's the topic of conversation the past day in this thread. It was an above average game with some needed tweaks and a slew of technical issues... which means it probably isn't a great game. Great games don't have the issues this game does.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on February 03, 2012, 08:42:48 AM
I really don't know what the hair up your ass about the game is, but it's tiresome.  There's critiquing and commentary then there's whiny bitching.  Guess what you've been doing.

Hi, I actually enjoyed the game while I played it and I haven't posted about it in ages. I'm just pointing out that, for an increasing number of people, it turns out that it wasn't Star Wars Jesus. Which, note, isn't some out of the blue thing on my part; that's the topic of conversation the past day in this thread. It was an above average game with some needed tweaks and a slew of technical issues... which means it probably isn't a great game. Great games don't have the issues this game does.

Yes, all shit we knew day 1 of the pre-start.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 03, 2012, 08:44:30 AM
Every great game I've played has been great despite having a ton of flaws. Skyrim has wonky combat and the world's shittiest UI and was still awesome.

Merusk, I'm on board with your list. BH didn't really have too many butans, just about right actually. I hit 22 with my shadow and suddenly had too many. Remapping a bit made it slightly better, but I get what people are saying now.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on February 03, 2012, 08:49:28 AM
Punch scoundrel has less than my BH, which is nice.  Still, I'm punching instead of using this shotgun, which is a bit odd.  At least I can retire all abilities tied to hiding behind chest-high walls.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 03, 2012, 08:50:29 AM
I really don't know what the hair up your ass about the game is, but it's tiresome.  There's critiquing and commentary then there's whiny bitching.  Guess what you've been doing.

Hi, I actually enjoyed the game while I played it and I haven't posted about it in ages. I'm just pointing out that, for an increasing number of people, it turns out that it wasn't Star Wars Jesus. Which, note, isn't some out of the blue thing on my part; that's the topic of conversation the past day in this thread. It was an above average game with some needed tweaks and a slew of technical issues... which means it probably isn't a great game. Great games don't have the issues this game does.

From what it sounded like to me, you liked the game but got mad at it when it wouldn't run on your shitty rig.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on February 03, 2012, 08:52:37 AM
Yeah, I sure am mad. I can barely stand it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 03, 2012, 09:06:31 AM
swtor is not in the same league as skyrim


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 03, 2012, 09:59:15 AM
swtor is not in the same league as skyrim
Your post is not in the same league as capitalization nor punctuation.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on February 03, 2012, 10:10:29 AM
Personally. I think I am just burned out with this type of game all together. Its not you, SWTOR, its me. I like conversations, I like the setting, I think the art and world are excellent ( Jogging shoes not withstanding ). But I have been playing this type of game for like 10 years now.

Levels are keeping me from playing with my friends, part of that, is because we have lives. When a friend gets on, one of us normally has to play the catch up game, and by the time we do that, our evening time frame is over.

Something we did not suffer in SWG, I may add.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on February 03, 2012, 10:24:27 AM
 :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 03, 2012, 10:39:46 AM
This thread has gone over to the ridiculous side.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on February 03, 2012, 10:42:18 AM
I wasn't making a prediction.

I already made mine some pages back.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on February 03, 2012, 10:44:48 AM
Your comprehension is low today even for you.  Good grief, man.  No DIKU related level issues in SWG? YA DON'T SAY. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 03, 2012, 10:45:13 AM
to have everyone shriek at them "NO WAY STAR WARS 4EVER I LOVE WOW IN SPACE".

This never actually happened.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on February 03, 2012, 10:46:19 AM
Your comprehension is low today even for you.  Good grief, man.  No DIKU related level issues in SWG? YA DON'T SAY.  

I was not commenting on a design, just how it was more fitting for my group. I find myself playing more and more games that simply do not have levels, or gating mechanisms. SWTOR is now falling to the wayside because of it. For me.

You can spin it any way you feel like to make snark comments.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on February 03, 2012, 10:48:30 AM
Is there any chance at all the the people who are miserable will finally quit the game and go away?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on February 03, 2012, 10:51:18 AM
Your comprehension is low today even for you.  Good grief, man.  No DIKU related level issues in SWG? YA DON'T SAY.  

I was not commenting on a design, just how it was more fitting for my group. I find myself playing more and more games that simply do not have levels, or gating mechanisms. SWTOR is now falling to the wayside because of it. For me.

You can spin it any way you feel like to make snark comments.

(http://dl.dropbox.com/u/82533/seinfield.gif)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 03, 2012, 10:51:37 AM
This never actually happened.
No, we all did. I think you were in the loo at the time.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on February 03, 2012, 10:53:39 AM
(http://dl.dropbox.com/u/82533/seinfield.gif)

Where in my post did I indicate this was the case for all users? That this was anything other than a personal comment?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 03, 2012, 11:16:59 AM
Is there any chance at all the the people who are miserable will finally quit the game and go away?

We probably get to hear the every popular, "I'm only here until my sub runs out, then I'm off to <XYZ>"


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: amiable on February 03, 2012, 11:22:59 AM
I say we start a thread where everyone who quits can write a three page hyperbolic diatribe on how SWTOR has failed them because they did not incorporate more mechanics found in UO/EvE/SWG/WoW/LOTRO/GW2.  We will require that said diatribe be read aloud on youtube with accompanying footage of them dying in PvP repeatedly.  This is important.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Thrawn on February 03, 2012, 11:41:59 AM
Sounds like a plan, one thread for people who want to discuss issues with the game and one thread for the people convinced that if anyone brings up any faults with SWTOR they are just trolling because obviously no faults exist. (IT HAS VOICE ACTING!)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 03, 2012, 11:43:49 AM
I'll be sure to go shit up the Eve forum while we're at it, since I've played that more than some of the people in this thread have played SWTOR.  :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on February 03, 2012, 11:47:47 AM
I think the EVE forum is in need of posts, any posts.

As far as ragequitting, let's just link to official board posts, if you guys feel the need for that.  Make sure to post your ragequit there, for a wider audience, and link from here to it, shrug.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on February 03, 2012, 11:49:11 AM
Don't forget to visit the LOTRO sub-forum too. The people in there just LOVE hearing constructive criticism.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on February 03, 2012, 11:52:18 AM
Is there any chance at all the the people who are miserable will finally quit the game and go away?
We still talk about SWG.  The chatter may fade, but they'll never go away.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on February 03, 2012, 11:58:45 AM
We generally frown upon trolling game subforums, and the same shit is being brought up repeatedly in almost everyone one of these threads.  While the intent may not be to troll, the sheer volume of the gripes and the incessant repetition is getting overwhelming.  We've heard all of the complaints, we have much of the same.   Just because you haven't said it today, doesn't make it a new and special post-worthy gripe.  

In other words, tone it down.  Give it a rest for a second. And for fuck's sake, play something you enjoy playing.  You're no longer obliged to play the shit out of every MMO just so you can gripe about it.  It's like Triforcer trolling politics while screaming "I VOTED FOR OBAMA" at the top of his lungs.  Good for you; now shut up.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on February 03, 2012, 12:03:55 PM
Levels are keeping me from playing with my friends, part of that, is because we have lives. When a friend gets on, one of us normally has to play the catch up game, and by the time we do that, our evening time frame is over.

Me and my leveling partner can only commit 2-3 nights a week for 2 hours or so each night, but it's definitely the most enjoyable way to play the game. Turning the leveling experience into real co-op experience is fresh enough to make the game interesting. When I play my solo alt, a Republic character, I get bored quickly and wonder why I'm playing. It's going to take us forever to get to the level cap but as long as I'm looking forward to playing the game I don't mind staying subbed for however long that takes.

If you're finding the game boring you might want to try starting a new character with a friend or two and seeing whether that keeps you interested. Of course, it all falls to shit as soon as people start logging in and leveling by themselves causing a constant 'catch up' cycle of boring solo play, but maybe you and your friends have more self discipline than I'm giving you credit for.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on February 03, 2012, 12:16:16 PM
Levels are keeping me from playing with my friends, part of that, is because we have lives. When a friend gets on, one of us normally has to play the catch up game, and by the time we do that, our evening time frame is over.

Me and my leveling partner can only commit 2-3 nights a week for 2 hours or so each night, but it's definitely the most enjoyable way to play the game. Turning the leveling experience into real co-op experience is fresh enough to make the game interesting. When I play my solo alt, a Republic character, I get bored quickly and wonder why I'm playing. It's going to take us forever to get to the level cap but as long as I'm looking forward to playing the game I don't mind staying subbed for however long that takes.

If you're finding the game boring you might want to try starting a new character with a friend or two and seeing whether that keeps you interested. Of course, it all falls to shit as soon as people start logging in and leveling by themselves causing a constant 'catch up' cycle of boring solo play, but maybe you and your friends have more self discipline than I'm giving you credit for.

 Yeah, I duo with my girl a lot. Its smooth, its fun, its progress. That's the best way, and where I have had the most fun. Its trying to match up with others in my circle that poses issues. Your second paragraph is everything I have done and or come across. Again though, I do not think this is an issue with the game, but more of me and my current place. Its not like I didn't know what I was getting into, what I didn't know was my current level of tolerance for it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 03, 2012, 12:19:47 PM
This never actually happened.
No, we all did. I think you were in the loo at the time.

I did.  I used nearly that exact quote; "If it were WoW in space I'd be thrilled."

As I outlined.. it's not.  Same mechanics, poor execution.  I don't hate it, but I see the flaws already.  I'm not as obsessed with the game as I was WoW because of them and that's not a totally bad thing, either.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 03, 2012, 12:20:59 PM
Yes, but did you shriek and clutch your action figures?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 03, 2012, 12:22:11 PM
Hm...

Not that I recall, but I'm such the hysterical drama queen I might have.

 :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on February 03, 2012, 12:35:01 PM
Just because you haven't said it today, doesn't make it a new and special post-worthy gripe.

Look, I'm going to leave it at this and then fuck right off about this. The topic at hand was how the goalposts have moved, how the bloom is off the rose, and what it may signal for the larger MMO industry. It was a little subtopic that cropped up, I chimed in, I hadn't chimed in for awhile other than stating what a bummer it was that the tech issues were what they were a few weeks ago.

I've been here for sixish years and I've never seen people clutch their pearls when criticism comes up with a game like they do with this one. Constructive, threadshitting, release, prerelease... doesn't matter. Christ, I can't recall Bloodworth saying much of anything before this and dudes are jumping in his shit because... what? One post?

I don't recall the hooting and hollering when we were all causing Mark Jacobs to have a nervous breakdown or when we were savaging AoC. You can have the double standard if you want, that's not my business. But let's stop pretending like there isn't one, because this game is and has been treated very differently than others. And if we're going to crack down on repetition, these forums aren't going to have a lot of content moving forward, since half the threads are repeated dumping on the shitty game du jour.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Shatter on February 03, 2012, 12:44:01 PM
I still like TOR but I cant help but shit on it too.  I feel dirty, I have this deep loathing for the game but I still play it and enjoy certain aspects.  Its like beating my wife then trying to have sex with her. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on February 03, 2012, 12:48:28 PM
In his defense, I do have very attractive shit to jump on!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 03, 2012, 12:52:32 PM
Also you mentioned SWG, that's pretty much a free pass for a pile-on.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mrbloodworth on February 03, 2012, 12:53:53 PM
lol. (http://youtu.be/nxcJW6bs5os)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 03, 2012, 12:56:46 PM
I'm not willing to defend SWTOR from a technical standpoint, I just think a lot of the criticism is really tied to the "WoW did it" or "the game should be better in 20xx with this tech".

PvP is a joke, and anybody who bases their gameplay on that has plenty of room to bitch. Then again, I think all MMO pvp is a joke so I don't really care.

As far as the endgame goes, or the bugs people see, I simply haven't seen them on my end. I've seen the error 9000s like two weeks ago. I've had one bug where I had to restart a convo on my ship holo because it hung. Also, I get stuck on rocks.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on February 03, 2012, 03:31:09 PM
Your comprehension is low today even for you.  Good grief, man.  No DIKU related level issues in SWG? YA DON'T SAY. 

Why didn't TOR use the level smoothing (whatever the fuck they do for PvP) in Flashpoints? Oh yeah, because they're morans.  :uhrr:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: fuser on February 03, 2012, 03:32:11 PM
Levels are keeping me from playing with my friends, part of that, is because we have lives. When a friend gets on, one of us normally has to play the catch up game, and by the time we do that, our evening time frame is over.

Bringing this point back because of how extreme TOR is.

I found the same thing while playing with friends, you have a three level max generally from 1-30 before your in a completely different area or planet from a friend. Not only levels are dramatic in story progression but by coming back and helping a friend your overpowering the mobs in an area to a very high degree. It's the same with advancing a level or two and coming back to finish out heroic quests (at-least on the low-mid levels, never made it to max).

It's almost impossible to play with friends unless you all dedicate an alt to social leveling. It's just something we never really had to do in any other DIKU.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 03, 2012, 03:43:34 PM
I also said WoW in space was fine with me! It isn't quite WoW in space, though. In some ways, that is good (no Thrall fanfics!). In other ways, not so good (QQ wtb LFD).

Still, I am not going to be quitting any time soon. It's like I knew exactly what I wanted from this game, GOT what I wanted from this game, and am content to see if some of the other shit I'd like but didn't need from this game come into being.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on February 03, 2012, 04:36:53 PM
Was i the only one who wanted Rift in space?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Thrawn on February 03, 2012, 04:59:12 PM
Was i the only one who wanted Rift in space?

I wanted EVE in space.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 03, 2012, 05:21:31 PM
Was i the only one who wanted Rift in space?

That would've been fine too, really, provided the "utter lack of any soul (har) whatsoever" part was fixed. I liked the game pretty well mechanically, and my chainmail dress wearing derp of a man-elf was sort of adorable to me for some reason, but man did I just not give a flying fuck about anyone or anything in that game. Apparently I need to give at least the tiniest shit about a world to play a game for longer than a month. I think it bugged me partly because there was potential for that, but ... for whatever reason, it utterly failed to grab me.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on February 03, 2012, 05:24:29 PM
Was i the only one who wanted Rift in space?

Rift's flexibility with its class/soul system would be a definite upgrade, but I'm pretty sure Bioware was far enough down their current path before Rift was released.  Their overall quality would have been an improvement as well.  

The rest of Rift? I don't know.  There's enough wrong with that game that's mired in traditional MMO thought.  Just the thought of Rift at level cap was enough to have me lose interest.

At least on a casual hour a night pace, I think I'm going to end up getting more out of SWTOR.  Won't be playing as much with others, but this MMO (and pretty much all others), I'm not playing it for the community.  SLAP are nice folks to talk to though, and it's always nice to complain to someone about Corso.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on February 03, 2012, 06:49:47 PM
The funny thing is that I thought Rift's endgame was totally fine for what it was. It was just really tired. Really, really tired.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 04, 2012, 01:30:59 AM
SLAP are nice folks to talk to though, and it's always nice to complain to someone about Corso.

Corso is practically our mascot.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on February 04, 2012, 03:44:27 AM
From a success point of view it seems like they've cleared most goal posts that previous attempts like AoC/WAR/LoTRO/etc failed on.    The only thing left is to push out a fairly big content patch in about 30~45 days.   They made a pretty big media push this last week that implies 1.2 is coming soon with goodies.   So far they've implied big crafting changes, full item modularity, ranked warzones and probably something else are coming out Soon™.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mattemeo on February 04, 2012, 08:40:04 AM
Corso is practically our mascot.

I think more along the lines of burning effigy...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on February 04, 2012, 09:49:13 AM
With less effigy.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on February 05, 2012, 02:00:26 AM
As EA's most expensive project ever, 2m box sales isn't a great result. If it turns out to be 5m at the end of February, that's a different story, but at the end of the first 4 - 6 weeks that isn't great for SWOR.

For any other title: incredible. But not for SWOR. Not for US$200m plus whatever % Lucasarts is taking of the revenue.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on February 05, 2012, 02:55:30 AM
How many boxes did EA's previous Next Big Thing MMO sell in the same time? Wasn't it about one and a half million?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on February 05, 2012, 03:22:38 AM
Going back to my old blog (http://www.mmorpg.com/blogs/UnSub/022009/3238_Warhammer-Online-vs-Age-of-Conan-One-Quarter-Out-WAR-Leads-In-Race-to-the-Bottom):

Quote
The original EA reports trumpeted that 1.5 million WAR boxes were sold to retailers. On the back of this, 1.2 million boxes were sold to players of whom 800 000 activated accounts. In three months it has gone from 800 000 active subscribers to 300 000 subscribers (and who the heck knows what is going on with the 400 000 boxes bought but not activated). Comparing launch to December 2008, WAR has seen active subscription numbers decline by 62.5%.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on February 05, 2012, 03:49:31 AM
As EA's most expensive project ever, 2m box sales isn't a great result.

It's amazing as far as box sales go.   The question is how many will stay subbed and will they get long term growth.    Everyone was thrilled with even less box sales on WAR/AoC.   Both games were sloppy trash and predictably flopped on retention.   That's clearly not going to happen here though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on February 05, 2012, 04:14:17 AM
As EA's most expensive project ever, 2m box sales isn't a great result. If it turns out to be 5m at the end of February, that's a different story, but at the end of the first 4 - 6 weeks that isn't great for SWOR.

For any other title: incredible. But not for SWOR. Not for US$200m plus whatever % Lucasarts is taking of the revenue.

One analyst gave 35% as an estimate, Bobby Kotick said "Lucas is going to be the principal beneficiary of the success of Star Wars", so whatever the real number is it's going to be a healthy slice of the action.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: jcthebuilder on February 05, 2012, 04:56:32 AM
As EA's most expensive project ever, 2m box sales isn't a great result. If it turns out to be 5m at the end of February, that's a different story, but at the end of the first 4 - 6 weeks that isn't great for SWOR.

For any other title: incredible. But not for SWOR. Not for US$200m plus whatever % Lucasarts is taking of the revenue.
How is 1 million+ subscriptions not a great result? Making $150 million dollars a year is nothing to sneeze at.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 05, 2012, 05:32:56 AM
As EA's most expensive project ever, 2m box sales isn't a great result.
For what's essentially PC-only release?

To put it in perspective, the estimate numbers for PC versions of Battlefield 3 and CoD 3 are 1-1.35 mil. (sure, it is quite different genre and "vgchartz, lol" but still)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on February 05, 2012, 06:14:52 AM
Everyone was thrilled with even less box sales on WAR/AoC.

Let's put on our thinking caps and figure out why different box sales inspire different levels of excitement for different companies!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Shatter on February 05, 2012, 06:55:21 AM
I think a lot of players are now holding out for GW2 if they werent already, TOR has turned into a stepping stone for a lot of people.  I know my large guilds conversations have turned from what are we doing tonight in TOR to "hey whos planning to play GW2?".  I planned to play TOR long term but I dont see that happening anymore and nothing in their posts about upcoming content and fixes makes me want to sub long term(1+ years) such as a major Ilum and world PvP overhaul.  However I will probably continue to sub for now cause there isnt anything else I want to play in the meantime.  I didnt expect TOR to do well because of a good launch, etc but it was dependent on what they did over the months after launch and they are pretty much failing at that as well.  Considering we are almost 2 months since head start began...what have they done since?  To top it off their CS is a joke and their communication with the community is equally as bad. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on February 05, 2012, 07:19:10 AM
Everyone in my guild is going to play GW2, it's a given... but we knew this even before SWTOR went into beta. I don't think any of us expect to stay subbed for more than 3-4 months, and honestly it's worth paying at least a month or two of sub just to experience the various storylines (the game's strongest point).

I had good experience with SWTOR's CS, but then again I was reporting a bug and not a player.  :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 05, 2012, 11:18:45 PM
There are people in my guild I am sure will try GW2 when it comes out (myself probably included) but I don't think there are many (if any) that are thinking that will be their next big "thing."

AND NO I AM NOT COUNTING ANY OF YOU F13 PEOPLE


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Surlyboi on February 06, 2012, 12:48:19 AM
Fuck GW2.

The next MMO I'm even vaguely interested in is TSW.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Typhon on February 06, 2012, 04:43:35 AM
"... is TSW".  I'm so sorry for you.


(for no other reason than my intuition tells me it's going to be ass)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 06, 2012, 06:19:16 AM
(for no other reason than my intuition tells me it's going to be ass)
I expect it to be a Funcom game. No more, no less :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Surlyboi on February 06, 2012, 06:35:46 AM
(for no other reason than my intuition tells me it's going to be ass)
I expect it to be a Funcom game. No more, no less :oh_i_see:

Bingo. Funcom makes assy games, but they're fun for a hot minute or two.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 06, 2012, 12:24:53 PM
By the time GW2 comes out maybe I'll have talked the rest of the guild into even trying SWTOR at all.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ghambit on February 06, 2012, 03:55:32 PM
TSW is placed right where it needs to be to pick up the TOR scraps after 3 months.  And 3 months after that, GW2 cleans up the scraps from both... and on and on.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 06, 2012, 04:00:11 PM
TSW won't be cleaning anything up. It won't even be a blip on the radar.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 06, 2012, 04:22:31 PM
You're assuming it ever gets released.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Venkman on February 06, 2012, 05:01:53 PM
Heh. More people will play Planetside 2 than will even know about TSW.

GW2's entire audience is whoever has been holding their breath for the last five years. It's gonna get buried between all the marketing budgets from ME3 to D3.

There's too many good games, heck, too many good PC games, for people to blindly stick around in a genre just for the Next Big Thing. That boat sailed in Nov 2004. TOR has nothing to fear except itself, if it has already peaked. Even WoW isn't the anchor/magnet it used to be.

TOR was pretty much it for the 1/4-billion dollar MMO dev budget game. Us vets are nowhere near a big enough market anymore, not when compared to gambling f2p in browsers. Heck, Facebook games don't even need to evolve back through all the steps core video games took to get here, because smartphone apps have reset the bar back to zero again. We'll be playing vector-based ME12 on our ocular implants before we see another company-killing big-ass-budget AAA MMO like WoW again.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on February 06, 2012, 07:25:46 PM
Until Blizzard releases Titan.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on February 06, 2012, 09:17:07 PM
You know, this isn't the thread for it but I don't get the excitement for GW2. It looks kind of neat but GW1 wasn't exactly inspiring and it's bland fantasy world #20212340250820384.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 06, 2012, 09:45:28 PM
Man, what? GW had some of the most creative monster visual design of any game I've ever played, it is pretty emphatically NOT the same generic stuff repeated over again. And they actually did a pretty damn awesome fantasy Asia and fantasy Africa, which are things that most other companies haven't even touched.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on February 06, 2012, 10:01:22 PM
GW1 also innovated in a lot of gameplay areas (the entire concept of a flexible skillbar, an almost-flat power curve, balanced pvp, etc etc.) that haven't really been replicated since; that makes me very hopeful they'll do GW2 'right'. Heck, that entire companion thing everyone's digging in SWTOR (and later on possibly LOTRO with their skirmish soldiers)? GW did it in 2006, and IMO did it better.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on February 06, 2012, 10:51:32 PM
Heck, that entire companion thing everyone's digging in SWTOR (and later on possibly LOTRO with their skirmish soldiers)? GW did it in 2006, and IMO did it better.

First...okay, fine.  Better?  Haha.  GW's "companions" were just bots that filled out your group.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 06, 2012, 10:59:45 PM
And swtor companions are just wow pets with equipment slots.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on February 06, 2012, 11:06:13 PM
Heck, that entire companion thing everyone's digging in SWTOR (and later on possibly LOTRO with their skirmish soldiers)? GW did it in 2006, and IMO did it better.
First...okay, fine.  Better?  Haha.  GW's "companions" were just bots that filled out your group.
I don't mean henchies (who indeed sucked, Alesia was our guild mascot), I mean heroes (http://wiki.guildwars.com/wiki/Hero) introduced with the Nightfall expansion in 2006. They were actually better than players when it came to interrupting things, were very good healers, and could do pretty good damage if you set them up with the right skills. You could also micromanage their skills if you wanted to... and since you had 3 heroes (last year they patched in the ability to have 7, removing the need for henchmen entirely) it could be like playing a mini-RTS if you really wanted to min-max things (it wasn't needed though).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on February 06, 2012, 11:13:44 PM
And swtor companions are just wow pets with equipment slots.

Yes, and both SWTOR and Sims 3 require me to move my mouse around and hit buttons so are therefore the same. :uhrr:

Go troll someone else, fuckstain.

Heck, that entire companion thing everyone's digging in SWTOR (and later on possibly LOTRO with their skirmish soldiers)? GW did it in 2006, and IMO did it better.
First...okay, fine.  Better?  Haha.  GW's "companions" were just bots that filled out your group.
I don't mean henchies (who indeed sucked, Alesia was our guild mascot), I mean heroes (http://wiki.guildwars.com/wiki/Hero) introduced with the Nightfall expansion in 2006. They were actually better than players when it came to interrupting things, were very good healers, and could do pretty good damage if you set them up with the right skills. You could also micromanage their skills if you wanted to... and since you had 3 heroes (last year they patched in the ability to have 7, removing the need for henchmen entirely) it could be like playing a mini-RTS if you really wanted to min-max things (it wasn't needed though).

Can't say I know anything about how that actually played out, as I never played that expansion...but still sounds like bots to me, just better implemented bots.

SWTOR companions have soul.  I care what they think.  Has any other MMO done anything like that?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on February 06, 2012, 11:30:25 PM
No, because it's generally the preserve of single player RPG's. It's not common in MMO's because it doesn't add anything to the multiplayer environment (indeed it takes away by replacing other gamers with bots if they are player equivalent in power), it doesn't allow a lot of flexibility in giving them characters because they are constrained by multiplayer game balance (as in SWTOR where you can't kill or lose a companion) and once you shift from structured content to more free-form content (like levelling to raids) their characterisation either ends or becomes annoying. Characterisation is also constraining as in the people in SWTOR who wish they could have more freedom in selecting and configuring their companions. Also people who don't like pet classes are out of luck as all the content will be balanced on the assumption you have a geared pet.

I think most MMO fans hope that GW2 will bring some new innovations in gameplay mechanics. The Genre could certainly do with them because SWTOR provided the worlds most sexy, big budget leveling experience which frankly wasn't the problem the MMO genre had.




Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 06, 2012, 11:54:07 PM
GW is getting rid of heroes, though, which for me is a tremendous step backwards. For me personally it is close to a deal-breaker.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 06, 2012, 11:59:52 PM
Are you seriously defending swtor companions as some great innovations? Heck they are nice but not everything critical of this game is a goddamned troll.

They are glorified pets, they have a limited set of moves and their AI is essentially a non existent, you can gear them up but like all gear in swtor there is only one right way for whatever class they are.  Yes they have some personality, they also have storylines that lead nowhere, or barely involve you, you can also romance them for some fade to black that doesn't actually do anything.  I'll grant they have character and can be fun to interact with but mechanically they are very one dimensional.

Edit: and as said above if you don't like playing a pet class? Too fucking bad, cause the whole solo game is balanced around having your pet out.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on February 07, 2012, 12:06:07 AM
Are you seriously defending swtor companions as some great innovations? Heck they are nice but not everything critical of this game is a goddamned troll.

They are glorified pets, they have a limited set of moves and their AI is essentially a non existent, you can gear them up but like all gear in swtor there is only one right way for whatever class they are.  Yes they have some personality, they also have storylines that lead nowhere, or barely involve you, you can also romance them for some fade to black that doesn't actually do anything.  I'll grant they have character and can be fun to interact with but mechanically they are very one dimensional.

Edit: and as said above if you don't like playing a pet class? Too fucking bad, cause the whole solo game is balanced around having your pet out.


Um, yeah.  If a person is playing SWTOR and doesn't want their "glorified pets" out and tagging along, if that person's only desire in the world is to min/max their bloody pet, then that person is playing the wrong game.  And retarded.  Or they are like you and trolling a thread for a game they don't even play (which may or may not preclude retardation).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 07, 2012, 12:07:23 AM
Heroes were my favorite thing about Guild Wars. Without them I'd not have played it NEARLY as much. I think getting rid of them is a shame. They're my favorite thing about SWTOR and they have a lot of potential to do interesting stuff with them going forward.

I don't know that I called it a great innovation or accuse anyone of trolling, and I was pretty clear about saying "FOR ME" there.

EDIT: I totally missed Cyrrex's line about trolling, nvm.

EDIT: Also Cyrrex, the GW heroes did have a certain amount of personality, at least a couple of them. OK, well, really just Koss. But Koss was pretty awesome.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 07, 2012, 12:11:03 AM
Man, what? GW had some of the most creative monster visual design of any game I've ever played, it is pretty emphatically NOT the same generic stuff repeated over again. And they actually did a pretty damn awesome fantasy Asia and fantasy Africa, which are things that most other companies haven't even touched.

I'm still sad they didn't get around to doing Fantasy India, that would've been rad.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on February 07, 2012, 12:26:44 AM
The only people that use their companions in the traditional pet-class sense, are the heal specs. Most of their output is tied up in their pet.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on February 07, 2012, 01:08:09 AM
Heck, that entire companion thing everyone's digging in SWTOR (and later on possibly LOTRO with their skirmish soldiers)? GW did it in 2006, and IMO did it better.
First...okay, fine.  Better?  Haha.  GW's "companions" were just bots that filled out your group.
I don't mean henchies (who indeed sucked, Alesia was our guild mascot), I mean heroes (http://wiki.guildwars.com/wiki/Hero) introduced with the Nightfall expansion in 2006. They were actually better than players when it came to interrupting things, were very good healers, and could do pretty good damage if you set them up with the right skills. You could also micromanage their skills if you wanted to... and since you had 3 heroes (last year they patched in the ability to have 7, removing the need for henchmen entirely) it could be like playing a mini-RTS if you really wanted to min-max things (it wasn't needed though).

Can't say I know anything about how that actually played out, as I never played that expansion...but still sounds like bots to me, just better implemented bots.

SWTOR companions have soul.  I care what they think.  Has any other MMO done anything like that?
Ingmar beat me to it, but yeah. Some of the original Nightfall GW heroes (esp. the first three - Koss, Tahlkora, Dunkoro) actually had pretty involved storylines and a few 'personal quests', though that was only really in the first 1/3 of Nightfall content. The other heroes typically only had a questline to unlock them (with some interaction before that so you knew what they were about) and then they turned into silent party members after joining. All of them had plenty of in-combat quips and comments (not voice).

SWTOR companions are way better story-wise, no denying that. That said, I was mostly speaking from a gameplay POV where GW heroes were way better than SWTOR's companions...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on February 07, 2012, 01:09:56 AM
Alright, that's cool.  Depends on what you want out of them, I guess.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on February 07, 2012, 03:10:47 AM
And swtor companions are just Star Trek Online officers
There we go. A hybrid of the bridge officers for combat and the duty officers for the AFK mission stuff.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: trias_e on February 07, 2012, 04:28:50 AM
Is there any chance at all the the people who are miserable will finally quit the game and go away?

All the people might be a bit much to hope for.  I can speak for myself and say that yes, I finally (basically) quit the game and went away (well, starting with this post at least).

I've canceled, but I'm at 48 so I hopefully can force myself to log in long enough to finish my class story before the sub runs out.  I don't know if I can manage it though.  I really don't like the game at this point, but I won't be too harsh on SWTOR specifically.  It's just the standardized WoW-model theme-park MMORPG that saps my will to play over time and leaves me disliking the game.  I can handle it if it has enough organic worldy and social elements, but this definitely isn't the case in SWTOR.  No need to shit on anyone else's parade about it though.

I very much doubt the game will do amazingly long-term, but I do think it will have the benefit of getting people to actually come back to play new content due to storyline aspects.  Other MMORPGs don't have this and thus just kind of crater once people leave (and never come back).  So I expect more cyclical sub behavior in SWTOR than is usual for MMOs.  Hard to say what numbers they will actually get without knowing how many people are still subbed after the first month.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 07, 2012, 06:31:19 AM
Are you seriously defending swtor companions as some great innovations? Heck they are nice but not everything critical of this game is a goddamned troll.

They are glorified pets, they have a limited set of moves and their AI is essentially a non existent, you can gear them up but like all gear in swtor there is only one right way for whatever class they are.  Yes they have some personality, they also have storylines that lead nowhere, or barely involve you, you can also romance them for some fade to black that doesn't actually do anything.  I'll grant they have character and can be fun to interact with but mechanically they are very one dimensional.

Edit: and as said above if you don't like playing a pet class? Too fucking bad, cause the whole solo game is balanced around having your pet out.


Um, yeah.  If a person is playing SWTOR and doesn't want their "glorified pets" out and tagging along, if that person's only desire in the world is to min/max their bloody pet, then that person is playing the wrong game.  And retarded.  Or they are like you and trolling a thread for a game they don't even play (which may or may not preclude retardation).

I do play swtor, and yes surprise surprise some people like playing their character and not having to manage a glorified pet all the time, or even being able to solo without having a tank/healer/dps pet tagging along.

Having a pet required takes away from the personal power of your character.  When you think of pet classes you think of necromancers/hunters/summoners and warlocks.  You think of people whose power is tied directly to their thematic counterpart.  So that your own power is not diminished by that of your cohort because they are an extension of your character.  In swtor you are a fucking scrub,  your companions are completely necessary for doing even solo content. It leads to your character feeling less powerful and less important in the world.

