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f13.net General Forums => Gaming => Topic started by: schild on December 08, 2011, 04:58:34 PM



Title: Path of Exile
Post by: schild on December 08, 2011, 04:58:34 PM
100% sure there was another thread about this, but I don't care. Because I'm the admin and I can just lock the other one when the search function decides not to take 10 minutes to spit back a result (problem likely on my end).

Anyway:
Quote
- You can tell people that you are in the Beta. Your account is marked as "Beta Member" on the forums.
- You can discuss any publicly available information that you would normally have discussed before you were in the Beta test.
- You're welcome to post your general opinions on the game. Please do not go into detail about unannounced specifics or unfinished systems.
- Please do not reveal unannounced information or comment on how things in the Beta work. For example, you should not post about some skill that hasn't been announced yet, or some unannounced looting system we are testing out.
- Please do not post balance values from the game or update public websites or wikis with this information. For example, if someone is gathering a list of item names in the Beta, you should not tell them new names. This information will change very frequently and we don't want to confuse people.
- You may stream gameplay or post screenshots and videos without permission. If recording video or streaming gameplay, please disable global chat and remind viewers that the game is in Closed Beta and that much is changing with every patch.
- Please do not share your account. In the future, we'll periodically allow you to invite some friends to play with.
If you abuse these rules we reserve the right to remove your access.

I am in the beta.

I have not yet played it, but I will. I will give General Opinions.

I may stream gameplay and take video without permission. They asked nicely to disable global chat though. I might not do that.

I will not be sharing my account.

Anyway, anyone else in?


Title: Re: Path of Exile [Beta/Release]
Post by: Hawkbit on December 08, 2011, 05:30:51 PM
I know I signed up for this, but never heard back.  Good to still it is still progressing.  Looking forward to your general opinions.  

Ha!  Gmail to the rescue, I signed up back on Jan 24th!! 


Title: Re: Path of Exile [Beta/Release]
Post by: Ghambit on December 08, 2011, 09:12:08 PM
Yah, I've been signed up for this forever.  Even sunk as low as begging in their forum.  Seems a lot of folks get extra keys and wave them around in front of people to see what kind of stupid shit they'll say/do for a key.


Title: Re: Path of Exile [Beta/Release]
Post by: Kageru on December 08, 2011, 10:47:59 PM

There's a bit less motivation to beta a f2p title. Especially when it's pretty familiar looking.


Title: Re: Path of Exile [Beta/Release]
Post by: Nija on December 08, 2011, 11:13:22 PM
- You're welcome to post your general opinions on the game. Please do not go into detail about unannounced specifics or unfinished systems.


I've been in the beta for a few months now.

The game is mostly in an unfinished state. So much so that I don't really have any comment one way or the other about it.

I guess that is a compliment coming from me.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on December 09, 2011, 08:36:38 AM
I thought they had an open beta at some point......


Title: Re: Path of Exile [Beta/Release]
Post by: Nonentity on December 09, 2011, 04:27:04 PM
Yeah, I'm in.

General Opinions? It's kinda neat. For a tiny indie team, it seems like they are doing some cool things. Definitely something to watch, still pretty early.


Title: Re: Path of Exile [Beta/Release]
Post by: Ingmar on December 09, 2011, 04:34:09 PM
So ... what is it?


Title: Re: Path of Exile [Beta/Release]
Post by: Nonentity on December 09, 2011, 06:04:06 PM
It's a Diablo-style game. You click things, you get loot. There are a bunch of pretty cool systems that I don't know whether I can talk about or not, but they're not too far off base.

At its core, it FEELS pretty good just to run around in the world and click things. That's important.

EDIT: Okay, I can talk about what's on their website. Their skill system is basically Materia, but you can socket in additional gems into an item to get improved effects on skills. This explains it a little better: http://www.pathofexile.com/skills/

Also, there's a big skill tree that is like the Sphere Grid.


Title: Re: Path of Exile [Beta/Release]
Post by: Ingmar on December 09, 2011, 06:25:03 PM
Enough multiplayer to go in the MMO forum though I guess?


Title: Re: Path of Exile [Beta/Release]
Post by: Nonentity on December 09, 2011, 06:26:00 PM
Yeah, their stated intent was to basically make it a free to play MMO with paid cosmetic items.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on December 09, 2011, 09:58:20 PM
Never heard of it until now, but I went and signed up because it seems interesting. I don't suppose anyone has a beta key lying around?  :why_so_serious:


Title: Re: Path of Exile [Beta/Release]
Post by: Ghambit on December 13, 2011, 02:18:41 PM
I just got into beta today, so at least I can "neener neener" about that instead of swtor.   :oh_i_see:
I was expecting a spare key but all I got was beta admittance.  Not sure if they're giving out extra keys anymore.


Title: Re: Path of Exile [Beta/Release]
Post by: raydeen on December 19, 2011, 10:49:04 AM
Yeah, there was another thread. It was by me. Lock away.

http://forums.f13.net/index.php?topic=20360.0 (http://forums.f13.net/index.php?topic=20360.0)


Title: Re: Path of Exile [Beta/Release]
Post by: Hawkbit on December 19, 2011, 02:21:04 PM
I just got into beta today, so at least I can "neener neener" about that instead of swtor.   :oh_i_see:
I was expecting a spare key but all I got was beta admittance.  Not sure if they're giving out extra keys anymore.

They've got a timer on their site that is pushing a new key every 5min or so.  I'm not exactly sure how that works, because that would be pushing 288 keys a day.  At that rate, there should be a crapload of people in. 

I still haven't received an invite, and now would be the perfect time for one. 


Title: Re: Path of Exile [Beta/Release]
Post by: Hawkbit on December 26, 2011, 11:54:26 AM
If anyone snags an extra invite, I'd appreciate one, please.  The way they're letting folks into beta is really wonky.  Anyone signed up in 2010 gets immediate access if they PM a mod.  I signed up in Jan 2011, but lots of folks that signed up two weeks ago are already in.  : /

nm:  Community member over there gave me one.  Thanks all.


Title: Re: Path of Exile [Beta/Release]
Post by: NiX on December 29, 2011, 10:39:16 AM
Looking at some of the timer sent invites it seems like it sticks to recent sign ups. Sucks.

Edit: I'm wrong. It seems if you log into the forums once your chances increase 10x for the random draw.


Title: Re: Path of Exile [Beta/Release]
Post by: Pagz on March 29, 2012, 04:17:32 PM
Public weekend stress test starts in a day or so, for people wanting to give this a try. Biggest differences so far to Diablo 2 are that you level up like the sphere grid system in Final Fantasy 10, and you slot abilities into weapons and armour and level them up like the materia system in Final Fantasy 7.


Title: Re: Path of Exile [Beta/Release]
Post by: Bann on March 30, 2012, 07:46:12 PM
I'm playing this. You should too. Not sure if has any stickiness, but I am having a blast.


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on March 30, 2012, 11:22:59 PM
Installing to check it out during the open beta weekend.  Anyone have keys, should this prove to be fun? ^^

EDIT: I'm having fun doing some hacking and slashing and leveling up and such. 


Title: Re: Path of Exile [Beta/Release]
Post by: Ghambit on March 31, 2012, 12:03:44 AM
I stopped testing a while back, couldn't find the fun.  Lemme know if they patched any in.


Title: Re: Path of Exile [Beta/Release]
Post by: schild on March 31, 2012, 09:23:07 AM
Installing to check it out during the open beta weekend.  Anyone have keys, should this prove to be fun? ^^

EDIT: I'm having fun doing some hacking and slashing and leveling up and such. 
Just logged into my beta account, can't even find a way to invite people :(


Title: Re: Path of Exile [Beta/Release]
Post by: raydeen on March 31, 2012, 09:44:29 AM
I messed around with it a bit last night. Got to the first encampment and logged out. It seems fun but I kept getting disconnected every few minutes. Not sure if it was the server or my elderly machine that couldn't handle the stress. I'm thinking it was my box.


Title: Re: Path of Exile [Beta/Release]
Post by: Pagz on March 31, 2012, 05:31:22 PM
I messed around with it a bit last night. Got to the first encampment and logged out. It seems fun but I kept getting disconnected every few minutes. Not sure if it was the server or my elderly machine that couldn't handle the stress. I'm thinking it was my box.
I'm getting logged out randomly as well, so I think its the just the public beta. Feels and plays exactly the same as Diablo 2, got the giggles when blue unidentified weapons started dropping all over the place. Now that I know the mechanics etc, I can't wait to start trying to make weird ass builds with the passive skill tree.


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on March 31, 2012, 05:41:44 PM
Just logged into my beta account, can't even find a way to invite people :(

As best I can tell they randomly hand out invites to people with accounts (so I'm now registered for the lottery!).

I really like the freely reslottable gems and mixing and matching skills that way.  Reminds me a little bit of FF7...


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on March 31, 2012, 07:02:54 PM
We got in with out a key.


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on March 31, 2012, 07:09:06 PM
It's open to everyone this weekend. 


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on March 31, 2012, 09:17:59 PM
Given the fun I'm having with this, I figure with Blizzard's relative level of polish and pellet-dispenser tuning, I'm completely doomed once D3 launches.  Not being one to try to evade my fate, I pre-ordered today to get it out of the way.  If somebody's sitting on a D3 beta key and feeling friendly... ^^


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 01, 2012, 10:04:02 AM
Really impressed by the quality of this title. Also, the ability and passive combinations available are mind numbing. Very solid title.


Title: Re: Path of Exile [Beta/Release]
Post by: Ghambit on April 01, 2012, 10:20:11 AM
I just couldn't get into it, not sure why.  Although a lot may have to do with the blandness of the starter zone.  Does it get better later on?


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on April 01, 2012, 10:22:19 AM
I really enjoyed this.  I'm a sucker for lots of customization, and this definitely hits the spot.  The passive skill tree is a very good thing.  Full respecs need to be buyable though.  

If anyone has a key, let me know.  I will play this.


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on April 01, 2012, 10:25:21 AM
I just couldn't get into it, not sure why.  Although a lot may have to do with the blandness of the starter zone.  Does it get better later on?

The first couple zones on the shoreline are not terribly amazing.  I liked the cavern with the crabs and things that came after.  Need to see more to see if the world design gets more interesting.

Love the customization bits. 


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 01, 2012, 10:57:24 AM
I just couldn't get into it, not sure why.  Although a lot may have to do with the blandness of the starter zone.  Does it get better later on?

Once you get some abilities, I think it does.  I'm a leaping fool with fire bitch slaps now! Hell, I even have some skeletons to summon, and I'm a marauder.

Full respecs need to be buyable though.  

My girl found a scroll of regret that lets you get a passive point back. Also, I'm sure the shop will have things like XP boosts, and gear skins and the like, full respecs are also logical to add there.


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on April 01, 2012, 12:29:55 PM
Gender locked classes are a deal breaker, main reason i could never get into d2.


Title: Re: Path of Exile [Beta/Release]
Post by: Malakili on April 01, 2012, 03:05:44 PM
Gender locked classes are a deal breaker, main reason i could never get into d2.
:headscratch:


Title: Re: Path of Exile [Beta/Release]
Post by: Ragnoros on April 01, 2012, 06:04:18 PM
Gender locked classes are a deal breaker, main reason i could never get into d2.
Despite the fact "classes" are almost totally cosmetic?


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 01, 2012, 06:11:05 PM
Well, I mean only part that matters for them is where you start on the passive skill wheel thing.


Title: Re: Path of Exile [Beta/Release]
Post by: kildorn on April 01, 2012, 06:20:25 PM
They're a bit more than cosmetic in reality. It determines if you're 1 or 15 levels from starting the spec you want, and determines what gems you get offered while questing.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 01, 2012, 06:23:03 PM
Most of my gems are from drops, or what I chuck in the shared stash.


Title: Re: Path of Exile [Beta/Release]
Post by: kildorn on April 01, 2012, 06:27:00 PM
Thus far I've seen 3 gems drop halfway through act 2. Drops for your skills is not a primary method of play.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 01, 2012, 07:02:39 PM
Random is random I guess. I play with friends and i have like...10 or so gems just for myself.


Title: Re: Path of Exile [Beta/Release]
Post by: schild on April 01, 2012, 07:33:45 PM
Yea, that was a throwaway comment everyone should just ignore.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on April 01, 2012, 07:51:56 PM
I like how you level up absolutely everything up to and including your potions. That skill tree is pretty :ye_gods: though.


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on April 01, 2012, 08:30:41 PM
I like how you level up absolutely everything up to and including your potions. That skill tree is pretty :ye_gods: though.

You don't level your levels though.  That may be the final frontier of leveling.


Title: Re: Path of Exile [Beta/Release]
Post by: Musashi on April 02, 2012, 12:12:36 AM
A lot to like in here.  No idea how things work towards the end of the game.  But loot appears to be right.  The Final Fantasy 10 passive skill tree is pretty sweet.  I reaaally like the potion system on a lot of levels - tying regen to fighting and using potions as dispells, etc.  Leveling up skill gems somehow gives me a boner, also.  Huge shared stash = win.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on April 02, 2012, 02:25:39 AM
The in-combat potion-managing minigame was in fact more fun and engaging than my actual combat skills. The game should just be World of Potions, really.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 02, 2012, 02:33:37 AM
Gender locked classes are a deal breaker, main reason i could never get into d2.

You do know that the class choices are advisory right? There is absolutely no reason you can't play any of the characters as any class you want to. Want a male caster? Pick the templar and use all the witch gems you find and spec him for int instead of int/str.
Or play the marauder as a witch. It really doesn't matter.


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on April 02, 2012, 02:38:56 AM
The art is a bit drab at times, but there's potential here.

I liked the look of the lower/upper prison levels, and the ship graveyard is nicely creepy.  The beeches and caves are a little meh at times.

I feel like it could use a bit more variety in monster AI and/or combat.  Things get a little repetitive at times.

Interesting that there's no currency -- instead there's barter around scrolls of wisdom, scroll fragments, etc.


I do really like the socketing, customization, upgrading, etc.  Some really fun ideas here.

Do all "classes" start at the same place on the sphere grid?  Do they have any difference at all in base stats?  It's somewhat amazing how open-ended the customization seems.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 02, 2012, 10:10:39 AM
Do all "classes" start at the same place on the sphere grid?

Nope.

http://www.pathofexile.com/passive-skill-tree/

Anyone figure out what the one in the middle is? The one with the Cherub face? 


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on April 02, 2012, 10:22:49 AM
There's still a class missing, the int/dex ones.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 02, 2012, 10:26:00 AM
Yeah, but that spot is on there I believe, there is an extra "class" thingy in the center. There are six classes, one not released, and there is a spot for something in the center of the passive tree.


Re Skill gems:

Thus far I've seen 3 gems drop halfway through act 2. Drops for your skills is not a primary method of play.


From the Staff:

  
Quote from: Chris
Quote from: dime
Quote from: Shadowstorm
I never find that many gems with quality in 2 hours of playing.  Hell, it usually takes me a week of playing to come up with that many.

I noticed skill gem drop rate seems really high lately.

The rate of drops is not modified for different leagues - we constantly have people saying that something is higher or lower in hardcore or default or races, but it's just randomness :)


Also, props to the patch method. For the beta, apparently they use different leagues as different patches. You may have noticed that there was a "legacy normal" league. That's all the characters from before the last patch playing on the last build. Its an extremely clever way to contrast the changes from one build to another. Really neat.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 02, 2012, 12:50:28 PM
The art is a bit drab at times, but there's potential here.

I liked the look of the lower/upper prison levels, and the ship graveyard is nicely creepy.  The beeches and caves are a little meh at times.

I feel like it could use a bit more variety in monster AI and/or combat.  Things get a little repetitive at times.

Interesting that there's no currency -- instead there's barter around scrolls of wisdom, scroll fragments, etc.


I do really like the socketing, customization, upgrading, etc.  Some really fun ideas here.

Do all "classes" start at the same place on the sphere grid?  Do they have any difference at all in base stats?  It's somewhat amazing how open-ended the customization seems.

From a color palette pov the art is much nicer in act 2. I think they should use the riverlands for the opening rather than the mostly grey beach scenery.

I really enjoyed this game a lot. It pushed all my Diablo 2 buttons. Mostly because a necro spec'd witch is a lot like the pre-nerf necro from D2.


Title: Re: Path of Exile [Beta/Release]
Post by: Nija on April 02, 2012, 08:11:45 PM
They keep fucking with the camera zoom level in this game. A few months ago it was zoomed out some more and I loved it. I can't play with the camera at its current position.

Give us a slider and let us zoom out. Claustrophobic.


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on April 02, 2012, 08:51:01 PM
I hope they provide a mini-map in a corner as an alternative (or replacement) to the map overlay.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 02, 2012, 09:09:06 PM
They will be, Read the "Beta manifesto" section of the forums.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 04, 2012, 11:10:42 AM
Cool Development stuff:

Path of Exile - Random Level Generation Presentation  (http://youtu.be/GcM9Ynfzll0)



Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on April 04, 2012, 11:28:48 PM
The build from last weekend didn't have random level generation, did it?  I'm pretty certain the 10+ levels I explored (most multiple times) were always identical.

I'm all for some nice random dungeons too.  Diablo and PathOfExile are kinda nethack-descendants in this sense -- randomized dungeons, loot, etc.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 05, 2012, 12:34:29 AM
The build from last weekend didn't have random level generation, did it?  I'm pretty certain the 10+ levels I explored (most multiple times) were always identical.


Ya I played through the same areas on multiple characters and the dungeons were definately randomized. Same with the outdoor levels. Maybe they need more tiles.



Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 05, 2012, 12:36:20 AM
2 things. One a question. Why is this topic in MMOG where Diablo 3 is in single player games? Doesnt the change to D3 make it a MMO now too? If not then I'd say neither is this.

Other thing. They just put up their early beta deal. For 10$ you get a beta key and 100 gold coins for their up and coming cash shop.
Edit: actually there are a bunch of support options. 25 gets you an in game kiwi pet and some other bonuses. It's almost like a kick starter with tiered investment points but each tier gets you cash shop credits equivalent to the amount spent. https://www.pathofexile.com/purchase




Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on April 05, 2012, 01:44:06 AM
Hmm!  I wonder if a given character always gets the same random seed for levels or if they eventually change.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 05, 2012, 01:53:30 AM
Hmm!  I wonder if a given character always gets the same random seed for levels or if they eventually change.


I signed up for the beta so I will test it tomorrow. I'll clear an area, screen shot the map then clear it again.



Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on April 05, 2012, 01:58:45 AM
Areas definitely persist for a while (you can walk back and the drops you haven't picked up are there, etc).  So it is possible I just never waited long enough or traveled far enough away that it generated a new version.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 05, 2012, 02:02:22 AM
Areas definitely persist for a while (you can walk back and the drops you haven't picked up are there, etc).  So it is possible I just never waited long enough or traveled far enough away that it generated a new version.

According to the devs the areas reset after 15 minutes with no one in them.



Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 05, 2012, 08:39:36 AM
Hmm!  I wonder if a given character always gets the same random seed for levels or if they eventually change.


If you CTRL Click an instance on the map, there are full instance tools: enter/join others/reset. Instances Close after 15 min of inactivity in that area. Sometimes shorter in some cases. This also aplies to groups.

There is talk some "leagues" will have different rule sets, including "public" instances ( Extreme reset time ) and open PvP.


The shop is now open: (https://www.pathofexile.com/purchase/)

Quote
We’re looking to kickstart Path of Exile and we need your help.

We’re a small game studio in New Zealand composed entirely of Action RPG fans. For the last five years our focus has been on designing an online game with maximum player choice and strategic freedom. Following the public stress test weekend, we received hundreds of requests for the ability to donate for permanent access to the Closed Beta.

Path of Exile is completely free to download and play. We never intend to charge for content or access to the released game, but we are happy to offer early Beta access for those who support us during this important time. In order to fund the development and continued expansion of Path of Exile, we offer a range of ethical microtransactions that allow you to distinguish yourself in the world of Wraeclast without receiving any gameplay advantage. We are completely opposed to the concept of “pay2win”.

On this page, you can pre-purchase Points used to buy cosmetic microtransactions. Every purchase comes with a Closed Beta key so that you (or a friend) can start playing immediately. In addition to the Points, we offer a wide selection of exclusive rewards such as in-game pets, shipped copies of the game, its soundtrack, posters and even the chance to help design a Unique item that will be added to the game.

Thank you very much for your support!

Quote
Our first pack grants you access to the Closed Beta and like all our other tiers, you receive microtransaction store credit for the entire total value. It’s also a great option for existing players who want to invite a friend!
Package Image

    100 Points
    1 Closed Beta Key


$10.00USD


Supporter Pack

Want to get in the mood for some item hunting? This tier includes access to a digital download of our soundtrack, composed by Adgio Hutchings. You’ll also get a special title on the forum indicating that you’ve supported us with more than the minimum amount.

The soundtrack download will be available when the Open Beta starts (estimated at June 2012).


    150 Points
    1 Closed Beta Key
    Supporter Forum Title
    Digital Soundtrack Download


$15.00USD


Kiwi Pack

Wraeclast is a lonely place. Let New Zealand’s national icon, the flightless Kiwi bird, accompany you on your travels. This in-game Kiwi Pet can be used by any characters on your account and is purely cosmetic.

Kiwi Pets are exclusive and can only be purchased during the Closed Beta. You will receive your pet immediately! It will not be wiped at the end of Closed Beta.


    250 Points
    1 Closed Beta Key
    Supporter Forum Title
    Digital Soundtrack Download
    In-Game Kiwi Pet


$25.00USD


Bronze Pack

Want to make your friends jealous? Gift them one of these additional friend keys and show off your exclusive Bronze Kiwi Pet! Like all tiers from this point on, we also upgrade your forum title to reflect your generous support.


    500 Points
    3 Closed Beta Keys
    Bronze Supporter Forum Title
    Digital Soundtrack Download
    In-Game Bronze Kiwi pet


$50.00USD


Silver Pack

Not only will you receive the exclusive Silver Kiwi Pet, but we’ll stuff your mailbox with goodies. You’ll get a large Map of Wraeclast Poster, a copy of the game on DVD and a CD of the haunting soundtrack. Allow a few weeks for postal delivery from New Zealand.

We'll post the above physical items when the Open Beta starts (estimated at June 2012).


    1000 Points
    3 Closed Beta Keys
    Silver Supporter Forum Title
    Digital Soundtrack Download
    In-Game Silver Kiwi Pet
    Map of Wraeclast Poster
    Path of Exile DVD
    Soundtrack CD


$100.00USD


Gold Pack

Show your support in style with a Path of Exile T-Shirt! At this tier, we’ll offer the choice of having the development team sign anything that we’re posting to you. You’ll also receive the exclusive Gold Kiwi Pet and have your name included in a special section of the game’s credits.

We'll post the above physical items when the Open Beta starts (estimated at June 2012).


    2500 Points
    5 Closed Beta Keys
    Gold Supporter Forum Title
    Digital Soundtrack Download
    In-Game Gold Kiwi Pet
    Path of Exile DVD
    Soundtrack CD
    Map of Wraeclast Poster
    Path of Exile T-Shirt
    All posted items signed on request
    Your name in the Path of Exile credits


$250.00USD


Diamond Pack

For the hardcore fan who wants to contribute to making Path of Exile as good as it can be. Not only do you get the highest tier of Kiwi Pet (so rare that players will be lining up for you to show it off), but you can immortalise yourself in the game by working with us to create a Unique Item inspired by your design! We’ll also draw you a custom larger-size forum avatar that no one else will ever receive. The developers and community sincerely thank you for this generous level of support.

We'll post the above physical items when the Open Beta starts (estimated at June 2012).

    10000 Points
    5 Closed Beta Keys
    Diamond Supporter Forum Title
    Digital Soundtrack Download
    In-Game Diamond Kiwi Pet
    Path of Exile DVD and Soundtrack CD
    Map of Wraeclast Poster
    Path of Exile T-Shirt
    All posted items signed on request
    Your name in the Path of Exile credits
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Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on April 05, 2012, 10:12:27 AM
Paid 15.  Certainly worth that much.  It's just a shame it's still in beta and characters will be wiped.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 05, 2012, 10:15:05 AM
I will likely have to get the Kiwi for the lady.

(http://img684.imageshack.us/img684/7500/sdfsdfd.png)


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on April 05, 2012, 12:43:21 PM
Hmm!  I wonder if a given character always gets the same random seed for levels or if they eventually change.


If you CTRL Click an instance on the map, there are full instance tools: enter/join others/reset. Instances Close after 15 min of inactivity in that area. Sometimes shorter in some cases. This also aplies to groups.

There is talk some "leagues" will have different rule sets, including "public" instances ( Extreme reset time ) and open PvP.


Aha!

They got $10 from me last night so I could do some dungeon crawling.  I think they could stand to have a bit more variety as far as monster AI and such, and I wouldn't complain about some slightly more colorful environments, but I can run around in random dungeons fighting monsters and getting random loot and it's fun.


Title: Re: Path of Exile [Beta/Release]
Post by: Soukyan on April 07, 2012, 08:21:50 AM
I will likely have to get the Kiwi for the lady.

(http://img684.imageshack.us/img684/7500/sdfsdfd.png)

Does the kiwi do damage or is it merely a cosmetic pet?


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on April 07, 2012, 10:02:34 AM
Entirely cosmetic.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 07, 2012, 11:01:40 AM
Yeah, also that one is just the "supporter" level.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 07, 2012, 01:31:43 PM

Does the kiwi do damage or is it merely a cosmetic pet?

The devs have stated there will be no buying advantages. Other than bank slots and character slots and  people can mule gear anyway so bank tabs are just a convenience.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 07, 2012, 01:40:57 PM
Drop some names in here for grouping.

Trucegore ( 6 or so ) and Grimst ( 20+ ). Both normal, default league.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 07, 2012, 03:38:50 PM
Ha, that's cool:




Title: Re: Path of Exile [Beta/Release]
Post by: Threash on April 07, 2012, 04:22:05 PM
What do you get if you don't help him?


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 07, 2012, 05:05:44 PM
We wen't to kill him at the request of a towns folk. Haven't found out yet, we need to get to the other two. I have a feeling they have offers too.


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on April 07, 2012, 05:39:52 PM
Does difficulty scale with party size?  I've played to level 14 or 15 as a Ranger in Normal mode and found the game to be not horribly challenging -- not always a walk in the park, but usually not too scary.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 07, 2012, 05:47:38 PM
There is a lot more crap that's for sure.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 08, 2012, 04:05:23 AM
Bigger party gets more mobs with more hp who hit harder. The hp is a bit much atm so it takes a while to wear them down from what I found. I only duoed with a Marauder though so no idea what a good party can do.

I'm mostly on Faydra, my 43 witch, got a 20 mara too though named Feyde


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on April 08, 2012, 04:22:24 AM
Zzelle - Ranger lv16 - Act 2
Soracia - Witch lv12 - Act 1


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 08, 2012, 09:57:57 AM
Huh, seems to add by account. Handy.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 08, 2012, 10:18:35 AM
Huh, seems to add by account. Handy.

Ya that is cool


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 08, 2012, 11:13:16 AM


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 08, 2012, 08:08:45 PM

Hint. There's 4 difficulty levels


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on April 09, 2012, 06:52:41 PM
Dropped $10 for the beta, installing now.


Title: Re: Path of Exile [Beta/Release]
Post by: jakonovski on April 10, 2012, 02:04:55 PM
Paid beta isn't, but all the same this seems like a game worth supporting.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on April 10, 2012, 09:16:40 PM
Wow, I'm a huge fan of this game. It's everything I wanted from a sequel to D2.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 12, 2012, 08:25:27 PM
I think I figured out the random zone thing. I think the game saves the layouts for a certain time longer than the 15 minutes it takes to reset the area. If you want a new layout ctl-click on the zone from the teleport map and reset it that way. From what I've seen that will definately change the layout.



Title: Re: Path of Exile [Beta/Release]
Post by: Ssath on April 13, 2012, 04:52:56 PM
I have a couple of beta keys for this, if anyone is interested.


Title: Re: Path of Exile [Beta/Release]
Post by: Draegan on April 13, 2012, 05:16:28 PM
I'd like to try it out.  Draegan@rerollz.com


Title: Re: Path of Exile [Beta/Release]
Post by: Ssath on April 13, 2012, 05:19:42 PM
Check your PM's.


Edit: Both keys are gone.


Title: Re: Path of Exile [Beta/Release]
Post by: Tyrnan on April 13, 2012, 06:00:53 PM
I have a key I totally forgot about as well if anyone else needs one. I gave it to a friend but they said they never used it, so it should still be valid.


Title: Re: Path of Exile [Beta/Release]
Post by: Ssath on April 13, 2012, 06:15:11 PM
If it was given to the account that you are using to play, it shows all of your keys, and whether or not they have been used.


Title: Re: Path of Exile [Beta/Release]
Post by: Tyrnan on April 13, 2012, 06:19:51 PM
Ah ok, well it doesn't say it's used on my account page so I guess it's still good then.

Edit: Pagz, check your PM's


Title: Re: Path of Exile [Beta/Release]
Post by: Pagz on April 13, 2012, 08:53:01 PM
If anyone feels like giving away a beta key, I'll be only more then happy to take if off your hands  :grin:. Had a lot of fun on the free beta weekend, can't wait to see how traps and totems play out when they release the last class.


Title: Re: Path of Exile [Beta/Release]
Post by: Kageru on April 14, 2012, 01:44:06 AM

Likewise... though hopefully release is not too far away as it sounds like the game is quite playable.


Title: Re: Path of Exile [Beta/Release]
Post by: Logain on April 14, 2012, 07:20:58 AM
I'd appreciate a key if someone has a spare  :grin:


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on April 18, 2012, 04:59:12 PM
I ponied up ten bucks and have been playing an absolutely embarrassing amount of this. Currently mostly playing Fye, level 20-something melee witch.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 18, 2012, 05:01:03 PM

Likewise... though hopefully release is not too far away as it sounds like the game is quite playable.


If you dont mind the lack of an Act2 boss or an Act 3 at all it is. Dev estimate is currently July





Title: Re: Path of Exile [Beta/Release]
Post by: waffel on April 18, 2012, 05:06:05 PM
Tried to get into this, but I cant help shake the feeling that the endgame is nothing more than looking at excel spreadsheets trying to figure out the best order to sell items in, and the best order to upgrade items in. Seems just ridiculously complex...


Title: Re: Path of Exile [Beta/Release]
Post by: Draegan on April 18, 2012, 05:17:45 PM
This game was odd.  I didn't play for very long though.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 18, 2012, 05:18:28 PM
Tried to get into this, but I cant help shake the feeling that the endgame is nothing more than looking at excel spreadsheets trying to figure out the best order to sell items in, and the best order to upgrade items in. Seems just ridiculously complex...

I guess some people liked the cube recipes from diablo and this is an extension. I agree that itemization could use some work though. I end up leaving 99% of it on the ground now, only looking for tri-color linked socket items.


Title: Re: Path of Exile [Beta/Release]
Post by: FieryBalrog on April 20, 2012, 08:36:16 PM
Fun game. Really digging the graphics, apart from the odd saran wrap bloom effect they have in places. Game runs great, too.

Wish there was more monster variety. I've been killing beach hobos and the occasional sand critter for the entire 40 minutes I put into it.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 21, 2012, 08:57:42 AM
They change, of course. usually in a zone or two.


Title: Re: Path of Exile [Beta/Release]
Post by: Cadaverine on April 21, 2012, 05:34:32 PM
Got two spare beta keys if anyone wants one.  Just shoot me an IM.

Keys are all gone.


Title: Re: Path of Exile [Beta/Release]
Post by: ghost on April 23, 2012, 10:16:29 AM
What the hell.   :awesome_for_real:  I'll take one, if you have an extra. 


Title: Re: Path of Exile [Beta/Release]
Post by: Cadaverine on April 23, 2012, 05:33:16 PM
What the hell.   :awesome_for_real:  I'll take one, if you have an extra. 

Alrighty, I'll IM you with the key later tonight when I get home from work.


Title: Re: Path of Exile [Beta/Release]
Post by: FieryBalrog on April 30, 2012, 12:17:45 PM
This game is pretty meh. Back to TL2/D3 for me.

Commendable effort for a small team from New Zealand, but effort just gets you an E.


Title: Re: Path of Exile [Beta/Release]
Post by: taolurker on May 01, 2012, 08:41:48 PM
I think this game is more than passable at what is still a beta stage, and their use of the free to play model still hasn't been finalized yet (but already seems to be working). I actually see lots of promise for what this game will eventually deliver. The Radicalthon I was doing got delayed because of TERA and Diablo, plus I have been enjoying teaming (with an old D2 friend), and this is the game I like the most plus is least painful to my finances.

I admit though, sharing items between characters and having larger groups makes this very playable for me (and some friends). I do intend to go back to that Radicalthon playthrough on Hardcore soon, but avoiding dying will be tough. It's why I like this game, it feels just hard enough to be fun, plus appeals to my clicky combat itch with item Tetris. I'll probably wait for price drops on Diablo and play this.


Title: Re: Path of Exile [Beta/Release]
Post by: taolurker on May 07, 2012, 04:14:58 PM
Public Stress test weekend (http://www.pathofexile.com/publicweekend/) this coming weekend, May 11-13.

I'd recommend anyone who was vaguely interested in this, but not yet in beta as a supporter or someone's invite give this a try. I play very infrequently, and think it's definitely something worth trying at least once (plus helping them test their servers).


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on May 07, 2012, 04:38:56 PM
Posting just to say that you should listen to this man.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on May 08, 2012, 06:30:22 AM
I applied for the beta but I'm still waiting for an invite; although I'll have a busy weekend, I'm sure I'll manage to sneak in some game time :)


Title: Re: Path of Exile [Beta/Release]
Post by: taolurker on May 08, 2012, 08:05:24 AM
There's also going to be a patch (and wipe to Legacy) tomorrow, and the new class (Shadow) will be playable this weekend.

Link to Patch notes (http://www.pathofexile.com/forum/view-thread/30667)


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on May 08, 2012, 05:26:17 PM
There's also going to be a patch (and wipe to Legacy) tomorrow, and the new class (Shadow) will be playable this weekend.

Link to Patch notes (http://www.pathofexile.com/forum/view-thread/30667)

In addition this weekend is another free stress test. Open to anyone.


Title: Re: Path of Exile [Beta/Release]
Post by: Quinton on May 08, 2012, 05:27:03 PM
Awesome.  Corner Minimap and More Monster AI were at the top of my PoE wishlist!


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on May 09, 2012, 04:13:57 AM
Wow, the new difficulty. I pretty much had the :ye_gods: face all through the Cavern of Anger on Merciless.

Protip, don't Flicker into a pack of 8 of the new exploding minions.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on May 09, 2012, 09:24:56 AM
I'm excited to try this new stuff, some really really good changes and I always love more bosses. I thought the Prison (Act 1?) was lacking them.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on May 09, 2012, 04:35:54 PM
Is the company microtransaction approach (no gameplay advantage) too risky, or it will be embraced? It's the subject or today's Total Biscuit mailbox:

http://www.youtube.com/watch?v=j9-VNEkLcvA


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on May 17, 2012, 01:11:18 PM
Path of Exile - Exclusive Shadow Class Footage & Update - TB  (http://youtu.be/DuPwHYlrHCA?hd=1)


Title: Re: Path of Exile [Beta/Release]
Post by: Seraphim on May 25, 2012, 10:08:02 AM
If anyone is looking for a Beta access key I happen to have one to spare, just drop me a pm. Edit: both keys gone.
And in other news (http://www.pathofexile.com/forum/view-thread/33360) it looks like the new patch is due next week and the Open Beta we're waiting for won't be arriving in June as they've hinted at.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on June 12, 2012, 08:47:31 AM
Another patch went out:

Quote
Version 0.9.10
Notes:

    We've wiped all the passive skills again. Please take care reallocating your passives so that you can use your equipment and gems.



Features:

    In multiplayer instances, certain items (magic, rare, unique, currency and gems) are now allocated to a random nearby player for a short duration, during which time only that player may pick them up. This duration is increased by the time it would take the player to run to the item. Note that the allocation time is short enough that players must still pay close attention to what items drop in combat and to pick them up immediately if they want them.
    You can now make your party public by giving it a name on the party screen. Players can browse public parties associated with a town by clicking the new Noticeboard in town or by using the social screen. For example, if you need help with Merveil, you might name your party "Help with Merveil". Players then see it on the list and join it to help you out. You can make it private again or rename it if your situation changes.
    When hovering over an item, your equipped item in that slot is now shown for comparison alongside it while you hold the Alt key.
    Increased stereo separation of sound effects.
    Sand Spitters that deal elemental damage now fire projectiles with the appropriate elemental effects. This may also result in your effects sound settings being a little too loud - adjust them on the options screen if needed. Our new default setting is 50% volume for sound effects.
    Added /squelch and /unsquelch commands as synonyms for /ignore and /unignore.
    Path of Exile has now been tested and found to work on Windows 8. If you have any problems with the game in this operating system, please let us know.
    Updated the icon of the client to a more readable one.



Content:

    Added five new player-designed Unique items.
    Added a new item progression for Life, Mana and Hybrid flasks.
    Fire Hellions in the Rocky Climb and Prisoner's Gate now drop a patch of ground fire when they die.
    Zombies in the Coves now drop a patch of tar when they die. Running through it slows you down.
    Some Scavengers now have fire torches that they can throw at you once for increased damage.
    Improved the 3d art for many of the boots in the game.
    Updated the blood and critical strike effects on most monsters.
    Made the Fetid Pool somewhat more fetid.
    Ghosts that wield wands or bows now have ghostly weapons.
    Continued to incrementally improve the art, effects, environments and sound.



General Balance Changes:

    The challenge of later game areas (both monster life and damage) has been increased, and the first difficulty reduced slightly.
    Decreased the rate of encountering rare monster packs in the first act of the first difficulty.
    Monster pack sizes have been re-evaluated, with packs in the second act receiving a lot of changes.
    Monster pack sizes now increase as the player progresses through difficulty levels again.
    Rare/magic monsters with a lot of life (like Moss Monsters and Beasts) now have far less chance to receive mods that make them nearly impossible to kill.
    Quivers can now be purchased from NPCs.
    Elemental damage mods have been reduced by 20%.
    Damage of two-handed melee weapons has been increased by 10%.
    Reduced the life of player Totems.
    Fire Trap: Added a 5% critical strike chance. Increased its mana cost. Increased its damage progression over levels.
    Bear Trap: Added a 5% critical strike chance. Increased its mana cost. Increased the effect that support gems have on this skill. Reduced damage at lower levels but increased it at higher levels.
    Decoy Totem: Increased mana cost.
    Shockwave Totem: Removed its critical strike chance. Reduced its radius of effect, damage, cast speed and frequency of pulses. Increased its mana cost.
    Sweep: Removed knockback distance increase. Changed quality bonus to attack speed.
    Knockback support gem: Changed quality bonus to additional knockback chance.
    Shield Charge: removed increase to knockback distance based on charge distance.
    There's now a limit of 3 traps, 5 mines and 1 totem by default, regardless of which skill it is. Previously the skills varied in maximum, which caused unexpected results.
    Moved defensive passives around to allow an evasion-only path through the tree, for Acrobatics characters.
    Passive skills for increasing your maximum number of totems have been added.
    Improved passive skills that increase the area of effect of auras.
    Increased the damage of Shield Crabs and the Sea Witch wave attack.



Specific Monster Balance Changes:

    Reduced damage of Flicker Strike when used by monsters.
    Reduced damage of Spark when used by Goat Shamans and Amarissa, Daughter of Merveil.
    Reduced damage of Cold Snap when used by monsters.
    Reduced Chatters' chill duration and damage a little.
    Merveil's Attendants now inflict the Temporal Chains curse when they hit.
    Life leech on monsters has been reduced significantly.
    Increased the damage of small apes.
    Increased the damage of minor bandit bosses.
    Reduced the damage of skeleton bosses.
    Increased the movement speed of Fidelitas, the Mourning.
    The Burning Menace now deals more damage and has more life. He now drops ground fire on death.



Bug Fixes:

    Fixed a bug where the client would display an infinite loading screen if you joined an instance where a player on your friends list was currently located, if you had just been in a party with them.
    Fixed a bug where a portal would not update its description when the owner recast it from another area.
    Fixed two problems that prevented Whirling Blades from hitting its targets correctly.
    Items now always hit the ground when dropped by player death in Cut-throat leagues, rather than being occasionally deleted due to lack of room. The same is now also true for items dropped from chests.
    The limits on minions, traps and totems now come from the player's limits. This means you can't violate your maximum number of these by summoning them through traps.
    Fixed the ability for traps to trigger on friendly NPCs.
    Fixed a client crash that could occur when using Lightning Strike while standing on a patch of fire.
    Fixed a bug with the diminishing returns calculation of Increased Item Quantity and Increased Item Rarity so that they are now additive with the player bonus rather than the monster bonus.
    The damage reduction estimation for level 60 onwards is now done using Maelstrom of Chaos monsters rather than the normal progression.
    Finally fixed the exploding Spawns that could generate as magic or rare.
    Fixed some problems with shields having the wrong graphics.
    Fixed a bug with the damage dealt by Ice Nova while in trap form.
    Fixed a server crash that could occur if a monster used Lightning Strike on a target that had damage reflection such as Tempest Shield.
    Fixed a rare bug that would cause you to take damage from Puncture indefinitely until you left the instance.
    Changed how the minimap works so that less memory fragmentation problems occur.
    Prevented some stuttering when items were seen for the first time in a session.
    Fixed a bug where the game has trouble running from a directory that contains non-English characters.
    Fixed a bug that could cause the patcher to misreport the size of the data to download.
    Fixed all bugs where summoned monsters could yield experience.
    Fixed a bug where being punctured multiple times would cause incorrect behaviour.
    Totems using percentage reserve skills with blood magic now correctly base the cost as a percentage of their life rather than yours.
    When a player dies in a hardcore league, they no longer have an invalid portal open.
    Removed sunbeams from the church ruin, now that it's raining there.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on June 27, 2012, 09:28:51 PM
As huge a fan of this game as I was a few months ago, now it seems to me the devs are as intent on patching out the fun as Blizzard. Bleh.



Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on July 03, 2012, 11:22:57 AM
Path of Exile - End-Game Maps (http://www.youtube.com/watch?v=2S0RY2kQ3GM)

Quote

In the upcoming 0.9.11 patch, we’re revamping Path of Exile’s end-game to introduce a new system known as Maps. Players in high level areas can find Map items that allow them to travel to random end-game areas featuring bosses, awesome equipment and more Maps.

Maps can drop as normal, magic, rare or unique with higher rarity Maps yielding more items. Using a Map item opens six portals to the area, which can each only be used once. Like most other items in Path of Exile, Maps have mods that change their risks and rewards. Map mods can affect the size or complexity of the level, monster packs, monster properties or even alter characters while in the level. Players can modify Maps themselves using their currency items. For example, you can use an Orb of Transmutation to turn a normal Map into a magic Map, or use an Orb of Alteration to reroll its mods.

We’re sure the result is a highly replayable, challenging and varied end-game that will make Path of Exile fun for a long time to come. This development diary describes the design process of this system and how it works.

Link. (http://www.pathofexile.com/news/2012-06-26/dev-diary-maps)

(http://webcdn.pathofexile.com/public/chris/map_rare.png)

 :why_so_serious:


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on July 03, 2012, 01:56:15 PM
Shit, that is neat. I need to get a viable character to endgame fast.

And stock up on fire resist, apparently.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on July 03, 2012, 02:44:02 PM
I am having a great deal of fun playing this. I even increased my level of "support".


Title: Re: Path of Exile [Beta/Release]
Post by: Rokal on July 04, 2012, 04:26:43 PM
Trying to keep PoE talk in the PoE thread  :heart:

From videos it looked like people were just chugging potions like they did in D2. After reading the flask/potion dev diary it seems like they're come up with a pretty awesome system instead and that the videos were misleading. The map system also sounds brilliant. Looking forward to this more and more every week.



Title: Re: Path of Exile [Beta/Release]
Post by: taolurker on July 23, 2012, 10:40:49 AM
Quote
Path of Exile 0.9.11 has been Deployed!

After seven weeks of hard work, we've finally deployed the 0.9.11 patch to the Path of Exile Beta servers. This patch introduces a new Singaporean gateway (ideal for Australian players), the Act Two boss fight, weapon swapping, the end-game Maps system and a new layout for the passive skill tree. Full patch notes are here! (http://www.pathofexile.com/forum/view-thread/39492/page/1)

Also, stress test weekend this Friday:

Quote
Public Stress Test Weekend #3 is this Weekend!

This weekend (July 27-29) the Path of Exile Beta servers will be available for public access! We've put up a page with answers to common questions about the event here. The last two public stress test weekends were a huge success, so we look forward to hopefully breaking some records this weekend!



Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on July 23, 2012, 12:26:11 PM
Path of Exile - End-Game Dungeons (http://youtu.be/97SskaQuijo) - Totalbiscuit

Fixed.


Title: Re: Path of Exile [Beta/Release]
Post by: Cadaverine on July 23, 2012, 08:16:05 PM
Edit:  Looks cool enough.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on July 23, 2012, 10:22:03 PM
Path of Exile - End-Game Dungeons (http://www.youtube.com/watch?v=97SskaQuijo&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=9&feature=plpp_video) - Totalbiscuit

I think you've got the wrong video linked, there.  That's just that obnoxious tit crying about Valve/Steam for 16 minutes.
Ya it's this one. http://www.youtube.com/watch?v=97SskaQuijo


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on July 24, 2012, 08:47:32 AM
I already fixed it! Change your quotes.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on July 24, 2012, 10:42:24 PM
Another chance to try this out.


Quote
We're opening up the Path of Exile Beta to everyone this weekend, July 27-29, so that we can stress-test our servers in preparation for entering Open Beta later this year.  This Open Weekend is the ideal time to invite your friends to play the game with you.

We've just deployed the 0.9.11 Beta patch, which adds the Act Two boss fight, our new end-game Maps system, weapon swap functionality and an entirely new passive skill tree layout.

Check out the FAQ about the open weekend at www.pathofexile.com/publicweekend/.

We will make the game servers public from 5pm on Friday 27 July Pacific Daylight Time until 11:59pm on Sunday.  Over 48,000 people played during our last Open Weekend in May.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on July 26, 2012, 01:05:53 AM
I'm not sure if GGG's build videos have been linked in this thread.  Here's one: 

http://www.youtube.com/watch?v=bE1t9oCA9MQ

I love their skill tree and the builds that you can come up with.  One nice thing is that you see low level items being used in high level builds for unique properties they hold.  Nothing you'd ever see in D3, both due to poor item design and class/skill design.

If only you could combine Blizzard's massive playtesting and polish advantage with PoE's vision.



Title: Re: Path of Exile [Beta/Release]
Post by: KallDrexx on July 28, 2012, 11:09:25 AM
The game is harder than diablo 3, figuring the first boss wrecked me first go lol.  The skill gem idea is pretty cool, and I kind of like there not being gold. 

That being said it's lacking a LOT of polish.  For instance you can't hover over an item and see that items stats next to the item you have equipped, meaning it's a PITA to compare stats to decide if you should equip the item or not.   There are a bunch of little things, but since it'll be F2P it's debatable how big of a deal they are.


Title: Re: Path of Exile [Beta/Release]
Post by: taolurker on July 28, 2012, 11:40:41 AM
If you hold down Alt it compares to equipped items.

I was playing this some last night, but at peak times the server kept failing miserably. They made an announcement about 5500 users and I saw Phred online (and was just about to message him) when the server crashed. Only 5500 people?

Today they added in queues too.


Title: Re: Path of Exile [Beta/Release]
Post by: KallDrexx on July 28, 2012, 12:25:47 PM
Oh hrm, didn't think to try pressing alt.

And yeah, the server crashed several times while I was playing.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on July 28, 2012, 12:33:54 PM
Oh hrm, didn't think to try pressing alt.

And yeah, the server crashed several times while I was playing.

Ya compared to the last stress test this one isnt going well.



Title: Re: Path of Exile [Beta/Release]
Post by: waffel on July 28, 2012, 12:59:11 PM
I haven't played this is months but... do I still need a spreadsheet open on another monitor so I can understand the horribly confusing merchant system?


Title: Re: Path of Exile [Beta/Release]
Post by: taolurker on July 28, 2012, 02:16:46 PM
I haven't played this is months but... do I still need a spreadsheet open on another monitor so I can understand the horribly confusing merchant system?
Actually, the only confusing part about the merchant system is that it doesn't use gold. I found that after only a couple of play sessions that using the items as currency actually works well, and since they also are how crafting works it actually makes the merchant system more worthwhile.

When you sell normal (non-magical) weapons, you get a Identify Scroll (Scroll of Wisdom) scrap. 5 of these makes an Identify scroll.
Portal Scrolls can be sold or bought for three Identify Scrolls.
When you sell non identified magic weapons, you get Transmutation shards, 20 of these make a Transmutation Orb.
When you sell identified magic weapons, you get Alteration shards, 20 of these make an Alteration Orb.
Transmutation Orbs can turn normal weapons into magic ones (with random stats).
Alteration Orbs can randomly reset a magic item's properties.

That's basically all you need to know, although there are lots of other items that can change or alter items. examples: Alchemy Orbs turn normal items into Rare items. Chaos Orbs will randomize a Rare item's properties. All the descriptions of the items give you their basic uses.

List of Currency (crafting) items (http://www.pathofexile.com/item-data/currency)


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on August 01, 2012, 12:14:20 PM
I played the open weekend and this game has everything going for it minus the actual game part, which feels janky IMO. It was pretty fun and I like the merchant system since it has a better chance of producing a viable healthy ingame economy than D3, but my melee guy felt just...off. My cleave skill would miss enemies right in my face and hit enemies that were pretty clearly out of its range, planting with shift and trying to normal attack enemies usually resulted in 90% miss rates for some reason, I shield charged through geometry sometimes, etc.

That and the armor is all clownsuit shit so far, and the environments while I'm sure achieving the "Shithole Medieval Fantasy Prison Colony" motif in their eyes all looked a lot a like with vaguely differing levels of vegetation.

That all said, I hope it does well. I almost paid for beta access but I think I can wait for open beta to see if they fix up some of the stuff that annoys me.


Title: Re: Path of Exile [Beta/Release]
Post by: Rokal on August 02, 2012, 03:51:46 PM
Better to have a game with good mechanics that is in need of polish than a polished game with bad mechanics I guess. I'm hopeful that the PoE guys can fix the game's issues, which feel mostly cosmetic, before it launches.


Title: Re: Path of Exile [Beta/Release]
Post by: taolurker on August 02, 2012, 04:02:34 PM
but my melee guy felt just...off. My cleave skill would miss enemies right in my face and hit enemies that were pretty clearly out of its range, planting with shift and trying to normal attack enemies usually resulted in 90% miss rates for some reason, I shield charged through geometry sometimes, etc.
I don't know if these gripes were really related to the game as much as to the Stress Test, because the only one of those I've ever had happen that wasn't lag related was the Cleave hitting enemies that were out of range.

Quote
That and the armor is all clownsuit shit so far, and the environments while I'm sure achieving the "Shithole Medieval Fantasy Prison Colony" motif in their eyes all looked a lot a like with vaguely differing levels of vegetation.
How far exactly did you get? This doesn't sound like you actually got that far, because the levels are anything but look alike, especially once you leave Act 1. The armors looking "clownsuit" also has me wondering whether we were playing the same game, because I actually think the different models look pretty good, and had no garish colors or disturbing looks from my perspective.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on August 02, 2012, 07:56:24 PM
Better to have a game with good mechanics that is in need of polish than a polished game with bad mechanics I guess. I'm hopeful that the PoE guys can fix the game's issues, which feel mostly cosmetic, before it launches.

Mostly cosmetic except for the horrible animation system where you have to wait until your char stops performing the last animation to do anything. That's what gives combat it's horrible janky feeling and apparently the devs have claimed it's an engine limitation so difficult to fix. I play a duelist who uses a spell that teleports me to the enemy, (sort of like the shield charge which also suffers) except if my char is in the middle of the walking animation then it ignores my keypress. Horribly annoying. Didn't notice this limitation playing my witch but it sucks ass horribly for melee.



