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Author Topic: Path of Exile  (Read 453654 times)
Pennilenko
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Reply #350 on: March 01, 2013, 10:26:22 PM

Hmm, I never even noticed. I just clicked on the thing and boom starting beach new difficulty. I can't even tell you what the story, if there is even one, is about.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Phred
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Reply #351 on: March 02, 2013, 12:44:58 AM

I like to research the endings of all the games I play before I play them...

A tiny bit of research would have told you that act 3 had only been added in the open beta and more acts were planned for the future without spoilers.
March
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Reply #352 on: March 02, 2013, 07:03:46 AM

I can't even tell you what the story, if there is even one, is about.

As far as I can telll, the story goes something like this: white, white, white, white, blue, white, white, white, white, white, Blue, Yellow, white, white, <BLING>, white, white, white, oooh Orange, white, etc.

I'm really enjoying the concept of character building more that the actual character building... put me in the camp that thinks full respecs should be somewhere in the game (either a reward for beating every other act, or something) and that orbs of regret should come in six-packs, at least.  There's a simple disconnect between getting skills one at a time that makes the game better and more fun as you claw your way to where you eventually want to be vs. spending 15-30 points to get a skill to build around.  I recognize that that is kinda what D2 was all about, but then I quit D2 because I thought it was stupid when they did it originally.
Pennilenko
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Reply #353 on: March 02, 2013, 07:33:05 AM

As far as I can telll, the story goes something like this: white, white, white, white, blue, white, white, white, white, white, Blue, Yellow, white, white, <BLING>, white, white, white, oooh Orange, white, etc.

I'm really enjoying the concept of character building more that the actual character building... put me in the camp that thinks full respecs should be somewhere in the game (either a reward for beating every other act, or something) and that orbs of regret should come in six-packs, at least.  There's a simple disconnect between getting skills one at a time that makes the game better and more fun as you claw your way to where you eventually want to be vs. spending 15-30 points to get a skill to build around.  I recognize that that is kinda what D2 was all about, but then I quit D2 because I thought it was stupid when they did it originally.

There needs to be an option to fully re-spec after each difficulty, or every other difficulty, Or maybe a single re-spec at 50 might work too and keep with the theme of toughness.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
PalmTrees
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Reply #354 on: March 02, 2013, 09:21:47 AM

Had some fun with it, but it's not the game for me. Too much randomness. I know how I wanted to gear up my witch but the only path to get there is through the rng. Just not my style. Otherwise a decent game.
Hayduke
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Reply #355 on: March 03, 2013, 04:32:23 PM

Desync issues seem to be getting worse as time goes on in this game.  On release when people were talking about desync issues I really thought they were kidding, but recently I'm starting to get issues with it during every other fight.  Especially bad if you use traps or any of the movement skills.

It's a fun game and eventually it'll be a lot better.  But the state of melee, the moronic crafting, and the horrible loot kill the fun after the second difficulty.  Also the passive tree reminds me a lot of what people complained about with Skyrim.  Lot of breadth, but no depth.
Threash
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Reply #356 on: March 03, 2013, 06:27:33 PM

What's wrong with melee? fuck i just started and i already screwed up my shadow? I knew I was going to regret playing something with no respec.

I am the .00000001428%
koro
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Reply #357 on: March 03, 2013, 06:43:14 PM

From what I understand, melee in general is just vastly inferior to ranged characters thanks to the absolutely incredibly absurd damage enemies throw around in late Cruel and in Merciless. To survive (if not thrive) in later difficulties, you pretty much have to spec entirely for survival, hopping around the sphere grid to get as much +life, +resist, and as many defensives as you can get your grubby little mitts on. Damage nodes tend to be a very distant second in priority, and I know of some builds that go for none at all, relying wholly on gear to do any damage.

Ranged can just... kind of... avoid most of that and do ridiculous room-clearing damage from a screen away while not really sacrificing much in the way of defense against the minor damage that will slip through.

That said, if you don't play hardcore, a melee character who actually strikes a balance between offense and grabbing every life node in existence can actually be doable, but shit will  kill you on occasion.
Hayduke
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Reply #358 on: March 03, 2013, 06:55:54 PM

The problem with melee is kind of complicated, and you may not be convinced of it until late merciless so it might not even apply to you.  But late game the damage is just huge.  And there's simply no real passive defense against it beyond life stacking because the devs don't want players tanking the damage, they want them avoiding it altogether or using active abilities to mitigate some of it.  Armor sucks (most serious damage just outright ignores armor), evasion sucks.  Enfeeble curse, endurance charges, resistances and raw hp seems to be the only thing standing between you and quick death.  But mostly it comes down to just not being hit.  For which ranged are naturally better, and because of the nature of the game they have just as much defense as any melee class.  And then there's the desync issue which is a real bastard at times.