RE:pets.  Yes they are and stop being such a brainless star-eyed fanboy because how awesome your romance with a digital space-nymph is.  This wouldn't be such a problem except for the fact they aren't even SMART pets, they have a simplified set of attacks which you cannot customize, they have no talents trees and they have a grand total of TWO AI commands.  ATTACK and PASSIVE, that's it.  That will hit whatever power is on their hotbar and available, some you can toggle off and some will toggle back on all on their own!(fixed? not sure) 

Companions were a wasted opportunity, one step in the right direction and two backwards.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 07, 2012, 06:50:40 AM
While it's nice to have a companion for all occasions, I do agree that I feel worthless in the world without one.  As a dps class, it's almost impossible to complete dailies without a companion.  I'm not really sure I like this design decision.  I thought that I was the hero.  It turns out that I can barely handle a small group without my companion along.  Not very heroic...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: DraconianOne on February 07, 2012, 07:39:50 AM
Having a pet required takes away from the personal power of your character.  When you think of pet classes you think of necromancers/hunters/summoners and warlocks.  You think of people whose power is tied directly to their thematic counterpart. 

Ever tried soloing content in Mass Effect? Or any other Bioware game? It's pretty much next to impossible (for me anyway) - but you get companions to help you. At no point did I ever think feel Shepherd was a "scrub" just because I had to take a couple of people down to a planet with me to do the missions.

I played Warlock for years and while mechanically having a companion is pretty much the same, the fact that I can have conversations and get approval/shame feedback from them makes it feel entirely different. Mechanics be damned. In fact, having the companions makes me feel not just like a hero but also a leader. (Except for my Smuggler - but hey, having a Wookiee who will send you flying across the room if you call him a pet is pretty good too!)

 :drill:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on February 07, 2012, 08:10:39 AM
Can't say I know anything about how that actually played out, as I never played that expansion...but still sounds like bots to me, just better implemented bots.

SWTOR companions have soul.  I care what they think.  Has any other MMO done anything like that?
Heroes all have stories, huge flexibility in class and skill selection, and can be outfitted with any gear you want.  Their look is pre-determined, but that's a stylistic choice.  And you can bring as many or as few as you want, up to a full party.

While I like some of SWTOR's companions, I think GW's implementation is far superior.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on February 07, 2012, 08:15:40 AM
While it's nice to have a companion for all occasions, I do agree that I feel worthless in the world without one.  As a dps class, it's almost impossible to complete dailies without a companion.  I'm not really sure I like this design decision.  I thought that I was the hero.  It turns out that I can barely handle a small group without my companion along.  Not very heroic...

Frodo wouldn't have gotten far without Sam...  :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rendakor on February 07, 2012, 08:22:22 AM
Having a pet required takes away from the personal power of your character.  When you think of pet classes you think of necromancers/hunters/summoners and warlocks.  You think of people whose power is tied directly to their thematic counterpart.  So that your own power is not diminished by that of your cohort because they are an extension of your character.  In swtor you are a fucking scrub,  your companions are completely necessary for doing even solo content. It leads to your character feeling less powerful and less important in the world.
This is just setting you up for the MMO endgame by convincing you early on that you can't do anything without the help of someone or something else.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 07, 2012, 08:23:54 AM
Frodo wouldn't have gotten far without Sam...  :why_so_serious:

Frodo wasn't the hero in the end... in my opinion.   :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on February 07, 2012, 08:27:54 AM
He does have a point though, a lot of the bounty hunter quests involved honorable combat between an enemy and me being helped by my companion.  That made no sense whatsoever and made me look like a bitch.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mazakiel on February 07, 2012, 08:32:54 AM
There were a few like that on the Inquisitor as well.  "I'm going to kick your ass....and by 'I', I mean Khem.  Khem, eat him."  Granted, that sorta fits the character, but still.  For the story line quests at least I'd have liked some of the more pivotal fights/duels to balanced for just you, and have the companion fighting something else or out of the way. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on February 07, 2012, 08:56:33 AM
The Inquisitor actually does have one of those, so it's entirely possible.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Shatter on February 07, 2012, 09:14:08 AM
All they had to do was throw in 1 MOB for each of those fights with 1HP and its even odds, hell throw 10 mobs in with 1 HP and you would walk away feeling like a GOD. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on February 07, 2012, 09:14:19 AM
The bounty hunter even has one where the enemy chooses a "second" to assist him in battle so it's even with me and my companion, but that is the only time it is ever acknowledged at all.  


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Khaldun on February 07, 2012, 09:42:28 AM
I'm thinking this is only a lore or story issue for Jedi or for some private RP-ish vision you have of your character. Smugglers, troopers, Sith, BHs, agents: why would any of them have a sense of scruples that would prevent them from having a comrade help out in a life-and-death struggle?

Otherwise, the whole are they pets or companions discussion is basically just ludology v. narratology round 10,000. If you want to get reductive and insist that content never matters, only mechanics, you can, but I think that's a horribly parsimonous way to think about games (or anything) and typically leaves a person saying, "Well, Skyrim is no different than Might and Magic VI, really, same mechanics" or some such.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 07, 2012, 09:52:32 AM
Frodo wouldn't have gotten far without Sam...  :why_so_serious:

Frodo wasn't the hero in the end ... in my opinion.   :grin:

Well Sam wouldn't have gotten far without Frodo...  :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Bunk on February 07, 2012, 09:55:39 AM
The Inquisitor actually does have one of those, so it's entirely possible.
So does the Sith Warrior. Was a pain, considering I'm spec'd purely tank and rely on my companion to kill things for the most part. Aparently Jedi Masters can make people fall asleep with a wave when its convenient.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on February 07, 2012, 10:19:12 AM
I'm thinking this is only a lore or story issue for Jedi or for some private RP-ish vision you have of your character. Smugglers, troopers, Sith, BHs, agents: why would any of them have a sense of scruples that would prevent them from having a comrade help out in a life-and-death struggle?

Maybe not scruples, but defeating your enemy without help gives you bragging rights, and a sense that you weren't dependent on some schmuck to pump you full of heals through the fight. As tactically smart as that may be.

Especially when facing off against a storyline Jedi. "I'll crush you with my bare hands!"

(http://images.wikia.com/transformers/images/4/45/Tftm1986b.jpg)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Shatter on February 07, 2012, 10:29:47 AM
Or you could just put the companion away for real badassery


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on February 07, 2012, 10:34:22 AM
I'm thinking this is only a lore or story issue for Jedi or for some private RP-ish vision you have of your character. Smugglers, troopers, Sith, BHs, agents: why would any of them have a sense of scruples that would prevent them from having a comrade help out in a life-and-death struggle?

 

because it is presented as such? several times, at least four or five that i can remember offhand, in my BH storyline i was offered the chance to settle things in some manner of one on one honorable combat .  Usually there is also a darkside "fuck you, lets just fight it out right now" option also that involves fighting them AND their henchmen.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on February 07, 2012, 10:45:55 AM
I'm thinking this is only a lore or story issue for Jedi or for some private RP-ish vision you have of your character. Smugglers, troopers, Sith, BHs, agents: why would any of them have a sense of scruples that would prevent them from having a comrade help out in a life-and-death struggle?

 

because it is presented as such? several times, at least four or five that i can remember offhand, in my BH storyline i was offered the chance to settle things in some manner of one on one honorable combat .  Usually there is also a darkside "fuck you, lets just fight it out right now" option also that involves fighting them AND their henchmen.

Heh. I take those kinds of options on my Sith Warrior all the time. I can't help it.

"Enough talk, YAAAAAARRRR!"


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 07, 2012, 10:49:36 AM
Or you could just put the companion away for real badassery

My point is you really can't. The whole game is balanced around having a pet and yes I know people are gonna say "well that's how this game is, take it or leave it" but there's a reason that every other mmo has pet classes and non pet classes, because it's not a playstyle that everyone enjoys.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 07, 2012, 10:54:36 AM
While it's nice to have a companion for all occasions, I do agree that I feel worthless in the world without one.
Generally i find the character on their own capable of handling either single silver guy (who is on par power-wise with player character it seems) or 2-3 regular mobs, but because of this expectation you'll be playing with the companion out the content is broken either into groups of 4 normals, or a silver with some regular adds, or a single gold foozle. It's that last option that gets in the way of 'feeling heroic' for me usually, since it means a single enemy comfortably hold their own against both you and the sidekick. The other cases have you and the sidekick still fight mostly outnumbered, so these maintain the illusion of being better.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 07, 2012, 10:55:30 AM
This thread.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 07, 2012, 11:17:38 AM
"well that's how this game is, take it or leave it"


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 07, 2012, 11:20:55 AM
I really don't understand the need for I AM THE MOST POWERFUL, ME BY MYSELF ALONE thing. Especially when you're fighting 4-5 dudes at the same time.

I mean, in an MMO in particular it makes no sense at all.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Furiously on February 07, 2012, 11:32:36 AM
I'm lowering my estimation to 250K - 500K.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 07, 2012, 11:33:07 AM
(http://h.static.memegenerator.net/cache/instances/500x/13/13862/14195400.jpg)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 07, 2012, 12:11:38 PM
I really don't understand the need for I AM THE MOST POWERFUL, ME BY MYSELF ALONE thing.
I'm more of the "make me equal to the opponent(s); if that's out of question then have decency to acknowledge it was team effort, instead of dialogue rimming me how awesome and most powerful i am and ignoring my companions entirely" type.

Because the disjoint is mainly in the narrative insisting how totally badass you personally are, while the gameplay repeatedly drives the point home that no, you actually aren't and if it wasn't for constant assistance then every 4th guy you meet would squash you like a bug.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 07, 2012, 12:30:59 PM
We had our first hash it out with the guild about the game last night. Turns out that a lot of us like it, but the Guildmaster is getting all emo about the foreseeable grind and everyone in the guild playing smugglers.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 07, 2012, 12:40:44 PM
We had our first hash it out with the guild about the game last night. Turns out that a lot of us like it, but the Guildmaster is getting all emo about the foreseeable grind and everyone in the guild playing smugglers.

Smugglers can heal hardmodes easily and make great dps.  You need a tank and 3 smugglers and you're good to go.  Tell him to roll a tank...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 07, 2012, 12:46:28 PM
I did, but he won't because he knows how hard it is to tank in this game. He's watched me struggle hard and I was our tanking RL, plus he played one in beta. He's just being bitchy. Still, it was the first time everyone did a "is the game fun" check.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 07, 2012, 12:54:35 PM
There's no doubt that SWTOR is a fun game.  I really have enjoyed the game so far.  My only question that keeps popping into my head is one of staying power.  With a monthly sub, I need something to dabble in to keep interest.  Perhaps he's feeling the same thing and is just not articulating it particularly well?   


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on February 07, 2012, 01:12:42 PM
For me, SWTOR is fun but it's another "I'll stay subbed if they fix XYZ thing" sort of game. I have no idea if the developers can be trusted to do that yet.

I mean, the raids are still all buggy as hell. Particularly Soa.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 07, 2012, 01:39:15 PM
There's no doubt that SWTOR is a fun game.  I really have enjoyed the game so far.  My only question that keeps popping into my head is one of staying power.  With a monthly sub, I need something to dabble in to keep interest.  Perhaps he's feeling the same thing and is just not articulating it particularly well?   

I think it's mostly that his RL friends play RIFT, but he hates that game, and they refuse to switch.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 07, 2012, 02:30:04 PM
Can't say I know anything about how that actually played out, as I never played that expansion...but still sounds like bots to me, just better implemented bots.

SWTOR companions have soul.  I care what they think.  Has any other MMO done anything like that?
Heroes all have stories, huge flexibility in class and skill selection, and can be outfitted with any gear you want.  Their look is pre-determined, but that's a stylistic choice.  And you can bring as many or as few as you want, up to a full party.

While I like some of SWTOR's companions, I think GW's implementation is far superior.

I agree on the flexibility aspect. But for personality, companions get the nod.  It's too bad heroes won't be in GW2.  That and the feeling I have that I'll have little interest in whatever story they have is why I have a feeling GW2 won't be for me.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on February 07, 2012, 02:37:19 PM
I really don't understand the need for I AM THE MOST POWERFUL, ME BY MYSELF ALONE thing. Especially when you're fighting 4-5 dudes at the same time.

I mean, in an MMO in particular it makes no sense at all.

http://www.youtube.com/watch?v=UvUtXFg65Cs

Luke isn't all on his lonesome, but goddamn does he cut through mooks like a hot knife through butter.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 07, 2012, 02:43:19 PM
We had our first hash it out with the guild about the game last night. Turns out that a lot of us like it, but the Guildmaster is getting all emo about the foreseeable grind and everyone in the guild playing smugglers.

Smugglers can heal hardmodes easily and make great dps.  You need a tank and 3 smugglers and you're good to go.  Tell him to roll a tank...

When did this happen? I could swear a week ago you were raging that only sorcerers can do it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 07, 2012, 02:44:55 PM
When did this happen? I could swear a week ago you were raging that only sorcerers can do it.

It was a few weeks back, the trash got easier, and some of the bugs got fixed.  I also severely underestimated the value of gear in this game.  

In other words, I was wrong.  Our merc has been doing more healing now too since his gear is all columi and rakata.  


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 07, 2012, 02:47:25 PM
That's good to hear, as my trooper's way of healing is really really fun. Sage is fine, but I've done that sort of healing for years and years and years. The trooper is entertaining as hell.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 07, 2012, 03:29:48 PM
http://www.youtube.com/watch?v=UvUtXFg65Cs

Luke isn't all on his lonesome, but goddamn does he cut through mooks like a hot knife through butter.
On the other side of the spectrum there's the 2 jedi vs 1 sith boss fights in the prequels, and the emperor takes a full group (and they wipe to boot when an add spawns) ... but these are relatively few and in-between. So when you get nothing but such fights at practically all major points of your "personal story", well.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 07, 2012, 03:32:24 PM
I think the feel of all those 2 person fights is fine on the Republic side for sure - Jedi + padawan is very ingrained in the story for the most part, Han + Chewie, troopers are always in groups. I guess I can see how from the Empire perspective it might not feel quite as right.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on February 07, 2012, 03:36:55 PM
Yea, if it wasn't for the mechanical/balance reasons, Troopers would be rolling out in 4-6 man teams at all times.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 07, 2012, 03:54:51 PM
I think the feel of all those 2 person fights is fine on the Republic side for sure - Jedi + padawan is very ingrained in the story for the most part, Han + Chewie, troopers are always in groups.
That's true enough but does grow old just the same when seemingly you require that couple of jedi or group of supposedly elite badass troopers etc... to defeat any bigger robot, a random patrolling guy (with dozen+ such patrols through every area) or even every second rodent of unusual size. And the 'fix' for that could be as simple as having at least part of these enemies also work in (weaker) pairs.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 07, 2012, 03:58:35 PM
Some of that is probably down to imperfect balancing between spec/role for soloing, which I'm not sure is solvable. The solo experience, even when you factor in the companions, feels pretty different on a tank than on a dpser.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on February 07, 2012, 09:59:13 PM
It seems like the healer companion is the 'best' for soloing content. From playing on my Sith Jugg and Republic Trooper anyway. I'd much rather have the healer than any other for most fights.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on February 07, 2012, 10:03:19 PM
Yeah, on my tank-spec vanguard I had no choice: it was Elara or Bust™. OTOH on my healing sage I went Qyzen -> Zenith -> (name omitted to prevent spoilage) - healers work really well with dps companions.

Alternately you could level as dps and use a tank companion... then either use your out-of-combat regen ability or unsummon/resummon it between fights to quickly restore its hp/cooldowns. Probably too much bother though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Koyasha on February 07, 2012, 10:24:59 PM
Dropping the 'kit' idea for companions really should have come side-by-side with a change in storylines to ensure that every single class gets a healing companion either right off the bat, or somewhere on the capital planet.  This observation comes from having played many classes, but none having quite the 'flow' as my Bounty Hunter all the way through.  On my BH, I had Mako.  On every other character, I'm having to wait to get that healing companion.  My Inquisitor doesn't get a healer until fucking Hoth.  Knights don't get them until Balmorra, which is late in the game on Republic side.  Bounty Hunters, on the other hand, feel 'right' from the start, as though the game was designed to have a healer following you around if you aren't one yourself.  It seems likely to me that it was.

And yeah, having companions available during 'solo' fights seems weird.  In the bounty hunter line, there's a fight at the end of Dromund Kaas where I'm specifically told I get no outside assistance during the fight...and yet Mako's still right there helping me.  Huh?  They should either have ensured those fights were actually solo, or taken the companions into account as part of the writing.  Gets even weirder if you're doing the quests with a group or a buddy, cause then you have a full 4 characters (possibly including companions) fighting what everyone is calling a one-on-one fight.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 07, 2012, 10:26:05 PM
My tank-specced sith assassin did much better without his healer (who he just got) than I expected. Once he got his first DPS companion, things went a lot quicker and I stopped having to rest after Every. Single. Fight.

But yeah, generally it feels like my healer claracters have the most flexibility as to who kicks around with them. Even heal-spec + healer companion works fine, just sort of slow.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 08, 2012, 12:19:52 AM
It seems like the healer companion is the 'best' for soloing content. From playing on my Sith Jugg and Republic Trooper anyway. I'd much rather have the healer than any other for most fights.

With the exception of speed running content you outlevelled this is just about always true. I'm seeing no reason at all for tank companions to exist, you could use them with a healer PC but not sure why you would.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: apocrypha on February 08, 2012, 12:34:03 AM
Your ship droid, 2V-R8 (don't know the Republic one's name, sorry) is a perfectly decent healer at low levels if you get him a bit of gear. Cybertechs make parts for the droids. Feel free to hit me up on Shien if you want some parts making - Notorious is my Cybertech char.

Everybody always forgets him, mainly because when you first get him and question him he insists that he's shit at combat. I think they overdid that aspect of his introduction and should have made it clearer that he can heal. Soon as you get a proper healing companion you'll want to switch to them but he's a decent fallback for late healer companion classes like SI.

Personally I really like the companions. They allow you to play any class in any way and use an appropriate companion to "fill the gaps" as it were. Levelling a healer is a lot less hassle with a good dps/tank companion for instance, and if I wanted to switch specs then I could just swap companion too.

I also really like gearing up my chosen companion. You couldn't put a silly hat on your warlock or hunter pets!

As for the whole "don't feel like a badass solo" thing, well, I don't feel like that. Solo I can happily chew through large groups of normal/weak mobs. Sure if there's a strong or elite I'll need a companion and there is some disparity between classes. I can happily solo strongs on my Sorc with the aid of some Biochem but not so much on my Juggernaut, but that feels more like a class balance issue than a companion issue.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: DraconianOne on February 08, 2012, 01:12:05 AM
I really don't understand the need for I AM THE MOST POWERFUL, ME BY MYSELF ALONE thing. Especially when you're fighting 4-5 dudes at the same time.

I mean, in an MMO in particular it makes no sense at all.

http://www.youtube.com/watch?v=UvUtXFg65Cs

Luke isn't all on his lonesome, but goddamn does he cut through mooks like a hot knife through butter.

But look what happened at the end of ESB when he tried taking on the Champion level mob in the Cloud City instance with no companions? He thought he was a really hard Jedi and be able to solo him but he couldn't. Then at the end of his story quest in ROTJ, he needed a companion to help beat the final boss (although the way it was told, I think it all happened in a cut-scene).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on February 08, 2012, 02:19:45 AM
I really don't understand the need for I AM THE MOST POWERFUL, ME BY MYSELF ALONE thing. Especially when you're fighting 4-5 dudes at the same time.

I mean, in an MMO in particular it makes no sense at all.

http://www.youtube.com/watch?v=UvUtXFg65Cs

Luke isn't all on his lonesome, but goddamn does he cut through mooks like a hot knife through butter.

But look what happened at the end of ESB when he tried taking on the Champion level mob in the Cloud City instance with no companions? He thought he was a really hard Jedi and be able to solo him but he couldn't. Then at the end of his story quest in ROTJ, he needed a companion to help beat the final boss (although the way it was told, I think it all happened in a cut-scene).

Yeah, but in ESB he quite deliberately aggro'd a Gold Elite that was at least 10 levels over him, like some dumb noob.  In ROTJ, after gaining about 15 levels, he used some kind of hack to train that same mob on the unattackable Boss Mob.  Clearly cheating.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mosesandstick on February 08, 2012, 03:01:06 AM
Your ship droid, 2V-R8 (don't know the Republic one's name, sorry) is a perfectly decent healer at low levels if you get him a bit of gear. Cybertechs make parts for the droids. Feel free to hit me up on Shien if you want some parts making - Notorious is my Cybertech char.

Everybody always forgets him, mainly because when you first get him and question him he insists that he's shit at combat. I think they overdid that aspect of his introduction and should have made it clearer that he can heal. Soon as you get a proper healing companion you'll want to switch to them but he's a decent fallback for late healer companion classes like SI.

That's probably because he couldn't heal before and they never changed what he says.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 08, 2012, 04:01:54 AM
Hm.. I totally disagree that you "have" to have a healer.

I stopped using Mako on anything but double silver and gold fights about level 35.  Tank + Melee DPS was just quicker and more manageable, and I finally had enough tank power and abilities that I'd live through longer fights and adds without constant healing.

On my Sith Warrior who's DPS spec I've never used the healing Imp.  First Vette then Janessa, both felt better than the incredibly slow pace that having a healer out at all went at.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on February 08, 2012, 04:54:35 AM
The companion DPS is highly unequal from what I've seen.     I leveled my JK with Kira as dps and she was ok.   On my trooper I used Elara but when I picked up Yuun in his greens he was like a walking death machine.   If his weapon wasn't a freaking tech staff I would have respeced to tank right then and there.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 08, 2012, 05:13:08 AM
would of

You would think with the number of times we correct this mistake, people would stop doing it. What you mean is "would've." Or would HAVE.

The DPS seems similar to me across companions, it's just a matter of making sure who you want DPSing has updated stuff, at least in my experience. I heart the ranged DPSers much more than the melee ones, personally, mostly because their two stances are obvious in what they do (I have NO IDEA which stance is "better" for the melee DPSers) and they don't have any goddamn annoying abilities that make you want to punch them. Sneaky knockbacks and such annoy me.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 08, 2012, 05:38:31 AM
... and they don't have any goddamn annoying abilities that make you want to punch them. Sneaky knockbacks and such annoy me.

How about those lovely AE abilities that the melee compansions use when you've just mezzed that second strong mob add. 

I agree that the melee dps companions require more micromanagement. It makes them a tough choice with all other things being equal.  Lately I've just been using the companion with the best gear.  Gear makes such a huge difference in these games.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on February 08, 2012, 06:08:33 AM
would of

You would think with the number of times we correct this mistake, people would stop doing it. What you mean is "would've." Or would HAVE.

It's hard to fix actually because I grew up thinking it literally was "would of" instead of "would've".  I even say it as two words instead of one.   I know that it is incorrect now of course.   Even simple proofreading won't allow me to spot it unfortunately.  I catch it occasionally but it's hard to fix when you can't even spot it.  I do appreciate having it pointed out and feel sorry for inflicting it on you.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 08, 2012, 06:31:21 AM
It shows we're a high level forum when we're correcting grammatical errors instead of tolerating kiddyspeak


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on February 08, 2012, 06:44:31 AM
It shows we're a high level forum when we're correcting grammatical errors instead of tolerating kiddyspeak

Insert <bubblepipe.jpg>


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 08, 2012, 07:48:22 AM
I would of preferred a silly meme pic.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 08, 2012, 07:58:38 AM
I would of preferred a silly meme pic.

(http://29.media.tumblr.com/tumblr_lyzgsla3tb1qasthro1_500.jpg)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Surlyboi on February 08, 2012, 08:50:02 AM
Bonus points for the topical Brady Burn.

I hear there's a cream for that...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 08, 2012, 09:16:25 AM
(I have NO IDEA which stance is "better" for the melee DPSers)
Melee seem to come with the tank stance and the "don't mind me, moar dps" stance. So depending on whether you want them to tank at all, that's fairly straightforward i think.

(the aoe abilities, i generally have them enabled until a gold or two silvers show up. Then between the companion's and my own aoe stuff dies fast, and toggling these abilities off/on is like, two clicks and two keypresses. Not too annoying)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 08, 2012, 09:29:22 AM
No, your melee tank comes that way.  Your dps has a bleed/dot stance and an armor penetration stance.

I don't think it's any coincidence that I prefer the melee characters on my Marauder and Powertech, both of whom are Melee-centric anyway.  If I were ranged, I could understand the frustration.  It's probably the same frustration I have with ranged DPS (and Healers) who always seem to stand in the way of a pathing mob or back up right in to other mob groups as I'm leaping in to the fray.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 08, 2012, 09:39:33 AM
No, your melee tank comes that way.  Your dps has a bleed/dot stance and an armor penetration stance.
Ahh, that one. Yeah then, it's more tricky and can't say i have any real opinion on these myself. I leave her in the pentration stance simply because activating the other seems to cause her run around with the weapon drawn all the time after the summon, as result of stance animation. :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on February 08, 2012, 10:03:25 AM
No, your melee tank comes that way.  Your dps has a bleed/dot stance and an armor penetration stance.

Bleed for shit that can bleed. Armor pen for droids and heavy armor... though I just go with the bleed for the heavy armor anyway. But Armor Pen definitely for droids.  :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 08, 2012, 10:49:01 AM
Droids can bleed AFAIK ("internal damage").


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 08, 2012, 10:53:21 AM
Hell, given they have balls for the smugglers to kick, they definitely have some circuits for bleeding, too.

(not to mention there's "apathy circuit" or smth to that effect that shows up routinely in the junk they drop)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Zetor on February 08, 2012, 11:30:59 AM
I always use the bleed stance on my consular's melee companion... just seems to do more damage over time (especially since AOEs seem to apply it to every mob in range).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on February 08, 2012, 12:58:24 PM
Bleed is internal damage, so it isn't resisted much.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 08, 2012, 03:32:21 PM
... and they don't have any goddamn annoying abilities that make you want to punch them. Sneaky knockbacks and such annoy me.

How about those lovely AE abilities that the melee compansions use when you've just mezzed that second strong mob add. 

I agree that the melee dps companions require more micromanagement. It makes them a tough choice with all other things being equal.  Lately I've just been using the companion with the best gear.  Gear makes such a huge difference in these games.

I've taken to just turning off the melee people's AE, now that it actually stays turned off. This was particularly important to do for my consular's melee DPSer, as it was an AE knockback.  :why_so_serious:

I tend to have my melee DPSers use the armor pen one, but I really just sort of throw up my hands on it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 08, 2012, 04:29:07 PM
I use bleed stance for shit that is going to last long enough for the bleed to get applied and actually bleed out. Which is basically just elites and above.

Penetration stance for everything else.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 08, 2012, 04:32:48 PM
Penetration stance for everything else.

Assume the position?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on February 08, 2012, 05:04:25 PM
(not to mention there's "apathy circuit" or smth to that effect that shows up routinely in the junk they drop)

I want a power that affects a droid's apathy circuits.
"Just give up man, where is this battle droid gig getting you anyway?"



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Der Helm on February 08, 2012, 06:55:39 PM
You would think with the number of times we correct this mistake, people would stop doing it. What you mean is "would've." Or would HAVE.

 :heart: :inluv: :heart:

A shame you are already married.  :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 08, 2012, 08:21:39 PM
It may be part of the reason he married me.  :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Furiously on February 08, 2012, 11:18:35 PM
I got a "So why did you unsubscribe?" email/survey from TOR today.

It's interesting, because in a lot of ways, you are not playing a game, you are living a story. And when it ends, there isn't a lot to do but start the book again from another character's perspective, the only problem is you know 75% of how that book is going to be as well.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 08, 2012, 11:43:44 PM
I'm coming to the end of my first character, and yeah, the second half of the game is so dominated by common quests that I'm struggling to summon the motivation for another playthrough on the same faction.


For a content based game, it basically needs a lot more content.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 09, 2012, 04:17:10 AM
I got a "So why did you unsubscribe?" email/survey from TOR today.

It's interesting, because in a lot of ways, you are not playing a game, you are living a story. And when it ends, there isn't a lot to do but start the book again from another character's perspective, the only problem is you know 75% of how that book is going to be as well.


Well you can't say they aren't looking for feedback.  I got a "we value your opinion" email Monday asking me to send a freeform opinion e-mail to them with, "my thoughts on the game."


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on February 09, 2012, 04:46:57 AM
And I'm getting a little bit of a response to tickets.  Like, if you open a ticket and they automatic reply and close it, and you re-open with "No I do not consider the matter resolved" they'll try.  The GM's really should have tools to add/remove/reset bugged quests for players, so I'm hoping something positive gets done as a result of my little tantrum to remove 1 stuck quest from my log.

For the record, if you get a quest to enter an instance and do something, and in the instance you get a (Bonus) quest to kill the minions there, make sure you finish the (Bonus) quest or else when you complete the main quest you won't be able to re-enter the instance to finish the (Bonus).  And you can't abandon the (Bonus) from your log, probably because it's a (Bonus).  And if you try to group up with someone else who is on the main quest, you can follow them and enter the instance but you get no credit for kills.  Thus can't complete the (Bonus) and it's stuck in your log, and you must petition.  And that may lead to a "wait for a future patch" response.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 09, 2012, 05:34:23 AM
For a content based game, it basically needs a lot more content.
To be fair, compared to BioWare's single player offerings it already does have lot of content -- using Dragon Age for comparison, there's 8 full lenght class storylines vs 6 single short chapters for each 'origin', ~15 large game areas vs 5-6 or so, etc. Heck, any single flashpoint is about as large as any DA zone/dungeon.

Think the problem is in part with how this content is provided wholesale, and with the people's unability to pace themselves. It seems common for the players to operate in "must do ALL the quests!" mode when playing their first character, even though this make them constantly bitch about spending too much time on each planet and how they're then x levels too old for whatever next planet is there in the pipeline. And then when they make second character they start to bitch they've already done it all. Which is a "well, duh" at that point.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 09, 2012, 05:43:41 AM
After act1 you will struggle to keep up with the levels required for your story if you don't complete the planet storyline and at least a decent percentage of the trash quests and bonus quests.

Plus the storyline for each class is not close to being as long or as complex as the main storyline from kotor, a BG, or DAO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 09, 2012, 05:47:02 AM
BTW, I don't hate the game or anything, but there is nowhere near enough content to see me through more than a couple of playthroughs.

It isn't Kotor 3-10. It is maybe Kotor 3 and 4.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on February 09, 2012, 06:11:00 AM
After act1 you will struggle to keep up with the levels required for your story if you don't complete the planet storyline and at least a decent percentage of the trash quests and bonus quests.

Plus the storyline for each class is not close to being as long or as complex as the main storyline from kotor, a BG, or DAO.
Well, since Taris (republic side so like, early) i've been able to comfortably sit at the recommended level running just the planet storyline and the class quest pretty much. From Quesh onwards i didn't even complete the planet stories, but just left them at the point it made sense for the character to do so. Might've done a few of the secondary quests here and there, but the bulk was left untouched for the future playthroughs. Practically all group quests were left to rot, too.

The flashpoints (ran just 1-2 times each) and the space shooter seem to provide enough xp to let you be pretty picky with the quests you do. And that's also without participating in pvp in any way (which would be another xp source otherwise)

As for the complexity... dunno, wouldn't say either KotOR or DAO had all that long or complex story in comparison. A lot of what you do in these games would fall under the "planet storyline" parts of SWTOR, imo.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hutch on February 09, 2012, 06:22:21 AM
I got a "So why did you unsubscribe?" email/survey from TOR today.

Hey thanks for the heads up. I wasn't checking that email account. (I made it specifically for EA game accounts).



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 09, 2012, 04:17:47 PM
And I'm getting a little bit of a response to tickets.  Like, if you open a ticket and they automatic reply and close it, and you re-open with "No I do not consider the matter resolved" they'll try.  The GM's really should have tools to add/remove/reset bugged quests for players, so I'm hoping something positive gets done as a result of my little tantrum to remove 1 stuck quest from my log.

For the record, if you get a quest to enter an instance and do something, and in the instance you get a (Bonus) quest to kill the minions there, make sure you finish the (Bonus) quest or else when you complete the main quest you won't be able to re-enter the instance to finish the (Bonus).  And you can't abandon the (Bonus) from your log, probably because it's a (Bonus).  And if you try to group up with someone else who is on the main quest, you can follow them and enter the instance but you get no credit for kills.  Thus can't complete the (Bonus) and it's stuck in your log, and you must petition.  And that may will always lead to a "wait for a future patch" response.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on February 10, 2012, 02:37:46 PM
So I played an operative and a BH to Lvl 40 and just started a Jedi knight.  Yeah this game really is better with lightsabers.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on February 10, 2012, 02:46:38 PM
Not always, i much prefer my BH to my sith assassin.  Specifically because the double lightsaber animations are just derpy.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 10, 2012, 02:53:32 PM
Not always, i much prefer my BH to my sith assassin.  Specifically because the double lightsaber animations are just derpy.

Or because the BH is crazy powerful in comparison?  Mercs and Powertechs are crazy good in both pve and pvp.

I love my shadow, but the class is so cooldown dependent that it can be frustrating at times.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on February 10, 2012, 03:05:35 PM
Not always, i much prefer my BH to my sith assassin.  Specifically because the double lightsaber animations are just derpy.

Or because the BH is crazy powerful in comparison?  Mercs and Powertechs are crazy good in both pve and pvp.

I love my shadow, but the class is so cooldown dependent that it can be frustrating at times.

That helped too but i played and soured on the assassin before i ever started the BH.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on February 13, 2012, 02:24:32 AM
I just started alt-ing a BH (heh, my main is only 34 or something....I am slooooow), and I think they really did a good job of making you feel powerful in the early going.  I mean, I am shooting rockets in people's faces from the get-go and just mowing through the mobs.  It also looks and sounds fantastic.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on February 13, 2012, 11:04:07 AM
My first character was a Merc BH and I got bored of bending over and shooting missile off of my back all day.  It is a great class though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on February 13, 2012, 11:14:17 AM
My first character was a Merc BH and I got bored of bending over and shooting missile off of my back all day.  It is a great class though.

