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Topic: Mechwarrior Online (Read 1190983 times)
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Ironwood
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Posts: 28240
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While I'm sure that's correct, the way I define 'complete idiots' in MWO are the chaps who continually fire LRM's under 200m.
I had a good old fight in my Marmoset at the weekend versus 3 Trenchbuckets. Yes, 3. They'd held off in Alpine awaiting targeting to smash folks with what were considerable LRM. By using the hills, I was able to get in range and started the Dakka with the triple UAC. At this point ALL THREE OF THEM decided that unloading the LRM's was the tactic of choice. 1 then unloaded the lasers, missed and shutdown. So one headshot later, I'm looking at 2 Trenchies who STILL try unloading the LRMS.
It was a fucking slaughter, made even better by my utter inability to stop giggling. My kills was 4 with 2 assists on that game.
Moral of the Story : Don't fire LRM's under 200 meters. And yet there are an absolute TON of people you'll see doing this. Even after you tell them to stop it.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Merusk
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I'd be willing to bet that LRMs are all they had on the mech. I made that mistake with a Cata in the Founder's beta. I thought, "oh sweet, LRM 20s!" then got my ass handed to me by something similar to what you just described. Why? Because I was used to MW3, etc where you wrecked shit before it ever got to you. Learning experience, there.
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The past cannot be changed. The future is yet within your power.
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Segoris
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Posts: 2637
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Am I one of the "complete idiots" that Arthur speaks of?  Well, you did purchase a Yen Lo Wang.  Oh shit, burrrrrrn! 
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Falconeer
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Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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The LRM spammers are obviously new players. The kind that doesn't have a grasp of weapon grouping yet, so their LRMs are on the same key with everything else. They maybe know they are useless, but they don't really feel like reorganizing the weapon groups afraid of getting lost in a world that has more than 1 "fire" button. They will learn eventually. They are only slightly different from the the ones with nothing but PPCs who head straight into the scrum and shoot point blank literally everything that moves, then go complain on the forum that PPC is useless.
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satael
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Posts: 2431
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While I'm sure that's correct, the way I define 'complete idiots' in MWO are the chaps who continually fire LRM's under 200m.
I had a good old fight in my Marmoset at the weekend versus 3 Trenchbuckets. Yes, 3. They'd held off in Alpine awaiting targeting to smash folks with what were considerable LRM. By using the hills, I was able to get in range and started the Dakka with the triple UAC. At this point ALL THREE OF THEM decided that unloading the LRM's was the tactic of choice. 1 then unloaded the lasers, missed and shutdown. So one headshot later, I'm looking at 2 Trenchies who STILL try unloading the LRMS.
It was a fucking slaughter, made even better by my utter inability to stop giggling. My kills was 4 with 2 assists on that game.
Moral of the Story : Don't fire LRM's under 200 meters. And yet there are an absolute TON of people you'll see doing this. Even after you tell them to stop it.
Usually it's worth it to mention to your team at the start of the match if you are a pure lrm-boat (someone might actually stick close and help take care of any enemies coming into brawling range)
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Arthur_Parker
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Posts: 5865
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Am I one of the "complete idiots" that Arthur speaks of?  No, you're just having fun wrong because you're playing to kill time and enjoy yourself instead of proving your leet skillz in a game that "matters." Or some other such snarky nonsense. Never give up playing just to have fun. If it's fun, continue enjoying and forget about the rest. The chat is just full of people complaining about how you're playing the game wrong or something is OP or whatever. I'm not sure why you're having a pop at me unless it was to demonstrate the type of behaviour involved, I wasn't referring to anyone here. The throw away line at the start of my post was just a reminder of what you have to deal with in community warfare so any system will be gamed, complained about etc.
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Merusk
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Wasn't a pop at you.
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The past cannot be changed. The future is yet within your power.
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Arthur_Parker
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ah, sorry I got wrong idea then.
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Ironwood
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Posts: 28240
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I'd be willing to bet that LRMs are all they had on the mech. I made that mistake with a Cata in the Founder's beta. I thought, "oh sweet, LRM 20s!" then got my ass handed to me by something similar to what you just described. Why? Because I was used to MW3, etc where you wrecked shit before it ever got to you. Learning experience, there.
