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Topic: Mark Jacobs Goes Casual (Read 9621 times)
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IainC
Developers
Posts: 6538
Wargaming.net
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Reg
Terracotta Army
Posts: 5281
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It's nice to know that failed MMO devs can always go make Facebook games.
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Slyfeind
Terracotta Army
Posts: 2037
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Woot, he will make movies and TV shows based on his ideas.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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News to me. Thanks. He's been away for so long I thought this was about Marc Jacobs at first. Best of luck to him and I hope he makes something fun/interesting on the platforms he's working on. So much of the casual gaming space is filled with uninteresting crap or revenue models hiding behind a bunch of cow clicking. It's rare that the free or $1 game I get on my iphone is worth even that lower barrier to entry. edit: Didn't see this nugget at first. Though he didn’t reveal details on the games that the company is working on just yet, he said that the company will be focused on creating wholly original intellectual properties that will eventually be translated into other media, like comics, television and film. Sounds like a great way to piss away your profits and/or set your sights on something that's out of your achievable scope.
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« Last Edit: September 30, 2011, 10:00:57 AM by Rasix »
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-Rasix
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sinij
Terracotta Army
Posts: 2597
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Someone trying to be Zynga too hard...
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Eternity is a very long time, especially towards the end.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Here's what I got out of it: After months of meeting with venture capitalists in Asia, he eventually decided to use his own money to fund the company. Venture capitalists told you your idea sucked. You decided to invest your own money in it anyway. This makes me question why you went to them in the first place unless you knew your idea sucked as well, and were hoping to piss away someone else's cash. In fact, Jacobs said that three of the people on his staff have never played a game before they were hired at City State. What? You invest your own money AND hire people with no gaming experience? That's the kind of outside the box thinking that will make you billions, my friend.
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CPA, CFO, Sports Fan, Game when I have the time
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sinij
Terracotta Army
Posts: 2597
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Accountant, Secretary and Janitor?
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Eternity is a very long time, especially towards the end.
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eldaec
Terracotta Army
Posts: 11844
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In 1995, he co-founded Mythic Entertainment and went on to create massively multiplayer online games (or “MMOs”) such as Dark Age of Camelot and Warhammer Online: Age of Reckoning. However, despite having vast experience making these niche but beloved online games, Jacobs thought it was finally time to set his sights a little broader. Are you allowed to say 'such as' when you list literally every project Mythic ever delivered? What the fuck did Marc Jacobs do before daoc anyway? I vaguely assumed he'd come over from Morrowind but iiam. All this 'failed developer' shit is a bit silly though. DAoC was more successful than any mmog of the last 6 years, developing it and then selling Mythic to EA must have made him an eight figure sum.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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What the fuck did Marc Jacobs do before daoc anyway? I vaguely assumed he'd come over from Morrowind but iiam.
Mythic made numerous online games in the mid and late 1990s, ranging from online action first-person shooters to online RPGs. Some titles include Silent Death Online, Magestorm Millennium, Darkness Falls: The Crusade, ID4 Online, Spellbinder: The Nexus Conflict, and Splatterball. From the wikipedia article on Mythic. Mark's been involved with online RPGs since the mid 80's. I remember Magestorm being mentioned a lot around the time Dark Age was coming to market.
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-Rasix
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Rendakor
Terracotta Army
Posts: 10138
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I've never heard of any of those.
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"i can't be a star citizen. they won't even give me a star green card"
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Arrrgh
Terracotta Army
Posts: 558
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After months of meeting with venture capitalists in Asia, he eventually decided to use his own money to fund the company. Good, I hope he fails so epically he ends up a street person. Yes, I still remember what they did to my smite cleric.
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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In fact, Jacobs said that three of the people on his staff have never played a game before they were hired at City State. What? You invest your own money AND hire people with no gaming experience? That's the kind of outside the box thinking that will make you billions Warhammer Online, my friend. Sorry but I just had to go and fix this one.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I've never heard of any of those.
Neither had I. Although, I suppose there was/is a decent enough market for them. My only experience with pay to play muds was DragonRealms, and I think I managed to not pay money for any of it.
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-Rasix
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Accountant, Secretary and Janitor?
If you hire an accountant that doesn't understand the industry, you're a fucking idiot. Hell, I'd want my secretary to play games too. If you can't sell casual games to the secretaries of the world, you're going to fail. As for the janitor, none of the ones in our building spoke really great English, so I'm not sure how to poll that audience.
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CPA, CFO, Sports Fan, Game when I have the time
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Slyfeind
Terracotta Army
Posts: 2037
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Accountants should definitely understand game company accounting, but anything else isn't necessarily necessary. I've been at places where HR was handled by game developers, and other places where HR was handled by HR people. The latter tended to be more efficient.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Xuri
Terracotta Army
Posts: 1199
몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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I don't get how people who make Facebook/social-games are willing to admit to this in public. If you're a maker of Facebook/social-games it becomes blatantly obvious really quick that you're only after one thing - as much money as you can possible get away with, at any cost to the quality of your product, the welfare of the people consuming your product and to your integrity as a game developer.
No offense meant to anyone actually in the industry of making social-games.