Title: Re: Path of Exile [Beta/Release]
Post by: Threash on August 03, 2012, 07:56:42 AM
Yeah, i love everything i read about this game but every time i try to play it i get frustrated and quit.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on August 03, 2012, 08:12:22 AM
but my melee guy felt just...off. My cleave skill would miss enemies right in my face and hit enemies that were pretty clearly out of its range, planting with shift and trying to normal attack enemies usually resulted in 90% miss rates for some reason, I shield charged through geometry sometimes, etc.
I don't know if these gripes were really related to the game as much as to the Stress Test, because the only one of those I've ever had happen that wasn't lag related was the Cleave hitting enemies that were out of range.

Quote
That and the armor is all clownsuit shit so far, and the environments while I'm sure achieving the "Shithole Medieval Fantasy Prison Colony" motif in their eyes all looked a lot a like with vaguely differing levels of vegetation.
How far exactly did you get? This doesn't sound like you actually got that far, because the levels are anything but look alike, especially once you leave Act 1. The armors looking "clownsuit" also has me wondering whether we were playing the same game, because I actually think the different models look pretty good, and had no garish colors or disturbing looks from my perspective.
I was into act 2 by the time the weekend ended. Still muddy dingy-ass outdoor areas only now there's some trees and a bit more grass. Not many of the environments looked different outside of a couple specific ones (the cliffside was kinda nice).

And the armor looked bad IMO; I tried to see if I could coordinate a look for the hell of it at the end of the beta even using lower level items than I should have and nada. I think this might go away at high levels though since I saw high level players who looked a lot less silly.

I mean, it makes sense from the perspective of the game though. You're a fucking castaway on a hellish medieval penal colony island that is home to a collapsed civilization. All the stuff looks appropriately scavenged.


Title: Re: Path of Exile [Beta/Release]
Post by: amiable on September 25, 2012, 06:38:29 AM
I played the open Beta and ponied up 10 dollars to move into closed.

This. Game. Is. Amazing.

I haven't been this into a game since Diablo 2 (and this game is incredibly similar to Diablo 2).  I love the skill tree and build variety.  A few minor nits, but this is going to keep me busy for month. They out diablo'ed diablo.  This thread really doesn't belong on MMOG though, it should probably be on the PC forums.


Title: Re: Path of Exile [Beta/Release]
Post by: Signe on October 04, 2012, 07:41:52 AM
This looks as if it might be fun but I'd be willing to give it a go but I'm confused as to why I can't be a female thief.  I'm almost very nearly always a thief and I'm absolutely never ever a man, except in games like Borderlands which also annoys me though I loved the game.  Also, is the game okay without buying shop items ever?  Are they just cosmetic or things like character slots, server changes, inventory space, etc?


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on October 04, 2012, 09:33:44 AM
Disclaimer: I haven't logged in in a long time (the game is great; there's just too much other good stuff to play right now) so any of this may have changed.

The microtrans is character slots and inventory space at least but honestly you start with a ton of each; I never ran out of either and I think I had like 15 characters. They've also said they'll never sell direct power increases like items and such.

Unless the passive tree revamps have made it way more restrictive, you should be able to build a perfectly thiefy type character out of a ranger or even a witch, depending on what "thief" means to you.


Title: Re: Path of Exile [Beta/Release]
Post by: Signe on October 04, 2012, 10:41:12 AM
Yeah, I just made a witch and a ranger (which is always my second fav character) and looked at the skills and it'll be a piece of piss to make a thief out of either of them, especially the ranger.  I probably won't spend a lot of time in it either at the moment since I have Torchlight 2 and Guild Wars 2 for rpgs.  Just thought I'd give it a look see.  Looksie?  Evs. 

Sigh.  I'm having a confused day today.   :uhrr:


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on October 05, 2012, 07:33:48 AM
Yeah, I just made a witch and a ranger (which is always my second fav character) and looked at the skills and it'll be a piece of piss to make a thief out of either of them, especially the ranger. 

Exactly. The skilldrassil is very flexible and many people have made melee witches and other odd classes. The skill layout is done well enough that it's not a huge stretch to veer into other territory and experiment a bit.



Title: Re: Path of Exile [Beta/Release]
Post by: Signe on October 05, 2012, 01:18:20 PM
It's pretty good fun, in that sort of mindless DB3/Torchlight way where you don't have to think too hard or fiddle with things too much.  The things that sort of frustrate me a bit is my wobbly connection to the Euro server and targeting.  I mostly run around in silly circles when I'm killing stuff.  I get embarrassed for me.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on October 06, 2012, 12:50:09 AM
It's pretty good fun, in that sort of mindless DB3/Torchlight way where you don't have to think too hard or fiddle with things too much.  The things that sort of frustrate me a bit is my wobbly connection to the Euro server and targeting.  I mostly run around in silly circles when I'm killing stuff.  I get embarrassed for me.

One pointer. Don't invest in avoidance. It's underpowered. Armor or Energy shield are the only sensible choices atm.



Title: Re: Path of Exile [Beta/Release]
Post by: Signe on October 06, 2012, 04:02:37 AM
Thanks!  

By the way, what is corpse targeting for?  There's nothing in them, I can't eat them or wear their bits... it seems useless although somewhat satisfyingly creepy.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on October 07, 2012, 02:55:00 AM
Thanks!  

By the way, what is corpse targeting for?  There's nothing in them, I can't eat them or wear their bits... it seems useless although somewhat satisfyingly creepy.


There's a spell that you can raise specific corpses with. Raise Specter.



Title: Re: Path of Exile [Beta/Release]
Post by: Phred on December 21, 2012, 03:17:29 PM
Just getting back into this after a few months off playing guild wars 2. New patch has added some pretty cool stuff. Is anyone else still playing this? My friends list has been empty for weeks.



Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on December 21, 2012, 03:31:30 PM
Did it ever actually release? I played it a bit in beta and loved it, but wanted to wait for a proper release so as not to risk having characters wiped.


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on December 21, 2012, 04:49:55 PM
I think it still says beta last i played a couple weeks ago. 


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on December 21, 2012, 07:09:41 PM
It's going into open beta jan 28 I believe. It will be like world of tanks in that there will be no difference or wipe between open beta and release.


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on December 21, 2012, 07:54:04 PM
Will there be a wipe before open beta? because i was going to start playing again but i'll just wait the month if i would be wasting my time.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on December 21, 2012, 09:26:48 PM
The final character wipe will happen at open beta launch, yes.

I've been going through spurts where I play religiously and then stopping altogether. I'll probably be back into on mode when OB rolls around.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on December 22, 2012, 12:01:24 PM
I love the game, but am waiting for the final wipe to fresh.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on December 22, 2012, 11:28:23 PM
It's going into open beta jan 28 I believe. It will be like world of tanks in that there will be no difference or wipe between open beta and release.

Good to know; I'll fire it back up then.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 16, 2013, 10:32:03 AM
New trailer for open beta:  http://www.gametrailers.com/videos/eehtnb/path-of-exile-exclusive-open-beta-trailer

Gotta say that I love this game.  Recently got a dual claw shadow up to level 55, which probably isn't the best build but still lots of fun.  Really looking forward to the end of character wipes and act 3. 


Title: Re: Path of Exile [Beta/Release]
Post by: Falconeer on January 16, 2013, 10:34:09 AM
So everyone is saying that Torchwood 2 is better than Diablo 3, and I still have to figure out why exactly. How would you say this fares, compared to those two? And I am not talking about the visual style.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 16, 2013, 10:53:29 AM
I wasn't a big Torchlight 2 or Diablo 3 fan.  Both Diablo 3 and TL2 aimed for a streamlined experience for the player.  Simplicity was favored over complexity for the sake of a smooth gameplay experience in D3.  But even in TL2 there isn't much going on in the way of interesting systems.  If you want classes that were designed to play a certain way, and polished over and over with that in mind play Diablo 3.  If you want a slightly looser but, honestly, probably dumber version of this play TL2.

PoE says screw that.  Complexity is embraced, and the game forces you to think about it in order to play it successfully.  The passive skill tree is of course a big example of this.  But the game features other interacting systems:  Skill gems which socket into armor (armor which has random sockets which are alterable through items), Uniques which enable builds, an economy based on 'currency items' which are useful in and of themselves in altering items. 

The gameplay is basically what you want it to be.  It depends entirely on your build.  That said, it won't be as polished or as smooth as D3, and it will take a bit of getting used to after coming from other games.  The first few levels will make you wonder why anyone plays this game, but it gets exponentially more interesting as you develop your character, which is certainly not something I'd say of D3 or TL2. 

PoE has a different goal than TL2 or D3.  Yes, it has the same focus on loot and randomness.  But it envelops that core in a web of systems that makes the game a playground for anyone that likes playing within such a structure.  A perfect example of this is white (non-magic) items.  In other games, these are absolutely useless.  In PoE, when I see a white claw drop (not a magic item) with a quality level +10% and the 'right' socket structure for my build, I get really happy.  I know I can spend some items that I've saved up to make that sucker into a magic or rare item, to raise the quality higher, and to build a new upgrade for myself.  And different players with different builds will have this same experience with different types of items, and it's all within a space that the player has created him or herself, not something that has been made on rails for them.

TLDR:  I like it because it has fun interacting systems and doesn't baby the player.


Title: Re: Path of Exile [Beta/Release]
Post by: Falconeer on January 16, 2013, 11:08:56 AM
Kripparrian gave up Diablo 3 and WoW for it, so I was curious. Thanks for the explanation, it's very informative.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on January 16, 2013, 04:13:27 PM
The only negative I can say about PoE is that you can't interupt annimations, other than quaffing potions. Everything else has to wait for the previous animation to finish, which makes it feel a bit jerky imo. There is a teleport to the enemy skill for example which won't work until your character has finished the run cycle animation plus the game doesn't appear to buffer keystrokes either.
Strangely dispite that, and owning d3 and t2 I still play PoE when I'm in the mood for a arpg.


Title: Re: Path of Exile [Beta/Release]
Post by: Draegan on January 17, 2013, 09:43:24 AM
This game is pretty amazing if you ask me. My only complaint that combat isn't as smooth as D3/TL.  Everything else from the gems, to the talents to character design and gear is done perfectly. 


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on January 17, 2013, 09:13:47 PM
The only thing stopping this game from completely dominating my time is the final wipe. Soon as the characters are permanent I am back into this with the zeal of an addict.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on January 22, 2013, 02:20:21 PM
I have two one spare closed beta key if anyone wants to check it out before open beta opens tomorrow (at 3pm CST - 10pm CET, I think), or, you know...just in case it gets delayed for whatever reason :P. PM me (first come, first served basis)


Title: Re: Path of Exile [Beta/Release]
Post by: Falconeer on January 22, 2013, 02:30:09 PM
I'd love one, if still available.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on January 22, 2013, 03:05:28 PM
The Lead Designer and Producer of PoE just posted this news item, detailing what will happen tomorrow:

http://www.pathofexile.com/forum/view-thread/70299

Quote
At the time of writing, there are 24 hours to go until we enter Open Beta. This post briefly explains how that transition works and what to expect. Please click through to read the whole post.

The countdown timer on the game login screen and on the website news page is counting down towards the time when the deploy will be finished and the game will be playable. It is not counting down towards the start of downtime.

We will bring the game servers down for deployment of the 0.10.0 patch two hours before the start of Open Beta. The website may be down for approximately 10-20 minutes while we perform database migrations. At this point, access to the game servers will be disabled until the countdown hits zero and the patch will be available to download. Just run your existing Closed Beta client to update to the open beta version. We're sorry that this doesn't give much time to download the 1.5gb or so, but we'd rather have some people playing than leave the servers off while giving people on slow internet connections a chance to patch fully.

Once you're patched, if you try to log in, you'll be put in a queue. At the point the servers open, you should then be logged in.

All characters will be reverted to level 1 and moved to new Default and Hardcore leagues. Their items will be destroyed, other than Demigod's Presences and pets. This is the final wipe the game will ever have.

Note that due to a bug in the current version of Beta where it's possible to create more characters on your account than you are allowed, any additional characters over your allowance (which defaults to 24 unless you purchase more) will be deleted. If you are over this limit and have special names that you want to keep, you should manually delete characters to get under the limit. If you are truly paranoid, please move your Demigod's Presences to your stash so that they're not accidentally stored on characters that are deleted.

There will be a further news post today with full Patch Notes, explanations of our reasoning behind balance changes and information on how the new cosmetic microtransactions work.

Traffic to the site has been absolutely insane over the last few days. We've been aggressively ordering more servers, but it's quite possible that we'll have long queues and general server unstability on launch day. We may be operating under player load levels far above what we've tested to. Needless to say, there are a team of dedicated people here who will try to make sure you have the best possible experience.

Kiwi packs become unavailable two hours before the countdown hits zero (i.e. when the servers go down). If you want to upgrade yours while it's still possible, you should consider doing that as soon as possible. Thanks again for your continued support!


Title: Re: Path of Exile [Beta/Release]
Post by: Setanta on January 22, 2013, 05:00:43 PM
I've been playing this for a week now. My only gripes are not being able to choose gender on creation and a lacklustre start to the game. Once it gets going it's great. It's actually the reverse of Diablo 3 where the levelling to the Skeleton King are great... and that's it. I do think D3 has the edge in combat "feel" but certainly not in the game as a whole.

Just realised that I haven't checked to see if you can have surnames on characters - I hate it when my choice is taken.


Title: Re: Path of Exile [Beta/Release]
Post by: Sparky on January 22, 2013, 05:54:30 PM
Was very interested until I heard there are no respecs.  Fuck being locked into bad choices you made while learning the game or post nerfs.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on January 22, 2013, 06:41:21 PM
Was very interested until I heard there are no respecs.  Fuck being locked into bad choices you made while learning the game or post nerfs.

Yep, unless they are going to unveil full respec during open beta or later, for now we only have these:

http://templeofexiles.com/recipes/currency/orb-of-regret

1 orb = 1 skill point respec ; guess they'll become quite valuable :P


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 22, 2013, 11:21:29 PM
Was very interested until I heard there are no respecs.  Fuck being locked into bad choices you made while learning the game or post nerfs.

First of all, they refund all your points if they make significant changes to the passive tree.

Second, by the time I was level 50 (not too far) I had used about 15 refund points from quest rewards and orbs of regret (that I came about naturally while playing the game).  So as long as your build isn't absolutely horrible, it's fairly easy to correct small mistakes.  No, you won't be able to totally change your character at a whim, but you aren't locked into every point you've spent. 



Title: Re: Path of Exile [Beta/Release]
Post by: Hutch on January 23, 2013, 01:31:54 AM
Was very interested until I heard there are no respecs.  Fuck being locked into bad choices you made while learning the game or post nerfs.

Was very interested until I heard there are no respecs.

there are no respecs

no respecs

Yeah. That's too bad. This game was starting to sound interesting.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 23, 2013, 02:19:57 AM
You can respec points via currency and quest rewards.  Yes, there aren't unlimited full respecs, but you're not locked for all time into every point you spend.

Nice gamespot video/interview with the lead designer, Chris Wilson.  Should be noted that he's not paying all that much attention to actually controlling the character (since he's being interviewed):

http://www.gamespot.com/shows/now-playing/?event=now_playing_path_of_exile20130117


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on January 23, 2013, 03:16:52 AM
Guys, it's a better Diablo II. You either call it good after you beat the game on the first difficulty, which you can't possibly fuck up your character enough not to be able to do, or you turn into a slavering loot addict in which case you're going to be rolling plenty of characters to try out new things anyway. And in a little less than 12 hours it will be free with no paywalls. If you think the game looks good otherwise please don't let the limited respecs be the thing that turns you away.

Anyway, full 0.10.0 patch notes are out. (http://www.pathofexile.com/forum/view-thread/70479/page/1#p856586)


Title: Re: Path of Exile [Beta/Release]
Post by: Falconeer on January 23, 2013, 03:17:25 AM
I like that you have to commit to your choices, but that level of commitment seems too much to me and a way to force people into rolling more characters, which in short is an attempt at artificially prolonging the game longevity.

One respec a month, or every X "levels" would make me hate the idea way less. Unless it's a forgiving system, like in The Secret World, where you can actually get all classes and all perks and talents, and it doesn't take that long to fix your character due to flat(ish) progression.


Title: Re: Path of Exile [Beta/Release]
Post by: Kageru on January 23, 2013, 04:33:28 AM

Very much looking forward to trying this. Not enough energy or enthusiasm to invest a lot of time into betas but if that's the last wipe it's basically a soft launch.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on January 23, 2013, 08:22:12 AM
Yeah,  they might need to heavily tweak/balance some classes and systems (and give a full respec along with it), plus put in more detailed ones (they plan to dedicate more time to PvP, for example), but today is basically launch day because of the lack of any future wipe, bar any disaster.

Grinding Gear also posted a batch of new videos on youtube detailing some of the initial microtransactions: vanity pets, dance animations, weapon and helmet effects (purely aesthetic)

http://www.youtube.com/user/grindinggear/videos?view=0

I really like the spectral basilisk and the green frog: the Weta, on the other hand, will make me smash the monitor multiple times...Scary stuff  :ye_gods:

http://www.youtube.com/watch?v=Xg8gVeqVSA4

One important thing about weapon effects:

http://www.pathofexile.com/forum/view-thread/70493

Quote
UPDATE: Due to extensive feedback in this thread, we have changed the implementation so that effects can be reclaimed at no cost. Microtransaction effects can be freely moved between items. This will affect their initial pricing somewhat, but we'll investigate adding cheaper one-use "demo" versions of them in the near future.



Title: Re: Path of Exile [Beta/Release]
Post by: Azuredream on January 23, 2013, 09:21:19 AM
Now you guys have got me all psyched to play this. I did a little bit on a weekend they had it open to everyone and liked it.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on January 23, 2013, 10:37:17 AM
Two and half hours (at the time I'm writing this) left for anyone who wants to buy a supporter pack:

http://www.pathofexile.com/forum/view-thread/71010
http://www.youtube.com/watch?v=BN3nY-lthJc&noredirect=1


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on January 23, 2013, 02:41:43 PM
I'll give it another shot tonight if the servers aren't all on fire. I enjoyed it; not sure if I can be arsed to do the incredibly spergy kind of specs that people have been doing in the closed beta (like, entire gigantic builds very specifically built around 1-2 unique items they MUST have to not be useless) but the idea that the devs like it when people break the shit out of their game is pretty cool.

They added some skill that increases fire damage massively while active but also does shitloads of fire damage to you; they added a minor firey aoe effect to it just to make it a bit cooler and more useful for being swarmed and some guy made a build that literally doesn't use the skill as intended. Rather than using it as a super buff to blow shit up with fire magic or whatever, he made a build specifically to buff the fire aoe and make himself nearly invulnerable to the fire damage and damage in general. He doesn't even attack- the fire aura is so powerful after his setup is complete he just runs around and all the enemies explode into flames and die.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 23, 2013, 03:13:55 PM
In as triaz the duelist.  Starting on hardcore, we'll see how long that lasts.

Apparently, the queue for non-supporters is pretty massive.  I didn't realize that supporters get to skip it.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on January 23, 2013, 05:09:52 PM
Microtransactions:

https://www.pathofexile.com/shop

As a silver supporter (1000 points), I'm glad about the current prices almost across the board :)


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 23, 2013, 09:59:55 PM
Some spoilers in this video (if you care), but very helpful video to watch if you want to survive hardcore:  http://www.youtube.com/watch?v=yotd74Y3_rQ


Title: Re: Path of Exile [Beta/Release]
Post by: rattran on January 23, 2013, 11:51:08 PM
Meh, not a supporter but haven't seen a queue. Fun so far, feels like a D2 mod. This is a good thing.

And loot falls like rain, which is good. In as Ratter, but only for a few days before I fall off the intarwebs again.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 24, 2013, 12:11:39 AM
So after a lag-death and a idiotic death by burning and not noticing my health, I'm on the third iteration of Triaz.   Level 21 and in an awesome groove now.  Love this game.  Shield Charge + Cleave + lots of life regen/leech is working very well for me at this point.

Excellent beginner's guide from Curse:  http://www.youtube.com/watch?v=oWs7vAR-WzA

Some other general advice:  Make sure your build has a specific defense (armor, evasion, energy shield).  Make sure you buff that defense, along with picking up life and resists in the passive tree.  You don't need a ton of offensive skills to be effective, although you do need some key ones for certain builds.  Try to avoid picking up a lot of +10 stat nodes:  These are crap.

Don't identify most items before you sell them.  If you know you can't use it, just directly sell it.  Scrolls of Wisdom are currency, and you will become poor very quickly if you identify everything.

Keep some resist gear in the stash.  Do your best to not get frozen, shocked, or burned against elemental-wielding enemies.  If you do, get out of the battle ASAP until these conditions fade.  Shock especially is a nasty one, because it's easy to not notice since it doesn't do damage directly.  You'll notice when you take double damage from all sources however, and that might be too late.  Burning can sneak up on you too.

Pick up all items that have a linked red, blue, and green socket.  They sell for a chromatic orb.  Just found this out today!


Title: Re: Path of Exile [Beta/Release]
Post by: Setanta on January 24, 2013, 01:51:58 AM
Got to level 6 on my ranger so far. The first 2 gems (multishot and flame) were pretty meh and I was getting bored. Then along came the poison cloud gem - holy shit! I love it as it rips through packs. I did the first optional quest (medical supplies) and got owned by the boss - that lance freezes you solid and he can 2-shot you. So far I've gone into the +hit, +damage and +agi - is this a bad thing and how badly do I need to go into evasion? Drops are good and I realised that the game is everything D3 should have been. I'm just hoping I don't stuf her up too badly for a first run at the game.

Are there any links to builds yet?


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 24, 2013, 02:37:42 AM
Since with open beta things have changed, many of the previous builds are no longer as good as they once were.    This thread post might help:  http://www.pathofexile.com/forum/view-thread/69224

There's some build ideas a few posts down the thread, by the OP.  I'd look at those for starting points.



Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on January 24, 2013, 03:54:48 AM
On Fenne the HC level 16 fire trap ranger. Whole thing was smooth as silk all evening except for one server hiccup and a couple of lag spikes which might have been my connection. Pretty impressed with that, really.

edit: Also I have a weapon that emits butterflies.


Title: Re: Path of Exile [Beta/Release]
Post by: Azuredream on January 24, 2013, 05:07:34 AM
So after a lag-death and a idiotic death by burning and not noticing my health, I'm on the third iteration of Triaz.   Level 21 and in an awesome groove now.  Love this game.  Shield Charge + Cleave + lots of life regen/leech is working very well for me at this point.

Excellent beginner's guide from Curse:  http://www.youtube.com/watch?v=oWs7vAR-WzA

Some other general advice:  Make sure your build has a specific defense (armor, evasion, energy shield).  Make sure you buff that defense, along with picking up life and resists in the passive tree.  You don't need a ton of offensive skills to be effective, although you do need some key ones for certain builds.  Try to avoid picking up a lot of +10 stat nodes:  These are crap.

Don't identify most items before you sell them.  If you know you can't use it, just directly sell it.  Scrolls of Wisdom are currency, and you will become poor very quickly if you identify everything.

Keep some resist gear in the stash.  Do your best to not get frozen, shocked, or burned against elemental-wielding enemies.  If you do, get out of the battle ASAP until these conditions fade.  Shock especially is a nasty one, because it's easy to not notice since it doesn't do damage directly.  You'll notice when you take double damage from all sources however, and that might be too late.  Burning can sneak up on you too.

Pick up all items that have a linked red, blue, and green socket.  They sell for a chromatic orb.  Just found this out today!


Good advice and stuff I did not know. I played a Witch up to level 17/Act II. I've been mowing everything down with Freezing Pulse.


Title: Re: Path of Exile [Beta/Release]
Post by: Setanta on January 24, 2013, 05:19:47 AM
Cheers trias, I'd put 2 points into agi and was debating whether to restart or not (L7), decided to suck it up and then stumbled on the quest that lets you refund two points - problem solved and Jetamio is on her way to being a standard physical damage ranger. Generic but I'll also build an elemental ranger as I'm having fun developing the magic side too.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on January 24, 2013, 06:01:54 AM
Tsk tsk, you folks...My biggest problem right now is that I can't decide between the plain red and the royal blue frog pet.  :grin: :awesome_for_real:


Title: Re: Path of Exile [Beta/Release]
Post by: Sparky on January 24, 2013, 06:30:34 AM
Was very interested until I heard there are no respecs.  Fuck being locked into bad choices you made while learning the game or post nerfs.

First of all, they refund all your points if they make significant changes to the passive tree.

Second, by the time I was level 50 (not too far) I had used about 15 refund points from quest rewards and orbs of regret (that I came about naturally while playing the game).  So as long as your build isn't absolutely horrible, it's fairly easy to correct small mistakes.  No, you won't be able to totally change your character at a whim, but you aren't locked into every point you've spent. 
True, I read on the SA forums you should expect to get about 20 orbs of regret levelling your character.  But that's out of 90 passive skillpoints so it's barely even a dent - more a sop to those who bitched about respecs.  If they're fairly liberal with refunds then it might not be too bad but IMO they made the classic mistake of listening to the hardcore crowd who say they enjoy being punched in the dick.

Still, free game with absolutely no P2W or even P2convinience so I can't complain too much.  It's take it or leave it.  But I'm hoping they break down eventually and include paid respecs or something if the kiwis and dyes don't end up generating moneyhats.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on January 24, 2013, 06:54:23 AM
I'm on my phone so linking will be impossible. Don't forget to use the passive tree skill planner that is on the official website under one of the tabs. It's super helpful for having a point placement strategy.


Title: Re: Path of Exile [Beta/Release]
Post by: Rokal on January 24, 2013, 02:13:24 PM
It's very odd to play this game and realize that you aren't supposed to ID or pick up every magic item you find. Doing so means running out of ID scrolls (one of the main currencies in the game) quickly, and doesn't seem to change how much the item is worth to a vendor.

It'd still pretty rough around the edges but they have some really amazing ideas packed in here. I love that any common item can eventually become the best item in the game. You aren't just waiting 60 levels for awesome items to drop, you are trying to work towards building awesome items from level 1.

The skill system is amazing too. Can't wait until I start seeing support gems.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on January 24, 2013, 03:25:24 PM
I'll probably make a pretty boring sword-n-board charge/cleave/aura/big-single-hit maurader for my first guy and not really go wild outside of maybe going for blood magic. If I can get a good grasp on the game or pile up some interesting uniques I'll look into the spergy-as-hell item specific builds.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on January 24, 2013, 04:03:47 PM
I love that any common item can eventually become the best item in the game.
I hate to be that guy, but this is unfortunately not true. Item mods and maximum sockets are bounded by item level, which is determined by the level of the monster that drops it and is immutable. Pick up an item and type /itemlevel; no matter how you try to reroll it it will never gain mods higher than that level.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 24, 2013, 04:05:35 PM
Going to start streaming my HC sword n shield duelist.  Just got to act 3, which I haven't played yet, so death is likely imminent.  My upload rate is kinda crap, so quality won't be the best unfortunately.

http://www.twitch.tv/trias_e

Edit:  I'm getting some pretty nasty desync/lag issues, so I'm not going to continue this just in case it's contributing.  Unfortunately, I don't think the streaming was where the problem is.  The catacombs in act 3 are simply for whatever reason a desync death trap for me.  Thank god for alt-f4.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on January 24, 2013, 08:27:14 PM
Finally getting back into this after toying around with it a bit back in closed beta. I'm doing a s/b Marauder like Fabricated for now, but I might switch to a Ranger or Witch.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on January 24, 2013, 10:44:06 PM
It's very odd to play this game and realize that you aren't supposed to ID or pick up every magic item you find. Doing so means running out of ID scrolls (one of the main currencies in the game) quickly, and doesn't seem to change how much the item is worth to a vendor.

It's not to far into the game and you'll have more id scrolls than you can use.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 25, 2013, 11:03:14 AM
My level 40 hc duelist just died due to desync :(.  Desync is a serious problem with mobility skills.  I don't know if shield charge/whirling blades are even viable in HC due to it.  Disappointing.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on January 26, 2013, 02:41:46 AM
Rolled up a Witch, planning on a fire/aoe based build. Got to level 13 or so, having a blast. Anyone know about what level/act support gems start dropping? I see all kinds of linked slots and its a shame I can't really do anything with them.


Title: Re: Path of Exile [Beta/Release]
Post by: Megrim on January 26, 2013, 08:13:40 AM
I got my first in end of Act 1 iirc.


Title: Re: Path of Exile [Beta/Release]
Post by: Xilren's Twin on January 26, 2013, 10:34:27 PM
I have to say, I've been pleasantly surprised so far.  It seems much much deeper than D3 in terms of character building.  Took a little getting used to with the flasks, lack of coin currency and skill gems, but having played a Templar to level 8 so far, I like it.  The quests, mobs and areas seem a little underwhelming right now but the progression game is definitely enough to keep you moving forward and the loot drops seem much more plentiful.  If you like arpgs at all its worth a look at the open beta.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 27, 2013, 04:00:29 PM
Servers down again.  I don't think they were expecting 70k concurrent users.

https://twitter.com/pathofexile


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on January 27, 2013, 04:06:20 PM
Played a Ranger to 20 something, which is fun but I'm kinda squishy when I get to a big boss.  Tried out a Marauder and he is practically fucking invulnerable.  It's quite enjoyable, much better than D3 imo.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on January 27, 2013, 06:57:16 PM
This is a pretty good game and you really have to think about your equipment and how you wanna spec and use your consumables hard.


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on January 27, 2013, 07:26:32 PM
I have to say I love the skill web thingy.  The options available are all neat and give you lots of shit to look forward to.  I've liked this kind of thing since Final Fantasy did it back in 10?  I think it was. 


Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on January 27, 2013, 08:44:13 PM
I have to say I love the skill web thingy.  The options available are all neat and give you lots of shit to look forward to.  I've liked this kind of thing since Final Fantasy did it back in 10?  I think it was. 

Very similar.

I guess the only difference in the classes is starting stats and where they start in the passive skill web.



Title: Re: Path of Exile [Beta/Release]
Post by: Threash on January 27, 2013, 09:18:53 PM
Someone got a link to a good build for a shadow?


Title: Re: Path of Exile [Beta/Release]
Post by: Samprimary on January 28, 2013, 06:09:09 AM
I built this sight of game unseen based on the theme of dual wielding sword lightning mage

derrrrrrrrrrr (http://www.pathofexile.com/passive-skill-tree/AAAAAgYAAAYDAAPbDY0OrREPEiATnhR1FSAV9hjbG8gc3B4aHwIhYCL0Kk0shSycLOktHy1HNDU2xTrtPL09X0GWQzFDnEPSRKtQQlJTVK5VS1WuVytaGluvXfJei2J5Y3BmT2e9axdsC20ZbXtvnnBScNV08XYRfdJ-M36afq-BSYIQjDaNGY6-j0aPppLBkyeboaSRpwiop6zqrgyuz7I4tAy0OLVItkHBB8GLwbTB2MS4z_jQ0NDu0_zVT9X4137YJNlf3Q3djN5337DgEuTs5RnlxeZM647ub_ej-_X_kw==)

someone tell me how terrible it is.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on January 28, 2013, 07:37:50 AM
I built this sight of game unseen based on the theme of dual wielding sword lightning mage

derrrrrrrrrrr (http://www.pathofexile.com/passive-skill-tree/AAAAAgYAAAYDAAPbDY0OrREPEiATnhR1FSAV9hjbG8gc3B4aHwIhYCL0Kk0shSycLOktHy1HNDU2xTrtPL09X0GWQzFDnEPSRKtQQlJTVK5VS1WuVytaGluvXfJei2J5Y3BmT2e9axdsC20ZbXtvnnBScNV08XYRfdJ-M36afq-BSYIQjDaNGY6-j0aPppLBkyeboaSRpwiop6zqrgyuz7I4tAy0OLVItkHBB8GLwbTB2MS4z_jQ0NDu0_zVT9X4137YJNlf3Q3djN5337DgEuTs5RnlxeZM647ub_ej-_X_kw==)

someone tell me how terrible it is.
It looks like it'd work just fine; if it's broken or not I have no idea since you're not using any keystone passives.

I kinda wish they had a bit on the talent tree builder where it summarized the total stat/damage/etc boosts you had by the end.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on January 28, 2013, 07:54:58 AM
1) Most of your passive nodes need to be spent on defense if you want to survive beyond normal difficulty. Either lots of life or lots of energy shield is a must.
2) "Spells" and "Attacks" are mutually exclusive, and all abilities associated with weapon damage are attacks. So to keep your concept of hitting things with swords, you'll want to drop any nodes that say "spell" on them.
3) There is one weapon attack (Lightning Strike) that does lightning damage at range, but based on your melee weapon. It's a good fit for your concept and being at range would ameliorate some of your survivability issues, however Lightning Strike requires some Strength to use. Without any strength passives you'd have to get it all from gear, which would be extremely limiting.
4) You'll never get 110 passive points. Playing through all three difficulties you'll end up with 85-90. Those last 20 levels are quite the grind.
5) Crit nodes aren't very good unless you invest a LOT into them. However, going high crit actually helps with survivability because you can get flasks that refill themselves every time you crit something. Plus the effect for critting with lightning damage is fucking terrifying, so it's something you might consider.
6) You don't have any accuracy bonuses except for what you're getting from your dexterity. However you can offset this somewhat with the "Improved Accuracy" support gem, and if you invest into strength you can use str/dex swords which have an inherent acc bonus and would work fine.

Basically I would rework it into either a glassy crit/energy shield build with dex swords and Dual Strike that gets its lightning from gear, auras, and support skills; or a more balanced build with str/dex swords and Lightning strike to do good damage at range or in melee.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on January 28, 2013, 08:55:51 AM
I wanna make a tanky sword-n-board Marauder that focuses on using fire-support gems and molten shell, supported by blood magic and a fuckton of life.

Here's the build (http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEDxgSzBS0GDgn2CygOPBLhFCAUTRRxGJEZLho4GlUbRRznIPAhAiSLJa0n1SftKS4t0jKJNro26DpSOtg64TwtPQ89_ETnTeNQR1BQVbVXDVfiWGNfP2BLYSFj_WSjaHRqHmo7bPZul3Ttdud6uHrve4x8uHy7guSE74jxiq-MBozPjr-QEZBVkHSRzpSgns2iAKSsplenMKeEqBipbqxZrpO18rc-ud277cEExFjE9sauxtjYTdlh2mLfv-RR52Pnruw47w7wH_Iv8kXynPPd9kj3K_e-_Qv-Cv6P), but I'm just kinda stumped on where to go with all of the non-life points. I went for endurance charges, elemental resists since those are useful, and some +fire/one-handed damage but it really seems like if you're going to go for passives you need to go fairly whole-hog to get a sizable benefit.


Title: Re: Path of Exile [Beta/Release]
Post by: Abelian75 on January 28, 2013, 10:19:45 PM
So, I was one of the people kinda rolling my eyes at the people singing TL2's praises, how it was what D3 should have been, etc.  I thought D3 was the best ARPG I'd played (with the major caveat that its flaws were both extremely damaging and seemingly easily avoidable. )

I was also one of the people ignoring this game because it looked ugly as fuck, and seemed obnoxiously, intentionally "too cool for noobz".

I have now played it.

1) It isn't gorgeous, but it actually is pretty decent for a limited budget.  Extremely importantly, I think it actually "feels" quite good, has a good sense of impact, etc.  Doesn't feel as good as D3, but that's a ridiculously high bar to reach.  PoE is good enough.  Significantly better than TL2 imho in terms of feeling like you're hitting things hard.

2) It actually is quite accessible given the level of depth.  The skill tree is designed well enough that it seems to naturally guide you to decent builds, and all other choices are reversible.  INCLUDING GEMS.  I cheered aloud when I realized you can freely swap them around.  YES.  Also, skill gems.  YES.  The loot flows freely, but not annoyingly so like in TL2, where you have a bank overflowing with set items after one hour.  I find this game significantly less intimidating than TL2, yet it feels way more complex and interesting.

So basically, whoops, I was totally wrong. 


Title: Re: Path of Exile [Beta/Release]
Post by: Setanta on January 29, 2013, 01:03:19 AM
That's ok, so was Blizzard and the D3 devs in particular  :awesome_for_real:

It seems that GGG, a company that had no input in the development of D2 was able to take a Blizzard game and make it deeper (ok, plot is a bit "meh") and as much if not more fun.

Blizzard on the other hand, threw WoW lite Diablo 3 at us instead and slagged off at the D2 devs.


Title: Re: Path of Exile [Beta/Release]
Post by: Samprimary on January 29, 2013, 01:33:34 AM
1) Most of your passive nodes need to be spent on defense if you want to survive beyond normal difficulty. Either lots of life or lots of energy shield is a must.
2) "Spells" and "Attacks" are mutually exclusive, and all abilities associated with weapon damage are attacks. So to keep your concept of hitting things with swords, you'll want to drop any nodes that say "spell" on them.
3) There is one weapon attack (Lightning Strike) that does lightning damage at range, but based on your melee weapon. It's a good fit for your concept and being at range would ameliorate some of your survivability issues, however Lightning Strike requires some Strength to use. Without any strength passives you'd have to get it all from gear, which would be extremely limiting.
4) You'll never get 110 passive points. Playing through all three difficulties you'll end up with 85-90. Those last 20 levels are quite the grind.
5) Crit nodes aren't very good unless you invest a LOT into them. However, going high crit actually helps with survivability because you can get flasks that refill themselves every time you crit something. Plus the effect for critting with lightning damage is fucking terrifying, so it's something you might consider.
6) You don't have any accuracy bonuses except for what you're getting from your dexterity. However you can offset this somewhat with the "Improved Accuracy" support gem, and if you invest into strength you can use str/dex swords which have an inherent acc bonus and would work fine.

Basically I would rework it into either a glassy crit/energy shield build with dex swords and Dual Strike that gets its lightning from gear, auras, and support skills; or a more balanced build with str/dex swords and Lightning strike to do good damage at range or in melee.

how dis

duooop (http://www.pathofexile.com/passive-skill-tree/AAAAAgMBBUIFWw5IEHsRLxGWE54W8xpsHwImPClPKwosnC0fLggucC-dNsU74TwFPV8_c0GWRKtG10cGTC1SU1WuVytdxl3yX2pgbWNDZ71tGXYReM5-M36vf8aCEIIegpuH24hCiGuLjIw2jRmOZI-mk_yZmp2jna6f36IupJGnCKcrrrOuz7Q4tMW1BLWFtve2-r46wQDBtMHFwfPC7MNtzLfTG9VP1XXYJNlf2wLbGt2M3fPed9-w4BLhc-L344TkIuTs5RnmTOtj7BjtIO5v73zyHfLO8uH06fVL96b79fyr)

I can adjust that further if shock time increases can be slotted out.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on January 29, 2013, 03:16:37 AM
Here's the build (http://www.pathofexile.com/passive-skill-tree/AAAAAgMB37CCEEGWBUKusyycSRuvt4dlnC0fAgQHl5VSUz1fj6Y2xdgkpwja3Z2uGmwZhSSqNunjavrS6XMtH20ZO-Hi96cri3q71hFQFVC4k-vuhEg8jgFvV8k0Cij6lSBGcbQMkyc3Ziympus3g-q65CK1BF3G3fNgbZ2AgzjvfDwFn98c3H_GJ6labSQ8p1xJUewYw20=) I'm going with my Witch, focused mostly on Fireball and Firestorm. Looking for pointers in case I fucked something up.


Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on January 29, 2013, 08:44:50 AM
Heh.

So currently my highest level character is the one I completely eschewed defense on and went pure attack.

Ranger with bow.  That's it.

God damn, this game made me remember how much I love hardcore.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 29, 2013, 10:53:46 AM
1) Most of your passive nodes need to be spent on defense if you want to survive beyond normal difficulty. Either lots of life or lots of energy shield is a must.
2) "Spells" and "Attacks" are mutually exclusive, and all abilities associated with weapon damage are attacks. So to keep your concept of hitting things with swords, you'll want to drop any nodes that say "spell" on them.
3) There is one weapon attack (Lightning Strike) that does lightning damage at range, but based on your melee weapon. It's a good fit for your concept and being at range would ameliorate some of your survivability issues, however Lightning Strike requires some Strength to use. Without any strength passives you'd have to get it all from gear, which would be extremely limiting.
4) You'll never get 110 passive points. Playing through all three difficulties you'll end up with 85-90. Those last 20 levels are quite the grind.
5) Crit nodes aren't very good unless you invest a LOT into them. However, going high crit actually helps with survivability because you can get flasks that refill themselves every time you crit something. Plus the effect for critting with lightning damage is fucking terrifying, so it's something you might consider.
6) You don't have any accuracy bonuses except for what you're getting from your dexterity. However you can offset this somewhat with the "Improved Accuracy" support gem, and if you invest into strength you can use str/dex swords which have an inherent acc bonus and would work fine.

Basically I would rework it into either a glassy crit/energy shield build with dex swords and Dual Strike that gets its lightning from gear, auras, and support skills; or a more balanced build with str/dex swords and Lightning strike to do good damage at range or in melee.

how dis

duooop (http://www.pathofexile.com/passive-skill-tree/AAAAAgMBBUIFWw5IEHsRLxGWE54W8xpsHwImPClPKwosnC0fLggucC-dNsU74TwFPV8_c0GWRKtG10cGTC1SU1WuVytdxl3yX2pgbWNDZ71tGXYReM5-M36vf8aCEIIegpuH24hCiGuLjIw2jRmOZI-mk_yZmp2jna6f36IupJGnCKcrrrOuz7Q4tMW1BLWFtve2-r46wQDBtMHFwfPC7MNtzLfTG9VP1XXYJNlf2wLbGt2M3fPed9-w4BLhc-L344TkIuTs5RnmTOtj7BjtIO5v73zyHfLO8uH06fVL96b79fyr)

I can adjust that further if shock time increases can be slotted out.

gonna need some health just so you don't get one shotted by chaos damage.  Or you could take CI, which is a perfectly reasonable solution to that given your build.  If you want to use your weapons to attack, remember that spell damage doesn't help but +elemental damage does.  Elemental/lightning damage helps both your weapon damage (assuming you are using lightning strike) and your spell damage, so it's the best if you want to cast lightning spells and use weapons.  

Here's my attempt for lightning strike/lightning spell hybrid build with CI:   here.  (http://www.pathofexile.com/passive-skill-tree/AAAAAgMBVysHY-aBwFSLeqcr4vcRULvWO-FtGcHzoqN_xsHFLL_sGMNtEZYOSKIuXfJ-M6SRE56MNuOEiGu29xEvdYrUBRnXLR-NGeAS3Yy1hS5w5kzZX0yzBAcfAjbF2CSnCI9Gfq92EeTswbSBSbI4Zk_Q0JuhZ73ub_TpT79DVB3Zna4abOQijmT3prb6KU-Cm9V1zLfyzn1Ttobd82BtXcZG1-0g4XOLjAVb7DhX4jKJd-U62E3YjHZw1XBSnaP8qw==)




Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on January 29, 2013, 11:07:32 AM
Useful links and various tips/thoughts:

Exchange rates of orbs baseline (helpful baseline to make sure you don't get ripped off in trading):  http://www.poeex.info/

PoE vendor recipes:  http://en.pathofexilewiki.com/wiki/Vendor_Recipes

Due to these recipes, I pick up and keep 20% quality items, all gems (duh), any flask that has +% quality, any magic item that has +% quality, and all rares.  At least if you've bought stash tabs.

Gemcutter Prisms are very valuable.

Also, I pick up anything with 4 links (4L) or better. 


Title: Re: Path of Exile [Beta/Release]
Post by: taolurker on January 29, 2013, 12:05:11 PM
I am also back to playing this in small doses, when I can tolerate sitting at the computer. Am actually enjoying the "Duelist" archer I created, but compared to a "Ranger" accuracy is shit. This has led to me gaming magic items to get more accuracy. Really trying to get the teaming and hardcore desire going, and have former EQ/Wow-holic RL friends who were interested with limited time. (Name's Kerplink lol *ok to add me for short gaming sessions as pairs/groups)

The item system is actually what I really like, and combined with the gambling/random aspect to most of them, it actually makes me want to create many characters, with various builds and gears. I already am getting stash space overload, and have like 4 of my returning to around level 9. The item Tetris is strong with this one too (which is my only real gripe).

Saw other hints, and agree/thank everyone for sharing. My hints are: 1. If you're going to use the item system to random some decent gear, try and use "Quality" improved items (example use whetstones to improve a blank weapon with nice gem spots, then use an alchemy orb to turn it into a Rare)....2. Get a suit of Rarity find items, or try and improve/create ones with it (which +quality helps immensely in getting added/multiple rare/useful powers). AND 3. Always check the vendor for weapons, items, and especially jewelry/flasks, you will find great blank and also magic ones there -sometimes super cheap- and this is also a way to game the item system


Title: Re: Path of Exile [Beta/Release]
Post by: Megrim on January 29, 2013, 01:36:07 PM
About 1/2 way through Act3, and BOY IT SURE WOULD BE NICE to have some Chaos Resist.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on January 29, 2013, 03:51:07 PM
One of the game's flaws is that the stats that look good at low levels and the stats that are good at high levels are not at all the same, so character builds can be pretty opaque at first. In this light, I feel the need to reiterate how important defensive stats are. To wit, defensive passives generally multiply whatever's on your gear, so every 8% you take is making you 8% more survivable no matter where you are in the game. Offensive stats on gear are more likely to come in additive increases, and all those 5% and 6% nodes are going to start to look pretty puny by the time you're dual-wielding wands with +100% spell damage each.

I'm certainly no build expert, just hoping I can make someone's trip to late-game a little more palatable. For reference, here (http://www.pathofexile.com/passive-skill-tree/AAAAAgIABfkILg5IDq0RLxGWFHUZjiP2JDwnqSmlLOk1kjqzSVFKfU7IVvpaSFptYeJnoHRBf8aCHod2h9uIa5AKlwaZmpsmm42io6OKp1yv67b3wfPEuNN-1fjbC90N3vbjhOd05-ro1usU62Ptg-4O7_D5M_zF) is my level 47 ranger in late Act 2 Cruel. Sum total offensive stats: 10% attack speed that I pick up because they are on the way to other things. I also lose all my ES by converting it to mana but I use most of that to maintain three different defensive auras. My next pickups are going to be the big 16% Chaos res node, then a bunch more life and probably accuracy. Granted, I'm hardcore and spending a lot of time in melee so most people will be able to get away with less.


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on January 29, 2013, 04:08:00 PM
But defense is no fun :(


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on January 29, 2013, 04:12:48 PM
I beg to differ.  My Marauder is going tanky fun.  I Keep hearing Heavy Weapons Guy Voice laughing in my head.  "Which one of you should i hit next?   You?  You!??  Perhaps I eat Sandvich while I decide!"


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on January 30, 2013, 01:43:56 PM
Minion build attempt may end up being bad.  More info later.


Title: Re: Path of Exile [Beta/Release]
Post by: Job601 on January 30, 2013, 01:59:09 PM
There are a lot of good things in this game, but I can't get past the skill web.  What a mess of needless complexity and false choices, with tons of builds that are wrong but look right and vice versa.  Complexity isn't the same as depth!  It really seems like the positive aspects of the skill web (build flexibility, a fun choice to make every level, is there something else I'm missing?) could have been accomplished without all the negatives.

Oh yeah, and no respecs.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on January 30, 2013, 08:29:52 PM
I'm doing a full on minion build, and I don't give any fucks about late game survivability. If it sucks so bad I cant stay alive then I will load it up with as much +item rarity i can find and make it a dedicated early game farmer for my alt obsession.


Title: Re: Path of Exile [Beta/Release]
Post by: Abelian75 on January 30, 2013, 10:28:09 PM
Hot damn, I'm really liking this game.  The business model seems a little naive, especially given they actually have servers to support, but if it works, hey, that's pretty great.  I like having great games for free.


Title: Re: Path of Exile [Beta/Release]
Post by: Setanta on January 30, 2013, 11:08:36 PM
Hot damn, I'm really liking this game.  The business model seems a little naive, especially given they actually have servers to support, but if it works, hey, that's pretty great.  I like having great games for free.

I'm actually really worried about their business model, I don't want to see them collapse due to lack of income. That's why I bought in at bronze supporter. I'd happily pay a D3 price for this game. They need to churn out more effects/item enhancements especially as they only have witch spells in the store. That dragonling fireball enhancement would look great as a ranger's arrow.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on January 30, 2013, 11:22:38 PM
I'm doing a full on minion build, and I don't give any fucks about late game survivability. If it sucks so bad I cant stay alive then I will load it up with as much +item rarity i can find and make it a dedicated early game farmer for my alt obsession.

This is what I'm thinking.  Not afraid to roll up a new character after I've learned about things.  Apparently I get 24 characters at a time, which is great.

I'm going to have to give them some money.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on January 30, 2013, 11:51:39 PM
They made $2.5 million in supporter packs and have around 200 diamond supporters ($1,000 each). No idea what the costs are for a small business maintaining servers worldwide, but it seems not bad? Hopefully they can sustain it once they are able to focus more on creating and driving microtransactions and less on finishing the game. I do know gender swaps are one of the most requested features, and will very likely be purchasable in the near future.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on January 31, 2013, 01:23:06 AM
Hopefully they'll add name-changes if they allow you to gender-swap existing characters.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on January 31, 2013, 02:58:09 AM
Just finished Normal on my Witch, level 36. Each Act's end boss seemed easier than the last, but maybe I'm just getting better. Died a TON at the end of Act 1 (almost ran out of Portal scrolls), a few times in Act 2 and killed the Act 3 boss with no deaths. The skill gem system has finally gotten interesting too, now that support gems and multi-socket items are plentiful. I'm using Fireball supported by Added Chaos Damage/Increased Rarity/Increased Quantity, and Firestorm with Chance To Ignite/Increased Duration. I've also got Ice Nova/Added Lightning Damage for when I get surrounded, and Clarity (at level 9 which I think is too high; might buy another one and keep it at 5-6).

Anyone know how gem quality translates to damage? Is 10% quality 10% more damage?


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on January 31, 2013, 03:43:30 AM
Every gem has a different quality bonus. Fireball gets a bonus chance to ignite, Firestorm gets more projectiles, etc. See the wiki (http://en.pathofexilewiki.com/wiki/Skills) for all of them.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on January 31, 2013, 09:16:06 PM
Are there enough people playing this to warrant an item/trade thread?


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on January 31, 2013, 10:20:50 PM
Seems to be. I've got a ton of skill gems and a handful of rares I'd be willing to swap.


Title: Re: Path of Exile [Beta/Release]
Post by: Outlawedprod on February 01, 2013, 05:47:46 PM
Very interesting interview with dev. Interesting info about how game came about.
http://www.gameplanet.co.nz/pc/podcast/1021471.20130201.The-Gameplanet-Show-01-02-2013-with-Path-of-Exile-developer-Chris-Wilson/


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 01, 2013, 09:09:57 PM
How does friending work, is it by character or account?  We can put names in the trade thread, I suppose.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on February 01, 2013, 10:42:15 PM
You can add someone with either their character name or account name, which adds their entire account. I guess I'll go ahead and start the trade thread since no one else has.


Title: Re: Path of Exile [Beta/Release]
Post by: Segoris on February 02, 2013, 01:45:15 AM
Anyone make an F13 member list for this game yet?


Title: Re: Path of Exile [Beta/Release]
Post by: Kageru on February 02, 2013, 10:52:33 AM

It's rather good. The graphics are a bit grey and without that perfect polish blizzard manages but for a smaller studio and a f2p title they're actually impressive and after a bit it all feels right. The maps look somewhat randomised, the mechanics have some pretty clever bits to them and it gets that D1 feel pretty well. That shock when you open the passive skill map was worth the download in itself and it tempts you to chart a optimal course through it. And since the game makes sure that the skill selection is flexible you have to work reasonably hard to truly neuter yourself.

So working on an elemental 2h mace templar, a claw ranger and tempted to do an int class build but nothing really tempts me (I hate pets).


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on February 03, 2013, 03:55:20 AM
http://www.youtube.com/watch?v=KYUm0qM_R0g (http://www.youtube.com/watch?v=KYUm0qM_R0g)


Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on February 03, 2013, 08:46:00 AM
http://www.youtube.com/watch?v=KYUm0qM_R0g (http://www.youtube.com/watch?v=KYUm0qM_R0g)

What character build was he playing?