I am going with the incendiary missile. Tracer got boring, but lighting bitches on fire never gets old.  :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on February 25, 2012, 10:30:28 PM
I'd love to look at their retention figures... I don't think it's going that well. Enough content they probably cleared the 1 month hurdle, but once the leveling content is consumed not so much. They obviously don't want to merge servers for the bad PR but it's some of the most active forum threads and the numbers certainly look like it's not something they can ignore;

Quote
@ approx. 7:30-8:00 PM EST, on a Friday night (prime time by any standard) there were 40 LIGHT US servers, 6 HEAVY, 1 VERY HEAVY, the rest were STANDARD. Out of curiosity, rolled an EMP and REP toon on 6 random LIGHT servers and did a global check on players logged onto the server, on all instances. Max I saw out of the 6 was 253 players, minimum was 98. Total, Rep and Emp combined. My own server, there were 198 total, with 10 Rep 50s, and 15 Emp 50s. Out of my guild, which had 230+ toons at one point, with around 50 active players at any given prime play time, had a grand total of 2. Merge all 7 servers and you still wouldn't have 1 active server. (post (http://www.swtor.com/community/showthread.php?t=233108&page=61) by Smitar on official forums)

Of course the most likely result is the /who command will be disabled.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on February 26, 2012, 12:05:24 AM
What's killing them is no LFG and/or CrossServer.

My fleet stations general is just a endless stream of "LFM/LFG" in all level ranges, with no one getting what they need.

PvP wise, it's the same people, every night, every warzone, for hours on end. If your current batch of players can't beat their current batch of players, well your screwed for the next hour or two until some fresh faces rotate in. If your batch is winning, well I hope you enjoy hutball as their batch heads off onto an alt or whatever. The pool is just too small.

Illum is also a cruel joke with only 8 people on one side, 3 on the other.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on February 26, 2012, 01:07:31 AM

Yes, absolutely. If you have cross-server services and match-making then small servers are less of an issue. If everything is server based then you need to be willing to make sure the servers have a critical mass of players. Likewise not expanding servers too fast (Guild wars idea of having overflow servers is excellent) initially is important if you are not readily willing to merge.

I guess their plan called for constant growth from launch and they don't want to admit that's not happening. Either that or, more likely, they just never considered it and build the infrastructure to let them easily merge servers. But ignoring the problem exacerbates it either way.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 26, 2012, 04:12:45 AM
What's killing them is no LFG and/or CrossServer.

My fleet stations general is just a endless stream of "LFM/LFG" in all level ranges, with no one getting what they need.

Worse than this, it's all...

LFM Assmunchers of Malachor FP

... so I see it scrolling past and don't have the foggiest idea what level they want.

Tiny level window for you to be effective in these things + no sidekicking + no useful LFG tool etc etc , it's just way too much of a ball ache. Lack of 2002 era social tools are killing grouping and now starting to cull players who are interested in playing this as a multiplayer game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 26, 2012, 07:21:18 AM
I think the reason it's going sideways is because the game doesn't really give you much of a reason to be interactive with other people until later in the process, and the bugs at the top end really kill the fun when you have to fight glitches instead of bosses.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: MuffinMan on February 26, 2012, 08:10:39 AM
I'd love to look at their retention figures...
Probably the best you're going to find...
Quote
The company launched “Star Wars” in late December, and reported it has sold through more than 2 million units of the game and now has about 1.7 million active subscribers playing the online multiplayer title, which Brown said represents a mix of users who already have signed up for a paid subscription and users who have given their credit cards over, but have not yet had their paid plans kick in.
Source (http://www.marketwatch.com/story/ea-beats-targets-on-sales-gain-forecast-off-2012-02-01)

Edit: That's what I get for not looking through the thread, this was already posted. Also, I've never trusted /who to give an accurate player count on an MMO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 26, 2012, 10:01:34 AM
You can't trust /who unless you're doing it all the time.   Which you can't do as a solo account other than one server, one side.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on February 26, 2012, 11:05:28 AM
You can't trust /who unless you're doing it all the time.   Which you can't do as a solo account other than one server, one side.

Well, true enough, but I would also say that when I've seen that sort of thing start to come up on forums (player counts and people doing /who), it often does actually seem that a problem is noted more officially somewhere down the line.  Maybe it is that it is sort of easy to feel the absence of players, and the /who is sort of confirming something we already notice. But regardless of how accurate it is, I think it is generally a bad sign that people even feel compelled to check. 

At any rate, we'll find out eventually, and my guess would be SWTOR will suffer the fate of all other MMORPGs in the last 5 years - decline followed me a switch to free to play eventually.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Soln on February 26, 2012, 11:46:44 AM
moving to the right thread


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on February 26, 2012, 12:00:32 PM
I think the reason it's going sideways is because the game doesn't really give you much of a reason to be interactive with other people until later in the process, and the bugs at the top end really kill the fun when you have to fight glitches instead of bosses.

That isn't true though, it's one of the most group friendly games for leveling around. It's not only more fun with a friend or two, it's mechanically superior in almost every regard.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Soln on February 26, 2012, 12:11:37 PM
yes but the game doesnt support socializing.  Premades work best.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on February 26, 2012, 02:25:00 PM


At any rate, we'll find out eventually, and my guess would be SWTOR will suffer the fate of all other MMORPGs in the last 5 years - decline followed me a switch to free to play eventually.

I disagree. As much as you guys love to hate on pretty much all MMOs except what is currently the darling around here (currently GW2) this game is superior to any other game launched in the last 5 years.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 26, 2012, 03:03:44 PM
I disagree. As much as you guys love to hate on pretty much all MMOs except what is currently the darling around here (currently GW2) this game is superior to any other game launched in the last 5 years.

Rift is a superior game.  It just lacks the marketing glam and immersive feel.  I'd also say that WoT is a superior game, though calling it an MMO is a stretch.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 26, 2012, 03:06:22 PM
They are both vying for King of Turdtown, though.

Rift was blaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand, and the overabundance of class mix/match just felt odd to me. SWTOR had story up to the point where you hit max, and then it was a worse raiding version of WoW with more bugs. I won't even get into the pvp of either because I tried WAR for that, and, well, you know...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 26, 2012, 03:16:29 PM
There's no chance of F2P anytime soon, some of the doom & gloom here is really on the ridiculous side.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 26, 2012, 03:20:05 PM
There's no chance of F2P anytime soon, some of the doom & gloom here is really on the ridiculous side.

As it's unfair to dismiss speculation from one party with more speculation, please clarify.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on February 26, 2012, 03:39:25 PM
Rift was blaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand, and the overabundance of class mix/match just felt odd to me. SWTOR had story up to the point where you hit max, and then it was a worse raiding version of WoW with more bugs. I won't even get into the pvp of either because I tried WAR for that, and, well, you know...
You should play STO instead. Everyone knows Star Trek > Star Wars anyway.  :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 26, 2012, 04:21:42 PM
And they call ME a troll with simond here?  :oh_i_see:

But yeah it's kind of funny how to make the perfect wow killer all you'd need would be the setting and story of SWTOR with the mechanics of Rift. Together they would be unstoppable, seperate they both feel....lacking,


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 26, 2012, 04:23:32 PM
I would be happy to do flashpoints with people while leveling if there was a fucking LFD tool worth a fuck. And I want it cross-server too, dammit.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 26, 2012, 04:37:39 PM
I disagree. As much as you guys love to hate on pretty much all MMOs except what is currently the darling around here (currently GW2) this game is superior to any other game launched in the last 5 years.

Rift is a superior game.  It just lacks the marketing glam and immersive feel.  I'd also say that WoT is a superior game, though calling it an MMO is a stretch.

Define 'game'.  Rift might be technically superior, but I think SWTOR is a better *game*.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on February 26, 2012, 04:58:30 PM
As much as you guys love to hate on pretty much all MMOs except what is currently the darling around here (currently GW2) this game is superior to any other game launched in the last 5 years.

Truly a damning indictment of the Genre.

The important thing is that SWTOR appears to be under-performing relative to bioware's expectations. Their lack of activity when some servers have gone below critical mass (/who on a server giving 100 people at prime time is a dead server, even if a single sample has a large margin of error) means either they're not prepared or ready to admit that or they hope 1.2 will be the miracle patch. If it is trending downwards the question will be whether WoW was a freak occurrence or why SWTOR could not match the same trajectory.

It will be interesting to watch.

I will say their idea of a "phased roll-out" is looking dumb. When they try and expand globally they now have to do so in an environment with bad word of mouth and where their main advertising push was months ago. Gaming media is global after-all. Good luck on them matching WoW in the Asian market which helped pad their subscription numbers so well. In theory their Asia pacific launch is in a week and I've no idea if they are even bothering with advertising.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on February 26, 2012, 06:03:12 PM
I enjoyed Rift a lot more and for a lot longer than this.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Evildrider on February 26, 2012, 06:04:34 PM
As much as you guys love to hate on pretty much all MMOs except what is currently the darling around here (currently GW2) this game is superior to any other game launched in the last 5 years.

Truly a damning indictment of the Genre.

The important thing is that SWTOR appears to be under-performing relative to bioware's expectations. Their lack of activity when some servers have gone below critical mass (/who on a server giving 100 people at prime time is a dead server, even if a single sample has a large margin of error) means either they're not prepared or ready to admit that or they hope 1.2 will be the miracle patch. If it is trending downwards the question will be whether WoW was a freak occurrence or why SWTOR could not match the same trajectory.

It will be interesting to watch.

I will say their idea of a "phased roll-out" is looking dumb. When they try and expand globally they now have to do so in an environment with bad word of mouth and where their main advertising push was months ago. Gaming media is global after-all. Good luck on them matching WoW in the Asian market which helped pad their subscription numbers so well. In theory their Asia pacific launch is in a week and I've no idea if they are even bothering with advertising.


Besides Japan, Austrailia, and NZ.  I don't think the rest of the area gives a hoot about Star Wars.  They aren't competing to beat WoW, I don't know why you think they would even be trying to match them.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on February 26, 2012, 06:05:39 PM
I haven't seen any ads in Australia for it, and was in an EB on Saturday that looked like it was already selling copies of SWOR. They may have just been preorder boxes, but they were on the "proper" PC game shelves and the boxes certainly didn't have pre-order on them.

Again, going back - WAR did the same thing. It kept its sub numbers looking better by releasing in a new region every few months. But that only lasts so long before you run out of regions. Plus the localisation of SWOR will be a lot more complex than the localisation of WAR.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on February 26, 2012, 06:07:49 PM
I enjoyed Rift a lot more and for a lot longer than this.

Eh, I didn't.  While Rift was a better MMO, it was a worse game for me.  It was easy to appreciate the craft and thought that went into it, and honestly, I played it longer than I normally would because I wanted them to be rewarded for their effort.  But like others said, it was bland and frightfully boring for a solo player.  It's too bad they were too married to the standard MMO systems they executed.

I imagine activity levels and sub numbers will decrease shortly with ME3's release.  If there's one think Bioware fans love to do, it's play the shit out of the newest Bioware game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 26, 2012, 07:47:01 PM
If there's one think Bioware fans love to do, it's play the shit out of the newest Bioware game.

:awesome_for_real: :awesome_for_real: :awesome_for_real:


I also am (obvs) playing and enjoying SWTOR more than RIFT. This is not really a knock on RIFT. Aside from the blandyblandbland world (which is weird to me, because the premise seems like it could ... be less bland? Or something?), I can't really explain why I didn't love it more than I did.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Jherad on February 26, 2012, 07:51:19 PM
I toleratedRift for a long time, because as Nebu said, it is technically superior. The story and lore didn't grab me though, so it lost its veneer quickly. I couldn't identify with my own character.

SWTOR on the other hand is VERY shiny (and I really enjoy the character storylines) but I'm running out of classes to level until I accept that in the short to medium term, there may not be an endgame I enjoy here. Also, there doesn't appear to be any meta game at all.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on February 26, 2012, 08:36:05 PM
I'm enjoying SWTOR more than I enjoyed Rift, but I think Rift was the better game. It felt completely polished and smooth, and it was the logical progression of the WoW model. SWTOR feels like it doesn't have the same competence in it's mechanics. The UI, the combat, the class spec system, the lack of public grouping/LFD, the amount of bugs, the often glitchy interaction with the world, etc. What SWTOR does have is the best story/setting we've seen in an MMO, which is quite the hook until you make it to 50 and it disappears.

I'd welcome a F2P conversion, but it's not coming soon if ever. For all we know, it may be prohibited in their contract with Lucasarts (which was the rumor with Gamesworkshop and WAR). Still, I'll be unsubbing when my imperial duo hits 50. I'd love to slowly play a republic character or other alts to the level cap, but not for $15 a month.

But yeah it's kind of funny how to make the perfect wow killer all you'd need would be the setting and story of SWTOR with the mechanics of Rift. Together they would be unstoppable, seperate they both feel....lacking,

Rift polish/mechanics, SWTOR story/setting, TERA combat. I'd play that for a couple years.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on February 26, 2012, 09:02:37 PM
I think Rift smacked of dimestore scifi storytelling. The kind of forgettable tripe that authors love to dole out, where they have tomes of backstory already written and you as a new reader as simply submerged in the authors own personal universe.  There are few individual characters you identify with, it's the setting that is alpha and omega, the world that is so complex you feel lost.

Rift was a lot like trying to read a novel 5 books into a 10 book series.

SWTOR of course has a lot of that, except star wars is such a well established lore that people don't even question why they can shoot lightning from their fingers. They just CAN


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on February 26, 2012, 09:13:17 PM

Context is important though. Rift probably cost about a quarter of SWTOR, from a smaller company putting out their first MMO without any established back story or existing fan base. The fact they're even being compared reflects well on Rift.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 27, 2012, 07:09:15 AM
I put in a solid six moths in Rift...well, maybe a solid three months and then three more on and off. I think my favorite part of Rift was playing back before they nerfed most of the soul combinations into comparative mediocrity. There were just so many more fun combinations of cleric in beta. By the time I got around to playing in release it was a shadow as far as stacking up talents. Literally (and using this properly) every soul combo I used in beta was removed from the game by launch. Not builds I ripped from the boards, just lots of time going over the trees and knowing the class. I really miss that in TOR, I haven't respec'd once.

Ah, well. Got my money's worth and that's how I judge these things.

The story. Ye gods. As we were saying the other day, how you can put in a blatantly cyberpunk faction and not capitalize on it? Why were there necromancers and not technomancers? Even within their relatively tame lore, there was lots of room for good story-telling and character.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on February 27, 2012, 07:12:28 AM


The story. Ye gods. As we were saying the other day, how you can put in a blatantly cyberpunk faction and not capitalize on it? Why were there necromancers and not technomancers? Even within their relatively tame lore, there was lots of room for good story-telling and character.

The problem is the two factions system they copied from wow, one faction can't be that much cooler than the other.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 27, 2012, 07:20:20 AM
There's still room to do cool factions in relatively generic fantasy, I think. I played Defiants in beta, I have no idea what the hell is going on with the Guardian faction after playing a couple months in release. That's probably a bad sign that I don't really know anything about the lore of the faction I was playing for two months beyond 'gods ressurected me or something'. There was a cool angel thing I didn't see again.

Two factions copied from WoW?  :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on February 27, 2012, 08:50:49 AM
The best thing about the Rift beta was not having to pay retail for the hour I played.  :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 27, 2012, 08:59:26 AM
2 months in I don't hate this game.. but it makes it hard to for me to love it. 

The # of ability buttons and nonsensical DPS rotations, combined with the power differential between me and mobs really makes me loathe to login on any of my characters these days.    I tried doing the BH class quest a few times over the weekend and kept getting my ass handed to me.  I just can't tank 2x silver mobs that heal themselves AND have a knockback with a cooldown 1/2 of my interrupt cooldown length.

So I flipped over to the Marauder.  Finishing every fight with a sliver of health and being so dependent on random shit is no fun, so I logoff and go do something else.  I'd try yet another alt but every time I do without the Legacy system being implemented feels like I'm shortchanging myself.

Shame, I like the game overall but they've fallen short for me.  I don't think I'll reup and it has nothing to do with DIKU and everything to do with feeling too damn weak.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ashamanchill on February 27, 2012, 09:36:21 AM
I'd have kept playing this if I could have leveled up using just the story quests. The story was that fun. It was the shitty MMO around it that sucked.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 27, 2012, 09:57:39 AM
Yeah they really shouldn't have relied so heavily on the same planet quests.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 27, 2012, 10:00:08 AM
Yeah they really shouldn't have relied so heavily on the same planet quests.

If you haven't done so already, level up a toon on the opposite faction.  After getting two empire toons to 50, I'm disappointed at the number of mirror quests I'm finding on the Republic side.  Not exact mirrors, but similar enough to give a strong sense of deja vu.  It was pretty disappointing.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on February 27, 2012, 10:03:06 AM
$15 isn't too expensive for me; I would have stayed subscribed for the 6-9 months it would take me to level a few alts (currently still on the first character, at level 40) were it not for their sucky ticket system that just recently pissed me off.

They've put a lot of things into patch 1.2; it sounds more and more like a miracle patch.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 27, 2012, 10:06:48 AM
They've put a lot of things into patch 1.2; it sounds more and more like a miracle patch.

1.2 needs to be a miracle patch or they will lose a decent chunk of the playerbase. 

I'm still dumbstruck that they'd release the game without an appearance tab and solid open world pvp areas.  Both scream Star Wars. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 27, 2012, 11:58:17 AM
Orange gear was supposed to be the appearance tab.. but it failed to meet expectations with the idiocy of being unable to pop certain purple mods.

Yeah they really shouldn't have relied so heavily on the same planet quests.

I can't even get to the cap and I can't be the only one who said "fuck this.. " at some point.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on February 27, 2012, 12:39:34 PM
Quote
Arvind Bhatia - Sterne, Agee & Leach, Inc. - Analyst
Then one last one from me, going back to Star Wars for a second. I think the only number in terms of profitability that you guys have talked about that I can rememberis that it takes about 0.5 million subscribers to be profitable on a sustainable basis month to month. Has anything changed in terms of the launch, the interest level, etcetera, that would make you want to update that or we should still work with that assumption?
 
John Riccitiello - Electronic Arts Inc. - CEO
That was me that made the comment a number of different times. What I basically said is 0.5 million subs, we could break even at the margin. 1 million subs would be meaningfully profitable, but nothing to write home about. It certainly would not make us feel good about the investments to date.

http://files.shareholder.com/downloads/ERTS/1620647435x0x540332/dab48832-e802-4c78-9fe8-91a3bd6180a2/ERTS_Q3FY12_Transcript.pdf

Solid plan there guys .


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 27, 2012, 01:57:13 PM
Love that transcript, thanks FieryBalrog. They were getting HAMMERED on SWTOR questions in that call.

Quote
Brian Pitz - UBS - Analyst
Great. Just one really quick follow-up, can you give us a sense for how many of those 1.7 million active subs we can expect to convert to paying subs after the initial
free month? How should we think about that? Thanks.

Quote from: EA Response
Let me -- maybe what I can do is I'll define active subscribers for you, and then give you a little color on that. We're not going to be able to talk too deeply on conversion just because it's so early in the life of the product. We are only 10 days passed our first-month anniversary. But essentially, we're using the industry standard for active subscribers. It's anyone paying a subscription or playing on an active prepaid timecard and those who have registered to play and are still in their trial subscription period. I can tell you that the majority of the 1.7 million are paying subscribers for us currently, which is great considering we're only, like I said, 42 days into the launch and you have a 30-day trial period. So a lot of people are voting that they want to be a part of the service and are engaged, which is great news.

Let me tell you why that answer is terrifying. 1 - He doesn't answer the question at all. 2 - He claims it's "too early" to talk about. 3 - The phrase "industry standard" rears its ugly head. 4 - He says the majority are paying, which just means more than half by nature. Well no shit, obviously you don't shed half your players in a month.

They know. They are dodging and afraid to make any bold statements because they all KNOW exactly how sideways this can go. By the next quarter, they are going to have to answer some really tough questions about their retention rates.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on February 27, 2012, 02:14:25 PM
The interesting thing about that for me (aside from what has already been said here), is how much they focused on launch being great.   Rift had a great launch as well.   I remember there used to be a lot of discussion about bad launches being the cause of lost players.  "People aren't willing to wait around for a game to become good anymore" we said.  I've said it myself.  But given that Rift seems to be a modest success at best, and if SWTOR goes the same way we may have to revise that line of thought.  If good launches and good leveling experiences aren't enough - then where do we turn?  End game? PvP? 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on February 27, 2012, 02:30:00 PM
Welp, like I said in the other thread, I cancelled my TOR account for one reason, that I couldn't group with my friends due to level disparity. And I'm currently waiting to see if they address that to decide if I resub.
So, for me, the leveling game was not fun. All the bugs and UI issues were icing on the cake, but contributed as well.
But yes, I think the days of craptastic launches being the norm are over. There's other things to consider, like the fact that the WoW alike games are a mature design, and in fact getting rather long in the tooth now.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on February 27, 2012, 02:44:07 PM
The "failed launch" stuff was never the root cause. It was just what forum dudes focused on because it was the easiest to blame and the most obvious. "Oh you stupid devs, why didn't you just wait 3/6/9/12 months and work more" has just become a facile answer to why a game isn't meeting expectations.

The general problem I would say is just DIKU burnout and competition for time through F2P games. F2P is the future, subs are not. There is a mature DIKU on the market that is very hard to compete with in terms of polish, content, features, etc. Hence the "3-monther" phenomenon described here (http://www.keenandgraev.com/2012/02/14/copy-gold-leader-out/). People get excited about launch, play the game, love/hate the first couple of months, and then they've seen the content and are ready for something else. Underneath the voice-acting and story layer (which is excellent) SWTOR is an entirely derivative game, more so than even the other WoW-DIKU clones, and one that's very, very late to the party.

Story is the exact wrong kind of content to keep people subbed long term; tons of development effort and money for several hours of non-repeatable content.  There are some people willing to sit through the hundreds of hours of shared story a second or third time to see a dozen or so hours of class story and new companions, but I wouldn't think that is a huge amount. Most people don't even finish single player games (the completion rate is shockingly low), let alone replay them multiple times.

It's not the dollar amount of the sub that makes the big difference since people will often spend more than that on a F2P game on a month-to-month basis. It's just the psychology of feeling tied to the game, obligated by your sub fee. If you had your fill for a while and want to play something else for a few weeks, or just play the game very infrequently, the sub feels bad and wasted.

It's telling that even WoW is becoming a "3-monther" from Cataclysm on out (same deal, drew in a ton of players to do the leveling and launch content, and then those players left for a while, waiting on some big content launch down the line).

Hence the lost subs and Blizzard saying WoW is moving to a cyclical model based around content launches. I don't think MoP will change that, I think it's the nature of the game from here on out. Blizzard will still do fine due to sheer volume of subs as well as their increased monetization of the pet/mount store. They must have made a ton of bank on character services as well, pretty much every player I know has transferred a character at least once, sometimes many multiple times.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 27, 2012, 03:03:44 PM
Aside from how successful they've been or haven't been.

2M+ western subs was an idiotic target when WoW only ever managed between 2 and 3 million western subs.

Welp, like I said in the other thread, I cancelled my TOR account for one reason, that I couldn't group with my friends due to level disparity.

Oh and this - I really don't understand the stupidity of a design like this, or the free ride EA are getting on it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on February 27, 2012, 03:07:57 PM
Well WoW managed 2-3 million NA subs, between 5-6 million Western subs when you add in the EU (and other smaller areas).

Still an unrealistic target to aim for.

The troubling part is actually the 500k subs being required to maintain profit at the margins. That means if they go below 500k, the game will not be profitable even on a month-to-month basis given their expected levels of ongoing development and LucasArts royalties. Which basically confirms the idea that voice-acting every bit of content, along with a Star Wars license, makes development really expensive.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Furiously on February 27, 2012, 03:30:21 PM
I'm predicting a patch to allow you to bring 3 companions into dungeons in the next couple patches.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 27, 2012, 03:38:43 PM
I would find that awesome, personally. (Which is probably not a surprise).

EDIT: What I'd like even better is if we could just bring our companions along in a regular group with 4 players. That would solve our current situation of having 10 level 50 players but only one is a healer, for example.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on February 27, 2012, 03:42:15 PM
I'm predicting a patch to allow you to bring 3 companions into dungeons in the next couple patches.
Would require a significant overhaul of the whole way you interact with and issue orders to companions. I can't imagine they would see it as important enough to be worth that much effort.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on February 27, 2012, 04:00:43 PM
It would be a nice change that would get more people into the flashpoints, but it wouldn't really help the core issue with the flashpoints: they just aren't very interesting. The 'story' pillar barely exists in them, and the gameplay/loot pillars just aren't strong enough in SWTOR to support a dungeon-grind end game on their own. Loot upgrades aren't very interesting in a game where most people will just use customizable armor pieces. Upgrading mods on your gear is not exciting. It would be like loot progression in WoW consisting entirely of getting better gems. There is also little appeal in making your character look cooler, since the low-res armor usually looks shitty and you can barely tell weapons apart from each other.

If the loot isn't appealing and you've already seen the story for a flashpoint (or there isn't really one), why would you run it again? I don't think the thrill of tab-targeting holy trinity group content is very high for anyone who has played WoW in the past 7 years, so I'm guessing most people don't.

The key to making SWTOR's end-game work (short of inventing a time machine and designing a more interesting combat system or removing orange gear from end-game) is finding a way to bring more story into Flashpoints in a way that is interesting to repeat while simultaneously not way more expensive than the current flashpoints. I have some ideas on how they could do this that I might post later.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Redgiant on February 27, 2012, 04:11:03 PM
It is not bad as a single-player game. Most of the technical afterthoughts or missing feature issues seem to be around things an MMO would have done better, but aren't as egregious in a single-player light.

But if the few group quests or FPs I did had been aided by NPC mercs instead of other players, I wouldn't have noticed the difference and I could have played the whole game offline.

Paying a monthly sub for a pretty single-player game wasn't going to happen.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Tannhauser on February 27, 2012, 04:37:24 PM
Kudos to him, I guess, for being so open about their sub needs.  I do think they will drop to 500k sooner rather than later.  It's just not a sticky game.  It looks and plays like Rift, technically solid but boring.  Story is what you play for, but it sounds like lots of quest repeats.

I cancelled last night, there are much funner single player games out there I don't have to spend $15 a month on. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 27, 2012, 04:43:42 PM
I think you are kidding yourself if you can call SWTOR "technically solid." In comparison to Shadowbane, perhaps, but not in the current market of games.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 27, 2012, 04:53:19 PM
I think you are kidding yourself if you can call SWTOR "technically solid." In comparison to Shadowbane, perhaps, but not in the current market of games.

Scripting bugs in instances and stuff like that doesn't fall under 'technically solid' for me at least. The client/server architecture is pretty strong, better than for example WoW at release (which at the time I would have called technically solid compared to other games that came before it.) The engine doesn't crash, there aren't weird display problems for the most part, there aren't really holes in the world to any great extent, etc. etc.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on February 27, 2012, 05:04:44 PM
There are also massive performance issues in any situation with 20+ players, the inability to get character textures better than 2003 era games without (apparently) crippling the game, the fact that chat bubbles and combat log will also apparently cripple the game until worked around, the weak implementation of anti-aliasing, and some other stuff of that sort.

The graphical quality issues are relevant to me because they make the game look drab and ugly in too many situations, which along with the travel system is the main reason I quit. I don't have a particularly good PC- I play on my "gaming" laptop- but it let me put everything on high and still runs fine, it just looks like ass. There are older games that look a lot better on my computer, even if I can't run the newer stuff at high specs. To be precise it's not just the technical stuff, it's the technical stuff combined with the very limited palette of options allowed them by a Star Wars license.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on February 27, 2012, 05:06:38 PM
Yea the lag in fights once you hit 10-15 people is just silly.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 27, 2012, 05:07:02 PM
Yeah the texture thing is the biggest issue I would call technical. They really need to stop protecting us from ourselves on that front.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on February 27, 2012, 05:15:31 PM
I think you are kidding yourself if you can call SWTOR "technically solid." In comparison to Shadowbane, perhaps, but not in the current market of games.

Scripting bugs in instances and stuff like that doesn't fall under 'technically solid' for me at least. The client/server architecture is pretty strong, better than for example WoW at release (which at the time I would have called technically solid compared to other games that came before it.)

WoW was incredibly solid in the beta and had load issues due to them severely under-estimating demand. Even then it was one or two servers with hardware issues and the database that I remember having issues.

They fixed that. I doubt the engine issues SWTOR is having are nearly as simple.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 27, 2012, 05:15:37 PM
Yeah they really shouldn't have relied so heavily on the same planet quests.

If you haven't done so already, level up a toon on the opposite faction.  After getting two empire toons to 50, I'm disappointed at the number of mirror quests I'm finding on the Republic side.  Not exact mirrors, but similar enough to give a strong sense of deja vu.  It was pretty disappointing.

See, I haven't gotten the sense of "oh god mirror quests" leveling up as Empire that much. I have gotten quests that refer to shit I did as a Republic person all the time, though, which I actually like because it gives me a sense that yes, all this shit is taking place at the same time in the same galaxy, and that the writers actually paid attention to it.

I mean yes, when both factions are vying for some McGuffin on Planet Whatever, their quests are going to be similar, but I don't really consider that a particularly bad thing.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on February 27, 2012, 07:10:33 PM
I think you are kidding yourself if you can call SWTOR "technically solid." In comparison to Shadowbane, perhaps, but not in the current market of games.

Scripting bugs in instances and stuff like that doesn't fall under 'technically solid' for me at least. The client/server architecture is pretty strong, better than for example WoW at release (which at the time I would have called technically solid compared to other games that came before it.) The engine doesn't crash, there aren't weird display problems for the most part, there aren't really holes in the world to any great extent, etc. etc.

I don't know about yall but I got tons of error 9000 drops. That's not what I would call technically solid either.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 27, 2012, 07:12:04 PM
The only time I ever got error 9000 drops is when my internet dropped me, personally.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on February 27, 2012, 07:17:30 PM
Ditto. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on February 28, 2012, 02:09:07 AM
Not all players are hardcore (a multiple 50's / 3 month schedule seems to require more than 44 hrs/wk based on my /played time), and actually do we know what percentage of a player base (let's say WoW's) is casual and doesn't stick to the 3-month thing?  There's gotta be a chart somewhere showing post-expansion numbers vs. between-expansions numbers.

Apply that chart to the 1.7 million number.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on February 28, 2012, 02:45:35 AM
2 months in I don't hate this game.. but it makes it hard to for me to love it. 

The # of ability buttons and nonsensical DPS rotations, combined with the power differential between me and mobs really makes me loathe to login on any of my characters these days.    I tried doing the BH class quest a few times over the weekend and kept getting my ass handed to me.  I just can't tank 2x silver mobs that heal themselves AND have a knockback with a cooldown 1/2 of my interrupt cooldown length.

So I flipped over to the Marauder.  Finishing every fight with a sliver of health and being so dependent on random shit is no fun, so I logoff and go do something else.  I'd try yet another alt but every time I do without the Legacy system being implemented feels like I'm shortchanging myself.

Shame, I like the game overall but they've fallen short for me.  I don't think I'll reup and it has nothing to do with DIKU and everything to do with feeling too damn weak.

There's a big big big difference when leveling between having mobs be your level, and be yellow-green on the low end of the scale. There are ways to keep quests on the lower scale - pvp, space missions or plantary bonus series. It takes half as long to go through a planet that's on your level compared to it being green.

I have 5 characters I'm actively playing, plus still being relatively active in wow, it keeps me excited to log in. I'm sure it'll be a completely different story if TOR was my main thing. Also I'm pretty certain the legacy thing will fuck me over, which might lead me to cancel depending on how much it's all connected to creating new characters.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on February 28, 2012, 05:49:05 AM
2 months in I don't hate this game.. but it makes it hard to for me to love it. 

The # of ability buttons and nonsensical DPS rotations, combined with the power differential between me and mobs really makes me loathe to login on any of my characters these days.    I tried doing the BH class quest a few times over the weekend and kept getting my ass handed to me.  I just can't tank 2x silver mobs that heal themselves AND have a knockback with a cooldown 1/2 of my interrupt cooldown length.

So I flipped over to the Marauder.  Finishing every fight with a sliver of health and being so dependent on random shit is no fun, so I logoff and go do something else.  I'd try yet another alt but every time I do without the Legacy system being implemented feels like I'm shortchanging myself.

Shame, I like the game overall but they've fallen short for me.  I don't think I'll reup and it has nothing to do with DIKU and everything to do with feeling too damn weak.

Which is the opposite of every other game.  Usually going above your level speeds up your leveling.

There's a big big big difference when leveling between having mobs be your level, and be yellow-green on the low end of the scale. There are ways to keep quests on the lower scale - pvp, space missions or plantary bonus series. It takes half as long to go through a planet that's on your level compared to it being green.

I have 5 characters I'm actively playing, plus still being relatively active in wow, it keeps me excited to log in. I'm sure it'll be a completely different story if TOR was my main thing. Also I'm pretty certain the legacy thing will fuck me over, which might lead me to cancel depending on how much it's all connected to creating new characters.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Bunk on February 28, 2012, 06:01:27 AM
Not all players are hardcore (a multiple 50's / 3 month schedule seems to require more than 44 hrs/wk based on my /played time), and actually do we know what percentage of a player base (let's say WoW's) is casual and doesn't stick to the 3-month thing?  There's gotta be a chart somewhere showing post-expansion numbers vs. between-expansions numbers.