Which is fair enough, but if you have the speed advantage, RUN. Get some fucking range instead of closing in on me and making me giggle with the sheer amount of wee missiles that are bouncing off my windscreen. (Seriously, laughing like a demon.)
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Arthur_Parker
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ASK THE DEVS 33 - ANSWERED!A: We’re looking at several game modes that will take advantage of 12 v 12. Scenarios are generally more of a single player concept which is something we’re not following up with at the moment.
Brawler1986: Are there plans for giving players the ability to choose the type of map they want to play ?
A: Not outright. We plan to allow matched players the ability to vote on the next map.
FireBerretta: Are there any plans for adding Repair Bays/Facilities on the Maps like the makers of Inner Sphere Wars and even MW3 did?
A: No plans at this time. ... Thedrelle: Will we see the ability to import and export Mech loadouts at any time?
A: We have discussed it. No ETA or designs yet.
Markoxford: When can we have custom clan prefix tags, i.e. [XXX] ? Love to drop 8 and scare the PUGS..
A: In the next few months.
NightFallsOnU: Will we (i am hoping with CW or Clans) get to see anything close to an auction house like most MMOs have? I.E. maybe open up the "Blackmarket" for player based selling of mechs and equip?
A: No auction house is planned. We do not intend to support Player to Player transactions. ... ObsidianSpectre: Has PGI started production on any clan related assets yet?
A: Can’t answer that, sorry.
Alvor: Any chance of engine explosions with splash damage?
A: No at this time. ...
knight templar: Have you thought of other "information warfare" type features, such as a piece of equipment that could spawn fake tracks to the enemy? Or is ECM it?
A: We have more IW items coming. This is something we’re looking into for a Command Console feature. ...
Beeman: It's been a long time since your original posts about community warfare so can you give any new details about what it'll be like to be a mercenary group or a lone wolf?
A: We’ll make an announcement with the full details when we are close to going live with CW.
vettie: When CW comes about, will we be restricted to "Lore" names such as Gray Death Legion or we be able to use our own Team names?
A: Merc Corps can create their own non-canon names. It's not a no plans answer, it's a firm "We do not intend to support Player to Player transactions" which kinda should tell everyone they have no long term design for an Eve warfare type game. Owned territory is for fluff and bragging rights, not an economic/warfare production base.
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« Last Edit: March 11, 2013, 12:25:53 PM by Arthur_Parker »
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Shannow
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Posts: 3703
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I want some sort of CW because I like the result of the battle has some effect on the game. Sorry if that makes me an asshat or something. Deep down what I truely want is them to spin off a single player game where I can take a merc company from scratch and take contracts and build them up to being awesome and then save the IS From the evil clans. And not some weakass CoD type campaign but more of a inner sphere sandbox where I can pick what contracts to take, battles are somewhat randomized...you can salvage mechs and repair them or sell them (ie your battle success determines what units you have/can get vs some sort of arbitary 'shop').....
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Well nevermind, resume your normal programming.
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Someone liked something? Who the fuzzy fuck was this heretic? You don't come to this website and enjoy something. Fuck that. ~ The Walrus
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Arthur_Parker
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I think Eve is a great game to read about but terrible to play, whereas I love playing MWO. Ideally I'd want a combination of both but it's unreasonable to expect PGI to be able to deliver that. Maybe they'll see the potential in the future but I wouldn't really blame them for not risking it. I've had more fun with MWO than anything else, possibly ever.
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Merusk
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Here's why I always have a problem with the, "I want it to matter" crowd.
It will NEVER matter. It matters less than the pick-up game of Horse at your local gym. Yet people cry, plead and whine as if it had some true effect on the world around them, and drag what used to be fun down in to a cesspool of suck.
Until there are broadcast e-sports and people cheering you on, it will continue to matter less than nothing. Even if there were such a crowd, it would matter as much as professional sports do in the grand scheme of things. Begging for "it to matter" always makes me feel as if those doing the begging are missing something in life and looking to fill it with a video game.
Yes, I'm a judgmental asshole. The span of time and experience have lead me to this, however.
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The past cannot be changed. The future is yet within your power.
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Arthur_Parker
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Of course none of it matters. The reason "some" pvp types will push for harsher death/loot penalties is exactly because none of it matters, those elements just add slightly more weight to the story as it's well known that such systems will exclude those who think they do matter. I was going to use the term hardcore instead of "some" but even the term hardcore is stupid, all you really need is time and kids have it to burn. I'd say the "I want it to matter" crowd are more like roleplayers than anyone else and that's why those two camps used to clash so much.