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on February 03, 2013, 11:58:14 AM
Kripparian was running a wand+shield templar with two copies of Power Siphon, one for AoE and one for single targets. Not sure exactly what his tree looked like but it involved a lot of life and power charges, Eldritch Battery to run a zillion auras, and I can only assume crit damage. Summon Skeletons totem to keep things at range. I don't recognize the icon on his W.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on February 03, 2013, 10:15:54 PM
The section of the game immediately after the prison containing those hellhounds that leave fiery ground patches when they die are really beginning to try my patience with my summoner Witch.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on February 03, 2013, 10:51:39 PM
Yea, fuck those things. I didn't mind them so much on my Witch but on my melee toons they are awful. The only thing worse are Necros; I literally can't clear the Sin dungeon in Act 2 Cruel on my Witch because they rez casters/archers faster than I can kill them.


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on February 04, 2013, 12:38:07 AM
Man, Act 2 boss was a beast.  Run run run run pot shot run run run run.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on February 04, 2013, 12:42:19 AM
Yea, fuck those things. I didn't mind them so much on my Witch but on my melee toons they are awful. The only thing worse are Necros; I literally can't clear the Sin dungeon in Act 2 Cruel on my Witch because they rez casters/archers faster than I can kill them.
Keep a spare unleveled Zombie, Spectre, or Detonate Dead gem around just to dispose of corpses in necromancer dungeons.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 04, 2013, 08:28:53 AM
Yea, fuck those things. I didn't mind them so much on my Witch but on my melee toons they are awful. The only thing worse are Necros; I literally can't clear the Sin dungeon in Act 2 Cruel on my Witch because they rez casters/archers faster than I can kill them.
Keep a spare unleveled Zombie, Spectre, or Detonate Dead gem around just to dispose of corpses in necromancer dungeons.

Agree.  Raise or explode the bodies and you'll take care of that problem.


Title: Re: Path of Exile [Beta/Release]
Post by: Lantyssa on February 04, 2013, 08:35:59 AM
I hated the exploding guys in the last Act 1 dungeon.  Took out minions left and right, and if they made it to me could two-shot me.  Having Skeletons would have been useful against them, but all I had were zombies.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on February 04, 2013, 08:59:54 AM
How many of you guys are running as a group?


Title: Re: Path of Exile [Beta/Release]
Post by: Scold on February 04, 2013, 02:57:05 PM
http://www.youtube.com/watch?v=KYUm0qM_R0g (http://www.youtube.com/watch?v=KYUm0qM_R0g)

Can someone who plays explain in layman's terms what happened to him?


Title: Re: Path of Exile [Beta/Release]
Post by: satael on February 04, 2013, 03:06:24 PM
http://www.youtube.com/watch?v=KYUm0qM_R0g (http://www.youtube.com/watch?v=KYUm0qM_R0g)

Can someone who plays explain in layman's terms what happened to him?
He got greedy and ran for the loot without being careful
detonate undead in this list (http://"http://www.pathofexile.com/skills/dexterity") is based on the corpse's hp (for example something like 20% of the corpse's max hp) and the mob exploded the boss mob's corpse for alot of damage when the players ran next to it to loot it.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on February 04, 2013, 08:35:44 PM
RIP 58 HC 2h duelist.  1800 hp is not enough in act 1 merciless upper prison, even with max resists.  Well, at least if you're a dumbass like me who never notices shock stacks.  Died to something really easy, just a single yellow mob in a room I had full cleared.  Just didn't notice the shock stacks piling up.  :(

Character was pretty fun though.  Cleave, Flicker Strike, Leap Slam.  Definitely a bit of a rush being melee and relying on life leech hardcore.  Actually, thats part of what killed me.  You get so used to seeing your health spike up and down that it doesn't alarm you like it probably should in certain spots.


Title: Re: Path of Exile [Beta/Release]
Post by: Kageru on February 05, 2013, 12:13:37 AM
I have spent so much time staring at that passive skill.... maze. The beguiling way that it suggests many builds and optimisation possibilities. Though in practice there's only a couple of keystones which will drastically change the play experience.

It also seemed to be easier to start from the defensive focus of the character and work backwards. Especially for some things like acrobatics and chaos innoculation which demand a strong focus. Likewise if your survival is based around leech/health regen then a massive life-pool looks like it will scale up nicely.

While I miss the ability to respec this recovers the D1 joy of imaging a build and then trying to work towards it. If I could respec at will I wouldn't bother thinking about it as much.


Title: Re: Path of Exile [Beta/Release]
Post by: PalmTrees on February 05, 2013, 01:19:10 AM
Have a witch at 24 on default difficulty. It's ok so far. I dislike all the gear randomness. Small inventory and so much left on the ground... irritates slightly less than running back and forth to town. This stupid bandit quest is getting on my nerves. Hate it when games make you walk into a trap by making you talk to the enemy. Enjoying it enough to continue.

I need a better mouse though. My middle mouse button/scroll wheel clicks very poorly so I can only get that spell off 50% of the time. They did a good job on the sparks skill. The projectiles look like they're moving randomly as they purposely miss every single mob on the map.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 05, 2013, 02:24:14 AM
This has also grabbed me over the last week. Got a Marauder and a Ranger to Cruel difficulty, the Marauder is practically immortal but the Ranger is more fun to play, if a bit squishier.

I like the difficulty level, it feels carefully tuned, it's never a faceroll and unless you do your spec wrong it's never impossible.

The visuals are a mixed bag. The style is nice and I particularly like the fact that they don't follow the usual gaming gender stereotypes - the female characters are not all chainmail bikini-wearing double D cup amazons, in fact my ranger is positively flat-chested! Also, animated statues, both male & female anatomically correct. Well done GGG! But, graphically, it gets very messy in groups and often difficult to see mobs in the maelstrom of effects and characters. AOE abilities fired blindly into the bunfight are the only way to go.

The looting system is a disaster, don't group unless you are prepared to see your loot getting hoovered up by people faster than you. However I've read the devs responses to complaints about it and understand where they're coming from. It does feel like it needs a better solution though, maybe a party-leader selectable looting delay that was broadcast on the Public Group UI?

I am also have very mixed feelings about the skill system. I love the active & support skills gem system although it suffers slightly from the low drop rate of skill gems combined with the lack of any real trading system other than barter. That's something that'll iron itself out in time though I expect. I also love that any class can use any skill if they have the pre-reqs for it, the potential diversity that creates is immense.

The passive skill tree though.... god what a fucking mess. Great idea, and again, love the flexibility and diversity, but it's so, so easy to gimp yourself and have no way back except re-rolling. Which you may not realise until you're level 40 or 60 and have a lot of time sunk into a character that suddenly cannot progress any more. The only sensible way to play if you want to reach Merciless is to plan your character before you start. And for first time players with their first character there's no way of knowing what the right choices are other than trawling forums. That is not good design.

Sure, some people like that, it doesn't bother me, I'm used to playing a game on one monitor and having a character build or wiki open on another monitor, but it's not a game style that suits a lot of people. The silly thing is that it could be tweaked so easily by giving better respec options. I dunno, something like a 1-2 hour quest to get a full respec that can only be done twice per difficulty level? Or some "suggested builds" on the skill tree UI? Forcing people out of the game client to look up information necessary to spec their characters is terrible, terrible game design that should be consigned to history.

Anyway, TL;DR mostly I like it, they've done a much better job with this than I was expecting, but I think it needs some accessibility tweaking if it's going to have enough appeal to survive financially.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on February 05, 2013, 09:03:39 AM
I thought there was a loot rule system in place since beta, I think it was in the instance rules on the map. Then again, I only grouped with friends in locked instances personally.


Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on February 05, 2013, 09:40:47 AM
I thought there was a loot rule system in place since beta, i think it was in the instance rules on the map. Then again, Ii only grouped with friends in locked instances personally.

The only one I saw is that the loot is round robin but only for the first second or two that the loot drops - then it's free for all.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on February 05, 2013, 01:36:41 PM
About midway through Act II on my summoner. Finally working on beefing up my actual minions with +health, +damage and the +zomble/skellington nodes. Switched from Fireball to Freezing Pulse as my main source of support damage, with Fire Trap tossed in for funsies. I've got a +minion life gem linked to my zombies so they last slightly longer as well.

My summons still die in like two fucking hits, especially to those asshole skeleton archers who shoot the lightning arrows. I'm also running into massive mana problems, despite having a ton of Int and as much +mana as I can scrape up on my gear. Hopefully the +mana regen nodes I'll be hitting up soon on the way to Lord of the Dead will help.


Title: Re: Path of Exile [Beta/Release]
Post by: Nija on February 05, 2013, 02:12:21 PM
For you summoner/necromancer types - I only realized how to use Ice Spear when I was level 30+ so I'll share this knowledge with you all.

It says on the description that Ice Spear has a +600% critical strike chance in the second form. What this means by 'second form' is when the graphic changes after you cast it. It's a spear like ice shard for 3/4th of the screen and then it expands. This means that you want to be about a screen away from what you're casting at - which is perfect for hands off necromancer style characters.

It will say that it's lower DPS than Freezing Pulse / Fireball, but it crits nearly every hit if you're hitting targets at the correct range.


Title: Re: Path of Exile [Beta/Release]
Post by: Azuredream on February 05, 2013, 04:41:30 PM
I love me my ice spear. I've been getting a lot of the +crit damage nodes, and a +crit support attached to the Ice Spear gem, since that spell crits allll the time. It hits like a truck.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on February 05, 2013, 05:28:28 PM
Ice spear is bad for summoners. You can't raise a frozen broken corpse.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on February 06, 2013, 10:03:34 AM
This summoner is getting extremely frustrating. My "horde" costs an inordinate amount of mana to keep upright but die in one or two hits despite a +minion life gem for both skeletons and zombies and several +minion health nodes. They don't do jack for damage, and it's left to me to do nearly all of the heavy lifting as far as combat goes.

Looking through the PoE forums, it seems like most summoners spend nearly all of their early leveling just hopping around collecting +life and +resist nodes, and don't even start making their summons anything but one-shot cannon fodder until the 50s. If you can't really play a summoner as someone who does the bulk of their killing through actual summons until you're something like 2/3 the way through your leveling career, then what is the point?


Title: Re: Path of Exile [Beta/Release]
Post by: Lantyssa on February 06, 2013, 10:21:49 AM
I'm not sure there is one.  I made a Claw-based Witch after I got frustrated with my summoner.  I still use zombies, but more as early warning devices.

I do want to go back to my summoner and finish getting the shield passive that gives your shield to minions.  I'm hoping that will make a big difference if I can find a good shield.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 06, 2013, 11:51:47 AM
That's something on my list as well.  I'm not very far but I'll give it a good shot at making a "real" necromancer.  Key skills are quite a way out there, but I suppose that's to be expected.  Meanwhile, it's fireball, fire rain, spark, and counter-intuitively, corpse explosion.  I haven't had a corpse shortage yet, then again fireball/fire rain.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 06, 2013, 03:29:20 PM
This seems to be the course of action that I'm taking for a necromancer build:
http://www.pathofexile.com/passive-skill-tree/AAAAAgMB37BXKwdjc1Nr230Y7IrmgX3SIvRsCw2NHNyTJ7-XyT3yHrQMRnGVIILH0_uofVqRaqwo-uvuN2YspqbrN4PquoRIPI4Bb1fJNAq4k6cI2QsqmPqAna4abKasiECQM49G0NCboUjn99fMvIVgqsQQl0QETbkRULvWO-Hi96cri3odFPrS98F_xsHF7BjDbU-_HdlDVGaecU2az0NjtzFY9Z3E


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on February 06, 2013, 06:26:21 PM
I'm very dissapointed with necro builds.  On the other hand, having gotten Marauder to 33ish, I'm thinking of rerolling and going defensive only.  Once you get past 25 ish, upon identifying a weakness in game, it takes for fucking ever to put points in to fix it, given that the RNG seems to ensure (I know it's only in my head) that every piece of loot is not of my type or without the proper sockets.  ( I need to take more time working with the gem system and shops)


Title: Re: Path of Exile [Beta/Release]
Post by: PalmTrees on February 06, 2013, 11:00:19 PM
I don't know what max level is but I'm 24 and so far I've had 1 blue skill gem drop for my witch. One I already had. But I have a full row of red and green in the bank. Too bad I've never increased those ability scores. Though it does give a Christmasy air to my bank. Maybe I can arrange them into a reindeer giving the rng the finger.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on February 07, 2013, 12:10:18 AM
So I got a few more levels under my belt and some more gems (Raise Spectre, Arc, Clarity, Minion Damage, and Conductivity) from a combination of quests, drops, and a kind soul who took pity on me. I also decided to say "fuck it" to conventional forum wisdom and started focusing heavier on my minion-boosting passives.

It's like night and fucking day. My zombies now hit like trucks and each one has more life than I do, the skeletons die a little quicker but not obnoxiously so, and between Conductivity and Arc, I lay down some decent damage, apply some killer Shock debuffs, and contribute to killing while not feeling like I'm doing all the work.

This (http://www.pathofexile.com/passive-skill-tree/AAAAAgMAB2MQlxEtFm8qmEjnVcZXK2Ksa9tzU3yDhWCOvo9GksGboaFtpwi4k8y8zfrPZdDQ1p3ZC9-w99f6gGe9) is what my tree looks like at 28 now.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 07, 2013, 01:47:24 AM
If you're going for a late-blooming build with the intention of being playable in late game then the only way is to leech in public groups. Just join random groups where most of the party members are in the same zone and wade in. When you're over-leveled for quests etc you can solo zones however crappy your build is.

That's also a good way to get skill gems - put on a load of +rarity and +quality gear and plough through zones that are lower level than you. Skill gems don't really start dropping much until Cruel Act 2 and above though. I've got piles of spare lower level gems PalmTrees, hit me up in-game if you're after something specific. Characters I'm playing atm are AzaChorn, TengaDril, PhonMooda, Qys and LornaKrill. Yeah... I have altitis :/


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on February 07, 2013, 07:49:06 AM
I don't have too many problems with getting skill gem drops.

...so long as they're green or blue. I pawned off all my blue gems onto a friend playing a witch, but I have like a dozen and a half green skill/support gems. To be fair I have pretty much all the SKILL gems I need; ground slam whenever I inevitably get pidgeonholed into using only maces since I refuse to go for dexterity nodes, cleave while I can still use axes, enduring shout, shield charge, molten shell, punishment, overlords mark.

All I really need is another life-on-hit gem and I'm set. Reduced mana cost would be nice but is not needed.

My explody tank is pretty much invulnerable outside of the fucking indoor maps stuffed with 20000 caster skellies.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 07, 2013, 08:55:27 AM
So I got a few more levels under my belt and some more gems (Raise Spectre, Arc, Clarity, Minion Damage, and Conductivity) from a combination of quests, drops, and a kind soul who took pity on me. I also decided to say "fuck it" to conventional forum wisdom and started focusing heavier on my minion-boosting passives.

It's like night and fucking day. My zombies now hit like trucks and each one has more life than I do, the skeletons die a little quicker but not obnoxiously so, and between Conductivity and Arc, I lay down some decent damage, apply some killer Shock debuffs, and contribute to killing while not feeling like I'm doing all the work.

This (http://www.pathofexile.com/passive-skill-tree/AAAAAgMAB2MQlxEtFm8qmEjnVcZXK2Ksa9tzU3yDhWCOvo9GksGboaFtpwi4k8y8zfrPZdDQ1p3ZC9-w99f6gGe9) is what my tree looks like at 28 now.

Your experiences are encouraging, since I'm going for an even more minion-focused setup, plus defense (Energy Shield) while basically ignoring offense.  Currently the zombies die a bit too quickly, so I need a skeleton and spectre gem.

Getting gems and other equipment that I can't use is why I have three characters.  I could probably do with a couple more.


Title: Re: Path of Exile [Beta/Release]
Post by: Lantyssa on February 07, 2013, 10:49:34 AM
Specter is the one I really want.  (Because I like ghosts, I don't know if it's any good.)


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 07, 2013, 12:00:53 PM
Just picked up my first unique. Seen 2 or 3 others drop but other people got them... one was ninja'd from me. Not sure what kind of character this will be useful for though, who uses staves? Oh and it's level req 13, but it dropped in a level 45 area.

(https://dl.dropbox.com/u/31210803/PoE_screenshot-0002.jpg)


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on February 07, 2013, 12:13:25 PM
IIRC there's actually a build of the week video on the official youtube channel where someone uses that staff.


Title: Re: Path of Exile [Beta/Release]
Post by: Outlawedprod on February 07, 2013, 12:15:59 PM
IIRC there's actually a build of the week video on the official youtube channel where someone uses that staff.

Where we're going we don't need staffs.

Quote
‏@pathofexile: LOL - we didn't expect this combo! http://www.youtube.com/watch?v=7MZdwQMagkk


Title: Re: Path of Exile [Beta/Release]
Post by: koro on February 07, 2013, 12:47:27 PM
A fair way into Act III now on my summoner. It's gotten a lot harder. The chaos-spitting snakes wreck my face, and fire golems slaughter my minions. It's not frustrating, just sightly annoying.

What was frustrating, though, was miniboss Piety. Jesus fuck that was dumb as shit. She could just one-shot all my minion at any time, and then start blasting at me. Further fights against her will be done in parties.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 07, 2013, 01:19:18 PM
I'm hitting another minion-hump now that I'm out of the prison.  Also, I didn't expect skeletons to suck so much, but maybe I just need to L2P.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on February 07, 2013, 01:48:26 PM
Skeletons are pretty awful early on. Get something - anything - with three linked blues and slap both skeletons and zombies in there along with a Minion Life gem once you get one. It'll be a huge help.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 07, 2013, 04:01:38 PM
Yep, I'm still waiting for support gems to show up.  Then the mad hunt for something with three linked blue. :oh_i_see:


Title: Re: Path of Exile [Beta/Release]
Post by: Nija on February 07, 2013, 04:06:29 PM
I've got minion life for you.


Title: Re: Path of Exile [Beta/Release]
Post by: Ingmar on February 07, 2013, 05:57:38 PM
Just picked up my first unique. Seen 2 or 3 others drop but other people got them... one was ninja'd from me.

Whoa, back up... this game doesn't have personal drops?


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on February 07, 2013, 06:00:52 PM
They're on a timer. Don't get to your loot in a few seconds and it becomes FFA. This is a pretty common complaint though so hopefully an option is in the works. I think the timer is based on how close you are to the drop so they at least throw a bone to ranged characters in this regard.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on February 07, 2013, 06:02:04 PM
Just picked up my first unique. Seen 2 or 3 others drop but other people got them... one was ninja'd from me.

Whoa, back up... this game doesn't have personal drops?

No it doesn't. It has round robin on a kind of timer (you'll see a bar drain very quickly under an item drop) where only certain people can pick it up before the bar empties, but after that it's free for all.

It's one of the worst parts about the game right now, and if I group I just go into it with the expectation of not getting any loot.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on February 07, 2013, 09:25:15 PM
A fair way into Act III now on my summoner. It's gotten a lot harder. The chaos-spitting snakes wreck my face, and fire golems slaughter my minions. It's not frustrating, just sightly annoying.

What was frustrating, though, was miniboss Piety. Jesus fuck that was dumb as shit. She could just one-shot all my minion at any time, and then start blasting at me. Further fights against her will be done in parties.
She actually killed me more in that fight (twice) than when I fought her for real (zero).


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on February 07, 2013, 09:31:13 PM
I got my ass handed to me by her.  Then I equipped a 30% and 24& Lightning Resist rings and she could barely touch me.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on February 07, 2013, 10:29:20 PM
Yeah I slapped on some LR rings as well, and it helped, but all it meant was that I could take a couple hits instead of being gibbed instantly.

I've had no problem with act bosses so far though.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on February 07, 2013, 10:38:22 PM
Cruel miniboss Piety nearly ended my HC ranger through max resists and 1200+ life. I only beat her due to her willingness to stand in fire traps while I LoS'd her and regenerated.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on February 08, 2013, 08:28:12 AM
I think that kinda speaks to the power of defensive stats. Granted this is on normal difficulty but I just face-tanked her with my marauder, drinking occasionally and sometimes sidestepping her spells.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 08, 2013, 08:30:37 AM
I've got minion life for you.

OK, good excuse to figure out how to meet/trade.  I'll look for you as time permits.


Title: Re: Path of Exile [Beta/Release]
Post by: PalmTrees on February 08, 2013, 11:02:44 AM
Just picked up my first unique. Seen 2 or 3 others drop but other people got them... one was ninja'd from me. Not sure what kind of character this will be useful for though, who uses staves? Oh and it's level req 13, but it dropped in a level 45 area.



Heh, after reading your post I got a unique drop too. A leather cap, Heatshiver. Had some evasion, + lvl for cold and fire gems, and -15% cold, fire resists. Sold it to the merchant for a couple of alchemy shards. Why even put garbage like that in there?


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 08, 2013, 11:06:09 AM
I whispered you a couple of times last night Yegolev (probably, er, early afternoon your time) but you ignored me so I gave up.

So, after getting that unique staff drop I made a fire witch to use it. The "build of the week" with it was a flame totem templar or marauder, and I've never seen that spell drop anywhere. One morning of public party leeching and she's level 25 and setting fire to all of act 3.  :awesome_for_real:


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 08, 2013, 11:09:21 AM
Heh, after reading your post I got a unique drop too. A leather cap, Heatshiver. Had some evasion, + lvl for cold and fire gems, and -15% cold, fire resists. Sold it to the merchant for a couple of alchemy shards. Why even put garbage like that in there?

Yeah there is some dubious stuff to be had. Saw someone trying to sell some shoes with +100% item find but only when on low health. Might've been a hat.


Title: Re: Path of Exile [Beta/Release]
Post by: Lantyssa on February 08, 2013, 12:04:48 PM
Would those shoes work with Chaos Innoculation, or would that make them never function?


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on February 08, 2013, 01:02:42 PM
I think it'd make them never work. 1/1 life is still 100% to the game.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 08, 2013, 03:42:09 PM
Searing Touch staff + Fireball + LMP + Fork = Nuclear armageddon burning death machine.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on February 09, 2013, 01:40:40 PM
I think the game wants me to make a new direct damage caster.



Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on February 09, 2013, 08:49:17 PM
Hmm, here's what I think I'm going to go for now with my explody-tank marauder.

Boom. (http://www.pathofexile.com/passive-skill-tree/AAAAAgEBAnEDxgSzBS0GDgn2DjwS4RQgFE0UcRhdGJEZLho4GlUc5yDwIQIkiyWtJ9Un7SkuLdIwGTH7Nug6UjrYOuE8LT0PPfxE503jUEdQUFcNWGNfP2BLYSFj_WSjaHRqHmo7bPZ07Xbnerh673uMfLh8u331guSE74cpiPGKr4wGjM-QVZB0kc6UoJ7Nnz6iAKLqpKymV6cwp4SoGKlurFmuk7T5tfK3Prndu-3EWMT2xYrGrsbY0iHYTdlh2mLfv-RR52Pnruw47w7wH_Iv8kXzcfPd9kj3K_e-_Qv-Cv6P)

I take some of the major +dex/accuracy and +dex points since I prefer to use axes or swords over maces. I'd take resolute technique but crits are kinda nice.


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on February 09, 2013, 09:25:03 PM
Kole hurt me.  From the inside.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on February 09, 2013, 09:48:52 PM
I'm thinking of rolling an alt so I don't get burned out on my summoner, but I'm not sure what. I want to do a melee, but I'm torn between a 2h Marauder, a dual dagger Shadow, or some kind of beaty Templar.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on February 10, 2013, 08:00:06 PM
Kole hurt me.  From the inside.
I'm full on tank mode and loaded up with endurance charges, decent armor, and a bungload of HP (1000+ on normal) he goddamn near killed me like 5 times.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 11, 2013, 09:23:20 AM
I whispered you a couple of times last night Yegolev (probably, er, early afternoon your time) but you ignored me so I gave up.

Didn't see, if I was actually on the terminal.  Sometimes I wander off.  My gaming time is generally not dedicated.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 11, 2013, 11:33:57 AM
Hehe np, I am used to gaming with people who have families and lives and stuff, I'm often more surprised when someone actually *is* around :)

Got my fire witch up to mid-40s now, added Flame Totem to the mix. Drop a couple of fire traps, drop flame totem behind them and cast Flammability and Firestorm on the mobs as they run towards the totem. Very few make it past that.

Cruel Act 3 is a bit brutal though, I'm definitely going to need to get much better gear to make it any further.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on February 11, 2013, 12:51:04 PM
I'm in early act 1 cruel and I think I may just spend my next 4 levels getting the 30% extra cold/lightning resists I skipped over heading out of the Marauder start area. The melee damage is nothing I can't handle so far but negative resists are double plus ungood.

I dunno if I wanna mess around with cruel or getting to merciless however. I think I'll just get into act 1/2 in cruel, farm up a bunch of good +rarity/quantity gear, then go to town farming orbs and uniques for other characters. The story presented to you is kinda threadbare but I actually really like PoE's worldbuilding and aesthetic. The only problem is that some of the class-given backgrounds and text kinda make you wonder why half of them wouldn't just prop their feet up in Sarn or the Forest Encampment and call it a life.

Like, what do the witch, ranger, shadow, and to an extent Marauder give a shit that the douchebags who banished them are running around the island?


Title: Re: Path of Exile [Beta/Release]
Post by: PalmTrees on February 11, 2013, 07:45:16 PM
Revenge mainly. From what I remember about the character introductions, many of them weren't very nice people.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on February 12, 2013, 02:56:59 AM
Good Templar HC starting point? (http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAnEEsxRNFvkZLho4HOcg8CSLJ-0t0jKJOtg87z0PROdN2FfiZp5qHmo7d-V8u4FvhMSIOIrkjHaQVZvsnYqePKIAp4SoGK3xr2y53cAaxPbFitSP2WHsOO8O8B_yL_Nx89360g==)


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on February 12, 2013, 06:10:05 AM
Unless you have something specific in mind you want to crit with, I'd drop the crit and accuracy nodes and take Resolute Technique. Crits aren't great without a significant investment and guaranteed hits will contribute much more to your DPS.

45% resist all from passives seems like overkill. You're going to end up with a lot of resists from gear because they are the only useful suffixes on most armor, and rares can have up to three suffixes. In particular, fire resist is worth much less than the others as the elemental status effect from fire damage doesn't do a whole lot, whereas freeze and shock will outright destroy an unprepared character.

There are a couple spots with points in +10 stat nodes that don't need to be there.

I'd also be concerned about mana usage, but that comes with a giant disclaimer that I have no idea how non-Eldritch Battery characters are supposed to go about mana management. Maybe leech is enough?

I'd tweak it to something like this (http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAnEEswVbD1QUTRkuGjgn7S3SMok62ERyROdN2FBQVElX4lhjWfNen18_ajtyqXflfEt82YFvhMSKdIx2jM-QVZ48ogCnhKlorKq53cAaxPbG2NSP51LsGew47w7wH_Iv8932SA==).

edit: you've pretty much got the right idea though. I'm always pleasantly surprised when I click a build link and it isn't 111 points distributed into one of every single type of cluster because what if you want to use a fire spell.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on February 12, 2013, 11:02:37 AM
I'm not sure how 45% resist all is overkill when you lose 20% in cruel and 60% in merciless. Otherwise I agree with most of ezrast's changes. I would argue you should pick up the Celestial Walker node near your starting point as well. I'd also prune a couple poorly chosen +8% Armor/8% ES Nodes in favor of the 18% Armor/2% Run Speed down near the Marauder starting point since you're not going to have any ES gear with no Int. I dropped the reduced mana since I've yet to see any mana issues on my Templar at 33; all you need is a few pieces of leech/on kill gear and you'll be fine.

Build. (http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAnEEswVbD1QUTRkuGjgn7S3SMok62ERyROdN2FBQVElX4lhjWfNfP2o7cql35XzZhMSKdIx2jM-QVaIAp4SpaKyqud3AGsbY1I_nUuw47w7wH_Iv8932SIuM4XPtIEbXZ5spLg==)


Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on February 12, 2013, 11:54:37 AM
RIP L32 Bow Ranger.

Was fun while it lasted.  Dead to triple fireballs raining in from off screen at a break neck pace in Act 3.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 13, 2013, 01:10:16 AM
Loving the new skill gem art:

(https://dl.dropbox.com/u/31210803/screenshots/screenshot-0011.jpg)


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on February 13, 2013, 01:21:49 AM
I like them in the inventory and stash, but not in chat links; it's hard to see their colors and thus tough to tell if a skill is class-appropriate without mousing over it.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on February 13, 2013, 01:54:28 AM
Oh, that's super nice. I can already tell what a few of them are just from the art. No more mousing over an entire stash page.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on February 13, 2013, 10:02:33 AM
Also most of the shields don't look like you put a handle on a dinner plate or pulled the front off a chest of drawers now. Yay.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on February 18, 2013, 03:43:13 AM
Just had all of my orbs removed from my stash in a 1 hour period when I was logged off from the game.  This was quite a bit of wealth.  Very sad.

Make sure your shit is secure, your password is secure, etc, etc.  Never been hacked before.  Feels bad :(


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on February 23, 2013, 08:45:15 PM
Just had all of my orbs removed from my stash in a 1 hour period when I was logged off from the game.  This was quite a bit of wealth.  Very sad.

Make sure your shit is secure, your password is secure, etc, etc.  Never been hacked before.  Feels bad :(

Sadly a bit late for you but they just implemented the same system GW2 uses where if you log in from a different ip than usual then you have to put in a code they mail you.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 27, 2013, 01:34:11 AM
This game is bad for my alt-itis. Hmm, wrong screenshots, that witch is level 50 now.

(https://dl.dropbox.com/u/31210803/screenshots/PoE_screenshot-0013.jpg)


Title: Re: Path of Exile [Beta/Release]
Post by: Bunk on February 27, 2013, 12:09:29 PM
Just grabbed this last night. Started playing around with the tree builder - oh my.

Does anyone have an opinion on "Iron Reflexes" (converts all evasion rating to armor) as something to build around.
I did a quick build on a duel wielder that would be at +140% evasion at 47 points. Does this seem feasible?

http://www.pathofexile.com/passive-skill-tree/AAAAAgIABS0ILg6tEiAUdRUgGNsZjhvIIWAppSzpNJM1kjrtQKBDMUOcRZZOyFb6XhNei2BLY3B0QXTtdPF674Tvks2S85uNnrmsR76nwA_P-NJN037V7d0N4oDtg-4O7-P8xQ==


Would be nice if the tree builder listed out all of the bonuses you had selected.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on February 27, 2013, 02:19:29 PM
Try this and let me know if it works?

http://www.pathofexile.com/forum/view-thread/19723

Have it downloaded but haven't bothered yet. Melee is pretty terrible endgame right now if that matters to you but I'm assuming softcore who cares about endgame (this is f13 afterall) so if so just go for it but know that there are builds that require gear and builds that require gems and some builds that require both.

That can get pretty tough on you and make the game a lot less fun if you don't build something simple first. The simple builds are ones that use a skill that does enough damage just from leveling the gem and that skill comes as a quest reward. That's as simple as PoE can get although you still need to balance stats/regens/hp/ele resists/chaos resist as you go.


Title: Re: Path of Exile [Beta/Release]
Post by: Lakov_Sanite on February 27, 2013, 03:08:39 PM
Duel wielding duelist with the life converted to mana perk and it's cleave alllll day long. So much more fun than D3....still looks like ass sometimes, but more fun.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on February 27, 2013, 03:15:59 PM
Found a rather unbiased comparison, in case anyone wanted to know whats different here.:

Diablo 3 vs Path of Exile - A Side By Side Analysis  (http://www.youtube.com/watch?v=fSV2BjGZVtE)


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 27, 2013, 09:16:40 PM
Does anyone have an opinion on "Iron Reflexes" (converts all evasion rating to armor) as something to build around.
I did a quick build on a duel wielder that would be at +140% evasion at 47 points. Does this seem feasible?

At that level, definitely. What I'm not sure about is how useful armour, evasion or energy shield really are at high levels. I've read several posts on the official forums from people complaining that armour is essentially useless against high level mobs and that only endurance charges offer viable protection.

I don't have anyone past 60 yet (too many alts!) so I can't personally confirm that.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on February 28, 2013, 01:44:27 AM
I think its something like at 20k armor you are immune to small attacks but huge attacks from special prefixes/mob types can still kill you very dead very fast. The problem is 30k 40k 50k 60k 70k even are all the same situation. You take very little damage from normal physical damage but you could still be very dead very quickly to those things. So basically armor only gets you so safe and after that its a waste to go crazy and make your build only about armor tanking.

That's all third hand though so prob me talking out my ass.

You can do crazy things with evasion, look up Devmoon, but common HC wisdom is that pure evasion tanking is a joke because when it fails you are dead. For Softcore though it is probably pretty cool and fun.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on February 28, 2013, 02:06:38 AM
The armor mechanics are final_damage = base_damage * (base_damage / (base_damage + armor / 12)). So 2400 armor will reduce a 100-damage attack by 66%, but a 200-damage attack by only 50%, and a 400-damage attack by only 33%. The number on your character sheet is based on an average hit for your level. Having high armor is great for making your flasks last longer and surviving trash whites, but stacking life or ES gives you more bang for your buck when it comes to surviving the really dangerous monsters.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on February 28, 2013, 05:41:01 AM
Yeah, I noticed on my Marauder even in just cruel difficulty that my decision to invest in getting as many endurance charges as possible pays off a looooot more than armor. I'm keeping at the proper gear curve and I've generally been lucky enough to find the most up to date base items with good rolls and bonus armor and I only really become tanky after building up a few endurance charges.

I didn't take any bonus armor passives yet though. I usually sit at 55%-ish+ damage reduction before endurance charges. After all my charges? Try about 88%.


Title: Re: Path of Exile [Beta/Release]
Post by: Bunk on February 28, 2013, 08:33:49 AM
Sounds like it should be fun to try, so I'll keep at it. "End game" is a total non factor for me, due to altitis, so it should be fine.

I'm still trying to get a grasp on the whole support gem thing, and how sockets are linked or not. Need to read more.


Title: Re: Path of Exile [Beta/Release]
Post by: EWSpider on February 28, 2013, 08:46:50 AM
I've been playing this as Nyshtar, level 45 Shadow.  Always down to blow shit up with someone.  I have several lower level alts as well.  I definitely like it better than D3 overall though I somtimes wish the combat was as smooth as D3's was.


Title: Re: Path of Exile [Beta/Release]
Post by: Nija on February 28, 2013, 09:20:47 AM
End game is actually pretty fun due to maps changing a lot of factors.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on February 28, 2013, 10:59:24 AM
My biggest problems with this at the moment are the messy graphics in a full party and the fucking impossible to see cursor in those situations.

I mean, this is a mild example, it's usually a lot, lot worse than this:



Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on February 28, 2013, 03:22:42 PM
Playing multiplayer is retarded with random people and not because people suck, but rather because you can't not get like 2-3 fucking summon-based witches.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on March 01, 2013, 12:01:02 AM
My biggest problems with this at the moment are the messy graphics in a full party and the fucking impossible to see cursor in those situations.


Oh look it's guild wars 2. :)


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on March 01, 2013, 01:08:57 AM
Playing multiplayer is retarded with random people and not because people suck, but rather because you can't not get like 2-3 fucking summon-based witches.

God yes, I hate summoners. I was thinking of building one until I started group playing and realised what fucking pain they are.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on March 01, 2013, 08:29:55 AM
Don't hate cause you are jealous. My summon witch is awesome.


Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on March 01, 2013, 08:44:50 AM
I'm running a dual totem spark witch.

Don't worry - I don't bring out the summons in group.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on March 01, 2013, 10:23:31 AM
Hey, I just hit 60 with my dual totem Ice Spear witch, I'm hardly blameless when it comes to screen-filling.

Soon as I get hold of a GMP gem it'll be even worse  :awesome_for_real:


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on March 01, 2013, 12:14:29 PM
Hey, I just hit 60 with my dual totem Ice Spear witch, I'm hardly blameless when it comes to screen-filling.

Soon as I get hold of a GMP gem it'll be even worse  :awesome_for_real:

My Ice witch, is in her 30s and is currently a Single LMP+Ice Spear + Totem , and LMP+ Ice Spear. I don't have enough points i think to make it to dual totems. I can't wait till i find a piece of gear that lets me add fork to my ice spear totem. I've been playing around with LMP+Freezing Pulse, which is like a shotgun blast, but its too short range for my comfort.


Title: Re: Path of Exile [Beta/Release]
Post by: EWSpider on March 01, 2013, 12:31:47 PM
Hey, I just hit 60 with my dual totem Ice Spear witch, I'm hardly blameless when it comes to screen-filling.

Soon as I get hold of a GMP gem it'll be even worse  :awesome_for_real:

My Ice witch, is in her 30s and is currently a Single LMP+Ice Spear + Totem , and LMP+ Ice Spear. I don't have enough points i think to make it to dual totems. I can't wait till i find a piece of gear that lets me add fork to my ice spear totem. I've been playing around with LMP+Freezing Pulse, which is like a shotgun blast, but its too short range for my comfort.

Add Faster Projectiles to Freezing Pulse to get much better range with it.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on March 01, 2013, 05:02:00 PM
Dual totems + faster casting + dual curses (Forstbite/Crit Weakness) = most stuff gets frozen as soon as it comes in range and dies before unfreezing. I help out with traps, mana permitting.

It's not the highest DPS in the world, but I bring 2 auras and 2 curses and lots of frozen mobs to a party. Solo I'm very, very safe, almost nothing touches me. Soloed all 3 bandits on Merciless earlier on without a single death. Kraityn took ages though, but the few times he hit me he didn't get through my ES :)

Gets a bit tricky in the tunnel type dungeon maps though, Merciless Vaal Ruins was hairy, I either need to go CI or get some more resists I think.


Title: Re: Path of Exile [Beta/Release]
Post by: Lakov_Sanite on March 01, 2013, 07:06:45 PM
I'm not sure I can fgorgive this game of the duck punch that happens after beating Piety.  My reaction: "........seriously?"


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on March 01, 2013, 07:11:45 PM
I'm not sure I can fgorgive this game of the duck punch that happens after beating Piety.  My reaction: "........seriously?"
I am not sure what you mean.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on March 01, 2013, 10:24:34 PM
"Game's not done, restart on hard mode til we patch in Act 4" maybe?


Title: Re: Path of Exile [Beta/Release]
Post by: Lakov_Sanite on March 01, 2013, 10:49:58 PM
Yeah, it was such an abrupt letdown and much worse than D3 to me cause I was actually just getting into it, I was not prepared for the story just...ending.  Yes it may be a minor thing in spite of an otherwise fun game but it bugs me a lot that they didn't even put in some kind of splash screen saying something along the lines of "The vortex of power emanating from the scepter assaults your mind, trapping you in your memories, for now" or some other bullshit.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on March 01, 2013, 11:22:54 PM
It's a beta.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on March 01, 2013, 11:33:22 PM
It's a beta.

Ya back in alpha it was only 2 acts and the vaal fight wasn't even there for a good while after I joined. Sometimes a bit of research is a good thing.


Title: Re: Path of Exile [Beta/Release]
Post by: Lakov_Sanite on March 02, 2013, 12:01:09 AM
I like to research the endings of all the games I play before I play them...

Also the "it's in beta" is kind of a shitty excuse when it's a free to play game open to everyone, things like this are never 'done'

Finally, I didn't even say it was their problem. The game IS in beta and they did nothing wrong by having an unfinished game but the way it ends is jarring and annoying and will leave bad impressions.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on March 02, 2013, 12:26:22 AM
Hmm, I never even noticed. I just clicked on the thing and boom starting beach new difficulty. I can't even tell you what the story, if there is even one, is about.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on March 02, 2013, 02:44:58 AM
I like to research the endings of all the games I play before I play them...

A tiny bit of research would have told you that act 3 had only been added in the open beta and more acts were planned for the future without spoilers.


Title: Re: Path of Exile [Beta/Release]
Post by: March on March 02, 2013, 09:03:46 AM
I can't even tell you what the story, if there is even one, is about.

As far as I can telll, the story goes something like this: white, white, white, white, blue, white, white, white, white, white, Blue, Yellow, white, white, <BLING>, white, white, white, oooh Orange, white, etc.

I'm really enjoying the concept of character building more that the actual character building... put me in the camp that thinks full respecs should be somewhere in the game (either a reward for beating every other act, or something) and that orbs of regret should come in six-packs, at least.  There's a simple disconnect between getting skills one at a time that makes the game better and more fun as you claw your way to where you eventually want to be vs. spending 15-30 points to get a skill to build around.  I recognize that that is kinda what D2 was all about, but then I quit D2 because I thought it was stupid when they did it originally.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on March 02, 2013, 09:33:05 AM
As far as I can telll, the story goes something like this: white, white, white, white, blue, white, white, white, white, white, Blue, Yellow, white, white, <BLING>, white, white, white, oooh Orange, white, etc.

I'm really enjoying the concept of character building more that the actual character building... put me in the camp that thinks full respecs should be somewhere in the game (either a reward for beating every other act, or something) and that orbs of regret should come in six-packs, at least.  There's a simple disconnect between getting skills one at a time that makes the game better and more fun as you claw your way to where you eventually want to be vs. spending 15-30 points to get a skill to build around.  I recognize that that is kinda what D2 was all about, but then I quit D2 because I thought it was stupid when they did it originally.

There needs to be an option to fully re-spec after each difficulty, or every other difficulty, Or maybe a single re-spec at 50 might work too and keep with the theme of toughness.


Title: Re: Path of Exile [Beta/Release]
Post by: PalmTrees on March 02, 2013, 11:21:47 AM
Had some fun with it, but it's not the game for me. Too much randomness. I know how I wanted to gear up my witch but the only path to get there is through the rng. Just not my style. Otherwise a decent game.


Title: Re: Path of Exile [Beta/Release]
Post by: Hayduke on March 03, 2013, 06:32:23 PM
Desync issues seem to be getting worse as time goes on in this game.  On release when people were talking about desync issues I really thought they were kidding, but recently I'm starting to get issues with it during every other fight.  Especially bad if you use traps or any of the movement skills.

It's a fun game and eventually it'll be a lot better.  But the state of melee, the moronic crafting, and the horrible loot kill the fun after the second difficulty.  Also the passive tree reminds me a lot of what people complained about with Skyrim.  Lot of breadth, but no depth.


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on March 03, 2013, 08:27:33 PM
What's wrong with melee? fuck i just started and i already screwed up my shadow? I knew I was going to regret playing something with no respec.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on March 03, 2013, 08:43:14 PM
From what I understand, melee in general is just vastly inferior to ranged characters thanks to the absolutely incredibly absurd damage enemies throw around in late Cruel and in Merciless. To survive (if not thrive) in later difficulties, you pretty much have to spec entirely for survival, hopping around the sphere grid to get as much +life, +resist, and as many defensives as you can get your grubby little mitts on. Damage nodes tend to be a very distant second in priority, and I know of some builds that go for none at all, relying wholly on gear to do any damage.

Ranged can just... kind of... avoid most of that and do ridiculous room-clearing damage from a screen away while not really sacrificing much in the way of defense against the minor damage that will slip through.

That said, if you don't play hardcore, a melee character who actually strikes a balance between offense and grabbing every life node in existence can actually be doable, but shit will  kill you on occasion.


Title: Re: Path of Exile [Beta/Release]
Post by: Hayduke on March 03, 2013, 08:55:54 PM
The problem with melee is kind of complicated, and you may not be convinced of it until late merciless so it might not even apply to you.  But late game the damage is just huge.  And there's simply no real passive defense against it beyond life stacking because the devs don't want players tanking the damage, they want them avoiding it altogether or using active abilities to mitigate some of it.  Armor sucks (most serious damage just outright ignores armor), evasion sucks.  Enfeeble curse, endurance charges, resistances and raw hp seems to be the only thing standing between you and quick death.  But mostly it comes down to just not being hit.  For which ranged are naturally better, and because of the nature of the game they have just as much defense as any melee class.  And then there's the desync issue which is a real bastard at times.

Melee right now is therefore high risk, but very low reward.  Bow users and spell casters can drop stuff off screen while having just as much defense and damage.  Melee on the other hand can't unless they're going ground slam or lightning strike (and those are really just ranged attacks).

Dying in this game is a real problem late game because of the exp loss on death.  It's a large part of why there's not much distinction between hardcore and softcore builds in this game, at least if you're talking about late game.  Normal and cruel?  As long as you have some forward momentum you can zerg your way through them.  In merciless if you're still dying you're eventually going to be level capped.


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on March 03, 2013, 09:06:46 PM
So, should i switch my shadow to bow user?


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on March 04, 2013, 12:53:12 AM
I've just reached Act 3 Merciless and you literally never see anything except casters, bow users and Lightning Strike/Ground Slam melee chars in parties any more. I would also guess that 75% of the witches are dual totem (either frost or lightning) and that 75% of the rangers are Lightning Arrow.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on March 04, 2013, 09:40:27 AM
I've just reached Act 3 Merciless and you literally never see anything except casters, bow users and Lightning Strike/Ground Slam melee chars in parties any more. I would also guess that 75% of the witches are dual totem (either frost or lightning) and that 75% of the rangers are Lightning Arrow.

I would argue that the reason for that is not so much that those are the only options, but that those are the popular builds on the forums. Most people just go with somebody else's build they find online.

Edit: Regarding respecs, I have traded for and found 124 orbs of regret. This allows me a single max level respec or half respec for a couple of characters. It wasnt very hard to get the orbs of regret. Also just doing the quests nets something like 15 or 16 free respec points by the end of act3 merciless


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on March 04, 2013, 07:18:26 PM
Again, I haven't gotten to very very endgame, but I find melee to be plenty of fun. The thing is, you have to have some range because certain enemies just plain have to be kited (hello, Brutus). But imo it's okay for that to be a contingency rather than your primary mode of attack.


Title: Re: Path of Exile [Beta/Release]
Post by: Lakov_Sanite on March 04, 2013, 08:36:39 PM
I don't get why melee seems to be so hard to make endgame viable in games like this, D3 had similar problems.  In a game with so many stats and items I just don't see why high strength can't grant you access to armors that would keep you safe at the endgame.


Title: Re: Path of Exile [Beta/Release]
Post by: Malakili on March 04, 2013, 09:36:44 PM
I don't get why melee seems to be so hard to make endgame viable in games like this, D3 had similar problems.  In a game with so many stats and items I just don't see why high strength can't grant you access to armors that would keep you safe at the endgame.

Well, no one could survive D3 end game at the beginning.  But nowadays Barbarians are the best end game class (perhaps tied with Wizards).


Title: Re: Path of Exile [Beta/Release]
Post by: Hayduke on March 05, 2013, 02:14:55 PM
I don't really buy the suggestion that people are only playing popular cookie cutter builds in merciless because that's what's popular on the forums.  There's tons of diversity in normal and cruel.  That stops in the postgame, and I don't think people are abandoning builds they've grown attached to just out of peer pressure.  But again, this wasn't something I came to naturally.  My first build wasn't cookie cutter.  Nor were my second and third.  It took me till my fourth to go cookie cutter (an ethereal knives witch) because I was tired of banging my head against the wall in merciless.

I don't get why melee seems to be so hard to make endgame viable in games like this, D3 had similar problems.  In a game with so many stats and items I just don't see why high strength can't grant you access to armors that would keep you safe at the endgame.

Because the way the game is designed is that anyone can do anything.  My witch wears a mix of templar, marauder and duelist armor pieces.  The cookie cutter archer builds (LA, iron grip, resolute technique, static blows) are strength based not dex based.  Many mage builds (especially EK) are strength based as well.  Same with cookie cutter wander builds.


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on March 05, 2013, 07:42:59 PM
So a hardcore character that dies just goes default? any reason not to always start off as hardcore then?


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on March 05, 2013, 07:49:23 PM
Separate stash; can't twink your HC toons with default gear.


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on March 06, 2013, 04:28:36 PM
Should i be saving up my item enhancement consumables or just blowing them on newbie stuff?


Title: Re: Path of Exile [Beta/Release]
Post by: Hayduke on March 06, 2013, 05:00:43 PM
You can generally get more out of using your currencies for trades than you can by using them.  But if you're stuck on something and can't or don't want to trade then it's not terrible to use them.

I would not use anything above a chaos though.  Gemcutter's and exalts are the two higher end currencies which are used in trades.  They're almost never worth using.


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on March 06, 2013, 05:03:56 PM
K, I'm level 13 so i assume i am not running into any of that.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on March 07, 2013, 12:50:54 AM
One little crafting tip - if you're gonna turn a white into a rare then upgrade it's quality first. Only takes 4 goes to max it to +20 when white, takes 20 when it's yellow.


Title: Re: Path of Exile [Beta/Release]
Post by: Maledict on March 07, 2013, 03:03:35 AM
When I started playing I just used consumables when needed for upgrades without realising they were actually the games base currency.

I now have a 2% quality 'Added Lightning Damage' gem to show for my efforts.... Sob!


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on March 07, 2013, 01:16:42 PM
I don't trade with people so I'm OK.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on March 07, 2013, 01:23:09 PM
I don't normally trade in Diablolikes either, but there comes a point where you pretty much have to in order to get certain things, like support gems that don't drop from any quest.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on March 07, 2013, 03:05:50 PM
K, I'm level 13 so i assume i am not running into any of that.

Actually afaik it's quite possible to find any orb on the starting beach.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on March 08, 2013, 06:22:30 AM
I switched from sword-n-board with cleave to two-handed maces and ground slam/sweep. Ground slam is definitely nice since it's a semi-ranged attack but doesn't feel as good for slogging through stuff at close range. Sweep is alright but rather slow.

Definitely noticed I was taking more damage but really, not that much more after 5 endurance charges.


Title: Re: Path of Exile [Beta/Release]
Post by: taolurker on March 18, 2013, 06:27:27 PM
Patch Notes

Quote
Version 0.10.3c (Current Version)
  • Magic items are no longer allocated to specific players when they drop. The only items allocated are: Uniques, Rares, Gems, Currency and Maps.
  • Increased the base duration of the item allocation timer from 1.6 seconds to 2.6 seconds. There is still a bonus allocation time for characters that are a distance away (travel time +5%).
  • Allocated items no longer show a countdown timer or player name. They are still dimmed out while they are allocated to someone else.
  • These changes were made to reduce the number of allocated items (for readability), increase their allocation duration (for fairness) and to reduce the visual chaos associated with the timer and allocation name appearing and disappearing (for readability). In our testing it is now much easier to see what items bosses drop and to click the items that are allocated to you.




Title: Re: Path of Exile [Beta/Release]
Post by: Dark_MadMax on March 23, 2013, 01:59:44 AM
What's wrong with melee? fuck i just started and i already screwed up my shadow? I knew I was going to regret playing something with no respec.

The best defence in the game is not being hit, even if you stack nothing but armour and HP being in melee is still huge disadvantage particularly in lvl 70+ maps.  Yeah you can have 7k HP, 40k armour and still being instagibbed if you dumb enough to get in melee range.

 You can successfully complete all the content though and farm 66 maps with melee, its just takes a lot more gear and resources invested,  while with more popular ranged builds you can full clear screen of mobs and in rare cases of danger there is always totems/summons which tank for you



Title: Re: Path of Exile [Beta/Release]
Post by: Hutch on April 02, 2013, 12:40:33 PM
Penny Arcade Report has an article based from an interview with Chris Wilson at GDC.

Clicky (http://www.penny-arcade.com/report/article/path-of-exile)

High praise for PoE and Grinding Gears. They talk about the business model. All cash shop items are cosmetic. Some players buy cash shop items just to support the game. And for a thousand bucks, you can design an in-game weapon.

Oh and the author takes a swipe at EA in the process  :why_so_serious:


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 02, 2013, 01:02:30 PM
That explains some things: "Path of Exile supports resolutions of 2,560-by-1,440 and sets its art for that standard"


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on April 22, 2013, 03:31:13 PM
I know I'm way behind, but here is what I have right now for a zookeeper.
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAVysHY-aBc1Nr230Y7Ip90iL0bAsNjRzckye_l8k98h43ZiymtAxGcZUggsfT-6h9WpFqrCj66-64k6cI

Skillwise, I have Summon Skeletons (lv7) and Raise Zombie (lv8) both linked to a Minion Damage (lv1), Raise Spectre (lv1) linked to Minion Life (lv6), and back up that with Spark (lv8) linked to Added Lightning Damage (lv6).  Many times I use Clarity, since I'm not generally casting continuously and have plenty of time to regenerate between summons.  I also have a Fireball for those times when I need fire or a direct shot through a doorway or something.

It's working much better than I expected.  To save your some math, I control six zombies, eight skeletons, and one specter at max.  I mostly don't get hit and other things die.


Title: Re: Path of Exile [Beta/Release]
Post by: schild on April 22, 2013, 08:55:11 PM
I gave this another 20-30 hours of play.

