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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Lord of the Rings Online  |  Topic: Update 3: Lost Legends of Eriador 0 Members and 1 Guest are viewing this topic.
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Author Topic: Update 3: Lost Legends of Eriador  (Read 40176 times)
Cheddar
I like pink
Posts: 4987

Noob Sauce


Reply #35 on: May 20, 2011, 05:51:30 PM

Whoa, patch notes.  One thing stuck out to me:

Quote
■Critial Success during relic forging now has a small chance to provide additional relics in addition to bonus shards.
■Three new Community Designed relics have been added to the melding panel!

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Stormwaltz
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Posts: 2918


Reply #36 on: May 23, 2011, 07:08:38 AM

Known Issues are up.

http://forums.lotro.com/showthread.php?387100-Known-Issues-Update-5-23-2011&p=5288236

Personal grievance: "With either DX10 or DX11 options enabled, players may notice a harsh shadow off in the distance that should not be there." This has been broken since Enedwaith shipped, and ruins nearly every screenshot vista in the most screenshot-friendly MMG ever released. I don't know who should be fixing this, but pretty please with sugar on it, could you schedule them some time for it?

EDIT: But more seriously, they still haven't fixed the disappearing raid boss.  swamp poop

Quote
Dol Guldur Tower
If a player has DX10 enabled Morskor, the Fell beast, may disappear sometimes even though he is always present.
« Last Edit: May 23, 2011, 07:13:50 AM by Stormwaltz »

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Stormwaltz
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Posts: 2918


Reply #37 on: May 24, 2011, 09:20:24 PM

New Summer Festival deeds discovered by someone with consumables left over from last year.

Seems that completing them gives you a skill to use consumable ability once per hour, indefinitely.

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Yegolev
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Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #38 on: May 25, 2011, 07:42:13 AM

Sounds great.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Ivanneth
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Posts: 75


Reply #39 on: May 25, 2011, 04:44:46 PM

The two new skirmishes are pretty difficult. Not impossible, and the challenge was a welcome surprise, but I wasn't expecting to die several times through the course of completing Attack at Dawn when I tried it the first time. One of the encounter bosses handed me my ass 3 times before I gave up on him - he kept healing himself and my level 45 captain just doesn't have enough interrupts to stop them all.
Soln
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Posts: 4737

the opportunity for evil is just delicious


Reply #40 on: May 25, 2011, 07:44:14 PM

can you solo? or are they 2, 3, 5, 6 person scales?
Ivanneth
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Reply #41 on: May 26, 2011, 08:05:11 AM

can you solo? or are they 2, 3, 5, 6 person scales?

Yes you can solo.
Rishathra
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Posts: 1059


Reply #42 on: May 26, 2011, 01:38:29 PM

I had my ass handed to me several times on the Icy Crevasse before I gave up.  I like the overall design of the new skirmishes, but holy shit, my squishy hunter has trouble sometimes dealing with one elite, let alone two, especially in a skirmish with a zone effect that boosts everyone's damage up 50%.

"...you'll still be here trying to act cool while actually being a bored and frustrated office worker with a vibrating anger-valve puffing out internet hostility." - Falconeer
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Ivanneth
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Reply #43 on: May 26, 2011, 04:53:28 PM

I got my ass handed to me in Icy Crevasse as well. The damage buff coupled with almost every trash mob being "Hale" made it so difficult that I have yet to complete that one.
Ingmar
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Reply #44 on: May 26, 2011, 04:55:49 PM

I need to get around to trying these with my champion. What do you guys use for your skirmish buddy?

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Ivanneth
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Reply #45 on: May 27, 2011, 07:25:56 AM

I need to get around to trying these with my champion. What do you guys use for your skirmish buddy?

With my captain I use a warrior and the herald that increases morale. The warrior puts out a respectable amount of damage and I spec for healing. It works pretty well in most situations.

I haven't run these new skirmishes on my champion yet (he's level 29) I run with an herbalist on him usually and that works well. 
« Last Edit: May 27, 2011, 07:33:57 AM by Ivanneth »
proudft
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Reply #46 on: May 27, 2011, 10:01:56 AM

My loremaster has been using a warrior, and I settled in at level-1 skirmishes being doable but kinda hard.  I might switch to the tanky-guy if they don't get easier (I'm level 34, I think).  I haven't died in one YET but it has been mighty close in about every other combat (my health/morale/whateveritscalled is ludicrously low).   Oh ho ho ho. Reallllly?
Ingmar
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Reply #47 on: May 27, 2011, 10:51:28 AM

I ran both the new ones last night and they were definitely on the hard side, particularly the frost canyon one - I died twice on that one, but was able to finish. The only part that was a real issue was the counterattack groups, most of the other stuff I could avoid fighting more than one or two at a time. The other one was easy until the final fight, which was a little rough, I had to pop cooldowns on it which isn't normal for solo skirmishes. I use an herbalist. I don't think I could succeed with any of the other ones.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Rokal
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Posts: 1652


Reply #48 on: May 27, 2011, 02:52:09 PM

I use an herbalist for my Champion, and an archer for everyone else.
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