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Author Topic: GTA V  (Read 124642 times)
Pezzle
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Reply #315 on: October 02, 2013, 02:16:56 PM

Some other asshole saw fit to run me over while I was running a mission. So, I stole a moving truck, T-boned him against a wall preventing him from getting out and then shot him in the face.

Several years ago a friend and I were trying to figure out how to make GTA online that would not instantly devolve into precisely this.  Eventually we decided this is exactly what GTA online would be (and maybe should be?), so trying to prevent it would be futile.  The only way to avoid being harassed by assholes is not to play with anyone else!
Hawkbit
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Reply #316 on: October 02, 2013, 03:07:17 PM

There's serious potential to make a persistent version of this world that is a zombie invasion.  They did it with RDR, they could do it with this... online.
Paelos
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Reply #317 on: October 02, 2013, 03:59:30 PM

Some other asshole saw fit to run me over while I was running a mission. So, I stole a moving truck, T-boned him against a wall preventing him from getting out and then shot him in the face.

Again, vigilante radicalthon!

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Samwise
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Reply #318 on: October 02, 2013, 04:32:17 PM

Unfortunately, my bet is that GTA V's multiplayer does not give you enough ability to impose penalties on griefers that vigilante justice would be in any way meaningful.  As I understand it in DayZ you can set a griefer back by shooting him since then he loses his stuff and with it his ability to shoot at people.  In GTA I can't imagine there's anything you can do that stops somebody from running people over with the getaway car.
Azazel
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Reply #319 on: October 02, 2013, 05:47:00 PM

Eventually figured out that if you enter the game in Story mode and then switch to Online, you get can do the initial race "solo" just against Lamar.

Again, even that's not working for a lot of us.

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Surlyboi
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Reply #320 on: October 02, 2013, 06:30:07 PM

Unfortunately, my bet is that GTA V's multiplayer does not give you enough ability to impose penalties on griefers that vigilante justice would be in any way meaningful.  As I understand it in DayZ you can set a griefer back by shooting him since then he loses his stuff and with it his ability to shoot at people.  In GTA I can't imagine there's anything you can do that stops somebody from running people over with the getaway car.

This. You don't lose your gear, or even your car if it's insured. And the "passive mode" answer, which you actually have to pay in game cash to enable basically leaves you unable to do missions or anything while you're in it because you can't draw weapons. That said, it is kinda fun standing in front of known griefers while in passive mode and watch them futilely try to run you down.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Jeff Kelly
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Reply #321 on: October 02, 2013, 10:44:23 PM

Apparently the GTA:O patch also breaks a number of story mode things.

People report corrupted saves, missions no longer working and all kinds of glitches. bawsaq stock exchange has been down for two days now along with most of the social club features and so on.

Apparently when the game switches to online mode it creates a new save (they call it restore point) and when you get kicked out of online mode due to server issues it can lead to your progress or save info to become corrupted, or for you to lose money or unlocked stuff.

The PS 3 digital download seems to suffer from the same problem the 360 version does. The one where Rockstar says do not do a full install and don't install the second game disc on the HD for the 360. Because it negatively affects performance.

Unfortunately you can't avoid that with the digital download and so a lot of people who bought the PS3 digital version suffer from worse performance than buyers of the disc version. Unless they have an SSD instead of a normal hard disc installed.
Bunk
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Reply #322 on: October 03, 2013, 06:40:04 AM

Unfortunately, my bet is that GTA V's multiplayer does not give you enough ability to impose penalties on griefers that vigilante justice would be in any way meaningful.  As I understand it in DayZ you can set a griefer back by shooting him since then he loses his stuff and with it his ability to shoot at people.  In GTA I can't imagine there's anything you can do that stops somebody from running people over with the getaway car.

Based on the popups I was reading while waiting twenty minutes for it to load: People will be able to label you a "bad sport". Get labeled that enough and you'll be flagged as only being able to do missions with other bad sports. Now clearly we all know from experience that systems like this can never be abused, but hey, at least they're trying.

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Sky
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Reply #323 on: October 03, 2013, 09:24:57 AM

Ah, so they're putting in a system to grief players with a bad sport tag, awesome.

The only way to play online games is private servers, and well-moderated ones at that. A persistent f13 GTA V would be so wicked, though. Too bad most people will have played it to death by the time the pc version comes out and the gaming master race gets to play.
Surlyboi
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Reply #324 on: October 03, 2013, 11:15:08 AM

I tried creating an f13 crew and the system repeatedly shit the bed. I'll try one more time when I get home from work.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Margalis
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Reply #325 on: October 03, 2013, 12:57:05 PM

It seems a little silly to punish people for being "bad sports" in a game that encourages you to act like a sociopath.