This is not a good game. I don't get it. What is attracting people to it?


Title: Re: Path of Exile [Beta/Release]
Post by: Ragnoros on April 22, 2013, 09:07:16 PM
I gave this another 20-30 hours of play.

This is not a good game. I don't get it. What is attracting people to it?

In a word?



Title: Re: Path of Exile [Beta/Release]
Post by: Threash on April 22, 2013, 09:13:39 PM
Yeah, that.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on April 22, 2013, 09:46:48 PM
You left click on mass quantities of things, which explode into piles of new pants gems that make your left click explode things with greater adroitness. What separates it from Diablo II for you?


Title: Re: Path of Exile [Beta/Release]
Post by: Hayduke on April 22, 2013, 10:27:23 PM
Is that even a serious question?


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on April 22, 2013, 10:48:33 PM
It's not exactly an unorthodox comparison.


Title: Re: Path of Exile [Beta/Release]
Post by: Dark_MadMax on April 22, 2013, 10:51:08 PM
You left click on mass quantities of things, which explode into piles of new pants gems that make your left click explode things with greater adroitness. What separates it from Diablo II for you?

Huge ass  skill tree.

 Also brutally stupid gamibling/currency system.


Title: Re: Path of Exile [Beta/Release]
Post by: Megrim on April 22, 2013, 11:49:08 PM
Problem is as has been stated - the tree looks impressive, but when you actually look into it, it is mostly filler +5 to this, or +10 to that.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on April 23, 2013, 12:42:15 AM
I gave this another 20-30 hours of play.

This is not a good game. I don't get it. What is attracting people to it?

The crafting/currency system, gambling in general, races and skill trees are all inventions that others should be stealing for their games. Overall I have a hard time getting into it because visually its very unappealing and I never get the good feeling of wading through mobs massacring them in PoE. Smart builds are very plodding and deliberate killing machines instead of buzzsaws that bathe in blood like the more fun Diablo builds.

If we could get PoE's brain into D3's perfect 10 body we'd be onto something...

I may never get around to playing it again but I do appreciate that these guys had some really creative and smart idea people on their team and I hope they get more money to make more stuff in the future.


Title: Re: Path of Exile [Beta/Release]
Post by: Dark_MadMax on April 23, 2013, 12:42:36 AM
Problem is as has been stated - the tree looks impressive, but when you actually look into it, it is mostly filler +5 to this, or +10 to that.

its because a lot of nodes are "travel" kind of nodes (which is how its balanced that you cant get best keystones from everywhere). Tree is good and has lot of interesting keystones (which define build) - more than any other game on the market. There are other kind of problems with build diversity in this game but they have nothing to do with the tree but rather with overall balance. Even with all the current issues you still can make  A LOT of diverse and interesting builds


My problem with the game was mainly that if you want gear up/level up end game for all those interesting builds you either need grind 24/7 for 3-4 months , spend real life cash (for RMT from 3d party sites) or be incredibly lucky (so lucky that you should be playing lottery instead of POE)


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on April 23, 2013, 06:41:47 AM
I gave this another 20-30 hours of play.

This is not a good game. I don't get it. What is attracting people to it?
It's better than D3?


Title: Re: Path of Exile [Beta/Release]
Post by: Falconeer on April 23, 2013, 09:37:39 AM
In what way?


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on April 23, 2013, 10:05:22 AM
Loot's better, economy is better, maps are better, honestly skill system/character building is better, loot's better, devs seem to be better connected to the community, it's free, did I mention the loot is better?

The only things I miss about D3 are the combat, individual loot, and drop in/out multiplayer. Everything else about it was and still is trash.

Not saying it's perfect: The economy has become centered around orbs that are so rare they may as well not exist, which is better than paying 400,000,000,000,000,000 gold or $10 for an upgrade but still sucks. The game becomes a dickpuncher at high difficulties to the point where the only viable builds favor survivability nodes over everything which sucks. However they do their netcode, they have sync issues I don't ever recall seeing in D3 past launch. And of course the combat doesn't feel quite as good as D3's but seriously fuck D3 I don't know if I care about that anymore.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 23, 2013, 12:44:10 PM
I never get the good feeling of wading through mobs massacring them in PoE. Smart builds are very plodding and deliberate killing machines instead of buzzsaws that bathe in blood like the more fun Diablo builds.


You can thank the "make it harder, challenge me" crowd that you find in most betas nowadays for that. It was more like Diablo 2 until a patch that gave mobs spells which was hugely overpowered. Since then it's been slowly reduced in difficulty but never back to how easy it was.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 23, 2013, 12:46:19 PM
The economy has become centered around orbs that are so rare they may as well not exist,
Prior to the release of open beta it used to be possible to craft those rare orbs using 3 matching rares but it was determined by someone that that was too easy so now it's the way it is.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on April 23, 2013, 02:46:04 PM
I never get the good feeling of wading through mobs massacring them in PoE. Smart builds are very plodding and deliberate killing machines instead of buzzsaws that bathe in blood like the more fun Diablo builds.


You can thank the "make it harder, challenge me" crowd that you find in most betas nowadays for that. It was more like Diablo 2 until a patch that gave mobs spells which was hugely overpowered. Since then it's been slowly reduced in difficulty but never back to how easy it was.

No man its just the way the game is.

Compare how fast d3 skills move you around doing killing damage to how not fast most skill gems operate prior to being at least in a 4 link with powerful support gems. Basically only at the end game does a skill like EK or Freeze Pulse start to feel almost as fast and devastating.

There's the Wolverine Tornado Claw move that nobody really uses but compare that to two classes in d3 that can't help but move like crack addict ninjas (monk and dh).

Have you ever used the PoE shield charge skill? Its sooooo slow and ponderous seeming, that's just the way the game is. The mobs have something to do with it but the vast majority of the games skills especially while you level through your 20's and 30's in newb gear without 4+ links and ideal support gems feel very underwhelming and your character progresses by winning attrition battles or maintaining a strong tank not by just murdering the fuck out of anything that moves.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 23, 2013, 03:00:14 PM

Have you ever used the PoE shield charge skill? Its sooooo slow and ponderous seeming, that's just the way the game is.
I think part of the reason for the slowness feel is that you have to wait for animations to complete before firing off another skill. I know you don't have to do that in either diablo 2 or 3 but in PoE  that's the way it works and it sucks. I tried lobbying for a fix for that (they know how to fix it because potions fire off the instant you hit them) so it's a design decision or something but it totally contributes to the slow feeling of the game.

I thought at first you were talking about the slowness you have to approach killing stuff as you said
Quote
and I never get the good feeling of wading through mobs massacring them in PoE
That isnt really anything to do with skill speed but more IMO because higher level mobs will 1 shot you if you charge in and try to mass kill them unless you go for a high survivability build which prefers defense and HP nodes over damage.


Title: Re: Path of Exile [Beta/Release]
Post by: schild on April 23, 2013, 03:40:31 PM
90% of the spheres are incremental or stupid or both :(

Not to mention we made fun of Final Fantasy's Sphere for that also.

So, that doesn't explain anything really.

Edit: I'd also like to talk about the animation. Still trash. Not to mention it doesn't actually feel like you're ever doing anything. It's like floaty in the opposite way Fate is - they hit both extremes of doing a good job of making sure you never felt like you were actually hitting something when you actually did. Whereas in Diablo I crit a face and it straight explodes.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on April 23, 2013, 04:06:28 PM
You can thank the "make it harder, challenge me" crowd that you find in most betas nowadays for that. It was more like Diablo 2 until a patch that gave mobs spells which was hugely overpowered. Since then it's been slowly reduced in difficulty but never back to how easy it was.
coldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnap


Title: Re: Path of Exile [Beta/Release]
Post by: Falconeer on April 23, 2013, 04:33:02 PM
Count me in the bunch that couldn't stay on PoE more than two hours and left with a desire to reinstall Diablo 3.
Don't get me wrong. I am sure all the things you say about the qualities of Path of Exile are true. But the game doesn't "play" right to me, so they don't make up for the mindless fun I look for on ARPG that I couldn't find here but it's right there in D3.


Title: Re: Path of Exile [Beta/Release]
Post by: kildorn on April 23, 2013, 04:41:24 PM
I tried. I like the idea of the skill map thingy. I felt the minute to minute clicking was far too weak to keep me interested however. I managed to get into the jungle bit for a while in various attempts, but it just never struck me as something I would get home and think "fuck yeah, PoE time!"


Title: Re: Path of Exile [Beta/Release]
Post by: Job601 on April 23, 2013, 09:04:20 PM
The discussion around this game and Diablo 3 has been superficial because nobody wants to admit that there are both positive and negative consequences to all their design decisions.  Part of the pain and suffering of the PoE skill tree is the grind and limited respecs that makes experimenting with it impossible, but it's also just inherently broken from a gameplay perspective because it makes the process of leveling so unexciting.  Maybe one point in 20 actually does something noticeable.  It's like they took the Diablo 2 system where you had to save all your points until level 30, when you could finally get the skill that actually mattered and dump everything into it and made it go on forever.  Diablo 3's system, which gives you a new skill or rune (or several) to play with at every single level until you hit max, seems like genius by comparison.  In general, the Path of Exile devs seem to have felt like including fun wasn't worth sacrificing what they saw as the long-term benefits of their design.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on April 23, 2013, 11:03:01 PM
I disagree with what you said.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 24, 2013, 12:59:20 AM
You can thank the "make it harder, challenge me" crowd that you find in most betas nowadays for that. It was more like Diablo 2 until a patch that gave mobs spells which was hugely overpowered. Since then it's been slowly reduced in difficulty but never back to how easy it was.
coldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnapcoldsnap

BlinkstrikeBlinkstrikeBlinkstrike. I remember having to spam summon zombie just to stop a damn necro from chain summoning stuff as fast as I could kill it my first time through the jail on my Mara.



Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on April 24, 2013, 02:27:25 AM
There were definitely both good and bad things about PoE.

The skill tree has been discussed a lot already here, but I'm firmly in the "it's shite" camp. It could *easily* have been trimmed to 10% of its size and made the options much clearer in the process. The vast majority of people seem to follow cookie-cutter builds with minor variations anyway, which makes the huge diversity possible a total illusion. If you don't spec into high survivability you won't survive in end-game, end of story.

The loot was incredibly lack-lustre. Economy completely screwed and only any use to the grindiest of grinders. Seeing the public groups noticeboard composed *entirely* of trading groups points out the value of the AH in D3, although I don't think D3 got that right either, but that was more to do with poor itemisation and stats.

PoE strikes me as the game you get if you listen to those who complained the most loudly about D3. Neither is a good game but they're at opposite ends of the shit spectrum. Different shades of brown if you will. Somewhere inbetween the two is a great game, but what we've got instead is two mediocre games.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on April 24, 2013, 08:00:30 AM
I dunno, at least on normal difficulty my lightning arrow ranger (one of the cookie-cutter builds) feels pretty stompy. I throw fire traps, fire a couple of poison arrows, then fire Lesser Multiple Projectile'd lightning arrows into hordes of mobs and they explode in showers of particle effects and gore. Feels good man.

...then I fight a boss and since my build is tanky, I just kinda sit there spamming frenzy into it while face tanking 90% of the attacks, carefully hitting potions until it dies or summons more mobs for me to get my flask charges back.

...and it took like 20-25ish levels before I could really wreck shit.

Still more engaging than D3. At this point I'm not sure I'll even buy the expansion unless it promises an overhaul to the point it's almost a new game.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on April 24, 2013, 09:05:33 AM
Its very fun played with friends.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on April 24, 2013, 11:16:34 AM
There were definitely both good and bad things about PoE.

The skill tree has been discussed a lot already here, but I'm firmly in the "it's shite" camp. It could *easily* have been trimmed to 10% of its size and made the options much clearer in the process. The vast majority of people seem to follow cookie-cutter builds with minor variations anyway, which makes the huge diversity possible a total illusion. If you don't spec into high survivability you won't survive in end-game, end of story.

The loot was incredibly lack-lustre. Economy completely screwed and only any use to the grindiest of grinders. Seeing the public groups noticeboard composed *entirely* of trading groups points out the value of the AH in D3, although I don't think D3 got that right either, but that was more to do with poor itemisation and stats.

PoE strikes me as the game you get if you listen to those who complained the most loudly about D3. Neither is a good game but they're at opposite ends of the shit spectrum. Different shades of brown if you will. Somewhere inbetween the two is a great game, but what we've got instead is two mediocre games.

For anyone who hasn't played the game, this post is almost entirely wrong.


Title: Re: Path of Exile [Beta/Release]
Post by: Dark_MadMax on April 24, 2013, 02:01:29 PM
Quote
The skill tree has been discussed a lot already here, but I'm firmly in the "it's shite" camp. It could *easily* have been trimmed to 10% of its size and made the options much clearer in the process. The vast majority of people seem to follow cookie-cutter builds with minor variations anyway, which makes the huge diversity possible a total illusion. If you don't spec into high survivability you won't survive in end-game, end of story.

All I can say is that if you are not impressed by their skill tree -stay away from  this game because its really  the only jewel in it. It has pretty decent art/audio (I personally like it  a lot) but not something extraordinary . Everything else about the game is sh1t - netcode (desyncs), skills , grouping , looting  and loot, trading, economy, combat ,etc. 

I dunno, at least on normal difficulty my lightning arrow ranger (one of the cookie-cutter builds) feels pretty stompy. I throw fire traps, fire a couple of poison arrows, then fire Lesser Multiple Projectile'd lightning arrows into hordes of mobs and they explode in showers of particle effects and gore. Feels good man.

 I dont want to be a dick or anything but normal diff means jack shit.  A blind retarded monkey with starting wand can finish normal diff without breaking sweat Even merci diff is not that hard.  Build check happens once you hit lvl70+ maps with some nasty modifiers.  And even there its purely  a build/gear check, all mechanics of the gameplay is spam a single AOE skill


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 24, 2013, 02:08:29 PM
I dont want to be a dick or anything but normal diff means jack shit.  A blind retarded monkey with starting wand can finish normal diff without breaking sweat Even merci diff is not that hard.  Build check happens once you hit lvl70+ maps with some nasty modifiers.  And even there its purely  a build/gear check, all mechanics of the gameplay is spam a single AOE skill
Personally I'd say merci act 3 is where I start to hate the game. I feel like it starts being less fun around cruel act 3 though. Gotten 3 characters to that point only to abandon them.
Guess if I try again I'll try someone elses cookie cutter build.


Title: Re: Path of Exile [Beta/Release]
Post by: Falconeer on April 24, 2013, 06:59:38 PM
if you are not impressed by their skill tree -stay away from  this game because its really  the only jewel in it.

But I really don't get this. It's not like anyone thought it was a 'jewel' ten years ago when they used it for Final Fantasy X. Actually it annoyed more than one person. What makes it so cool now? I don't understand.


Title: Re: Path of Exile [Beta/Release]
Post by: Dark_MadMax on April 24, 2013, 07:14:54 PM

But I really don't get this. It's not like anyone thought it was a 'jewel' ten years ago when they used it for Final Fantasy X. Actually it annoyed more than one person. What makes it so cool now? I don't understand.

Wow and I thought POE devs were original. Never knew FFX  had basically  same tree lol. All in all I personally like this  approach a lot  as it allows for great build diversity (even though in case of POE poor overall balancing really limits the viable build pool). I just love making builds and theorycrafting them


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on April 24, 2013, 07:26:40 PM
if you are not impressed by their skill tree -stay away from  this game because its really  the only jewel in it.

But I really don't get this. It's not like anyone thought it was a 'jewel' ten years ago when they used it for Final Fantasy X. Actually it annoyed more than one person. What makes it so cool now? I don't understand.

Because 3 skill trees for every class got old a long time ago? Its actually more a combination of the gem system and the skill tree that really matters, skill and support gems being much more important than only the core choices you make on the tree/web. Making it all about the skill web tree thing is a mistake its much more about how active skills come from gems and the tree allows any class to set themselves up to use any skill which means builds are more free form by a wide margin than they have ever been in other ARPG games. Sadly the fact that melee is terrible and you need 200%+ hp or something like that once your getting up to maps means that a lot of things you could do won't work but that's the way it is in every game.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 25, 2013, 12:02:56 AM
Wow and I thought POE devs were original. Never knew FFX  had basically  same tree lol. All in all I personally like this  approach a lot  as it allows for great build diversity (even though in case of POE poor overall balancing really limits the viable build pool). I just love making builds and theorycrafting them

I never played FFX but from what I've read the trees are only similar on a superficial level because FFX's tree was more like an on rails paved highway whereas PoE's really branches all over.

Ya I just googled the FFX skill "tree" and it's pretty obvious how superficial the resemblance is when you try to trace a path anywhere. There is only one path. lol real similar there guys, good catch.
http://images2.wikia.nocookie.net/__cb20100227155641/finalfantasy/images/9/94/Final_Fantasy_10_Sphere_Grid.svg


Title: Re: Path of Exile [Beta/Release]
Post by: Hayduke on April 25, 2013, 12:53:33 AM
The skill gem system is definitely the most interesting feature of the game.  Too bad it's locked behind fuck-all random grinding gear games.


Title: Re: Path of Exile [Beta/Release]
Post by: Samprimary on April 25, 2013, 05:34:07 AM
I still play this occasionally and I like to dream that it is a proof of concept for a well-funded PoE 2


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 25, 2013, 12:23:18 PM
I still play this occasionally and I like to dream that it is a proof of concept for a well-funded PoE 2

So you like an appearantly branching skill tree that only has one route through it?


Title: Re: Path of Exile [Beta/Release]
Post by: Samprimary on April 25, 2013, 12:43:46 PM
One route? I wish my skill tree options were that unambiguous.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 25, 2013, 02:18:06 PM
One route? I wish my skill tree options were that unambiguous.

Since you didnt mention it by name are we really talking about this skill tree? http://images2.wikia.nocookie.net/__cb20100227155641/finalfantasy/images/9/94/Final_Fantasy_10_Sphere_Grid.svg


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on April 25, 2013, 03:29:04 PM
Pretty sure he was talking about PoE.


Title: Re: Path of Exile [Beta/Release]
Post by: schild on April 25, 2013, 03:45:34 PM
There were definitely both good and bad things about PoE.

The skill tree has been discussed a lot already here, but I'm firmly in the "it's shite" camp. It could *easily* have been trimmed to 10% of its size and made the options much clearer in the process. The vast majority of people seem to follow cookie-cutter builds with minor variations anyway, which makes the huge diversity possible a total illusion. If you don't spec into high survivability you won't survive in end-game, end of story.

The loot was incredibly lack-lustre. Economy completely screwed and only any use to the grindiest of grinders. Seeing the public groups noticeboard composed *entirely* of trading groups points out the value of the AH in D3, although I don't think D3 got that right either, but that was more to do with poor itemisation and stats.

PoE strikes me as the game you get if you listen to those who complained the most loudly about D3. Neither is a good game but they're at opposite ends of the shit spectrum. Different shades of brown if you will. Somewhere inbetween the two is a great game, but what we've got instead is two mediocre games.

For anyone who hasn't played the game, this post is almost entirely wrong.

Is it? The skill tree is total shit. And pre-planning is completely necessary and following builds is really the only ideal way to go about it. It is the first crowd-sourced class system I've ever seen. And it blows.

The loot is hilarious shit. Grinding doesn't even start to describe it.

I kind of appreciate his last sentence. If everyone who bitched and moaned about Diablo 3, I could see Path to Exile being the game for those people. Do you care to elaborate on why you think the post is wrong? Because I'd LOVE to be convinced otherwise as this is probably my favorite mindless genre of game.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on April 25, 2013, 05:36:03 PM
Quote
It could *easily* have been trimmed to 10% of its size and made the options much clearer in the process

It could be trimmed down to where you only decide if you want to use CI or Iron Skin or whatever. There are relatively few build defining picks to make from the bigass tree. Except that for these kind of games all those other little stat choices are what end up mattering a great deal to the min/max mentality and are kind of the whole fucking game. Also the tree works because you need to decide how to get all the big stuff you want without sacrificing too much life/armor/energy etc.

Quote
The vast majority of people seem to follow cookie-cutter builds with minor variations anyway, which makes the huge diversity possible a total illusion.

This is bullshit and applies to every single game ever. This statement is indicative of the quality of the entire post. This is how every fucking game works because 99% of the player base likes that people are innovating new crazy shit and that it can be done but they only want to put a minor little tweak on something that works because they only have so much time/energy to devote.

e.g. MOBA's are incredibly complex and deep and have tons of team comp/item build/skill build variety and synergies possible. Almost everyone just follows guides and builds what they hear pros are building instead of innovating their own playstyle.

Quote
If you don't spec into high survivability you won't survive in end-game, end of story

Again. Welcome to gaming? Do you know how many builds could even attempt HC d3 Inferno at launch? Can I introduce you to the holy trinity? What the fuck exactly? You can play sub optimal shit all you want in any game but often there comes a point in an RPG with levels and stats and shit where you will hit the wall if you aren't using the right stats/spells/whatevers. This isn't unique and it isn't damning. I've said in this thread many times that they haven't even made melee viable yet for 70+ maps and they still have good variety. That's how good the variety is. This still might be his best point.

Quote
The loot was incredibly lack-lustre

Nope. There are insanely powerful uniques that you can build a character around which was one of the funnest things in D2 which for now is still the best loot game I know of to point to. Now the bar may be set really low because loot in TL1 was awful, its better but still meh in TL2 and the loot in D3 was a joke (only 2 stats mattered, the entire weapon dps is spell dps system etc.) but I can't pretend that this loot system is letting down the grand tradition of loot systems in ARPG's because it isn't. Its not perfect but that has a lot more to do with presentation because this game looks and feels like shit most of the time and you look like a rusty hobo.

Quote
Economy completely screwed and only any use to the grindiest of grinders

Now I know he's just mad at PoE for something. This is by far one of the more interesting and cool in-game economies I've seen. Not perfect and god knows I never did a ton of trading but there is no way any ARPG should use gold again after this. This just feels better and is cooler and fits the setting in more interesting ways. Gold is a boring thing to loot. Chaos Orbs are not. This takes us back to the good old SOJ days but in an intended way and there's no fucking way that's worse than real money auction house or auction house plus gold in a loot based game.

Also the gambling systems are superb, there are so many types of gambling you can engage in and it all fits together pretty well.

Quote
Somewhere inbetween the two is a great game, but what we've got instead is two mediocre games.

A valid conclusion for sure and one I agree with 100% but how he gets there smacks of some kind of butthurt.

In my opinion PoE isn't a great game because its the worst pacing in any major ARPG (feels slow and plodding) its at least as bad as TL2 though definitely better than TL1 in terms of feeling like you are actually hitting things with your clicks, weight or whatever we call that. Its not pretty and its not even very cool outside of a few zones and mobs. On top of those things it suffers badly from: your first few attempts can't be as fun as later when you actually know what the fuck is going on which is a bad way for games to play as it severely reduces the amount of people who end up playing them and means it requires a heavy investment of time before you play or playing time to learn all the systems well enough to not just blow your own dick off and be wasting your time making something that won't work or will die in HC this is why so many people are using cookie cutter, they can't learn to play using something that doesn't even work in the first place.

Fuck you Schild man, that may be the first time I've ever tried to sirbruce something and it sucked. How did he post like that all the time?


Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on April 25, 2013, 06:54:36 PM
All I want is PoE's modifiable skillgem system in Diablo 3.

Which was what it was originally intended until it was 'too much inventory'.


Title: Re: Path of Exile [Beta/Release]
Post by: Samprimary on April 25, 2013, 07:35:44 PM
One route? I wish my skill tree options were that unambiguous.

Since you didnt mention it by name are we really talking about this skill tree? http://images2.wikia.nocookie.net/__cb20100227155641/finalfantasy/images/9/94/Final_Fantasy_10_Sphere_Grid.svg


PoE's, of course. i do legitimately wish it was less ambiguous, because more complexity in character build options really in practice means more opportunities to be suboptimal.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 25, 2013, 11:42:28 PM
Pretty sure he was talking about PoE.

I guess this threw me then. I think I missed the 2
I still play this occasionally and I like to dream that it is a proof of concept for a well-funded PoE 2


Title: Re: Path of Exile [Beta/Release]
Post by: Lakov_Sanite on April 26, 2013, 11:42:43 AM
Games that at high difficulty are about high survivability builds or pre-defined roles of tank/healer/dps are fucking boring.

The end.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on April 26, 2013, 12:09:35 PM
You can't have high difficulty without squeezing out a lot of builds. The reason you need high whatever or holy trinity is because that's how you make the very hard content farmable. You COULD beat the content using some off the wall zany shit but it would take ten times as long and involve some frustrations and failures and guess what despite your nonsense people in every game gravitate to the easy path not the "more fun" but arduous one.

There was one guy who refused to not try to make melee work and managed to get HC melee builds into 70 maps. He seemed to be having fun. There is no rule against doing that. Its sub optimal but if its boring to be optimal... Oh wait you want both. You want your preferred playstyle to be optimal or better yet you want it *magic hand waving* to all work optimally so everyone can build however the fuck they want and it doesn't matter because it all works! Nothing doesn't work everything can clear all the content! Utopia! Except what you really have is a game that is just easy none of the content is hard and the min/max builds can clear it with their eyes closed. Which I bet is boring again, there's no endgame! This game is too trivially easy its boring!

:oh_i_see:


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 26, 2013, 02:08:50 PM
Except what you really have is a game that is just easy none of the content is hard and the min/max builds can clear it with their eyes closed. Which I bet is boring again, there's no endgame! This game is too trivially easy its boring!


This is the basic dichotomy of gaming. There seem to be 2 basic types of players, the special snowflake type who want to make up their own class and the follow the optimal path players who will min-max a build even if the game doesn't require it then quit because they've made the game boring for themselves. I guess the min-maxers are the most populous so they get catered to, making the game boring to the snowflake builders, because you will never get a min-maxer to stop min-maxing.



Title: Re: Path of Exile [Beta/Release]
Post by: Lakov_Sanite on April 26, 2013, 05:40:58 PM
At the point where "melee" characters become unviable, maybe you need to look into how you built your fucking game.  Look I understand not everyone can have every throwaway skill and expect to do well but you are taking things to extremes and that is not the point at all.  Saying "that's just how it is" is a huge cop out to making an end game viable for I dunno, HALF YOUR FUCKING CLASSES.



Title: Re: Path of Exile [Beta/Release]
Post by: Samprimary on April 26, 2013, 07:33:29 PM
Yeah the whole part where the last difficulty rungs simply Aren't For You if you are a melee class is, well, it speaks in testament to the failures of this game that eventually cap interest in it.

I want the game to be about mad crit pummeling my way through foes in a super exciting way forever so the difficulty levels I enjoy are pretty much on the low end. Destined to end, but still. Is a good time while it lasts.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on April 26, 2013, 09:09:17 PM
At the point where "melee" characters become unviable, maybe you need to look into how you built your fucking game.  Look I understand not everyone can have every throwaway skill and expect to do well but you are taking things to extremes and that is not the point at all.  Saying "that's just how it is" is a huge cop out to making an end game viable for I dunno, HALF YOUR FUCKING CLASSES.


But, but, there's that ONE GUY who makes it work so the rest of the people playing melee classes obviously just suck.


Title: Re: Path of Exile [Beta/Release]
Post by: koro on April 26, 2013, 09:16:39 PM
I'm glad that the developers are at least aware (http://www.pathofexile.com/forum/view-thread/322594)  of the Melee Problem and seem to have some sort of roadmap for addressing it.

Whether that'll come in time for anyone to care is another thing.


Title: Re: Path of Exile [Beta/Release]
Post by: Dark_MadMax on April 26, 2013, 09:19:19 PM
Games that at high difficulty are about high survivability builds or pre-defined roles of tank/healer/dps are fucking boring.

The end.

yeah the downside of poe skill balance is that this is your ultimate  build :

http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwCcQSzBS0MfQ6tEH8S4RRNFm8Y2xkuGYUaOBv6HRQhYCSqJd8n7SkuKaUt0jWGNuk6szrYOuE8LT38QKBDnEd-Sn1N2E3jUFBUSVXGWGNYr1nzW69fP2BLYSFlTWaeZ6Bwu3TtdPF4DXq4eu98uIFvhNmE74d2iPGMdozPj0aQVZ2qnjyeuaIApBmmV6cIp4SpbqvFrFmsqq6TtfK3PriTuc253b6KwBrE9saexq7G2M9l0NDUj90N4urjaudS52PsOO8O8B_yL_JF8932SPba-tL8xf4K_o_-v_ouewczVrel
 (http://www.pathofexile.com/passive-skill-tree/AAAAAgEAAdwCcQSzBS0MfQ6tEH8S4RRNFm8Y2xkuGYUaOBv6HRQhYCSqJd8n7SkuKaUt0jWGNuk6szrYOuE8LT38QKBDnEd-Sn1N2E3jUFBUSVXGWGNYr1nzW69fP2BLYSFlTWaeZ6Bwu3TtdPF4DXq4eu98uIFvhNmE74d2iPGMdozPj0aQVZ2qnjyeuaIApBmmV6cIp4SpbqvFrFmsqq6TtfK3PriTuc253b6KwBrE9saexq7G2M9l0NDUj90N4urjaudS52PsOO8O8B_yL_JF8932SPba-tL8xf4K_o_-v_ouewczVrel)


Get kaom and you can use Ethereal Knives, Freezing Pulse, Spork, or Lightning arrow. They all work with this build and  this is pretty much your end game HC build for anything.Only difference is different animation but gameplay is also exact same  -spam your single linked skill into mobs


Title: Re: Path of Exile [Beta/Release]
Post by: Hayduke on April 26, 2013, 10:50:39 PM
I'm glad that the developers are at least aware (http://www.pathofexile.com/forum/view-thread/322594)  of the Melee Problem and seem to have some sort of roadmap for addressing it.

Whether that'll come in time for anyone to care is another thing.

I'm glad they're making happy talk about things now, but they should've wiped their forums when they transitioned to open beta.  Because most of the issues the game has today are issues the game had a year ago.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on April 28, 2013, 10:25:51 AM
How many of you are running maps? Okay. That's how many of you should be complaining about what is and isn't viable at endgame. If you have a 114-point build it fucking better be able to do what ever you want, you're 20+ levels over the content. It's like complaining that WoW is shit because rogues have poorly-itemized 25-man hardmode Pandacrown Citadel gear.

There are plenty of reasons to dislike the game without going onto the official forum to find more. Although I must say, "you have to plan out your character" is, uh, a new one on me. Is the complaint about the magnitude of the power gap between well-built and poorly-built characters? The amount of time it takes? That the planning phase isn't as fun as in other ARPGs?


Title: Re: Path of Exile [Beta/Release]
Post by: Dark_MadMax on April 28, 2013, 10:36:09 AM
How many of you are running maps? Okay. That's how many of you should be complaining about what is and isn't viable at endgame. If you have a 114-point build it fucking better be able to do what ever you want, you're 20+ levels over the content. It's like complaining that WoW is shit because rogues have poorly-itemized 25-man hardmode Pandacrown Citadel gear.


I ran every single high level map and on my lvl 82 melee character. I also have bunch of lvl 70s . I am not sure what is this "114  point " BS. End game your gear determines your survivability to  a very large degree. No matter how high lvl you are and how good is you gear you still not immune to death either - there are tons of lvl90+ deaths  in HC ladders. There is also no high level melees in HC either

Quote
There are plenty of reasons to dislike the game without going onto the official forum to find more. Although I must say, "you have to plan out your character" is, uh, a new one on me. Is the complaint about the magnitude of
the power gap between well-built and poorly-built characters? The amount of time it takes? That the planning phase isn't as fun as in other ARPGs?

Complaint is that there is tiny subset of skills and build which are viable in game. Namely -ranged AOE spells reign supreme and HP stacking with Kaoms is head and shoulders above everything else. That is not to say other builds are not viable at all, its just balancing is very very poor


Title: Re: Path of Exile [Beta/Release]
Post by: March on June 06, 2013, 08:56:02 AM
Patch 0.11 is out.  Everyone gets a use-it-or-lose-it respec.  I'm not at end-game, but my duelist respecced out of a lot of defensive passives and is now both more survivable and much more of a wrecking machine.  As I say, only one day at not at endgame, but there's definitely a difference for Melee characters.


Title: Re: Path of Exile [Beta/Release]
Post by: Phred on June 06, 2013, 09:11:30 AM
Also if you didn't play because you thought the looting mechanics sucked, they appear to have backed down from their 'fight for it' stance making a reservation system one of 3 selectable option for the group leader.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on June 08, 2013, 08:21:08 PM
They nerfed health nodes across the board and lowered enemy damage to compensate, making every other node more viable. I'm not entirely sure how it plays out because I'm not about to jump into a high-level hardcore character without a warming-up period, but it looks like a good patch.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on June 09, 2013, 04:42:23 PM
Oh man, the game is SO much better for melee characters now.  I actually feel powerful in act 1 with shit weapons!

You certainly still need to get a good amount of health nodes, but now it's a good idea to get evade/armor/block nodes as well.  I'm guessing the amount of nodes you want to spend on defense ends up being basically the same.  At least it's not just pure health any more.  That was quite boring.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on June 27, 2013, 11:09:04 AM
I'm really liking the new helmet graphics.


Title: Re: Path of Exile [Beta/Release]
Post by: Druzil on July 11, 2013, 09:48:46 AM
Started my first real character since early in Beta, so I had never been outside of Act 1.  Rolled on the new Onslaught league an made it up to level 50 on a Freeze Pulser.  Went to go do Cruel Vaal and got 1 shot smashed because my single target dps is really bad and I was getting impatient after 5 minutes of playing it safe.  I had 1500 health and over 1k armor and 40ish fire resist so thought I'd be ok.  Next time guess I'll cap my fire resist or do it in a party or something.  RIP.

Anyways, I think having been through the game once now I will level much faster this time.  Hopefully I can actually make it to merciless the second time around =)


Title: Re: Path of Exile [Beta/Release]
Post by: Senses on July 11, 2013, 05:10:55 PM
This game is fun and gives me the old diablo 1 fix I have missed for a long time.  I really think these guys are going to cash in on disheartened diablo 3 players and old gamers alike.  Of all the contenders in this genre, this is definitely the winner in my book.  I should add I have a level 66 marauder (2h mace) and really have no issues (yet?).  Im in act 3 merciless.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on July 11, 2013, 05:15:06 PM
Started my first real character since early in Beta, so I had never been outside of Act 1.  Rolled on the new Onslaught league an made it up to level 50 on a Freeze Pulser.  Went to go do Cruel Vaal and got 1 shot smashed because my single target dps is really bad and I was getting impatient after 5 minutes of playing it safe.  I had 1500 health and over 1k armor and 40ish fire resist so thought I'd be ok.  Next time guess I'll cap my fire resist or do it in a party or something.  RIP.

Anyways, I think having been through the game once now I will level much faster this time.  Hopefully I can actually make it to merciless the second time around =)

I am pretty certain that Vaal does lightning damage and not fire damage, also his lightning laser beam attack thing is a guaranteed stack of "takes extra damage" on you if he hits you with it.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on July 11, 2013, 09:06:11 PM
His overhead smash is part physical and part fire. The laser is deadly but if you're prepared with flasks you can usually survive one hit. The only way to avoid smash crit one-shots is by having insane defensive stats.


Title: Re: Path of Exile [Beta/Release]
Post by: Druzil on July 12, 2013, 01:11:46 PM
Yeah the laser wasn't too big of deal, I could take a few hits from that and both of my health pots remove shock stacks.

I think I need a better single target dps skill this time around to complement my freeze pulse.  Maybe fireball or ice spear.  That way I shouldn't even have to get that close to him.  I had ice spear on this guy but it wasn't linked to anything so it was fairly terrible.

More stash tabs or Steam Summer sale.. hmmm


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on July 13, 2013, 11:39:27 AM
You can always use fire trap and bear trap for that stuff you don't want to get close to.


Title: Re: Path of Exile [Beta/Release]
Post by: Bann on August 30, 2013, 10:34:47 AM
I fired this up again last weekend, it seems to have gotten way better since the last time I played. Melee is indeed viable, new helmet graphics go a long way. If anyone else is looking to dip a toe in again (or for the first time) now would be a good time to check it out. Season 4 starts today. I think I have this right: Seasons run for like a month. They are composed of different events. Events are things like create a new character and see how high you can level him in x amount of time. You get points for participation/final standings on your account. Once you reach certain point thresholds, you get an alt. art unique on your account. At the end of event, your event character converts to a normal character.



Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on September 03, 2013, 09:20:30 PM
That's pretty much it, challenges for points.  I'm way too casual for competing in those, but it is pretty cool.  Drops are better in the non-standard leagues as well.


Title: Re: Path of Exile [Beta/Release]
Post by: Ashamanchill on September 05, 2013, 11:56:15 AM
Is this game released yet? Or just beta still?


Title: Re: Path of Exile [Beta/Release]
Post by: March on September 05, 2013, 08:13:44 PM
Yes.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on September 10, 2013, 06:22:32 AM
Bar any delays, 1.0 (Release) will happen in six weeks (an official post regarding an upcoming patch confirms it):

http://www.pathofexile.com/forum/view-thread/518709

No character or stashes wipe.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on September 10, 2013, 07:14:29 AM
Is 1.0 going to include Act IV?


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on September 10, 2013, 09:08:22 AM
Is 1.0 going to include Act IV?

Nope, from what I read in other threads, only the "remainder" of Act 3 (I still have to get there, so I don't know what that involves); also, a single full respec possibility for any character  and other stuff they're pretty silent about:

http://www.pathofexile.com/forum/view-thread/519154/page/3#p4633991

There is some speculation going on, of course: new class (they're talking about a "Death Knight" class), guild system, complete and revamped tutorial, another endgame activity beside maps etc.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on September 10, 2013, 05:13:57 PM
Act 3 is supposedly only halfway implemented into the game right now.  Which is impressive considering as is it feels just as long as the other two acts, and is of higher quality.  I'm certainly looking forward to the last half of act 3.

I have no idea how a new class would work...I suppose it could start in the middle of the tree, or they would have to revamp the entire tree to make it work.

I haven't played PoE in a little while but I'll be eagerly starting a new character when 1.0 arrives.  I really love this game, and can see myself playing it off and on for years.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on September 12, 2013, 11:34:24 AM
I really love this game, and can see myself playing it off and on for years.


Title: Re: Path of Exile [Beta/Release]
Post by: Signe on September 17, 2013, 12:48:05 PM
If you go to Razer, you can get free glowing green footprints shaped like the snakey razer thingy logo.  Srsly.  For free!  FREE!!


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on September 18, 2013, 07:00:18 PM
Ew.


Title: Re: Path of Exile [Beta/Release]
Post by: Signe on September 18, 2013, 08:10:58 PM
I think it's a riot.  I'm glad you didn't say "ewe".


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on September 23, 2013, 10:37:01 PM
Somehow I think you'd have liked it if I did.

Anyway, I'm just not excited about footprints that look like a corporate logo.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on October 07, 2013, 12:17:47 PM
Those of you who are interested in playing at release probably have already read everything concerning 1.0, but just in case:

Media coverage links:

http://www.pathofexile.com/forum/view-thread/533261

Release trailer:

http://www.gametrailers.com/videos/lhwfkl/path-of-exile-release-trailer

The Gamespot link includes a nice gameplay walkthrough by GGG's Chris Wilson
----

- New Class: The Scion (female character, starting in the middle of the tree) ;
- New areas, monsters, Act 3 finale;
- Guild storage, guild ranks ;
- updates to PvP ;
- Two new leagues at launch, Dominion and Nemesis (read here (http://www.pathofexile.com/forum/view-thread/534940)) ;
- New skills and support gems (as above)

It's shaping up to be a great launch :)


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on October 09, 2013, 02:51:43 AM
Coming soon on Steam:

http://store.steampowered.com/app/238960/


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on October 09, 2013, 01:12:06 PM
Good move for them.


Title: Re: Path of Exile [Beta/Release]
Post by: Dark_MadMax on October 09, 2013, 05:52:04 PM
Overall its a quality game  and imho worth playing trough at last once (itst f2p after all) . Long term though its imho only attractive to people who enjoy mindless grind of the worst kind and those wierdos who like races (for those who dont know - timed events  with winners defined by highest level achieved)


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on October 10, 2013, 02:30:59 AM
Here's a new official article about what can we expect from 1.0.0. Great summary:

http://www.pathofexile.com/forum/view-thread/536969


Title: Re: Path of Exile [Beta/Release]
Post by: rattran on October 10, 2013, 08:25:31 AM
It's not a bad game, just a bit too 'HARDCORE!!!11!' minded for my tastes.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on October 18, 2013, 10:00:11 AM
I love this game.

http://www.youtube.com/watch?v=Xud0Xf3UaVY&feature=youtu.be


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on October 22, 2013, 07:10:54 AM
Release in 1d 4hrs and counting...

(Humongous) Release patch notes (1.0.0) :

http://www.pathofexile.com/forum/view-thread/545523

Of particular interest for a possible PoE Bat Country guild:

Quote
Features - Guilds:

We've added Guilds! To create one, use the Social screen. Guilds can initially hold 30 members, but more slots can be purchased.

- There are three membership tiers - Leader, Office and Member. Leaders can change permissions. Officers can invite people to the guild.
- There's a guild chat channel (bound to the & symbol). It spans across leagues.
- Powerful guilds can obtain tags that appear next to their members' names in chat. This requires sacrificing a set of end-game Maps, each of which corresponds to a letter or symbol in the tag. Tags are unique and some symbols are much rarer than others.
- You can purchase Premium Guild Stash Tabs which allow you to store your guild's wealth. You can set permissions for different tiers of members to view, add items and remove items.
- Guild purchases are handled by the guild leader. Players can visit their guild page on pathofexile.com to donate points to their guild.
- Guild Challenges are coming very soon!


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on October 22, 2013, 07:31:54 AM
Other interesting changes:
-new character class that starts in the center of the tree
-all auras except Clarity changed to 60% reservation (lol)
-life nodes rebuffed, but reduced in number
-new "trigger" support gems that cast your spells for you under certain conditions

I'm thinking frenzy + cast on crit + discharge for most broken trigger combo, but I'll have to think about it.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on October 23, 2013, 07:18:45 AM
So basically all auras are now useless for characters that use blood magic?


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on October 23, 2013, 07:49:30 AM
Not at all, considering the effect of individual auras has been buffed considerably.  What has changed is that more than 1 aura will be impossible unless you spec for it.  I like this change, because too many builds before were focused on running basically every aura possible, which is kinda boring.  It's more interesting to actually have to make a decision as to which aura (or two, if you grab the aura mana res. nodes) to run.

Also, auras and blood magic do not get along now.  Before, you could run auras that used a flat reservation with blood magic.  Now they all use percentage, which even with 30% reduiced res. is very bad for blood magic builds. 


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on October 23, 2013, 09:23:22 AM
Nothing's for certain until we see the new tree. Supposedly there will be a lot more reduced reservation nodes, so multiple auras will still be possible, you just have to spec into it. Most aura effects are getting buffed as well, so they're pretty much a wild card until we can actually see the details.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on October 23, 2013, 11:28:09 AM
2 hours till this is launched on steam.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on October 23, 2013, 12:39:42 PM
I love these developers. I purchased support packs for both open and closed beta, and continually spend some money tricking out new characters with cosmetic items.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on October 23, 2013, 12:57:56 PM
Its crazy to think they were once just a 10 man before beta, and have only been a 33 man in beta.


Title: Re: Path of Exile [Beta/Release]
Post by: MediumHigh on October 23, 2013, 05:26:41 PM
So before I play/uninstall this a few questions.

How grindy is this. In terms of meaningful upgrades to skills, stats, weapons, and shit that helps your weapons blow up stuff and how noticeable is it.

Is skill/stat allocation free or am I stuck with my choice until I "earn" or "purchase" a reset. Same goes for weapon slots or upgrades.

What type of pvp is there and is the level cap/weapon rarity low enough to warrant giving a fuck.





Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on October 23, 2013, 10:16:44 PM
There's arena-style PVP, it's grindy as shit in the higher difficulties since you need gear/levels to advance but skill gems tend to drop more than consistently enough (also you get them from quests) that you'll have what you likely want, and you're largely stuck with your spec because you get a smattering of respec points (1 per node you roll back) and more require random drops/vendor trading (vendors kinda operate like horadric cubes)/trading with other players.

Read the class forums and look at what people are doing and popular builds to kinda get what works and what doesn't.

I made the mistake of trying to rebuild my blood magic+lightning arrow ranger the best I could and she's fucking worthless now. They really, really fucked my old build up.


Title: Re: Path of Exile [Beta/Release]
Post by: MediumHigh on October 23, 2013, 11:17:40 PM
There's arena-style PVP, it's grindy as shit in the higher difficulties since you need gear/levels to advance but skill gems tend to drop more than consistently enough (also you get them from quests) that you'll have what you likely want, and you're largely stuck with your spec because you get a smattering of respec points (1 per node you roll back) and more require random drops/vendor trading (vendors kinda operate like horadric cubes)/trading with other players.

Read the class forums and look at what people are doing and popular builds to kinda get what works and what doesn't.

I made the mistake of trying to rebuild my blood magic+lightning arrow ranger the best I could and she's fucking worthless now. They really, really fucked my old build up.


Looks like another uninstall. Its 2013.... 7 years of game design says hello.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on October 24, 2013, 12:07:23 AM
Looks like another uninstall. Its 2013.... 7 years of game design says hello.

I get where you are coming from. However, one thing to keep in mind is that these guys have been pretty open about only wanting to make a classically styled, complex ARPG, so if you don't like that sort of thing you shouldn't waste the bandwidth.


Title: Re: Path of Exile [Beta/Release]
Post by: MediumHigh on October 24, 2013, 12:09:28 AM
Looks like another uninstall. Its 2013.... 7 years of game design says hello.

I get where you are coming from. However, one thing to keep in mind is that these guys have been pretty open about only wanting to make a classically styled, complex ARPG, so if you don't like that sort of thing you shouldn't waste the bandwidth.

Give me the difficulty, not the treadmills. I mean some of those 20 year old ARPG still work you know  :why_so_serious:

I mean especially with the skill points. I mean the fuck do I have to go a forum to find a build before I even play the game in 2013? The internet was for rich basement dwellers 20 years ago... who could tell you your 90strength mage was a bad idea  :awesome_for_real:


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on October 24, 2013, 01:48:58 AM
Give it a shot, at least. It's definitely designed for the hardcore but there are quite a few skills available early on and the game doesn't get really punitive about screwing up your build until later. As long as you're not throwing away good gear you can probably make it through 100% of the content without trouble. You'll either get bitten by the bug or decide it's too ugly and clunky before the lack of full respecs really enters into the equation.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on October 24, 2013, 05:37:17 AM
Normal is like D2 normal in that anyone can do it with any build really. Cruel is harder than D2 nightmare IMO, and Merciless is pretty mean.

It is honestly not difficult to completely fuck your build up to the point where you'd need many more levels to get the nodes you need (probably some sort of survival, like more life/shield and your primary defensive stat) to get by.


Title: Re: Path of Exile [Beta/Release]
Post by: Njal on October 24, 2013, 07:13:05 AM
Anyone have any links to a decent guide/character builder?


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on October 24, 2013, 07:18:10 AM
Also the game is definitely focused around hardcore and other temporary leagues, which is probably why respeccing isn't very easy. They've specifically said they don't ever plan on selling respecs, so it's more of a mindset/vision thing for the game rather than a moneyhat thing.

I dunno how well their "ethical microtransactions"  thing is working but it seems to have been somewhat successful if their expansion and launch is any indication. In case you didn't know MediumHigh; their big thing is that the devs are pretty surprisingly vehement about how much they hate Pay2Win. You get a shitload of stash space and quite a few character slots; the most tangible quality-of-life stuff they sell are bonus stash slots and character slots but you really only need them if you're way, way into the game.

Everything else is goofy-shit cosmetic stuff; mostly alternate spell effects and weapon glows/effects.

Anyone have any links to a decent guide/character builder?
They have their own character builder here: http://www.pathofexile.com/passive-skill-tree

As for guides, the 1.0 patch changed a shitload of stuff and rejiggered the whole passive skill tree so it's still in a state of flux but check the class specific forums- they have full integration there with item-links and build links, and the really hardcore therorycrafter type people actually use the main forums: http://www.pathofexile.com/forum

Note that all of the classes are actually fundamentally the same- the big difference is where they start on the passive tree. Any class can get any node on the skill tree if they want to spend the points getting there.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on October 24, 2013, 10:01:29 AM
I mean the fuck do I have to go a forum to find a build before I even play the game in 2013?

You don't.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on October 24, 2013, 11:25:56 AM
Well, it really depends on how you approach ARPGs: POE is time consuming if you want to be "competitive" (ladders, min/maxing, trading, etc.), but IMO it's perfectly viable, challenging and fun for a normal/casual player too, with the big passive tree, gem combinations, etc.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on October 24, 2013, 11:47:09 AM
I only use the forums to discuss specific passive and gem interactions.  I avoid builds that other people have done. I hop on the passive tree character builder on the website and kind of get a general idea for what I want to do and then I just play the character following a loose plan to see how my ideas pan out. I have gotten several characters into the 80s without following some theorycrafter's build. My most favorite part of POE is building characters around ridiculous skill combinations to see how far I can take a character just to stick it to the min/maxers that say only a handful of builds are viable for late game map running.

I would link some of my builds, except the recent update release completely changed how their passives are arranged out and I need to figure out what I am going to do with them. So, I am kind of in a learning zone before i use the free respecs that got handed out.

My favorite character so far has been my full on dedicated summoner, no personal offense, but I run with 10 zombies, 4 specters, and 14 skeletons on an auto-cast totem. I am currently playing around with the animate guardian gem that is new, it lets you cast on armor and weapons and it puts them on an invisible guardian. Its like a fun little mini-game with the armor and weapons I would never pick up.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on October 24, 2013, 12:28:12 PM
I suspect that's how most people play. In a system that allows for near limitless combinations, limiting yourself to a few combinations you found on the web seems like a bad way to play...anything. Even more silly, is using your own set of limitations you imposed as a way to say "this game sucks".


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on October 24, 2013, 12:38:24 PM
I don't play hardcore, so getting like 40+ levels into a character and finding out I should've taken like 15 more defense/health nodes so mobs wouldn't one-shot me, so now I'm either stuck grinding for orbs, levels, or rerolling is annoying.


Title: Re: Path of Exile [Beta/Release]
Post by: MediumHigh on October 24, 2013, 12:47:31 PM
Its not limitations. Its practical. The only reason I play league of legends is because I get to experiment over and over again with champ builds, masteries, runes, and champions. Over and over. I pride myself in going over every detail of the game and finding new decks to play with, that aspect despite the fact that I'll never be in diamond league is the only reason I log on. If LoL made it painful to keep up a stable of champions, added a cost to resetting runes, added a cost to resetting masteries, locked you in with the recommended item build, than I would have quite in a month. I mean all this stuff is great if your little timmy just happy to see the xplosions and the ding gratzs, but mean death nails to someone who wants to be serious with a game that gives you so many options to play and has competitive potential.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on October 24, 2013, 01:29:46 PM
Honestly, the only real way to end up with a bad build in any league, is to avoid taking any type of defensive passives.  Also I like to decided on a defensive strategy early. For instance, I like to decide if I am going to use energy shield to tank, or go with massive hp/regen, or try to go with pure resists (gear intensive)


Title: Re: Path of Exile [Beta/Release]
Post by: Bann on October 24, 2013, 05:25:30 PM
Its not limitations. Its practical. The only reason I play league of legends is because I get to experiment over and over again with champ builds, masteries, runes, and champions. Over and over. I pride myself in going over every detail of the game and finding new decks to play with, that aspect despite the fact that I'll never be in diamond league is the only reason I log on. If LoL made it painful to keep up a stable of champions, added a cost to resetting runes, added a cost to resetting masteries, locked you in with the recommended item build, than I would have quite in a month. I mean all this stuff is great if your little timmy just happy to see the xplosions and the ding gratzs, but mean death nails to someone who wants to be serious with a game that gives you so many options to play and has competitive potential.

Path of Exile became way more enjoyable before me when I stopped thinking of my investment in the game being specific characters. Work your point of view around to seeing that your actual investment is your stash of items and gems. That is really what dictates what kind of characters you can build up. Getting the levels is the easy part - join groups to rush yourself to act 3, and then run docks for a night or 2 and your in the mid 40's. To try and make a LoL comparison, All your interesting loot is the characters you unlocked, your runes are your masteries, and rolling up a character in path of exile would be like a match in LoL on a much longer timeline.