Apply that chart to the 1.7 million number.

Exactly, I can't be the only guy out there that plays this game what I would consider "regularly" (as in I play it more than any other game I currently have) and still doesn't have a 50 yet. There are a ton of people out there that only have 5 - 10 hours a week to devote to video games, and for those people, I'm still seeing plenty to do in this game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 28, 2012, 06:42:20 AM
I have the one lvl 50, but that's just single-mindedness and a release date just before a bunch of vacation and holiday time. I skipped quite a bit intentionally, just to have some help bankrolling the rest of my crew. Mostly I rushed to 30 for legacy and then just decided to push to 50.

My next highest is 26, and I've all but abandoned him because I decided I want to have more Imperials on Shien (Sky is a SLAPtard). I'm in my normal mmo mode now, slow and methodical; just taking my time and enjoying the ride. It's why the lack of a coherent endgame doesn't bug me - no game has a good endgame.

Rolled a couple repub alts on Temple of the Exalted, bummed that legacy isn't cross-server, though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Surlyboi on February 28, 2012, 06:49:57 AM
Same. The highest character I've got is 45 now, with a 40 and a 35 somewhere else. I've yet to run out of content and I've enjoyed the ride.

Granted, I'm going to take a break next week for ME3, but once i've done that, I'll be right back at TOR.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 28, 2012, 07:01:01 AM
Looks like the marketing blitz has started.  SWTOR is the Amazon.com gold box deal of the day at $39.99.  Not sure if that means anything, but I hope that improves the population on my server.  Even the primetime pvp queues have gotten almost too long to tolerate. 



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on February 28, 2012, 07:01:43 AM
Same. The highest character I've got is 45 now, with a 40 and a 35 somewhere else. I've yet to run out of content and I've enjoyed the ride.

Granted, I'm going to take a break next week for ME3, but once i've done that, I'll be right back at TOR.

I have a 50 and a couple of 40s spread out on different servers. The legacy system is a pisser in that it hasn't hit yet. Now that BW mentioned some of the sparkly on it, I can't justify another ALT and feel like I am spinning my wheels waiting for it (and will probably [definitely] not be even close to what I want out of it). I'll be surprised if I renew after my 3 month is up.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on February 28, 2012, 07:07:14 AM
Looks like the marketing blitz has started.  SWTOR is the Amazon.com gold box deal of the day at $39.99.  Not sure if that means anything, but I hope that improves the population on my server.  Even the primetime pvp queues have gotten almost too long to tolerate. 



I think that's more of a "We really overdid our restock, based on good initial sales and now this is moving way too slow" kind of a deal. I know I did :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mattemeo on February 28, 2012, 08:20:17 AM
I worry about the Legacy thing. I ended up choosing the absolute worst class as a soloing main character (Jedi Knight Sentinel) and it took me so long to finally reach the end of Chapter One that by that time I had rolled and played several alts to L20+... all that potential Legacy exp wasted. Considering I got into the early start and have only taken a week's break from the game over the Christmas period, I've yet to pass Legacy Level 5.
Their complete lack of transparency about what Legacy means and will do is incredibly frustrating to me. It's like holding a cake over my head that I'm not tall enough to reach and goading me with how delicious it might taste.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Evildrider on February 28, 2012, 08:51:34 AM
They've stated that Legacy will give you different race choices, unlock new animations, unlock other cosmetic junk, and possibly allow your character access to some new skills.

It's not all written out in one place somewhere but that's what they've said.

I'm like legacy 28 with 2 50's and both are battlemasters, well my 2nd will make it today at least.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on February 28, 2012, 08:58:27 AM
I'm like legacy 28 with 2 50's and both are battlemasters, well my 2nd will make it today at least.

I'm 27 Legacy with 2 50's, a 40, a 36, and several 20's.  I have ZERO desire to level another toon just to have a different race.  If that's what legacy primarily gets me, I'm going to be pissed.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Bunk on February 28, 2012, 09:06:17 AM
Do you people, like just sit in your office playing video games all day? Stop it! Your extreme devotion and apparently unlimited free time is ruining my casual hobby!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 28, 2012, 09:12:13 AM
I have two 50's and three others in the low 40's. I am crazy and not normal. I've been assuming normies have one 50 or less (Ingmar only has two because of meeeeee).

Think I hit legacy level 28 yesterday, and I, too, will be sad if Legacy shit is mostly for new characters, although I have steeled myself to accept it if this is the case.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Medic975 on February 28, 2012, 09:21:20 AM
I have 2 50's a couple of mid 30's a high 20's and some others. I might delete any of the below 20'a but it would hurt due to I craft on them. I wish I had known about the legacy system and I would have left more than one slot open.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Miasma on February 28, 2012, 09:26:13 AM
When I left I had my main at 47 or so and seven alts of each class at 10-12, just off the starter planets.  If this legacy system only applies to characters made after they implement it I will never resubscribe.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 28, 2012, 09:46:00 AM
I think I'm legacy level 8 or 9. Maybe 6. And I was in the first day of pre-release.

I've already axed one level 11 character that I just played for grins when my buddy came over; my trooper is probably next; just holding the name on him.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Bandit on February 28, 2012, 10:13:44 AM
I have played pretty consistently since launch (roughly 2 hrs day) -> my highest is 41 and 3 other alts on Shien ranging from 12-23.  I have a legacy level of 1  :oh_i_see:, as I never rushed through anything. It took quite a while before I caught up with the story on my main to actually complete chapter 1.  I was doing content that I was completely overleveled for, but I just couldn't bring myself to abandon quests to push the story forward.

I am amazed by people with multiple 50's and people bored already with end game content.  I am still quite enjoying the game and getting my money's worth, like most things it probably works best in moderation.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on February 28, 2012, 10:41:49 AM
I just hit level 30!  :awesome_for_real:  This won't get any better with ME3 coming.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 28, 2012, 10:45:59 AM
I worry about the Legacy thing. I ended up choosing the absolute worst class as a soloing main character (Jedi Knight Sentinel) and it took me so long to finally reach the end of Chapter One that by that time I had rolled and played several alts to L20+... all that potential Legacy exp wasted. Considering I got into the early start and have only taken a week's break from the game over the Christmas period, I've yet to pass Legacy Level 5.
Their complete lack of transparency about what Legacy means and will do is incredibly frustrating to me. It's like holding a cake over my head that I'm not tall enough to reach and goading me with how delicious it might taste.

XP you get after you hit cap still counts towards your legacy level so don't worry too much about wasting it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on February 28, 2012, 10:46:36 AM
But given that Rift seems to be a modest success at best, and if SWTOR goes the same way we may have to revise that line of thought.  If good launches and good leveling experiences aren't enough - then where do we turn?  End game? PvP? 
Investment costs make a huge difference.  For all we know, Rift is profitable and SWTOR is not, and I imagine Trion was a lot smarter about development costs.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 28, 2012, 11:06:50 AM
Unless you've been dreaming of a blue republic dude, or a green imperial lady, you are all way overestimating the impact legacy is going to have on this game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on February 28, 2012, 11:10:14 AM
After finishing Act 1, our duo is unsubbing for a month or two. Initial Act 2 storyline for BH/Inquis wasn't super promising, and Mass Effect 3 is next week. Only enough room in my life for one Bioware space RPG at a time  :-P


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on February 28, 2012, 11:16:47 AM
Investment costs make a huge difference.  For all we know, Rift is profitable and SWTOR is not, and I imagine Trion was a lot smarter about development costs.
I'd be surprised if they haven't made a nice bundle on Rift. The quoted numbers I remember for Trion were for three games, I don't remember them releasing costs for Rift alone.
Unless you've been dreaming of a blue republic dude, or a green imperial lady, you are all way overestimating the impact legacy is going to have on this game.
This. I'm hoping eventually they expand it, but expect full force BWA weirdness in effect. Like the announced unlock of being able to dance with your companion. I'd prefer unlocking a dance mocapped with someone who can actually dance, not Elaine Benes.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 28, 2012, 03:42:29 PM
I am amazed by people with multiple 50's and people bored already with end game content.  I am still quite enjoying the game and getting my money's worth, like most things it probably works best in moderation.

For what it's worth, I'M not bored with end game content. I've only done a couple of level 50 normal flashpoints. But as the healer, with a tank who was totally overgeared for them, it was boring as fuck and I'm being a pain in the ass about doing any more.  :why_so_serious:  I should really do some heroics, I think we're probably geared for them. Slap has enough 50's to raid but not enough healers lying around.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on February 28, 2012, 03:49:31 PM
I've also read that you only need 1 tank for 8 man raids.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 28, 2012, 04:04:10 PM
And we, of course, have like ... 70 of them.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Evildrider on February 28, 2012, 07:11:55 PM
I've also read that you only need 1 tank for 8 man raids.

Negative.  There aren't many, but there are a couple fights where 2 tanks are necessary.  The Puzzle boss/robot in Karaggas is a big one.  Also if on Hard or Nightmare Jarg and Sorno.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on February 28, 2012, 11:42:44 PM
But given that Rift seems to be a modest success at best, and if SWTOR goes the same way we may have to revise that line of thought.  If good launches and good leveling experiences aren't enough - then where do we turn?  End game? PvP? 
Investment costs make a huge difference.  For all we know, Rift is profitable and SWTOR is not, and I imagine Trion was a lot smarter about development costs.

Based on internet links, RIFT cost over US$50m to develop (http://www.develop-online.net/news/35733/Trions-first-game-budget-over-50m).

It was announced that Trion generated US$100m in revenue in the 10 months since RIFT launched (http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/). I'm not sure how they treated the venture capital they received in that figure - if they slipped that into the revenue column, then it's easy to see how they reached that figure, given they got US$85m in investment. If they don't include that VC amount, then it was a very good performance (although as always revenue != profit).

Plus I think they self published? That would have helped quite a bit. SWOR is battling having EA, BioWare and LucasArts all wanting a slice of the revenue.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on February 28, 2012, 11:58:45 PM
Bioware is EA. Rift was published by Ubisoft - straight distribution deal for a cut of box prices/time card sales.

Also didn't trion say that Rift was the testbed for their engine, they will be using for all of their future titles? I remember there being some fancy technical word about how the actual rifts work technologically.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on February 29, 2012, 01:12:50 AM
EA and BioWare are linked, of course, but EA would want some of that revenue syphoned off to other projects and how things like customer service are funded. Guess it depends on how they split the bills.

Didn't Ubisoft only publish RIFT in Europe? I thought that Trion self-published in the US.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on February 29, 2012, 03:23:29 AM
yes, you're right about ubi and US


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Margalis on February 29, 2012, 03:51:28 AM
The interesting thing about that for me (aside from what has already been said here), is how much they focused on launch being great.   Rift had a great launch as well.   I remember there used to be a lot of discussion about bad launches being the cause of lost players.  "People aren't willing to wait around for a game to become good anymore" we said.  I've said it myself.  But given that Rift seems to be a modest success at best, and if SWTOR goes the same way we may have to revise that line of thought.  If good launches and good leveling experiences aren't enough - then where do we turn?  End game? PvP? 

I've probably said this 100 times but for the most part MMOs are in retention mode from day 1. That means if you have bad initial sales you're screwed. But it also means if you sell well then quickly drop off you're also screwed.

The selling point of SWTOR has always been story, which is a complete non-factor in long-term retention.

I suspect this will do ok at best and end the era of big-budget WoW clones. The next big thing is going to be something different that captures the imagination, not an unspectacular knockoff of a 2004 release.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 29, 2012, 04:28:05 AM
EA and BioWare are linked, of course, but EA would want some of that revenue syphoned off to other projects and how things like customer service are funded. Guess it depends on how they split the bills.

What customer service?  :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fraeg on February 29, 2012, 02:20:22 PM
Voted with my wallet and cancelled.  Just knowing that I don't have to bother doing my pvp dailys/weeklys has brightened my day   :awesome_for_real:

Many things that bothered me with the pvp, but 2 weeks straight with zero Battlemaster commendations was the straw that broke this camels back.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 29, 2012, 03:53:40 PM
Which, ironically, they're changing in about a week or so.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 29, 2012, 04:17:56 PM
EA and BioWare are linked, of course, but EA would want some of that revenue syphoned off to other projects and how things like customer service are funded. Guess it depends on how they split the bills.

EA and Bioware aren't 'linked', Bioware is a department of EA. Saying they are 'linked' is like saying SOE is only 'linked' to Sony, or the XBox division of MS is 'linked' to MS and that Everquest or HALO have to make more money than other games because they have to give a fee to Sony/MS.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Furiously on February 29, 2012, 04:24:53 PM
The interesting thing about that for me (aside from what has already been said here), is how much they focused on launch being great.   Rift had a great launch as well.   I remember there used to be a lot of discussion about bad launches being the cause of lost players.  "People aren't willing to wait around for a game to become good anymore" we said.  I've said it myself.  But given that Rift seems to be a modest success at best, and if SWTOR goes the same way we may have to revise that line of thought.  If good launches and good leveling experiences aren't enough - then where do we turn?  End game? PvP? 

I've probably said this 100 times but for the most part MMOs are in retention mode from day 1. That means if you have bad initial sales you're screwed. But it also means if you sell well then quickly drop off you're also screwed.

The selling point of SWTOR has always been story, which is a complete non-factor in long-term retention.

I suspect this will do ok at best and end the era of big-budget WoW clones. The next big thing is going to be something different that captures the imagination, not an unspectacular knockoff of a 2004 release.

I heard that IMVU is growing 600% a year....


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on February 29, 2012, 05:21:28 PM

A lot of retention is about faith. There's a huge difference between "The game is half baked, but Bioware are on top of it and we know fixes / good things are coming" and "The game is failing, people are leaving, Bioware has no clue or plan". In terms of their ability to inspire the community they're definitely encouraging the latter view and that will cost them in subs. The fact they only seem to communicate with their community through tweets is appalling.

I expected the star wars name to grant them a lot more subscribers and "stickyness" than a generic IP, but I'm not even sure that's enough any more. And hopefully this establishes that "story as the fourth pillar of an MMO" is understood to mean spending excessive amounts of money on non-interactive and rapidly consumed content.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on February 29, 2012, 05:30:18 PM
The fact they only seem to communicate with their community through tweets is appalling.
You know, aside from the weekly Q&A they do, which is substantially more community interaction than any other MMO dev at this point  :oh_i_see:

Regardless of whether SWTOR is destined to fall short of expectations, the negativity surrounding the game here and elsewhere online is ridiculous. Just like it is for every MMO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on February 29, 2012, 05:31:20 PM
And hopefully this establishes that "story as the fourth pillar of an MMO" is understood to mean spending excessive amounts of money on non-interactive and rapidly consumed content.

You are assuming that this is the only way to do story.

It isn't.

The story in swtor is almost all single player, it is completely static, and the longer you are in game, the harder it is to maintain suspension of disbelief.

EVE generates stickier stories than swtor.

At the very least, if they want the story to contribute to stickyness, they need to give the game as a whole an ongoing storyline with episodes on a monthly basis or something. The static nature of the storylines in SWTOR mean they slowly degenerate to just a sugar coating for grind.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on February 29, 2012, 05:44:08 PM

Any publisher suggesting "ongoing episodic storyline" triggers alarm bells in my mind. No matter how large the company, or how much money they are making, they just don't end up being able to push out quality content nearly fast enough to make that work. Which of course is why investing massive amounts of time, effort and resources into "story" ultimately leads to a dead end.

I do agree that ultimately the genre needs mechanisms the players can use to make things happen. Whether that's the politics of Eve, the competition between competing guilds (eg. in raid consumption) or an evolved form of public / zone quests for PvE content. SWTOR added nothing in the evolution towards these and is mostly regressive.

You know, aside from the weekly Q&A they do, which is substantially more community interaction than any other MMO dev at this point 

Yeah, that's were Blizzard ended up after they got tired of directly interacting with the community. The hot threads, the server merge ones I read, only get hints of a solution through tweets. Same for the oceanic release, the forum thread came much much later.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on February 29, 2012, 06:18:53 PM
The Blizzard Q&As were roughly a monthly thing and were full of non-answers. Bioware is giving a few non-answers in their weekly Q&As as well, but they're also giving a surprising amount of direct answers. They seem to be including the questions people are asking even if the answer they have isn't what people want to hear. It's pretty refreshing, tbh.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on February 29, 2012, 06:20:48 PM
Zoeller does post in the forums from time to time as well.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Shatter on February 29, 2012, 06:54:27 PM
The Blizzard Q&As were roughly a monthly thing and were full of non-answers. Bioware is giving a few non-answers in their weekly Q&As as well, but they're also giving a surprising amount of direct answers. They seem to be including the questions people are asking even if the answer they have isn't what people want to hear. It's pretty refreshing, tbh.

Yeah I was impressed, I really thought they would dodge important questions completely but they have been more upfront then I expected on hot topics


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 29, 2012, 06:57:24 PM
EVE generates stickier stories than swtor.

This is the most asinine statement I've seen yet.  Seriously, it's like you're on bizarro world.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on February 29, 2012, 07:24:20 PM
EA and BioWare are linked, of course, but EA would want some of that revenue syphoned off to other projects and how things like customer service are funded. Guess it depends on how they split the bills.

What customer service?  :oh_i_see:

The one EA bought all of Ireland to provide!  :grin:

EA and Bioware aren't 'linked', Bioware is a department of EA. Saying they are 'linked' is like saying SOE is only 'linked' to Sony, or the XBox division of MS is 'linked' to MS and that Everquest or HALO have to make more money than other games because they have to give a fee to Sony/MS.

"Linked" might have been a poor choice of a word, but I meant "degree of control / influence, especially when it comes to revenue". Is EA taking all the cash (after LucasArt's cut) and then doling out what they think BioWare needs, or is there a contract in place that works more like a traditional publisher / studio royalty system, where BioWare is guaranteed (say) 20% of revenue to go back into the company?

SWOR is EA's most expensive individual project ever, plus with higher ongoing costs (especially if EA is charging back all customer service costs to BioWare rather than amortising them over other titles), so it would make sense for EA to control the revenue wherever possible (although they arguably didn't control the spending on SWOR).

I don't know. One company can 100% own another, but it doesn't mean they automatically have a dog leash and whip to control behaviour.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 29, 2012, 07:38:26 PM
The fact they only seem to communicate with their community through tweets is appalling.

There's communication on the forums, too.  Example of one such communique from today:

Quote
The Star Wars: The Old Republic team is looking for skilled SWTOR players in the Austin area to test out brand new content in the BioWare Austin office. We are looking for players that are experienced with endgame Operations, Warzones, and Flashpoints.

Players that meet this criteria may fill out this survey and qualifying candidates will be contacted for more information.

This is a temporary paid position and will require at least a weekend a month of your time.

Thank you!

That was posted right in the General forum.  They also let it be known that 1.2 will be up on the test server soon, and server transfers are tentatively scheduled for the end of April.  Legacy is the biggest holdup on server transfers.  I learned all that in less than 2 minutes looking at the dev tracker.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on February 29, 2012, 07:43:15 PM
Using a dev tracker is cheating and you know it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 29, 2012, 08:07:28 PM
Using a dev tracker is cheating and you know it.

Cheating is encouraged.  Just don't kick the ball.  Hutts don't have feet!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on February 29, 2012, 08:14:59 PM
EVE generates stickier stories than swtor.

This is the most asinine statement I've seen yet.  Seriously, it's like you're on bizarro world.
Story of Goonswarm vs BoB is the most interesting narrative I've ever seen in any videogame, no lie.

Whereas most videogames including TOR are OK genre fiction at best, saddled with the baggage of trying to be a movie/tv series in a medium completely unsuitable for it.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Hawkbit on February 29, 2012, 08:18:25 PM
EVE generates stickier stories than swtor.

This is the most asinine statement I've seen yet.  Seriously, it's like you're on bizarro world.

No, it's not.  I've played maybe two total months of EVE in the last five years, yet I retain quite a few stories about their world:  The BoB/Goon madness, the first major PLEX PK, the first CSM... I realize that's all meta, but that's the point.  EVE is all about meta, and the meta stories stick because living, breathing (in some cases mouth-breathing) people are making the stories happen.  

It's so much more memorable than my 16 days as a Bounty Hunter who never really hunted anyone.  

EDIT:  Beaten to the punch!  :)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 29, 2012, 08:22:20 PM
Story of Goonswarm vs BoB is the most interesting narrative I've ever seen in any videogame, no lie.

That's not a story anymore than the Giant's run to Superbowl victory is a story.  It might be compelling drama, but it's completely different from an actual story.  Eve is completely devoid of any story that a player can interact with and instead relies on drama between its players.  While I'm sure Bob vs Goons was fun for the people involved, the majority of Eve players at the time didn't get to participate.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on February 29, 2012, 08:33:15 PM
Err, the Giant's run to the Superbowl IS a story?  :headscratch:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tazelbain on February 29, 2012, 08:34:50 PM
And you deluding yourself if you think you are actually participating in a bioware story.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on February 29, 2012, 08:44:56 PM
And you deluding yourself if you think you are actually participating in a bioware story.

I'm participating in the Bioware stories a hell of a lot more than I ever got to participate in anything even vaguely interesting in Eve.  Eve is the single most boring online game I've ever played.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on February 29, 2012, 08:59:30 PM
Using a dev tracker is cheating and you know it.

I read the whole dev tracker... since it looks like there's only a single page. Most of those were announcements or adverts (like asking for testers). There were one or two clarifications on a cover change and not much that looked like discussion. Certainly not on anything remotely deep or hot. Not impressed.

Here's a comparison example of answering questions (http://blue.mmo-champion.com/topic/217887-you-said-you-wouldnt-nerf-ds-blindly/). Not that I care about the specific issue (or wow) mind.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on March 01, 2012, 03:01:49 AM
 It might be compelling drama, but it's completely different from an actual story.  
I think? what you're trying to say is that non-fiction narrative (like a biography) is different from a wholly fictional narrative. But guess what, I like reading biographies and stories of real-world shenanigans and I hate reading Star Wars/Star Trek/Dragonlance books. So I guess I don't like "actual story"?

I have a non-zero but limited interest in intergalactic space opera that exists in the form of animatronic NPC robots, but I found it a lot more absorbing to read the real cyberspace opera that exists in the forms of hundreds of nerds forming alliances run like a military and engaging in dirty spying and backstabbing and politics like it was a full time job.

Also videogames are particularly terrible at telling a  linear "observed" narrative like cinema or TV is, yet developers keep trying (and failing) to be "cinematic". You can't BE cinematic while having an actual game to play with rules systems and phatloots and numbers because the two are completely at odds. Take away the game and you have Heavy Rain, a movie that runs on the power of mashing triangle square X circle.

Quote
 While I'm sure Bob vs Goons was fun for the people involved, the majority of Eve players at the time didn't get to participate.
You don't have to participate in a dramatic conflict to enjoy reading about it. And frankly, I'd much rather read about Eve drama than play it because playing Eve is fucking boring.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on March 01, 2012, 03:04:59 AM
Quote
 While I'm sure Bob vs Goons was fun for the people involved, the majority of Eve players at the time didn't get to participate.
You don't have to participate in a dramatic conflict to enjoy reading about it. And rankly, I'd much rather read about Eve drama than play it.

Eve: So fun that nobody wants to play it!   :oh_i_see:

What's the point of this little spur of a derail?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on March 01, 2012, 03:07:39 AM
I think someone wanted to say that Eve already properly built the ~*~4th pillar~*~ of MMOs?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on March 01, 2012, 03:32:57 AM
Ah.

Pity they forgot the other 3 then.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 01, 2012, 05:48:29 AM
Quote
 While I'm sure Bob vs Goons was fun for the people involved, the majority of Eve players at the time didn't get to participate.
You don't have to participate in a dramatic conflict to enjoy reading about it. And frankly, I'd much rather read about Eve drama than play it because playing Eve is fucking boring.

Call me crazy but I really don't think you want to design a game that's more fun to read about than actually play.  Eve is like rubbernecking a train wreck: it might be interesting to look at, but I sure wouldn't want to be in it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Numtini on March 01, 2012, 06:10:18 AM
The Eve stories drew me back into the game long after I'd decided it was boring and the year and a half I spent playing created more memories than all the other games I've ever played put together. And unlike those other games, these were actual things that happened with real people, so they're my memories, not just memories I have of a drama. And they aren't just the huge game changing events, some of them are very small: Individual meaningless skirmishes in which something interesting happened or because of the people who were there that made it different.

Maybe that's why I found SWTOR so stale.

On the retention/interest aspect, back in beta I joined a little board SWTOR-Girls for women who played and I notice they're looking for a new name to rebrand it to be a general gaming, not SWTOR centric site.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on March 01, 2012, 06:47:51 AM
Not all players are hardcore (a multiple 50's / 3 month schedule seems to require more than 44 hrs/wk based on my /played time), and actually do we know what percentage of a player base (let's say WoW's) is casual and doesn't stick to the 3-month thing?  There's gotta be a chart somewhere showing post-expansion numbers vs. between-expansions numbers.

Apply that chart to the 1.7 million number.

Exactly, I can't be the only guy out there that plays this game what I would consider "regularly" (as in I play it more than any other game I currently have) and still doesn't have a 50 yet. There are a ton of people out there that only have 5 - 10 hours a week to devote to video games, and for those people, I'm still seeing plenty to do in this game.

I have a level 41 BH, 43 Op and a 29 JK.  I've been enjoying the story but recently just hit my Op again.  I'm playing this game very casually right now and experiencing the content.  I know the endgame and raiding scene don't hold much in this game.

My one problem is by the time I hit level 43 on my Op on Belsavis, the story is cool but mobs get harder and it's not as fun especially when I'm full heal.  It's starting to feel like more of a grind and I've been spacebaring the shit out of every quest except my class quest and main planet quest.  The rest is just boring at this point.

I'll have to make a push to 50 soon.

What I really want is a LFD.  I want to play in a group with people, this game is super fun in a group.  But when I'm solo leveling I never see anyone LFG for FPs, yet the devs were sure people would be group searching as they level on the planet.   :oh_i_see:  Yeah ok.  I'm sure the devs aren't that stupid but were putting up a good story in their mind.

They really need a LFD thing and stop with the "community building" bullshit and server shit.  Rift did that experiment and finally opened up multi server LFD after it being server only and being dead.

If you're game is based on Dungeon grinding, then you better have a LFG mechanism that's ready at launch.  I've only seen like 4 FPs and that's with me using a higher level toon and just running through them on ez-mode.

I can understand the UI being crap due to them, for some reason, prioritizing other things for launch.  But that shit needs to be fixed pronto too.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on March 01, 2012, 07:07:01 AM
Ah.

Pity they forgot the other 3 then.

What are the other three anyway?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on March 01, 2012, 07:15:32 AM
According to Bioware: Exploration, Combat, and Progression.

Though I've also seen them quoted as Exploration, Combat and Social Interaction.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on March 01, 2012, 07:24:44 AM
Quote
 While I'm sure Bob vs Goons was fun for the people involved, the majority of Eve players at the time didn't get to participate.
You don't have to participate in a dramatic conflict to enjoy reading about it. And frankly, I'd much rather read about Eve drama than play it because playing Eve is fucking boring.

Call me crazy but I really don't think you want to design a game that's more fun to read about than actually play.  Eve is like rubbernecking a train wreck: it might be interesting to look at, but I sure wouldn't want to be in it.
Just because Eve is boring to play and fun to watch doesn't mean that a game that's fun to watch must be boring to play.

Also clearly enough people enjoy participating in Eve drama that CCP held onto the 2nd biggest Western MMO for way longer than you would expect for a nerdcore spreadsheet space simulator.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 01, 2012, 07:32:59 AM
But when I'm solo leveling I never see anyone LFG for FPs, yet the devs were sure people would be group searching as they level on the planet. 
In the middle of your "I'm bored with a game I've been playing for months" (which is only sane imo) post, there's a good nugget. The primary need for LFD is that they are all based off the fleet. Unless you're hanging out in the fleet, there's no way to LFG for an FP. I've been doing heroics right along, but I've only done the first couple FPs, mostly with BC. It never occurred to me why that is, and there you go.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on March 01, 2012, 11:09:40 AM
But when I'm solo leveling I never see anyone LFG for FPs, yet the devs were sure people would be group searching as they level on the planet. 
In the middle of your "I'm bored with a game I've been playing for months" (which is only sane imo) post, there's a good nugget. The primary need for LFD is that they are all based off the fleet. Unless you're hanging out in the fleet, there's no way to LFG for an FP. I've been doing heroics right along, but I've only done the first couple FPs, mostly with BC. It never occurred to me why that is, and there you go.

Actually I haven't been playing that much outside the first 2-3 weeks.  Been playing like 2-3 days a week for an hour or two.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on March 01, 2012, 11:23:18 AM
My one problem is by the time I hit level 43 on my Op on Belsavis, the story is cool but mobs get harder and it's not as fun especially when I'm full heal.  It's starting to feel like more of a grind and I've been spacebaring the shit out of every quest except my class quest and main planet quest.  The rest is just boring at this point.


Belsavis is just a really shitty planet. Whatever they were going for on that planet just didn't work out right.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on March 01, 2012, 12:39:21 PM
I'm thinking they were going for walls. Lots of walls.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on March 01, 2012, 04:42:22 PM

Graphs from a player going through and doing a /who search for what looks like all servers. Impressive effort, far from perfect statistics, but probably roughly indicative. Just released PVP servers (http://dulfy.net/2012/03/01/numerical-swtor-population-data-for-pvprp-pvp-servers/) which was requested after she did PvE (http://dulfy.net/2012/02/24/some-numerical-population-data-for-swtor-servers/) early.

I have no idea what a "healthy" server pop is, and the degree to which the game spreads out the population is going to determine how empty it feels and how much it matters, but these do seem relatively low.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on March 01, 2012, 05:03:37 PM
I'm getting the impression that as you go up in levels, the following things happen:

- mobs are harder to kill
- bugs and quest glitches increase exponentially
- there are fewer people in the zone to group with you if needed
- quests switch from interesting to a lot more fedex

So, really, it's an unfinished game past, say, 40 or so, and it's better to make alts than to push to 50.  Except for the fact that everyone wants their legacy xp.  Don't know what for.

Unfortunately, I like to finish a story before switching to a different one, so I too want to push to 50 (or 49) before starting alts. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on March 01, 2012, 05:20:47 PM
Mobs are harder to kill, and there are fewer people. The other two things on your list don't match my experience in the slightest.

I've leveled 2 guys to 50 now and I can count the number of broken quests I've run into on two fingers (one was a conversation 'quest' with Doc that only affected male players, one was a heroic 4 on Belsavis that didn't spawn any monsters in the area, that actually worked to our advantage.)

Oh and both were fixed by the next weekly patch after I encountered them.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 01, 2012, 06:05:41 PM
The Eve stories drew me back into the game long after I'd decided it was boring and the year and a half I spent playing created more memories than all the other games I've ever played put together. And unlike those other games, these were actual things that happened with real people, so they're my memories, not just memories I have of a drama. And they aren't just the huge game changing events, some of them are very small: Individual meaningless skirmishes in which something interesting happened or because of the people who were there that made it different.

Maybe that's why I found SWTOR so stale.

Eve 'stories' were created entirely by the players, not by Eve.  It's like saying Dungeons and Dragons has a better story than Lord of the Rings*.  That's not to say you can't have fun, memorable times with D&D because you created those fun times yourself with your friends but in my opinion it would be disingenuous to say that D&D itself is a better story.

*Disclaimer: SWTOR is certainly no Lord of the Rings but neither is Eve anywhere near D&D.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on March 01, 2012, 06:11:02 PM
"You're stupid for not having fun, I personally find this game awesome"  :awesome_for_real:

My original prediction of 900k subs is seeming a LOT more generous now.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 01, 2012, 06:28:48 PM
"You're stupid for not having fun, I personally find this game awesome"  :awesome_for_real:

My original prediction of 900k subs is seeming a LOT more generous now.

"You're stupid for having fun, I personally find this game terrible"  :roll:

Troll.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on March 01, 2012, 06:30:30 PM
Never said the game was terrible, never even sad it would be bad. That's kind of my point, any sort of critique is being shut down by the same three-four people. Some complaints may not be valid, some are definitely subjective but the reactions to them are just as subjective. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 01, 2012, 06:41:28 PM
No, you didn't troll the Q&A thread at all.  The 'critiques' are the same tired complaints being repeated over and over again for months now.  We know you* don't like the game.  Go troll somewhere else now.

*General, all-inclusive 'you'.  As opposed to the specific 'Lakov trolled the Q&A thread' you in the first sentence.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 01, 2012, 06:50:00 PM
My one problem is by the time I hit level 43 on my Op on Belsavis, the story is cool but mobs get harder and it's not as fun especially when I'm full heal.  It's starting to feel like more of a grind and I've been spacebaring the shit out of every quest except my class quest and main planet quest.  The rest is just boring at this point.


Belsavis is just a really shitty planet. Whatever they were going for on that planet just didn't work out right.

Yes, let's put it this way. Until yesterday, I had leveled three people to the low 40's and stalled on Belsavis. The only way I had gotten through it is with Ingmar for company. After several weeks, I have finally clawed my trooper (who I had been leveling really fast prior to that) past that shitty planet. I'd do a handful of quests and then go "fuck this planet" and do something else. It's sort of like Orzammar in DA:O, it just keeps fucking going long past any novelty has worn off.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on March 01, 2012, 06:53:47 PM
Eve 'stories' were created entirely by the players, not by Eve. 