If anything partnering up with someone then not running them over 30 seconds later seems against the spirit of the game.

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Reply #326 on: October 03, 2013, 01:56:24 PM

I'm with Margalis.  I think in a GTA game that I should be allowed and encouraged to rob other people of their hard-earned gains.  Also to run down people for no reason at all.

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Paelos
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Reply #327 on: October 03, 2013, 02:17:06 PM

Then by proxy it should also allow you to dish out some vigilante street justice.

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Margalis
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Reply #328 on: October 03, 2013, 02:31:46 PM

Then by proxy it should also allow you to dish out some vigilante street justice.

Dish out some pre-emptive justice.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Mrbloodworth
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Reply #329 on: October 03, 2013, 03:51:53 PM

It seems a little silly to punish people for being "bad sports" in a game that encourages you to act like a sociopath.

If anything partnering up with someone then not running them over 30 seconds later seems against the spirit of the game.

I was thinking the same thing.

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Rasix
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Reply #330 on: October 03, 2013, 03:55:24 PM

I imagine it's more useful for people being twats in voice coms, rather than getting creative with game mechanics.

edit: But yes, it'll be abused.  Welcome to  XBL/PSN/Internets.
« Last Edit: October 03, 2013, 04:03:42 PM by Rasix »

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MisterNoisy
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Reply #331 on: October 03, 2013, 04:20:30 PM

Bought a garage and tagged/insured a car last night, only to find them both gone today (along with the cash I bought them with).  Easy come, easy go during betas, I guess.

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Surlyboi
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Reply #332 on: October 03, 2013, 06:55:14 PM

So I've basically been keeping a list of people who show up in my notifications as killing someone else a little too often. I'm basically going HAM on any and all of them with zero provocation. So far I've dropped four. Working my way up to a sniper rifle because if I can shoot bitches from my blimp, it's fucking on.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Sky
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Reply #333 on: October 03, 2013, 08:01:45 PM

I'm basically going HAM on any and all of them
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Surlyboi
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Reply #334 on: October 03, 2013, 08:35:53 PM


Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Tannhauser
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Reply #335 on: October 04, 2013, 02:44:51 AM

So I've basically been keeping a list of people who show up in my notifications as killing someone else a little too often. I'm basically going HAM on any and all of them with zero provocation. So far I've dropped four. Working my way up to a sniper rifle because if I can shoot bitches from my blimp, it's fucking on.

Miasma
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Reply #336 on: October 04, 2013, 04:04:52 PM

The Basdaq being down is annoying because that's two Luther missions where I wasn't able to almost double all of my character's money by quicksaving before accepting it and then investing in the competitor.
jakonovski
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Reply #337 on: October 06, 2013, 06:31:58 AM

Finished it! Pretty awesome, although the buggy garages and stock market took a lot out of it. I doubt I can be arsed to do the missions for millions+ level of properties at this point.

The ending was a bit pants though, very pedestrian stuff gameplay wise. I was expecting wild ass airplane chases and parachuting and whatnot. The heist mechanic was awesome, but the story didn't really support it. Would've been better if they'd let the trio devise their own heists and get into trouble that way.

Shock level wise, it was gnarly but that's standard GTA. It is what it has always been.

 





Miasma
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Reply #338 on: October 06, 2013, 02:19:02 PM

Finished it yesterday and was mostly blown away by the incredible detail the game has.  Just insane.  That said the plot and characters kind of went downhill at the end.
I'm also annoyed about how they had that many people work on the game and managed to screw up saving cars, in grand theft auto.  I just got lucky and had an infernus spawn, the game seems to only load about ten car models at a time (understandable they must be huge resource hogs) so I knew this was my chance and I cycled through all my characters and saved one in each garage.  I really hope the damn things stay there unlike every other car I've tried to save.  My Michael character had a different awesome sports car at his garage and when I went to save the Infernus it had disappeared so...

Edit: Oh crap now I found a Ducati type motorcycle in the upper left parachute jump of those four in the North West of the island, had to fly a chopper to get there so only Trevor has it now, I really hope the next patch doesn't wipe the garages again.
« Last Edit: October 06, 2013, 04:19:23 PM by Miasma »
AcidCat
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Reply #339 on: October 06, 2013, 05:49:38 PM

So far I think the lamest thing Online is that you suffer a cash penalty each time you are killed. With the vast majority of pubbie matches just playing the game like a deathmatch in a giant map, combined with how quickly you die in this game, this is just a needless annoyance to lose all your cash within the span of a couple deaths. Sure you can bank it but that's a pointless hassle, at the very least when not on a mission the penalty should be removed.

