Typhon
Terracotta Army
Posts: 2493
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try to follow the conversation
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Amaron
Terracotta Army
Posts: 2020
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I think he was saying that your knockback was shit so of course you did not understand how totally awesome Tor Anroc was.
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Typhon
Terracotta Army
Posts: 2493
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I got the point, I just disliked it so much that I preferred to think that he was having trouble following the conversation.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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I thought anroc was shit and it has nothing to knockback or lava.
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"Me am play gods"
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I miss my shaman and squig herder! Any idea when this is slated to release?
I think later this year.
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Nebu
Terracotta Army
Posts: 17613
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I think later this year.
Thanks. I need something to play until SWTOR and GW2 come out. I hope it beats SWTOR by a month.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Threash
Terracotta Army
Posts: 9171
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I dont like that whole "choose your hero" thing, i want to make my own char.
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I am the .00000001428%
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Johny Cee
Terracotta Army
Posts: 3454
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I thought anroc was shit and it has nothing to knockback or lava.
I do have many fond memories of the first two tiers of BGs playing with f13 folks. Taz was a bastard and outleveled me, though. 
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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So true, I am a bastard. I hope we can get that going again for GW2. Maybe SWTOR, but I am not convinced PvP is anything but an after thought. This game maybe we need more info.
I was hoping LoL would be awesome place to PvP with f13ers but everyone gets so butt hurt when they lose in MOBA.
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"Me am play gods"
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DLRiley
Terracotta Army
Posts: 1982
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So true, I am a bastard. I hope we can get that going again for GW2. Maybe SWTOR, but I am not convinced PvP is anything but an after thought. This game maybe we need more info.
I was hoping LoL would be awesome place to PvP with f13ers but everyone gets so butt hurt when they lose in MOBA.
In mother russia losing means little cart gets pushed up your ass to give credit to the other team. You WILL cry like baby.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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Yeah T1 & T2 running around with guild grp was the only way to get things done and have fun at the same time. Even solo, I still had fun as Chosen just sticking in grp and killing real players, not mobs. Round done , that's 3-4 bars of exp filled. I'm happy. Then back to queuing, kill reputation mobs for a nice sword exchange in PQs. ..then repeat.
It had a flow. WAR really kept going for me till T4...T3 was torture because Tor Anroc isn't really that fun even to my Swordmaster. There wasn't anything much to do but get to a bridge, knock people back. Then die to focused fire. T4 was back to Serpent Passage..then hit lvl 40 and quit cause there's nothing else to do.
The issue with the game is lack of progression past T4. And the whole 'take over the enemy capital' bullshit never happened in 2 months I'm subscribed to. While MJacobs kept insisting it was '400 in test servers and FUN' NOTHING is happening in PAID servers. So really, who's BS-ing here?
This Free to PVP add on isn't going to bring me back. There's enough BC2 going on for me to scratch that itch.
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Colonel Sanders is back in my wallet
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IainC
Developers
Posts: 6538
Wargaming.net
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I was under the impression that THQ had the exclusive licence for all Warhammer and Warhammer 40k branded games with the sole exception of the fantasy MMO. I'm not sure if (or why) GW would have changed that or whether the terms of the Mythic fantasy MMO licence are loose enough to allow a second game to be produced and this game somehow falls within that definition.
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Numtini
Terracotta Army
Posts: 7675
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I was under the impression that THQ had the exclusive licence for all Warhammer and Warhammer 40k branded games with the sole exception of the fantasy MMO. I'm not sure if (or why) GW would have changed that or whether the terms of the Mythic fantasy MMO licence are loose enough to allow a second game to be produced and this game somehow falls within that definition.
Well if World of Tanks is an MMO, this would be one too. Given the market, I think you could probably pass off almost anything with game matching as an MMO.
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If you can read this, you're on a board populated by misogynist assholes.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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You can call anything anything and there are people to ignorant to know the difference.
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"Me am play gods"
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IainC
Developers
Posts: 6538
Wargaming.net
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You can call anything anything and there are people to ignorant to know the difference.
However I wouldn't expect those people to include THQ or GW's IP lawyers.
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Numtini
Terracotta Army
Posts: 7675
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We know what we mean when we're counting the number of angels on this pin and I personally don't even think WoW is an MMO anymore, but when you look at the industry and how things are marketed, I don't think you could win in court claiming this wasn't an MMO.
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If you can read this, you're on a board populated by misogynist assholes.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Well sure, but I am almost certain the contract won't say Mythic can make as many MMOs as they feel like, they were licensed for one game only almost certainly. I expect this was probably already negotiated out however.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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Anyone seen in good 3-way maps? I never liked any the ones I played in Guild Wars.
3-way maps seems like strange choice since on average people will lose 66% of the time rather than 50%.
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"Me am play gods"
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Nebu
Terracotta Army
Posts: 17613
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3-way maps seems like strange choice since on average people will lose 66% of the time rather than 50%.