Melee right now is therefore high risk, but very low reward.  Bow users and spell casters can drop stuff off screen while having just as much defense and damage.  Melee on the other hand can't unless they're going ground slam or lightning strike (and those are really just ranged attacks).

Dying in this game is a real problem late game because of the exp loss on death.  It's a large part of why there's not much distinction between hardcore and softcore builds in this game, at least if you're talking about late game.  Normal and cruel?  As long as you have some forward momentum you can zerg your way through them.  In merciless if you're still dying you're eventually going to be level capped.
Threash
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Reply #359 on: March 03, 2013, 07:06:46 PM

So, should i switch my shadow to bow user?

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apocrypha
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Reply #360 on: March 03, 2013, 10:53:12 PM

I've just reached Act 3 Merciless and you literally never see anything except casters, bow users and Lightning Strike/Ground Slam melee chars in parties any more. I would also guess that 75% of the witches are dual totem (either frost or lightning) and that 75% of the rangers are Lightning Arrow.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Pennilenko
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Reply #361 on: March 04, 2013, 07:40:27 AM

I've just reached Act 3 Merciless and you literally never see anything except casters, bow users and Lightning Strike/Ground Slam melee chars in parties any more. I would also guess that 75% of the witches are dual totem (either frost or lightning) and that 75% of the rangers are Lightning Arrow.

I would argue that the reason for that is not so much that those are the only options, but that those are the popular builds on the forums. Most people just go with somebody else's build they find online.

Edit: Regarding respecs, I have traded for and found 124 orbs of regret. This allows me a single max level respec or half respec for a couple of characters. It wasnt very hard to get the orbs of regret. Also just doing the quests nets something like 15 or 16 free respec points by the end of act3 merciless
« Last Edit: March 04, 2013, 07:42:46 AM by Pennilenko »

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ezrast
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Reply #362 on: March 04, 2013, 05:18:26 PM

Again, I haven't gotten to very very endgame, but I find melee to be plenty of fun. The thing is, you have to have some range because certain enemies just plain have to be kited (hello, Brutus). But imo it's okay for that to be a contingency rather than your primary mode of attack.
Lakov_Sanite
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Reply #363 on: March 04, 2013, 06:36:39 PM

I don't get why melee seems to be so hard to make endgame viable in games like this, D3 had similar problems.  In a game with so many stats and items I just don't see why high strength can't grant you access to armors that would keep you safe at the endgame.

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Malakili
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Reply #364 on: March 04, 2013, 07:36:44 PM

I don't get why melee seems to be so hard to make endgame viable in games like this, D3 had similar problems.  In a game with so many stats and items I just don't see why high strength can't grant you access to armors that would keep you safe at the endgame.

Well, no one could survive D3 end game at the beginning.  But nowadays Barbarians are the best end game class (perhaps tied with Wizards).
Hayduke
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Reply #365 on: March 05, 2013, 12:14:55 PM

I don't really buy the suggestion that people are only playing popular cookie cutter builds in merciless because that's what's popular on the forums.  There's tons of diversity in normal and cruel.  That stops in the postgame, and I don't think people are abandoning builds they've grown attached to just out of peer pressure.  But again, this wasn't something I came to naturally.  My first build wasn't cookie cutter.  Nor were my second and third.  It took me till my fourth to go cookie cutter (an ethereal knives witch) because I was tired of banging my head against the wall in merciless.

I don't get why melee seems to be so hard to make endgame viable in games like this, D3 had similar problems.  In a game with so many stats and items I just don't see why high strength can't grant you access to armors that would keep you safe at the endgame.

Because the way the game is designed is that anyone can do anything.  My witch wears a mix of templar, marauder and duelist armor pieces.  The cookie cutter archer builds (LA, iron grip, resolute technique, static blows) are strength based not dex based.  Many mage builds (especially EK) are strength based as well.  Same with cookie cutter wander builds.
Threash
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Reply #366 on: March 05, 2013, 05:42:59 PM

So a hardcore character that dies just goes default? any reason not to always start off as hardcore then?

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Rendakor
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Reply #367 on: March 05, 2013, 05:49:23 PM

Separate stash; can't twink your HC toons with default gear.

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Threash
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Reply #368 on: March 06, 2013, 02:28:36 PM

Should i be saving up my item enhancement consumables or just blowing them on newbie stuff?

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Hayduke
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Reply #369 on: March 06, 2013, 03:00:43 PM

You can generally get more out of using your currencies for trades than you can by using them.  But if you're stuck on something and can't or don't want to trade then it's not terrible to use them.

I would not use anything above a chaos though.  Gemcutter's and exalts are the two higher end currencies which are used in trades.  They're almost never worth using.
Threash
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Reply #370 on: March 06, 2013, 03:03:56 PM

K, I'm level 13 so i assume i am not running into any of that.