Overall I'm really disappointed in Online, it just feels unfocused. Even when trying to play with friends on a mission, as I was invited a couple times today, after the first, I was timed out and kicked out of online when trying to load the next. Tried to join again, and for some reason was only allowed to spectate? Why not just join right in? Even trying to organize people to do the missions seems needlessly fiddly and unpredictable. When I want online, I want to just click a button and get into playing. Here there's just too much time spent staring at a loading screen or menu, opportunities for the game to drop you, be griefed at a penalty, etc. And the best aspect of the game, the immersive aspect, it just lost because you're worrying about these dumb hoops you have to jump through to have fun.
« Last Edit: October 06, 2013, 05:51:11 PM by AcidCat »
Surlyboi
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Reply #340 on: October 07, 2013, 06:17:34 PM

Got relocated onto the military base today after finishing a mission. After getting t-boned by some soldiers in a military truck, I ran out of my car and managed to steal a fighter jet.

Unluckily for my enemies list, a few of them were online. Airstrikes are glorious. Sloppy, but glorious. I think I killed a few innocent players they were trying to kill too. Splash damage is a bitch.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
MisterNoisy
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Reply #341 on: October 07, 2013, 06:35:53 PM

My online character apparently got deleted from the R* cloud, so I'm holding off for a fix (I'd made a fair amount of progress) before I jump back in again.

This is apparently not an uncommon occurrence.

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Surlyboi
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Reply #342 on: October 08, 2013, 06:53:56 PM

Did you try logging out and back in? There have been instructions on how to maybe fix it at the online loading screens today. I'm assuming it's kinda widespread.

Speaking of glitches, if you've got a convertable, don't put the top down while you're near a hooker. Apparently, It's an invitation. That said, having never picked up a hooker before, I didn't know what to do, so I followed the onscreen instructions to find somewhere secluded. Drove to a scrapyard and then tried to deny service. As she's getting out, some jack hole rolls up behind and shoots me and the hooker. I respawn nearby and run back to take him out as there's no way I'm letting him get away with my car. Turns out he has a partner. I take shots at him in his car, shoot off a door and he high-tails if out if there. I then proceed back into the scrapyard. His car's at the entrance. I hop in it and run him over with it. His partner then comes flying off the overpass above trying to drop his car on me and failing miserably. As he tries to get out of the now upside down car, I end him.

I get one-on-one deathmatch challenges from both of them and ignore them. They both come running back into the scrapyard and I kill both of them again, again I get the dual deathmatch challenges. Seriously, fuckknuckles, if you kill me and I take you out in retaliation, I don't give a shit about your deathmatch invites.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Azazel
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Reply #343 on: October 09, 2013, 01:24:52 AM

So far I think the lamest thing Online is that you suffer a cash penalty each time you are killed. With the vast majority of pubbie matches just playing the game like a deathmatch in a giant map, combined with how quickly you die in this game, this is just a needless annoyance to lose all your cash within the span of a couple deaths. Sure you can bank it but that's a pointless hassle, at the very least when not on a mission the penalty should be removed.

Overall I'm really disappointed in Online, it just feels unfocused. Even when trying to play with friends on a mission, as I was invited a couple times today, after the first, I was timed out and kicked out of online when trying to load the next. Tried to join again, and for some reason was only allowed to spectate? Why not just join right in? Even trying to organize people to do the missions seems needlessly fiddly and unpredictable. When I want online, I want to just click a button and get into playing. Here there's just too much time spent staring at a loading screen or menu, opportunities for the game to drop you, be griefed at a penalty, etc. And the best aspect of the game, the immersive aspect, it just lost because you're worrying about these dumb hoops you have to jump through to have fun.

Online is essentially very similar to RDR, where "the world" is just a giant lobby where people gank one another. To that, add really fucking long load times for everything, disappearing characters, cars, money (I lost a car I bought from their in-game internet - it got delivered to my in-game garage, and I never even took it outside the garageand it was missing the next time I logged in, 4 hours later) and what seems to be a $2k hospital fee for dying (taken out of your bank) when in freeroam or deathmatches, and there's really not a lot worthwhile to do, except for running Violent Duct over and over to bank cash for when the game is fixed (or never).