Title: Re: Path of Exile [Beta/Release]
Post by: MediumHigh on October 24, 2013, 05:53:26 PM
I'm only concerned about customization and experimentation which for me is the long term of any rpg beyond a single month of play. I want full customization. The ability to swap item upgrades, change skills, change stat points on the fly. I'm only slightly willing to grind just to "unlock" shit, I call foul if I have to grind just to play around with the shit I already have in the combinations I wish to play them with.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on October 24, 2013, 06:11:21 PM
You can swap all of that at anytime ( if you have them ), with exception of the passive skill tree stuff.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on October 24, 2013, 06:22:01 PM
You can get away with minor respecs by using the free refund points and Regrets; for example changing from a 2h build to a sword and board. Changing your whole character's build (switching a Ranger from archery to melee, or a Witch from nukes to pets, for example) is probably not viable, so in that case you're better off rerolling. This is a nice compromise to me, compared to the D3 system where you can change your build entirely on the fly.


Title: Re: Path of Exile [Beta/Release]
Post by: apocrypha on October 25, 2013, 01:54:49 AM
These things are the reasons I stopped playing it.

The higher levels are a massive grind & the lack of sensible respeccing is a joke. Every time you point out that not having easy respecs puts you off you get all these defenses when actually it's just a bad design decision. If you personally don't mind the respec system then fine, but the reality is that it puts a lot of people off.


Title: Re: Path of Exile [Beta/Release]
Post by: Bunk on October 25, 2013, 11:49:48 AM
To show the other side of that though - free respecs was one of my biggest turnoffs in D3. It felt like there was no investment in character build at all, since I could just redo it willy nilly, any time I wanted. Mind you, I'm not really the target audience here (for respecs), as I never play "end game" in these types of games. I enjoy rerolling.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on October 25, 2013, 05:09:30 PM
To show the other side of that though - free respecs was one of my biggest turnoffs in D3. It felt like there was no investment in character build at all, since I could just redo it willy nilly, any time I wanted. Mind you, I'm not really the target audience here (for respecs), as I never play "end game" in these types of games. I enjoy rerolling.
This. I like rerolling to try out new builds, and PoE is great for that. Plus they do give out full respecs whenever they do major changes, so you'll never be gimped because of a patch.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on October 25, 2013, 07:29:20 PM
Something that I think gets lost in the whole respec argument is that during the course of your leveling, you'll get somewhere in the vicinity of 15 free respec points.  There are orbs in the game that also grant single point respecs.  It's just that you have to work for being a dumb ass with your build is all.  I have ruined at least 10 different characters. I just make a new one I might enjoy while i save up some orbs of regret to roll back one of the messed up ones far enough to give it another go with some tweaks.  If you can't fix a build with a 10 to 15 point rollback then you aren't going to be able to fix it.

P.S. This thread should not be used to try to convince  people to like this game if they clearly are not going to enjoy it.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on October 25, 2013, 09:20:10 PM
In an effort to get change the direction of this thread, I am going to share my latest project, just starting cruel so there is room for theory crafting so far.

This Scion is built around Spectral Throw (+LMP+Life Leech+Added Fire Damage) based for AOE mowing of things down , Heavy Strike (+Added Chaos Damage) for single target goodness, and Leap Slam (+Faster Attack) for to get into or out of bad situations. Oh yeah some Infernal Blow (+Melee Splash) to make things explode when I am inclined.  The support gem choices are currently based on gear and level, so as things progress I will be picking more optimal supports.

Current Build Progress at level 40 (http://www.pathofexile.com/passive-skill-tree/AAAAAgABAecIZwmWIVUnICftMZ4yfjWSNug5DjpSPC1Bh0rITeNVtVivWlJodG6qcql4DXzZlKCbXZ7NplenMKiaqW6sqrXytz7BBMT2xq7YTdpi3D3rCfKX97756PyJ_o8=)

Overall Build Goal (http://www.pathofexile.com/passive-skill-tree/AAAAAgAACGcn7TGeNZI26DpSPC1Bh0rITeNYr1pSaHRuqnKpeA182ZSgm12mV6iaqW6sqrXytz7E9sau2E3aYvKX-ej-jwHn_InrCQmWJyAOPIiPpzD3vp7NVbXBBNw9IVU5DqlzZKMaVWEhhO907XrvYEsFLcRYJ9WHapBsqZSE2WVNR36rxUCgnrluab6n0k3AD4qvkBGC5NBHGtmmzxku2WFqHqgY8i9E5xznajsg8Lnd7w7nUlRJXz93YuTxhGM=)



Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on October 25, 2013, 09:37:04 PM
I've been messing with Spectral Throw on a Duelist.

I'd say that you could drop the Life Leech off to equipment and equip Faster Attacks, not Faster Projectiles as you want the mobs to be attacked by the throw as many times as possible.

Edit: Here's what my 2h Duelist Spectral Throw (http://www.pathofexile.com/passive-skill-tree/AAAAAgQBAecFLRcdGlUppTJ-Nug6UkCgTipW-luvYEthIWSjapNuaXRBdO1674TZhO-Hao1-kGybLZ65n8ukwqmUtkG3tr6nwA_EuM2Y0k3V7dX43Q3exupi_MU=) looks like around 40 as well. Using whatever fat 2h I can find with Spectral + LMP + Faster Projectiles (mistake) + Added Lit damage.  Hoping to find GMP+Faster Attacks.

Hopefully.  I have very low survivability, so I think this experiment will start to fail soon.

Good news is I've got a few items that I want to try out with different builds.


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on October 25, 2013, 10:04:10 PM
I decided to try a full on defensive type of character, but not marauder since I got me one of them.  So I picked shadow.  And almost immediately found Fire Trap. 

I am now the mad midnight bomber what bombs at midnight. 


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on October 25, 2013, 10:21:50 PM
I've been messing with Spectral Throw on a Duelist.

I'd say that you could drop the Life Leech off to equipment and equip Faster Attacks, not Faster Projectiles as you want the mobs to be attacked by the throw as many times as possible.

Edit: Here's what my 2h Duelist Spectral Throw (http://www.pathofexile.com/passive-skill-tree/AAAAAgQBAecFLRcdGlUppTJ-Nug6UkCgTipW-luvYEthIWSjapNuaXRBdO1674TZhO-Hao1-kGybLZ65n8ukwqmUtkG3tr6nwA_EuM2Y0k3V7dX43Q3exupi_MU=) looks like around 40 as well. Using whatever fat 2h I can find with Spectral + LMP + Faster Projectiles (mistake) + Added Lit damage.  Hoping to find GMP+Faster Attacks.

Hopefully.  I have very low survivability, so I think this experiment will start to fail soon.

Good news is I've got a few items that I want to try out with different builds.

Does Faster Attacks increase the rotation speed on Spectral Throw?


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on October 26, 2013, 08:00:20 PM
So dead hardcore characters become normal characters... isn't that just completely missing the point? HC is just a different server people who haven't died yet play on.


Title: Re: Path of Exile [Beta/Release]
Post by: Bann on October 26, 2013, 09:18:54 PM
So dead hardcore characters become normal characters... isn't that just completely missing the point? HC is just a different server people who haven't died yet play on.

All the items/gems on your character get converted to normal on death. Your hardcore stash remains your hardcore stash. Its effectively the same as diablo II, if your interested in playing hardcore. You just have the option of playing that character in normal (or at least dumping anything good into your normal stash) before you delete him.



Title: Re: Path of Exile [Beta/Release]
Post by: Threash on October 27, 2013, 09:23:53 AM
So dead hardcore characters become normal characters... isn't that just completely missing the point? HC is just a different server people who haven't died yet play on.

All the items/gems on your character get converted to normal on death. Your hardcore stash remains your hardcore stash. Its effectively the same as diablo II, if your interested in playing hardcore. You just have the option of playing that character in normal (or at least dumping anything good into your normal stash) before you delete him.


That's still just a minor inconvenience and doesn't seem like there is any reason to not start every character as hardcore.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on October 27, 2013, 10:19:12 AM
Has someone started a F13/Bat Country guild?


Title: Re: Path of Exile [Beta/Release]
Post by: Bann on October 27, 2013, 11:49:17 AM
So dead hardcore characters become normal characters... isn't that just completely missing the point? HC is just a different server people who haven't died yet play on.

All the items/gems on your character get converted to normal on death. Your hardcore stash remains your hardcore stash. Its effectively the same as diablo II, if your interested in playing hardcore. You just have the option of playing that character in normal (or at least dumping anything good into your normal stash) before you delete him.


That's still just a minor inconvenience and doesn't seem like there is any reason to not start every character as hardcore.


It works out nicely for me because while I enjoy playing hardcore, my wife does not. When I reep, Its a nice bonus for her stash. If the levels matchup, I might use the recently deceased character to party with her for awhile.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on October 27, 2013, 12:05:28 PM
Has someone started a F13/Bat Country guild?
I just made F13 by accident, then invited you...but you logged out.  :oh_i_see:


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on October 27, 2013, 01:12:11 PM
That's still just a minor inconvenience and doesn't seem like there is any reason to not start every character as hardcore.
It's not a reason TO start on hardcore either. You can use /deaths to show how leet of a player you are in any league, so when you choose HC/SC you're really just deciding which economy/community you want to be part of. Might as well stick with one or the other.

Anyway, how do guild invites work? I'm currently playing mostly on Fjesse in Nemesis.


Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on October 28, 2013, 08:03:26 AM
The desync is still bad enough that you have to spec for it in Hardcore.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on October 28, 2013, 08:04:37 AM
I Hear about De-syncs, but have never experienced one, ever.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on October 28, 2013, 08:42:25 AM
Desync is, unfortunately still a problem.  At least in hardcore leagues.  It doesn't occur very often, but when it does...shit.
  
An example of the desync hardcore RIP from a good player:  http://www.youtube.com/watch?v=iOU5CxLk0X0

I've learned that when I realize that I am desynced, I insta alt-F4 no matter what (in hardcore at least).

Oh yeah, just finished the end of act 3, along with dominus.  Sick boss fight.  Sick, sick boss fight.  Well done GGG.




Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on October 28, 2013, 08:47:35 AM
Has someone started a F13/Bat Country guild?
I just made F13 by accident, then invited you...but you logged out.  :oh_i_see:
These things happen.  However, I did join at some point.

I deleted a few characters (oh the read-only tabs!) and started a new bow girl in Domination and I'll be doing that for a while.


Title: Re: Path of Exile [Beta/Release]
Post by: Fabricated on October 28, 2013, 11:41:50 AM
I was kinda disappointed in the ending. Lady Dibella literally just pops into existence there and is like, "hey, good job."

Not expecting much but still kinda weak.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on October 28, 2013, 04:34:40 PM
I was kinda disappointed in the ending. Lady Dibella literally just pops into existence there and is like, "hey, good job."

Not expecting much but still kinda weak.
Right? I kept waiting for a cutscene, or at least some dialog and a credit roll.


Title: Re: Path of Exile [Beta/Release]
Post by: Threash on October 28, 2013, 04:58:25 PM
Is that the actual ending? i thought they were missing one chapter still.


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on October 28, 2013, 10:21:23 PM
They're still working on Act 4, but don't expect it for at least a year.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on October 28, 2013, 11:58:42 PM
At that point it will feel more like an expansion. Although, when you beat Dominus on a character that hadn't already unlocked the next difficulty you do get a credit roll which is nice.

Also we have a F13 guild now, message me (Rendakor in game as well) or Yegolev for an invite.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on October 29, 2013, 07:51:15 AM
I'm going to install/play this through Steam now.


Title: Re: Path of Exile [Beta/Release]
Post by: Ssath on October 29, 2013, 01:24:33 PM
What would be the advantage of using Steam, as opposed to the normal client?


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on October 29, 2013, 01:32:50 PM
Steam log in and patching.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on October 29, 2013, 01:45:41 PM
Cards, achievements.  My games all in one UI.  Chat.  You know: bullshit. :grin:

Also, as MrB stated, Steam should patch it for me instead of me having to find out when I try to play.


Title: Re: Path of Exile [Beta/Release]
Post by: Ssath on October 29, 2013, 06:28:53 PM
Ah, ok. Makes sense.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on November 07, 2013, 01:44:31 PM
I'm playing this until I die again. It does look nicer but the performance on steam seems even worse than I remember. Even solo and without that many mobs on screen I'm seeing tons of noticeable instances of desync. The game takes like 1 hour to start up and load for some reason which is obnoxious.

That said overall it looks much better than I remember and I'm going to try very hard to not die.


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on November 07, 2013, 02:03:49 PM
That may be on your end.


Title: Re: Path of Exile [Beta/Release]
Post by: Bann on November 07, 2013, 04:18:05 PM
I'm playing this until I die again. It does look nicer but the performance on steam seems even worse than I remember. Even solo and without that many mobs on screen I'm seeing tons of noticeable instances of desync. The game takes like 1 hour to start up and load for some reason which is obnoxious.

That said overall it looks much better than I remember and I'm going to try very hard to not die.

I also notice a large delay when starting up. I do not recall it being that bad when I played previously (last spring?) on the same machine. I am playing via steam now as well.

I also feel like during prime time the game lags quite often. I've had more than a few sessions where I login my nemesis character, try to move some gear in my inventory and get frustrated by the delay and just give up and go to another character or game.


Title: Re: Path of Exile [Beta/Release]
Post by: Bunk on November 08, 2013, 08:46:48 AM
I can't even get the game to connect to the server unless I log in to a VPN first. Hell if I know why. And yes, it takes a bloody hour to load.

Still, satisfies my "ooh, I'll just do one more area to get that next point!" craving.


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on November 08, 2013, 12:37:25 PM
Fire Trap Shadow is kinda squishy, but the fire and forget mentality of it is satisfying.  What is that?  900 million mobs?  multi trap multip trap run wooooooooooo.



Title: Re: Path of Exile [Beta/Release]
Post by: Cadaverine on November 08, 2013, 04:13:07 PM
Almost finished Act 3 with my frost witch.  Definitely takes way to long for the game to start up.  Seems to run ok for the most part after that, though.



Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on November 09, 2013, 10:27:14 AM
We had our first three-member guild chat last night.  We're on fire!


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on November 09, 2013, 10:08:26 PM
I'm retarded at this game, apparently.  I go from kicking ass with a character to raped all the time in one zone. 


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on November 10, 2013, 12:24:15 AM
I tried my hand at a couple of the race events. For the 1-hour solo I got to level 15 with an EK/fire trap Shadow, putting me at 74 overall and 5th in the class. Then I got 120 overall and 8th in class in the Endless Ledge race with a firestorm/fire trap witch, but that character only had ~41 minutes played because I died once. The witch result is inflated because the event had no rewards and took place early U.S. morning, but it still leaves me thinking that firestorm is surprisingly good. I wonder why I don't see more of it.

For both races the front of the pack was level 20-22. I know I have some inefficiencies to iron out but yikes, those people are monsters.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on November 10, 2013, 12:56:38 PM
I'm retarded at this game, apparently.  I go from kicking ass with a character to raped all the time in one zone.  

That's the game. That will happen to basically any character no matter the build if you are doing self found. There just comes a time when you need to stop and blow currency to up your items.

I'm almost out of Act 2 Nemesis with around 8 hours played (so slow) on a really simple really bad melee build that I figured would work starting on my new steam linked acct. I know one of those jumps is coming for me since the game hasn't been being overly kind with upgrades. Either that or I'll kill myself.


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on November 10, 2013, 01:00:45 PM
I don't mind blowing currency to adjust gear.  But then they penalize you if you're too high level by reducing currency drops, so I just end up undergeared with no currency items dropping.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on November 10, 2013, 09:24:54 PM
Just died at level 53, right after blowing 5 chaos on a fancy unique chestpiece. I always underestimate the "easy" areas. This time it was cruel Docks, which I attempted to run with 48% fire resist.

Conventional wisdom is not to put points into resists in the tree because you'll overcap yourself at endgame, but that's bunk. I'm not using my free respec points on anything else anyway and the extra resists give so much more flexibility with leveling gear, I'm taking every resist possible on my characters from here on out.


Title: Re: Path of Exile [Beta/Release]
Post by: Njal on November 12, 2013, 08:58:01 AM
I have a nice 53 Scion atm. Nothing special in the gear but it's an evasion build with generally 63% evade 40% dodge and 30% dodge spells. Throw in a +30 life with hit on my spectral throw and decent resists and I'm doing pretty well even though I only have 1100 health.


Title: Re: Path of Exile [Beta/Release]
Post by: Njal on November 12, 2013, 09:25:42 AM
What happens to your characters/stuff when a league ends?


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on November 12, 2013, 10:27:43 AM
Dumped into the Standard league.  The league stash tabs and all of your shit show up in your Standard stash as read-only.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on November 12, 2013, 10:33:25 AM
Dumped into the Standard league.  The league stash tabs and all of your shit show up in your Standard stash as read-only.

Domination league  goes to Standard
Nemesis League goes to Hardcore

But if you die in Nemesis, you'll be dumped in standard (just like the plain hardcore)


Title: Re: Path of Exile [Beta/Release]
Post by: Mrbloodworth on November 12, 2013, 10:56:05 AM
I also notice a large delay when starting up. I do not recall it being that bad when I played previously (last spring?) on the same machine.

Yeah, holy crap. Booted up the other night and now know what you guys mean. Something is definitely wrong there, and its definitely a new occurrence.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on November 12, 2013, 11:00:43 AM
It has always taken me a long time to get the game started, and I've not found any way to speed it up.


Title: Re: Path of Exile [Beta/Release]
Post by: Cadaverine on November 12, 2013, 12:39:01 PM
While it's never been speedy, the load times have definitely gotten worse since closed beta days.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on November 12, 2013, 01:42:36 PM
You can make it stop by turning off pre loading or downgrading which quality textures the game uses. Apparently the game pre-loads like everything and so you sit there for a minute while it goes.

I'm in a bind on my newb Nemesis guy, other than jewelry none of his gear is good enough but I'm well past the point of wanting to be in Act3, can't farm docks anymore so time to move on. Gotta try to leech a Dom kill and get to cruel without getting myself killed. Hopefully I can get some luck or some drops early in cruel before it gets too hard for him.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on November 12, 2013, 02:33:02 PM
I got lucky on item upgrades just recently and nearly doubled my DPS.  Only took a handful of trinkets, too.  Which is great since it's my "I have 45% evade chance and that's it" ranger. :oh_i_see:


Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on November 12, 2013, 07:45:18 PM
I've been having a bout of altitis since hitting 70ish on my Spectral Throw dude.

Going full crit daggers is fun..but you need expensive shit to make it work well.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on November 12, 2013, 08:59:16 PM
One thing they need to implement is the ability to turn off exp for a short time to facilitate easier farming of low to mid level stuff. All too often you are left with terrible gear early game and not enough currency/luck to change that easily.


Title: Re: Path of Exile [Beta/Release]
Post by: Lucas on November 13, 2013, 02:18:56 AM
Patch notes, 1.0.1 :

https://www.pathofexile.com/forum/view-thread/606867


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on November 13, 2013, 08:21:50 AM
Unannounced in patch 1.0.1 was a bug that made Carrion Queens deal several times as much damage as they were supposed to. Several hours later they fixed the bug and restored 732 dead hardcore characters (https://www.pathofexile.com/forum/view-thread/610307) back to their original leagues. It's cool that they went out of their way to ameliorate the losses - they didn't have to; hardcore player culture generally dictates that when you die, you suck it up and reroll with a minimum of bitching no matter how bullshitty the circumstances - but extra cool that they have all the infrastructure in place to identify the affected characters, roll back their deaths (characters not hit by queens weren't brought back), and patch out the bug with, like, five minutes of downtime. Try as I might to stay cynical, I'm finding myself with a lot of faith in this dev team.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on November 13, 2013, 12:03:31 PM
One thing they need to implement is the ability to turn off exp for a short time to facilitate easier farming of low to mid level stuff. All too often you are left with terrible gear early game and not enough currency/luck to change that easily.

I believe they have the mindset of "Roll an alt and stash the loot".  I'm finding that I can't be too attached to characters in this game and still obtain the full enjoyment.  My current view is that my stash is my main character and the avatars are very elaborate weapons that can equip other weapons.


Title: Re: Path of Exile [Beta/Release]
Post by: Bann on November 13, 2013, 12:46:57 PM
One thing they need to implement is the ability to turn off exp for a short time to facilitate easier farming of low to mid level stuff. All too often you are left with terrible gear early game and not enough currency/luck to change that easily.

Diminishing returns only apply to currency items if you are farming zones below your level. from the wiki:

There is a penalty to the chance of currency items (scrolls, orbs, etc.) dropping in areas with a monster level more than two levels lower than your character level. For each additional level that you have compared to the area's monster level+2, the chance of a currency item drop is reduced by 2.5%.
So if you are level 30 in a level 20 area, you will see 20% less currency item drops on average:
2.5*(30-(20+2))=20
A level 30 character in a level 28 area will see no penalty.
Currency item drops are not increased or decreased in this way when fighting in areas above your level.
For the purposes of this penalty, your level is never considered to be higher than 68[3][4]. Therefore a level 75 character receives no penalty in a level 66 area.


Item drops are not affected at all. I've had some close calls on my nemesis ranger, so I've spent my last few sessions farming Merveil on both Cruel and normal to build up my stash of items for my future characters.


Title: Re: Path of Exile [Beta/Release]
Post by: Lightstalker on November 13, 2013, 01:25:54 PM
Unannounced in patch 1.0.1 was a bug that made Carrion Queens deal several times as much damage as they were supposed to. Several hours later they fixed the bug and restored 732 dead hardcore characters (https://www.pathofexile.com/forum/view-thread/610307) back to their original leagues. It's cool that they went out of their way to ameliorate the losses - they didn't have to; hardcore player culture generally dictates that when you die, you suck it up and reroll with a minimum of bitching no matter how bullshitty the circumstances - but extra cool that they have all the infrastructure in place to identify the affected characters, roll back their deaths (characters not hit by queens weren't brought back), and patch out the bug with, like, five minutes of downtime. Try as I might to stay cynical, I'm finding myself with a lot of faith in this dev team.

Back from the dead, most unexpectedly.  Multi-shot Carrion Queen got me; I'm still new to the game so I didn't catch that it would return as an apparition as soon as I knocked it down and just didn't have the health pool to kill it twice in a row.  They were pretty comically powerful post-patch, I figured that's what I deserved for playing HC on patch day.  I did smile when I saw the "Carrion Queens are doing too much damage" message about 30 minutes later.  Unexpected spike in player deaths is a pretty strong tell for a bug in the wild.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on November 13, 2013, 01:59:54 PM
Abandoned melee templar who is at the end of normal @ L40 since cast on damage taken just got obliterated. Not sure what to roll anymore. Templars seem to be a in a really bad place right now their best uses are as tri curse support types but that isn't something one should role when you are solo/pub I would think.



Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on November 13, 2013, 05:09:19 PM
Abandoned melee templar who is at the end of normal @ L40 since cast on damage taken just got obliterated. Not sure what to roll anymore. Templars seem to be a in a really bad place right now their best uses are as tri curse support types but that isn't something one should role when you are solo/pub I would think.

I think I get what you mean, sort of, I just can't wrap my head around it.  How can any "class" be in a bad place when "class" just refers to starting location on a giant tree of passives that literally has many unblocked passages to any area of the passive tree? Or did you mean that the cookie cutter popular Templar builds are no longer FOTM?


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on November 13, 2013, 07:56:58 PM
Templars are stupid, play something else.

Really, though, it doesn't matter.  Find someone starting near skills you like and go to town.  Or pick the blond chick if you can't decide.  Sword/board plus zombies and auras, let's kick it.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on November 13, 2013, 08:31:26 PM
I think what you are overlooking Penn or maybe you just don't play HC so who would care is that while any starting point can end up looking like build X usually some starting points create much worse characters along the way than others. From my experience its mainly about is the character going to survive Cruel or not. If/once you do that its all down to you not fucking up while you flesh out and solidify the build, gear, gems etc. But getting from 40 to 60 is a serious bitch and starting from the right point so that the build is solid during that timeframe does matter if you don't want to die and have to start over.

I'm always trying to force templar because they are left handed and that makes me happy even though they are probably the worst in terms of the whole hobo early levels w/ the no pants stuff. If I was pure min/max I'd just go Marauder (and I have gone marauder atm) but I'm already dreaming of how I can resurrect crit freeze pulse even though nobody seems to be playing it much anymore.

Thing is I think I need a lot of gems I don't have and probably a bigger currency base so I can make FP work so I guess I'll make a run at getting to 60 on a simple marauder that could probably go EK or Spec Throw if he makes it.




Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on November 13, 2013, 09:11:56 PM
Yeah, I don't play hardcore modes in this game yet because they still have serious bouts of desync and I am not a masochist. Still it is sad that people are forced to make pretty much the same build over and over just to survive hardcore modes.  They seem reasonably competent as developers though, so I am sure at least they are trying to figure out a way out of that trap.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on November 13, 2013, 10:33:37 PM
Yeah, this is maybe the only game I've played where there are actually more viable end-game builds than leveling builds. The limited mid-game options and the desync are really my only two issues with the game. The desync is kind of crazy though; I made an /oos macro (the devs confirmed that they're cool with this as long as it's not abused) and it's pretty surprising how drastically the client and server states differ sometimes. I'll AoE down a spawn of mobs and then realize we were in a different room the whole time.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on November 15, 2013, 11:05:49 AM
My only-damage-increase Ranger has only died once (I did something dumb against the Oversoul) however the Imperial Gardens are really cutting it close.  Before I get her to Cruel, I'm going to need some equipment and I decided the best way was to kick off a Marauder.  I'm doing Ye Olde Twoe-Hande Mace.

Also I'm finally remembering where the waypoints are inside the maps, so I'm making faster progress.


Title: Re: Path of Exile [Beta/Release]
Post by: zumu on November 18, 2013, 06:12:54 AM
Currently a lvl 30ish ST claw shadow on Nemesis. Definitely my most successful character so far. I had a blood magic ST marauder around the same level, but died due 2h being slow as molasses.

I read people talking a lot of shit about claws, but the built in LoH/leech is pretty clutch for someone with 0 currency/friends. Not to mention the inherent synergy with spectral throw.

I'm struggling to figure out a end-game build, as I'm a million miles from any decent health nodes and am clueless about OP end game gear. I'm just hoping to build something viable-ish until I find something broken to do with my next character.

My current plan is to do some sort of ES/HP hybrid with the ghost leech thing or go for some sort of mind over matter build (probably terrible).

Where are you guys reading about builds? There is so much out-dated chaff to sort through :/


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on November 18, 2013, 07:14:59 AM
Agree on claws; they may not hold up into endgame but for leveling the life on hit does wonders to shore up a character with less-than-ideal survivability on gear.

Pretty much everything I know about builds I know from streamers and experience. I'm fairly sure Mind over Matter is actually really good though.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on November 18, 2013, 12:50:14 PM
The official forums are decent for builds; just make sure the threads are up to date.


Title: Re: Path of Exile [Beta/Release]
Post by: Cadaverine on November 18, 2013, 02:33:45 PM
I've gotten all of my builds from the official forums so far.  So far, they're all working well enough, aside from a lack of gear at this point.  Even my 2h Templar in Nemesis is doing fairly well, having just gotten to Act 2 Normal.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on November 19, 2013, 09:29:30 AM
I don't read about builds.  At most, I play with the character builder.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on November 19, 2013, 11:36:01 PM
Holy fuck. I just died at level 53 AGAIN right after spending a bunch of currency on gear AGAIN. Fuck. This. Game. How am I so goddamn bad.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on November 20, 2013, 04:14:27 AM
I donated some points to the guild so that we can have a couple stash tabs, in case anybody in Standard wants a Cloak of Defiance or some other shitty melee witch gear. SINCE I HAVE TWO SETS OF IT THERE NOW.


Title: Re: Path of Exile [Beta/Release]
Post by: Bann on November 20, 2013, 08:10:46 AM
Holy fuck. I just died at level 53 AGAIN right after spending a bunch of currency on gear AGAIN. Fuck. This. Game. How am I so goddamn bad.

Its a curse. Spend money on upgrades and rip in the same session. I think its 70% the game just laughing at ya, and 30% overconfidence brought on by new gear. I know I spent a few orbs on a bow that doubled my listed DPS and I was going places I never had before. Even though my damage output went through the roof, my ability to take damage was still the same - sometimes hard to keep that in perspective.

Can you be in more than one guild at a time? I've got a small one setup for friends/family, but they do not play as often as I do. Failing that, I want you guys on my friends list. I'm usually playing nemesis on my ranger, Sarrowsore.



Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on November 20, 2013, 08:54:36 AM
I think there exists something called Upgrade Hubris.  So, watch out.  I happen to be paranoid and have only died once (not Nemesis) because I was completely not paying attention to the Oversoul.  That said, I need to spend some time playing a Marauder so I can relax. :oh_i_see:


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on November 20, 2013, 11:08:38 AM
Act 3 cruel is apparently my limit.  3 different toons hit that and just nope.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on November 20, 2013, 11:44:15 AM
I just killed Brutus in Cruel on my first Nemesis toon, a ST Scion. It's tough getting upgrades because most people are only selling 50+ gear.


Title: Re: Path of Exile [Beta/Release]
Post by: Soulflame on November 20, 2013, 11:48:57 AM
Any pointers on getting started?  I've tried every class (I think).  Except (obviously) Scion.  Most fun so far seems to be my duelist, with reave.  Which I picked because it sounded good.   :oh_i_see:


Title: Re: Path of Exile [Beta/Release]
Post by: zumu on November 20, 2013, 01:55:13 PM
I died as well.

I think the worst part about this game is losing all your skill gems. I can deal with a lack of gear, but just flat out not having access to life-leech or LMP unless I choose a class that naturally gets one as a quest reward is pretty frustrating. :heartbreak:

I don't even have access to scion, so no more ST characters til I power through act 3. Speaking of which, if I beat the game in Standard League do I get access to scion in Nemesis?



Title: Re: Path of Exile [Beta/Release]
Post by: Bann on November 20, 2013, 03:56:06 PM
Skills gems becomes less of an issue the longer you play. Your stash will naturally accumulate them, or you'll have the currency on hand to buy what you need. If you specifically just want Spec Throw, Friend me in game and I'll roll up a mule and run a scion into town for ya.

Getting started is pretty much just have fun. If your the kind of person who gets twitchy if they suspect they are not building their character 100% most efficiently, check the official forums for a character guide that sounds cool and try it. Otherwise, identify a cool looking spot on the passive tree and build towards it. If your playing nemesis you should definitely get all life nodes that are on the way to your target point. Once you make it to the cool spot, pick another one. If you want a specific answer, try a facesmasher. Take a big 2 hander and make your primary skills Ground Slam for packs, Doublestrike for bosses, and leapslam for mobility. You can augment those skills out with a variety of supports.

I know alotta people have trouble figuring out what kind of character they should roll. How it tends to work for me is that I party up with someone who is doing something really cool looking, and I decide I wanna try that out too. Or I get some skill gems or interesting uniques to drop and it gives the idea for my next character.



Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on November 20, 2013, 05:13:55 PM
I don't even have access to scion, so no more ST characters til I power through act 3. Speaking of which, if I beat the game in Standard League do I get access to scion in Nemesis?
Yes.


Title: Re: Path of Exile [Beta/Release]
Post by: Lightstalker on November 20, 2013, 07:43:50 PM
You can unlock Scion without actually finishing act 3 and play it in Nemesis before killing Dominus, which is handy as my returned-to-HC after-Carrion-Queen-fix Marauder died during Dominus' monolog when the client crashed...

Reave is an odd choice for survivability as it commits you to being in one place (e.g. right in melee), at least I haven't had much success with it.  Spectral Throw is super popular and strong now, but you need mobility as well - leap slam or whirling blades (depending on your weapon choice) seem to fit the bill.  For face tanking melee you have a lot of options when starting out, but you may find Double Strike and Lightning Strike to be useful. 

Support gems that are useful early are life on hit (especially for spectral throw as each throw can hit multiple targets), melee splash, and added cold damage (cold for control).

Utility gems aren't really necessary until you get to end-bosses, those would be things like molten shell, totems, etc.

I played each of the classes up to level 15 just to see how they performed based on where in the passive tree they started.  As a consequence I have a pile of low level gems available for a re-roll after an untimely demise.   This also helps address the "can't find a drop" problem as you'll build up a stash of useful rare items for new characters or for character types other than the one you are currently playing now. 


Title: Re: Path of Exile [Beta/Release]
Post by: Soulflame on November 20, 2013, 08:54:50 PM
Reave works really well with the claws that return life on hit.  At least, so far.


Title: Re: Path of Exile [Beta/Release]
Post by: zumu on November 21, 2013, 12:40:45 AM
So, any know exactly how many +damage nodes you really have to take?

I think I might be building too defensively, if that's even possible.


Title: Re: Path of Exile [Beta/Release]
Post by: Bzalthek on November 21, 2013, 06:42:59 AM
You can build too defensively.  When mobs regen life faster than you damage them, you run into a problem.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on November 21, 2013, 07:21:25 AM
In my experience, the only times I can't out-DPS something's regen is when I'm having to kite it constantly, ergo I don't have enough defense. Most of the advice I see from streams is to rely on your gear for damage, not your tree.

As has been stated, however, I am not good at this game.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on November 21, 2013, 12:14:58 PM
Anybody know if the a guild invitation applies at the account level or just the character level?


Title: Re: Path of Exile [Beta/Release]
Post by: taolurker on November 21, 2013, 01:57:53 PM
I installed this again, and am trying to re-select all the skills for the characters who are back to mid twenties after the wipe, but I still don't really have the urge to play risky (ie hardcore+) or to advance to higher levels... All I want to do is start new alts to test builds and distribute equipment that's clogging my Stash.

I sent a friend invite to Rend to possibly join the guild from here, but didn't actually see any response yet (although I can only get to game maybe once weekly and am probably out-leveled by everyone). I have a character named taolurker if anyone wants to add me for a possible pick up group (of lower levels)

My favorite character right now is a Duelist using 2h sword, who is basically a Shadowknight, summoning Zombies and using Lightning Strike. I still haven't reached act 3 (even pre-open beta) but do enjoy playing in small doses (when my back pain and internet cooperate).


Anybody know if the a guild invitation applies at the account level or just the character level?
Pretty sure it's going to be account level, since the friend system is account level, but I don't actually know for sure. Adding friends adds the whole account, so that would make the guild system a single guild for each account if it is that way. Hopefully someone can confirm or deny my suspicions.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on November 21, 2013, 03:10:52 PM
Guilds are account based. I'll hop on in an hour or so and toss you an invite. If anyone else wants one just let me know.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on November 21, 2013, 08:33:39 PM
Here's my most useful 1-40 advice re: skill gems.

It doesn't matter. Almost every build can get by for quite some time using any old thing (Cleave, Leap Slam, Damage Spell X, Ground Slam, Aoe Arrow Skill Y etc.) the worse the skill and build though the more you rely on gear for your damage.

Your basic leveling build should have these things in order of importance:
-Your pack clearing attack.
-An aura (You should group way more often than you do! Clarity counts if you can't afford to run a real aura)
-A trap, everyone should have a trap for regen mobs or kiting or just more dps. Traps are too good at low levels.
-A curse, the best thing about having a curse is that it gives you an excuse to not stand near certain mobs/bosses in a party setting while still seeming like you are doing something. Leeching is life in poe. If you have an aura and a curse you are still useful to the group since some people are bound to be way overgeared and they would do 90% of the damage anyways.
-Defensive shit. Things like Decoy/Rejuv totem, tempest shield, enduring cry, whatever.
-A single target attack. Some people obsess a lot over this. You really shouldn't. At least in HC you wouldn't want to be fighting any super strong single target boss at such a low level that you can't beat them without a 4L single target skill. That path leads to death.

And there you have it. If you have the gems for all those things on a character from level 1 you can take 100% defensive nodes all through normal and clear it no problem without feeling super useless or gimped unless you get no luck on gear drops. After that you'll need to start moving into the damage multipliers for whatever build you are going for and taking important keystones and finding linked items and appropriate support gems but its really a good way to start especially if you are in the poor self found first character sort of way.

As always that's all for HC, on softcore who fucking cares. Do whatever you feel like.



Title: Re: Path of Exile [Beta/Release]
Post by: Njal on November 22, 2013, 08:40:46 AM
Well you may say who cares but if your build sucks at normal you can die repeatedly once you hit Dominus and only clear him through continual use of teleport scrolls. I know this from experience :)

I haven't dipped into HC yet due to too much lag/oos problems but now that I have a clue what I'm doing I will probably get into it.

Who's going to be on tonite/this afternoon who can toss me a guild invite?


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on November 22, 2013, 07:20:04 PM
I'm on now, and will be for a few hours. What's your account name? Mine's Rendakor.

Edit: Also, bought the guild tabs ezrast paid for after figuring out how to obtain gifted guild funds. Are guild items shared across leagues, or will we have 2 tabs in each league?


Title: Re: Path of Exile [Beta/Release]
Post by: Druzil on November 26, 2013, 10:16:30 AM
Time to get back to some PoE!  :heart:  Think I'm going to try a spectral throw Scion since that seems to be all the rage these days.  I got one going last night and it was really fun.  I tried a reave Shadow out briefly and wasn't feeling it (compared to cleave).  So far all the new content seems to really flesh out some of the more sparse zones, like the new enemies in Coves are pretty cool.

I lost my first 2 Onslaught characters in their early 50s, one to Vaal when I ate a smash and then another to puncture in Act 3 since I didn't understand the mechanic and popped a quicksilver to get away.  Cruel Act 3 is a big difficulty spike IMO.


Title: Re: Path of Exile [Beta/Release]
Post by: Cadaverine on November 26, 2013, 07:21:13 PM
Working my way through Act 3 with an EK Scion in the Nemesis league. Been pretty fun so far.  Only had one truly close call with a rare in the sewers.  Not looking forward to the gardens, though.


Title: Re: Path of Exile [Beta/Release]
Post by: Njal on November 27, 2013, 09:01:45 AM
Anyone got a red-red-green 1H weapon in nemesis around L-35. I'm still using a L-20 sword that used to be kickass. Looks like I might have to grind until I get a nice drop. :)


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on November 27, 2013, 09:34:11 AM
I've got a blue ceremonial mace with R-R-G linked that has a the best possible phys affix for its level (wicked) @ +81% and the worst possible strength str affix @ +12. So if it fit just what you needed you could alch it and cross your fingers.

Its 51-65, 1.1/s requires 95str to wield and level 28.


Title: Re: Path of Exile [Beta/Release]
Post by: MrHat on November 27, 2013, 09:37:13 AM
Got lucky and found a Tabula Rasa.

6L Cast on Crit + Spectral Throw + Power Charge on Crit + Greater Multiple Projectiles + Fireball + Arctic Breath.

Double daggers for max crit chance, have lightning damage only on my gear + elemental equilibrium.

It's fantastic.


Title: Re: Path of Exile [Beta/Release]
Post by: Njal on November 27, 2013, 02:34:17 PM
I've got a blue ceremonial mace with R-R-G linked that has a the best possible phys affix for its level (wicked) @ +81% and the worst possible strength str affix @ +12. So if it fit just what you needed you could alch it and cross your fingers.

Its 51-65, 1.1/s requires 95str to wield and level 28.

Sounds. close to perfect Hoax. I can give it a shot anyways. Leave it in the guild stash?

Thanks much.

Or I could get lucky with a drop and get a 50% increase in dps. That should do for a while even if it has the wrong slots.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on November 27, 2013, 09:09:56 PM
Sadly I'm afk from my machine for thanksgiving until Monday. I didn't really think this through. If this poe account wasn't my steam acct I'd just pm someone the l/p but...


Title: Re: Path of Exile [Beta/Release]
Post by: zumu on November 28, 2013, 08:06:09 PM
So is there a nemesis guild?

I've logged 100+ hours in by myself. Currently, a lvl 37 shadow. Name: Zumux.


Title: Re: Path of Exile [Beta/Release]
Post by: Merusk on November 28, 2013, 09:52:30 PM
I can't get in to this game and am finding a brief return to D3 more fun.   I don't think I like ARPGs.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on November 28, 2013, 11:28:57 PM
So is there a nemesis guild?

I've logged 100+ hours in by myself. Currently, a lvl 37 shadow. Name: Zumux.
Yes we have a guild; they aren't league specific but a few of us play on Nemesis. I'll add you next time I'm online.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on December 05, 2013, 07:18:11 AM
I'm nearing the end of Cruel on my Nem Scion; had a close call against Piety but managed to port out and heal. Killed my first Inner Treasure mob, who dropped some crappy boots but at least gave me a cool 1 next to my name. I'm pretty worried about Dominus, so I'm gonna farm a bit and try to buy a few upgrades before I mess with him.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on December 05, 2013, 02:31:37 PM
Back up to 51 and getting that now-familiar "everything deals slightly more damage than I'm comfortable with for farming" feeling. Hrm.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on December 05, 2013, 03:49:50 PM
Back up to 51 and getting that now-familiar "everything deals slightly more damage than I'm comfortable with for farming" feeling. Hrm.

Yeah I still get lost around that 40-50 area. My twink gear runs out, its not like I have tons of currency to spend..


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on December 05, 2013, 10:39:11 PM
Lost my Scion at 54 to a Corrupting Blood Undying Archivist (I think that's what they're called; the proximity shield things in Sceptre). Ran out of charges on my staunching flask and couldn't port out in time. Rolled a Witch to try out Storm Call, but not sure if I wanna go heavy ES or life.


Title: Re: Path of Exile [Beta/Release]
Post by: Hoax on December 06, 2013, 02:13:34 AM
Is Storm Call any good? It looks and feels pretty mediocre to me. That delay before it fires is pretty killer.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on December 10, 2013, 09:30:46 PM
Cruel Dominus down. It took three tries, and grinding all the way to 60 in Catacombs to get 3200 life, and a fuckton of portal scrolls, but I made it.

Both times I bailed were because I wasn't expecting how much stronger his adds are in Cruel. First in phase 3; I didn't fully grok how his kamikaze minion debuff worked, wandered too close the the minion spawner, and took like five explosions to the face. Noped out of there and that's when I decided to grind out 4-5 more levels for the 34% Thick Skin life cluster.

Second time was in phase 4; I just got surrounded by adds and didn't trust myself to port out/in safely so I logged out instead. Third time I survived by prioritizing minions, which even with Flicker and Whirling Blades was no easy task since they're nigh-invisible against the level background and the blood rain and Dominus' giant model. Eventually he stopped summoning them and I was able to just facetank him for the last third or so of his HP.

One thing that life characters can do at this point that helps a ton is to spend some currency optimizing flasks (use vendor recipes if you don't have the highest-grade flasks available for your level). Alts are cheap and a high-grade instant life flask plus some saturated life/hybrid flasks are so, so helpful. My first couple Dominus tries I was running double staunching flasks, which is unnecessary, at least for melee. Swapping out a mana flask of staunching for a saturated hybrid helped me stay in the fight much longer without having to stop dps to run and port.

Side note: I have no idea how ES characters are expected to do Dominus, especially ones without Ghost Reaver. He does so much consistent damage in phase 4 I just can't see surviving it without massive twinking.

Anyway, now that my hands have stopped shaking... it's time to burn through Act 1 and spend the rest of my natural life farming Felshrine.


Title: Re: Path of Exile [Beta/Release]
Post by: Bunk on December 19, 2013, 08:55:56 AM
Been playing this a little. Level 25 melee/frenzy Ranger (just because), and I just found my first unique. A level five short bow...

Yay?


Title: Re: Path of Exile [Beta/Release]
Post by: Bann on December 19, 2013, 09:55:40 AM
Is it Quill Rain, or the other low level unique bow that gives +1 to everything? Quill rain is awesome - fun to level with, and you can build some interesting character concepts around it.


Title: Re: Path of Exile [Beta/Release]
Post by: Lantyssa on December 19, 2013, 10:40:30 AM
A lot of uniques are meant to be given to a new character to build a concept around it.  I do wish they could be leveled though, as my Queen's Decree will make a poor weapon later on.


Title: Re: Path of Exile [Beta/Release]
Post by: Bunk on December 19, 2013, 11:15:05 AM
Yea, it's Quill Rain and its pretty funny (shoots 3.5 arrows per second). I tried it on some lev 16 mobs near town - took about 50 shots to kill one.



Title: Re: Path of Exile [Beta/Release]
Post by: Bann on December 19, 2013, 11:46:13 AM
I think the most common way to use it is to link up cast on crit with split projecticles and some damage spell (EK?) The damage doesnt come from the bow at all, just the fact that your are shitting out arrows at a ridiculous pace means your gonna score alot of crits, which translates to alot of freely casted spells. Check out this clip for a proof of concept:

https://www.youtube.com/watch?v=cik4SeE7uBs (https://www.youtube.com/watch?v=cik4SeE7uBs)


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on December 19, 2013, 12:27:45 PM
Sometimes I think I'm doing this game all wrong.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on December 19, 2013, 07:02:10 PM
Sometimes I think I'm doing this game all wrong.
If you aren't having any fun, then yes you might be doing it wrong. 

Somebody earlier in this thread said, and I think requires repeating, do not get connected to each individual character. Instead be attached to and consider your cache your character.  By doing this I have no problem throwing away a bad build, and I just go digging through my cache to come up with another idea to try out. I have had some spectacular failures as well as really fun builds. I never copy builds from the forums.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on December 19, 2013, 07:23:41 PM
I'm pretty sure I'm one of the people that said that. :awesome_for_real:

I'm having a good time.  What I meant was that I haven't figured out some of the less obvious synergies; I'm thinking this means that I'm missing some elements of the game mechanics.  This is mostly due to a low amount of playtime and not reading forums.  Also, since I am paid to figure out shit, it seems that I no longer want to figure out shit in my free time.


Title: Re: Path of Exile [Beta/Release]
Post by: Pennilenko on December 19, 2013, 10:23:16 PM
I understand. Even though I don't use forum builds, I do read a fair bit of the posts that talk about skill interactions.  Part of what I like about this style of game is the figuring out stuff part. I wish I had a solution for you. I want everyone to enjoy this game as much as I do.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on December 20, 2013, 12:25:57 AM
Sometimes I think I'm doing this game all wrong.
You're not alone. I feel like my grip on the game mechanics is really solid, but my builds leave a lot to be desired compared to what I see from streamers (I never copy builds directly). My kill speed definitely decreases as I level rather than the opposite.

I suspect a lot of the gap is that I don't participate in the market very much, though. That stuff is daunting.

(this is an observation, not a complaint. I love the heck out of this game)


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on December 23, 2013, 03:08:07 PM
Actually the market is probably a big one.  I am mostly using found gear, and we all know that means I'm not going to shine like the Twitch TV jocks.  Whatever.


Title: Re: Path of Exile [Beta/Release]
Post by: Merusk on December 24, 2013, 06:52:44 AM
Went back and gave a different class a try as Ranger was proving boring.  Enjoying the Witch as a necromancer but then I hit the bosses.  Fuck, nothing to summon additional minions from, just fantastic.  Can't get past the ice bitch at all now as I took the 'minion health' gem instead of the 'summon skeleton' gem. 

No interest in farming until some random gem drops.  Back to the shelf with this one.


Title: Re: Path of Exile [Beta/Release]
Post by: Nija on December 24, 2013, 03:21:38 PM
Did you forget it's a multiplayer game?


Title: Re: Path of Exile [Beta/Release]
Post by: Soulflame on December 24, 2013, 09:31:38 PM
It is?  I thought it was a solo player experience with a barrens chat tacked on for... some reason.


Title: Re: Path of Exile [Beta/Release]
Post by: Malakili on December 25, 2013, 03:19:22 AM
It warms my heart to see this thread going in the same direction as Diablo 3 with regards to single player/multiplayer.


Title: Re: Path of Exile [Beta/Release]
Post by: Merusk on December 25, 2013, 07:12:39 AM
Did you forget it's a multiplayer game?

It warms my heart to see this thread going in the same direction as Diablo 3 with regards to single player/multiplayer.

Yup.


Title: Re: Path of Exile [Beta/Release]
Post by: Soulflame on December 25, 2013, 10:42:42 AM
Have you played multiplayer RPGs before?

People go too fast, meaning you can't hardly pause to pick up your loot.

Apparently in this game, if a piece of loot drops, it's assigned to someone.  If that someone isn't you, you can't touch it.  Given "People go to fast", no one's going to loop back to pick up a piece of loot just so they can hand it to you.

If I could play with friends, that would be one thing.  But as we all know, leveling up together never works out.

I really hate feeling like a fifth wheel in a group.


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on December 25, 2013, 02:22:46 PM
Apparently in this game, if a piece of loot drops, it's assigned to someone.  If that someone isn't you, you can't touch it.  Given "People go to fast", no one's going to loop back to pick up a piece of loot just so they can hand it to you.
Group leader can choose FFA, timed allocation, or permanent allocation for loot. With regard to other people getting loot you feel should be yours, perma is by fear the least of the evils.


Title: Re: Path of Exile [Beta/Release]
Post by: Bann on December 28, 2013, 08:36:43 AM
Have you played multiplayer RPGs before?

People go too fast, meaning you can't hardly pause to pick up your loot.

Apparently in this game, if a piece of loot drops, it's assigned to someone.  If that someone isn't you, you can't touch it.  Given "People go to fast", no one's going to loop back to pick up a piece of loot just so they can hand it to you.

If I could play with friends, that would be one thing.  But as we all know, leveling up together never works out.

I really hate feeling like a fifth wheel in a group.

To expand a bit, don't feel bad about being the fifth wheel. Even if you bring 0 aura's and 0 DPS to a farming group, you still are adding value by improving monster loot quantity and exp just by being another person in the party. Often times the people who start those groups can solo clear whatever they are farming even if all the other players do nothing - and the founder of the group is happy to get the boost to monster loot/exp.

RE: Summoners - its pretty difficult to actually play as a summoner till around lvl 40. What most people do is get all the summoner talents as they level, but play like a ranged caster till their summons come online. Low level characters with the intention of becoming summoners usually end up doing alot of 5th wheeling.



Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on January 04, 2014, 10:27:01 AM
No interest in farming until some random gem drops.  Back to the shelf with this one.

Dump your shit into the stash and make a new witch with a funnier name.


Title: Re: Path of Exile [Beta/Release]
Post by: Merusk on January 04, 2014, 12:52:59 PM
I made a barbarian with a funnier name instead.

AngerMcMad he's amusing.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on January 06, 2014, 11:50:41 PM
I made a barbarian

:oh_i_see:


Title: Re: Path of Exile [Beta/Release]
Post by: Merusk on January 16, 2014, 08:03:01 AM
I can't be arsed to learn the names of things they're using to be different.  He's a mucled half-naked man who uses 2h weapons.  He's a barbarian.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on January 22, 2014, 01:45:52 PM
Just lost a level 41 Ranger in Nemesis because the game lagged out on me. I wasn't even in combat, just exploring the Cavern of Anger when my ping shot up to 2k. I exited game immediately; came back in Standard.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on January 22, 2014, 02:11:22 PM
Couple days ago, I had awful lag/desync as soon as I hit Dominus' roof.  Managed to kill the three oranges, but then there was some sort of spark explosion and I was dead.  OH WELL, that's why I am not playing hardcore.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on January 22, 2014, 04:33:42 PM
I'm taking a break from HC too, at least until the new league starts. I don't feel like rolling a new toon with only a month before Nemesis ends, and I have no items in regular HC so I'm playing my Standard toons.

Took my old fireball witch off the shelf, and I'm working my way through A2 Cruel on her.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 19, 2014, 01:10:28 PM
Sync problems have caused me to stop playing this for a while.  They don't seem to be getting better.


Title: Re: Path of Exile [Beta/Release]
Post by: Soulflame on February 19, 2014, 02:03:57 PM
Which is kind of crazy, as a number of builds really require that the desync issue be corrected for them to not run the risk of death every time desync occurs.

I'm finally starting to get comfortable with that ridiculously large node thing.   :oh_i_see:  Even so, I have yet to unlock the Scion.  I keep trying builds to see if I can find something that is genuinely fun.

Maybe Lightning Arrow Ranger will finally get me there.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 20, 2014, 02:39:07 PM
The reason I have unlocked the Scion is that I completed the game before Dominus was added.  Currently I get lagged out on the way up the tower a bit too much.  I almost beat that guy a couple weeks ago, though, so I might try again eventually.  Once I don't have to /oos while climbing the tower.