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Zaljerem
Terracotta Army
Posts: 280
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Deep down what I truely want is them to spin off a single player game where I can take a merc company from scratch and take contracts and build them up to being awesome and then save the IS From the evil clans. And not some weakass CoD type campaign but more of a inner sphere sandbox where I can pick what contracts to take, battles are somewhat randomized...you can salvage mechs and repair them or sell them (ie your battle success determines what units you have/can get vs some sort of arbitary 'shop').....
I'd buy this immediately. Basically, we need a remake of Mechwarrior 2: Mercenaries. I just replayed MW2Merc before I started in on MWO. If you've never played it, you'd probably enjoy it. It can still be played on modern machines with a fix or two. See mech2.org.
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Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood "Thank you for helping us help you help us all." - GlaDOS
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Ironwood
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Posts: 28240
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To summarise my feelings on these weighty matters :
Pew Pew Pew, Pew Pew Pew, pew pew pew pewpewpewp
pew
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Sheepherder
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Posts: 5192
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This is begging for a WUA-level dissection of just how wrong it is (not on your part, but on the 'lore creators').. but I don't care enough. And I could be mistaken that the F-14 mission variants (and other fighter/bombers) didn't have the same weapon systems installed and was a simple armament swap. Wiki seems to imply I'm not wrong there, though. 1 /geekery You're wrong.Hardpoints on aircraft are numbered from left to right. For example, the Boeing F/A-18A/B/C/D family has nine weapons stations:
1 & 9, at the wingtips, have a single rail launcher for an AIM-9 type store. 2, 3, 7, & 8, located under the left and right wings, have mounting points for SUU-63A or SUU-63A/A pylons. The pylons in turn support a BRU-32/A ejector rack, to which various stores or launchers are attached. These stations may have a bomb loaded directly upon them, or have a multiple-ejector rack with several stores, or various rail-type launchers for air-to-air and air-to-ground missiles:
A LAU-115 rail-type launcher for an AIM-7; A LAU-115 with two LAU-7 or LAU-127 launchers, one bolted to either side, for two AIM-9 or AIM-120s; A LAU-117 for an AGM-65 Maverick; A LAU-118 for an AGM-88 HARM
4 & 6, which are located on the sides of the fuselage, are LAU-116 ejector-type launchers for AIM-7 and AIM-120 missiles. Station 4 can also support a Forward-Looking Infrared (FLIR) pod for detecting and marking targets. 5, which is on the centerline underneath the fuselage, mounts a smaller SUU-62/A pylon and a BRU-32 rack, and many of the same stores as the wing pylons. The exception is anything rocket-powered, to avoid endangering the nose landing gear. 3, 5, & 7, are 'wet' feed fuel to and from external fuel tanks.
If you get into vehicles with heavier weaponry like autocannons and howitzers, shit changes drastically because you need to fuck with mechanisms that traverse or reload the weapon. Of course, aiming systems and data connections in older frames always fuck things up. The process of learning how to aim a Maverick using the targeting pod in DCS: A-10c must be fucking hilarious from the perspective of veterans, because the Mavericks and TGP aren't on speaking terms. "Well see, first you need to set the TGP to SOI, then designate a SPI, then switch to the Maverick view in the MFCD, then set it as SOI, then slave the Maverick to the SPI you set with the TGP, then lock on. Simple, right?" Basically, once you're past dude-operated machine guns things start to suffer from odd idiosyncrasies as technology advances get kludged in.
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« Last Edit: March 12, 2013, 01:07:38 AM by Sheepherder »
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Slayerik
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Posts: 4868
Victim: Sirius Maximus
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The trenchbuckets are kinda fun. What's next, anyway?
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Zaljerem
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Posts: 280
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Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood "Thank you for helping us help you help us all." - GlaDOS
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Falconeer
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Posts: 11127
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Oh, the fucking Flea...
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Ironwood
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Posts: 28240
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I thought the flea was a joke ?
Speaking of which, if you're ever tempted to buy a HBK-4SP....Don't. Just.... Don't.
I have buyers regret.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Merusk
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The past cannot be changed. The future is yet within your power.