I really just wanted to fuck around in some co-op with my wife and people from F13 with it, and it's failing those simple criteria pretty hard so far.


some jack hole rolls up behind and shoots me and the hooker. I respawn nearby and run back to take him out as there's no way I'm letting him get away with my car. Turns out he has a partner. I take shots at him in his car, shoot off a door and he high-tails if out if there. I then proceed back into the scrapyard. His car's at the entrance. I hop in it and run him over with it. His partner then comes flying off the overpass above trying to drop his car on me and failing miserably. As he tries to get out of the now upside down car, I end him.

I get one-on-one deathmatch challenges from both of them and ignore them. They both come running back into the scrapyard and I kill both of them again, again I get the dual deathmatch challenges. Seriously, fuckknuckles, if you kill me and I take you out in retaliation, I don't give a shit about your deathmatch invites.

Having said all of that, I have had a couple of similar experiences to that - and I did enjoy griefing the greifers. And some fuckwit who ran me over while I was semi-afk, didn't manage to kill me, tried to drive off, then shotgunned him through the rear window as he drove down a hill. A WTF moment for me that I actually hit him, let alone got the kill.  awesome, for real



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MisterNoisy
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Reply #344 on: October 09, 2013, 08:49:53 AM

Did you try logging out and back in? There have been instructions on how to maybe fix it at the online loading screens today. I'm assuming it's kinda widespread.

Speaking of glitches, if you've got a convertable, don't put the top down while you're near a hooker. Apparently, It's an invitation. That said, having never picked up a hooker before, I didn't know what to do, so I followed the onscreen instructions to find somewhere secluded. Drove to a scrapyard and then tried to deny service. As she's getting out, some jack hole rolls up behind and shoots me and the hooker. I respawn nearby and run back to take him out as there's no way I'm letting him get away with my car. Turns out he has a partner. I take shots at him in his car, shoot off a door and he high-tails if out if there. I then proceed back into the scrapyard. His car's at the entrance. I hop in it and run him over with it. His partner then comes flying off the overpass above trying to drop his car on me and failing miserably. As he tries to get out of the now upside down car, I end him.

I get one-on-one deathmatch challenges from both of them and ignore them. They both come running back into the scrapyard and I kill both of them again, again I get the dual deathmatch challenges. Seriously, fuckknuckles, if you kill me and I take you out in retaliation, I don't give a shit about your deathmatch invites.

Good stuff.  :)  If you want to avoid that happening again, you can set your personal car to 'Friends/Crew' only from the menu on the Back button, though this is occasionally problematic if you're rolling missions.

Yeah, I tried all that nonsense they suggested - the problem is that the character was just completely gone - all stats from the Social Club website and everything, which is apparently the kiss of doom until they figure out a way to restore.  I just rolled another toon in the other slot.  Sucks losing all that cash and stats, though as a consolation I got to roll damn near the whole enemy team in that tutorial deathmatch - I have no idea why people think that a car is the weapon of choice in those close alleys - they just end up hitting a wall and i just stroll up and light em up with the shotty.
« Last Edit: October 09, 2013, 08:55:45 AM by MisterNoisy »

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Jeff Kelly
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Reply #345 on: October 11, 2013, 01:05:40 PM

after the last title update story mode seems to be broken. players can't start missions, have lost game progress or experience CTDs. Hidden packages have vanished frommthe PS3 version and progress and characters still vanish from online mode
Surlyboi
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Reply #346 on: October 11, 2013, 02:13:20 PM

After the update, Violent Duct only pays out 3K too. Apparently people were bitching about it getting farmed.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
MisterNoisy
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Reply #347 on: October 11, 2013, 05:40:32 PM

After the update, Violent Duct only pays out 3K too. Apparently people were bitching about it getting farmed.

I'd wager it was less about 'people bitching' than it was about R*'s desire to sell GTAO cash for real money down the road.

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Azazel
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Reply #348 on: October 11, 2013, 11:26:59 PM

I'll go with that explanation.

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Miasma
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Stopgap Measure


Reply #349 on: October 12, 2013, 01:34:41 PM

If that was the explanation they would remove the entire stock market after every Lester assination mission.  I thought I was being all clever by quicksaving and investing all of the characters' money in the stock Lester said would benefit but since I didn't save his missions until after the end heist the money I made was a pittance.  You can almost double everyone's money after each Lester mission so they should only be done after the last heist, ending up with hundreds of millions.  I am 80% complete and seriously thinking about replaying the whole game because of this, if I knew for a fact I could transfer my game to the PS4 or PC I would do it.

Unless you're only talking about the online portion in which case I have no idea because screw that shit.
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