In DAoC, the advantage of a 3 way system was that two weaker realms could gang up on the stronger third. If a particularly strong premade gains a reputation in this game, I could see the other two teams working on it first. In other words, it opens up all kinds of strategy options.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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KallDrexx
Terracotta Army
Posts: 3510
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In DAoC, the advantage of a 3 way system was that two weaker realms could gang up on the stronger third. If a particularly strong premade gains a reputation in this game, I could see the other two teams working on it first. In other words, it opens up all kinds of strategy options.
Except that in reality that didn't happen that often. Usually it was the 2 strongest realms ganging up on the weakest.
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Nebu
Terracotta Army
Posts: 17613
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Except that in reality that didn't happen that often. Usually it was the 2 strongest realms ganging up on the weakest.
It's as if we played a totally different game. I enjoyed the extra strategy and gameplay that having three sides brought to the table. It kept me playing the game for over 5 years.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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luckton
Terracotta Army
Posts: 5947
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Except that in reality that didn't happen that often. Usually it was the 2 strongest realms ganging up on the weakest.
It's as if we played a totally different game. I enjoyed the extra strategy and gameplay that having three sides brought to the table. It kept me playing the game for over 5 years. Different servers did different things. Those were good days...before they merged everything into just one multi-phased server...
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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Ok, but is that relevant to 6v6v6 Scenerios? (in WAR parlance)
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"Me am play gods"
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Nebu
Terracotta Army
Posts: 17613
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Ok, but is that relevant to 6v6v6 Scenerios? (in WAR parlance)
It was true in 8v8v8 when I played. The major difference was that the servers were small enough that we all knew eachother. I imagine that this will be much larger and far more random... meaning that most people playing will just tab target the closest thing and start facerolling their macros.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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ezrast
Terracotta Army
Posts: 2125
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They're going to have to do a lot to reward aggressive play, since any time 2 people fight they're just handing the advantage to the third team.
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Nebu
Terracotta Army
Posts: 17613
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They're going to have to do a lot to reward aggressive play, since any time 2 people fight they're just handing the advantage to the third team.
I could envision maps with two control points (one team always attacking, two defending), king of the hill (two teams attcking the third), or some type of object running game.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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KallDrexx
Terracotta Army
Posts: 3510
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It's as if we played a totally different game. I enjoyed the extra strategy and gameplay that having three sides brought to the table. It kept me playing the game for over 5 years.
Don't get me wrong, I enjoyed having 3 realms in DAOC and think it was ultimately a good thing. But the pipe-dream of "the 2 weaker realms will (as a whole) gang up on the string realm" didn't always pan out. Only competitive type of players really care about that, the zerg just wants to roll over shit, and the easiest way to do that is to join up with the strongest realm.
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Nebu
Terracotta Army
Posts: 17613
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Don't get me wrong, I enjoyed having 3 realms in DAOC and think it was ultimately a good thing. But the pipe-dream of "the 2 weaker realms will (as a whole) gang up on the string realm" didn't always pan out. Only competitive type of players really care about that, the zerg just wants to roll over shit, and the easiest way to do that is to join up with the strongest realm.
I was in a good 8 man. We had our fun by killing the zergs. I think that's why I enjoyed playing Mid so much. We always had tons of Hibs and Albs to kill. Ah the days of Stungaard and the 1 min mez 
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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IainC
Developers
Posts: 6538
Wargaming.net
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Don't get me wrong, I enjoyed having 3 realms in DAOC and think it was ultimately a good thing. But the pipe-dream of "the 2 weaker realms will (as a whole) gang up on the string realm" didn't always pan out. Only competitive type of players really care about that, the zerg just wants to roll over shit, and the easiest way to do that is to join up with the strongest realm.
I was in a good 8 man. We had our fun by killing the zergs. I think that's why I enjoyed playing Mid so much. We always had tons of Hibs and Albs to kill. Ah the days of Stungaard and the 1 min mez  Seers were the most broken thing in 8 man PvP. Not even Enchanters who debuffed their own damage type or Sorcerors with their longer range mezz could make up for the level of cheese a Pac/Mend/Shaman triplet could add to the utility of a Mid 8 man.
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Sobelius
Terracotta Army
Posts: 761
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Khaine's Embrace was my favorite of the T1 scenarios -- loved the countdown and nuke-bubble explosion...
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"I may not agree with what you have to say, but I will defend to the death your right to say it." -- Voltaire "A world without Vin Diesel is sad." -- me
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I've discovered the mathematical solution to the equation of how many words Paul Barnett can say before I want to stab him in the dickhole.
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Lantyssa
Terracotta Army
Posts: 20848
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f(x) = 0?
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Hahahaha! I'm really good at this!
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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"WHOWOH: A Paul Barnett Production Joint"
pass
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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"WHOWOH: A Paul Barnett Production Joint"
pass
Is Madea in that?
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