Not entirely. The underlying mechanics of taking and defending space give rise to player driven actions (and stories). Same thing can happen in PvE when there's competition for boss mobs. A similar story will never really happen with illum because it is neutral ground and resets, but this does give a more controllable play experience which big budget games feel they need.

The group who can work out a fun and inclusive gameplay mechanic that ages well will push the MMO genre forward. SWTOR didn't even try, and trying to patch it in later has never worked.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 01, 2012, 07:10:01 PM
Eve 'stories' were created entirely by the players, not by Eve. 

Not entirely. The underlying mechanics of taking and defending space give rise to player driven actions (and stories).

I don't disagree with that, but that's why I used the example of D&D.  It's entirely player-driven.  There's nothing wrong with that of course, but the original statement I took issue with was that Eve tells a better story.  No it doesn't.  Eve tells a terrible story, the worst of any MMO I've ever tried.  That some people have managed to have their own memorable drama within the context of Eve doesn't make Eve itself a great story.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on March 01, 2012, 07:23:28 PM
Never said the game was terrible, never even sad it would be bad. That's kind of my point, any sort of critique is being shut down by the same three-four people. Some complaints may not be valid, some are definitely subjective but the reactions to them are just as subjective.  

Have an opinion, be prepared to defend it. That's kind of how conversation works. Nobody is "shutting down" anything. We're just disagreeing. That happens on the Internet.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on March 01, 2012, 07:41:50 PM

Maybe it's confusion in how the word is used? A story is a directed experience for most people and by definition, a sequence of events emerging dynamically from human action is something else (and maybe becomes a story later when it is over and written down). It would explain why the "story is not gameplay" argument is so violent and why for many (myself included) reading Eve stories through Kugutsumen is more fun that actually playing the game (though world PvP and Australian timezone also don't mix so well).

To an extent Eve game-play is terrible but meaningful (because you can lose your stuff and your space empire and you care about that) while SWTOR game-play is luxurious but meaningless (because you are largely following a pre-planned path).

That said I hope SWTOR will prove that investing huge amounts of money in levelling content  gives a diminishing return in retention.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on March 01, 2012, 08:08:03 PM

There's communication on the forums, too.  Example of one such communique from today:

Quote
The Star Wars: The Old Republic team is looking for skilled SWTOR players in the Austin area to test out brand new content in the BioWare Austin office. We are looking for players that are experienced with endgame Operations, Warzones, and Flashpoints.


At first glance that looks to be the wrong people to be asking for - what BioWare should want are average players who haven't used endgame Operations, Warzones and Flashpoints before.

But it would depend on what they are testing. If they are checking how existing users react to changes, this might be on target (provided they do the non-experienced group as well).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 01, 2012, 08:31:46 PM
Maybe it's confusion in how the word is used? A story is a directed experience for most people and by definition, a sequence of events emerging dynamically from human action is something else (and maybe becomes a story later when it is over and written down). It would explain why the "story is not gameplay" argument is so violent and why for many (myself included) reading Eve stories through Kugutsumen is more fun that actually playing the game (though world PvP and Australian timezone also don't mix so well).

I agree with this.  It's why I don't consider the Giants' run to the Superbowl a 'story' in and of itself.  Once someone goes back and chronicles that run then that could be a story, sure.

Quote
To an extent Eve game-play is terrible but meaningful (because you can lose your stuff and your space empire and you care about that) while SWTOR game-play is luxurious but meaningless (because you are largely following a pre-planned path).

Sort of, maybe.  I found the cost of pvping in Eve so prohibitive I could rarely engage in it, which means I could rarely play the 'fun' part of the game since my corp/alliance was relatively poor.  In SWTOR I can engage in pvp whenever I want, as many times as I want, as long as enough people queue.  While that means TOR pvp is 'meaningless' compared to Eve pvp, it also means it's a lot more fun for me since I can actually engage in it.  I also don't think it's a bad thing to provide a good framework for players to experience your game.   While I wouldn't mind more sandbox elements, I was under no illusions about what kind of game TOR would be and it delivers exactly what I expected it to.  It's WoW that tells a better story. /shrug

Edit - Unsub: I just assumed they just wanted people to try to break the content to look for bugs.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on March 01, 2012, 09:01:45 PM
You're also comparing a small number of short EVE stories against 40+ hours of story per class in SWTOR. The EVE stories are all ultimately pretty similar. If you read another 15-20 stories about backstabbing in EVE, would you still find them very entertaining? They're a pretty cool example of player-driven story that could only happen in an MMO, but they don't have the same limitations or variety as the SWTOR stories.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on March 01, 2012, 09:14:57 PM
I did get to play in some big Eve battles and they're generally really boring in terms of gameplay because the interface is so abstracted, the action is at someone else's convenience, tends to be imbalanced (which can be fun if you are on the winning side), is time intensive, is punitive and becomes increasingly newbie unfriendly under the influence of mudflation (*1). The Eve model probably cannot scale up to the sort of numbers EA wanted with SWTOR.

That said it is a shame and missed opportunity for the MMO genre that SWTOR didn't seem to put much / any thought or effort into long term game mechanics.

It's WoW that tells a better story. /shrug

... and does a lot of other things worse. Though I think both of them are ultimately going up the wrong path. Whether it's action set pieces in the game (modern wow) or interactive cinematics (SWTOR) it's still investing increasing effort in expensive levelling content that is rapidly consumed and quickly seen through for the pre-plotted train line it is.

(*1) and listening to DBRB helped break down my faith in humanity and will to live.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on March 01, 2012, 09:43:37 PM
You're also comparing a small number of short EVE stories against 40+ hours of story per class in SWTOR. The EVE stories are all ultimately pretty similar. If you read another 15-20 stories about backstabbing in EVE, would you still find them very entertaining? They're a pretty cool example of player-driven story that could only happen in an MMO, but they don't have the same limitations or variety as the SWTOR stories.

The main difference, in terms of retention, is that one comes to an end, and always the same end, and takes a massive development budget (and is constantly hampered by MMO constraints). The main difference to the player is that their story in Eve, once you can forget the boredom of much of the playing at the time, is something they created.

But yes, the best part of joining the goons was reading all the accumulated history, betrayal and culture they'd built up. And don't forget it builds community in a way that SWTOR has failed to do so. The goon history with other factions goes back years and still echoes in the minds of the veterans, who pass it on to new arrivals. I have a great respect for TCF (a French alliance) even though they largely didn't exist by the time I started playing.

Though I am not championing Eve... it is terrible. But the answer to solving the Diku problem is coming up with mechanics that allows players to invest themselves in something and gives them reusable mechanics to express that. In terms of SWTOR maybe it's set it up as a faction conflict between empire and republic. "Kill 10 womp-rats", raids, instances and PvP battles gain you faction with someone, faction randomly unlocks fully cinematic story quests (some class, some general, all with a group mode and level scaling) that gain you a roll on a deep loot table and points with advanced (and competing) factions depending on your decisions. Those unlock more stories. Any new stories or factions the developers can manage to come up with slot into the system making it deeper and all content is reusable. Not much is lost since the linear story can't really affect the MMO world in a permanent fashion anyway. Even crafting can be something that drives gameplay. If you want to learn to make a light saber you should have to faction to prove yourself, do quests to learn the skills, hunt for the materials.

Instead they spend most of their money on a single player experience that is consumed and done, which even then can't conceal the fact that some of the stories are artificially extended with some grinding and most of the content is generic, then dump them into a half-baked copy of the vanilla WoW end-game and wonder why retention isn't as good as they'd like.

It would have been better if Bioware had put out 3 good single player RPG's.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: apocrypha on March 01, 2012, 09:59:26 PM
Never said the game was terrible, never even sad it would be bad. That's kind of my point, any sort of critique is being shut down by the same three-four people. Some complaints may not be valid, some are definitely subjective but the reactions to them are just as subjective. 

That is kind of how forums work though. f13 isn't some magical place where normal internet rules don't apply, it just has a lower proportion of actual gibbering retards due to very determined moderation.  :why_so_serious:

Without actual sub numbers all anyone has to go on atm is conjecture and anecdote. I don't think anyone here can argue from anything except a subjective position. Will be interesting to see if BW release any sub numbers after the 3 month point. If they do then we can have an informed discussion about retention rates.

Until then, here's another subjective anecdotal piece of evidence - I've just cancelled my sub. I suddenly discovered at the middle of last week that I had no desire to log in. Getting to 50 and maxing all the crew skills on alts was what did it. I cba to repeat the leveling on alts, there's nothing of interest to me to do at 50, the crew skills are boring and mostly pointless. I'll consider returning once they patch in a proper LFG tool, dual spec, more content (and not just end-game content - there needs to be alternative leveling paths) and unfuck the bugged Ops & FPs.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on March 01, 2012, 10:03:26 PM
You're also comparing a small number of short EVE stories against 40+ hours of story per class in SWTOR. The EVE stories are all ultimately pretty similar. If you read another 15-20 stories about backstabbing in EVE, would you still find them very entertaining? They're a pretty cool example of player-driven story that could only happen in an MMO, but they don't have the same limitations or variety as the SWTOR stories.
Maybe I'd stop finding the Eve stories to be so entertaining after a while, but at least I found them entertaining in the first place.

Not that the SWTOR class story was bad but it wasn't particularly memorable either and was padded out with a lot of bland filler.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on March 01, 2012, 11:07:42 PM
It would have been better if Bioware had put out 3 good single player RPG's.

I just can't agree. Sjofn and I couldn't play through those RPGs together the way we can SWTOR. That's tremendously important, to me.

I mean yes, I also want more single-player Bioware RPGs but missing out on those experiences (and the upcoming ones Empire side, and whatever they add later, etc.) would have sucked.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 01, 2012, 11:54:28 PM
D'aww.  :heart:

Ahem.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Margalis on March 02, 2012, 12:40:45 AM
Never said the game was terrible, never even sad it would be bad.

You should have. Pretty much the best anyone can say about it is that's a mediocre WoW clone with a few bright spots. (Companions and story delivery and...that it?)

I know people who are playing but nobody really seem excited about it. I expect that even most of the staunchest "anything negative is trolling" guys here will be unsubbed or dormant in a few months at most.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 02, 2012, 01:23:28 AM
Does Rasix have to post the hideously embarrassing summary of my DA:O playtime again?


EDIT: Also scoundrels and troopers heal differently enough from anything I've ever healed with before, and they are a fucking hoot as a result. Soooo ... there's something not-story-oriented I enjoy the shit out of, I guess!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 02, 2012, 05:40:24 AM
I had a wake up call last night with regard to the game.  Our guild assembles to do an 8 man raid.  People log on at the prescribed time and we run the instance.  Immediately upon completion, all but 2 of in the guild log off immediately following the raid to play other games.  That's it.  Nobody logged on early.  The two of us that stayed just pvp'ed. 

I have to think that my guild isn't atypical. We're also not what I'd consider 'hard core'.  We all play a few hours in the evening and have longer weekend sessions, but nothing crazy.  As of now, everyone has at least 2 level 50 toons, one of which is pretty well geared out.  We're all starting to get bored with the game and ready to move on to something else.  I'm sure that this is as much due to MMO burnout as it is the design of SWTOR.  We lasted quite a while in Rift and most of the guild were long-time WoW players.  Somehow people just aren't finding SWTOR as sticky.  We even chat about the fact in vent and contemplate going back to Rift or WoW as a result. 

My assumption is that story-driven play isn't enough to keep the average MMO enthusiast happy, at least in terms of long-term retention. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Bunk on March 02, 2012, 06:20:43 AM
You got me curious Nebu, because I had a really hard time believing that the "average" player puts in the kind of hours you and your guild do. Did a little searching and found various sorces citing an average weekly playtime of 21 hours for WoW. My faith in humanity abruptly dropped a little.

Upon further digging however, I found this: http://blog.raptr.com/2010/12/17/raptr-world-of-warcraft-cataclysm-report-top-11-of-players-generate-50-of-total-playtime-hours/ (http://blog.raptr.com/2010/12/17/raptr-world-of-warcraft-cataclysm-report-top-11-of-players-generate-50-of-total-playtime-hours/) - stating that the top 11% of players generate more than 50% of WoW's total playtime hours.

Someone else can run the numbers better than me, but that suggests to me that if you remove the top 11% hardcore types, the average time played per week for the remaining 89% would drop down to something much more sustainable for this game.

*edit: here's my total off the top of my head attempt at the numbers, based on a madeup playerbase of 100 people:
21 hours per week avg x 100 = 2100 hours played
11 players = 50% of the hours played = 1050 hours
89 players = remaining 1050 hours
1050/89 = 11.8

So, wbased on those numbers, the average playtime for the non-hardcore 89% would be 11.8 hours per week. Which sounds about right to me.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 02, 2012, 07:06:32 AM
You got me curious Nebu, because I had a really hard time believing that the "average" player puts in the kind of hours you and your guild do. Did a little searching and found various sorces citing an average weekly playtime of 21 hours for WoW. My faith in humanity abruptly dropped a little.

To be fair, I didn't think we were 'average' per se, just that we weren't as hardcore as several other guilds.  I'd say that most of us play 3-4 hours a night and maybe a bit longer on the weekend. 

So, based on those numbers, the average playtime for the non-hardcore 89% would be 11.8 hours per week. Which sounds about right to me.

Would you suggest that WoW has more/less/the same percentage of casual player?.  Given the Bioware fanbase, I'd expect SWTOR to have more single-player game enthusiasts as core subscribers, but WoW did also attract the Diablo crowd. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 02, 2012, 07:10:52 AM
Chasing the dragon.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on March 02, 2012, 08:14:40 AM
but WoW did also attract the Diablo crowd. 


(http://dl.dropbox.com/u/82533/103tok7.jpg)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mosesandstick on March 02, 2012, 08:22:23 AM
Anecdotal, but I was one of those.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on March 02, 2012, 08:23:17 AM
I have a friend that swears WoW is just Diablo "scaled up."


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rasix on March 02, 2012, 08:24:03 AM
I suppose you could generalize to say "Blizzard fans".  What the hell would WoW offer Diablo fans?

I have a friend that swears WoW is just Diablo "scaled up."

Yah, no.  Who the fuck are these people?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on March 02, 2012, 08:28:36 AM
I suppose you could generalize to say "Blizzard fans".  What the hell would WoW offer Diablo fans?

I have a friend that swears WoW is just Diablo "scaled up."

Yah, no.  Who the fuck are these people?

Yea, I've discussed it with him in the past.  As near as I can tell he just looks boils it down to loot farming in both cases.   He thinks the differences in gameplay are less relevant.   I think the fact that they play totally different is a pretty big difference, but I already agree with you.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mosesandstick on March 02, 2012, 08:30:05 AM
I think when you're not familiar with DIKUs and MMORPGs, what Blizz was selling about WoW sounded pretty decent to a D2 fan.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 02, 2012, 08:48:06 AM
I think when you're not familiar with DIKUs and MMORPGs, what Blizz was selling about WoW sounded pretty decent to a D2 fan.

This is what I thought as well. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on March 02, 2012, 11:38:58 AM
My one problem is by the time I hit level 43 on my Op on Belsavis, the story is cool but mobs get harder and it's not as fun especially when I'm full heal.  It's starting to feel like more of a grind and I've been spacebaring the shit out of every quest except my class quest and main planet quest.  The rest is just boring at this point.


Belsavis is just a really shitty planet. Whatever they were going for on that planet just didn't work out right.

Yes, let's put it this way. Until yesterday, I had leveled three people to the low 40's and stalled on Belsavis. The only way I had gotten through it is with Ingmar for company. After several weeks, I have finally clawed my trooper (who I had been leveling really fast prior to that) past that shitty planet. I'd do a handful of quests and then go "fuck this planet" and do something else. It's sort of like Orzammar in DA:O, it just keeps fucking going long past any novelty has worn off.

I guess it's just not me then.  I leveled super fast to 40 then decided that I was more inclined to watch HGTV with my wife for an hour instead.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: LeaveMeAlone on March 02, 2012, 02:16:03 PM

A lot of retention is about faith. There's a huge difference between "The game is half baked, but Bioware are on top of it and we know fixes / good things are coming" and "The game is failing, people are leaving, Bioware has no clue or plan". In terms of their ability to inspire the community they're definitely encouraging the latter view and that will cost them in subs. The fact they only seem to communicate with their community through tweets is appalling.

I expected the star wars name to grant them a lot more subscribers and "stickyness" than a generic IP, but I'm not even sure that's enough any more. And hopefully this establishes that "story as the fourth pillar of an MMO" is understood to mean spending excessive amounts of money on non-interactive and rapidly consumed content.


I agree with the first paragraph, I don't disagree with the second but don't agree with it either.  Why does everyone (not you specifically, but everyone in general) assume that Star Wars is enough to impart stickiness? Sure, it counts for box sales and how many copies ordered by retailers but I believe it counts for squat in retention.  It didn't help SWG either and that was a far superior game despite all the problems. The theme parks in SWG had better stories too, with cameos by Luke, Vader etc despite not having full voice and glitter and flash. Even NGE was a better experience. Even on this forum (or maybe one of its precursors) before SWG was launched everyone was talking about how they believed it would be the first million sold MMO. And it ended badly.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on March 02, 2012, 04:04:27 PM
My one problem is by the time I hit level 43 on my Op on Belsavis, the story is cool but mobs get harder and it's not as fun especially when I'm full heal.  It's starting to feel like more of a grind and I've been spacebaring the shit out of every quest except my class quest and main planet quest.  The rest is just boring at this point.


Belsavis is just a really shitty planet. Whatever they were going for on that planet just didn't work out right.

Yes, let's put it this way. Until yesterday, I had leveled three people to the low 40's and stalled on Belsavis. The only way I had gotten through it is with Ingmar for company. After several weeks, I have finally clawed my trooper (who I had been leveling really fast prior to that) past that shitty planet. I'd do a handful of quests and then go "fuck this planet" and do something else. It's sort of like Orzammar in DA:O, it just keeps fucking going long past any novelty has worn off.

I guess it's just not me then.  I leveled super fast to 40 then decided that I was more inclined to watch HGTV with my wife for an hour instead.

Belsalv wasn't like this for my BH, but Corellia certainly is.  I've been at 48 for a month with no desire to push-through.   Taris has become that on the Marauder and I don't feel like hopping-in and trying another spec.  I should probably just cancel.

I'm finding WoT and the D3 beta to be a lot more fun.  still want to see the stories but I feel like I should let the game bake on other folk's dime first.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 02, 2012, 04:06:36 PM
Empire Taris is a fucking blight and I'm not sure how I managed to get through it twice. It is easily the shittiest planet I've done.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Tannhauser on March 02, 2012, 04:11:58 PM
Voss.  Voss is a beautiful disaster. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 02, 2012, 05:08:57 PM
I haven't done Imperial Voss, but I enjoy Republic Voss very much.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on March 02, 2012, 08:09:57 PM
Imperial Voss is... boring.  Class stories aren't bad, but the shared content is dull, dull, dull, dull, dull.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Phred on March 02, 2012, 09:49:04 PM

If you're game is based on Dungeon grinding, then you better have a LFG mechanism that's ready at launch.  I've only seen like 4 FPs and that's with me using a higher level toon and just running through them on ez-mode.


The problem seems to be expectations. I don't think this game was meant to be based on dungeon grinding in the slightest. Or it it was the designers were on damn good drugs. Really, the experience is pitiful in an instance run compared to WoW and what is the point of yet another orange drop? At best it saves me having to update 3 mods on my current armor. So basically they've made it pointless to do an FP more than once just to see it. I'm bored enough with their leveling that I'd love to level through instances a bit but even if I could find a group it's pretty pointless as they've devalued kill experience almost as badly as LoTRO did.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on March 03, 2012, 04:03:32 AM
Well, yes, that's the point. Glad to see that you agree that EVE has more interesting stories than SWTOR.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on March 03, 2012, 05:01:46 AM

I agree with the first paragraph, I don't disagree with the second but don't agree with it either.  Why does everyone (not you specifically, but everyone in general) assume that Star Wars is enough to impart stickiness? Sure, it counts for box sales and how many copies ordered by retailers but I believe it counts for squat in retention.  It didn't help SWG either and that was a far superior game despite all the problems. The theme parks in SWG had better stories too, with cameos by Luke, Vader etc despite not having full voice and glitter and flash. Even NGE was a better experience. Even on this forum (or maybe one of its precursors) before SWG was launched everyone was talking about how they believed it would be the first million sold MMO. And it ended badly.

Wait, SWG was superior? Even the NGE was superior? This has to be a troll. Somebody tell me it's a troll or else I just don't even know what to say to this. I think one thing this game succeeds at is being better than SWG. (A low bar to clear I know...)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on March 03, 2012, 05:59:43 AM
The one thing I remember most about SWG was people saying, "Man, why didn't they set this in the KOTOR universe? At least then we could have Jedi and it wouldn't be stupid."


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on March 04, 2012, 05:14:43 AM
It would have been better if Bioware had put out 3 good single player RPG's.

I just can't agree. Sjofn and I couldn't play through those RPGs together the way we can SWTOR. That's tremendously important, to me.


I can see that EA have something here, but part of what makes swtor disappointing is that it is incredibly timid about building on this. The game does nothing to foster this experience, no sidekicking, large power differences with each level, no tools to matchmake. I can't imagine more than a tiny percentage of players can experience swtor this way beyond marriages and roommates.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Surlyboi on March 04, 2012, 09:05:34 AM
SWG was superior insofar as it tried a different formula with the skill-based specs.

The NGE was a fucking disaster.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on March 04, 2012, 11:38:07 AM
what is the point of yet another orange drop?

Exactly the same point as any new model dropping in a game with an appearance tab.

The problem is once again they don't follow through and make this a unique system, the problem isn't how oranges enter the system, its how mods enter the system - most mods end up being store bought.

That, and there are no interesting mods or effects to drop anyway, equipment is strictly better or worse than other equipment on the basis of a single stat hardcoded per class.

Kotor has a significantly more interesting equipment system and that game is only intended to last 20-40 hours.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sir T on March 04, 2012, 10:51:46 PM
Eve 'stories' were created entirely by the players, not by Eve. 

Not entirely. The underlying mechanics of taking and defending space give rise to player driven actions (and stories).

I don't disagree with that, but that's why I used the example of D&D.  It's entirely player-driven.  There's nothing wrong with that of course, but the original statement I took issue with was that Eve tells a better story.  No it doesn't.  Eve tells a terrible story, the worst of any MMO I've ever tried.  That some people have managed to have their own memorable drama within the context of Eve doesn't make Eve itself a great story.

There was a time when there was stories told by the devs in Eve that affected the in game game.  There was a long story about the heir to the Amarr Empire, for example, that pissed off CCP as the players were supposed to hate the pretender o the throne and fight him but they all wound up siding with him. Rather that accept that and say whatever, CCP blew him up.

Anyway, the dev driven stories were utter and complete shit, not to mention naked givaways to CCPs fav alliances. Ask the roleplayers in eve. There were constant promises to provide more roleplay content, but eventually the roleplayers got sick of bieng ignored and quit en masse.

By comparison to eve, sto is Shakespeare


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on March 04, 2012, 11:27:40 PM

Developer generated and acted "stories" have failed in every MMO I've seen them attempted in. Maybe it worked in some tiny mud when the audience was tiny and deeply dedicated to the culture of the server, but that's long gone. It's one of those ideas that sounds good on paper but doesn't scale.

WoW did it reasonably well by programming the progression of the story. The "virus" event, the holiday events, the opening of Ahn Quiraj is the way to do it.

By comparison to eve, sto is Shakespeare

Shakespeare is a really bad game, it always ends the same and when you try and interact you get thrown out of the theatre.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Wolf on March 05, 2012, 03:16:33 AM
Empire Taris is a fucking blight and I'm not sure how I managed to get through it twice. It is easily the shittiest planet I've done.

It is, isn't it? And I was looking forward to it so much, since I did Republic Balmora and that was so cool when you had previously done it the other way around. Taris was just shitty shit. Actually the bonus series was pretty decent.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on March 05, 2012, 05:57:41 AM
Developer stories worked ok in AC.

Occasionally in EQ, though not so much the event driven stuff obviously. Sleeper was a thing, the dungeon opening stuff in WoW was of course copy/pasted from EQ.

CoX events otoh work fine, and the storyarc system, and the task force stories, both got player engagement.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on March 06, 2012, 01:09:44 AM
There's a Matrix Online dev story somewhere that talks about the difficulty in doing live player events, particularly if the devs want the players to drive it. You need a "GM" up and ready to go with a ton of script options, hope that they can handle getting several hundred /tells that just get in the way of running the event and even then players can go off on completely unexpected tangents.

And, if you try to do it quietly, such as giving a player a vital item and involving them in the narrative, they talked about spending 15 minutes priming someone only for them to go, "Thanks, gtg" and logging out before the event started.

It's a big expense that drives a group of players wild, but has a poor pay-off (especially since all your off-peak / non-participating players feel left out).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on March 06, 2012, 02:15:38 AM
Live events don't scale.

But random triggered events work fine (cox, rift)

So does changing the gameworld to tell a story (cox, ac, atitd, even eq)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: apocrypha on March 06, 2012, 03:25:08 AM
(especially since all your off-peak / non-participating players feel left out).

This is a major issue actually. For most ways of doing these events, and for most games the result is that the vast majority of your players feel left out. This was certainly the case in EVE when they tried a few events - that or as soon as news of something happening spread through the grapevine then the areas where they were happening became massively flooded with people and crashed the node. :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on March 06, 2012, 04:36:19 AM
Yeah, even in these days of widespread FRAPS and other game-recording tools it's still too small a payoff for too narrow a segment of the playerbase.  Scripted events and trailers all the way. 

Plus if it's Mobs doing a scripted event you get a lot less pissed than a GM ignoring you so they don't go off script.  I remember my little RP guild of Dark Elves being very frustrated with the Fiona Vie/ Innoruuk event EQ did.

Though my warrior still has the club she was given by a lost little sand giant way back in '99 during an EQ event when they encouraged interaction.  Great experience that I still remember well but the only reason they pulled it off was they were flagged as immune.  Heh.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: schild on March 06, 2012, 05:53:00 AM
Going back a page - WoW delivered NOTHING for Diablo players, in any capacity. I don't know why anyone would even come near comparing the two. Loot color does not an experience make.

I stand by my original statement that this game would be an ill-managed, over-produced pile of shit. After poking around it a tiny bit a couple weeks ago and then watching a few people play while talking to each other over headsets, I still have no clue why anyone was playing it past the first month or how anyone ended up buying it. January doldrums I guess.

Star Wars Galaxies was at least Ultima Online's retarded cousin.

The only response to WoW in space is:
(http://i.imgur.com/lxmiC.jpg)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on March 06, 2012, 09:58:03 AM
I can't believe this thoroughly researched and insightful review isn't on the front page!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on March 06, 2012, 09:58:53 AM
Yet still accurate


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: schild on March 06, 2012, 03:11:28 PM
(http://dl.dropbox.com/u/39720/f13/reg_lakov_postcount.png)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on March 06, 2012, 03:22:27 PM
Well, I'm ahead now and it's a well known fact that the guy with the biggest post number automatically wins!  :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: El Gallo on March 06, 2012, 03:34:48 PM
Diablo was my gateway drug to MMOs.  I was blissfully unaware of online play when I bought D1.  That led me to AC and EQ, which was basically the end of me as a worthwhile human being.  It's like I jammed some sort of crystal in my head and was never the same again. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 06, 2012, 03:50:18 PM
It's like I jammed some sort of crystal in my head and was never the same again. 



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on March 06, 2012, 04:00:24 PM
God damn I loved that show.  Farscape MMO is needed.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on March 06, 2012, 04:08:34 PM
Not really.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Outlawedprod on March 08, 2012, 01:33:12 PM
My server may feel dead but Sheldon is probably playing somewhere.
http://www.swtor.com/news/news-article/20120308-0


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on March 08, 2012, 05:58:38 PM
I just saw that episode and all I could think of was "I wonder how much EA paid for this."   Whoever does CBS' product-placement for that show is really spot-on, though.  Red Dead Redemption was featured in the episode that followed and I frequently lust after some of the T-shirts Sheldon wears.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 08, 2012, 08:17:42 PM
[iron eyes cody.gif]

I want a RDR pc port.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Evildrider on March 08, 2012, 08:48:21 PM
I just saw that episode and all I could think of was "I wonder how much EA paid for this."   Whoever does CBS' product-placement for that show is really spot-on, though.  Red Dead Redemption was featured in the episode that followed and I frequently lust after some of the T-shirts Sheldon wears.

Couldn't have been any more than the Age of Conan episode.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on March 08, 2012, 11:10:13 PM
I just saw that episode and all I could think of was "I wonder how much EA paid for this."   Whoever does CBS' product-placement for that show is really spot-on, though.  Red Dead Redemption was featured in the episode that followed and I frequently lust after some of the T-shirts Sheldon wears.

Couldn't have been any more than the Age of Conan episode.

Are BBT's raitings higher now, or were they higher during AoC? Because that would also help determine the product placement costs.

EDIT: What I've always found interesting about BBT is that they keep showing NCsoft merchandise, but don't show off the games.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on March 09, 2012, 03:18:08 AM
I just saw that episode and all I could think of was "I wonder how much EA paid for this."   Whoever does CBS' product-placement for that show is really spot-on, though.  Red Dead Redemption was featured in the episode that followed and I frequently lust after some of the T-shirts Sheldon wears.

Couldn't have been any more than the Age of Conan episode.

Did the AoC episode revolve almost entirely around AoC? I only started watching last year so I've only seen the first few seasons in syndication and haven't seen them all.

Are BBT's raitings higher now, or were they higher during AoC? Because that would also help determine the product placement costs.

EDIT: What I've always found interesting about BBT is that they keep showing NCsoft merchandise, but don't show off the games.

Google tells me they beat American Idol and are now Thursday 8pm's most popular show with a 5.2.
http://www.hollywoodreporter.com/live-feed/tv-ratings-big-bang-theory-american-idol-294805

On the NCSoft thing, I've noticed that, too.  I expect that's because NCSoft only paid for the rights for first broadcast or a time.  Expect to see those digitally swapped-out when the contract ends.
http://www.youtube.com/watch?v=4upslJhSW68


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Soln on March 09, 2012, 11:44:02 PM
Just logged in.  No one in Guild.  Went to Hoth, cause that's my level.  3 people there.  Logged off.  Guess everyone's at cap or thinking they're playing an RPG.  Fug sakes this game.  Had way more fun mid-30's alone in Dustwallow Marsh.  It's less than 3 months from launch.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on March 10, 2012, 12:32:56 AM
ME3's release tanked my server/guild population. Even tanked my implant sales dammit!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 10, 2012, 01:08:20 AM
We had things to do, Fordel.

I'll probably kick around in SWTOR again tomorrow.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 10, 2012, 06:45:10 AM
ME3's release tanked my server/guild population. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 11, 2012, 09:27:51 AM
ME3's release tanked my server/guild population. Even tanked my implant sales dammit!

Same happened with me.  Tank, dps, and 2 healers from the main 8 are all playing ME3.  I'm logging on less and less as a result.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on March 11, 2012, 11:50:59 AM
This happens to our guild in every game, whenever a new Bioware RPG comes out.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Numtini on March 12, 2012, 09:16:49 AM
I wonder if a story heavy game like SWTOR is more susceptible to single player competition. I can't think of any single player games that ever affected the guilds I've been in.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 12, 2012, 09:36:10 AM
Always has with BC, but we're special.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: amiable on March 12, 2012, 10:14:25 AM
Are we going to place bets on when this goes to the Graveyard?  I'm guessing soon after the 1.2 patch, but maybe earlier, we've seen a pretty precipitous decline in activity in this subforum.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: murdoc on March 12, 2012, 10:27:22 AM
It'll pick up a bit after 1.2 comes out i think.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on March 12, 2012, 10:28:59 AM
Skyrim had the same effect, I'm sure every MMO sees huge concurrency drops for the week following a really big western game release.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 12, 2012, 10:55:51 AM
Are we going to place bets on when this goes to the Graveyard?
:oh_i_see:

RIFT? Browser-based is almost dead, too. Other than a rabid Eve niche and the wowtards, it's a dead subforum in general.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on March 12, 2012, 11:24:12 AM
The EVE niche has been dead for ages. I think they have their own forum they do their posting on nowadays.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: rattran on March 13, 2012, 01:36:24 PM
I'll be playing again once I am back on the internets, but there is nothing where I am currently. Should have a night or two a week in April/May though to play.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on March 13, 2012, 09:38:31 PM
I wonder if the 'free weekend' is trying to capture new customers as they finish ME3. I was really craving more after finishing it and SWTOR hits some of the same notes. My duo-friend and I were planning on picking the game back up in a couple months, but I might just stay subbed and see if solo Repub holds any interest.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on March 14, 2012, 12:02:23 AM
If you have a duo ready to go, give it a shot. The ME style dialogue system is even better with a few people.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Setanta on March 14, 2012, 01:13:06 AM
TBH, they screwed me ever buying this game right over when:

a) they didn't let Aussies in on day one despite advertising start-up everywhere. Other games arrived and any chance of hooking me disappeared.
b) when I could finally buy it they wanted to charge me $20 more despite the fact that the Aussie $ is infinitely better than the US$.

Free weekend storylines or whatever still requires me to pay more than other countries if I decide I like it - screw that.

On the other hand, I'll be pre-ordering Guild Wars 2 because NCSoft has never screwed me over.

I jumped on a friends SW account and gave it a shot - it was "ok" but the excitement and impulse buy of a new MMO coupled with the blatant gouging made me decide to skip it.