Title: Re: Path of Exile [Beta/Release]
Post by: Soulflame on February 20, 2014, 06:07:10 PM
I'm not sure how far into Act 3 I've gotten.  I have a marauder who's bumbling around in some sewers, but I can't seem to  find my way out of them before I stop playing for the night.
 :awesome_for_real: :oh_i_see:


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on February 20, 2014, 06:22:47 PM
This is getting a new patch in the next few weeks, including a few new leagues. All they've posted so far are a few teaser screenshots, including one showing off a socketed Ring.


Title: Re: Path of Exile [Beta/Release]
Post by: Soulflame on February 20, 2014, 06:33:37 PM
That's a fair point, I should probably push through to unlock the Scion before they add another Act.


Title: Re: Path of Exile [Beta/Release]
Post by: EWSpider on February 20, 2014, 07:31:31 PM
I've been playing this a lot lately.  If anyone needs help killing Dominus or whatever just PM a good time and I'll help.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on February 20, 2014, 08:50:49 PM
Managed to graveyard zerg Dom to death on Merciless with my ST Scion; Cast on Death + Portal was instrumental. His first phase was much more difficult than his second; two Staunching flasks let me face-tank phase 2 easily.

Now it's on to maps, I guess...and I have no idea how they work. I got a rare one as a quest reward for killing Dom and I've found a few whites. I'm not sure if I should go into a white or just jump into the rare.


Title: Re: Path of Exile [Beta/Release]
Post by: EWSpider on February 20, 2014, 09:50:25 PM
Managed to graveyard zerg Dom to death on Merciless with my ST Scion; Cast on Death + Portal was instrumental. His first phase was much more difficult than his second; two Staunching flasks let me face-tank phase 2 easily.

Now it's on to maps, I guess...and I have no idea how they work. I got a rare one as a quest reward for killing Dom and I've found a few whites. I'm not sure if I should go into a white or just jump into the rare.

Start with a level 66 Map and hit it with a Transmutation.  Use Alts and Augs until you get two mods you think your build can handle.  The harder mods give a higher bonus to item quantity.  Generally speaking the lower level maps aren't very difficult, but there are a few bosses that will just wreck some builds.  For example the Orchard Map has Tunneltrap at the end, a unique Devourer with a fireball attack that will one shot most people.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 25, 2014, 03:02:41 PM
Might want to act fast since they will be removing the Item Quantity mod in the next update.  I assume that means for maps as well as items, but I might be wrong.


Title: Re: Path of Exile [Beta/Release]
Post by: EWSpider on February 26, 2014, 07:20:42 AM
Might want to act fast since they will be removing the Item Quantity mod in the next update.  I assume that means for maps as well as items, but I might be wrong.

Item Quantity is staying for Maps.


Title: Re: Path of Exile [Beta/Release]
Post by: Rendakor on February 26, 2014, 07:24:37 AM
They're also taking out the Item Quantity skill gem too, right? Glad I held on to a bunch of those.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on February 27, 2014, 10:25:51 AM
Pretty sure...?  Maps are one thing but equipment is another.


Title: Re: Path of Exile [Beta/Release]
Post by: EWSpider on February 28, 2014, 03:33:50 PM
Awww yissss!

Trailer for the new content:
https://www.youtube.com/watch?v=OlFSDxDJiPo

Taken from this preview:
http://www.mmorpg.com/gamelist.cfm/game/747/feature/8268/Sacrifice-of-the-Vaal-Expansion-Preview.html/page/1

Quote
After we'd discussed the new features, the guys took me on a two-person jaunt through the Mayan-ish dungeon (working title “Apex of Sacrifice) at the center of which lurks the terrifying Queen Atziri. Rogers admitted that the dungeon was designed to be impassable for all but the best players and said that the first hundred to get through it would get a special micro-transaction reward.

Crazy!  Not many games around these days with that kind of challenge.  Can't wait to try it out!

Another preview:

http://www.shacknews.com/article/83313/path-of-exile-sacrifice-of-the-vaal-preview-absolute-power

That preview clarifies that the contest is for the first 50 Softcore and first 50 Hardcore to beat the dungeon.

Extensive walkthrough:

http://www.gametrailers.com/videos/qmk3fm/path-of-exile-sacrifice-of-the-vaal-walkthrough

Edit2:

The official information thread has been posted - http://www.pathofexile.com/forum/view-thread/807869


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on March 04, 2014, 08:47:51 AM
The three-boob ceiling has been broken.


Title: Re: Path of Exile [Beta/Release]
Post by: trias_e on March 07, 2014, 08:35:11 PM
Been playing the new hardcore league 'Invasion'.  The amount of new bosses is really impressive, but GGG hasn't held back one bit on the difficulty.  Already have died twice (at level 33 and 16), and I usually can get to merciless without deaths without issue.  Despite the deaths, I'm having the most fun I've had with this game in a while.  The unpredictability and adrenaline rush is back, which is why hardcore is worth playing (at least for me).  Vaal skills are hit or miss, but I really enjoy vaal double strike and vaal spectral throw (aka, hammerdin mode).


Title: Re: Path of Exile [Beta/Release]
Post by: ezrast on March 07, 2014, 11:59:43 PM
Really wish this was coming out a month or two later. I need to hurry up and burn out on Marvel Heroes so I can move back to PoE. I can't sustain both games at once. :(


Title: Re: Path of Exile [Beta/Release]
Post by: EWSpider on March 08, 2014, 07:14:09 AM
I've been playing the new Ambush league and it is a hell of a lot of fun.  Going through the old zones I've been through dozens of times feels much more dynamic and interesting now with all the things they've added.  I love the new strongboxes and the corrupted areas are a nice challenging diversion.  Both things add up to a lot more loot than usual dropping too.  Combined with those two things you still have your occasional Exile showing up and trying to kick your ass and the shrines from the previous Domination league.  I may give Invasion a try a bit later too.


Title: Re: Path of Exile [Beta/Release]
Post by: Yegolev on August 07, 2014, 11:25:05 AM
Socket crafting screenshot (large):


Title: Re: Path of Exile
Post by: Yegolev on August 20, 2014, 11:04:34 PM
Found two masters, passed the test of one.  Naturally, neither were aligned with the class I was playing.

More interesting in the short term are the strongboxes, which some might remember from the last league.  I found a yellow one (hooray for "just one more area" instead of bed) and it puked out more gems than I have ever seen in one place.  At least ten, maybe fifteen, one or two of which I already plan to put to use.


Title: Re: Path of Exile
Post by: Druzil on August 21, 2014, 08:40:47 AM
Found two masters, passed the test of one.  Naturally, neither were aligned with the class I was playing.

More interesting in the short term are the strongboxes, which some might remember from the last league.  I found a yellow one (hooray for "just one more area" instead of bed) and it puked out more gems than I have ever seen in one place.  At least ten, maybe fifteen, one or two of which I already plan to put to use.

I found a couple masters as well and ran their quests a couple times each.  The second time I ran the one (Haku I think), he put me in this room full of immune totems that constantly shock stacked me in a level that was +3 levels from the zone I found him in.  The you have to find a spirit and run him out but when you grab the spirit mobs start spawning everywhere and the spirit starts blasting everything including you.  It's definitely tense getting out of there alive and you can't TP out.

Also there is a storm call boss in the prisoners gate now that caught me by surprise.  He spawned right next to that big fire dog.  So yeah, watch out for him.  I thought the Brutus and Fairgraves updates were neat but didn't change too much but the Merville updates were really good.  Her second form is much more interesting now, I actually had a close call on that one.

Strongboxes are awesome as always.  I have not seen a corrupted area yet.

I think the thing I like the best is just all the little updates to the sounds and graphics.   There's some more interesting mob variety, more environment effects, etc.    Also some of the champion mobs have more unique looks now like the flicker strike pirate champion has a gold outlined shield and helm now.  The coves has like a creepy foghorn in the background sounds.


Title: Re: Path of Exile
Post by: Yegolev on August 21, 2014, 09:00:52 AM
Another 30-45 minutes this morning searching for the witch master, no luck.  Did find a yellow strongbox that was full of moneys, which is GREAT if the costs on the slot-crafting screenshots are real.

Definitely some added mobile variety, such as ghosts in the Fellshrine Catacombs and unexpected goatmen.

I'm slightly sad that they took away the "curses never expire" keystone at just the time when I was considering using it in a build.  OH WELL.

I assume I have to find a master a second time in order to run another quest, since the weaponmaster just said "Good job, I'll be hanging out in town to sell you things".

Haven't seen a corrupted area since the update, but surely they did not remove them?


Title: Re: Path of Exile
Post by: Druzil on August 21, 2014, 09:15:48 AM
Hex Master doubles a curses duration now.  I've never played a full curse build but I think doubling the duration would still be pretty good, no?  I guess if you're going to do multiple curses with faster casting you'd still have a good amount of time.  Bosses would be annoying I guess.

And yeah I've found one master 3 times and the other one twice.  Each time it's let me run the quest with a little different map/mobs.

They said corrupted zones are in, maybe they are more common in higher acts, I'm not sure.

I think one of the things I like best about strongboxes besides the obvious gem/currency ones is that I get a ton more scraps/whetstones/baubles than I normally would.  I feel like they are actually usable now where before I was always short on them.


Title: Re: Path of Exile
Post by: Yegolev on August 21, 2014, 12:40:31 PM
The curses are just a backup for my zookeeper, to lay down Vulnerability.  As such, I took the passives that increase effectiveness/area but not the notable which lets me apply two of them.  Double duration is actually overkill for this build, and I don't even have that one yet, so not crying about it at all.  Minions seem improved, even considering they only died in extreme cases before the update.  If I find a good minon shield, I should be able to really rock out with my cock out.

The +16% chaos resistance notable has also disappeared.  Which is bothersome but then again 16% isn't going to really save my bacon in most cases.

I might have more to say after I spend time respec'ing an elemental witch.


Title: Re: Path of Exile
Post by: Yegolev on August 22, 2014, 08:07:26 AM
Lag is annoying.  I'm sure concurrent player highs are exciting for GGG but for me it's just a pain in the ass.


Title: Re: Path of Exile
Post by: Druzil on August 22, 2014, 09:38:47 AM
I really like the new Shadow tree.  Blood Siphon and Soul Siphon are really strong nodes.  Soul Siphon really makes a huge difference early and then I can spec out of it later once my build is further along.  Also freeze pulse is much stronger than last time I played it, it's not like hitting with a wet noodle anymore.  Also I think with enough of the life on enemy killed nodes I may not need to link life leech later on, which would free up a slot for even mode damage.

I think I have 5 of the masters now, none of them are level 3 yet but a couple of them are very close.

I also used one of my trash characters free respecs to grab the 4 keystone achievement.  He now has a sweet phase acrobatics -> ghost reaver -> ondar's guile build   :awesome_for_real:


Title: Re: Path of Exile
Post by: Yegolev on August 22, 2014, 09:55:05 AM
That's interesting, I haven't redone my shadow yet or even looked at the skills.  Not really sure who to work on when I get bored with the witches.


Title: Re: Path of Exile
Post by: Bhazrak on August 22, 2014, 02:52:47 PM
Haven't played this in several months, so I'm getting a double dose of new content. I'm terrible when it comes to finding any of the RNG encountered masters or corrupted Vaal dungeons it seems, but I'm having lots of fun trying out Molten Strike on my marauder. I kind of wanted to try dual wield this time though, so not sure how long that will last.


Title: Re: Path of Exile
Post by: Yegolev on August 22, 2014, 04:01:35 PM
I still haven't found a corrupted area since the Masters update.  I did, however, cheat a bit and check on spawn zones for Catarina and on the third Chamber of Sin map, I found her.


Title: Re: Path of Exile
Post by: Druzil on August 22, 2014, 09:09:36 PM
I started finding corrupted areas pretty commonly in Act 3.  Not sure if RNG or if they just don't spawn until then.   The one area had a boss named The Sunburst Queen - one of those red beetle queen things.  Very Scary, exploding beetles all over the screen, I couldn't even get near it.


Title: Re: Path of Exile
Post by: Rendakor on August 22, 2014, 09:18:16 PM
Played for a few hours tonight; starting to get a hang of the new Masters even though I don't have a hideout yet. I found a corrupted area in Act 1 Merc, so they aren't exclusive to Act 3.


Title: Re: Path of Exile
Post by: Bhazrak on August 24, 2014, 02:52:15 PM
I just want to get one of my masters to level 3 so I can play house. :(


Title: Re: Path of Exile
Post by: Druzil on August 24, 2014, 05:27:39 PM
I've got 5 of them to level 3 now, but I can't decide which one to take!   I kinda like the library and the shore so far the best.

Also, it could be my RNG but I'm seeing a ton of life gear drop and WAY less resistance gear.  I'm having a much harder time getting my resistances up this time around.


Title: Re: Path of Exile
Post by: Rendakor on August 24, 2014, 08:07:29 PM
I went with the crypt, but I haven't bothered decorating it yet.

If anyone wants into the f13 guild let me know. Or at least add me to friends so we can maybe play together.


Title: Re: Path of Exile
Post by: Pennilenko on August 24, 2014, 08:13:37 PM
I went with the crypt, but I haven't bothered decorating it yet.

If anyone wants into the f13 guild let me know. Or at least add me to friends so we can maybe play together.
How do i do this?


Title: Re: Path of Exile
Post by: Rendakor on August 24, 2014, 08:34:45 PM
I know you figured it out but I'll explain anyway:

Social window, Friend Invite is at the bottom. Add me and then I can guild invite you.


Title: Re: Path of Exile
Post by: Bhazrak on August 31, 2014, 02:06:39 AM
Welp, died at 60 on my hardcore guy in the most horrific Haku gauntlet yet. Too many mobs, running around narrow corridors and not being able to find stairs are not good when it comes to the game's desync issues it turns out. Note for the future; take at least 2 quartz flasks when doing a Haku mission, as one just doesn't cut it.



Title: Re: Path of Exile
Post by: Yegolev on September 02, 2014, 08:27:21 AM
Choppiness keeps me out of hardcore.  I mean, I'd end up dying somewhere and feeling like I wasted my time.


Title: Re: Path of Exile
Post by: Druzil on September 02, 2014, 08:40:11 AM
That's a bummer, I went with Rampage this time around because I never got a char past 50-60 in the last HC league.  Haku missions really are dangerous.   The one with the falling rocks is just obnoxious on damage.  You take one wrong turn and it's almost better to just portal out and call it a loss.  I hadn't thought about quartz flasks for him, I'd been using 2-3 quicksilvers.  I'll have to give them a try.   Vagan is also really dangerous, some of his missions spawn at a really high level and the one where he has multiple flame blast followers can one shot you easily.  So far I have 3 - level 4 masters and the Assassin guy at lv 5 and the rest at lv 3.  Seems like a long road even to get them to 6.

I'm at 68 on my freeze pulse shadow and his dps is great even with terrible gear (~6800 with lmp) but his defense is horrid.  I need to be running arctic armor but I still don't have enough mana regen and I accidentally over leveled my AA gem for the regen that I do have.  Also I need to switch a couple pieces of my gear to ev/es but trying to find the pieces with the right stats gets really expensive.  I have a ton of unreserved mana I need to use to run another aura (currently clarity and herald of ice), or I'm going to blow a ton of currency and buy a Cloak of Defiance and see if running MoM is feasible.

I did find a carto box in the docks yesterday so I have about a half chest full of maps now that I can play around with.   I also managed to find the Map Master in the first map I did which seems pretty lucky as I've heard people complaining that she can be rare.


Title: Re: Path of Exile
Post by: Pennilenko on September 02, 2014, 10:17:22 AM
...I'm at 68 on my freeze pulse shadow and his dps is great even with terrible gear (~6800 with lmp) but his defense is horrid...
Ive been wanting to try something out like that. Would you be willing to link your build?


Title: Re: Path of Exile
Post by: Druzil on September 02, 2014, 12:10:00 PM
Current build (level 68)
Current build (https://poebuilder.com/character/AAAAAgYAAuMC_gMeBUIHHgelCPQOSBBYEQ8RlhSwFecWvxdUH0EfxyKBJpUreCycLYs6WEGWQsNFfElRSbJMLUyzUDBT1FVLVcZWSlcrXfJfKmHiY0NqQ20ZcFJw1XOzdFWCEIIeg9uIQonTjDaNgo48j0aVLpeXm6GeoZ8BrJius6-bvOq9gsBUwcXQ9dHk2wvbXt-E37Dwa_DV99d_xsu95oGnCH5ZJ6mP-sMJ6_W5k_Id)

Finalish build (maybe):
End game through templar life build (https://poebuilder.com/character/AAAAAgYBAnEC4wL-Ax4EswVCBx4HpQj0DkgQWBEPEZYUTRSwFecWbxa_F1QaOBpsH0EfxyKBJKomlSj6KU8reCycLYs26TpYOthBlkLDRXxFnUlRSbJMLUyzTdhQMFNSU9RVS1XGVkpXK13yXypgbWHiY0NqQ20ZcFJw1XOzdFWBb4IQgh6Cm4LHgziD24V9iEKJ04w2jHaNgo48jmSPRpBVlS6Xl5rgm6GdgJ2unjyeoZ8BogCnCKeErJius6-btvq4k7zqvYLAVMHF0PXR5Nrd2wvbXt-E37DjauQi6-7sOPAf8Gvw1fem99f56H_G)

Another version I dumped that went through the scion life wheel
Scion life variant (https://www.poebuilder.com/character/AAAAAgYARXyXlxXn8Gtzs4w2Av5VS9-EYeJCwyaVXfIWvw5IcNUDHmNDEZaJ0x9Bf8YHHnBSHNyio5UukyfB8_DV74i0DIIelSCP-klR-TeycEZxFLDbC2sX6_XXz2KVgwlMLbzqwwlJsSpTb54RDxdUwFS5k_GzrJjbXp8BakMI9PIdS1c6WHRVUDDR5G0ZwONVxl8qjYK9goPbU9RXK-q6DXxXySj6gsf56Lc-QYf-CjWS2L3-j03jOuGmV_JFtfJKyG6qKk0_JxUgpDnQgUfiIuJ3B4cTnKS4yjt8D8Q=)

Yet another version that goes for more flask nodes
Flask node variant (https://www.poebuilder.com/character/AAAAAgYARXyXlxXn8Gtzs4w2Av5VS9-EYeJCwyaVXfIWvw5IcNUDHuaB44RjQxGWidMfQTY9f8YHHnBSnaoc3KKjlS5irGyMkyfB8_DVtMXviLQMgh6VII_6SVHC7Pk3snBGcRSw2wtrF-v1BbXXz2KVgwlMLbzqwwmNv0mxKlNvnhEPF1TAVLmTUUfxs6yY216fAWpDCPTyHedUMHxLVzpYdFVQMNHkbRkk_X8rjX3A41XGXyqNgr2C_9531yP2g9tT1FcrVvpNkvzFZ6DdDYd2LOlKfRUgIuJH4tCBpDk=)

I'm currently using a 4 link with:  Freezing pulse/Increased Critical Multi/LMP/Spell Echo, although I get very similar damage in a 3 link with a +2 cold damage wand and removing spell echo.   I build power charges with Assassins Mark.  Once I get a 5 link I'm going to play around with adding cold pen, added lightning or added chaos.


Title: Re: Path of Exile
Post by: Bhazrak on September 02, 2014, 02:48:41 PM
This second time around is much better as I have an actual plan from the start instead of in the 40's, so it's probably a good thing I died. Managed to get an amazing two-handed sword along with a Multistrike gem and I already feel more powerful now in my 40's than when I was 60. I want to go either dual wield or shield later on though, but for now the raw damage output combat with the fast aoe attacks that heal each hit is more than enough.


Title: Re: Path of Exile
Post by: Druzil on September 08, 2014, 08:36:51 AM
I traded for a Cloak of Defiance and upgraded some of my terrible gear.  I'm now running lv 17 Arctic Armor with Mind Over Matter and it made a huge difference.  Also working on my CWDT setup, I'm thinking enduring cry + molten shell, I just need to get the right color sockets, I may have to swap an evasion for an armor piece.

Started doing maps and I'm breezing through lv 68 maps now.  The only death I had was against some rogue exile that flame blasted me from off the screen.  I didn't die at first but then I was curious as to what it was that almost one shot me and went back in for a second look, that was a mistake.

Playing around with some new character ideas as well, thinking about an ele cleave duelist or an arc with next.  I also have an old ST scion that I'm trying to dig up but the character has serious mana issues.  I think I need to rework the tree a bit to see if I can pickup some mana regen somewhere.


Title: Re: Path of Exile
Post by: Pennilenko on September 08, 2014, 11:11:53 AM
I also have an old ST scion that I'm trying to dig up but the character has serious mana issues.  I think I need to rework the tree a bit to see if I can pickup some mana regen somewhere.

That scion of yours has some serious run speed though. It was tough to keep up with while on my slow marauder.


Title: Re: Path of Exile
Post by: Yegolev on September 08, 2014, 04:33:33 PM
Vorici missions are tough for zookeepers.


Title: Re: Path of Exile
Post by: Druzil on September 12, 2014, 09:55:06 AM
That scion of yours has some serious run speed though. It was tough to keep up with while on my slow marauder.

You just need a few quicksilvers and a faster attacks gem  :grin:

I made it up to level 69 maps, then fell back down to 67 and now I have like 3 68's again.  I'm transmute/alt/aug'ing all of them before running.  Hoping I can break into the 70+ maps here soon.

Also I ran into Igna Phoenix for the first time, yikes!


Title: Re: Path of Exile
Post by: Rendakor on November 24, 2014, 11:09:38 PM
Started playing this again, got my Scion up to 74. Using a 5L Wings of Entropy and Dual Strike, I'm smashing through maps with 33k dps. Now that the story is over, the game works well in quick 30m-1h chunks; I'm slowly working on my masters too so I can actually make some decent gear.

Also, finally got us the <F13> guild tag. :drill:


Title: Re: Path of Exile
Post by: Druzil on February 16, 2015, 09:53:20 AM
So I haven't really touched this in months but I just saw the rumors that the next expansion will release in April that adds in Act 4 (among other stuff I'm sure).  Also apparently they may be dropping cruel difficult so you'll only have to go through the game twice.  I'm not sure if there's much more info available on it yet but they are usually pretty good about posting some teasers beforehand, so hopefully we get some official news soon.

If true, I guess I'll be setting aside some PoE playtime for April!


Title: Re: Path of Exile
Post by: Rendakor on February 19, 2015, 02:01:39 PM
Awesome. I've been playing off and on still, and it will be nice to have some f13 activity.


Title: Re: Path of Exile
Post by: ezrast on April 10, 2015, 03:21:51 PM
No April release (signups for closed beta on the 20th are open though) and cruel is here to stay, but a few upcoming changes are teased here (http://www.gamepedia.com/news/688-path-of-exile-the-awakening) and here (https://www.pathofexile.com/theawakening).

The main new thing is that there's a new item type you can socket into your passive tree because fuck it, what else is left?


Title: Re: Path of Exile
Post by: Druzil on April 13, 2015, 11:25:42 AM
I feel like dumping cruel and getting people to maps faster would have been the right move.  Maps is one of the best parts of the game and they just hide it behind too much grinding.  D3 finally let people go right into adventure mode at level 1 for seasons, this seems like the same thing.  Act 3 is already pretty long and now with a whole new act AND going through it 3 times ... meh.

Still the Act 4 teasers look pretty sweet so I'll check it out for a bit at least.


Title: Re: Path of Exile
Post by: Yegolev on July 08, 2015, 10:27:49 AM
My single large problem with PoE is supposedly going away.  Patch notes say "Desync is a thing of the past."

I suppose I'll have to find out for myself.


Title: Re: Path of Exile
Post by: JRave on July 08, 2015, 05:13:57 PM
My single large problem with PoE is supposedly going away.  Patch notes say "Desync is a thing of the past."

I suppose I'll have to find out for myself.

Lockstep is a wonderful setting providing you live close to one of their servers and have a steady ping.

 Predictive mode (like what is on live) is a fair amount better than live, but you can still desync in certain situations.

From the login screen you can select the server based on ping, making the choice between the two easier.


Title: Re: Path of Exile
Post by: Yegolev on July 08, 2015, 08:06:36 PM
I didn't know any of that but I might as well just wait a few days.


Title: Re: Path of Exile
Post by: Rendakor on July 09, 2015, 09:09:08 AM
It's a thing on the beta for the expansion; feels much better although I never had huge desync problems because I keybound /oos to a macro key.


Title: Re: Path of Exile
Post by: Yegolev on July 09, 2015, 10:19:53 AM
I thought about somehow assigning /oos to my left mouse button.


Title: Re: Path of Exile
Post by: ezrast on July 09, 2015, 11:55:59 AM
For those who haven't been paying attention: in just over 24 hours, Path of Exile's first major content expansion, The Awakening, is releasing. I've been playing it on the beta realm, and it's a good 'un. Major features:

Act 4: A whole new act has been added to the game, and the parts of it I've managed to test have been really good. Parts of it take place in a nightmare world so there are varied environments and interesting encounters, and none of the sloggy feel that Act 3 tends to give off. There are a shitton of new bosses that are supposed to be farmable for decent loot drops, for characters getting started at endgame who want an alternate progression to map running, but maps still open up in act 3 so if that's your thing you don't have to deal with their merciless versions at all. To accomodate a new act's worth of stuff, the zone progression for the rest of the game has been streamlined: most 2- and 3-level dungeons have been compressed into 1- and 2-level dungeons, Coves is nuked from the game, the left side of Act 2 is shuffled around to be less backtracky, etc.

New items and skills: There are a bunch of new weapon bases with a new inherent for every weapon type, so you can get daggers with block instead of crit, wands with cast speed instead of spell damage, etc. There are now jewels that socket into your passive tree because why the hell not, and cards that drop in specific areas and can be traded for certain types of items, allowing players to direct their farming a bit. Additionally there are all the new skill gems one would expect from a major patch, and some major changes to the passive tree that shake up a lot of existing builds. RIP Ondar's Guile, we hardly knew ye.

Netcode improvements (for real): As mentioned in the posts above, there's a new, optional, synchronous netcode model that disables client prediction entirely. This means the game never desyncs since the client only displays exactly what the server tells it to, but the experience is more laggy since it has to wait for server confirmation before displaying anything, including player movement. Playing at 50 ping I adjust to the latency within minutes, but it may not be suitable for higher-ping connections. The good news is that while revisiting the game's netcode they found and fixed a ton of issues that affect the old predictive model, and it's way, way better than it used to be. I inadvertently switched back to it at one point (fresh install reverted my settings) and played as a melee character for days before I noticed a desync. It certainly took them long enough, but the netcode feels really solid now.

Revamped skill gem progression: This is actually my favorite change of the entire beta. Vendors now sell skill gems, they're cheap, and almost every gem becomes available to multiple classes by the end of Normal difficulty. This means you can actually have a fully working build by the end of Normal without having to trade or run a ton of mule alts through the early game just for their quest rewards. Replaying the early game is so, so much more enjoyable now that characters aren't nearly so hamstrung by arbitrary skill choices, which is really important to me since I play hardcore and suck at it.

Other QoL stuff: Customizable item filters let you choose which loot you want to be highlighted. New gateways should reduce ping for lots of players. NPC and player names are now less inclined to attack the user (https://www.pathofexile.com/forum/view-thread/1303227/page/1). :why_so_serious:

As far as I can tell, there's not a single negative change here (even though I'm not especially fond of jewels). If you played once and got turned off by the clunky early game or godawful netcode, you should really give the game another try tomorrow (well, maybe next week depending on how the launch goes). If you played a lot and burned out, it's worth coming back for a once-through of the new content. New leagues are opening up with the expansion so if you want to be in on the ground floor economically you can do that. Good stuff all around.


Title: Re: Path of Exile
Post by: ezrast on July 09, 2015, 11:57:15 AM
Also, inactive character names are getting nuked (https://www.pathofexile.com/forum/view-thread/1303665/page/1) so maybe log in anyway, just in case? The inactivity threshold is one year.


Title: Re: Path of Exile
Post by: Yegolev on July 09, 2015, 12:09:23 PM
Sounds great.  I'll have to carve out some time to try it.


Title: Re: Path of Exile
Post by: Druzil on July 09, 2015, 12:47:42 PM
Revamped skill gem progression...

Man that's a good change.  I got really tired of running throw away characters through Brutus or Merveil just because I needed a gem off another class.  Hopefully they also added a way to get some support gems like Reduced Mana, Blood magic, etc.


Title: Re: Path of Exile
Post by: Rendakor on July 09, 2015, 12:57:50 PM
I like it just for the stash tabs it will free up.


Title: Re: Path of Exile
Post by: Druzil on July 10, 2015, 08:54:58 AM
The full patch novel
https://www.pathofexile.com/forum/view-thread/1304441 (https://www.pathofexile.com/forum/view-thread/1304441)

Quote
Devourers now do less damage when ambushing you.

 :heart:


Title: Re: Path of Exile
Post by: Threash on July 12, 2015, 10:28:30 AM
I need a newbie guide or something, i'm completely lost in that massive passive tree.  Haven't spent a single point from being paralyzed with indecision.


Title: Re: Path of Exile
Post by: Pennilenko on July 12, 2015, 11:39:16 AM
I need a newbie guide or something, i'm completely lost in that massive passive tree.  Haven't spent a single point from being paralyzed with indecision.
Don't be a wuss, hop in there and screw up a few characters in order to learn the game like the rest of us did.


Title: Re: Path of Exile
Post by: taolurker on July 12, 2015, 01:09:09 PM
I actually went in and looked at all my characters and nearly all of them have skills to assign over with un-usable equipment until I do. I did assign skills with one character and completed a quest I had which now grants one of the new jewels (so yah new characters will benefit from additional jewels), and it won't let me actually add it to Passive skills? Is it broken? I also just wanted to go in and click kill mindlessly, but instead am picking skills and fighting with new things, while fumbling through remembering how to play.


Title: Re: Path of Exile
Post by: Rendakor on July 12, 2015, 01:59:08 PM
There are new skill nodes you have to take that you can then put the jewels in.


Title: Re: Path of Exile
Post by: Cadaverine on July 12, 2015, 04:25:10 PM
Revamped skill gem progression...
Hopefully they also added a way to get some support gems like Reduced Mana, Blood magic, etc.

The Act IV vendor sells Blood Magic, Reduced Mana, et all after completing a certain quest.


Title: Re: Path of Exile
Post by: ezrast on July 12, 2015, 10:16:47 PM
I need a newbie guide or something, i'm completely lost in that massive passive tree.  Haven't spent a single point from being paralyzed with indecision.
Don't be a wuss, hop in there and screw up a few characters in order to learn the game like the rest of us did.
Basically this; as long as you choose things that are vaguely applicable to your character you'll be able to get through Normal, and by then you'll think of a new cool-sounding skill combo to try and will want to reroll anyway.

The only good advice is that life nodes are more important than you think they are. This remains true no matter how important you think life nodes are.


Title: Re: Path of Exile
Post by: Rendakor on July 12, 2015, 10:37:53 PM
I'll second what ezrast said; every character can benefit from taking more survivability nodes. You can get through Normal as a glass cannon, but eventually you'll hit a wall where you die so often your xp loss outweighs what you gain.


Title: Re: Path of Exile
Post by: Yegolev on July 13, 2015, 09:02:51 AM
I need a newbie guide or something, i'm completely lost in that massive passive tree.  Haven't spent a single point from being paralyzed with indecision.
Don't be a wuss, hop in there and screw up a few characters in order to learn the game like the rest of us did.
Basically this; as long as you choose things that are vaguely applicable to your character you'll be able to get through Normal, and by then you'll think of a new cool-sounding skill combo to try and will want to reroll anyway.

The only good advice is that life nodes are more important than you think they are. This remains true no matter how important you think life nodes are.

Agreed, just start playing the game and learn to love the bomb.  Your main character is actually your stash.


Title: Re: Path of Exile
Post by: Threash on July 13, 2015, 09:19:05 AM
Ok fine! what's the most newbie friendly class?


Title: Re: Path of Exile
Post by: Rendakor on July 13, 2015, 09:30:32 AM
Marauder or Ranger, depending if you want melee or ranged.


Title: Re: Path of Exile
Post by: March on July 14, 2015, 01:14:55 PM
Somehow playing this game feels like wearing a wool sweater on your naked back; sure, it keeps you warm but, ack, the irritation...

As always, the skill tree is the best and worst part of the game... more effort is needed to remove the "worst" from the equation.  At a minimum, if you are going to "Alt" me with my "meaningful" decisions, at least steal Marvel's progressive XP bonus as I play your stupid game over, and over, and over again.

I like the release valve of buying some gems... cool.

Identify scrolls... hah.  Early in a season they are a hinderance, late in the season they are garbage - unless I'm missing something, there's an economic principle that is missing, broken, or stupid.

Maps...just, maps  :ye_gods:

Aside from desynch/lag issues, I actually like the combat crunch better than Diablo.  And I love, absolutely lerve, the Character customization experimentation - I gimp myself with a clear theme in mind.  Nothing better than that.

Walking away from it for long stretches just makes the latest play sessions with my Dex based shield Duelist all the more delicious... until I walk away from it for a long stretch in frustration.


Title: Re: Path of Exile
Post by: Sophismata on July 16, 2015, 04:38:12 AM
The issue I had with the game was the jank (and lag from AUS). I expect crisp animations and crisp controls, something was off about PoE that made it feel like I was fighting the controls instead of using them.


Title: Re: Path of Exile
Post by: Rendakor on July 16, 2015, 08:19:49 AM
The game is made in NZ, you shouldn't be lagging from AUS.


Title: Re: Path of Exile
Post by: Sophismata on July 16, 2015, 09:57:59 AM
The game is made in NZ, you shouldn't be lagging from AUS.
It was pretty bad when I played some years ago.


Title: Re: Path of Exile
Post by: Rendakor on July 16, 2015, 10:29:31 AM
Desync was bad for everybody; if that's what you mean, this patch has fixed a lot of it and I'd suggest giving it another shot.


Title: Re: Path of Exile
Post by: Yegolev on July 16, 2015, 11:22:25 AM
I can say that the desync has been largely dealt with in my experience.  I did choose one of the nearer gateways, or rather the client chose the best one for me and I approved.  I actually killed Dominus without desyncing.


Title: Re: Path of Exile
Post by: Samprimary on July 16, 2015, 11:28:10 AM
yo someone show me how i would build a scion that dual wields swords that do electric things to people and make lots of shocky noises


Title: Re: Path of Exile
Post by: Yegolev on July 16, 2015, 11:32:15 AM
lol

If you don't want to play the game to do it, try the online skill thing:
http://www.pathofexile.com/passive-skill-tree/AAAAAwAA

It actually works better than in-game since you can search for things and it highlights shortest paths and such.


Title: Re: Path of Exile
Post by: Setanta on July 17, 2015, 01:20:29 AM
The game is made in NZ, you shouldn't be lagging from AUS.
It was pretty bad when I played some years ago.

Playing from Sydney the lad used to be "ok" to bad. That was on ADSL2. I'm on NBN now and it's great :)


Title: Re: Path of Exile
Post by: ezrast on July 18, 2015, 05:02:51 AM
yo someone show me how i would build a scion that dual wields swords that do electric things to people and make lots of shocky noises

Having just finished Normal, my Scion looks about like this (http://poedb.tw/us/passive-skill-tree/AAAAAgABA5YLYQ3NGF0czitQNZI7KDwtPO9Bh0rIValgQ2ebaHRo8moBbj1yqXxLguSDCYPMiq-QEZSglnSXtKIArfGuPq9sr6e3Pr68wGbE9sau2E3Yvdpi5FHwH_no_gr-VA==) (she's 2H Molten Strike, but there's nothing really specific to that). Next steps would be to fill out the life and mana/accuracy nodes in the Marauder area and eventually to spec out of all those resistance nodes once my gear can max me.

For something more dex-based, I'd probably start like this (http://poedb.tw/us/passive-skill-tree/AAAAAgAAAO4DlgUtDY0R1RUgGbQi4ipNLOktgzsoQzFHfkfiSn1LV1FMU7tXl1uvYEFgQ2NwZU1noG49b55yw3Tteu99W4MJh3akOasLrEe9Nr6nv9XA48pKzAbawd0N45_xsw==) and then move towards Ranger for all the life and DW nodes, and eventually to Acrobatics and the Scion life wheel.

I should reiterate that I suck at this game.


Title: Re: Path of Exile
Post by: Samprimary on July 20, 2015, 10:11:19 AM
Woa! thank you. this is really useful info. This looked quite different from what I was thinking to try. How strongly should I preference specifically dual wielding and weapon specific nodes, or if I do that am I doing it wrong?


Title: Re: Path of Exile
Post by: Rendakor on July 20, 2015, 12:06:32 PM
Taking dual wielding nodes is generally fine; I only take weapon specific nodes if I have plenty of twink items.


Title: Re: Path of Exile
Post by: Pennilenko on July 20, 2015, 09:21:33 PM
Woa! thank you. this is really useful info. This looked quite different from what I was thinking to try. How strongly should I preference specifically dual wielding and weapon specific nodes, or if I do that am I doing it wrong?

I think specific weapon type nodes are commonly avoided unless you have a specific insanely good or unique weapon required for your build.


Title: Re: Path of Exile
Post by: Hoax on July 20, 2015, 09:36:18 PM
yo someone show me how i would build a scion that dual wields swords that do electric things to people and make lots of shocky noises

The problem is the two shocky lightning skills that come to mind for melee both are 2h I believe. Static Strike and Lightning Strike both want to go 2h over dw by miles I believe.

I think for dual swords you can go Reave or Ice Crash but I dunno I mainly cast things in poe when I do play. Cleave is supposed to not be dog shit but those other two are better.

So I think matching ALL of your criteria you'd go dw swords ele reave and hope for the best. Should be able to find some ideas of what the tree might look like.


Title: Re: Path of Exile
Post by: Samprimary on July 21, 2015, 05:01:22 PM
Eep. Ok. Hmm. Arc scion?


Title: Re: Path of Exile
Post by: ezrast on July 21, 2015, 06:01:08 PM
Is DW generally non-viable now unless one of the weapons is a stat stick? Seems like you're just giving up mana efficiency in exchange for 15% block, compared to 2H. Does 1H damage just not scale into lategame as well as 2H?


Title: Re: Path of Exile
Post by: Hoax on July 21, 2015, 08:03:51 PM
I gave up on melee in poe so long ago that I have no idea.

Arc is good.

If you are going lightning you are basically always going to go crit. Because shock stacks are what make lightning work/worth it.

Here's a really really durr basic level 90 points from Scion starter, mostly netdecked. Get life. Get crit stuff. Get more life. Repeat. This gives you MoM because you are a caster and MoM is good and tons of jewel nodes because they are amazing lategame. Remember to skip things that don't seem helpful or deviate if you want to / need to you can always respec about 20 points or so free and then there are orbs of regret for anything else.


Essentially you take all the starting Scion stuff because its good, esp the hp wheel. Then you go to witch, get power charges, crit and lightning damage. Then go to templar picking up life and crit and get more life and a power charge there along with Templar starting area's more efficient nodes.

Then you zap stuff. Don't forget spell echo with arc I'm pretty sure its tits. I believe you also run increased crit chance and crit multi. And just watch things die. Beware reflect.

I'd give you the link but the offline calc and the poe site calc aren't playing nice atm and I can't be arsed to fix whatever that is about.


Title: Re: Path of Exile
Post by: Druzil on July 22, 2015, 09:25:36 AM
Well I've been out of town for awhile so I'm a week or so behind but I finally got a chance to login and get a feel for the game again (briefly).  I forgot how depressing an empty stash is  :awesome_for_real:.  Once I get a couple stacks of wisdoms things should pick up a bit though.

I'm thinking about try a Wild Strike build just because it looks interesting.  It seems like lots of people are playing ice crash so I'm sure I'll have to try that at some point as well.

I ran MoM + Arctic Armor and Molten Shell on CWDT on one of my last Scions and it was really tanky.  I really like that setup.


Title: Re: Path of Exile
Post by: Druzil on July 23, 2015, 09:13:55 AM
Good riddance to the Dark Forest I don't miss that zone at all  :grin:   I do kind of miss coves though I really liked that zone, it was short and unique.  I'd rather they would've gotten rid of one of the caverns of anger/wrath instead.

Also I wish they would have pruned some of the content between Piety and Dominus at the end of Act 3, some of those zones like Imperial Gardens/Hedge Maze are really awful.

The early Gems seem really underwhelming.  10% Phys and 50 armor isn't a horrible node but it's not really great either.  I guess waiting to take them until you find a powerful gems is more of the right move.


Title: Re: Path of Exile
Post by: Samprimary on July 23, 2015, 10:23:56 AM
I take it is better to just ignore Shock specific parts of the tree?


Title: Re: Path of Exile
Post by: Rendakor on July 23, 2015, 10:35:35 AM
Increased Shock Chance is pretty useful.


Title: Re: Path of Exile
Post by: Druzil on July 27, 2015, 09:08:42 AM
If you're going EB and Lightning, Static Blows is right there and it's a great node.

Not sure how I feel about Wild Strike so far since you actually have to click on the mobs unlike reave or cleave it just doesn't feel great.  I'll probably keep going with it for awhile to see if I can get used to it.  If not I can always fall back on a Spectral Throw build.


Title: Re: Path of Exile
Post by: Yegolev on March 03, 2016, 03:42:04 PM
Patch notes for this weekend's expansion (Ascendancy) started off excellently: the full passive reset is optional.  Since I just re-allocated my skills this week, that's very welcome.

The rest of it is either going to be really cool or really infuriating.


Title: Re: Path of Exile
Post by: March on March 06, 2016, 08:57:13 AM
The rest of it is either going to be really cool or really infuriating.

We caucused at my house, and "infuriating" won without a coin toss.

The ascendancy Labyrinth takes some of the worst parts of PoE, polishes them to a high sheen of suck, and doubles (possibly triples or even quadruples) the amount of time you want or need to experience them.

For a game that is really, really bad at maps, level design, and navigation choosing "Labyrinth" as a design point for one of your new features is either darkly ironic or shockingly unaware... doing so without waypoints and making it long, tedious, beset with traps and lag, and punishable by death?  Well, infuriating is probably the right word.  Tediously infuriating is probably better...

Tell me I'm missing something about how to do the Labyrinth that makes it fun or possible to do in chunks.


Title: Re: Path of Exile
Post by: Fabricated on March 06, 2016, 08:30:57 PM
The ascendancy stuff I found was really stupid. I just started again after quitting for a while before the Vaal stuff dropped so it's like 3 major patches since I've played.

I've built my ranger to some netdecked cookie-cutter build that's supposed to be good and I'm working my way through stuff- I'm doing way better than I did on my old spec but my gear is such garbage it's not funny.


Title: Re: Path of Exile
Post by: Yegolev on March 07, 2016, 09:00:04 AM
I want to be optimistic.  I don't see how I can get behind the labyrinth's more punishing features.  I will try it and if it doesn't work then I suppose it's Not For Me.


Title: Re: Path of Exile
Post by: March on March 07, 2016, 07:25:56 PM
from patch notes today:

Quote
The Labyrinth
The goal of Labyrinth's design was to make a section of a game that players have to complete in one run. This means that we don't need to design around Alt-F4ing in combat or refilling flasks via portals. This makes for a very different experience to regular Path of Exile play. It also give Standard players a taste of the adrenaline experienced by Hardcore players.

 :oh_i_see:


Title: Re: Path of Exile
Post by: Yegolev on March 07, 2016, 08:12:44 PM
Yeah, that's what we Standard League dumbasses were missing out on.  Accidentally.  Because we don't know what Hardcore means.


Title: Re: Path of Exile
Post by: Yegolev on March 08, 2016, 02:47:39 PM
The item display filters are tits.


Title: Re: Path of Exile
Post by: Hoth on March 11, 2016, 12:40:53 AM
They are. Make sure to grab one with a sound notification on drop, I can't imagine how much stuff I left behind just because it dropped slightly out of sight in the earlier leagues.


Title: Re: Path of Exile
Post by: Yegolev on March 11, 2016, 02:03:36 PM
I'm one of those people who always show all loot names, which I think is abnormal, so I just wrote my own that hides Normal and Magic equipment.  It also shows things of any rarity with linked red-green-blue sockets because Chromatic money.  If I think I'm missing out somehow, ALT (or whatever) will still show everything.

I will look at silencing the sounds of Normal and Magic as well, since that seems to come through somehow.


Title: Re: Path of Exile
Post by: Pennilenko on March 11, 2016, 03:04:38 PM
I'm one of those people who always show all loot names, which I think is abnormal, so I just wrote my own that hides Normal and Magic equipment.  It also shows things of any rarity with linked red-green-blue sockets because Chromatic money.  If I think I'm missing out somehow, ALT (or whatever) will still show everything.

I will look at silencing the sounds of Normal and Magic as well, since that seems to come through somehow.
I would really appreciate it you were willing to share your filter.


Title: Re: Path of Exile
Post by: Hoth on March 11, 2016, 03:20:36 PM
I'm one of those people who always show all loot names, which I think is abnormal, so I just wrote my own that hides Normal and Magic equipment.  It also shows things of any rarity with linked red-green-blue sockets because Chromatic money.  If I think I'm missing out somehow, ALT (or whatever) will still show everything.

I will look at silencing the sounds of Normal and Magic as well, since that seems to come through somehow.
I would really appreciate it you were willing to share your filter.

If you want to configure your own filter I can recommend Neversinks Lootfilter (https://www.pathofexile.com/forum/view-thread/1246208). Its pretty well organized and commented and has even a quasi barebone version from which you can develop your own filter.


Title: Re: Path of Exile
Post by: Fabricated on March 15, 2016, 07:19:25 PM
I'm using Neversink's ranger spec with Tornado Shot and it is hilariously good. I'm mopping most stuff in Merciless up and my gear is fucking garbage.


Title: Re: Path of Exile
Post by: Yegolev on March 16, 2016, 10:01:55 PM
I'm all about reinventing wheels.  Where do people put their filters?  Github? :oh_i_see:

Code:
Show
    Class Map Currency Gem Fishing Jewel Micro Doodads Card
Show
    Sockets = 6
Show
    SocketGroup RGB
Hide
    Rarity Normal Magic

I think the four-space indentation is important but not sure.


Title: Re: Path of Exile
Post by: ezrast on March 17, 2016, 01:41:14 AM
Github isn't really a thing for most people. The popular ones I know of are on Pastebin. :oh_i_see:

I don't think writing your own is efficient unless you're really min-maxy, but if you're doing it for fun anyway I would suggest just using a small transparent font for junk and not actually hiding anything until you've spent some time testing. That way you're more likely to notice when your filter doesn't catch, say, quality flasks or low-level four-links (useful for leveling).

I use ZiggyD's filter, but even then I edit it to never fully hide anything because I'm paranoid.

edit: also, I haven't tried it myself, but you may want to look at Filtration (https://github.com/ben-wallis/Filtration).


Title: Re: Path of Exile
Post by: Yegolev on March 17, 2016, 10:36:20 AM
oh wow


Title: Re: Path of Exile
Post by: EWSpider on May 21, 2016, 09:54:06 AM
Anyone going to play the new league starting on June 3rd with the Prophecy expansion?  I've skipped the last couple of seasons, but I think I'm going to give this one a spin.


Title: Re: Path of Exile
Post by: Yegolev on May 23, 2016, 08:42:45 AM
I'm sure I'll miss out, not by choice really.  I think PoE has sort of outstripped my abilities.

Also if I wait around I get free respecs.


Title: Re: Path of Exile
Post by: Druzil on October 31, 2016, 08:17:07 AM
Bex from GGG posted this.  Some of these are great.

Also, I got burned out half way through Merciless in this new league.  Maybe I'll get back to it but there's just so many games out right now that I want to play.   #1 on the real list should be to cut out at least one difficulty (ideally 2) or add an adventure mode ripoff.  Maps are fun, story mode for the 200th time, not so much.

(https://p7p4m6s5.ssl.hwcdn.net/public/bex/PathOfExile_Halloween.jpg)


Title: Re: Path of Exile
Post by: Yegolev on November 01, 2016, 01:26:07 PM
I laughed at Gruest.  Not sure which ones are fake.


Title: Re: Path of Exile
Post by: Tairnyn on December 01, 2016, 05:01:38 PM
The new season/league (Breach) starts tomorrow, if anyone has been itching for some ARPG like I have.


Title: Re: Path of Exile
Post by: ezrast on December 01, 2016, 05:46:41 PM
Quick breakdown of new league features (https://www.youtube.com/watch?v=I791dJZ96_Q).


Title: Re: Path of Exile
Post by: EWSpider on January 05, 2017, 06:39:56 AM
If anyone wants to run some Maps in Breach league send me a message!  @Drevik

You can catch me in the f13 Discord as well, EWSpider.


Title: Re: Path of Exile
Post by: ezrast on February 14, 2017, 03:11:21 PM
Act 5 reveal (https://www.youtube.com/watch?v=YFAPw_F3jyg)



Title: Re: Path of Exile
Post by: MrHat on February 14, 2017, 03:25:42 PM
Fucking wow.

They're completely cockslapping the Diablo team.  This is a huge fucking update for free.  Adding 6 new acts, basically doubling the content size, revamping the leveling system so by the time you finish act 10 you'll be level 55-65 and ready to start doing maps.  Bunch of new skills, combos, items, all sorts of shit. 

If they fix the fucking trading system, and simplify the skill spaghetti, this will be the best diablo out there.


Title: Re: Path of Exile
Post by: schild on February 14, 2017, 04:32:31 PM
Shame it's still unfun and feels like crap.


Title: Re: Path of Exile
Post by: Hoth on February 15, 2017, 09:52:43 AM
Have you tried it since the 2.0/2.1 release?
The engine now supports dx11 and some other fancy stuff like multithreading, mostly gone are the days of skillspaminduced lag and strange network hickups.
(Whirlwind/Cyclone still feels like crap though)


Title: Re: Path of Exile
Post by: Draegan on February 15, 2017, 10:48:52 AM
I've been playing for over a month. Game plays sooo much better than a few years ago.

I'm enjoying the shit out of it.


Title: Re: Path of Exile
Post by: schild on February 15, 2017, 10:51:33 AM
Have you tried it since the 2.0/2.1 release?
The engine now supports dx11 and some other fancy stuff like multithreading, mostly gone are the days of skillspaminduced lag and strange network hickups.
(Whirlwind/Cyclone still feels like crap though)
My complaints are 99% the animations and player/mob interactivity and 1% the awful skill tree design.


Title: Re: Path of Exile
Post by: Nebu on February 15, 2017, 11:29:22 AM
The skill tree is the main draw for me.  The currency system is my biggest issue. 


Title: Re: Path of Exile
Post by: Pennilenko on February 15, 2017, 11:36:01 AM
The drop rates and currency system are shit.


Title: Re: Path of Exile
Post by: Yegolev on February 15, 2017, 02:38:21 PM
I'll continue with Grim Dawn while I wait for this.


Title: Re: Path of Exile
Post by: Teleku on February 16, 2017, 02:55:42 AM
Yeah, grim dawn was light years better than this when last I played.  I haven't given it a go in a year or two though, so maybe it's better (but almost certainly not unless they've sped up he damn gameplay).


Title: Re: Path of Exile
Post by: Nebu on February 16, 2017, 10:02:31 AM
I wanted to like Grim Dawn, but really couldn't get a feel for the cost/benefit in their spec choices.  Did they improve that any with tooltips or the like?


Title: Re: Path of Exile
Post by: Yegolev on February 16, 2017, 01:22:32 PM
It does not seem to have changed in any notable way.


Title: Re: Path of Exile
Post by: ezrast on February 16, 2017, 07:33:51 PM
2.6 info, including Kitchen Sink League: https://www.pathofexile.com/forum/view-thread/1834597

Legacy uniques are an awful design decision but super lulzy if you take it as the design team just trolling Blizzard as hard as they can. With 3.0 just around the corner I'm willing to forgive them for phoning this league in as long as nothing makes it into the base game.


Title: Re: Path of Exile
Post by: Job601 on February 17, 2017, 09:51:24 AM
I've tried to pick up this game a few times and find it completely unplayable because of the gameplay feel.  This game feels like it's made by people who spent all their time in battle.net forums and thought all the complaining was a trenchant critique.


Title: Re: Path of Exile
Post by: Bunk on February 17, 2017, 10:21:02 AM
It's funny how much everyone's opinion on these games varies based on feel. Personally, I bought Grim Dawn and played it for about 3 hours total. Diablo 3 - never made it through the first difficulty, despite a couple tries to get in to it.

