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Topic: Update 3: Lost Legends of Eriador (Read 40176 times)
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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Whoa, patch notes. One thing stuck out to me:
■Critial Success during relic forging now has a small chance to provide additional relics in addition to bonus shards. ■Three new Community Designed relics have been added to the melding panel!
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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Stormwaltz
Terracotta Army
Posts: 2918
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Known Issues are up. http://forums.lotro.com/showthread.php?387100-Known-Issues-Update-5-23-2011&p=5288236Personal grievance: "With either DX10 or DX11 options enabled, players may notice a harsh shadow off in the distance that should not be there." This has been broken since Enedwaith shipped, and ruins nearly every screenshot vista in the most screenshot-friendly MMG ever released. I don't know who should be fixing this, but pretty please with sugar on it, could you schedule them some time for it? EDIT: But more seriously, they still haven't fixed the disappearing raid boss. Dol Guldur Tower If a player has DX10 enabled Morskor, the Fell beast, may disappear sometimes even though he is always present.
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« Last Edit: May 23, 2011, 07:13:50 AM by Stormwaltz »
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Stormwaltz
Terracotta Army
Posts: 2918
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Sounds great.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Ivanneth
Terracotta Army
Posts: 75
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The two new skirmishes are pretty difficult. Not impossible, and the challenge was a welcome surprise, but I wasn't expecting to die several times through the course of completing Attack at Dawn when I tried it the first time. One of the encounter bosses handed me my ass 3 times before I gave up on him - he kept healing himself and my level 45 captain just doesn't have enough interrupts to stop them all.
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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can you solo? or are they 2, 3, 5, 6 person scales?
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Ivanneth
Terracotta Army
Posts: 75
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can you solo? or are they 2, 3, 5, 6 person scales?
Yes you can solo.
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Rishathra
Terracotta Army
Posts: 1059
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I had my ass handed to me several times on the Icy Crevasse before I gave up. I like the overall design of the new skirmishes, but holy shit, my squishy hunter has trouble sometimes dealing with one elite, let alone two, especially in a skirmish with a zone effect that boosts everyone's damage up 50%.
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"...you'll still be here trying to act cool while actually being a bored and frustrated office worker with a vibrating anger-valve puffing out internet hostility." - Falconeer "That looks like English but I have no idea what you just said." - Trippy
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Ivanneth
Terracotta Army
Posts: 75
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I got my ass handed to me in Icy Crevasse as well. The damage buff coupled with almost every trash mob being "Hale" made it so difficult that I have yet to complete that one.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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I need to get around to trying these with my champion. What do you guys use for your skirmish buddy?
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Ivanneth
Terracotta Army
Posts: 75
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I need to get around to trying these with my champion. What do you guys use for your skirmish buddy?
With my captain I use a warrior and the herald that increases morale. The warrior puts out a respectable amount of damage and I spec for healing. It works pretty well in most situations. I haven't run these new skirmishes on my champion yet (he's level 29) I run with an herbalist on him usually and that works well.
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« Last Edit: May 27, 2011, 07:33:57 AM by Ivanneth »
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proudft
Terracotta Army
Posts: 1228
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My loremaster has been using a warrior, and I settled in at level-1 skirmishes being doable but kinda hard. I might switch to the tanky-guy if they don't get easier (I'm level 34, I think). I haven't died in one YET but it has been mighty close in about every other combat (my health/morale/whateveritscalled is ludicrously low).
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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I ran both the new ones last night and they were definitely on the hard side, particularly the frost canyon one - I died twice on that one, but was able to finish. The only part that was a real issue was the counterattack groups, most of the other stuff I could avoid fighting more than one or two at a time. The other one was easy until the final fight, which was a little rough, I had to pop cooldowns on it which isn't normal for solo skirmishes. I use an herbalist. I don't think I could succeed with any of the other ones.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Rokal
Terracotta Army
Posts: 1652
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I use an herbalist for my Champion, and an archer for everyone else.
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