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Arthur_Parker
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I love that mech, my favourite medium, I forget what I had on it though, something along these lines. It's best with speed tweak though, hit twice and head to cover, repeat, crazy alpha damage for a medium.
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« Last Edit: March 13, 2013, 04:00:32 PM by Arthur_Parker »
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Segoris
Terracotta Army
Posts: 2637
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Yeah, the 4sp was the best medium until the Trench 7M imo. It's still solid, and the 2nd best medium, but no reason for it anymore if you can go faster, have jumpjets, and more damage.
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Ironwood
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Posts: 28240
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My builds are not a million miles away from the suggestions and it just gets creamed every.fucking.time.
It has speed, but not enough, it has armor, but not enough, it can hit ok, but never enough. I even set it up with some ssrm for light hunting and it just couldn't compete.
Maybe I'm just spoiled with my Trenchie, which is, as discussed, an absolute fuckbeast.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Merusk
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Probably the case. I've never been a fan of the Hunch because I had all the same problems with it you just listed. My Founder's hunch has sat there uselessly staring at me for a while now, like my founder's Jenner.
Get yourself a Stalker. They eat mechs.
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The past cannot be changed. The future is yet within your power.
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Ironwood
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Posts: 28240
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Yeah, I have a stalker and an Atlas DC. Both of which rock. I also have a Marmoset which destroys.
In other news, I have a Cataphract 4x which is just utter, utter shit. Annoyingly, I've spent quite a bit upgrading it and it's still shit.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Goreschach
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Posts: 1546
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Have you tried running 4 ac/2? I'd imagine that chain firing that on someone would just be annoying as all fuck.
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Ironwood
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Posts: 28240
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Yeah, but once you're used to doing the same trick on a triple UAC/5 Marmoset, it just comes off as lame.
It's like tickling the chap.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Lantyssa
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Posts: 20848
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I'm mixing up my 4X and 3D, but one I run with dual LBX-10s and the other as an ERPPC/Gauss sniper. Neither is as fun as my 2X brawler, but they're both pretty solid.
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Hahahaha! I'm really good at this!
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Slayerik
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Posts: 4868
Victim: Sirius Maximus
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Best build I had for my 4X was 2 UAC5, 2 AC5. Was solid, but I like my 2X better these days when I feel like running a Cata.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Merusk
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Heh, next you're going to say that you can't stand the Awesome, either, Ironwood.
You're aligning with my own complaints about some of the chassis. I've got a Cata 4x too and agree its just "meh." Tried the AC loadout and I'm happier with 2x Gauss on it but it still is a terrible mech to me.
Plus I get headshot so goddamn often in it that I refuse to brawl anymore.
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The past cannot be changed. The future is yet within your power.
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Hoax
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Posts: 8110
l33t kiddie
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4SP looks like a pretty no frills mech, not sure why would you get it if you already have and enjoy the Treb variant(s) which basically mount the same stuff (SRM/MLAS mixes). The 4X doesn't seem to be highly regarded or widely used compared to the D and the 2X which is the one that has caught my eye the most in opponent's hands.
Personally I'm finding the Treb 5J (3 ppc kong build) pretty frustrating, I can't believe how often the arm mounted PPC's are finding strange ways to miss, they love to hit intervening buildings or cover that I don't expect them to hit. That little delay is a bitch to adjust to though I'm getting better. Sniping in this game is basically the worst thing ever because the draw distance is completely fucked somehow and the zoom is bad and annoying to use. I mean its going ok but its clearly not the variant for me. I was really looking forward to using gauss but I've found extreme range combat in MWO to be the only thing that makes me hate the fucking game.
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« Last Edit: March 14, 2013, 10:38:23 AM by Hoax »
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Merusk
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Draw and Ping variants combined with most mechs doing 65-75kph and slow-ass travel times for projectiles are what make long-ranged combat non-viable. You can only hit people foolish enough to stand still.
I use the Gauss rifles at 450m or less, so basically mid to brawl range. Beyond that and I'm going to miss every shot, and I'm usually running a 35-45 ping.
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The past cannot be changed. The future is yet within your power.
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Arthur_Parker
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There's nothing better than legging a moving raven with gauss at 800m, not even blowing a commando into tiny pieces with dual gauss.
Edit, Not saying I do it often, but when it connects, they always say something in chat.
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« Last Edit: March 14, 2013, 11:02:47 AM by Arthur_Parker »
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