Path of Exile - 150 hours since it linked with Steam. I don't know, I don't get the complaints about the game play feel, it feels smooth and intuitive to me. For me though, its a combo of loving the ridiculously huge skill tree, and the rate and quality of drops. It felt like the right balance.

D3 it felt like you might as well have a filter turned on that said "If the drop doesn't have these exact stats, don't even bother telling me about it". I never got that from PoE.

Oh, and I despise on the fly respecing. Mostly because I'm an Alt addict.


Title: Re: Path of Exile
Post by: Nebu on February 17, 2017, 11:37:30 AM
Path of Exile - 150 hours since it linked with Steam. I don't know, I don't get the complaints about the game play feel, it feels smooth and intuitive to me. For me though, its a combo of loving the ridiculously huge skill tree, and the rate and quality of drops. It felt like the right balance.

I agree with you.  Once I used a loot filter on PoE, the game got so much smoother.  My only fear in the game is screwing up a spec or building a new spec only to find that it's terrible.


Title: Re: Path of Exile
Post by: ezrast on February 17, 2017, 06:21:33 PM
I'd be surprised if they don't have some changes to loot planned. With clear speed being what it is, the game is practically unplayable at the top end without downloading a filter. And that shit isn't going to fly on Xbox.

Did we mention PoE is coming to Xbox? PoE is coming to Xbox.


Title: Re: Path of Exile
Post by: schild on February 17, 2017, 06:25:43 PM
People own Xboxes?


Title: Re: Path of Exile
Post by: Signe on February 17, 2017, 09:46:57 PM
I have a 360 in the closet.


Title: Re: Path of Exile
Post by: Ginaz on February 18, 2017, 06:15:53 AM
I have a 360 in the closet.

Mines sitting in the cabinet under my TV.  It probably has about 3 inches of dust on it by now and I haven't touched my Wii ( :awesome_for_real: :grin:) in close to 10 years.


Title: Re: Path of Exile
Post by: Signe on February 18, 2017, 10:26:13 AM
I have a 360 in the closet.

I haven't touched my Wii (  :uhrr:) in close to 10 years.


Title: Re: Path of Exile
Post by: Draegan on February 19, 2017, 06:50:53 PM
I wanted to like Grim Dawn, but really couldn't get a feel for the cost/benefit in their spec choices.  Did they improve that any with tooltips or the like?

There are mods that add 20+ classes.


Title: Re: Path of Exile
Post by: Draegan on February 19, 2017, 06:51:47 PM
I'd be surprised if they don't have some changes to loot planned. With clear speed being what it is, the game is practically unplayable at the top end without downloading a filter. And that shit isn't going to fly on Xbox.

Did we mention PoE is coming to Xbox? PoE is coming to Xbox.

I don't think anyone makes it to the end game without a filter.


Title: Re: Path of Exile
Post by: Druzil on February 20, 2017, 09:29:50 AM
I'm playing through Grim dawn now, about 3.5 hours in, and I just beat the first major boss.  I'm guessing I have another 3-4 hours in me and that will be about it.  It seems fine, but not great.  I don't think it's nearly as good as the original Van Helsing, which is at the top of my 'second tier' of arpg (PoE and Diablo being the top tier).

Path of Exile - 150 hours since it linked with Steam. I don't know, I don't get the complaints about the game play feel, it feels smooth and intuitive to me. For me though, its a combo of loving the ridiculously huge skill tree, and the rate and quality of drops. It felt like the right balance.

I agree with you.  Once I used a loot filter on PoE, the game got so much smoother.  My only fear in the game is screwing up a spec or building a new spec only to find that it's terrible.

I love PoE and I agree as well, but from talking to people that have tried to get into it and couldn't, I think the walking animations and the base move speed are a big part of it.  Once you learn how to use quick silvers, movement skills and craft movement speed boots the game is fast and smooth.   But those first few minutes on a new character do not feel great.  Luckily once you know the tricks it's only a few minutes, but to newer players that could be more like a few hours and that's long enough to turn them off to the game.  I think taking movement speed off boots and just adding that bonus into the base walk speed would make the game better overall.


Title: Re: Path of Exile
Post by: Azuredream on February 20, 2017, 08:04:43 PM
I played this a bit when it first came out but it didn't stick with me. I've installed it again in anticipation of all the new upcoming content. I had a bit of choppiness at first but changing some random setting to "predictive" solved that issue and it runs smoothly now.  The currency system is still mystifying but it's looking like I'll have some fun with this again.


Title: Re: Path of Exile
Post by: JRave on February 21, 2017, 08:39:15 AM
I played this a bit when it first came out but it didn't stick with me. I've installed it again in anticipation of all the new upcoming content. I had a bit of choppiness at first but changing some random setting to "predictive" solved that issue and it runs smoothly now.  The currency system is still mystifying but it's looking like I'll have some fun with this again.

Changing to predictive solving your choppiness means your ping to whichever server you connected to was too high for lockstep to work properly.  Predictive mode will result in some desync issues as you play.  On the login screen there should be a server selection drop down.  Look and see if you can find a server close to you under 60ish ping and lockstep should work fine.


Title: Re: Path of Exile
Post by: Ironwood on June 28, 2017, 08:39:14 AM
Yeah, yeah, 120 days, fuck you.

Ok, so I've been dropping subtle hints that I've been playing... a little bit of this lately. Just a little bit.  Like, to the exclusion of all else.

And, you know what, it's actually really good and interesting and fun.  Since this is not 'new' I won't waffle, but for the uninitiated, it's basically Diablo 2 with nice Graphics and a little more complexity.  A strange hybrid of 2 and 3 actually.

Since there are others playing it, it would seem, I thought I'd resurface the thread so people can throw nice builds that they use or usernames or whatnot.  Or just watch this thread once again sink like a stone 'aneath the murky waves.  Anyone who's playing on London (cue absolutely fucking no-one) can hit me or the wife up for a chat or just to donate gear to us.

I currently have a high level minion witch, a rather nicely geared maurader and a kick ass ascended Trickster that doesn't pay mana for his gratuitous slaughter.  So that's nice.

Any tips for decent Templar or Duelist builds appreciated, since I haven't really fucked with them much as yet.

Finally, I have been looking at poe.trade and it would seem fairly straightforward and cheap to get some nice gear ;  does anyone have any experience of trading in this game ?  I remember D2 being a cesspit of awfulness and scam artists, so wondering if there's any advice out there.

Let the water coming in commence.


Title: Re: Path of Exile
Post by: schild on June 28, 2017, 08:57:28 AM
I've tried playing this like 6 times. Between the ridiculous currency system and the animations, I hestitate to call it Diablo 2 with nice graphics. More like Diablo 2 with no polish and modern shaders.

I am 100% sure I could get over my issues if they could get the feel right, but they seem completely opposed to taking the time to do that.


Title: Re: Path of Exile
Post by: Draegan on June 28, 2017, 09:42:20 AM
Schild is wrong and the game is great. The currency system is basically chaos orbs and exalts. The rest are used for crafting for the most part.

Poetrade is easy. Find what you want, click the whisper button which copies info that you get to paste in chat. If the person responds you get a party invite, right click to go to his hideout and you trade.

Takes just a moment if the person isn't afk.

If you like minions, buy some clayshapers for a cheap golem build. Real fun and easy. The real golemancer build is Uber expensive.

Try the terminus flicker build, that's real fun too.


Title: Re: Path of Exile
Post by: Azuredream on June 28, 2017, 09:51:19 AM
I played a bit a couple months ago with the new season. I ended up being discouraged out of playing because I couldn't kill those T16 bosses with what I had. They're hellishly difficult and it rubs me the wrong way not being able to do all the content. I wish you could just have unlimited portals. I get that they don't want you to graveyard zerg a boss, but why not? There's no more frustrating feeling than dying and losing the last portal. Similarly dying at the end of a Labyrinth run is also incredibly frustrating. PoE is one of those games that actively hates you and wants you to feel bad.


Title: Re: Path of Exile
Post by: Soulflame on June 28, 2017, 10:59:34 AM
No, I pretty much agree with Schild.

I particularly don't like the currency system.  Or the look of the game.  Or how characters move.

I've tried it 4 or 5 times, and each time I get stuck well before the end of act 3 or whatever.  Often before the end of act 1.  I think once I didn't even make it to the prison before I lost interest.

I also don't like how poorly explained the exchange system is.  If I need to have a wiki page open to figure out something like that, well, it's a definite downside.

I'll probably give it another whirl when 3.0 hits, because I do very much want to like the game, but we'll see.  Because I love the basic idea of "kill stuff, see levels increase, get better stuff."


Title: Re: Path of Exile
Post by: Draegan on June 28, 2017, 12:55:09 PM
I played a bit a couple months ago with the new season. I ended up being discouraged out of playing because I couldn't kill those T16 bosses with what I had. They're hellishly difficult and it rubs me the wrong way not being able to do all the content. I wish you could just have unlimited portals. I get that they don't want you to graveyard zerg a boss, but why not? There's no more frustrating feeling than dying and losing the last portal. Similarly dying at the end of a Labyrinth run is also incredibly frustrating. PoE is one of those games that actively hates you and wants you to feel bad.

Get the portal gem and link it with cast on death.

Also fuck labs. Worst part of the game.


Title: Re: Path of Exile
Post by: Draegan on June 28, 2017, 12:58:36 PM
No, I pretty much agree with Schild.

I particularly don't like the currency system.  Or the look of the game.  Or how characters move.

I've tried it 4 or 5 times, and each time I get stuck well before the end of act 3 or whatever.  Often before the end of act 1.  I think once I didn't even make it to the prison before I lost interest.

I also don't like how poorly explained the exchange system is.  If I need to have a wiki page open to figure out something like that, well, it's a definite downside.

I'll probably give it another whirl when 3.0 hits, because I do very much want to like the game, but we'll see.  Because I love the basic idea of "kill stuff, see levels increase, get better stuff."


It took me like 4 or 5 times to get into it. Also ignore the exchange system, bc you really don't need it unless you get heavy in to the end game and by then you will like the complexity. (It's not that complex)

Just pic up tri color items for chromatic gems.
And blacksmith things can be exchanged for Wis scrolls.

Also, get a loot filter.  Neversink is the most popular. Easy to install like a wow add-on.

The movement is better than before and the pathing will get even better in 3.0.


Title: Re: Path of Exile
Post by: Soulflame on June 28, 2017, 03:09:49 PM
I seem to have terrible luck with, for example - flasks.  So I grab 3 flasks, sell them, yay 1 upgraded flask.

I was very confused the first time a medium flask magically appeared in my inventory though.

I assume a loot filter screens out items based on criteria you set?


Title: Re: Path of Exile
Post by: Azuredream on June 28, 2017, 05:48:45 PM
Get the portal gem and link it with cast on death.

Also fuck labs. Worst part of the game.

Does that work in maps? You only get 6 portals until you're locked out, I don't think it bypasses that restriction. If it does, I've reeeally been missing out. Trying to kill Hydra or Minotaur or any T16 boss without an OP build and OP gear is really hard with limited deaths.


Title: Re: Path of Exile
Post by: taolurker on June 28, 2017, 06:35:05 PM
I played this game quite a lot, up until Act 4 was released. I had some really decent builds, but hated that my skills would be cleared, or paths changed while the game was in ongoing beta. Never had issue with the inventory items, and although it did have quirky movement it was quite a lot more fluid and stable playing with other people imo (net code + latency) than Diablo 3.

My favorite build I'd made was a Duelist 2 handed, zombie summoning, Dark Knight. His lightning and 2h basically made him invincible, if things got close.


Title: Re: Path of Exile
Post by: Ironwood on June 29, 2017, 06:08:41 AM
Schild is wrong and the game is great. The currency system is basically chaos orbs and exalts. The rest are used for crafting for the most part.

Poetrade is easy. Find what you want, click the whisper button which copies info that you get to paste in chat. If the person responds you get a party invite, right click to go to his hideout and you trade.

Takes just a moment if the person isn't afk.

If you like minions, buy some clayshapers for a cheap golem build. Real fun and easy. The real golemancer build is Uber expensive.

Try the terminus flicker build, that's real fun too.

First trade was exactly like that, all done and dusted in two minutes.  And I got a sweetass dagger.

I'm also confused by the criticisms, but this is Schild and he ain't rational, so what's new.


Title: Re: Path of Exile
Post by: Draegan on June 29, 2017, 07:39:21 AM
Get the portal gem and link it with cast on death.

Also fuck labs. Worst part of the game.

Does that work in maps? You only get 6 portals until you're locked out, I don't think it bypasses that restriction. If it does, I've reeeally been missing out. Trying to kill Hydra or Minotaur or any T16 boss without an OP build and OP gear is really hard with limited deaths.

Never tried it but I think so.


Title: Re: Path of Exile
Post by: Draegan on June 29, 2017, 07:41:21 AM
I seem to have terrible luck with, for example - flasks.  So I grab 3 flasks, sell them, yay 1 upgraded flask.

I was very confused the first time a medium flask magically appeared in my inventory though.

I assume a loot filter screens out items based on criteria you set?

Loot filter is based on your level so it slowly only shows you less shitty gear as time goes on. The neversink filter has a few versions depending on what you like. Just Google neversink and read the forum posts. It gives better details than I could.

It's a must imo.


Title: Re: Path of Exile
Post by: ezrast on June 29, 2017, 11:10:05 AM
No, the portal gem will function in maps but it doesn't let you cheat the retry limit. In general, there should be no way to carry back more than 6 inventory loads' worth of stuff from any map. If there is, it's an exploit.

I like ZiggyD's loot filter because it's much easier to comprehend and edit, but for something that just works out of the box Neversink is the way to go.


Title: Re: Path of Exile
Post by: Druzil on June 29, 2017, 11:32:50 AM
I don't understand peoples issues with the currency.  They are all straightforward and let you craft the gear you want.  Even more so since the release of the masters.  If you get an amazing drop with a bad socket roll, you fix it.  If you are hoarding a bunch of chances, you use it to gamble.  If you want move speed on your boots (you do), you add it.

I think it's one of the more interesting things they did and I like it way more than massing up generic piles piles of gold.   Plus when an exalt or a chaos drops it's exciting.

The game feel thing I get.  The base move speed is way too slow.  Once you have played a bit you learn the tricks with crafting boots, using multiple quick silvers, equipping move skills with faster casting, etc.  They should make that part of the game better at early levels.


Title: Re: Path of Exile
Post by: Azuredream on June 29, 2017, 01:08:36 PM
The difference between a kitted out raider zooming at a million miles an hour and a level 1 character is kind of insane. Honestly I would support removing +move as an affix from boots and giving everybody 30% more baseline.


Title: Re: Path of Exile
Post by: Rendakor on June 29, 2017, 02:11:32 PM
If you want a loot filter that closely replicates the default (things are mostly the same colors they were, etc.), use One Filter to Rule Them All (https://www.pathofexile.com/forum/view-thread/1259059).

We do have an f13 guild; I haven't been on much lately due to RL nonsense (owning a home is fun) and the impending 3.0 patch. Once that hits I'll be playing again, and I can invite anyone who needs inviting. I believe my username is Rendakor in POE as well.


Title: Re: Path of Exile
Post by: Yegolev on July 06, 2017, 03:41:52 PM
Neversink is the most popular.

Fantastic.


Title: Re: Path of Exile
Post by: Ironwood on July 07, 2017, 02:51:39 AM
The wife just can't get ascended.  The Labyrinth traps get her every time since control is not her forte.

It's gone past gigglesome and into 'If I laugh one more time I'm getting divorced'.

 :why_so_serious:


Title: Re: Path of Exile
Post by: Rendakor on July 07, 2017, 07:15:41 AM
I've got a buddy who was in the same boat; we were going through the Normal lab at like level 60 because he hadn't played in a while and never did the ascendancy. I was leading him through on Vent, telling him what to dodge, etc. and he just. kept. dying. We tried 5-6 times and I just gave up.


Title: Re: Path of Exile
Post by: Yegolev on July 07, 2017, 08:29:57 AM
There is always someone worse.



:oh_i_see:


Title: Re: Path of Exile
Post by: Bunk on July 07, 2017, 09:01:58 AM
Ironwood: I'm much the same. Never gotten beyond 1st level of Ascendance. Apparently its a common complaint though; they are at least streamlining the Labyrinth itself to make it quicker and less punishing if you fail.

As for the trials: Quicksilver Flasks and a good movement skill like Leapslam.


Title: Re: Path of Exile
Post by: Yegolev on July 07, 2017, 09:04:06 AM
Trials suck.


Title: Re: Path of Exile
Post by: Druzil on July 12, 2017, 11:38:56 AM
As for the trials: Quicksilver Flasks and a good movement skill like Leapslam.

Agree on these, although this is really good advice in general.  Remember to get % move speed on boots and add faster casting/faster attacks and possibly reduced duration to your move skill.  They should have a bleed removal flask (staunching), an instant recovery flask (bubbling, seething, panicked) and a normal recovery flask. Roll quicksilvers to adrenaline. They can also try immortal call on a CWDT setup.  Also, stack life nodes & gear :grin:


Title: Re: Path of Exile
Post by: Nebu on July 12, 2017, 12:20:04 PM
I've found that the biggest mistake players make in PoE is that they undervalue defensive skills.  I tend to dedicate nearly half of my skill tree points to some kind of survival talents.


Title: Re: Path of Exile
Post by: Bunk on July 12, 2017, 02:40:04 PM
That's really big for chronic rerollers like me. Its very easy to build a character that's super effective up until about level 50, and then boom, your lack of defense becomes evident when you start getting one shot.

I had built this hilarious Frenzy/Lifegain/Claw Scion, that was attacking about 8 times per second and getting about 20% of her life back per swing. Problem was at level 64 she had about 1k hps, and anything ranged with chaos damage melted her to goo before she could get close enough for the lifegain on hit to matter.


Title: Re: Path of Exile
Post by: Hoax on July 12, 2017, 05:32:23 PM
Trials suck.

I've always loved poe but yeah trials made me quit and i'll never go back while they are in. the last thing i ever want to do while playing a diablo game is sit and wait for trap timings. This isn't fucking megaman, fuck off.


Title: Re: Path of Exile
Post by: Nebu on July 12, 2017, 05:47:55 PM
Trials suck.

I've always loved poe but yeah trials made me quit and i'll never go back while they are in. the last thing i ever want to do while playing a diablo game is sit and wait for trap timings. This isn't fucking megaman, fuck off.

How about doing 90% of the trial and dying to a mental error.  This has tilted me more than about any game mechanic to date.


Title: Re: Path of Exile
Post by: Draegan on July 12, 2017, 09:42:23 PM
In 3.0  the early trials are a lot shorter. You have that at least.


Title: Re: Path of Exile
Post by: Ironwood on July 13, 2017, 03:28:28 AM
When's that hitting anyway ?


Title: Re: Path of Exile
Post by: Soulflame on July 13, 2017, 08:48:31 AM
July, between the days of now, and the end of the year.


Title: Re: Path of Exile
Post by: Bunk on July 13, 2017, 09:15:26 AM
Hope is Mid August realistically.

New Race Event starting tomorrow. Two weeks, every map gets rotating 5 extra somethings on it - Rogue Exiles, Perandus Chests, Strong Boxes, etc. It's a non-void league, so everything transfers to Standard after its done.

Trying to actually "win" the race would be a pipe dream to most of us (we have lives?), but there are a bunch of random draw cosmetics and beta keys going out to people who hit certain level thresholds.


Title: Re: Path of Exile
Post by: Soulflame on July 13, 2017, 10:23:50 AM
I've participated in a few races, and yeah.  Unless you have been perfecting a run, and have some substantial luck in drops, winning a race is a pipe dream.

Hell, being in the top 50% is likely a pipe dream, if you are employed.


Title: Re: Path of Exile
Post by: Nebu on July 13, 2017, 10:51:22 AM
New Race Event starting tomorrow. Two weeks, every map gets rotating 5 extra somethings on it - Rogue Exiles, Perandus Chests, Strong Boxes, etc. It's a non-void league, so everything transfers to Standard after its done.

What are these races?  I've heard of them, but never really understood what they were.  Is it just seeing how far you can get progression-wise in 2 weeks?


Title: Re: Path of Exile
Post by: ezrast on July 13, 2017, 01:00:12 PM
Yeah, they're just mini-leagues (anywhere from 20 minutes to 2 weeks) with prizes for whomever has the most xp at the end, usually per-class. Every time I've tried one, I've leveled at less than half the speed of the top players. Last race, streamer Zizaran won the SSFHC race in *two* class categories.

I've been casually running through the 3.0 beta, if anyone wants spoilers. It's mostly good, but boy does act 5 need some tuning.


Title: Re: Path of Exile
Post by: Nebu on July 13, 2017, 02:33:51 PM
Looks like they are giving out randomly drawn prizes to people at different thresholds.  I may play with it for something to do.

Thanks for the info.


Title: Re: Path of Exile
Post by: Ironwood on July 13, 2017, 03:10:52 PM
Yeah, they're just mini-leagues (anywhere from 20 minutes to 2 weeks) with prizes for whomever has the most xp at the end, usually per-class. Every time I've tried one, I've leveled at less than half the speed of the top players. Last race, streamer Zizaran won the SSFHC race in *two* class categories.

I've been casually running through the 3.0 beta, if anyone wants spoilers. It's mostly good, but boy does act 5 need some tuning.

Yeah, throw that shit at us.  It's not like a spoiling will stop a 'playing'.


Title: Re: Path of Exile
Post by: ezrast on July 13, 2017, 03:51:24 PM
I meant more if anyone was wondering something specific. There's not a lot of general info to cover since most of the development work for the expansion has gone into new leveling content, which mostly amounts to the walls being a different color as you kill things and wear their hats. Acts 6-10 are mostly retreads of Acts 1-5, so don't expect a ton of new environments past the halfway mark. But it's not worse than playing through the exact same content three times. A lot of the new bosses are fun, some feel a little phoned in, but the Act 5 ones are really punishing for melee (also everyone else, but mostly for melee). They'll probably get tuned down, but even so I wouldn't count on this patch to be the one to fulfill all your Molten Strike dreams.

Normal and Cruel Lab/Izaro are a LOT faster/easier. I haven't tried Merc/Uber yet.

DoTs are nerfed. If you were abusing double-dipping before, your build sucks now. If you don't know what double-dipping was, then they're buffed, but probably not enough to matter.

ES is heavily nerfed and life is slightly buffed, mostly via the raw quantities available on gear.

Several new Support Gems are in (new active skills are planned but not available in beta). Decay is supposed to be great for leveling but isn't available until the high 30's.

Pierce effects are now "pierces X targets" rather than "X% chance to pierce", so small investments are more worthwhile.

Oh, also there's a new UI panel where you use the consumed soul of a slain god to empower yourself with exciting defensive abilities like "30% chance to avoid bleeds" and "10% chance to reduce area damage by 50%". The effects are mostly impossible to notice and it sucks.


Title: Re: Path of Exile
Post by: Draegan on July 14, 2017, 07:57:43 AM
Yeah that's pantheon thing is a good idea but boring af.

I'm going to start the new league with a siege ballista build with all the new support gems.

Unless there are any interesting new skills.


Title: Re: Path of Exile
Post by: Soulflame on July 17, 2017, 09:47:12 AM
Races are seasons where players compete for prizes.

There are the usual months long seasons where the race is progression.

Then there are shorter races (minutes, days, weeks, depending) with various goals.  Quite often the objective is progression, sometimes there is some other goal.

http://pathofexile.gamepedia.com/Races


Title: Re: Path of Exile
Post by: Draegan on July 20, 2017, 10:15:31 AM
Expansion is August 4th.


Title: Re: Path of Exile
Post by: Krushchev on July 31, 2017, 03:08:18 AM
I've tried playing this like 6 times. Between the ridiculous currency system and the animations, I hestitate to call it Diablo 2 with nice graphics. More like Diablo 2 with no polish and modern shaders.

I am 100% sure I could get over my issues if they could get the feel right, but they seem completely opposed to taking the time to do that.
The game speeds up and feels much more fluid as you progress. Although I do agree that for example in D3, you're blowing shit up from the start.


Title: Re: Path of Exile
Post by: Nebu on July 31, 2017, 10:20:39 AM
The game speeds up and feels much more fluid as you progress. Although I do agree that for example in D3, you're blowing shit up from the start.

You still play through the game a bajillion times trying to find that 'perfect' spec.  It gets a bit old quickly.


Title: Re: Path of Exile
Post by: Rendakor on August 01, 2017, 10:03:12 AM
That's a genre complaint then; if you don't like ARPGs, you don't like ARPGs.


Title: Re: Path of Exile
Post by: Nebu on August 01, 2017, 10:09:31 AM
That's a genre complaint then; if you don't like ARPGs, you don't like ARPGs.

Fair enough. 

I enjoy the genre as a sort of palate cleanser.  ARPG's are fun games to play when between other games.  I also tend to enjoy the 'arms race' that occurs at the beginning of each season of Diablo 3, but seldom last longer than a week.


Title: Re: Path of Exile
Post by: Rendakor on August 01, 2017, 10:24:06 AM
POE has leagues too (and did before D3).


Title: Re: Path of Exile
Post by: Nebu on August 01, 2017, 10:59:34 AM
POE has leagues too (and did before D3).

I've done a couple of them.  I'm not versed enough in the skill tree to feel like I can really compete. 

I like what POE has done for ARPG's.  The depth and complexity of the skill/gem system really gives depth to the genre.


Title: Re: Path of Exile
Post by: Yegolev on August 01, 2017, 12:34:06 PM
As a filthy casual, the thing I enjoyed about the leagues was the changes to gameplay and chances at unique items.  I actually haven't looked outside standard for a long time, but when they started (before D3) they provided a place to try out new gameplay and items.  Strongboxes originated in a league, for example.


Title: Re: Path of Exile
Post by: Draegan on August 03, 2017, 02:54:41 PM
Leagues also create new economies.

There are plenty of league starter build guides out there if you really want to be efficient. I did one last league. For 3.0 I'm going to try to create a dark pact (new skill) build from scratch.


Title: Re: Path of Exile
Post by: Yegolev on August 04, 2017, 03:43:04 PM
Available today.


Title: Re: Path of Exile
Post by: Ironwood on August 04, 2017, 04:40:58 PM
Well, that didn't last long.


Title: Re: Path of Exile
Post by: Azuredream on August 04, 2017, 05:11:54 PM
Just like the good old days of WoW patch day.  :heartbreak:


Title: Re: Path of Exile
Post by: Draegan on August 04, 2017, 05:17:19 PM
6k queue.


Title: Re: Path of Exile
Post by: Nebu on August 04, 2017, 05:51:30 PM
6k queue.

Was 30k at 3pm, so things have improved.


Title: Re: Path of Exile
Post by: Ironwood on August 05, 2017, 11:21:51 AM
Yeah, so this has a fundamental flaw ;  those chars that you have who hadn't done all 3 difficulties now have to do acts 5 - 10 and you don't get ANY fucking experience, so it's boring as all fuck.

Sadface.


Title: Re: Path of Exile
Post by: Lakov_Sanite on August 05, 2017, 04:09:02 PM
I'm trying to do the first labyrinth and so far I've gotten disconnected and sent to town...five times now. 


Title: Re: Path of Exile
Post by: Draegan on August 05, 2017, 06:23:45 PM
Dark pact is fuuuuuuuuuuuun.


Title: Re: Path of Exile
Post by: Rendakor on August 06, 2017, 03:35:29 PM
Yeah, so this has a fundamental flaw ;  those chars that you have who hadn't done all 3 difficulties now have to do acts 5 - 10 and you don't get ANY fucking experience, so it's boring as all fuck.

Sadface.

A character who hadn't cleared Merc before is probably better off rerolled.


Title: Re: Path of Exile
Post by: Ironwood on August 06, 2017, 03:43:44 PM
This is, in fact, not the case.


Title: Re: Path of Exile
Post by: March on August 07, 2017, 08:44:14 AM
Hmmn, unplayable owing to disconnects... opening weekend issue or new feature?

Mostly fixed the other issue of unplayable jankiness by returning to the older version of mostly playable lag/rubberband by switching back to presumptive mode. 

In either case, whatever the code they use to manage communications between me and the server seems worse than it was when it was really bad 4 or 5 years ago.

On the plus side, did they fix the MapUI, or did my map settings revert with the update?  Love the MapUI if they fixed it... sad if I had borked usability for 5-yrs if I screwed up the settings.

I'm starting 100% fresh since I experienced a weird hack... I originally downloaded the game from GGG - then I switched it to Steam; so far so good.  Here's the weird hack: the orginal GGG password remained both operable and unchangeable - unchangagle because it was now a Steam managed game, but operable because it was originally a GGG account... so every attempt to change steam password, add 2-factor authentication, and even to change the password direct with GGG did nothing.  Eventually the account was locked.

Such are my ongoing sagas with a game I should love, but for some reason only gives me hate in return.



Title: Re: Path of Exile
Post by: Nebu on August 07, 2017, 09:41:43 AM
Hmmn, unplayable owing to disconnects... opening weekend issue or new feature?

I played all weekend without interruption.  Got to level 68.  The game is SO much better in 3.0.  Don't give up on it.


Title: Re: Path of Exile
Post by: Druzil on August 07, 2017, 12:48:36 PM
Hmmn, unplayable owing to disconnects... opening weekend issue or new feature?

I played all weekend without interruption.  Got to level 68.  The game is SO much better in 3.0.  Don't give up on it.

I also did not have any issues other than the fan made build planner sites being overloaded occasionally.  I only made it to ~40.

The new standard league mechanic is pretty vanilla but I do appreciate the extra chaos & alch shards.  Although it's hard to complain too much about a single league mechanic with the amount of good stuff they added from the last couple expansions.


Title: Re: Path of Exile
Post by: ezrast on August 07, 2017, 04:35:27 PM
I'm going to be critical and say that acts 6 and 7 fall pretty flat for me. The environments are uninspired and the refrain of "ancient, terrible god incarnate is wreaking localized havoc for some reason, oops you killed him he's dead forever" just makes no sense story-wise. Additionally I'm pretty unhappy with a lot of the boss design; massive damage telegraphs are getting shorter (or maybe just more subtle?) and the add phases on a few encounters are more of a DPS check than they should be. I'm fine with the side bosses kicking my teeth in, but the Act V boss in particular is a bit of a brick wall for the janky builds I play, given that they're only half-finished at that point.

Game is still awesome and none of this prevented me from poopsocking my way to level 79 over the weekend, where I will continue to happily Flicker my way through maps. No connection issues at all, since I didn't get started until ~8 hours after the launch.


Title: Re: Path of Exile
Post by: Druzil on August 08, 2017, 01:28:04 PM
That sucks to hear, I just started Act 5 so I don't really have an opinion on the later Acts yet.  I do like Act 1-3 WAY more than Act 4 (possibly nostalgia, possibly I just don't understand the story past act 3).  It seems like they want you to round out your character much earlier now that there's not 3 difficulties.  I prefer to cruise though the story mode stuff and worry about gearing and tuning my character in the endgame.


Title: Re: Path of Exile
Post by: Draegan on August 09, 2017, 09:02:52 AM
I got up to 55 or so before I had to jump on a plane.

Dark Pact is so much  fun and as a new skill there is also the entrainment of figuring out the best setup to go with it. I'm a filthy casual but I still enjoy the theorycrafting.


Title: Re: Path of Exile
Post by: Goldenmean on August 10, 2017, 12:35:16 PM
There really is a pretty massive jump up in difficulty when you get to the new content. It's actually a huge relief to begin mapping again because you step back down several difficulty notches even with the postgame resistance hits. I ended up just graveyard zerging the act 10 boss basically. A lot of that was my resists being more terrible than they usually are at that point of the game probably, and at least some of it was just not knowing all of the telegraphs yet, but it felt pretty punishing.

Other than some difficulty wonkiness though, I really liked all of the added content. Shame that I don't think any of it has made it into the map system yet though. I'd really like to go back and fight some of the new bosses with an actually close to finished build down the line.


Title: Re: Path of Exile
Post by: Nebu on August 10, 2017, 01:23:31 PM
There really is a pretty massive jump up in difficulty when you get to the new content.

I noticed this too.  Kitavi (sp?) was probably the toughest fight I've ever done in the game. 

I welcome the challenge though it does seem to push players into the current meta builds rather than allowing for experimentation.


Title: Re: Path of Exile
Post by: Druzil on August 21, 2017, 09:44:28 AM
The Act 10 boss is not fun.  Even with max resists, endurance charges, arctic armor and 3200 life he just crushes me.  Then his add phase happens and you need WAY higher dps than any of the Act 10 content to even reasonably keep them under control.  If they want to keep him that difficult then they shouldn't gate maps behind him.  You never had to do merciless Dominus or Piety before you could start mapping.  All of the other bosses between Acts 6-10 felt reasonably fair even if I do think they are in general too hard.  They have too much health and I feel like they are going overboard with the "don't stand in the goo".  I have no issue with them making hard end game bosses, but don't put them in story mode and don't gate the way to farm the gear you need to beat the boss behind the boss.

It doesn't help that there is no death log.  How do I know what I died to when it happens in less than a second and there's 10 different attacks on the screen at the same time?  All the debuffs and such disappear instantly.   It's not like you can pause the game or stand there and look at what his auras or curses do.  How do you know that the beam that looks like fire even does fire damage?  I had to look at a reddit post to find out one bosses red-ish beam did lightning damage.

Boss ranting aside, I did like the new content.  A few of the areas like the one with the stained glass and the desert look really great.  I agree that the story is pretty meh.


Title: Re: Path of Exile
Post by: Nebu on August 21, 2017, 11:01:01 AM
Boss ranting aside, I did like the new content.  A few of the areas like the one with the stained glass and the desert look really great.  I agree that the story is pretty meh.

There's story?  I was too busy spamming buttons to read.  :why_so_serious:


Title: Re: Path of Exile
Post by: Draegan on August 22, 2017, 07:17:41 AM
I got back from vacation but haven't had time to play except to do one map last night.

I need to get back to grinding gear with my build. My gear is very bad.


Title: Re: Path of Exile
Post by: Ironwood on August 27, 2017, 07:13:47 AM
The insta-kill nature of these bosses is just the stupidest thing ever.

Wife and I literally just died time and time again, running into the room again until the sun and moon chaps were dead.  So many one shots.  So little fun.


Title: Re: Path of Exile
Post by: Nebu on August 27, 2017, 12:27:54 PM
The insta-kill nature of these bosses is just the stupidest thing ever.

Wife and I literally just died time and time again, running into the room again until the sun and moon chaps were dead.  So many one shots.  So little fun.

Here's a couple of tips:

Make sure you have all of your resists capped.
Have and use flasks that increase the appropriate resist type for the boss you're fighting.
Make sure you have 1/3 to 1/2 of your nodes devoted to defense.
Make sure that you maximize block/evasion/energy shield (as appropriate for build)
Do your best to have a lot of speed and use at least one movement speed pot.

Much of the late game in POE comes down to survivability, movement speed, and flask management.  That's a reason I don't really enjoy the endgame as much as trying new specs.


Title: Re: Path of Exile
Post by: Ironwood on August 27, 2017, 05:46:59 PM
Nope.


Title: Re: Path of Exile
Post by: Nebu on August 27, 2017, 05:55:42 PM
Nope.

I tried.


Title: Re: Path of Exile
Post by: Druzil on August 28, 2017, 08:44:42 AM
Have and use flasks that increase the appropriate resist type for the boss you're fighting.

This one kind of annoys me now.  It used to be that flasks dropped often enough that you never had issues getting the kind you needed.  There are so many kinds now though that I still haven't even gotten a Jade flask for example.  I don't think I've seen a Ruby flask yet either.   They need some sort of vendor recipe to make the ones you want.  Having to use a trade website to get a normal flask is dumb.

My gear is sketchy but passable at this point but I need to get a 5 link chest and dump the unique one that I'm using.  The unique is generating my endurance charges though so I'm going to have to figure out how to generate them if I dump it.

Might try to give Atziri a go once I hit 80.  I've never tried it and it's been out long enough that I probably should have.


Title: Re: Path of Exile
Post by: March on August 28, 2017, 09:25:53 AM

Much of the late game in POE comes down to survivability, movement speed, and flask management.  That's a reason I don't really enjoy the endgame as much as trying new specs.


I think you might have just killed POE for me. 

I've never made it to end-game, and I've learned along the way to invest more in survivability than seems fun... but flask management as end-game sounds about as dumb an idea as, well, flask management.


Title: Re: Path of Exile
Post by: Azuredream on August 28, 2017, 02:14:51 PM
If you're a Pathfinder your flask "management" is just hitting 12345 every 5 seconds because you will never run out of flask charges except on bosses. That's still probably annoying to some, though.

I've hit the point where I'm bored. The master's reputation level is stuck at 7, as is tradition, because they decided to make level 7->8 triple the length of 1-7 for some ungodly reason. Any build I want to try is gated behind items that cost way more than I can afford. So now I probably wait for the next season.

You can buy any type of basic flask on poe.trade for extremely cheap. You can also buy a "the jeweller's touch" prophecy that will 5 link any item for you. Although if you prefer SSF then I dunno.


Title: Re: Path of Exile
Post by: Draegan on August 28, 2017, 02:54:44 PM
I'm just mapping my way up a dark pact skeleton build.

I 6 slotted a hand of fate but need fusings to link it.
I finally got A 5l chest so now I'm playing with poison.
I got new gems so one cast of summon skels get me 6.
My skeleton warriros are now mages. Once I get gear they will get gmp and Pierce

Loving this build.


Title: Re: Path of Exile
Post by: Yegolev on August 28, 2017, 02:56:05 PM
I'm one of those people who think flask management is unnecessary and gets in the way of "real" gameplay.


Title: Re: Path of Exile
Post by: rattran on August 28, 2017, 02:58:50 PM
I got lucky with an early tabula rasa drop, and tornado shot my way to act 10 start faster than I thought possible. It's been quite different playing a full evasion/acro build, I'm either at full health, or dead. Completely unviable for endgame but fun to get there.


Title: Re: Path of Exile
Post by: Draegan on August 28, 2017, 03:07:17 PM
I typically get distracted by new builds, but I'm having fun. Inventing my own and not looking at other build guides.

Early rasas are nice. Get a few rings with -mana cost


Title: Re: Path of Exile
Post by: Druzil on September 06, 2017, 09:18:28 AM
You can buy any type of basic flask on poe.trade for extremely cheap. You can also buy a "the jeweller's touch" prophecy that will 5 link any item for you. Although if you prefer SSF then I dunno.

It's not that I want to play SSF, I just don't want to be bothered to tab out to an external website and message people for a trade on an item that costs 2-3 alts.  Anyone trading in alts is likely a bot anyways (or just really loves trading I guess).   I have hundreds of alts and transmutes to roll any flask, just throw the white ones on a vendor.   I't just like 2 years ago when you had to re-roll characters to get basic gems.  It's not hard, it just a waste of everyone's time.  I admit it's a pretty minor inconvenience, still annoys me though.

Finally played enough to make it up to 80.  Not sure what I'll do next, ~3-5c items only get you so far.  I need to spend a few hours searching for gear upgrades and trading currency to get the upgrades and possibly sell/price some items... which is usually the point where I don't long in anymore.  I still want to try Atziri, it will probably just be me throwing myself at at brick wall though :grin:


Title: Re: Path of Exile
Post by: Draegan on September 06, 2017, 09:53:17 AM
I'm still trying to 5L or 6L my hand of judgement. RNGesus save me.


Title: Re: Path of Exile
Post by: Ironwood on September 06, 2017, 09:54:35 AM
I have it worse.  I have the 6 socket I need on the item I need in the colours I need.

Do you have any fucking idea how many relinking things I have burned through to try and get it linked ?

Jesus CHRIST, it's frustrating.


Title: Re: Path of Exile
Post by: Hoth on September 06, 2017, 10:39:16 AM
I have it worse.  I have the 6 socket I need on the item I need in the colours I need.

Do you have any fucking idea how many relinking things I have burned through to try and get it linked ?

Jesus CHRIST, it's frustrating.


Just checking in to make sure that you know that maxing the quality of an item out gives higher chances to 5/6-link it.


Title: Re: Path of Exile
Post by: Ironwood on September 06, 2017, 11:07:28 AM
I did not.

I shall do that.

I will, at all times, remain calm and polite.


Title: Re: Path of Exile
Post by: Draegan on September 06, 2017, 11:21:57 AM
It's not a major improvement. Like 20% increase to the already low chance. But it's something.


Title: Re: Path of Exile
Post by: Rendakor on September 06, 2017, 12:37:18 PM
Doesn't it reset the quality to 0% again after each Fusing?


Title: Re: Path of Exile
Post by: Druzil on September 06, 2017, 01:36:37 PM
They changed it in 2.2 to not do that anymore but I think they changed the effect quality had on linking at the same time.  As far as I know the average is still 150 fuse for a 5 link and 1500 for a 6.


Title: Re: Path of Exile
Post by: Rendakor on September 06, 2017, 02:15:24 PM
Well that's good at least; I don't mind a nerf to the chances if it makes it less inconvenient. I never bothered with quality until I was done with an item, because 20 extra clicks per fuse was not worth some minor RNG buff to me.


Title: Re: Path of Exile
Post by: Draegan on September 07, 2017, 07:46:49 AM
I'm just working on my atlas now grinding fuses. I still can't manage a good pool of t5 maps and I'm level 83.

The RNG in this game hates me this time.


Title: Re: Path of Exile
Post by: Druzil on September 07, 2017, 08:42:45 AM
I use a trans+aug on any tier 1-5 maps and alch maps 6+.  I haven't had too may issues sustaining even though my tier 7-8-9 pool isn't very deep yet, I only have a handful.  I'm just kind of winging it though, I don't really get how the shaping stuff works.

I need to quite skipping the trials in the maps so that I can run uber lab eventually.


Title: Re: Path of Exile
Post by: Azuredream on September 07, 2017, 10:11:36 AM
Everybody does all the T1-10 maps. If you don't want this to take forever, you should make good use of Harbinger/Horizon orbs or just buy them off poe.trade because they're all cheap. Sustaining your map pool is pretty hard with no Atlas bonus, so you want to knock that out first thing. For red maps, you only do the ones that give you a shaper's orb after which you uncomplete them with the vendor recipe. Then you should have a Shaped map for every 11-15 tier and that will be the only type of map that can drop for you. It lets you only run maps with a good layout. It also more importantly lets you load up on sextants for those maps. Or, you can ignore all that and just unlock everything. With the new Orb of Horizons this league, if you ever get a map with a crappy layout (like Crematorium or Necropolis) you can just horizon it until you get a better one. Personally I've unlocked almost everything, only ignoring maps that I really hate like the aforementioned Crematorium and Necropolis.

Shaping raises a map's level by 5. There are a lot of opinions on what maps to shape, but basically you just shape whichever maps you like running.


Title: Re: Path of Exile
Post by: Hoth on September 08, 2017, 04:24:56 AM
It's not a major improvement. Like 20% increase to the already low chance. But it's something.

The average amount (or the median? no clue about statistics) of fusings needed for a 6l at 20% quality is around 1600. Just to give you some perspective on what to expect when trying to sixlink.

Vorici, when level 6, sells you 20 fusings for 64 jewellers after doing his daily.

I'm just working on my atlas now grinding fuses. I still can't manage a good pool of t5 maps and I'm level 83.


Hit me up in POE if you need some mid tier maps and you're playing Harbinger sc, got stashes full of them. ("eeku78" on steam).


Title: Re: Path of Exile
Post by: Draegan on September 08, 2017, 07:40:36 AM
Man, I need to get vorici to level 6 if he isn't already.

Thanks for the tip.


Title: Re: Path of Exile
Post by: Rendakor on September 18, 2017, 10:36:28 PM
Finally jumped back in; made a Dark Pact Berserker and just cleared Act 5. I'll echo IW's statement above that the new bosses are pretty annoying. Bullet-hell Innocence has been the worst so far. I'm enjoying the toon though, so there's that.

If anyone's not in the f13 guild, message me in game and I'll invite. My account name is Rendakor, and if that doesn't work the toon I'll likely be playing is LordShadowheart.


Title: Re: Path of Exile
Post by: Ironwood on September 19, 2017, 02:23:02 AM
We have a guild ?


Title: Re: Path of Exile
Post by: Rendakor on September 19, 2017, 07:03:45 AM
Yea; it's mostly just a chat channel plus 2 tabs of stash space.


Title: Re: Path of Exile
Post by: rattran on September 19, 2017, 07:56:47 AM
Innocence is a cake-walk compared to Kitava2 or even the Lab3 boss. I'm sad end-game still is stack life as the only real option for defense.


Title: Re: Path of Exile
Post by: Ironwood on September 19, 2017, 09:10:30 AM
Yea; it's mostly just a chat channel plus 2 tabs of stash space.

Sounds good to me.  I'll hit someone up tonight for an invite.


Title: Re: Path of Exile
Post by: Rendakor on September 19, 2017, 09:16:19 AM
Innocence is a cake-walk compared to Kitava2 or even the Lab3 boss. I'm sad end-game still is stack life as the only real option for defense.
By Lab3 do you mean Merciless Izaro? If so, is he different from pre-3.0?


Title: Re: Path of Exile
Post by: rattran on September 19, 2017, 10:14:31 AM
Yep, seems like he's more of a bullet sponge than ever. I haven't even tried UberLab yet.


Title: Re: Path of Exile
Post by: Hoth on September 19, 2017, 10:17:49 AM
Innocence is a cake-walk compared to Kitava2 or even the Lab3 boss. I'm sad end-game still is stack life as the only real option for defense.

Energy shield is still viable as an alternative and evasion can also work well if your life pool is something like 4.5k which isn't hard to achieve.


Title: Re: Path of Exile
Post by: Ironwood on September 19, 2017, 11:09:06 AM
 :ye_gods:  My level 71 doesn't even have 3k. Gears shite, but still.


Title: Re: Path of Exile
Post by: Druzil on September 19, 2017, 11:17:48 AM
I played a little this past weekend but I've slowed way down on it.  Mostly just been logging in to do the daily masters quests.

Started doing the red tier maps and they are just way too much effort for my mediocre build & gear.  I can clear most of the trash but the bosses just shit on me or slowly overwhelm me with adds (like the vault map one).  I did figure out the shaping and all that which seems like a cool system.   Just way too much time spent searching for gear & map trades than I care to do.

I didn't have any issues with Merciless Izaro but I did it over leveled any my dps was much higher than it probably should have been.


Title: Re: Path of Exile
Post by: Nebu on September 19, 2017, 11:29:42 AM
I didn't have any issues with Merciless Izaro but I did it over leveled any my dps was much higher than it probably should have been.

This is the best way to play the game in my opinion.  Over-leveled.  It makes the boss mechanics so much less frustrating.


Title: Re: Path of Exile
Post by: Hoth on September 19, 2017, 12:14:30 PM
:ye_gods:  My level 71 doesn't even have 3k. Gears shite, but still.

In this case you might wanna focus your future skill points on some more +%life.
If you want some advice on talent planning I could take a glance at your skill tree, chars are linked in this format: "https://www.pathofexile.com/account/view-profile/ACCOUNTNAME/characters".


I didn't have any issues with Merciless Izaro but I did it over leveled any my dps was much higher than it probably should have been.

That is exactly the way to go with the labs and their "one death and you can start over" mechanic. I usually go for merc lab around level 75 and uber around 83.


Title: Re: Path of Exile
Post by: Hoth on September 19, 2017, 12:22:03 PM
I can clear most of the trash but the bosses just shit on me or slowly overwhelm me with adds (like the vault map one).  I did figure out the shaping and all that which seems like a cool system.   Just way too much time spent searching for gear & map trades than I care to do.

They buffed boss hp a fair bit with 3.0, plenty of people skip them since their drop rate weren't adapted accordingly.
If you have trouble getting specific maps in a tier, like all you got are Vault maps and you need an Estuary for atlas completion, you can use the Orb of Horizons (https://pathofexile.gamepedia.com/Orb_of_Horizons) to reroll a map into another map of the same tier.


Title: Re: Path of Exile
Post by: rattran on September 19, 2017, 03:53:21 PM
Gotta stack that life. My 71 ranger is way too squishy with a truly insane amount of evasion (QotF build) and only 3k life.


Title: Re: Path of Exile
Post by: Rendakor on September 19, 2017, 04:19:34 PM
If anyone sends me a friend request for a future guild invite and your IGN isn't your f13 name, let me know here.


Title: Re: Path of Exile
Post by: Nebu on September 19, 2017, 04:36:46 PM
I'd also make the comment that rangers, particularly bow rangers, are pretty expensive to gear properly for endgame.  I play mostly solo self-found and rarely play bow characters until I've built up a good stash of items.


Title: Re: Path of Exile
Post by: Ironwood on September 19, 2017, 05:29:33 PM
If anyone sends me a friend request for a future guild invite and your IGN isn't your f13 name, let me know here.

Yeah, that'd probably be me.  I'd have thought it would be obvious.  The timing, not the name.  Yes, it's not the usual name, but Ironwood was taken.   :why_so_serious:


Title: Re: Path of Exile
Post by: Azuredream on September 19, 2017, 06:25:41 PM
I sent you a friend request, I think my account name is adaira but I'm not sure. Might also be skyrunner or Rathim.


Title: Re: Path of Exile
Post by: Rendakor on September 19, 2017, 07:07:21 PM
Ahh, it was two f13ers. If it had been one I would have just accepted, but a pair seemed like people adding me to buy stuff I had listed on poe.trade or something. Logging in in a few minutes and I'll add you guys.


Title: Re: Path of Exile
Post by: Ironwood on October 05, 2017, 05:19:04 AM
Anyone got a high level  Vorici on hand ?  I need two blue and one red sockets.


Title: Re: Path of Exile
Post by: rattran on October 05, 2017, 11:48:51 AM
Vorici is a a pain to level with all the 'leave 1 guy alive' missions, mine's only level6.


Title: Re: Path of Exile
Post by: Ironwood on October 30, 2017, 07:53:35 AM
Chaps, the Guild Bank is stuffed with Uniques.  Feel free to help yourself.  This post Courtesy of Mr and Mrs Ironwood.

I also managed to get Vorici to quite a high level without too much pain, but I had hugely overestimated how long collecting Orbs of Fusing actually takes.  Jeeeeesus.

And a Bleed Duelist Gladiator Build is actually kinda fun.


Title: Re: Path of Exile
Post by: Draegan on November 18, 2017, 08:28:13 AM
Anyone around to give a guild invite?


Title: Re: Path of Exile
Post by: Rendakor on November 18, 2017, 08:39:17 AM
Sure, what's your IGN?


Title: Re: Path of Exile
Post by: Goldenmean on November 20, 2017, 06:58:17 PM
New end-game focused expansion for this coming out soon. Looks pretty good https://www.pathofexile.com/war (https://www.pathofexile.com/war)


Title: Re: Path of Exile
Post by: Draegan on December 10, 2017, 01:29:47 PM
New league is awesomely good.


Title: Re: Path of Exile
Post by: Threash on December 10, 2017, 06:38:11 PM
Ready to try this again but i don't want to fumble around with character builds until i get it right, anyone got a very detailed guide for a viable shadow build? edit: for the new league.


Title: Re: Path of Exile
Post by: Draegan on December 11, 2017, 12:36:58 PM
Go look on the forums. Find one you like.


Title: Re: Path of Exile
Post by: Hoth on December 11, 2017, 12:52:25 PM
Try http://www.buildofexile.com/, it takes the builds from the official forums and makes them searchable.
https://www.poebuilds.io if you wanna check on some top of the ladder builds.


Title: Re: Path of Exile
Post by: Bann on December 13, 2017, 10:29:26 PM
For anyone wanting to try out the new league but having char/build anexity, I suggest this sunder build.

https://www.pathofexile.com/forum/view-thread/2032624 (https://www.pathofexile.com/forum/view-thread/2032624)

I went from 1-70 following it last weekend and found it to be extremely well suited for a first character in a new league. I'm currently sitting on about 15 chaos orbs having only bought the weapon. I feel more the ready to seriously start mapping and farming for additional characters. Its an easy build to play while watching a stream/listening to podcasts.


Title: Re: Path of Exile
Post by: Nebu on December 13, 2017, 10:37:40 PM
I found this thread quite useful.

3.1 Starter builds.  (http://www.requnix.com/path-of-exile-3-1-best-starter-builds)


Title: Re: Path of Exile
Post by: Ironwood on December 14, 2017, 03:21:56 AM
Anyone playing or wanting help on the new Abyssal league, wife and I are hitting it pretty hard right now, so feel free to level with us.  Also, if you're not in the guild, get an invite because I'm just going to start filling up the league Guild Bank with my cast off shite again. 