I'm not the only one that I know that ended up this way sadly as I probably would have become a tragic over the game for at least a quarter.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Cyrrex on March 14, 2012, 01:21:58 AM
I am sorta deliberately taking it ultra slow with this game.  Partly due to competing priorites (tons of other good games I have yet to start/finish and general lack of time), but also, to my great surprise, I really, really want to play this game with other people.  I need some LFD tools, fucking pronto.  I don't think I can really group any other way.  I don't have the time to stand around some hub shouting for a group, nor do I play frequently enough to duo or group consistently with any of you people.  I really didn't think this was going to end up being an issue for me, but it is.

I am starting to think more and more that, without making soloing impossible, these MMOs really need to do better at incentivizing the shit out of group play.  Even (and maybe especially) when mixing higher and lower level players together.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on March 14, 2012, 01:27:37 AM
If you have a duo ready to go, give it a shot. The ME style dialogue system is even better with a few people.

Well I had a dedicated duo with a friend, Imperial side, but we decided to take a break from the game after finishing Act 1 and not really being excited about the start of act 2. I definitely agree that's the best way to play the game. With another person it's co-op KOTOR. Solo it's just another MMO with a voice acting for quests. Still, ME3 has me considering keeping my sub going and giving solo Republic a serious shot.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 14, 2012, 07:27:17 AM
I am starting to think more and more that, without making soloing impossible, these MMOs really need to do better at incentivizing the shit out of group play.  Even (and maybe especially) when mixing higher and lower level players together.
While I completely agree about putting in mentor/sidekicking tools, I disagree with the other one. It's already very incentivized. All the good stuff is tied to group play already and the game itself is more fun when played in a group.

I'd prefer to lament not being able to group as much as I'd like while I enjoy the great solo game. It's a refreshing change from lamenting not being able to group as much as I like while enduring the scraps of content a solo player could manage. Honestly, in TOR the main issue is flashpoints, since finding groups for the heroic stuff has been pretty easy except maybe Quesh. Lots of people looking to do them on the quick.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 14, 2012, 07:28:59 AM
Quesh is such an obvious afterthought that it's almost humorous.  While I enjoyed the planet, it really struck me as "oh crap, we need more content to fill this gap. Someone make a new planet!!!"


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on March 14, 2012, 08:11:53 AM
Quesh is such an obvious afterthought that it's almost humorous.  While I enjoyed the planet, it really struck me as "oh crap, we need more content to fill this gap. Someone make a new planet!!!"

"What color should it be?"
"BROWN, JUST MAKE IT BROWN!"
"Like all brown?"
"YES, ALL BROWN! HURRY!"
"What class story should we put there?"
"I DON'T FUCKING CARE, HAVE THEM CLEAR OUT A CAMP OR SOMETHING!"
"Just one class quest? That's it?"
"WHY ARE YOU STILL STANDING HERE!!!"


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 14, 2012, 09:50:08 AM
"What color should it be?"
"BROWN, JUST MAKE IT BROWN!"
"Like all brown?"
"YES, ALL BROWN! HURRY!"
"What class story should we put there?"
"I DON'T FUCKING CARE, HAVE THEM CLEAR OUT A CAMP OR SOMETHING!"
"Just one class quest? That's it?"
"WHY ARE YOU STILL STANDING HERE!!!"

:awesome_for_real:

Pretty much exactly what I imagined.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mattemeo on March 14, 2012, 10:36:43 AM
I liked Quesh. It was refreshing. In a toxic swamp you don't want to stay in too long or take many breaths from sort of way.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on March 14, 2012, 11:21:55 AM
Yeah same with me. I like planets not all being the same length, personally. I wish there were a few more Quesh-like planets, that keeps the feeling of progress clipping along a lot faster than the really long planets do.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 14, 2012, 11:23:43 AM
While I enjoyed the planet...

I liked Quesh.  I really wish that SWTOR was more like Quesh (a planet every two to three levels) and less like Belsavis and Nar Shadda. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on March 14, 2012, 12:17:03 PM
Yeah.  I like a large planet for exploratory purposes, but when you're trying to do most of the quests it really starts to drag.  Belsavis needs to be two planets.

Quesh could have stood to have two or three story bits to it, but it was otherwise about perfect.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Tannhauser on March 14, 2012, 02:50:50 PM
I liked Quesh too.  I also enjoyed the game in a duo.  But that wasn't too often and the solo story grind finally got me.  These games really are better with a friend or two.  I duo'ed from 25-50 in RIFT and had a great time, same with LOTRO.  My grouping partner is great, we've been grouping since UO and he is wildly unconcerned with his safety or the number of mobs he pulls.  Makes grouping with him, um, eventful.  :drill:

Sadly he only lasted to lvl 13 in SWTOR and wants us to go back to LOTRO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on March 14, 2012, 03:32:52 PM
I don't have any issue with the number of quests on Belsavis, just with absurd amount if travel time you clock up.

I had no issue with the 47 minutes I spent on Quesh.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Jherad on March 14, 2012, 04:05:31 PM
 Quesh wasn't bad, but it's over so quickly that I didn't really get a chance to love or loathe it.

I'm going to briefly stick my neck out and say that I actually liked Belsavis  :grin:

Something about the brightness, the green and the snow.

Now, Taris I HATED with a passion. Brown and yellow miasmatic mess.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 14, 2012, 04:10:05 PM
I liked the landscape of Belsavis, it's the story there that was beyond stupid.  By far the worst of any planet, imo.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on March 14, 2012, 04:14:09 PM
There are two halves to Belsavis.

The first half, with the various prison plots and whatnot, I enjoyed that. The Walls are annoying but nothing I couldn't manage.

The second half, the endless, endless, endless, endless, endless killing of the SpaceCowPeople... that entire area could be nuked from orbit and I wouldn't miss it a bit.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mattemeo on March 14, 2012, 05:05:44 PM
...that entire area could be nuked from orbit and I wouldn't miss it a bit.

...nor would the nukes.

 :rimshot:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: eldaec on March 14, 2012, 06:17:10 PM
The best thing about Belsavis is that it is not Voss.

Fuck Voss


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 14, 2012, 06:24:47 PM
You're crazy, Voss is awesome!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on March 14, 2012, 06:34:35 PM
Voss is WEIRD.

That's the proper word to describe it.

WEIRD.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 14, 2012, 07:18:37 PM
And that makes it awesome.

Although admittedly it's not nearly as awesome as a trooper as it is as a consular.


Disclaimer: This only refers to Republic Voss. If there's one thing I have learned leveling up on the Empire side, it's that sometimes their version of a planet is about the same, or sometimes better, and then other times it is INFINITELY WORSE THAN I EVER COULD'VE IMAGINED FUCK YOU EMPIRE TARIS


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on March 14, 2012, 07:37:40 PM
Voss sucked. It made no sense why we even cared as Republic. You mean the Sith might get some weird species who have a fucked up sense of morality to train as force users? OH NOES!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 14, 2012, 08:15:53 PM
That makes perfectly decent sense?

My consular had a reason to be there that was tightly wound up with the planet quest reason to be there, too.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on March 15, 2012, 09:13:56 AM
Voss is WEIRD.
Is that why I like it?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on March 15, 2012, 01:43:02 PM
Voss is WEIRD.
Is that why I like it?

Yes, you're a known snowflake.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 15, 2012, 06:32:27 PM
Fine, ignore that I said it's why I like it too!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 15, 2012, 06:49:29 PM
And the reason I like it as well.  Snowflakes unite!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 15, 2012, 07:12:03 PM
We shall become an AVALANCHE of specialness!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on March 16, 2012, 09:00:33 AM
We need a sub-guild of SLAP.

Ice Queen Cones
Sunday Gamers
Flurry Femes
Special Snowflakes

???


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 16, 2012, 09:53:46 AM
B*RT

We just need a Bert, a Birt and a Burt.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Draegan on March 16, 2012, 11:26:07 AM
I've had two character I've dropped while being on Balsavis.  Fuck that place.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 21, 2014, 10:29:41 AM
It's official, my guild is dead.  I logged in last night for our regular Tues/Thurs raid nights and only two of us were on.  Seems they are all playing EQ2 while waiting for GW2 to release.  Did I mention that my guild left SWTOR to go back to EQ2?   :ye_gods:

I'd transfer my 50's to Shien, but YOU CAN'T FUCKING DO THAT YET.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Tannhauser on March 21, 2014, 03:14:09 PM
I got on last weekend trying to move my BH forward on Voss.  I trudged forward like I was trying to drop off a piece of jewelry into a volcano.  Then I died and had to rez wayyy outside the story area.  Logged off with my BH looking at the mountains. 

My sub expired today.  What happened to ya SWTOR, what happened to the fun?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on March 22, 2014, 06:37:09 AM
My sub expired today.  What happened to ya SWTOR, what happened to the fun?

Same turd but the fresh coat of polish wore off quickly.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Raknor on March 22, 2014, 08:28:14 AM
While my guild hasn't had a problem filling the 16 man raids on raid night, the amount of people online on the off days certainly has gone down. Seems like most of the pvpers got BM and then stopped playing. Almost no one plays their main raid character during the week except to raid.

What we believe is happening.
1.  Everyone has gotten all the daily comm items and money really doesn't mean much in this game.
2.  No reason to run Heroic instances. They take 45 min to an hour to get 1 item.  We run EV on our scrub alts in 90 minutes which gets us 15 drops. Adding some math to that.  Two groups of 4 people can run 4 HM instances in 90 minutes.  Nets you 4 set pieces. Or combine those two groups and get 15 drops plus crafting materials and schematics.  Math just doesn't make sense.
3.  Our pvpers have achieved the BM goal and are frankly tired of the grind. Increasing the valor gain also seems to have pissed off the people that "earned it" when it was more difficult. (I thought the increase was rather nice but I only pvp once in a while)
4.  Everyone has stopped crafting until 1.2 for the improved RE rates/crit augment slots on gear.
5.  New 1.2 gear looks fugly and really put a lot of people off. Which I find a bit amusing.  Our guys can put up with tons of bugs during our HM raids that cost us hours and repair bills. But what really seems to have broke the camels back is not liking the new gear graphics.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 22, 2014, 08:47:45 AM
Good illustration of why it's frustrating for folks who primarily solo. All the stuff that's so easy that you've done it to death and don't care anymore is difficult for someone like me, to the point of not even bothering. Solo daily comms at one per quest with no item reward? Hells no. I called the anger over 'nerfing' valor gain...and it's still not something I'll be wasting my time with, too slow. No surprise about folks quitting pvp after getting BM gear, seems most who play mmo are purely achievement-driven, which makes for some really bad game design when taken to the degree this genre takes it to.

And the change to RE is definitely high on my list of reasons I'm on a semi-break right now (also, ME3 and just generally taking a breather from a game I've been playing for months straight). And no desire to play any of my sub-14 alts until they patch over sprint for them.

Trying to please everyone means nobody's getting proper attention.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on March 22, 2014, 09:42:54 AM
The dailies just aren't that fun and they're irrelevant to me lootwise now, and this is with me having ran only normal mode EV/Kagarra a handful of times.

The heroics are also harder than the raids.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Teleku on March 23, 2014, 08:18:44 AM
Yeah, just cancled before my sub got charged again yesterday.  I haven't even logged on in well over a month, and had no desire to now.  Maybe once I've burned though all the other fun games I have in my back catalog I may come back to complete some of the story lines, but that wont be for a long while (maybe it will go f2p by then   :awesome_for_real:).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on March 23, 2014, 11:57:44 AM
I just want LFD. No one runs FPs hardly at all on my server.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 23, 2014, 01:12:01 PM
I just want LFD. No one runs sits around Fleet spamming for FPs hardly at all on my server.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 25, 2012, 10:45:26 AM
I'm out. I cancelled my sub a few days ago.  No complaints really.  The game was fun for 3 months and I definitely got great value from it.  Here are a few thoughts.

1) My server is now a ghost town.  WZ queues went from 1-3 mins to over 15 mins at primetime.

2) My guild has all left to play older games

3) Patch 1.2 has some good stuff, but also seems to show a disconnect between the devs and the playerbase.  At least with the vocal minority.

I don't see how this game will maintain more than a 300k subs.  I doubt that will be enough to keep the game profitable unless they reduce the staff support significantly.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on March 25, 2012, 10:48:39 AM
 :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on March 25, 2012, 11:07:11 AM
I agree with Nebu, they've simply made too many mistakes. This is going to cost EA a fortune.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Jherad on March 25, 2012, 11:44:47 AM
Still playing, but I'm definitely hearing the ticking of a clock in the background. My wife has all but quit now, though she's promised to keep her sub going through 1.2.

I agree on the disconnect and mistakes. They just can't get away with some of this stuff today - maybe 10 years ago. Around 300k subs, give or take, seems like a fair estimate for the future.

Definitely worth the box price and subs so far though. No complaints on value, just longevity and my usual grumble about lack of meta game. It's a themepark, I've seen all the rides that I want to, and there's nowhere chill out while I wait for them to build new ones. It isn't a content problem, it's a 'game life' problem. No reason to hang around Orgrimmar shooting the breeze and duelling, or getting the guild out to plonk down harvesters or kill birds because 'hey Avian meat is great at XYZ today!' or whatever.

The game went into 'only logging in for raids' mode too quickly for too many people.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on March 25, 2012, 11:54:47 AM
Is it too bad if for once, just once, I post something like "And I still can't understand how could some of you not see this before launch.

I don't mean to be a jerk, after all I am probably one of the few still playing EVERY NIGHT (only PvP), but my pre-launch criticism seems spot on now, and while I am not looking for an "ok you were right" (which won't come, and that's fine) I can only ask around the same question I was asking before launch: what strange flavored drink mix have (some of) you been drinking that is preventing you to see the obvious issues and what will make this game go down after the 2 months mark?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on March 25, 2012, 12:12:20 PM
I still have 6 more storylines to play through, and I don't give a shit about PVP in this particular game.  :-P

I find the core PVE gameplay fun, and it generally does most of what I want from a PVE MMO. Eventually it will have cross-server LFG, and then it will pretty much do everything I want it to.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Jherad on March 25, 2012, 12:15:15 PM
Is it too bad if for once, just once, I post something like "And I still can't understand how could some of you not see this before launch.

I don't mean to be a jerk, after all I am probably one of the few still playing EVERY NIGHT (only PvP), but my pre-launch criticism seems spot on now, and while I am not looking for an "ok you were right" (which won't come, and that's fine) I can only ask around the same question I was asking before launch: what strange flavored drink mix have (some of) you been drinking that is preventing you to see the obvious issues and what will make this game go down after the 2 months mark?

Much of the criticism leveled at SWTOR back then (not saying you - I can't remember specifics of what you said) was on how it was a terrible game.

It wasn't. It still isn't, but, as even many of the fans here said back then, the decisions made, patch progress, and direction taken in the months after release would define it for the future. Back in November/December, it could have gone a number of different ways. It still can, though the new subscriber potential drops every month.

We can be all F13 cynical and laugh about expecting good decisions from developers, but sometimes MMOs aren't awful.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 25, 2012, 12:16:40 PM
Half the people quitting seem to be taking a "baby it's not you, it's me" tone with it, which sort of amuses me.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on March 25, 2012, 12:26:28 PM
It's never been terrible, I never thought it would be.

It's just bland and in a world with so many games to choose from, even many other mmo's, that's an unforgivable sin.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on March 25, 2012, 12:45:30 PM
It's not bland at all, in my opinion.  It's just the Pepsi to WoW's Coke, while it seems a lot of you were looking for Mountain Dew or Sprite or something.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Furiously on March 25, 2012, 01:03:55 PM
Why does it taste like piss then?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 25, 2012, 01:16:42 PM
 At least with the vocal minority.
I agree. I can't wait until they shut the fuck up. Unfortunately, BWA does seem to be trying just hard enough to please them that they'll stick around bitching about things for a while longer.

Hopefully BWA won't have pissed away all the folks who like the game by then. The real test for BWA is if they can cater to the actual fans of the title and not just the mmo gypsies and others who want the game to be something it's not.

Bland? Hardly. It's a great game that needs some tweaking. And most of the loud whining isn't the tweaking it needs. Rift is the bigger failure imo, because they have such amazing gameplay that's shot to shit by one-button macros and a horridly bland setting.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on March 25, 2012, 01:31:14 PM
You know what's sad? I am enjoying PvP a lot. So I know for a fact I would be sticking around a couple more months. But with population thinning and Warzones starting more and more rarely everyday, at some point I'll be "forced" to cancel, as Nebu did. Cross-server warzones and dungeons, in my humble opinion, might have saved many subscriptions at this point. It's quite sad they didn't/couldn't act on it timely.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on March 25, 2012, 02:04:46 PM
I'm still playing but yea, the no LFD/CrossServer WarZones problem is REALLY starting to show. Like more then half of the complaints against the game would go away if people could just LFD and get into a instance run easily.


Like, good luck getting a dungeon that isn't either the very first one, or the very last one at this point.





My personal complaint, would be the lack of class/companion story now. Especially my companions. I was really hoping there would be more done with companion quests/dialogues and stuff.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Tannhauser on March 25, 2012, 03:16:37 PM
If they made it so I didn't have to heal after every fight I'd still be subbed.  I can overlook some stuff and wait for patches, but if it feels tedious I'm out.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 25, 2012, 04:52:44 PM
The story quests don't give enough xp.  That's my major issue with the game.  The side quests scream of "we don't have enough content, so here's some cheap filler".  I particularly don't want to kill 30 nameless, faceless mobs,  especially when I killed 30 of them 5 mins ago for drops. 

If I could level doing nothing but story line and pvp, I'd play all 4 stories on each side.  With the long queue times and the lack of story content, I just couldn't do it a 5th time.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: waylander on March 25, 2012, 07:07:41 PM
I think that EA claiming to have 2 million subs sometime this summer is way over the top compared to what is really going to happen. If they expand into new markets they can mask things for a while, but the North American numbers are going to fall off a cliff shortly after the 6 month time period  The servers are ghost towns, the forums are clustered together so there is no sense of server specific community, and the absolute lack of tools that most gamers take for granted are killing social grouping as well as guilds.

No guild content, no in game guild support features such as guild finder, calendars, etc
No forums for each server so several servers have to compete for post/thread visibility for all things
No group finder and no dungeon finder is downright disgusting, and it makes leveling alts suck 10x worse. Who wants to spam fleet all dam day LFG? No one!
No server clusters or gamewide PVP queuing system means PVPr's sit around more than they fight
---CC and immunity timers are so out of whack in this game that you spend 85% of your fight doing nothing
---PVP rewards are grindy to get, and BM comm's are luck of the draw or 45 matches to buy
---Open world PVP was a huge disappointment,with no goals, and no vision. Not to mention the game client cannot support large PVP crowds.
---Rated PVP took too long to be implemented, and it may not be enough to keep people around at this point
The daily quests are boring, repetitive, and not very rewarding
Solo players sit around more than anything else at 50 while spamming LFG for <insert HM FP or Operation name here>
Guilds sit around because of operations lockout timers and because there is not enough raid content
When you do go on operations the loot drops are too random, and too many people get nothing but  useless columi tokens
Crafting is a joke because of Biochem, and because characters are limited to 2 gathering/1 crafting option
Ships were cool for about 15 minutes, but they all look the same
Travel to you ship is horrible because it feels cumbersome, and waiting until level 25 for a speeder makes world travel feel like a chore
Class balance is all over the place and gear itemization is generally bad
Who in their right mind wants to keep rolling ALT characters to deal with all this PITA stuff above?


I think SWTOR can stay above 1 million subs the first 6 months, assuming market expansions don't hide the core geographical decline, but I think that from Patch 1.2 onward that they are going to be fighting to keep that 1 million subs.  Publishers and Developers simply still do not get how fast an MMO population can tank, and they get blinded by good preorder or 1-3 month sub figures.  Most people sign up for 3-6 months when they get the game, and others will generally give the game 3-6 months to improve from the retail launch day.  However the big sign to worry about is barren zones, barren social areas, guilds losing 90% of their active members, and the decline in account level login times.

Right now they have a ton of people not logging on or logging on very sparingly until Patch 1.2, and after that patch they are going to see Warhammer or AOC level declines if the player base decides that the features were not good enough or the class nerfs were too severe.  Any story the first year that makes it look like SWTOR is not growing, such as server mergers, will have a negative impact.

A strategy of expecting people to reroll ALT's for fun in the game only works when a lot of the thngs mentioned above are actually there for the players to enjoy.  In SWTOR they are not there, and this game really feels like something that came out 8 years ago.  Other than the voice acting, this MMO is inferior becuse it lacks so many standard MMO features found in games today.  Lightsabers and Jedi classes can only hold that at bay for so long.

I think it will take them more than 12 months to fall closer to the 500k sub mark, but it is very possible if they don't ramp up the fun factor, social factor, give guilds a reason to exist, and put in modern mmo game features.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on March 25, 2012, 09:45:38 PM
I don't think that people stay subscribed for months, waiting for stuff, nowadays.  If you guys are noticing server or guild population drops, I would guess those people are unsubscribed.  Like me.  They'll probably come back for patch 1.2 (in a month?) or they may not; it depends on whether patch 1.2 actually delivers what they're looking for.

Personally, I'm waiting for bug fixes (and specifically the stuck quests bug to be fixed - it's not in the patch notes for 1.2 btw), and judging by their performance with patching so far, I rate them at about the same level as CCP, so I am going to wait for a couple weeks AFTER 1.2 to reactivate.  If they announce they've fixed the stuck quests issue, that is.

The game is fine as a single-player game, and for someone who's casual and only has one character at 40 I could easily spend 6 months - a year going through a few choice classes.  But, their customer support sucks, so, per their instructions in just about every damn ticket I've opened, I'm going to wait for a patch to fix the bugs I'm affected by.

EDIT:  Regarding 6 months...  They released the game and in about 3 months it looks like they're losing their playerbase.  So it's a 3-month cycle.  I do believe that they can bring quite a few players back if their miracle patch delivers, but it's a 3-month cycle not 6 months.  Not sure where 6 months came from.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Spiff on March 25, 2012, 11:26:01 PM
The game is fine as a single-player game, and for someone who's casual and only has one character at 40 I could easily spend 6 months - a year going through a few choice classes.

That was perhaps the criticism levelled most against it pre-launch (or the most reasonable one anyhow) and however obvious, that's what almost all of the issues I have boil down to as well:
they made a decent and in some ways great RPG, but a crappy MMO.
I buy good games (also bad ones all too often unfortunately), but I don't sub to them (at least not for more than a few months  :awesome_for_real:).

I think it was Sky that said Rift is a bigger failure?
I disagree; Rift may have disappointed me more, but technically and as an MMO it was far more accomplished imo.
Plus they experimented with the genre, instead of doing little to nothing but try and add polish and another IP.

I hope Trion has the gumption to launch another MMO someday and I'll most likely get sucked into the hype all over again.
I hope Bioware just makes KOTOR 4, 5, 6 & 7 with a solid co-op next time, it's what they should have done this time as well.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: apocrypha on March 26, 2012, 01:24:07 AM
I hope Bioware just makes KOTOR 4, 5, 6 & 7 with a solid co-op next time, it's what they should have done this time as well.

Problem is that even as a poorly executed MMO this will make more money for EA/BW than it would have done as a single player game. Even if subs tail off to ~300k it's still a continuing revenue stream, and they just cut back development & CS staff until their subs generate a net profit.

Sure, it might take 3+ years to recoup the $150-200m development cost but at least with a subs model they can look beyond the initial box sales & DLC.

I'm not saying this is a good thing, I agree with all the points made about things done wrong in SWTOR, but hey, profit >> sense.  :oh_i_see:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on March 26, 2012, 04:24:58 AM

Making back the money is not the goal. Having the raw material to make money hats is.

If SWTOR takes 3 years of continued support and development to recoup the development costs that would count as a massive failure and resources that could better have been used elsewhere. For example on 3-5 single player titles.

Out of interest I looked up WoW numbers and it steadily grew from launch. It certainly does not sound like SWTOR is coming close to following that trajectory.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Numtini on March 26, 2012, 04:59:00 AM
An outsiders view as someone who didn't like WoW or SWTOR. I remember feeling really left out by not playing WoW. All my friends were playing and they were all really excited about it. People posted when they hit max level or killed some boss or whatever. It's why I eventually gave in and played. Nothing like that for SWTOR. If I didn't come to this board, I would not even know SWTOR existed.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Margalis on March 26, 2012, 05:07:06 AM
Quote
Much of the criticism leveled at SWTOR back then (not saying you - I can't remember specifics of what you said) was on how it was a terrible game.

My criticism from day 1 was that it was so ambitionless in terms of mechanics that there was no selling point beyond the IP and the voice acting / story stuff.

Which I think was basically correct.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on March 26, 2012, 05:34:11 AM
What Margalis said. And Waylander for a more detailed criticism.
A couple of weeks before launch I made my bullet point list with things I disliked but mostly it was pretty much about how bland the gameplay was, how irrelevant the whole thing was outside of story quests (which I praised), how many "quality of life" tools were missing,  and how the whole "oldness" was inevitably going to show as soon as you completed a couple of class stories. I said many times that I could not see any longevity in it, that I could hardly see why they were charging a monthly fee for it. Again, even if we all agree that we had about 3 months of fun and the box has pretty much paid itself, I still can't understand how could so many fail to see those issues. Starting with Bioware.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Margalis on March 26, 2012, 06:47:31 AM
I wrote this in August of 2009:

Quote
Other than that it just looks totally inside the box. Like so inside the box that just being inside the box wasn't enough, so they built a smaller box inside that box and snuggled up inside it. It's like the design document was something like:

UI: Typical MMO UI
Combat: Typical MMO combat

Again, this seems basically right to me, and to me that's not something that is fixable with any number of tweaks. They can fix all the issues on waylander's list and still not have an answer for "why would I play this?" You can get by with a polished, unambitious game, but not if your competitors are more polished and no less ambitious. (And are established) Blizzard kind of owns the super polished, mechanically conservative space.

Sanding off rough edges is enough to push some games over that magic threshold but I can't see that happening here.

Edit: I don't want to pile on so I won't say more on this particular topic.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 26, 2012, 07:05:53 AM
People will forgive polish (to a degree) if they are given something else in exchange.  SWTOR offers a decent story that's voice acted.  While that's novel in an MMO, I'm not sure it's enough to make up for what the game is lacking in other areas.  Rift suffered a similar fate by offering some new things (soul system, Rift mechanic, etc) without offering others.  

I guess the bottom line is that making a successful MMO is hard.  Expensive and hard.  (obvious things are obvious)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on March 26, 2012, 07:20:04 AM
Again, even if we all agree that we had about 3 months of fun and the box has pretty much paid itself, I still can't understand how could so many fail to see those issues. Starting with Bioware.
Because they looked at where WoW was at the time they started designing it, and never really looked again.  This would have been considered an awesome game five to six years ago.  Unfortunately, most of us have moved on, even from the game it's most trying to copy.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on March 26, 2012, 07:23:40 AM
This would have been considered an awesome game five to six years ago.  Unfortunately, most of us have moved on, even from the game it's most trying to copy.

Exactly my point. I always explain SWTOR to all my non-playing friends asking if they should get it by saying "It's an awesome 2007 Diku MMORPG. Up to you".

How many other MMORPGs you played in that 2007-2012 window, in my opinion, matters a lot.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on March 26, 2012, 07:27:11 AM
The story was fun and interesting but and this is bolded for importance I could not be paid to slog past level 30, doing a metric fuckton of bullshit kill/collect quests to get BACK to the awesome story ones.  That's really what killed swtor off for me, it had interesting parts but they just couldn't get rid of this shitty diku blueprint.

Why...why?! I get that they wanted to go with something tried and true but couldn't they innovate a little? I'm gonna argue that voice acting, class storylines and companions are NOT innovation.  These things are high, HIGH levels of polish on mechanics like questing, pets and quest flavor but they dont really introduce anything other games don't have.  Voice acting is nice but lets face it, people skip quest text, acted or not.  The companions are pets, vastly superior pets but still pets all the same, they are integral to your characters and you won't be soloing without them.  Class storylines are fun, ak anyone whose done a wow legendary quest, makes you feel like a special snowflake but filling a whole game with them is apparently 'too hard' so no matter what you're still back to the bullshit.

I forgot space combat, which is something I rather liked and to me, was very new. The problem of course is that with it being on rails, by the tenth time or so doing the same mission they really started feeling like a chore if you wanted to do them as dailies. I think I could literally play the pace game all day if I had free-flying in it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on March 26, 2012, 10:26:16 AM
Has there ever been an MMO (ignoring F2P transitions) that has managed to hit new records for active subs (its own records I mean) after its initial momentum stopped?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: bhodi on March 26, 2012, 10:27:14 AM
Eve is it, I think. And obviously, WoW.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on March 26, 2012, 10:32:25 AM
EQ and probably a few other early MMOs.

Not much in recent history though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on March 26, 2012, 11:41:15 AM
You know what? I think that sooner or later Blizzard will make the Starcraft MMORPG, and that will totally be received as "SWTOR done right". If anything, I feel that Bioware has created that Space Diku itch that people need Blizzard to find new ways to scratch. Hell, I'd buy it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on March 26, 2012, 12:18:22 PM
Pvp ranks achieved through battleground style grinding for pvp gear
Regular dungeons --> heroic dungeons --> raids --> heroic raids
Daily quests
Tacked on world pvp that goes nowhere, but you must include it because a small segment of the population demands it and if you are making a game costing hundreds of millions EVERYONE must love it
Tacked on crafting that is mostly completely useless or done by people who give absolutely zero shits about crafting only because it offers a must have advantage in other areas

I am done playing MMOs until a game comes out that includes absolutely NONE of the things i wrote up there.  If you are making a game and that is the end game you have in mind you are truly wasting your time.  It's been done before, better, and the people who are going to buy your game are already sick of it.  It doesn't matter how polished it is or how great your dev house is at addressing concerns (Rift) or what new gimmick it brings to the table, that kind of game is not going to take off like WoW did and isn't worth sinking hundreds of millions into. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on March 26, 2012, 12:25:12 PM
So what do you actually want in a game?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on March 26, 2012, 12:32:13 PM
I'd be quite happy with a mount and blade mmo.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on March 26, 2012, 12:37:30 PM
So what do you actually want in a game?

If that is referred to me, no I don't really want or care about Starcraft (Diku) MMORPG. Just saying, this obviously could have been done so much better, with so much more polish, tools, content and shiny, that it feels like a wasted opportunity. What I want in an MMORPG? A sandbox, and a meaningful PvP. Basically EvE in non-space.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on March 26, 2012, 01:31:27 PM
I was more asking Threash, who has a very long list of what he doesn't want - personally I tend to look and see if a game has the things I *do* want and just ignore the parts I don't like.

But since you mention it, if what you want is a sandbox with "meaningful" PVP why would you have even tried SWTOR in the first place? I mean, that strikes me as me going out and trying out Darkfall or something.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: fuser on March 26, 2012, 02:15:09 PM
What I still cannot get over is how bad the engine ran. The whole texture issues, tearing issues, general performance was downright shocking. I'm not running stellar hardware but people having to copy the game to ramcache/disk/drive to get fluid performance is insane. Switching at the time to a Mac contributed to the problem making it not worth while switching over to bootcamp (on SSD) to play.

It's the main factor in me not playing, the UI was the final nail in the coffin.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on March 26, 2012, 02:22:20 PM
I was more asking Threash, who has a very long list of what he doesn't want - personally I tend to look and see if a game has the things I *do* want and just ignore the parts I don't like.

But since you mention it, if what you want is a sandbox with "meaningful" PVP why would you have even tried SWTOR in the first place? I mean, that strikes me as me going out and trying out Darkfall or something.

Gimme mount and blade combat with left click being attack and right click being defend and no more than 5-8 activated abilities, dungeons of dreadmore style character building, no level requirements on gear, diminishing returns for leveling, end game based around territory/resource control with set winning conditions and periodic map resets with rewards amounting to nothing other than a championship trophy and maybe a parade.  Actually just give me about 30-50 million and i will make a game i like.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on March 26, 2012, 03:07:14 PM

 What I want in an MMORPG? A sandbox, and a meaningful PvP. Basically EvE in non-space.

What I bolded and colored there? Won't happen in a AAA multi-million game. I am a bit tired of Diku myself but I know, for a fact, we'll never see another UO style game or an Eve with millions of dollars behind it. It just won't happen. "Meaningful" PVP is not attractive to enough people (people like to dabble but do no like pvp affecting the rest of the game) and the sandbox games don't make as much money. Sorry. Them's the facts. If you want that you might as well just quit now because it's not going to happen.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on March 26, 2012, 03:36:10 PM
No, no! It's crucial that he try every single new game knowing it's not what he wants so that he can then fascinate us all telling us about why he's unhappy.  I know that I personally just never tire of hearing that kind of stuff.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on March 26, 2012, 03:44:46 PM
I want to punch anybody in the face who uses the term "meaningful" in multiplayer gaming. It's a pet peeve of mine.

It was the lynchpin term in Cataclysm, as an example.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on March 26, 2012, 04:08:47 PM

 What I want in an MMORPG? A sandbox, and a meaningful PvP. Basically EvE in non-space.

What I bolded and colored there? Won't happen in a AAA multi-million game. I am a bit tired of Diku myself but I know, for a fact, we'll never see another UO style game or an Eve with millions of dollars behind it. It just won't happen. "Meaningful" PVP is not attractive to enough people (people like to dabble but do no like pvp affecting the rest of the game) and the sandbox games don't make as much money. Sorry. Them's the facts. If you want that you might as well just quit now because it's not going to happen.

