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Topic: Good source for Item Info? (Read 4345 times)
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Valmorian
Terracotta Army
Posts: 1163
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I just started playing this and was wondering what a good source for item info would be? Also a quick question: Can you buy multiples of the same item and have all the bonuses stack? (eg. what happens if I buy 6 longswords?)
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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There is probably a way better one, but I use the champ builder at : http://leaguecraft.com/champions/Solid guides and stuff there too. I want to say they nerfed stacking Doran's stuff...not sure what that means for multiple BF swords and whatnot. Some items will say UNIQUE Passive , so those abilities do not.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Mosesandstick
Terracotta Army
Posts: 2474
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LoL WikiOnly "Unique Passives" don't stack. Some special unique passives are shared from similar items, e.g. Sheen/Triforce/Lich Bane.
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Valmorian
Terracotta Army
Posts: 1163
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Some items will say UNIQUE Passive , so those abilities do not.
Does that mean unique between copies of that particular item? That is, if I have 4 different cooldown reduction items would they stack since their unique passives are from different items?
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ezrast
Terracotta Army
Posts: 2125
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Correct. The only time something won't stack is if you have two copies of the exact same item, AND the effect says unique. There are a few exceptions that never stack: - The on-hit effects from Sheen and the items it builds into
- The snowballing mana gains from Tear of the Goddess and the items it builds into
- Flat move speed from boots (% move speed from items like Phantom Dancer does stack though)
- Tenacity from any source
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Cooldown is capped at 40%.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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HaemishM
Staff Emeritus
Posts: 42629
the Confederate flag underneath the stone in my class ring
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Any caps on attack speed or regens?
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ezrast
Terracotta Army
Posts: 2125
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2.5 attack speed, which is a different % depending on your champion. No caps on health/mana/regen that I know of.
Armor penetration cannot reduce the target's armor below 0. Armor reduction can; however, reduction is taken into account before penetration. In any case, it's rare to have more penetration/reduction than your opponent has armor, so you don't generally have to worry about this.
There's no crit chance reduction that I know of, so cap for that is obviously 100%.
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ffc
Terracotta Army
Posts: 608
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Ugly and slow to load, I use this site for checking how much various items cost for my thrifty build ideas.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Yeah, it's pretty damn slow!
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Mosesandstick
Terracotta Army
Posts: 2474
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The 2.5AS cap is usually something around 100%+ AS, so you're not going to hit unless you're specifically building for it.
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Valmorian
Terracotta Army
Posts: 1163
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Ah thanks everyone.. I've been trying to figure out how to reduce Garen's cooldowns optimally, since he has no mana I want to use them as much as possible.
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Typhon
Terracotta Army
Posts: 2493
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Ionian boots + ghostblade + runes/mastery + blue pot. Blue pot really wouldn't even be necessary, but I just put it there to remind you that you have some choice with runes/masteries.
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