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Author Topic: Borderlands 2  (Read 190325 times)
Goldenmean
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Reply #630 on: July 13, 2013, 10:09:28 PM

Magic Missile - Shoots a bunch of tracking missiles.

Huh. You know, I didn't see a single one of these, but lightning and fire ones dropped off of literally every sorceror type mob in the dungeon zone for me. Weird that I got such a run of the other two types.
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #631 on: July 14, 2013, 08:39:49 AM

I think I'm finally over shooters. Boring.
Rendakor
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Reply #632 on: July 14, 2013, 09:40:49 AM

Used the Golden Key exploit to get some decent guns for my Psycho and respecced him a few times; I'm pretty happy now at level 22. I'm focusing on the Mania tree, although it's a shame I had to drop Light the Fuse. It's a fun skill, but too many creatures (read: all robots) are highly resistant to explosive damage so it's just not that useful. If you could pass the element of your grenades onto it, it would be awesome but as it stands it's cool but useless in certain areas. I like the idea of the Hellborn tree, but without the healing from Thrill of the Kill I was just nonstop dying via burning myself to death.

"i can't be a star citizen. they won't even give me a star green card"
Soulflame
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Reply #633 on: July 14, 2013, 10:41:22 AM

Everything is neutral to explosion damage.
Yegolev
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Reply #634 on: July 15, 2013, 09:25:13 AM

Magic Missile - Shoots a bunch of tracking missiles.

Huh. You know, I didn't see a single one of these, but lightning and fire ones dropped off of literally every sorceror type mob in the dungeon zone for me. Weird that I got such a run of the other two types.

Magic Missile is a rarer drop.  Using one now that shoots two missiles.  Chain lightning is harder to get than lightning bolt, or perhaps it's level based.  Not sure if there is a better fire spell, haven't found it yet.

I can tell you that explosions work on everything.  Probably need a better weapon.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Goldenmean
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Reply #635 on: July 15, 2013, 12:10:36 PM

Magic Missile is a rarer drop.  Using one now that shoots two missiles.  Chain lightning is harder to get than lightning bolt, or perhaps it's level based.  Not sure if there is a better fire spell, haven't found it yet.

I ended up with the orange fire spell. IIRC, it's called fire storm. It insta-casts a fire patch and then around four flaming meteors rain down from the sky in a random spread pattern a couple of seconds later. It's pretty nice for clearing out groups of clumped enemies, but for mobile singles, you'll probably only land a hit with the initial one.

I don't think the spell grenades are level based. Pretty sure it's just a matter of the game rolling an orange instead of a blue when you take down a badass mage.
Rendakor
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Reply #636 on: July 15, 2013, 08:01:45 PM

Just finished Tiny Tina's DLC. Fantastic way to end the game, with both a comic and serious note.

"i can't be a star citizen. they won't even give me a star green card"
Goldenmean
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Reply #637 on: July 15, 2013, 11:14:13 PM

Just finished Tiny Tina's DLC. Fantastic way to end the game, with both a comic and serious note.

It's not the end. just the end of the season pass. Gearbox has announced that more DLC will be incoming, though they haven't gone into any detail on it.

Rendakor
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Reply #638 on: July 16, 2013, 04:30:48 AM

Still, it provided a lot of closure while bringing back a lot of the cast that the other 3 DLCs had been lacking. The rest felt like disjointed one-offs, Tina's felt like an epilogue.

"i can't be a star citizen. they won't even give me a star green card"
Fabricated
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Reply #639 on: July 16, 2013, 06:01:58 AM

Lots of little plot things you don't notice because the first time you play you kinda start blanking out the radio chatter; Sanctuary is actually a mining ship DAHL sank into the ground to mine the caverns. I imagine if they continue the series from where this game leaves off Sanctuary will get made spaceworthy.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Yegolev
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Reply #640 on: July 16, 2013, 07:21:26 AM

I've been expecting moonbase DLC since about the time I entered Sanctuary the first time.  Hopefully the prophecy is fulfilled. Gamecube

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Bunk
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Reply #641 on: July 18, 2013, 01:48:46 PM

Gearbox has some shift codes on their site right now for Tiny Tina based bonus items. I grabbed the one for the Siren, was a Chaotic Good Cleric Class Mod. At level 40 its something like +4 Suspend and +26% on both reload and fire rate.

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Rendakor
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Reply #642 on: July 18, 2013, 02:29:31 PM

This site has those codes, as well as many others for Golden Keys that still work.