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apocrypha
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Reply #371 on: March 06, 2013, 10:50:54 PM

One little crafting tip - if you're gonna turn a white into a rare then upgrade it's quality first. Only takes 4 goes to max it to +20 when white, takes 20 when it's yellow.

"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
Maledict
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Reply #372 on: March 07, 2013, 01:03:35 AM

When I started playing I just used consumables when needed for upgrades without realising they were actually the games base currency.

I now have a 2% quality 'Added Lightning Damage' gem to show for my efforts.... Sob!
Yegolev
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Reply #373 on: March 07, 2013, 11:16:42 AM

I don't trade with people so I'm OK.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Mommy come back 'cause the water's all gone
koro
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Reply #374 on: March 07, 2013, 11:23:09 AM

I don't normally trade in Diablolikes either, but there comes a point where you pretty much have to in order to get certain things, like support gems that don't drop from any quest.
Phred
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Reply #375 on: March 07, 2013, 01:05:50 PM

K, I'm level 13 so i assume i am not running into any of that.

Actually afaik it's quite possible to find any orb on the starting beach.
Fabricated
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Reply #376 on: March 08, 2013, 04:22:30 AM

I switched from sword-n-board with cleave to two-handed maces and ground slam/sweep. Ground slam is definitely nice since it's a semi-ranged attack but doesn't feel as good for slogging through stuff at close range. Sweep is alright but rather slow.

Definitely noticed I was taking more damage but really, not that much more after 5 endurance charges.

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taolurker
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Reply #377 on: March 18, 2013, 04:27:27 PM

Patch Notes

Quote
Version 0.10.3c (Current Version)
  • Magic items are no longer allocated to specific players when they drop. The only items allocated are: Uniques, Rares, Gems, Currency and Maps.
  • Increased the base duration of the item allocation timer from 1.6 seconds to 2.6 seconds. There is still a bonus allocation time for characters that are a distance away (travel time +5%).
  • Allocated items no longer show a countdown timer or player name. They are still dimmed out while they are allocated to someone else.
  • These changes were made to reduce the number of allocated items (for readability), increase their allocation duration (for fairness) and to reduce the visual chaos associated with the timer and allocation name appearing and disappearing (for readability). In our testing it is now much easier to see what items bosses drop and to click the items that are allocated to you.




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Dark_MadMax
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Reply #378 on: March 22, 2013, 11:59:44 PM

What's wrong with melee? fuck i just started and i already screwed up my shadow? I knew I was going to regret playing something with no respec.

The best defence in the game is not being hit, even if you stack nothing but armour and HP being in melee is still huge disadvantage particularly in lvl 70+ maps.  Yeah you can have 7k HP, 40k armour and still being instagibbed if you dumb enough to get in melee range.

 You can successfully complete all the content though and farm 66 maps with melee, its just takes a lot more gear and resources invested,  while with more popular ranged builds you can full clear screen of mobs and in rare cases of danger there is always totems/summons which tank for you

Hutch
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Reply #379 on: April 02, 2013, 10:40:33 AM

Penny Arcade Report has an article based from an interview with Chris Wilson at GDC.

Clicky

High praise for PoE and Grinding Gears. They talk about the business model. All cash shop items are cosmetic. Some players buy cash shop items just to support the game. And for a thousand bucks, you can design an in-game weapon.

Oh and the author takes a swipe at EA in the process  why so serious?

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Mrbloodworth
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Reply #380 on: April 02, 2013, 11:02:30 AM

That explains some things: "Path of Exile supports resolutions of 2,560-by-1,440 and sets its art for that standard"

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Yegolev
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Reply #381 on: April 22, 2013, 01:31:13 PM

I know I'm way behind, but here is what I have right now for a zookeeper.
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY-aBc1Nr230Y7Ip90iL0bAsNjRzckye_l8k98h43ZiymtAxGcZUggsfT-6h9WpFqrCj66-64k6cI

Skillwise, I have Summon Skeletons (lv7) and Raise Zombie (lv8) both linked to a Minion Damage (lv1), Raise Spectre (lv1) linked to Minion Life (lv6), and back up that with Spark (lv8) linked to Added Lightning Damage (lv6).  Many times I use Clarity, since I'm not generally casting continuously and have plenty of time to regenerate between summons.  I also have a Fireball for those times when I need fire or a direct shot through a doorway or something.

It's working much better than I expected.  To save your some math, I control six zombies, eight skeletons, and one specter at max.  I mostly don't get hit and other things die.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
schild
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Reply #382 on: April 22, 2013, 06:55:11 PM

I gave this another 20-30 hours of play.

This is not a good game. I don't get it. What is attracting people to it?
Ragnoros
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Reply #383 on: April 22, 2013, 07:07:16 PM

I gave this another 20-30 hours of play.

This is not a good game. I don't get it. What is attracting people to it?

In a word?


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Threash
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Reply #384 on: April 22, 2013, 07:13:39 PM

Yeah, that.

I am the .00000001428%
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