You think people are going to keep sinking hundreds of millions into WoW clones to get the underwhelming sub numbers of Rift and SWTOR? I think at this point we are more likely to see something new than the same old thing.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 26, 2012, 04:38:35 PM
We may see something new, but "meaningful PvP" isn't going to be it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on March 26, 2012, 04:55:07 PM
Reg, again I want to stress out that I am one of the few still playing and still enjoying the part that is relevant to me (PvP) even though it's not my favourite kind of PvP. I am that flexible. Look, I don't know what's so hard to understand here. I can have some fun with something while still be able to see what's wrong with it. I don't have to root for the game and its success. I can still pay a subscription while being able to say why something is doomed to fail or why it's fundamentally shitty. The opposite is equally true, I could still say something is fantastic, awesome, perfect, and still not feel like playing it.

On one side there is my harsh criticism to what SWTOR tried to do and how poorly it did it. That totally held true from beta to now, three months in. If anything, it now seems _some_ of you see what I and some others were talking about.

On the other side, I have a good bunch of long time friends I play PvP with every night, and while it's not what we'd really love to play, it can still be entertaining (for a couple more months) and I have to admit that combat became "crispier and snappier" around launch enough to make the whole confrontational part entertaining enough.

And when I say that SWTOR is a wasted chance, I don't mean that they wasted the chance to make _my_ next favourite game. I mean to say that they wasted the chance to make a Diku with enough fresh stuff to keep a million subscribers interested for more than three months. "Yous" included.

I don't doomcast games for the sake of it, I don't hate everything Diku despite my preference for sandboxes, and I don't hate SWTOR for the questionable pleasure of being a naysayer. I wanted to like it, I couldn't like it the way they wanted me to like it or some of you seemed to like it, now I am enjoying what I can of it while waiting for something better to come out. I did the same with many free to play shitty Korean mmos and regardless of the theoretical production value, or the fun I am having, SWTOR is -at the moment- a mediocre product in its genre. If you think I demolish games out of boredom you are wrong. I actually often hyped stinky pieces of shit just because they smelled like my favourite cologne, only to find out that I was wrong and admitting it soundly and repeatedly afterwards. It happens.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Evildrider on March 26, 2012, 05:26:55 PM
I have/had alot of fun doing WZ's in SWTOR.  It's pretty much raid one night a week, pvp and shoot the shit with friends the rest of the nights. 



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on March 26, 2012, 05:29:45 PM
One thing this game could do to get me back is add about 3-4 different huttball maps.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on March 26, 2012, 05:45:50 PM
An outsiders view as someone who didn't like WoW or SWTOR. I remember feeling really left out by not playing WoW. All my friends were playing and they were all really excited about it. People posted when they hit max level or killed some boss or whatever. It's why I eventually gave in and played. Nothing like that for SWTOR. If I didn't come to this board, I would not even know SWTOR existed.
WoW really found the pulse of online gaming in the same way the iPod found the pulse of the music industry. Both of them are massive cultural landmarks in their respective arenas.

Much of SWTOR is trying to bottle someone elses lightning, but it's old and kinda tired lightning.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on March 26, 2012, 06:20:13 PM

 What I want in an MMORPG? A sandbox, and a meaningful PvP. Basically EvE in non-space.

What I bolded and colored there? Won't happen in a AAA multi-million game. I am a bit tired of Diku myself but I know, for a fact, we'll never see another UO style game or an Eve with millions of dollars behind it. It just won't happen. "Meaningful" PVP is not attractive to enough people (people like to dabble but do no like pvp affecting the rest of the game) and the sandbox games don't make as much money. Sorry. Them's the facts. If you want that you might as well just quit now because it's not going to happen.

You think people are going to keep sinking hundreds of millions into WoW clones to get the underwhelming sub numbers of Rift and SWTOR? I think at this point we are more likely to see something new than the same old thing.

Yes I do. Not because it's the right thing to do but because the only true success story in the MMO world (for the West at least) is WoW. Nothing else even comes close. Some games are moderately successful (LOTRO, EQ2 and Eve) and out of those 2/3rds are Diku. WoW clones fail. But they don't fail as hard as sandbox/meaningful pvp does. So there is still a feeling of "if we could just get things perfect this time we'll have 1 million subs!"

I'll take a stand right here and now. You will never, ever see a meaningful pvp game succeed. It will not happen. It's too niche because noone wants to be the lambs to feed the wolves. Give that dream up. It's dead. UO was its heyday and its never coming back.

My own personal dream MMO is skill based (like Asheron's Call) rather than level/class based. Skill meaning your characters skills. :) I'd also like a big, open world. Back in the days of AC I used to just pick a direction and go exploring. However, I have seen the writing on the wall and know that that is not coming back either unless the rumored Elder Scrolls game keeps the FPS/explore/skill system from their single player games.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Numtini on March 26, 2012, 07:50:52 PM
I would have been happy with SWTOR if it ran well and was up to the current state of the art in terms of features. That means configurable UI, some better social tools, multiple specs, and decent polish. It wasn't just that I missed those things, it was also the message sent by a game with that big a budget not having them was "we don't give a damn about making a good game because we assume our customers are rubes who will buy the license not the game."


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on March 26, 2012, 11:40:50 PM
I'll take a stand right here and now. You will never, ever see a meaningful pvp game succeed. It will not happen.

Anyway while I agree about the nice part, I want to clarify that the EVE level of success would be more than OK with me. I think a "meaningful pvp sandbox" like that can happen again. Where, as a customer, what I care the most is not even the success rate, but the overall quality. Which is very high in EVE and very low in Darkfall.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 27, 2012, 09:25:17 AM
I tend to look and see if a game has the things I *do* want and just ignore the parts I don't like.
This is important advice for just about every facet of life unless you want to be miserable.

Especially in mmo, though. I've heard rants about TOR from every angle and there are certainly some legit ones...but so many seem to be based on this concept of a perfect mmo tailored to that one critic's vision of what an mmo should be. And then lacerates with the pen those who dare not create perfection. I hope their own performance at work is not judged so harshly.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 27, 2012, 09:31:22 AM
No, no! It's crucial that he try every single new game knowing it's not what he wants so that he can then fascinate us all telling us about why he's unhappy.  I know that I personally just never tire of hearing that kind of stuff.
Isn't that what f13 is all about?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on March 27, 2012, 10:23:43 AM
I hope their own performance at work is not judged so harshly.

You've never worked in medicine, have you?   :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 27, 2012, 11:32:38 AM
You've never worked in medicine, have you?   :why_so_serious:
To be fair, the stakes are a wee bit higher than 'dicking around in my free time' for those patrons.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on March 27, 2012, 09:28:08 PM
Got my third 50 today. Five classes to go! Next to finish is either my manquisitor or IA. They're both trapped on Belsavis right now.  :why_so_serious:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Soln on March 28, 2012, 08:07:44 PM
Didnt renew my timecard FWIW.  No hate, just another data point.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Bunk on March 30, 2012, 06:15:16 AM
I'm the opposite data point - haven't played in two straight weeks, but can't be bothered to cancel. Know I'll get back to it eventually.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on March 30, 2012, 06:41:56 AM
I should put "Waitin' for the patch" to the music of http://www.youtube.com/watch?v=PdjllsV-g3M

Have mercy.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on April 01, 2012, 03:27:55 AM
Is it too bad if for once, just once, I post something like "And I still can't understand how could some of you not see this before launch.
Some of it was people desperate for a alternative to WoW due to the canine-intercourse Blizzard performed throughout Cataclysm, some of it appears to have been "It's Bioware so of course it's going to be good".

Turns out that just because Blizzard screwed up doesn't mean that EA couldn't screw up even worse. Ah well, I'm sure we'll have the hype train rolling on to TERA/GW2/etc.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on April 01, 2012, 07:03:38 AM
I'll take a stand right here and now. You will never, ever see a meaningful pvp game succeed. It will not happen.

Anyway while I agree about the nice part, I want to clarify that the EVE level of success would be more than OK with me. I think a "meaningful pvp sandbox" like that can happen again. Where, as a customer, what I care the most is not even the success rate, but the overall quality. Which is very high in EVE and very low in Darkfall.

EVE is not a PVP game.  They want it to be, and hype it as such and you get most involved when you're in the PVP game, true.   However, unless things have changed the majority of accounts (2/3 last it was made public) are still in .5 > space and take great pains to avoid .4 < unless necessary.  I wouldn't call that a PVP game, just a game with PVP as a feature.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on April 01, 2012, 07:08:12 AM

EVE is not a PVP game.  They want it to be, and hype it as such and you get most involved when you're in the PVP game, true.   However, unless things have changed the majority of accounts (2/3 last it was made public) are still in .5 > space and take great pains to avoid .4 < unless necessary.  I wouldn't call that a PVP game, just a game with PVP as a feature.

I disagree. PvP isn't only blowing people up.  You're ALWAYS competing with other players in EVE, even if you are high sec mining or mission running.  It is a combination of the fact that the economy is so player run, and the fact that every item in the game can be lost/removed from the system.  The great part about EVE is that you are participating in the PvP part of the game whether or not you want to, or even feel like you are.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Shatter on April 01, 2012, 07:31:15 AM
April fools ftw

http://www.swtor.com/news/news-article/20120401


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on April 01, 2012, 11:01:39 AM
They shouldn't tease, there have got to be a lot of ex SWG people around who would love this.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Arthur_Parker on April 01, 2012, 04:21:52 PM
You will never, ever see a meaningful pvp game succeed. It will not happen.

I was going to disagree but it comes down to how you define "meaningful", I think you've covered yourself well with that, you could even go further with "you will never, ever see a meaningful game succeed".  I'd agree with that.

PVP is just a game mechanic like any other, if chess evolved with a decapitation penalty for the loser, I suspect it would have messed other boardgame developments up somewhat.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on April 02, 2012, 12:42:34 AM
It doesn't really matter to me if Eve _is_ a PvP game or not.
Eve _HAS_ meaningful PvP. And it is sandboxy. And a great game. And it is sucessful.

It means it can be done.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Margalis on April 02, 2012, 02:14:28 AM
Much as I hate to agree with AP, the term "meaningful" is really pretty meaningless.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Reg on April 02, 2012, 02:24:35 AM
I've always taken "meaningful" to mean "your opponent really suffers when he loses - the more the better."  That's why some people get such cheap thrills making people cry in games like UO and EVE.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on April 02, 2012, 02:58:20 AM

Eve is a PvP game, WoW is a raiding game and in practice the bulk of the playerbase really doesn't get too far in either. Most of them are too solo or casual to invest the effort / recover from loss.

I'd say that's partly why cataclysm was a flop and Eve will always be niche.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on April 02, 2012, 04:49:41 AM
My personal definition of "meaningful PvP" is a PvP where a fight between players has potential consequences and/or an impact in the gameworld.

We can nitpick words, and I am ok with other names too. In fact, I think "meaningful PvP" is one of the most recent definitions, after years of "full pvp", "worldly pvp", "pvp with consequences", "full loot pvp", etc. If some would feel more comfortable scrapping the "meaningful" part and changing it with "evil pvp" I wouldn't mind. All I mean when I use that word is what I wrote in the first line, and to distinguish it from a PvP that only impact your mood, but never the gameworld.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: amiable on April 02, 2012, 05:01:30 AM
Eve is a great game to read about, but it is absolutely wretched to play.  Basically it consists of two populations:  1.  Poopsocker's poopsocker's who spend all their time in 0.0 (with the exception of maybe goons and the redditt corps, who are just led by poopsocker's poopsocker's that tend ot flame out spectacularly under the pressure of managing a thousand newbies and several FTE's worth of work involved) and 2.  Casuals who putz around in empire space running missions and getting bored.

At any given time the population of (2) is usually much greater thatn the population of (1).    

Gameplay in 0.0 consists of interminably long stretches of over complicated and boring PvE (or just sitting around waiting literally doing nothing) punctuated by brief fights or long boring PvE-like activities (POS shoots).   It's a frippin terrible game, the only thing that made it remotely tolerable was getting to hang out with Goons, who are a pretty amusing bunch of felllows.  

The only people willing to do this are literally the most OCD portion of the gaming population and the few folks who enjoy being "masterminds". If that is seriously your vision for "meaningful" PvP I predict you will always be dissappointed.  The segment of the market that wants to play that is vanishingly small and can proabbly only sustain a single game at a time.  When/if goons get tired of Eve that game is going down.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Arthur_Parker on April 02, 2012, 05:17:06 AM
I've always taken "meaningful" to mean "your opponent really suffers when he loses - the more the better."  That's why some people get such cheap thrills making people cry in games like UO and EVE.

That's normally the case, but if you think about it you have two sets of people.  Those that wish there to be a penalty for losing and those that don't wish to pay it.  On the surface they look incompatible, but if you can meet the underlying motive of the first group with something different that the second group either isn't impacted by, or doesn't mind, then you have solved the problem.  Could be as simple as a ranking, campaign history, severed head trophy, doesn't really matter as long as it has limited availability and shows you are Kasparov, whatever.  In Eve territory held is more important than items or the death penalty, that good and appeals to some people, the game is boring as hell though so you have to factor that in.

I think it's pretty obvious how things are going to go, if you look at EQ and what Blizzard did with WoW.  Make a list of the top 20 annoyances with EQ pre WoW and then consider what Blizzard did, all you really need to do is make a list of the top 20 faults with WoW to see the potential for profitable future games.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on April 02, 2012, 05:56:48 AM

That's not what the hard-core PvP players want. MMO PvP is about a system broad enough that balance is imperfect, and gear is important, such that they can rig the battle in their favor. These players want either weaker players penalized (eg. loss of assets) and an increase in the power differential for the winners such that they are more likely to win next time. The PL members on Kugutsumen explaining that if you can't afford to field and risk 20-30 assets each worth 3.5k USD$ (at one point) then you simply don't deserve to win being perhaps the most extreme example. If you put "victory" trophies in, which Eve has in the form of player corpses, neither side will care.

That said I don't mind that model of PvP as long as the developers and players happily accept that their game will be competing for a small subset of the total MMO population. Eve is a great game for the people who like that sort of thing.

I believe SWTOR has seen the same because once people got their PvP gear the "fun" wasn't enough to keep the majority playing. Which is different from something like TF2 were the complexity of the mechanics and adrenaline of the pace will keep people playing without meaningful progression.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: apocrypha on April 02, 2012, 06:32:03 AM
all you really need to do is make a list of the top 20 faults with WoW to see the potential for profitable future games.

Except Blizzard are doing this themselves, all the time, which makes the time needed to develop a potentially competing game a major impediment because during that time the goalposts shift. Which is exactly what's happened with SWTOR.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Arthur_Parker on April 02, 2012, 06:59:29 AM
That's not what the hard-core PvP players want.

I think what people want and what they might find acceptable and enjoy aren't necessarily the same thing, pre WoW a lot of PVE players thought a PVE death exp penalty was important and camping was necessary, they'd tell you at great length how those were facts.

all you really need to do is make a list of the top 20 faults with WoW to see the potential for profitable future games.

Except Blizzard are doing this themselves, all the time, which makes the time needed to develop a potentially competing game a major impediment because during that time the goalposts shift. Which is exactly what's happened with SWTOR.

Yup, I found it interesting just how fast Blizzard responded to WAR at release.  Note I'm only talking about "potential for profitable future games", the implementation I don't think you can make predictions on, apart from the fact that overall everyone except Blizzard appears terrible at it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Crumbs on April 02, 2012, 07:25:07 AM
Unsubbed and loving it.  Reactivated WOW to tide me over till GW2.  A single AV match was more exciting than 3 months of SWTOR.

I predict this game will last until it's turned off.  Sub numbers don't matter.  See:  SWG


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on April 02, 2012, 07:32:26 AM
I've always taken "meaningful" to mean "your opponent really suffers when he loses - the more the better."  That's why some people get such cheap thrills making people cry in games like UO and EVE.

Not really, meaningful to me means "winning in pvp is the main goal of the game".  It doesn't matter how much the other side "suffers", what matters is that the game is designed around a pvp endgame that is not a tacked on sidegame.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on April 02, 2012, 08:26:17 AM
I hope Guild Wars 2 will do a good job at proving lots of people wrong about "what the hardcore PvP players want", or (before we get in a fight about what is "hardcore") what MMO players who are more into PvP than PvE want. What many here seem to ignore is that there are many shades of PvP players. The mistake is to simplify everything down to "wolf and sheep", implying that people stop p(l)aying when they stop winning, so these games would be inherently doomed by the nature of what their players seem to want.

I have no idea if I'll like Guild Wars 2 or not, but I don't mind admitting that I'm cautiously optimistic it will be able to clear many popular and easy misconceptions about what a PvP-driven MMORPG can be and what plenty of Meaningful PvP lovers have been waiting for. I understand why any "Hardcore PvP" game will always have an extra hard time succeeding, due to the limited budget reflecting the limited playerbase. But I know a "Meaningful PvP" one can easily succeed. And finally, seems like GW2 took a 10 years old SUCCESSFUL PvP model (The DAoC one) that oddly enough hasn't been attempted again, and worked on it with a serious budget. On top of that, they made sure to have another successful model (The GW1 one) work under the same hood, to include another kind of PvP players. That is enough to make many thirsty and starved hardcore PvP players feel all giddy. 

So, for once, we'll see if the problem is the nature of the evil PvP players -supposedly some sort of hive-mind that can't think of anything else than winning, automatically killing games by driving away those who can't win- or that when games and concept are poorly executed players just don't stick around.


Ultimately, and to try and stay in topic, I am not sure you all know around here that with 1.2 SWTOR turned from an equipment-driven PvP to a "skill"-driven one, since access to the top equip has been made very easy to everyone. It's impossible to tell if things will stay like this in 1.3, but with 1.2 SWTOR PvP becomes a game that centers around ranked arenas between characters with easy access to the same top equip. It's probably a desperate move having failed so bad with Ilum and the Commendation/bags system, but I am curious to see how it'll work out.




Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on April 02, 2012, 08:31:49 AM
I've always taken "meaningful" to mean "your opponent really suffers when he loses - the more the better."  That's why some people get such cheap thrills making people cry in games like UO and EVE.

What I mean when I say "meaning PvP" is that the fight has ramifications beyond just the people immediately involved and beyond the immediate fight.  If that Keep changes hands, it changes hands from the perspective of everyone, for example.  If the Keep is tied to some kind of resource for a guild or faction, then obviously the new guild or faction gets that bonus whereas the old owners do not.   A great example of "meaningful PvP" which also has basically no "suffering" on the level of the individual is World War 2 Online.  There is a finite amount of supply, to every death matters to a certain extent.  The towns, forward bases and supply lines you win or lose matter for the entire campaign, but individuals to do not lose gear or experience or anything like that (in fact, there isn't even gear in that game).


Edit: somewhat ironically, the "suffering" (like item loss) is far more important for a meaningful CRAFTING game than for PvP.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tazelbain on April 02, 2012, 09:14:47 AM
Where I hope GW2 will be meaningful is rivalries at the meta level like football. These rivalries can be extremely powerful.  For many down here in Alabama, the Iron Bowl is more important than the national championship or even the Superbowl.  I hope this same sense of team pride will propel people to "give a shit" unlike anything before it.

Just think about the Goons.  People love them.  People hate them. A lot people of really going to "try hard" to beat these guys regardless of their ranking. Others are going to be following out come of Goon matches just because they enjoy watching Goon antics. I think it is going be like EvE, but with much better game play.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on April 02, 2012, 10:19:06 AM
Just think about the Goons.  People love them.  People hate them. A lot people of really going to "try hard" to beat these guys regardless of their ranking. Others are going to be following out come of Goon matches just because they enjoy watching Goon antics. I think it is going be like EvE, but with much better game play.
The Goon rep thing is kinda funny at this point. A lot of our TOR server hates us but we haven't done any real griefing as far as I know.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on April 02, 2012, 10:51:29 AM
Team pride IS fun (obligatory, nostalgic memory of DAoC here), so I don't really doubt that part of GW2 will be fun. It will be a little harder to foster without seeing the same names all the time, but having populations reasonably balanced is more important imo.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on April 02, 2012, 10:53:59 AM
Ultimately, and to try and stay in topic, I am not sure you all know around here that with 1.2 SWTOR turned from an equipment-driven PvP to a "skill"-driven one, since access to the top equip has been made very easy to everyone. It's impossible to tell if things will stay like this in 1.3, but with 1.2 SWTOR PvP becomes a game that centers around ranked arenas between characters with easy access to the same top equip. It's probably a desperate move having failed so bad with Ilum and the Commendation/bags system, but I am curious to see how it'll work out.

You'll have to wait for cross-server queues to see a real difference.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Riggswolfe on April 02, 2012, 12:24:05 PM
I'll take a stand right here and now. You will never, ever see a meaningful pvp game succeed. It will not happen.

Anyway while I agree about the nice part, I want to clarify that the EVE level of success would be more than OK with me. I think a "meaningful pvp sandbox" like that can happen again. Where, as a customer, what I care the most is not even the success rate, but the overall quality. Which is very high in EVE and very low in Darkfall.

The disconnect here is that your needs as a customer are not the same needs the company has. You might be happy with Eve level of success. Most companies would not be unless it is an Indie publisher and the odds of an Indie publisher having the talent to make a good game is, IMO, lower than the big names sadly. I'm not saying it can't happen just that the odds are against it.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on April 02, 2012, 12:49:20 PM
Most companies would love to have an Eve-level success. Maintaining 200-300K subs for years and years is still tremendously profitable, especially with Eve's "player-driven" model, where the investment going into the game really isn't that high. Remember the majority of videogames are loss-makers. It's a hit-driven industry just like movies, though not quite as extreme.

However, the biggest publishers, while they would be happy with it, want the biggest and the hugest. They want their own World of Warcraft, they want their own Call of Duty, they want their own Wii Sports. Hence the many dozens of clones of WoW and CoD and Wii Waggle games they churn out. These games also obviously have risks associated with them, but the success potential is "stratospheric" instead of "fairly profitable".


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Arthur_Parker on April 02, 2012, 01:15:45 PM
Yeah, I don't see what the obsession with millions of players is about, profitably is the main thing to ensure survival, if more people playing outside your server population increased your actual enjoyment we'd all be taking about facebook games or whatever the latest thing is. 

I don't think the main lesson from Eve is that area control pvp is popular for humans, we've been practising it for thousands of years.  I think the surprising thing is that it's popular enough to maintain interest despite the overall game being so incredibly boring to the average player.  For any company wanting a safer bet than normal, it's also focused on elements of play, notably the zone layout that WoW just cannot patch in even if they wanted to.

This is a very old topic, WoW is the best PVE game ever, but it does offer pvp on every server, it's just not epic, story supporting pvp.  That's an itch somebody is going to scratch at some point in time.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on April 02, 2012, 04:07:44 PM
So, I got Scroll of Ressurected to play some WoW for the first time since I switched to SWTOR, and I was kind of surprised to discover that WoW combat actually feels a lot clunkier and less responsive than SWTOR combat to me now. They kind of felt about the same I thought, when I started SWTOR. I guess those patches really have been doing something.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on April 02, 2012, 04:38:13 PM
I thought Rift combat felt the best out of the three personally, and i've played all three fairly recently.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on April 02, 2012, 05:40:02 PM
Mechanics-wise rift was a really enjoyable game, it just felt so bland otherwise.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Phred on April 02, 2012, 11:53:37 PM
I hope Guild Wars 2 will do a good job at proving lots of people wrong about "what the hardcore PvP players want", or (before we get in a fight about what is "hardcore") what MMO players who are more into PvP than PvE want. What many here seem to ignore is that there are many shades of PvP players. The mistake is to simplify everything down to "wolf and sheep", implying that people stop p(l)aying when they stop winning, so these games would be inherently doomed by the nature of what their players seem to want.
According to this  interview http://www.g4tv.com/videos/51704/guild-wars-2-pvp-system-dynamic-content-preview/ (http://www.g4tv.com/videos/51704/guild-wars-2-pvp-system-dynamic-content-preview/) 80% of the
players in guild wars 1 played it predominantly pve. 1:04 for the start of the quote.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on April 03, 2012, 02:03:19 AM
I don't doubt that. I didn't play it much myself since all they had was Arena PvP and an RTS-like kind of combat. Hell, it barely felt like an MMO when it first came out, more like Diablo with 3D lobbies. Seems like they understood what they did wrong in GW1, and made an effort to combine multiple PvP elements (including some that haven't been tried in a long while) for multiple PvP tastes in one high budget MMORPG.

On the other hand, SWTOR is asking the players what kind of PvP they want (http://www.swtor.com/community/showthread.php?p=3661899). 3 months after launch. I thin the keyword here is "clueless".


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on April 03, 2012, 05:09:21 AM
It's cause they never had a vision of what they wanted their game to be other than "All the stuff other games have, but with lightsabers."  That is a TERRIBLE way to design a game.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tgr on April 03, 2012, 05:21:31 AM
EVE is not a PVP game.  They want it to be, and hype it as such and you get most involved when you're in the PVP game, true.   However, unless things have changed the majority of accounts (2/3 last it was made public) are still in .5 > space and take great pains to avoid .4 < unless necessary.  I wouldn't call that a PVP game, just a game with PVP as a feature.
Let me tell you about the gallente ice interdiction, hulkageddon, and probably soon enough (at least until CCP gets their head out of their ass and rebalance things) a CFC technetium cartel.

All of these had ramifications in the game beyond "oh dear my ship blew up", including ramifications everyone in >= 0.5 systems.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnsGub on April 03, 2012, 08:46:44 AM
EVE is not a PVP game.  They want it to be, and hype it as such and you get most involved when you're in the PVP game, true.   However, unless things have changed the majority of accounts (2/3 last it was made public) are still in .5 > space and take great pains to avoid .4 < unless necessary.  I wouldn't call that a PVP game, just a game with PVP as a feature.
Let me tell you about the gallente ice interdiction, hulkageddon, and probably soon enough (at least until CCP gets their head out of their ass and rebalance things) a CFC technetium cartel.

All of these had ramifications in the game beyond "oh dear my ship blew up", including ramifications everyone in >= 0.5 systems.

Need to include all of the market.  Almost everything is player made and priced priced against other players.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tgr on April 03, 2012, 09:51:22 AM
Yeah, but that's not as visible, so they make bad examples. You're right, though, almost everything in the game is made by people now. There's very little NPC stuff left, and if you have enough ISK, you can seriously fuck up an item for a while through market fuckery.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: shiznitz on April 09, 2012, 12:02:46 PM
I hope Guild Wars 2 will do a good job at proving lots of people wrong about "what the hardcore PvP players want", or (before we get in a fight about what is "hardcore") what MMO players who are more into PvP than PvE want. What many here seem to ignore is that there are many shades of PvP players. The mistake is to simplify everything down to "wolf and sheep", implying that people stop p(l)aying when they stop winning, so these games would be inherently doomed by the nature of what their players seem to want.
According to this  interview http://www.g4tv.com/videos/51704/guild-wars-2-pvp-system-dynamic-content-preview/ (http://www.g4tv.com/videos/51704/guild-wars-2-pvp-system-dynamic-content-preview/) 80% of the
players in guild wars 1 played it predominantly pve. 1:04 for the start of the quote.



GW was a great co-op game.  There are never many options for a fantasy co-op game and GW made it fun and easy.  I have been surprised more games didn't copy and iterate on that aspect.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Threash on April 09, 2012, 01:05:16 PM
It's cause they never had a vision of what they wanted their game to be other than "All the stuff other games have, but with lightsabers."  That is a TERRIBLE way to design a game.

Lightsabers and voice overs.  Still pretty terrible though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on April 12, 2012, 08:57:12 PM

I'd been reading the "What about a server merge?" thread in which people on fringe and depleting servers (of which there were a decent number) beg bioware for server mergers and people from populated servers tell them to re-roll. Now I'm reading the "Fatman is full!" threads because it turns out if people are going to re-roll they'll re-roll on the busiest server and overload it.

Does make me wonder how many subs bioware have lost from their lack of managing the situation.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Falconeer on April 13, 2012, 12:37:11 AM
Only some data: of the 30 Euro servers my server (Niman, PvP) was the second most populated at launch and according to the server page it has been like that at least until every single server outside of "Tomb of Freedom Nadd" turned permanently to Moderate load.

And it's a dead town. So I'd assume that outside of maybe a couple of servers per region, the situation is really shitty everywhere.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on April 13, 2012, 01:57:08 PM
So does this "Please come back" promo technically count as F2P?  :grin:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on April 13, 2012, 02:00:17 PM
Only if all of WoW's "please come back" shit does.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on April 13, 2012, 02:46:51 PM
Only if all of WoW's "please come back" shit does.

I think WoW's Starter stuff actually counts as F2P

WoW Starter Edition (http://us.battle.net/support/en/article/world-of-warcraft-starter-edition-account-faq;jsessionid=B83D874ECEE86B2C3F269525B2D52181.blade35_07_bnet-support)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on April 13, 2012, 02:58:13 PM
Meh, I don't. It's just a big fat trial.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on April 13, 2012, 03:02:02 PM
Meh, I don't. It's just a big fat trial.

But it's freeeeeeeeeeeeeeeeeeeeeeeeee  :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on April 13, 2012, 03:03:08 PM
You've convinced me. It totally is free!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Arthur_Parker on April 13, 2012, 04:16:25 PM
Is there anyway to track population via an online plug in for this game?  Just wondering as Mythic had realm stats for WAR and then killed the link went it all went to hell.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on April 13, 2012, 04:44:14 PM
Is there anyway to track population via an online plug in for this game?  Just wondering as Mythic had realm stats for WAR and then killed the link went it all went to hell.

This is as close as you get:

http://www.swtor.com/server-status


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: luckton on April 13, 2012, 04:50:44 PM
Yeah, I recall Everquest and DAoC used to publish actual numbers way back in the day.  Nobody has the balls to do that crap anymore.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on April 13, 2012, 05:00:12 PM
Well back in the day it was a novelty thing. "Oh wow, I am playing with 3000 other people!".


That novelty is long gone and it only highlights failures these days.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on April 13, 2012, 06:43:07 PM

Blizzard happily published numbers when they were going up, Bioware probably would too if they could.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on April 13, 2012, 07:53:54 PM
They never published the kind of numbers Arthur is talking about - per server current connection type stuff.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: CmdrSlack on April 13, 2012, 08:39:23 PM
With EQ, the numbers were right there at server select. Based on the camp-centric play, it was really nice to know the server population at any given time.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on April 13, 2012, 11:46:21 PM
They never published the kind of numbers Arthur is talking about - per server current connection type stuff.

True... my bad for not reading more carefully. Of course you could get that information via wow-census (with data gathered via automated add-on).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: tmp on April 19, 2012, 01:35:48 PM
Hmm well this isn't precise data, but far from looking good

from http://www.gamespot.com/news/ea-laying-off-up-to-1000-report-6371851

Quote
Hundreds of developers may soon find themselves out of work, as a StartupGrind report claims Electronic Arts is planning to lay off between 500 and 1,000 employees, as much as 11 percent of the company, with cuts coming as soon as this week.

The story is written by former EA employee and Burnout franchise product manager Derek Andersen and cites multiple sources within the company for the news. Andersen pointed to a variety of contributing factors for the cuts, noting that the massively multiplayer online role-playing game Star Wars: The Old Republic did not meet internal sales estimates and is facing declining subscription numbers.

of course, who knows what their internal sales estimates were set at to begin with. Also, ouch.

edit: the report itself (http://startupgrind.com/2012/04/exclusive-electronic-arts-set-to-lay-off-500-employees/).

Quote
Star Wars sell through is estimated to now be around 3MM units, but the subscriptions which are needed for an MMO to payoff are already declining.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on April 19, 2012, 01:41:49 PM
My guess is that if you're dumping 11% of your workforce, they missed estimates by a LOOOOOOOOOOT.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on April 19, 2012, 09:23:27 PM
At a development budget of US$200m, those estimates would have been big. They would have been something like 3m+ box sales at launch and 1m+ subscribing players for 12 months.

The dissembling of BioWare will begin shortly. Some may track the start of it back to the announcement that Dragon Age 2's DLC is being cut.

Beware of open cheque books, for they always carry heavy interest penalties.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on April 19, 2012, 11:14:41 PM
It's a shame, I liked bioware.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on April 20, 2012, 05:22:05 AM
It's a shame, I liked bioware.

I think the Bioware we all knew and loved died quite a while ago.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on April 20, 2012, 08:21:36 AM
I repeat... it's a shame, I liked bioware.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Minvaren on April 20, 2012, 10:31:39 AM
Hell.

If they start cutting the Live team on TOR, they are all but giving up on it.  The game needs a fair bit of love at this point to attract former players back, and get new word-of-mouths coming in.  Slashing devs leads to less new content and fixes, which will just accelerate the game's death spiral.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: 01101010 on April 20, 2012, 10:38:35 AM
Isn't this where they release some bullshit press non-sense about how the initial game needed more people to get it up and running. Since the game has been released, there is no need for these extras? I seem to recall that happening with another game not too long ago.

And remind me again, didn't Bioware absorb Mythic? Wonder how many of those guys are actually going to be left.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on April 20, 2012, 10:49:42 AM
We don't actually know who/where cuts are happening yet, do we?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on April 20, 2012, 11:31:20 AM
We don't actually know who/where cuts are happening yet, do we?
Don't question the doomcasting!

They may as well shut down the servers now!


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Mazakiel on April 20, 2012, 12:22:39 PM
Not good enough.  The game failed so bad, the servers must then be disassembled, set on fire, and the remains then placed in lead caskets and buried at sea. 


I'm guessing they'll trim people from some other project not related to Bioware. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on April 20, 2012, 12:38:56 PM
I feel like maybe the remains of the servers should be shot into the sun instead.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Redgiant on April 20, 2012, 12:47:04 PM
The first GW2 BWE for pre-purchases is April 27-29. That will draw even more away, esp. the PvP crowd.