"i can't be a star citizen. they won't even give me a star green card"
Hawkbit
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Reply #643 on: July 18, 2013, 04:06:07 PM

Someone linked that site recently, and after putting in all the shift codes I have something like 57 golden keys.  That's without using the dupe hack.
Fabricated
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Reply #644 on: July 19, 2013, 04:35:51 AM

Hmm, outside of the super-gimmicky legendary/unique shields, I'm finding I really prefer the Adaptive or Absorb shields as Axton.

The Adaptives are amazing in every area outside of recharge delay which I can kinda negate with talents. I mean, high average shields, good recharge rate, provides 40-50% elemental resist to the last element you were hit with, and even some +health?

Absorb for some reason at least for me, seems to stop a lot of incoming gun damage. Could just be psychological.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Yegolev
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Reply #645 on: July 19, 2013, 07:28:28 AM

Absorb for some reason at least for me, seems to stop a lot of incoming gun damage. Could just be psychological.

Pretty sure that's real.  When your shield absorbs 20% of the bullets that would hit you, that's a big deal.  Nevermind adding those bullets to your backpack.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Fabricated
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Reply #646 on: July 19, 2013, 01:20:26 PM

Also, did they make any level curve changes in the last few months I didn't play this game? I was in my high 30's when I started up again and quest XP seems to be just gigantic. I'm damn near 50 after knocking out 3 of the DLC on normal and getting less than half way into the main game on TVHM.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Yegolev
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Reply #647 on: July 19, 2013, 10:01:43 PM

Seems unchanged to me.  You're probably just getting better.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Fabricated
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Reply #648 on: July 21, 2013, 08:14:49 PM

I randomly joined a game close to the end of tvhm; started with 3 level 50 characters who had "legendary <class>" titles; wonder how you get that?

Eventually people dropped in and out until it was me at 51, and everyone else at 44-47. Jack and the Warrior combined took nearly 45+ minutes of non-stop fighting, jesus christ. And nothing good dropped.

I wish I could get a Terramorphus group to get my class mod. :/

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Pezzle
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Reply #649 on: July 22, 2013, 05:27:36 AM

Legendary title comes from a line of class mods.  The bonuses scale on level, I think +3 to +5 in 5-6 skills as well as some other bonuses like gun damage or fire rate.  They can drop from just about anywhere, but your chances of getting one are better from the invincible dlc beasts. 
Fabricated
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Reply #650 on: July 22, 2013, 06:06:59 AM

Things I'm noticing now at 50+ in TVHM:

-Jakob's pistols seem to be kinda useless. I think their shotguns work good still if you don't mind reloading between every shot but I've been abusing the hell out of the golden chests and the standard "epic" Jakobs seem really, really lackluster compared to just about all others per shot minus maybe Tediore, and with Tediore I can still throw them for big lumps of damage and a quick reload. Vladof's machine pistols really make a joke out of them; I tried comparing a Jakobs to a non-elemental Vladof machine pistol on the Warrior/Jack fight and no contest the Vladof creamed it in terms of damage output.

-DAHL E-Tech Sniper Rifles are not that great because even with the huge damage from burst-fire you can go through a full stock of ammo in what feels like 20-30 seconds.

-Slag continues to completely underwhelm me outside of like, the Warrior who takes more damage from slag than fire/shock/corrosive. I had a bandit e-tech blaster with a mile-deep clip and when I was playing with the 3 capped-out guys rocking great non-slag guns, I didn't notice much of a difference when I tried to go debuff-bitch with it and my turret. Tried it again later with a maliwan slag SMG with a much higher proc chance, still nada. I was better off just using my explosive rifle.

-Outside of legendaries, does shock ever get better? Seems to me even with shielded enemies it does jack shit after eating their shields. I carry like one shock weapon since my level 35 Chain Lightning grenade from way back in normal STILL blows through the shields of big groups of enemies in 1-3 tosses. Well, that and Chain Lightning is fucking awesome; I can knock whole groups of repair gliders/rakks out of the air with it, or hit huge groups of mobs through walls/buildings since the LOS on the chain seems to not give a shit.
« Last Edit: July 22, 2013, 06:09:27 AM by Fabricated »

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Yegolev
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Reply #651 on: July 22, 2013, 06:55:56 AM

Just my experiences, and keep in mind that I have to try the gun before I can say it's great or shit.

Jakobs pistols are great in TVH with a scope as a poor-man's sniper rifle.  This can actually be great since they load faster than a sniper, can zoom well enough (if your aim doesn't suck... it doesn't, right?), and of course you can fire as fast as you can hit the trigger.  I prefer that characteristic over burst-while-zoomed because I like to be more in control of my firing.  If the Jakobs doesn't have a scope then it's probably not as good as whatever Torgue AR I'm carrying at the time, in large part due to my lack of aiming skill using iron sights.

If a Jakobs can't drop normal enemies in one or two shots, then it gets taken out of the rotation.