(Also, thanks to whoever put that unique axe in there.  I stole it to smite people with.)


Title: Re: Path of Exile
Post by: Nebu on December 14, 2017, 12:02:36 PM
Every season I get excited to play PoE again and decide that I'm going to try a few of my own builds and learn the game mechanics better.  After a week of creating bad build after bad build, I get discouraged and stop playing.  I need to break this cycle.

Any advice?

Edit: I play SSF almost exclusively, so no buying/trading for items.


Title: Re: Path of Exile
Post by: Draegan on December 14, 2017, 12:33:56 PM
Sunder build is solid.

Anything that is a single target melee is hit right now with the new ancestral support gem.

I'm playing bodyswap totem builds with all the new corpse skills and I love it.


Title: Re: Path of Exile
Post by: ezrast on December 14, 2017, 03:27:58 PM
I'm playing Detonate Dead + Cast While Channeling + Lightning Tendrils to trigger Elemental Equilibrium and using Advancing Fortress + Rathpith Globe + Stone of Lazhwar to work towards max block/spell block. Like all my builds it sounds janky as fuck but this one is crushing yellow maps and should be doing reds as soon as I get to them in my atlas. I assume this has more to do with DD being overpowered than anything else but maybe I just managed to not fuck a character up for once.

Nebu, if you've never played a Flicker Strike build you owe it to yourself to try one. Quit playing SSF, level a Slayer with Sunder or whatever until you can equip an Oro's, toss in Flicker + EDWA + Chance to Ignite + Multistrike, get splash from your level 35 ascendancy, and then hold down the Flicker button until you win.

If you're like me and just can't bring yourself to copy someone else's build, there are plenty of variations - the only requirement is a way to generate a bunch of Frenzy charges; this is usually done with Oro's, Terminus, or Raider + Blood Rage (the new Golden Rule jewel with The Red Trail should work too but good luck buying a pair). I did it with just Blood Rage and Ice Bite last league but having all my charges tied to kills made bossing miserable.

If you're crapping out before you get to 67 just spend some currency on leveling items - a Goldrim and a decent two-hander will carry you through most of the game, and I'll try to remember to leave anything good I find in the guild stash.

Seriously, stop playing SSF. Unless you're already bored of every build it just cuts down on fun potential.


Title: Re: Path of Exile
Post by: Ironwood on December 14, 2017, 03:56:02 PM
Yeah SSF is just shit.  If you don't wanna do web trade ( and who can blame you ) just impose some self discipline.


Title: Re: Path of Exile
Post by: rattran on December 14, 2017, 05:46:15 PM
I used to play ssf, but it's really no different than just not trading.


Title: Re: Path of Exile
Post by: Rendakor on January 15, 2018, 01:49:40 PM
Just got my first Abyss character to endgame; can someone explain what's going on with all this Elder stuff I hear about in chat?


Title: Re: Path of Exile
Post by: Nebu on January 15, 2018, 02:08:36 PM
Just got my first Abyss character to endgame; can someone explain what's going on with all this Elder stuff I hear about in chat?

I have a level 85 character currently opening the map and I have no idea what you're talking about.  Then again, I have general chat turned off.


Title: Re: Path of Exile
Post by: Rendakor on January 15, 2018, 02:28:40 PM
This is what I'm talking about:

https://pathofexile.gamepedia.com/Atlas_of_Worlds#Influenced_areas

I can't find any more detail than that, and I know from reading chat that some people try to only run certain maps above a certain tier to influence their Atlas. I just don't know any details of the how or why.

Also, are you in the f13 guild? If not, hit me up (IGN Rendakor or AsahinaRirica) and I'll invite you.


Title: Re: Path of Exile
Post by: Azuredream on January 15, 2018, 02:45:01 PM
In the beginning there will be some sparkly background on some of your maps on the atlas indicating that the shaper is influencing it. Complete enough of these and an area of Elder influence will appear. You can expand the Elder area by completing Shaper influenced maps adjacent to the Elder area. Eventually the Elder area gets big enough and he and 4 of his guardians spawn in 5 different maps.

The strategy I've heard of people doing is repeating this process until they get the Elder (or one of his Guardians I assume would also work) to spawn on a favourable map and then just never killing him. Normally the Elder area waxes and wanes a bit and you can't keep 100% uptime on the influence, but if Elder or one of his Guardians is in the map the influence is effectively permanent until you kill him. The reason influence is good is because it adds a whole bunch of extra monsters to the map and lets special items drop that can roll insanely powerful affixes. Downsides are that the boss is replaced so you miss out on the map boss drops, and never killing the Elder means you can't get his drops, some of which are very good.


Title: Re: Path of Exile
Post by: Nebu on January 15, 2018, 03:24:38 PM
In the beginning there will be some sparkly background on some of your maps on the atlas indicating that the shaper is influencing it. Complete enough of these and an area of Elder influence will appear. You can expand the Elder area by completing Shaper influenced maps adjacent to the Elder area. Eventually the Elder area gets big enough and he and 4 of his guardians spawn in 5 different maps.

The strategy I've heard of people doing is repeating this process until they get the Elder (or one of his Guardians I assume would also work) to spawn on a favourable map and then just never killing him. Normally the Elder area waxes and wanes a bit and you can't keep 100% uptime on the influence, but if Elder or one of his Guardians is in the map the influence is effectively permanent until you kill him. The reason influence is good is because it adds a whole bunch of extra monsters to the map and lets special items drop that can roll insanely powerful affixes. Downsides are that the boss is replaced so you miss out on the map boss drops, and never killing the Elder means you can't get his drops, some of which are very good.

Thanks for this.  I had no idea. 

I did a bunch of shaper maps to get the shaper things that allow me to shape lower maps.  That's about all I know. 


Title: Re: Path of Exile
Post by: Ironwood on January 16, 2018, 04:35:54 AM
Elder items are the bomb.  Six slot one handers and suchlike.


Title: Re: Path of Exile
Post by: Hoth on January 16, 2018, 10:20:43 AM
In the beginning there will be some sparkly background on some of your maps on the atlas indicating that the shaper is influencing it. Complete enough of these and an area of Elder influence will appear. You can expand the Elder area by completing Shaper influenced maps adjacent to the Elder area. Eventually the Elder area gets big enough and he and 4 of his guardians spawn in 5 different maps.

The strategy I've heard of people doing is repeating this process until they get the Elder (or one of his Guardians I assume would also work) to spawn on a favourable map and then just never killing him. Normally the Elder area waxes and wanes a bit and you can't keep 100% uptime on the influence, but if Elder or one of his Guardians is in the map the influence is effectively permanent until you kill him. The reason influence is good is because it adds a whole bunch of extra monsters to the map and lets special items drop that can roll insanely powerful affixes. Downsides are that the boss is replaced so you miss out on the map boss drops, and never killing the Elder means you can't get his drops, some of which are very good.

Alternatively you can pick one of the maps that are contested by both, Shaper and Elder, and just let it keep flipping between those two. Nets you items from both of them and makes getting that achievement where you have to kill voidportals and the Shaper thingies much easier and faster. This way you can kill the bosses all you want, the map will always be under someones influence.


Title: Re: Path of Exile
Post by: Rendakor on January 16, 2018, 10:58:53 AM
Is there a certain tier of map where this starts to matter? I'm still on T3-4 right now and haven't seen any tentacles on the Atlas yet.


Title: Re: Path of Exile
Post by: Goldenmean on January 16, 2018, 04:02:55 PM
Is there a certain tier of map where this starts to matter? I'm still on T3-4 right now and haven't seen any tentacles on the Atlas yet.

Keep running maps with shaper influence on them and eventually they'll pop up.


Title: Re: Path of Exile
Post by: WayAbvPar on January 17, 2018, 12:15:27 PM
This is what I'm talking about:

https://pathofexile.gamepedia.com/Atlas_of_Worlds#Influenced_areas

I can't find any more detail than that, and I know from reading chat that some people try to only run certain maps above a certain tier to influence their Atlas. I just don't know any details of the how or why.

Also, are you in the f13 guild? If not, hit me up (IGN Rendakor or AsahinaRirica) and I'll invite you.

Do guild invites go by account or character? Just sent you a friend request.


Title: Re: Path of Exile
Post by: Rendakor on January 17, 2018, 01:57:46 PM
They probably go by character; got your friend request but tried to send a guild invite to WayAbvPar and got a "The specified character does not exist" error. Of course, it could also be because you aren't online.


Title: Re: Path of Exile
Post by: Rendakor on January 22, 2018, 04:11:21 PM
If anyone's mapping, I'm missing a few low tier ones for my Atlas if anyone's got them to spare. I can give you an equivalent tier map for each, or we can work something else out.

Edit: Everything Tier 1-5 done.


Title: Re: Path of Exile
Post by: Ironwood on January 23, 2018, 03:32:34 AM
I haven't checked in for a while, but I have quite a few maps in my wee map tab.  I'll check for you and fling em in the guild bank if I have em.


Title: Re: Path of Exile
Post by: Druzil on January 23, 2018, 09:49:39 AM
I'm not playing at the moment, but in case you didn't know, you can vendor recipe most of the lower tier non-unique maps.  For example, I think you can vendor 3 cell maps to get a grotto.


Title: Re: Path of Exile
Post by: Rendakor on January 23, 2018, 12:18:05 PM
Yea I tried that; didn't have 3-of-a-kind for any of the ones I needed.


Title: Re: Path of Exile
Post by: Draegan on January 29, 2018, 12:56:38 PM
I put a bunch of low level crappy uniques in the guild bank if anyone cares.


Title: Re: Path of Exile
Post by: Bunk on March 01, 2018, 03:35:57 PM
New patch and League this weekend. Total revamp of all the Ascendancies.


Title: Re: Path of Exile
Post by: Nebu on March 01, 2018, 04:13:00 PM
New patch and League this weekend. Total revamp of all the Ascendancies.

Path of Exile: Pokemon

Not sure I want to try this one.


Title: Re: Path of Exile
Post by: schild on March 01, 2018, 11:32:02 PM
New patch and League this weekend. Total revamp of all the Ascendancies.

Path of Exile: Pokemon

Not sure I want to try this one.
that's the first appealing thing I've heard about the game


Title: Re: Path of Exile
Post by: Azuredream on March 01, 2018, 11:38:19 PM
I'm pretty hyped for the new ascendancies. Neutral on pokemon league, I think I'll have to play it first to make a judgement on whether it's actually fun.


Title: Re: Path of Exile
Post by: Threash on March 02, 2018, 08:46:22 AM
New patch and League this weekend. Total revamp of all the Ascendancies.

Path of Exile: Pokemon

Not sure I want to try this one.
that's the first appealing thing I've heard about the game

It's still crap to play, gave this one yet another shot because it SOUNDS so great. At no point in the several hours i put in did i have what i would consider fun.


Title: Re: Path of Exile
Post by: Draegan on March 04, 2018, 08:52:55 AM
It's not crap to play.

Also, my internet has been down since Friday. Fuck you Comcast.


Title: Re: Path of Exile
Post by: schild on March 04, 2018, 08:55:07 AM
It's not crap to play.

Also, my internet has been down since Friday. Fuck you Comcast.

They don't give a shit.


Title: Re: Path of Exile
Post by: Draegan on March 04, 2018, 09:48:15 AM
They don't.


Title: Re: Path of Exile
Post by: Yegolev on March 06, 2018, 11:20:40 AM
I logged in, found all of my passives had been unset, and logged out. /sadf


Title: Re: Path of Exile
Post by: Draegan on March 10, 2018, 07:07:45 AM
You play standard? Ew.

Also they revamped Ascendanies so they reset em.


Title: Re: Path of Exile
Post by: rattran on March 10, 2018, 08:10:47 AM
I'm not really enjoying the pokemon league. In a game all about killing efficiently, having to damage but not kill then wait for a trap feels entirely clunky.


Title: Re: Path of Exile
Post by: Azuredream on March 10, 2018, 08:12:15 AM
I think it's pretty clunky too. I like the ascendancy revamp but I hope they don't add the bestiary stuff to the game once the league finishes.


Title: Re: Path of Exile
Post by: Draegan on March 11, 2018, 09:06:05 AM
Same feeling here. The league mechanic is shitty. I hate crafting as it is.


Title: Re: Path of Exile
Post by: Hoax on March 11, 2018, 10:36:19 AM
I wanted to play bc class/skill builds I like seem pretty good and I had forgotten how much I hate lab enough to pretend it won't make me ragequit again. But this is the worst league I can think of a bunch of stupid tacked on shit that might work as a super optional thing for people who like such things but as the in your face flagship league mechanic is just lame as hell.

Another time.


Title: Re: Path of Exile
Post by: Rendakor on March 11, 2018, 11:49:03 AM
Lab has been toned down in one of the most recent leagues; it's much less dickpunchy than it was at launch.


Title: Re: Path of Exile
Post by: Hawkbit on March 11, 2018, 05:02:19 PM
Are there any simple starter builds for this league? I want to like this game but trying to decipher the lingo is a challenge.


Title: Re: Path of Exile
Post by: Ard on March 11, 2018, 07:28:40 PM
The short version is that it's the same answer for most every league.  A sunder marauder (or sunder anything really, but marauder is the most common I believe).  There are a bunch of variants, here's the one I'm working with:  https://www.pathofexile.com/forum/view-thread/1965844

edit:  this is a variant build, but might explain things a bit better since the link for the one I'm using has a lot of gibberish and acronyms you may not know:  http://pathofexilegems.com/builds/3-2-2h-sunder-uber-lab-farmer-marauder-juggernaut/


Title: Re: Path of Exile
Post by: Hawkbit on March 11, 2018, 08:20:32 PM
Thanks! I'll give it a shot tonight.


Title: Re: Path of Exile
Post by: Yegolev on March 13, 2018, 09:22:01 AM
I play standard casually and am attached to (some of) my peeps.  The leagues don't last long enough for me to do much serious business in there, but of course I give it a go when I can.


Title: Re: Path of Exile
Post by: Draegan on March 17, 2018, 06:51:11 AM
Yeah, labs are easy now. It's only merciless where it's the same. The first lab you do is essentially level, boss, level boss, level x2, boss done.


Title: Re: Path of Exile
Post by: Nebu on March 31, 2018, 11:39:51 PM
Well played PoE.  

Coming April 1st. (https://www.youtube.com/watch?v=XWZ4tfOlC_g&feature=youtu.be)

Note: the date  :why_so_serious:


Title: Re: Path of Exile
Post by: Ironwood on April 01, 2018, 05:50:41 AM
Dude, you should give it a try.  It's...not made up.


Title: Re: Path of Exile
Post by: Ginaz on May 21, 2018, 03:24:27 PM
Tencent, the Chinese mega gaming company, just bought PoE.  It was fun while it lasted, I guess. 

http://massivelyop.com/2018/05/21/tencent-gains-majority-stake-in-path-of-exiles-grinding-gear-games/


Title: Re: Path of Exile
Post by: schild on May 21, 2018, 03:25:49 PM
hahahahahahahahahahahahahahahaahhahahahahahahahahahah


Title: Re: Path of Exile
Post by: Azuredream on May 21, 2018, 08:58:38 PM
I'm not all that concerned, given that LoL's development never seemed to be influenced by their Chinese backers. Of course I'll stop playing if the game stops being fun, but I don't see much in the way of a design paradigm shift happening.

Bestiary was a flop for me. I couldn't make it past a couple weeks, but the new Incursion league they've teased looks fun. I'm glad they decided not to roll Bestiary into the core game. Hopefully there will be less staring at an obnoxiously large recipe list and accidental killing of things you needed to capture.


Title: Re: Path of Exile
Post by: Rendakor on May 22, 2018, 07:35:08 AM
I skipped Bestiary too, but Incursion looks fun.


Title: Re: Path of Exile
Post by: Yegolev on May 22, 2018, 12:39:55 PM
hahahahahahahahahahahahahahahaahhahahahahahahahahahah

Seems so!


Title: Re: Path of Exile
Post by: Draegan on May 23, 2018, 06:46:05 PM
The Tencent thing is fine. They didn't fuck up LOL.

Last league sucked. I may or may not play the next one.


Title: Re: Path of Exile
Post by: Azuredream on June 02, 2018, 06:57:29 AM
I'm having a lot of fun with Incursion. It's light years ahead of bestiary.


Title: Re: Path of Exile
Post by: Ginaz on June 03, 2018, 01:49:35 PM
I'd be enjoying this a lot more if I wasn't continually crashing back to the main menu after trying to load into to a new zone. 


Title: Re: Path of Exile
Post by: rattran on June 03, 2018, 03:46:06 PM
Same here. It's making it too annoying to play.


Title: Re: Path of Exile
Post by: Rendakor on June 03, 2018, 04:57:35 PM
Just tried the new league for an hour or so; no crashes here, although it doesn't detect any audio drivers so everything was silent. :uhrr:


Title: Re: Path of Exile
Post by: Ironwood on June 04, 2018, 05:23:59 AM
I found the new league very, very jerky.  Almost back to the old days of PoE where it felt like your guy was floating.

Also, I take it that failing your first incursion is A - Stupid and B - irreversible.  You have 11 chances and then you're fucked, right ?


Title: Re: Path of Exile
Post by: rattran on June 04, 2018, 08:56:49 AM
11 chances, then you visit the temple as you've got it. Then 11 more chances, a visit, etc

If you're not focused on clear-speed over all, you'll see a lot of the same portion around the opening each time.


Title: Re: Path of Exile
Post by: Ironwood on June 04, 2018, 08:59:31 AM
Oh wait, multiple temples then ?

I suddenly don't feel so bad.


Title: Re: Path of Exile
Post by: Rendakor on June 04, 2018, 01:37:58 PM
The temple seems to be infinitely repeatable.


Title: Re: Path of Exile
Post by: Ginaz on June 04, 2018, 08:36:31 PM
Fuck this, I'm done.  I'm constantly having serious connection issues, from just logging into the game from the opening menu to loading into new zones while playing.  I've tried to do the temple 3 times and each time it crashed back to the main menu.


Title: Re: Path of Exile
Post by: Ironwood on August 10, 2018, 03:51:10 AM
So, the next instalment is set to drop :  Delve.

https://www.pathofexile.com/delve (https://www.pathofexile.com/delve)


Looks like an interesting idea that naturally follows on from the Incursion stuff and there's a lot of stuff there that might be fun.  I have to stress that Incursion was probably the most fun I've ever had in PoE and has sucked almost all my time lately, so if they're building on lessons learned from that as well as making a true infinite idea, I'm totally ok with that.

Also, it integrates with SharePoint and Teams.

Sorry, bit of Cloud humour there...

In other news, we do have a guild and we do have a guild bank that's overflowing with SHITE that I may have to get rid of soon, so stake yer claim to some shite if you want.  I also have more Uber Lab runners than Jesus these days, so if anyone wants a run through for ascendancies, please let me know.

Anyway.  Just bumping this because every time I post PoE stuff in useless gaming news, I get shouted at and you know what a delicate and sensitive fellow I am.




Title: Re: Path of Exile
Post by: Draegan on August 10, 2018, 07:41:48 AM
I skipped the last league but will come back for this one.

The new dominating blow looks awesome.


Title: Re: Path of Exile
Post by: Rendakor on August 10, 2018, 07:45:50 AM
Incursion was fun, but I drifted away after I got a Switch (and ESO). Might come back for this one.


Title: Re: Path of Exile
Post by: rattran on August 10, 2018, 08:22:29 AM
I had a bad time with Incursion due to a low ttk build, couldn't do enough damage fast enough to make a temple worth running, so lost interest. This looks like it might get my attention.


Title: Re: Path of Exile
Post by: ezrast on August 11, 2018, 06:06:00 PM
In other news, we do have a guild and we do have a guild bank that's overflowing with SHITE that I may have to get rid of soon, so stake yer claim to some shite if you want.
I donated some MTX currency (I have a ton from buying supporter packs that I'll never use) to the guild so we can buy more tabs to fill with shite. I think Rendakor has to make the purchase though. They're on sale but I don't know for how long.


Title: Re: Path of Exile
Post by: Rendakor on August 11, 2018, 07:11:40 PM
I'll hop on tomorrow morning and make it so, thanks. The tab sales are usually all weekend long.


Title: Re: Path of Exile
Post by: March on August 14, 2018, 09:32:49 AM
The game continues to get better... qol changes are slowly making it playable.  Still for me they are the masters of taking an interesting idea and making it unfun... like nets for bestiary ... and the mostly unfun incursion concept... so I'm expecting Delve to be much the same.  Potentially a great idea made into a kinda good but annoying experience. 

Collecting/upgrading and deploying candles seems like exactly the sort of thing someone at some design session should go... wait, what?  But, then, I haven't tried it yet... maybe the candle idea will be awesome in its implementation.  {snickers}

That said, I'm looking forward to trying it (though not particularly hopeful, obviously).


Title: Re: Path of Exile
Post by: Ironwood on August 14, 2018, 10:23:36 AM
I'll hop on tomorrow morning and make it so, thanks. The tab sales are usually all weekend long.

Narrator :  He Didn't.

 :why_so_serious:


Title: Re: Path of Exile
Post by: Rendakor on August 14, 2018, 11:30:47 AM
I'm not seeing any points in the guild.


Title: Re: Path of Exile
Post by: ezrast on August 14, 2018, 03:46:03 PM
I think you have to accept the points from me somehow before they become available. I had to log into the website to initiate the transaction, so you probably have to accept them from there somewhere.


Title: Re: Path of Exile
Post by: Ironwood on August 15, 2018, 04:24:06 PM
Classic Grinding Gear Games.


Title: Re: Path of Exile
Post by: Ironwood on September 03, 2018, 10:42:51 AM
Okay Doke.  So.  Delve went live.  Wife and I have been playing it a fair bit and I'm fairly sure I saw Draegan on there at one point.

Here's what you need to know ;

The launch was beset by technical shite.  It's still fairly crashy.  They didn't think some of the stuff through and, as a result, it's a bit scrappy and messy.  Incursion this ain't.

In addition, there's not really that many changes to sing about ;  the new skills are nice enough and the rework (particularly for instant cast skills) is welcome to a degree.

However, I'm not terribly sure that Delving is actually going to be that much of a draw.  It's very samey, it's very punishing and it would appear to be hugely grindy and yet another area that has been solely created so that streamers and high level players can grind out ridiculous crafted loot to sell.  It's also horrendously group unfriendly and, frankly, you would be well advised to plan it purely as a solo thing.  Much to the disgust of the wife who thinks I'm just trying to avoid sharing my Azurite.

In addition, I'm not sure they managed to properly integrated Standard and Incursion this time as my masters are still missing exp and my map tab refuses to fuck off.

I've almost got my new Summoning Guardian Templar to 70/Mapping and once I do that there will probably be a lot more in the Guild Bank for folks to get started with, if that floats your boat.  Also, I can reccomend the new Poison Meta since the wife has a poison ranger that's kicking fuckloads.


But beyond that, it's not really doing it for me in the way that the adverts said it might.  I think this one might dissapoint people here also, so here's the warning.

That is all.



Title: Re: Path of Exile
Post by: Nebu on September 03, 2018, 01:48:27 PM
But beyond that, it's not really doing it for me in the way that the adverts said it might.  I think this one might dissapoint people here also, so here's the warning.

That is all.

Been playing it the past few days as well and Ironwood is bang on with his assessment.  This season brings some neat new abilities and a new grind.  The new grind isn't particularly fun nor interesting. 

I think I'm out until the next season. 


Title: Re: Path of Exile
Post by: schild on September 03, 2018, 01:51:04 PM
This is the bottomless dungeon thing right?


Title: Re: Path of Exile
Post by: Ironwood on September 03, 2018, 03:38:26 PM
Yes.  But there's no point.


Title: Re: Path of Exile
Post by: schild on September 03, 2018, 04:17:59 PM
Well it doesn't help such a format exposes why I keep saying the game is shit

Shove this format into Diablo 2 and people will come up with their own reasons to play


Title: Re: Path of Exile
Post by: Ironwood on September 03, 2018, 04:36:44 PM
No, I don't really agree.  As you know.  'Cause here's this argument we have again and again.

The same thing for Diablo 2 and PoE exist ;  currently there are two chaps who are fighting over the deepest Delve and it's hilarious to watch.  You can tell who's sleeping and who took a break and who was mining and then off they go again and the commentary on the Global chat is hilarious.  I'm sure there are players loving this shit and having reasons to love it.  I'm playing it right now, it's not that I won't, but I will burn out sooo much quicker this time.

PoE is much deeper than Diablo 2 (as you know, 'cause we've done this before) in that there are things that you can do, crafting, collecting, building and creating that simply didn't exist in D2 ;  but you have to have a point to it.  Delve doesn't add any point to it.  You can already craft.  All Delves adding is a way to craft more specifically and, frankly, it's still RNG, so what the fuck's the point ?  Also, it's a bigger grind and it's wank and it's solo, so you can't even have that much fun, also it's buggy and you can die even when you're in the light and frankly most of it is just FOLLOWING A FUCKING TRACTOR and GOD it's BORING.

And you have to do the rest anyway, you have to map or level or play just to get the shit to actually delve and then you delve and then you run out of shit and then you have to map or level or play and on on onfoanfpangfasgnasgnsng

Incursion seemed to me to at least keep the illusion of a level playing field ;  you could make your own nice temple and you could have the chance of getting some of this nice stuff, or doing some ... some, THING that made you feel like it was an achievement, but this ?  This isn't it.  It's just not it.

The problem isn't what you think it is.  You think 'Hey, Infinite Dungeon, I can imagine that in Diablo 2 and because I have this idea in my head of PoE, it must be failing 'cause, you know, PoE'.  But it's not.  It's not working on me because it's not really 'Infinite Dungeon' it's more 'Tractor Following Simulator 2'.

Saying 'hey, Diablo 2 with this would be better 'cause of my mind is making it so' doesn't make it so.  But that's just you Schilding, so whatever.




Title: Re: Path of Exile
Post by: schild on September 03, 2018, 04:49:47 PM
Ackchually, you knew exactly what I meant and POE combat still sucks ass, there's just simply no alternative.

X should be in Y instead of Z doesn't imply Z is good and X should be identical.

Diablo 2 should have an endless dungeon, fact. It should also be remastered, fact.

Path of Exile combat is garbage, fact.

Maybe, just maybe, if Grinding Gear fans complained about base level issues with the game we wouldn't keep having this conversation.

Of fucking course it doesn't work in POE. Regardless of allllllll that other shit you wrote.


Title: Re: Path of Exile
Post by: Draegan on September 03, 2018, 07:15:46 PM
I dislike mapping and delve is a faster alternative to mix it up. Buggy but I like it.

I'm level 69 dominating blow/herald of purity/crusaders path guardian. Kind of shit but fun maybe. I fucked up my build though I think.

Took last league off a d this one is ok.

Playing SSF this time.e around for no reason.


Title: Re: Path of Exile
Post by: ezrast on September 04, 2018, 03:16:07 PM
I like Delve so far. I agree it gets a little samey but it's good that they're starting simple given how abstruse the map system has become.

The PoE endgame has always been sort of poorly-paced thanks to the randomness of map progression, and with Elder/Shaper influence and sextants and shaping and Zana mods it's easy to get overwhelmed by decision points. It doesn't help that all the extrinsic incentives are pushing you to progress even when the best thing to do is speed through low-level maps to build up your item pool.

Having a second end-game system in Delve lets you escape from all that for a moment and evaluate your progress on a linear scale without all the variables of mapping getting in the way. Mapping functions better as the means to an end rather than as the end itself so I'm happy to let Delve be the "because it's there" chase for bigger numbers. Sulfite collection provides an incentive to run maps you can clear efficiently as well as a natural break point where you periodically stop mapping to push Delve levels and measure up your progress.

I only hit maps yesterday so I reserve the right to change my mind later but I think the systems work well together. I do think the new monster mechanics are mediocre but they're so constrained by the speed of the modern game that I don't know how they can fix that.


Title: Re: Path of Exile
Post by: Ironwood on September 04, 2018, 04:09:47 PM
Be sure to check out the latest two videos from ZiggyD for some really, really helpful tips on Delving.

I did and now I'm swimming in resonators.


Title: Re: Path of Exile
Post by: Draegan on September 05, 2018, 12:40:02 PM
Mapping is stupid. They should toss the whole mechanic. Or fully implement delving and have that be a source of maps that you occasionally do.


Title: Re: Path of Exile
Post by: Ironwood on September 05, 2018, 02:05:25 PM
I don't agree.  Mapping is fun.  Also, the Shaper and Elder mechanics are also fun.  There's an end-point to mapping and good rewards to be found.

What bit of it is stupid and bugging you ?  Also, in what way does it differentiate itself from delving ?


Title: Re: Path of Exile
Post by: Druzil on September 07, 2018, 08:23:23 AM
I don't agree.  Mapping is fun.  Also, the Shaper and Elder mechanics are also fun.  There's an end-point to mapping and good rewards to be found.

I also really like mapping.  Rolling your maps is a fun little mini-game that keeps things a little more interesting while you're progressing through the longer levels.  The shaper stuff just gave that even more depth and gave you the control of making the maps you like better more beneficial to run.


Title: Re: Path of Exile
Post by: Ironwood on September 07, 2018, 10:11:55 AM
The Delve changes to flares in particular are a Godsend.

Also, shared Azurite and upgrades between characters is also Luv.


Title: Re: Path of Exile
Post by: Draegan on September 07, 2018, 10:42:26 AM
I don't agree.  Mapping is fun.  Also, the Shaper and Elder mechanics are also fun.  There's an end-point to mapping and good rewards to be found.

What bit of it is stupid and bugging you ?  Also, in what way does it differentiate itself from delving ?

I personally don't like collecting maps and hoping on rng to progress upwards. I don't mind rng in these games, but not rng on content access.

I'd prefer mapping be a layer upon something else.

Delving would be perfect without sulpherite.


Title: Re: Path of Exile
Post by: Ironwood on September 07, 2018, 10:54:19 AM
Fair dos.  Personally, I usually end up swimming in maps. But that's why they call it RNG, I guess.


Title: Re: Path of Exile
Post by: Rendakor on September 07, 2018, 11:09:30 AM
I've never had problems acquring maps either, but I usually only make it to tier 10 or so before the league (or my interest in it) ends.


Title: Re: Path of Exile
Post by: Draegan on September 07, 2018, 03:06:35 PM
I have maps, it's just that I can't get enough of the next tier that I want to progress to. Ah well. Still a good game.


Title: Re: Path of Exile
Post by: Nebu on September 07, 2018, 04:12:11 PM
I have maps, it's just that I can't get enough of the next tier that I want to progress to. Ah well. Still a good game.

You know that you can sell lower tier maps for higher tier maps, right? 


Title: Re: Path of Exile
Post by: Ironwood on September 11, 2018, 06:54:32 AM
Those of  you whom, like me, were running (or are running) the Templar Minion Smitey build ;  it gets to a certain level and then just stops being even remotely competitive.  It's not gonna take you far in mapping and going to lead you into either massive gear bloat and expense, or just incredible frustration.

My advice would be to drop back into some tried and true builds for this one.  Melee summoners really, really need another gimmick where you can properly direct your minions or somehow gain power from them.  I'm finding my Templar has the same weaknesses and annoyance as my summoning witch did, even though she was better due to pew pew mages.

Zombies are just fucking useless.

Currently doing the Assassin Frost Blades thing.


Title: Re: Path of Exile
Post by: rattran on September 11, 2018, 08:37:49 AM
I'm doing a duelist Frost Blades, it's getting a bit slower at 54 due to shit gear. My first ever facebreaker dropped, may play with that for a while on a new toon to see how it goes.


Title: Re: Path of Exile
Post by: Nebu on September 11, 2018, 08:43:18 AM
I've found two things to be true with regard to this game:

1. You really have to understand how gear helps your individual build.  Knowing which stats are which tier of upgrade also helps to min/max.

2. You really need to tinker with path of building as you gear up to min/max your build.  Learning how crafting worked helped me with this a lot.  I was able to push through a few content barriers by crafting myself some solid items when I wasn't getting the drops I was after.

If you don't do these two things frequently, you will run into a content wall.  For me, it's always watching health and resists first before focusing on damage. 

The standard builds are a big help in better learning these two points, but even those require investment in some crazy good gear to become most effective. 


Title: Re: Path of Exile
Post by: Ironwood on September 11, 2018, 08:44:05 AM
Yeah, that'd work.  Duellist Double strike I ran into the ground last league and he was really, really strong.  He was also hilarious to say out loud.  Especially when pissed.


Also, reminder that you can do this :

https://www.pathofexile.com/account/view-profile/quillbeast/characters (https://www.pathofexile.com/account/view-profile/quillbeast/characters)

And have a gander if you want.  Maybe even a goose.


EDITED :  Nebu snuck in a post between this and Rattran, just in case it makes little sense.


Title: Re: Path of Exile
Post by: Ironwood on September 11, 2018, 08:49:10 AM
1. You really have to understand how gear helps your individual build.  Knowing which stats are which tier of upgrade also helps to min/max.

While this is abundantly true and the downfall of a great many of my blokes/blokettes, maxing that gear becomes very much the domain of the uber-player and streamers and, frankly, a massive, massive pain in the arsehole.  This is why the Delve Fossils are so important ;  they really, really do help craft that gear, not only by selecting from things you want, but also having the ability to block things you don't.

The Master Crafting is, to my mind, an awful, awful hardship later on and, as I've since found out, a pointless exercise once the league rolls over.


Title: Re: Path of Exile
Post by: Nebu on September 11, 2018, 08:53:27 AM
The Master Crafting is, to my mind, an awful, awful hardship later on and, as I've since found out, a pointless exercise once the league rolls over.

I agree with you about everything. 

I start every season eager to get a new toon going and then abruptly quit when I hit about map level 12 or so.  The endgame grind is daunting, particularly when I choose solo-self-found for some stupid reason every season. 


Title: Re: Path of Exile
Post by: Ironwood on September 11, 2018, 09:31:22 AM
I honestly, honestly, honestly, thought that my league master experience would roll into the Standard masters and I was well fucked off that what it does instead is give you resource to buy pretty things for your hideout.

Fuck.  That.

As a result, I'm going to get the bare minimum Vorici and Zana and fuck the rest.


Title: Re: Path of Exile
Post by: Rendakor on September 11, 2018, 10:21:19 AM
Your Standard masters aren't all max level?


Title: Re: Path of Exile
Post by: Nebu on September 11, 2018, 10:33:02 AM
Your Standard masters aren't all max level?

I don't bother with standard.  I just play seasons, delete, and repeat.  Maybe that's my problem.


Title: Re: Path of Exile
Post by: Ironwood on September 11, 2018, 10:52:41 AM
Your Standard masters aren't all max level?

No.


Title: Re: Path of Exile
Post by: Draegan on September 13, 2018, 11:38:15 AM
Those of  you whom, like me, were running (or are running) the Templar Minion Smitey build ;  it gets to a certain level and then just stops being even remotely competitive.  It's not gonna take you far in mapping and going to lead you into either massive gear bloat and expense, or just incredible frustration.

My advice would be to drop back into some tried and true builds for this one.  Melee summoners really, really need another gimmick where you can properly direct your minions or somehow gain power from them.  I'm finding my Templar has the same weaknesses and annoyance as my summoning witch did, even though she was better due to pew pew mages.

Zombies are just fucking useless.

Currently doing the Assassin Frost Blades thing.

I'm leveling a scourge arrow assassin with quill rain. Also using toxic rain totem with it.


Title: Re: Path of Exile
Post by: Ironwood on September 14, 2018, 03:16:03 AM
Yeah, that's a good one.

My wee frost blade dude is squishy, but glass cannon as fuck.  The bosses occasionally cause issues, but that's why he packs Vaal Double Strike and Vaal Ancestral Warchief.

Nothing like summoning those 6 cunts on a boss.


Title: Re: Path of Exile
Post by: Draegan on September 14, 2018, 11:34:47 AM
You haven't even looked at that vaal. Cool.


Title: Re: Path of Exile
Post by: Ironwood on September 14, 2018, 12:08:54 PM
Eh ?


Title: Re: Path of Exile
Post by: rattran on September 14, 2018, 04:09:02 PM
I'm enjoying my Duelist FB build, found a Taproot while doing the 3rd Labyrinth, and it made it a breeze. Easiest Kitava kill I've had too.

Elemental reflect makes me explode though.


Title: Re: Path of Exile
Post by: Ironwood on September 15, 2018, 04:15:38 AM
Elemental Reflect was put in the game solely to make hilarious youtube and give the developers a laugh.

The bastards.


Title: Re: Path of Exile
Post by: Draegan on September 15, 2018, 09:03:59 AM
Eh ?
Ancestral warchief, I haven't even looked at it other than reading the description.


Title: Re: Path of Exile
Post by: Ironwood on September 15, 2018, 10:38:05 AM
It was the way you wrote 'You'.  Made it sound like I'd fucked up on something.

But it works really well.  Jumping totem of nutter doom.


Title: Re: Path of Exile
Post by: Bunk on September 16, 2018, 06:25:13 PM
This is the first league in a long time that I've actually stuck with. 74 now, playing a FIRE! FIRE! MORE FIRE! Necromancer: 7 Zombies, 2 Specters, SRS on Scorching Ray, and summoning 10 Skelies, 5 at a time. The Skelies all have 100% convert to fire, Minion Instability, and self destruct after 2 seconds. With multple methods of Fire Pen stacking, it ends up a pretty funny build. And I've only spent one Alch on it so far in trading for gear.

Dropping 52 minions on a boss and watching them all explode at once is very satisfying.

It's not an ideal Delve build, since I need to keep stopping to summon or channel, but its been fun.


Title: Re: Path of Exile
Post by: Ironwood on September 17, 2018, 03:32:04 AM
Zombies and Melee minions all have the same problem to me ;  they really, really badly need a mechanism where you can sic 'em on an enemy 'cause 90% of the time if you run from the boss, they will too.

Guys, I'm just repositioning out the fire and Doom, can you please still fucking hit the boss ?  That'd be GREAT.

On a related note, had to do a couple of things with the wifes character and, as a result, I'm now making my own poisoning Toxic Rain Pathfinder, 'cause that shit is just funny as fuck and overpowered as all hell at the moment.



Title: Re: Path of Exile
Post by: Draegan on September 17, 2018, 01:13:24 PM
I just hit level 68 of a scourge arrow build with poison, assassin and a toxic rain totem that applies wither and when I get a 6 link, a curse.

Everything melts and I'm using a voltaxic bow and a denonbrate chest. Everything else is crap.


Title: Re: Path of Exile
Post by: Ironwood on September 18, 2018, 10:23:25 AM
Wife runs a 5 socket Dendrobate and it works well for her, as well as the Embalmers gloves, which also help.

She's more caustic than toxic though (and so's her character), but I prefer the toxic pods.

In other news, we're starting to dump more shit into the Guildbank ;  if anyone has any unique prefs, maybe put a note in your character heading and we'll see what we can do.  For now, it's just the low end shite that's getting dumped in there.


Can you get special tabs for the build bank ?  I was thinking that maybe us addicted players could put some maps in there if people are genuinely finding map collecting difficult ?

Also, just a note that the new Interface and working for Zana missions is just fucking awesome.  So much better.  If only they could make the other masters even remotely interesting.  It would be really nice to pick the Vorici mission, since the one where you have to keep guys alive are just....problematic.



Title: Re: Path of Exile
Post by: Draegan on September 20, 2018, 01:03:56 PM
By the end of the year they are re-doing masters. I don't know any details other than they are looking at how they function.

Heres my Scourge Arrow character: https://www.pathofexile.com/account/view-profile/Draegan101/characters?characterName=ZombieHack


Title: Re: Path of Exile
Post by: Ironwood on September 20, 2018, 02:40:26 PM
Fuck, how much did the bow and quiver set you back ?


Title: Re: Path of Exile
Post by: Draegan on September 21, 2018, 10:12:07 AM
I forget, but somewhere between 10-20c. They were cheeeeap.


Title: Re: Path of Exile
Post by: Nebu on September 21, 2018, 12:16:05 PM
I don't know why it is.  I want to love this game but get intimidated by the skill tree. 

What I should see: 100000000 ways to make my character fun and awesome.

What I really see: 870070979006068609809890 ways to fuck up my build.


Title: Re: Path of Exile
Post by: Draegan on September 21, 2018, 02:05:07 PM
Fucking up a build is fun. I do it all the time.


Title: Re: Path of Exile
Post by: Ironwood on September 21, 2018, 02:25:07 PM
So I get this Toxic Avenger lassie to mid 60's, finish the main quest and decide, eh, fuck it, time to buy the Quill Rain.

Only to find out a couple of things ;

1 - It's pretty much the heart of the Toxic Rain build because
2 - This bow is fucking fast as shit and can throw more pods down than ur mum.  It's fucking horrendous DEATH and it's FUNNY AS FUCK.
3 - The bow is available from level 5.  I could have been doing this shit from level 12.

I really feel daft, but if you fancy it, you can at least learn from my mistakes.




Title: Re: Path of Exile
Post by: Draegan on September 22, 2018, 08:11:51 AM
Quill rain is one of the best leveling items. It's also BIS for some builds.


Title: Re: Path of Exile
Post by: rattran on September 22, 2018, 06:50:27 PM
I have a spare I candid drop in the guild bank.

I got 2 early on, tried a toxic rain build, but I'm having too much fun with the Frost Blade duelist. Finally got a good balance of pewpew and survival, got up to 87 which I think is a record for me.


Title: Re: Path of Exile
Post by: Ironwood on September 23, 2018, 08:29:36 AM
One thing I've noticed is that going a Pathfinder has totally spoiled me.  All my other builds seem SLOW AS FUCK and they have potions that RUN OUT.

I mean.

The humanity....



Title: Re: Path of Exile
Post by: satael on September 23, 2018, 09:38:21 AM
I'm having fun playing again after a long break with a minion witch. The best part is that I decided on the laziest possible way of playing with two raging spirit totems being the only skill needing to be used most of the time (with occasional skeletons and vaal skeletons for boss fights)


Title: Re: Path of Exile
Post by: rattran on September 24, 2018, 09:09:47 AM
Per Ironwood I added a Vaal Warchief. Amazing, bosses melt with a regular and 2 vaal ones out at once. Even the pain in the ass ones just go away.


Title: Re: Path of Exile
Post by: Ironwood on September 24, 2018, 10:33:43 AM
Yeah, it's a real shame you can't use them with a bow.   :why_so_serious:


Title: Re: Path of Exile
Post by: Rendakor on September 24, 2018, 08:16:11 PM
Per Ironwood I added a Vaal Warchief. Amazing, bosses melt with a regular and 2 vaal ones out at once. Even the pain in the ass ones just go away.
I'm not sure if you know, but Vaal Skill Gems also provide their regular skill so you don't need to be running Vaal Warchief and Regular Warchief anymore.


Title: Re: Path of Exile
Post by: Nebu on September 24, 2018, 08:32:20 PM
I'm not sure if you know, but Vaal Skill Gems also provide their regular skill so you don't need to be running Vaal Warchief and Regular Warchief anymore.

That's good to know.  Thanks for this.


Title: Re: Path of Exile
Post by: Ironwood on September 25, 2018, 03:43:44 AM
Yeah, that was one of the better changes from the last few patches.  You used to have to run skeletons and vaal skeletons and it was a total pain in the ass.  I managed to free up some slots and sockets from my old builds when they made that change.  You still have some issues though, since you can't change a Vaal gem because it's corrupt, so you can't make them quality.  What's best to do is level your 'normal' gem in your off-set of weapons and then, when they're level 20 and you've made them 20% quality, take a chance and use a Vaal Orb.

That said, it would still be really, really fucking nice if they could give us more quick buttons and UI slots.  Telling us for ages it wasn't going to happen and then giving us 6 and 7 for flares and dynamite is a kick in the nuts.  Or even a button that you could press after death that would ready you up.  Put all your auras and stuff on it and then press it to get ready.  You might think it's barely a five second task, and you're right, but it's a major pain in my ass.  Finding out after the boss that you didn't have your hatred on because your Golem button was there instead.  :(






Title: Re: Path of Exile
Post by: Draegan on September 25, 2018, 08:19:24 AM
My build is doing very nice. Somehow POB has hypothermia better than vicious projectiles. I'm confused.

Also I'm still trying to get into yellow maps. Tough to maintain right now.

Delving my ass off. I'm farming fossiles. The belt I'm wearing is sweet. Life, res and 30% Inc chaos damage.


Title: Re: Path of Exile
Post by: Ironwood on September 25, 2018, 08:49:21 AM
You lucky bastard.  I've burned tons of fossils trying to get a decent belt and all I get is shit.


Title: Re: Path of Exile
Post by: Yegolev on September 27, 2018, 04:11:02 PM
I suppose if I ever am in charge of creating a Diablo 2 clone, I would have to name it: You Lucky Bastard


Title: Re: Path of Exile
Post by: Ironwood on September 27, 2018, 04:12:34 PM
All I can say is I'm fucking cursed in games like these.

I watch streams and twitch and youtubes of guys getting and making so much wondrous stuff and every time I get poop.  Liberally smeared poop.


Title: Re: Path of Exile
Post by: Yegolev on September 28, 2018, 09:52:20 AM
Same.


Title: Re: Path of Exile
Post by: Nebu on September 28, 2018, 01:40:34 PM
I'm not sure I have the skill to recognize the difference between a diamond and a poop smear for gear in this game.  I know what stats I want on things, but still haven't learned the ranges for stat tiers good enough to recognize them.

Any advice on an easy spec to try?  I prefer ranged to melee and have played a few totem builds in the past. 


Title: Re: Path of Exile
Post by: Ironwood on September 29, 2018, 03:06:29 AM
I will say that there's an option in settings where you can hold alt and the item will SHOW you what tiers you've rolled on your items.

I switched it on during incursion and then depressed the fuck out of myself for months.

"Ooooo, good roll.  for a tier 14.   :heartbreak:"


Also, try Toxic Rain.  There's a quill in the guild bank and it's easy to five slot it and you'll just breeze the whole game from level 12.  Go on.  Go On.  GO ON.  ONE OF US.


Title: Re: Path of Exile
Post by: satael on September 29, 2018, 04:44:08 AM
Any chance of getting a guild invite?  :grin:


Title: Re: Path of Exile
Post by: Ironwood on September 29, 2018, 05:08:25 AM
Well, I'm on just now, but not an officer.  

On a related note, I'm trying to get rid of all my Standard shite.  If you see anything being sold by Quillbeast and fancy it, let me know and I'll pop it into the GB for free.

http://www.pathofexile.com/trade/search/Standard/7Xwmn2f5



Title: Re: Path of Exile
Post by: Rendakor on September 29, 2018, 06:26:59 AM
I am working 14 hour days for the next week or so, so I will be unable to guild invite you. Sorry.


Title: Re: Path of Exile
Post by: Draegan on September 29, 2018, 08:11:15 AM
I'm not sure I have the skill to recognize the difference between a diamond and a poop smear for gear in this game.  I know what stats I want on things, but still haven't learned the ranges for stat tiers good enough to recognize them.

Any advice on an easy spec to try?  I prefer ranged to melee and have played a few totem builds in the past. 

You can download a trade macro: https://github.com/PoE-TradeMacro/POE-TradeMacro

You need to have Hotkey script program running. Holt ctrl-C over an item in your inventory and you get to see all the Tiers of the stats. You can also ctrl-D and price check it.


Title: Re: Path of Exile
Post by: Nebu on September 29, 2018, 12:05:50 PM
You can download a trade macro: https://github.com/PoE-TradeMacro/POE-TradeMacro

You need to have Hotkey script program running. Holt ctrl-C over an item in your inventory and you get to see all the Tiers of the stats. You can also ctrl-D and price check it.

Thank you.  I'll give this a try.


Title: Re: Path of Exile
Post by: Nebu on October 04, 2018, 10:46:37 AM
Came across this on reddit while looking for some build ideas.  Thought you may find it interesting.

Why Pohx is considering not playing Hardcore mode any more. (https://www.youtube.com/watch?v=nr--rj_HxQg)

He gives some insight into damage and survival in the current meta.


Title: Re: Path of Exile
Post by: rattran on October 04, 2018, 05:17:46 PM
I feel better after watching that, my 89 frostblade kept getting one-shot at depth 200, so I built a tanky lacerate build, who at 75 kept getting one shot around depth 180.
Went back to mapping, and cleared a couple t13 maps without issue.


Title: Re: Path of Exile
Post by: Ironwood on October 04, 2018, 05:41:56 PM
The guys at depth 3,000 are sploiting the fuck out of the mechanics.  It's not even funny.

(It's quite funny.)


Title: Re: Path of Exile
Post by: Hoth on November 05, 2018, 03:38:29 PM
Now also on PS4. (https://www.pathofexile.com/forum/view-thread/2245855)

And with now I mean sometime in december.


Title: Re: Path of Exile
Post by: Ironwood on November 14, 2018, 05:14:33 PM
New Trailer up for the Betrayal league.  As ever, looks very interesting.  Seems to be a mashup of 3 previous leagues with something of a nemesis type investigation system.

All very strange and interesting.  Delve got old REAL quick, so it'll be good to temper that a bit....


Title: Re: Path of Exile
Post by: March on November 18, 2018, 02:37:19 PM
Looks interesting plus they continue to file the ungainly edges off their various QOL follies.


Title: Re: Path of Exile
Post by: Ironwood on December 07, 2018, 03:04:25 AM
New League drops tonight and, as per usual, Wife and I will probably be tootling around with new chars.  Feel free to say hi if you're on.

I'm thinking Totem Heirophant again, but I might use an Ice Witch for the new skills.  Not sure yet.


Title: Re: Path of Exile
Post by: rattran on December 07, 2018, 06:26:11 PM
I played for a bit, seems very odd. It feels like I can't pull back the camera are far as I used to be able to, but it's running at 100fps at 4k with everything on high, so it looks pretty.


Title: Re: Path of Exile
Post by: Hoax on December 09, 2018, 11:14:28 AM
The new syndicate thing is just so GGG, what a bizzare add on.


Title: Re: Path of Exile
Post by: Ironwood on December 09, 2018, 11:32:58 AM
The odd thing is I like everything about this league, except the actual betrayal, which is a confusing mess.

The fact that they managed to bring bestiary back and make it useful and fun is good.  Delve is there for all your levelling and off-story needs, the new masters and hideout and crafting works really well.

But for the life of me, no-one gets what the fuck they were trying to do with this Betrayal stuff.  It's like a Nemesis system's retarded red-headed cousin.

Still, putting uniques in the GB as usual for folks.  Whoever dumped the Quill Rain in there, thanks much.


Title: Re: Path of Exile
Post by: rattran on December 09, 2018, 05:27:43 PM
My pleasure, I think a Quill Rain has dropped early for me in every league ever.


Title: Re: Path of Exile
Post by: Draegan on December 10, 2018, 06:37:20 AM
Quill Rain also got mega nerfed.

This is probably the best league I've played. The syndicate "game" is really obtuse. But it's not awful. If you make people friends, the more they come at you together. The more they come at you together the more loot opportunities you have. The higher their rank, the more powerful they are and the better loot they give you.

De-rank them if you're getting your ass kicked.

I like how they did crafting.


Title: Re: Path of Exile
Post by: Bunk on December 10, 2018, 09:17:09 AM
Yup, having a ton of fun with it. Whole bunch of bizarre new mechanics to figure out.



Title: Re: Path of Exile
Post by: Ironwood on December 11, 2018, 10:37:38 AM
Quill Rain also got mega nerfed.

Yes, but using toxic rain with it is still super overpowered for levelling.



Title: Re: Path of Exile
Post by: Draegan on December 11, 2018, 12:19:11 PM
Anything is honestly.

I restarted my champion to get rid of bleeding.

Now it's Champ with...

Lancing Steel with summon phantasm on kill
Herald of Purity
Herald of Agony

I'm playing around with totems, zombies, srs as an adder. But I'm only level 45 and my gear is shit. I have no minion nodes yet.


Title: Re: Path of Exile
Post by: Draegan on December 18, 2018, 08:14:17 AM
My build is fun.

Does this link work?

http://poe-profile.info/build/a48fa8f554c30911b75849b9de008e3a


Title: Re: Path of Exile
Post by: Ironwood on December 18, 2018, 01:12:50 PM
Link works, but that's a weird build !

Looks fun ;  you got some vid of it in action ?