Since it's only BWE's until release (I expect summer), it's only temp but the impact over next weekend should be visible.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Soln on April 20, 2012, 01:06:45 PM
I repeat... it's a shame, I liked bioware.

seconded and I had high hopes for SWTOR.  But when you can buy a lightsaber on the AH or they drop off womprats, well... made me sad.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Modern Angel on April 20, 2012, 01:29:49 PM
At a development budget of US$200m, those estimates would have been big. They would have been something like 3m+ box sales at launch and 1m+ subscribing players for 12 months.

Wasn't it Lum's bit months and months ago which did the napkin math and came to some ridiculous sustained sub numbers?

I agree that the obsession with millions AND MILLIONS of players is kind of dumb but in this case it's justified because they need those numbers to make their money back. Shit, Trion might be the second most successful MMO company because of sub to cost ratio and they have what? 200k? 300k?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on April 20, 2012, 01:35:06 PM
The problem right now is that all tech companies are taking a hit on a Wall Street, and EA has walked nuts-first into a PR grinder with ME3. That brings a bad situation with their budget on this game even more scrutiny in a bad market when a normal situation would have been overlooked without cuts.

EA's stock already hit a 52 week low yesterday, but we'll see what happens over the next month when the panic wears off.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Furiously on April 20, 2012, 02:02:11 PM
The problem right now is that all tech companies are taking a hit on a Wall Street, and EA has walked nuts-first into a PR grinder with ME3. That brings a bad situation with their budget on this game even more scrutiny in a bad market when a normal situation would have been overlooked without cuts.

EA's stock already hit a 52 week low yesterday, but we'll see what happens over the next month when the panic wears off.

I think the question will be how many people they got back from the two for one deal. They must have lost a ton of subs to make losing one month of subs hoping to get more people back.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Tannhauser on April 20, 2012, 02:19:38 PM
Yeah...not Bioware/EA's greatest year.  Maybe next time write a good ending to your beloved sci-fi franchise and don't listen to Mythic when it comes to MMO's.

Self-inflicted wounds are the worst.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on April 20, 2012, 03:51:21 PM
I seriously doubt Mythic had anything to do with the success or failures of SWTOR. From EALouse, it didn't sound like much of Mythic was left after Warhammer bombed and the team that was left didn't have anything to do with SWTOR.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nevermore on April 20, 2012, 04:39:32 PM
I feel like maybe the remains of the servers should be shot into the sun instead.

They're saving that for the Battlestar Galactica MMO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on April 20, 2012, 05:06:43 PM
The BSG servers wouldn't make it off the launchpad...


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on April 21, 2012, 12:56:21 PM
It's a shame, I liked bioware.
Lesson one of running a dev house: Never sell your company to EA.
(Lesson two: If you've ignored lesson one you'd better hope that you never release a mediocre sequel to a fan-favourite, an MMO, or a game so controversial it makes it to Forbes and the BBC. God forbid you do all three one after the other).

On the bright side, Obsidian look like they're going to survive now.  :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ratman_tf on April 21, 2012, 01:27:18 PM
Lesson one of running a dev house: Never sell your company to EA.

Did Bioware have much choice in the matter? I'm not super-savvy on the monkey business, but did they have a board that might have voted on that, or did EA buy up a bunch of their stock or something?

A little googling shows that EA bought Bioware's parent corp, VG Holding Company.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on April 21, 2012, 02:24:43 PM
VG Holding Co. was mostly run by (and owned by) Bioware & Pandemic execs. Hence why the Bioware board got nice piles of cash for selling to EA.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on April 21, 2012, 02:38:32 PM
I have a funny feeling that the only people who care about Bioware falling apart at Bioware are the people who didn't already parachute out to other companies (or people like the guys who are making The Banner Saga) and are NOT board members who made a fuckload of money selling out.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: amiable on April 21, 2012, 03:05:01 PM
It's a shame, I liked bioware.
Lesson one of running a dev house: Never sell your company to EA.
(Lesson two: If you've ignored lesson one you'd better hope that you never release a mediocre sequel to a fan-favourite, an MMO, or a game so controversial it makes it to Forbes and the BBC. God forbid you do all three one after the other).

On the bright side, Obsidian look like they're going to survive now.  :awesome_for_real:

The people who sold Bioware out to EA most likely made so much money they will never have to work a day in their life again.  If they want to, they can go off and form another gaming company.  EA gets to trade on the good name of Bioware to make back the money it spent until folks wise up (which is about now), so its a win-win form everyone.  Except for the consumer, but these days you have to be a savvy consumer or you will get hosed in anything.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on April 21, 2012, 03:09:41 PM
I don't think you have to be that savvy to realize EA will incorporate any studio into their bland offerings eventually. The question was how fast.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Simond on April 21, 2012, 04:32:20 PM
Obligatory:
(http://i.imgur.com/K9jgb.jpg)


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on April 21, 2012, 05:53:16 PM
Actually, I doubt EA is happy at all about this.  Even if bioware was gutted into being nothing but a name, it was that name that EA cared about, it held weight.  That name has now eroded badly in value and bioware titles have gone from a must buy to a wait and see.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Venkman on April 21, 2012, 07:27:22 PM
WoW allowed money people to think MMOs were as much a hit driven business as the yet-another-sequel model. And those same money people are cut from the IP + brand equity = moneyhats mold. They're never right for long, but to them, they're right for long enough.

MMOs are services, but nobody cares after launch. Just the players blithely paying their monthly fee on the promise of as much new content going into the next year of the game as had gone into getting the game to launch. Meanwhile, the company is looking for its quickest path to automated profit so they can check out/launch the next thing/get bought up. Too bad about that live team and their ever narrowing resources.

So, financing goes into the selling, and then moves on to the next thing to finance through selling. Maybe a few keep thinking "just a bit more investment" can keep the numbers rising. But the last game to continue growing after launch was WoW as far as I can tell. While quality and timing were certainly big parts, so was the rolling series of launches that continually generated positive press. In the end, even the staunchest proponents of continued investment get shouted down. And it's worst at public companies where you're not rewarded for success, you're rewarded for growth, and your growth can't just be revenue, it needs to be growth in profit.

It would make for a lot less sleepless nights if companies would downplay their expectations. But then, they'd need to prevent themselves from hiring Marketing and PR people. Of course, that's not possible even with a beloved brand with a household name, because the reasons those come to being is because of strong Marketing and PR (and quality, but quality means nothing if nobody knows about it and rare is the company like CCP that can wait 8 years for their brand to become something all on its own).

Eh. Same story across all industries really.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Margalis on April 21, 2012, 07:27:35 PM
The people who sold Bioware out to EA most likely made so much money they will never have to work a day in their life again. 

One of those people was Riccitiello, who was both the head of EA and part of the venture group behind Bioware/Pandemic. Most of the people who got rich were probably those venture guys.

Bioware/Pandemic was bought for 800 million dollars, it's very difficult to see that being a good investment. Pandemic probably flat out lost money after being bought, which means Bioware has to bring in over 800 million of profit. Every Bioware franchise is in question to some degree - not a good place to be in. It's a lot like Microsoft and Rare.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on April 21, 2012, 07:52:03 PM

It's because they think of brands and IP as being the value but don't realise they'll smother the culture and lose lots of the people. Especially when they are forced to keep regular reiterations of the brand rolling out to feed EA's earning needs.

So I'm rather to happy to see them fail. Though the "story is the fourth pillar of the MMO" line is probably going to keep me amused for years to come.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Soln on April 21, 2012, 08:29:05 PM

So I'm rather to happy to see them fail. Though the "story is the fourth pillar of the MMO" line is probably going to keep me amused for years to come.

Particularly when they graft elaborate voice overs onto useless kill-ten-womprats quests that are the same for both factions and the same flavor on every planet/zone.  Or maybe that's what you meant...

Yeah it's a disappointment for me on every level.  Still hoping something pulls it around though. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: UnSub on April 21, 2012, 08:47:30 PM
Although EA is the convenient villain in this piece, BioWare took a lot of their money. They released SWOR, which was meant to be the jewel in EA's crown.

BioWare didn't need to sell out, but they did.

In a lot of ways I think that what happened is part "tone from the top" (i.e. EA's influence) but also BioWare buying their own hype and wanting that huge chequebook behind them. How many times did they get out in front of the press and talk about how awesome they were, how awesome SWOR / ME3 / DA2 etc would be?

EA isn't writing BioWare's stories, or coding their quests, or anything like that. There is an argument that BioWare tried to release too much at once - including SWOR, which had to take up a lot of internal focus - which may have partly been driven by EA - but a number of these issues are due to BioWare itself, not EA.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on April 21, 2012, 09:20:53 PM
WoW allowed money people to think MMOs were as much a hit driven business as the yet-another-sequel model. And those same money people are cut from the IP + brand equity = moneyhats mold. They're never right for long, but to them, they're right for long enough.

MMOs are services, but nobody cares after launch. Just the players blithely paying their monthly fee on the promise of as much new content going into the next year of the game as had gone into getting the game to launch. Meanwhile, the company is looking for its quickest path to automated profit so they can check out/launch the next thing/get bought up. Too bad about that live team and their ever narrowing resources.

This just isn't very accurate at this point, especially where SWTOR is concerned. In the past MMO companies usually downsized their work-force after launch, or had the majority of their team move onto the 'next big thing' instead of patch content. It's no longer the case, especially with the rise of F2P games where your 'next big thing' *is* going to be in patch content. Even strictly subscription-model MMOs are keeping larger live teams unless the developer is on life-support, as the days when you could keep people subscribed for months to years without any new content are over. The genre is just too crowded and competitive for that to stand.

It isn't what EA tried in any case, SWTOR retained the majority of it's dev team (according to Bioware) after launch. The speed/size of the updates they've been pushing out supports their claims. SWTOR's failure will not be due to lack of funding, DAOC developers, PVP balance, or any other half-baked pet theories from this thread. It will be because it was not well thought-out as an MMO.

Going back to EAlouse, that Mythic employee's complaint was not that EA interfered too much with the development of Warhammer: it was that they interfered too little. Mythic was left to make decisions on their own without any real guidance, and they made a lot of mistakes because of that. Given the ever-ballooning budget of SWTOR and how much it feels like a Bioware (single player) game, I'm guessing this was a similar situation for SWTOR. This is especially likely given how far along SWTOR was in development before WAR bombed, and before any feedback about why it bombed got to EA. SWTOR feels 100% like a Bioware game, complete with the fact that just like their single player games, the 'end-game' is pretty much an after-thought.

The main complaints about both ME3 and SWTOR can be placed directly on Bioware's shoulders. Things like the day-1 DLC, online-passes, the shorter dev time of DA2, or the requirement of Origin can be traced to EA.  It's unlikely they had much to do with ME3's shitty ending or SWTOR's poor design. EA didn't ruin Bioware, Bioware ruined Bioware.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on April 21, 2012, 09:30:22 PM
Does the Bioware name even mean anything at this point when it's used for fucking C&C?

Even the much vaunted Bioware Austin team behind SWTOR doesn't have that much to do with actual Bioware. It's staffed mostly by MMO guys, many from various collapsed or collapsing MMO studios.

And the Dragon Age team completely phoned it in over the past 3 years, so the only "real" Bioware left out of all the various Bioware-in-names is the Mass Effect team in Edmonton.

Quote
SWTOR feels 100% like a Bioware game
Combined with excellent voice work, good writing and plot, dumbass morality meter, dumbass dialogue wheel, shitty load times, and shitty UI.

Nail on the head, yeah.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ashamanchill on April 21, 2012, 11:20:33 PM
The BSG servers wouldn't make it off the launchpad...

Lol. Thanks Tyssa, had a bad day and that got a genuine laugh out of me.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on April 21, 2012, 11:57:48 PM

I'd say the fault was fairly clearly Bioware's but it was the access to EA money and EA expectations that motivated them to go for the big prize of being the next WoW. When it probably didn't really suit their strengths or scale all that well. Had it been their own money they probably would have been a lot more cautious.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sir T on April 22, 2012, 02:09:18 AM
Frankly I know I'm just a dimwit customer, but I felt from the start that putting this out as a MMO was a loser. They could have put out a killer SP game, shaved at least 6 months off the development costs and would have come out with a profit.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: amiable on April 22, 2012, 04:17:40 AM
Frankly I know I'm just a dimwit customer, but I felt from the start that putting this out as a MMO was a loser. They could have put out a killer SP game, shaved at least 6 months off the development costs and would have come out with a profit.

The whole game feels like someone handed a group of (pretty competent) developers who don't play MMO's a prospectus describing WoW circa 2002 and said "go make this game, but with lightsabers."  I really get the feeling that folks in charge didn't play MMO's so had no idea what features consumers would be expecting (lfg, dual-spec, less than a million loading screens).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Malakili on April 22, 2012, 05:29:26 AM
Frankly I know I'm just a dimwit customer, but I felt from the start that putting this out as a MMO was a loser. They could have put out a killer SP game, shaved at least 6 months off the development costs and would have come out with a profit.

If this has been a 60 dollar bioware RPG with online co-op and an editor ala Neverwinter Nights I would've bought it immediately.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Merusk on April 22, 2012, 05:44:55 AM
Frankly I know I'm just a dimwit customer, but I felt from the start that putting this out as a MMO was a loser. They could have put out a killer SP game, shaved at least 6 months off the development costs and would have come out with a profit.

The whole game feels like someone handed a group of (pretty competent) developers who don't play MMO's a prospectus describing WoW circa 2002 and said "go make this game, but with lightsabers."  I really get the feeling that folks in charge didn't play MMO's so had no idea what features consumers would be expecting (lfg, dual-spec, less than a million loading screens).

IIRC the guys who deved were the best of a group of shitty, failed MMOs.  So that's probably exactly what happened.  No vision no following the market to see how it had evolved.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: ajax34i on April 22, 2012, 06:50:12 AM
My complaint is that it fails as a service, too, because their CS is pretty bad.  It's single-player-game CS, not MMO CS; they don't have any tools to do anything and they expect us to "wait for a future patch" for everything.  I think that's EA's fault, though, not Bioware's.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on April 22, 2012, 07:12:19 PM
What's weird is that I think the game is alright. I don't think it's terrible, because I've played plenty of other really shitty MMOs.

SWTOR isn't bad per se', it's just disappointing given the amount of money and time put into and and the studio behind it. I don't really have the same kind of beef with DIKUs everyone else does though, so yeah.

Personally I think if they had focused entirely on small-group content and story all the way to the end (with raids capping AT 8 people) rather than literally going for the WoW model they could've made basically what everyone would've been satisfied with; a new KOTOR game with social/group aspects.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on April 22, 2012, 07:36:08 PM
When I really distilled my issue with the game, it was that other people actually detracted from the game, rather than added to it. You would miss stuff or people would talk over your story in Vent. You didn't need other people at all for the best parts of the game.

The bad bugs and mindless planet quest repeating didn't help though.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on April 22, 2012, 07:59:25 PM
Personally I think if they had focused entirely on small-group content and story all the way to the end (with raids capping AT 8 people) rather than literally going for the WoW model they could've made basically what everyone would've been satisfied with; a new KOTOR game with social/group aspects.

I would argue that this is what they did with the game. The vast majority of resources went into story and small group content (heroic quests while leveling, flashpoints). SWTOR is a new KOTOR with social/group aspects. It also happens to have a monthly fee, which is why when your story ends (not unlike KOTOR), it's strange that they expect people to be interested in continuing to pay for a subscription to the game. It's simply not a good model for a subscription MMO.

I don't think an even-greater emphasis on story/small group content would have gotten them into a better position than they're in now. Raids already seem like an after-thought, but they're at least in the game and serve as repeatable group content for people that want to do them: something SWTOR's linear story design desperately needs if Bioware wants to encourage people to join guilds, make friends, and keep playing after their story ends.

On the plus side, SWTOR's design means it could make a pretty excellent F2P MMO if that day ever comes.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on April 22, 2012, 08:18:20 PM
When I really distilled my issue with the game, it was that other people actually detracted from the game, rather than added to it. You would miss stuff or people would talk over your story in Vent. You didn't need other people at all for the best parts of the game.

I find this only partly true. This MMO is far better in a duo than any of the other MMOs I've duoed in, and generally speaking when I do anything bigger, it's with other people who are dorks like me, so we don't talk over the story (we don't really use voice unless we're raiding and ... we're not raiding), we don't whine about people not space barring to victory, etc.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on April 22, 2012, 08:19:08 PM
Ehhhh, they didn't really. After Eselles there's literally no real story to the instances and no RP outside of the Foundry/Maelstrom Prison. False Emperor caps off a storyline but there's pretty much no interaction with it.

The raids all have their own stories, but no RP stuff and no real substance to them.

And pretty much none of the instances touch your characters' overarching stories. They should have more tightly integrated the individual character stories into the game but they're only vaguely connected in that the Flashpoints themselves have their own arc to themselves.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on April 22, 2012, 08:20:25 PM
People talking over the story in voice is a rude people issue, not a game design issue, IMO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kail on April 22, 2012, 08:27:38 PM
People talking over the story in voice is a rude people issue, not a game design issue, IMO.

I'd argue that generally rude people issues ARE game design issues in an MMO.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on April 22, 2012, 08:28:33 PM
People talking over the story in voice is a rude people issue, not a game design issue, IMO.

Well, it's sort of the point that multiplayer enhances the experience. I did my story and then started to do flashpoints and ops. There was no story in FPs and Ops. After you've done them a bunch you just space through everything. Plus, the bugs. So really, multiplayer didn't add anything to my story part of the game, which was supposed to be the big pillar of this design. Once you got to a certain point, you were left with the same multiplayer options you had in WoW, only not as polished.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on April 22, 2012, 08:42:48 PM
Did you ever try leveling in a duo? I think the multiplayer adds quite a lot to that part of the experience, really, because it takes the shared planet quest stuff and makes it both quicker and more entertaining as you fight over replies etc.

There's still plenty to keep me entertained til I get to the part of the game where I need the working dungeon finder, personally. Once that's in place, this game will scratch basically all my itches. It has more exploration than WoW without being a directionless sandbox, it takes my favorite feature of GW1 (companions) and makes it more interesting, and the story stuff is actually fun/interesting and not pants-on-Metzen's-head. The legacy stuff gives me a reason to play tons of alts and makes the later alts go quicker, too (giant presence bonuses turning companions into monsters.)

Granted, I don't really care about the sort of PVP this game offers and my group of players always is slow to hit raid type content - we never see the bugs because they're nearly always fixed by the time we start.

People talking over the story in voice is a rude people issue, not a game design issue, IMO.

I'd argue that generally rude people issues ARE game design issues in an MMO.

I think that's true, when you're talking about people you're not deliberately choosing to interact with, or people you're randomly assigned to interact with. If you're talking about doing content with someone you chose to do content with, and you ask them not to do something and they do it anyway, that's just them being dicks to people they're supposed to be friends with which I don't think you can pin on the game.

Like if someone breaks Slap's no spoiler on the guild line rule over and over again, that's not the game's fault for having a spoilable story.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on April 22, 2012, 09:57:57 PM

Surely the challenge level when duo'ing must be negligible? I mean duo'ing in any MMO with a friend is good fun. But if the challenge is based on comfortable soloing then duoing is  pretty much trivial from a game-play perspective. The one thing CoH had going for it (or something like Borderlands) is content scales to match numbers.

The largest problem they have made for themselves is expectations. SWTOR fans are going to expect substantial new content to continue the story for each class, be voice acted, well-written, cinematic and have the same graphic quality. I've no idea about the last but they've definitely increased the amount of effort to get new content out without substantially increasing the amount of time it takes to consume it. That's not a good trade off. If they give up on trying then the buildup was even more pointless, it's Tortage again.




Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on April 22, 2012, 10:07:36 PM
It's not "duoing makes shit easy" as a factor for us. Duoing in other games is just not as fun. In other MMOs, the clickies don't count for both people, the drops often don't happen for both people, you both have to run your asses over to the quest dudes to hand in, you don't get any bonuses for duoing (you get bonus quest XP and social points and more credits/better chance at lewts in parties ... I even get bonus quest XP for quests that I'm not on). And frankly, the conversations in SWTOR are more interesting when you have another person there with you.

And if we want a challenge, there are the heroic quests to do together.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Rokal on April 22, 2012, 10:36:16 PM
There's enough heroic quests in every zone that duoing doesn't really feel like it ruins the balance of leveling content. Solo players just skip the optional heroic quests for the most part, but it seems like in every quest hub there will be at least one quest balanced well for 2 people (Heroic 2 and 4 quests). And like Ingmar/Sjofn said, having another player really does add to the quest conversations which you have to remember are a much bigger part of SWTOR than other MMOs.

SWTOR pulls off co-op KOTOR pretty well.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on April 22, 2012, 11:40:58 PM

Don't get me wrong. I love duoing. But I consider it a truism that all MMO's are better with a regular duo or group, PUG's suck in every MMO and soloing is mostly for the convenience.

Most games have stopped being retarded about the "clickies" only count for one thankfully. Apparently you can even see the difference between new and old LotRO content in this change. Same with XP penalties for being grouped.

Heroic 2's and social XP sound like semi-solutions to the need for levelling content to scale and something I'd hate as a soloist (especially on a ghost server). GW2's model of scaling mobs to people involved sounds better (if it works, balancing content is still going to be hard).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sjofn on April 22, 2012, 11:48:49 PM
My point is, this is the only one I've played with Ingmar that we felt actively rewarded for duoing. We've duoed at least one pair in every MMO we've tried (except for RIFT, because Ingmar was bored with it about ten minutes in), and I think only CoX really came close in terms of "this is way more fun together than seperate" as we leveled up.

To be fair, LotRO sounds like it's gotten much more fun in small groups (the scenarios in particular), but I just cannot get into that game anymore for whatever reason, and it came too late for us in any case. I really liked LotRO when it first released, but Ingmar kinda dragged his feet on it, and then once he decided to get into it, I was over it. Poor LotRO. :(


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: FieryBalrog on April 23, 2012, 12:46:29 AM
It's not "duoing makes shit easy" as a factor for us. Duoing in other games is just not as fun. In other MMOs, the clickies don't count for both people, the drops often don't happen for both people, you both have to run your asses over to the quest dudes to hand in, you don't get any bonuses for duoing (you get bonus quest XP and social points and more credits/better chance at lewts in parties ... I even get bonus quest XP for quests that I'm not on). And frankly, the conversations in SWTOR are more interesting when you have another person there with you.

And if we want a challenge, there are the heroic quests to do together.
But the problem with this is, not everyone has the option of playing the game as a husband/wife (or whatever) team.

And if you don't have a dedicated team that groups, grouping is just broken in WoW derivative DIKUs, because of the XP mechanics, the questing, & the zone design. It is far more difficult than it should be to maintain a duo team in a game like this. As soon as one of you gets bored when the other's not on, the whole thing goes awry.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Kageru on April 23, 2012, 12:51:55 AM

Partly solved by leveling pacts (CoH, EQ2 I think) or level scaling (GW2). Level as you want and be scaled back to a zone appropriate level for when you game with your more casual partner, which incidentally reduces the issue of farming and power-levelling, is a good solution.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on April 23, 2012, 07:06:53 AM
Personally I think if they had focused entirely on small-group content and story all the way to the end (with raids capping AT 8 people) rather than literally going for the WoW model they could've made basically what everyone would've been satisfied with; a new KOTOR game with social/group aspects.
You're nuts, obviously the only way to succeed would have been twitch mechanics with open pvp.

I agree with you, actually. It's pretty much as I figured it would be, a good game except where they tried to copy WoW. The diku mechanics are fine for supporting the questing and even the pvp for the most part.

I also agree the game is amazing mutliplayer, better than any other mmo besides stuff like Planetside. It's just too bad trying to keep synced up is such a hassle, but I can't entirely blame BWA on this one. If you don't play regularly or have rl friends playing, I don't know how to keep in sync with people. Nerd night was a pretty spectacular failure, I just can't commit to a couple hours on the same night every week for a video game. Which is too bad, I really enjoy TOR multiplayer a LOT. But outside of the few nerd nights we did and some farming with Furiously, I've mostly soloed except for area heroics here and there.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on April 23, 2012, 07:17:01 AM
I also agree the game is amazing mutliplayer, better than any other mmo besides stuff like Planetside.

I disagree.  Rift was a much better multiplayer game.  The world events were better, the class synergy was better thought out, the pvp was better, and the dungeon mechanics were FAR more interesting.  Rift just suffered from a terrible case of the blands. 

SWTOR classes are pretty dull as a whole leaving the rest of the game pretty uninteresting from a multiplayer standpoint. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Paelos on April 23, 2012, 07:22:14 AM
Did you ever try leveling in a duo?

Yes, I leveled my entire way through my first character in a duo. It was fun, but still as isolationist as if we were playing solo. You had to be locked into one person, you had to be of similar level, and nobody could play outside of the duo. It felt restrictive at times rather than freeing due to the design.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: trias_e on April 23, 2012, 07:25:20 AM
I agree on the multiplayer aspect of Rift being superior.   I also disagree in general about SWTOR being an amazing multiplayer experience.  At least in flashpoints, hard quests, and instanced PvP, (which is all I experienced).  I found the multiplayer component of SWTOR to be mediocre at best, and ended up avoiding other people for the most part except for PvP.

I think I may be in a minority here, but I found SWTOR combat to be it's strongest aspect, and it was probably the best out of the WoW-clones.  While I thought SWTOR class design was well done for solo, but didn't come together in a way that made for interesting gameplay at the PvP/group level.  PvP and group play just felt...mindless to me. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on April 23, 2012, 07:29:02 AM
I think I may be in a minority here, but I found SWTOR combat to be it's strongest aspect, and it was probably the best out of the WoW-clones.  While I thought SWTOR class design was well done for solo, but didn't come together in a way that made for interesting gameplay at the PvP/group level.  PvP and group play just felt...mindless to me. 

I am with you 100% here.  I found classes to be built on solo play, which is what SWTOR excels at.  SWTOR is the best solo MMO experience I've played since AoC Tortage.  As a multiplayer game, SWTOR is flat.  I don't feel any kind of synergy between classes, just strong and weak builds. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Crumbs on April 23, 2012, 07:44:17 AM
I think the question one has to ask oneself is, if this game were developed by Flagship Studios and called Hellgate: Space, would I still be giving it a pass?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on April 23, 2012, 07:58:52 AM
The one thing that made me leave swtor more than anything as how I felt weaker as I levelled up.  It's not that levelling itself went slower but fights themselves started taking longer and for less reward. It's really a hard thing to lock down but it really made levelling dull and unfun.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Sky on April 23, 2012, 09:44:29 AM
The one thing that made me leave swtor more than anything as how I felt weaker as I levelled up.  It's not that levelling itself went slower but fights themselves started taking longer and for less reward. It's really a hard thing to lock down but it really made levelling dull and unfun.
I'm with you on that one. I still haven't finished the planet solo quest line on Ilum, because it was just taking so long every fight, for no real reason or fun return.

Nebu, you are pretty much the polar opposite as far as how you play mmo, so it's natural that we disagree on that aspect. Setting aside my own restrictions and the restrictive nature of regular grouping, having a group to quest with was a lot of fun. I've grouped more and enjoyed it in this game than all other mmo combined (not counting UO, but you know, different thing).


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Nebu on April 23, 2012, 10:16:25 AM
Nebu, you are pretty much the polar opposite as far as how you play mmo, so it's natural that we disagree on that aspect. Setting aside my own restrictions and the restrictive nature of regular grouping, having a group to quest with was a lot of fun. I've grouped more and enjoyed it in this game than all other mmo combined (not counting UO, but you know, different thing).

We need to game more together.  I think you'd find that we're more alike than different.  I just tend to sacrifice sleep for gaming... which results in my having more time to grind levels. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lantyssa on April 23, 2012, 10:58:37 AM
Mechanics-wise, RIFT was better for multiplayer.  Social-wise, TOR wins for small, regular groups.  The feel is very heavily dependent upon what you look for in a game.  TOR works for me on that front as I build a character to suit my play style, but I enjoy duoing.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fabricated on April 23, 2012, 11:44:28 AM
You're nuts, obviously the only way to succeed would have been twitch mechanics with open pvp.

I agree with you, actually. It's pretty much as I figured it would be, a good game except where they tried to copy WoW. The diku mechanics are fine for supporting the questing and even the pvp for the most part.

I also agree the game is amazing mutliplayer, better than any other mmo besides stuff like Planetside. It's just too bad trying to keep synced up is such a hassle, but I can't entirely blame BWA on this one. If you don't play regularly or have rl friends playing, I don't know how to keep in sync with people. Nerd night was a pretty spectacular failure, I just can't commit to a couple hours on the same night every week for a video game. Which is too bad, I really enjoy TOR multiplayer a LOT. But outside of the few nerd nights we did and some farming with Furiously, I've mostly soloed except for area heroics here and there.
I don't care about the DIKU style mechanics/loot...it's just that it's like the story just evaporates when you hit the end due to how they compartmentalized major story arcs and made it so neither the 'twain shall meet, when it would've been something really unique had they tied it all together and made it more personal.

Everything has its own contained story arcs:

Planet Arcs - clumsily written dialog trying to explain why people are talking to you. Yeah, it makes sense that Republic citizens are petitioning my Trooper for help. It DOESN'T make sense why some local douchebag town mayor is asking me to smuggle drugs back to him. Opposite is true for my smuggler. And why so many wanna-be criminals and shifty civilians think they can trick a Jedi into doing shit when they can kill you with their mind I have no idea.

Personal Arcs - Your own story, which no one else sees any part of nor can they really interact with it. A LOT was lost here for duoing/grouping with friends. If you're going to record 20 gigs of dialog it would have been cool to be able to have moral arguments/agreements between you, your friends, AND your companions.

Flashpoint Arcs - Random really. Some connect to overarching plotlines that touch planets and stretch across other FPs (False Emp/Illum, Maelstrom/Foundry/Esseles, Kaon/Lost Island), some are just whateverthefuck stories that are literally never referenced again despite their universe-shattering importance/scope (Directive 7, Athiss, Cademimu, etc).

Raid Arcs - Practically throwaway, with no connection to your characters in any way shape or form. Karagga and EC tie to a larger overarching storyline that'll be told through raids but I feel even less connection to it than I do to WoW raid storylines. You're just good guy #2041025, which is pretty much counter to everything else you've experienced so far where you're the hero or part of a group of heroes  going through dialog/RP and making light/darkside choices, etc.

And this is to appeal to the WoW side again, because "ugh, who wants to hear people talk??". I've already hit the "ugh just start hitting spacebar already" crowd on my new alt.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Phred on April 23, 2012, 01:12:05 PM
Ehhhh, they didn't really. After Eselles there's literally no real story to the instances and no RP outside of the Foundry/Maelstrom Prison. False Emperor caps off a storyline but there's pretty much no interaction with it.

The raids all have their own stories, but no RP stuff and no real substance to them.

And pretty much none of the instances touch your characters' overarching stories. They should have more tightly integrated the individual character stories into the game but they're only vaguely connected in that the Flashpoints themselves have their own arc to themselves.

Ya I can imagine the shit storm that would have occurred if they'd done this. It's not bad enough with the flashpoints being optional, making them part of the character's storyline would have been a disaster.



Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Tannhauser on April 23, 2012, 02:17:30 PM
These games really are better with friends.  I went from level 20 to 50 in Rift with a buddy and it was great fun.  Had fun in SWTOR the few times I could find a partner.  But solo, like others said, really gets tedious at higher levels.  I liked the crafting, companions, AH, space combat however it didn't offset the tedium.

LOTRO is also fun with a friend, especially one who keeps falling off ledges.  :awesome_for_real:


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Fordel on April 23, 2012, 02:26:56 PM
I think I may be in a minority here, but I found SWTOR combat to be it's strongest aspect, and it was probably the best out of the WoW-clones.  While I thought SWTOR class design was well done for solo, but didn't come together in a way that made for interesting gameplay at the PvP/group level.  PvP and group play just felt...mindless to me. 

I am with you 100% here.  I found classes to be built on solo play, which is what SWTOR excels at.  SWTOR is the best solo MMO experience I've played since AoC Tortage.  As a multiplayer game, SWTOR is flat.  I don't feel any kind of synergy between classes, just strong and weak builds. 


There's plenty of synergy, it just isn't specific deck building 'only one ultimate combo shall win the day'.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Lakov_Sanite on July 19, 2012, 08:38:47 AM
Any idea on current sub numbers?


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Ingmar on July 19, 2012, 10:59:20 AM
Their quarter end call is on July 31st I think, probably hear something then. Otherwise, it is 'enough to make the merged servers crowded and busy' which is all I really care about.


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on July 19, 2012, 02:15:59 PM
Any idea on current sub numbers?

We can only judge based on the server pops which are thankfully pretty visible.  Based on that all I can say is "more than EQ1 in it's prime".


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Evildrider on July 19, 2012, 03:55:03 PM
Any idea on current sub numbers?

We can only judge based on the server pops which are thankfully pretty visible.  Based on that all I can say is "more than EQ1 in it's prime".

Well prime time on my server there is close 7-800 just on the combined imp and pub fleets. 


Title: Re: Predictions: 1m+ players 3 days out; how about in January 2013?
Post by: Amaron on July 19, 2012, 11:43:33 PM
Well prime time on my server there is close 7-800 just on the combined imp and pub fleets. 

Yea if you go to other zones they all have 40~60 too.  That's how it is on Fatman which is one of the smaller ones now.   Paper napkin math says total server pop is running near 3000 at prime times now.    There's 12 US servers like that.   I haven't even bothered to look at the Europe and pacific servers.