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-= Ho Eyo He Hum =-
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WayAbvPar
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“I’m tired of strings and being told what to do by other people,” said Jacobs in an exclusive interview with Forbes.com Probably should have considered that before selling out to EA. 
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Mrbloodworth
Terracotta Army
Posts: 15148
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« Last Edit: September 30, 2011, 01:25:34 PM by Mrbloodworth »
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luckton
Terracotta Army
Posts: 5947
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I worked on a Magestorm clone using the Genesses3D engine ( Good times ). I am surprised you guys never played Magestorm or Splatterball. -20 Game cred the lot of you! Mythic striking it rich with DAoC was like the Clampetts discovering oil out of sheer goddamned luck. Had they not done so, no one would have ever heard about them, as the whole 'indy dev' thing was about 10x smaller compared to today.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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eldaec
Terracotta Army
Posts: 11844
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“I’m tired of strings and being told what to do by other people,” said Jacobs in an exclusive interview with Forbes.com Probably should have considered that before selling out to EA.  Pretty sure selling out to EA is what meant he stopped having to listen to anyone ever again.
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"People will not assume that what they read on the internet is trustworthy or that it carries any particular assurance or accuracy" - Lord Leveson "Hyperbole is a cancer" - Lakov Sanite
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KallDrexx
Terracotta Army
Posts: 3510
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Mythic striking it rich with DAoC was like the Clampetts discovering oil out of sheer goddamned luck. Had they not done so, no one would have ever heard about them, as the whole 'indy dev' thing was about 10x smaller compared to today.
It wasn't luck, they did actually know what they were doing at that point. DAOC was their graphical attempt at using everything they learned from the relatively successful Darkness Falls: The Crusade pay 2 play MUD.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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And IIRC the problems with WAR can all be traced back to the decision to abandon that decade and a half of knowledge and try something else, so as to not hurt the older game.
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The past cannot be changed. The future is yet within your power.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Lol..So much hate.
I don't see why this is worse than MMOs.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Yes, stray, this crowd fucking loves cow clickers and iOS games to death. It's taking over the boards.
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-Rasix
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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Accountants should definitely understand game company accounting, but anything else isn't necessarily necessary. I've been at places where HR was handled by game developers, and other places where HR was handled by HR people. The latter tended to be more efficient.
Seeing as I work in the HR field and with lots of other companies HR staff, I'm calling bullshit on you claiming they're efficient.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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I guess that goes either way. A lot of HR people are educated in a generic kind of way, while a game developer would potentially know his field - and how to get people working together.
OTOH, some developers are neckbeards who don't know the first thing about people.
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« Last Edit: September 30, 2011, 06:07:16 PM by stray »
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waffel
Terracotta Army
Posts: 711
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Mythic made numerous online games in the mid and late 1990s, ranging from online action first-person shooters to online RPGs. Some titles include Silent Death Online, Magestorm Millennium, Darkness Falls: The Crusade, ID4 Online, Spellbinder: The Nexus Conflict, and Splatterball. From the wikipedia article on Mythic. Mark's been involved with online RPGs since the mid 80's. I remember Magestorm being mentioned a lot around the time Dark Age was coming to market. I played and enjoyed silent death online...  I'm a mark jacobs hipster, I guess.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Yeah, we're not gonna be just another company of old white guys!!
*outsources all programming to India*
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Azazel
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Didn't see this nugget at first. Though he didn’t reveal details on the games that the company is working on just yet, he said that the company will be focused on creating wholly original intellectual properties that will eventually be translated into other media, like comics, television and film. Sounds like a great way to piss away your profits and/or set your sights on something that's out of your achievable scope. That's hilarious. When I first saw the thread I was confused. I thought Jacobs was Paul Barnett for a couple of minutes. 
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schild
Administrator
Posts: 60350
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Funding it with his own money is a terrible idea. I'll just leave it at that.
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Amaron
Terracotta Army
Posts: 2020
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Mark Jacobs pissing away all his money and getting away from real gaming is a GREAT idea.
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UnSub
Contributor
Posts: 8064
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As best I can tell, the main point of the website is to promote City State's desktop art. That's the only substantive thing on the site. Admittedly the announcement is only notable because of the Mark Jacobs connection, but what was the point of this particular PR push? "Hi, I've started a new studio and don't really have anything else to talk about"? If Jacobs wants to talk about stuff with no outcomes, he's already got a blog. Off the site: 11) So, what’s up with the name City State Entertainment?
We were originally going to be based in Singapore, and it seemed a really appropriate name. Even after we walked away from that deal we decided to keep the name. It’s better than saying, “Boring Part of Fairfax Entertainment.” I've got no issue with iOS titles or Facebook games, but tidbits like, "We were going to start up in Singapore, but decided to go with Virginia" don't strike notes of confidence to me.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Mark Jacobs co-founded Mythic Entertainment and made some kick-ass games like Dark Age of Camelot. Then he traded the company and his soul for a bunch of shiny beads. After winning back the soul in a Dubai poker game, he’s ready to do it all again. And this time, he’s got beads and he’s not afraid to use them. 
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schild
Administrator
Posts: 60350
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As best I can tell, the main point of the website is to promote City State's desktop art. That's the only substantive thing on the site. I hope the drawing of the team was done by an 17 year old weaboo. It's... so bad.
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