Explosive is awesome, especially against the Warrior.  Shoot him in the titties.

Shock has always sucked against flesh, and it always will.  I believe the elemental characteristics are more visible in TVH due to on-level enemies as well as general resistances.  If you're going to use shock for dropping shields, you probably want to get into weapon swapping.  Seems like there is a resistance to swapping weapons in this forum, which is cool if you want to play like that but you can't expect to use elemental combinations.  Alternately, use a shock grenade to wreck shields and then chase it with fire or corrosive as needed.  Even more alternately, team up with someone and divide responsibilities... but that's not very fun.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Fabricated
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Reply #652 on: July 22, 2013, 09:47:34 AM

Yeah, explosive weapons own. Unfortunately I can't seem to get an explosive gatling rifle now; the non-gating versions are nice but at this point I need volume.

Also as I went up in level, Torgue shotgun mag sizes seem to go down. All the Torgue shotties I roll up are 2-3 shots between agonizingly long reloads.

Now, my Torgue rocket launcher that does like 250,000 a shot rules though. With a kill skill and my turret out I can take down a badass constructor in 4 shots.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Sky
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Reply #653 on: July 22, 2013, 09:58:07 AM

I like explosive shotguns, but they do burn through ammo. I'm only level 7 or 8, when do the other two weapon slots open? I'm a switcher :) and it is tight with only two. I keep one sniper and switch the other one around. Between fire pistol, explodey shotgun and explodey assault rifle.
Bunk
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Reply #654 on: July 22, 2013, 10:06:55 AM

The weapon slots are based on completing points of the main story line. You'll get a third one at the end of the Rescue mission I believe?

As you are going through the first time - just to save some misery - have an acid gun of some sort in your pack when you actually go in to the Bloodshot Stronghold.


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proudft
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Reply #655 on: July 22, 2013, 10:08:14 AM

Yep, storyline-based.  We got slot 3 around level 9 or so and we just got slot 4, at level 20.
Yegolev
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Reply #656 on: July 22, 2013, 11:31:07 AM

Don't get all impatient on the first play.  Just enjoy the ride and get serious on later plays or characters.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #657 on: July 22, 2013, 01:06:04 PM

Not impatient, just tired of going into my inventory to switch guns and seeing two locks that would save me from doing that.


...rather...not impatient other than that  Oh ho ho ho. Reallllly?
Samprimary
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Reply #658 on: July 22, 2013, 07:56:17 PM

Now in TVHM, and I've settled with online weapon swaps into an established setup:

- Maliwan E-Tech sniper rifle
- Bandit E-Tech shotgun
- Bandit nonelemental machine gun
- Jakobs nonelemental scoped pistol

- Switch out for a corrosive smg/machine gun/shotgun for robots/armored

I'll trade up whenever I can, but I stick with these categories in general for my slotted weapons.

The Jakobs pistol is the most controversial sell I can make, but when they reload so fast and can be fired faster than a machine gun, they output shit-tons of damage and you will always have ammo no matter how long the fight
Rishathra
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Reply #659 on: July 23, 2013, 06:54:41 AM

I wasn't particularly interested in Krieg until I saw his trailer.

http://www.youtube.com/watch?v=h3mhWvWEb9g

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Sky
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I love my TV an' hug my TV an' call it 'George'.


Reply #660 on: July 23, 2013, 07:13:04 AM

The voice work is fun in this game. I was playing while the fiancee was on her laptop and she gave me a look every time Axton talked to his turret.
Bunk
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Reply #661 on: July 23, 2013, 01:00:55 PM

Make sure she's in the room when you first meet Tiny Tina.

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Rasix
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Reply #662 on: July 23, 2013, 07:29:23 PM

The voice work is fun in this game. I was playing while the fiancee was on her laptop and she gave me a look every time Axton talked to his turret.

"You get a bullet! And you get a bullet! EVERYONE GETS A BULLET!"

"You guys meet the missus?"

Yah, Axton's voice work is pretty awesome.  The voice work in the Tiny Tina DLC is awesome.   



-Rasix
Reborne
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Reply #663 on: July 23, 2013, 08:28:04 PM

I still love the thought of Brick charging through hoards of enemies with Tina Tina riding on his shoulders throwing grenades and the closing line of that story being Brick saying with fondness "Ahhh... I've kill killed a lot of people"

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Trippy
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Reply #664 on: July 23, 2013, 08:32:04 PM

I still love the thought of Brick charging through hoards of enemies with Tina Tina riding on his shoulders throwing grenades and the closing line of that story being Brick saying with fondness "Ahhh... I've kill killed a lot of people"
There's a drawing of that in the credits.
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