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Author Topic: Patch notes  (Read 13656 times)
Jherad
Terracotta Army
Posts: 1040

I find Rachel Maddow seriously hot.


Reply #35 on: March 10, 2011, 11:01:51 AM

Quote
• Mages. Yes, we’re both listening to you and paying attention to the post-launch gameplay data on our servers. While a well-played mage does do extremely well, and mages are very well represented in the overall number of active characters, there are issues with competitiveness in some low and mid level ranges and certain combinations of souls, due largely to mages’ overall fragility and cast times.

Oh ho ho. I hope they're reaaally careful here. Admittedly without at least a 0 point pet soul you're in trouble at the low levels, but I'm feeling somewhat like nerfbait past 30 now. Easy does it.
Nebu
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Posts: 17613


Reply #36 on: March 10, 2011, 11:09:30 AM

I don't think any MMO has been able to balance casters/warriors/rogues correctly in terms of dps vs mitigation and ranged vs melee.  When you factor pvp into things, it's going to be a mess... especially with all of the trees and abilities that must be considered. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Sobelius
Terracotta Army
Posts: 761


Reply #37 on: March 10, 2011, 02:49:09 PM

Quote
• Mages. Yes, we’re both listening to you and paying attention to the post-launch gameplay data on our servers. While a well-played mage does do extremely well, and mages are very well represented in the overall number of active characters, there are issues with competitiveness in some low and mid level ranges and certain combinations of souls, due largely to mages’ overall fragility and cast times.

Oh ho ho. I hope they're reaaally careful here. Admittedly without at least a 0 point pet soul you're in trouble at the low levels, but I'm feeling somewhat like nerfbait past 30 now. Easy does it.

My main mage is now 18, full spec Pyro with 6 in Elementalist and 0 Warlock (for life leech). Does great damage in groups but can get swamped easily with multiple mobs as has been observed elsewhere in the forums.

I created a second role with 18 chloro, 6 Elementalist and 0 in Dom (for Transmogrify). Holy crap. Can't do the damage of the Pyro but had no problem surviving multiple mobs just due to all the Healing tricks.

With these 2 roles as specced, I think I could honestly advertise myself as DPS or Healer without feeling that as a mage I wasn't "bringing it".

"I may not agree with what you have to say, but I will defend to the death your right to say it." -- Voltaire
"A world without Vin Diesel is sad." -- me
Draegan
Terracotta Army
Posts: 9847


Reply #38 on: March 10, 2011, 02:58:45 PM

There are some very difficult fights if you're gear isn't good enough.  There are some fights that aren't trivial even with good gear.

The Greenscale fights are pretty awesome, and difficult if you aren't coordinated.  We cleared 4 out of the 5 bosses.  Going to see the changes tonight.
Falconeer
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Posts: 10923

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #39 on: March 11, 2011, 03:09:43 AM

Quote

== FEATURED ==
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Water, Life, Death, and Air Raid Rifts are now available.
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* Shift-clicking to split stacks of items now works in your bank or bank bags.
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.


GENERAL GAMEPLAY
* You can now link locations in chat! Just like other links, shift-right-click your map or minimap while entering chat text. Clicking someone's location link in chat will place a waypoint on your own map.
* You can swim up using the jump key while also in mouselook mode (default: right mouse button to look around).
* Added a custom error if you cannot use a questgiving item.
* Raid groups roaming across the lands to destroy non-Rift/Invasion content will see lowered experience rewards.
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Cash loot is now auto-split in all group loot modes, including Free-for-All.
* Players are now automatically bound to the Soul Recall point of the first Porticulum Master they speak to.
* Achievement: Seeking Solace: Fixed an issue causing the achievement to grant early and prevent you from looting the other objects.


RIFTS AND INVASIONS
* Fixed a bug during Major Rifts where low ranking contributors wouldn't get Planarite. All contributors should receive at least some Planarite.
* Reduced the amount of zone event participation required to earn the rare Sourceshards.
* Experience for Rift, Invasion, and Foothold content now scales down from these increased levels when very oversized groups are participating – with the net result being that very large groups should see experience values similar to the amounts granted prior to this update. Smaller groups will see increased experience reward.
* Reduced Notoriety gained from Invasions from 75 to 50 total.
* Increased the bonus health given to Rift NPCs when nearby player population is high. Also added increased damage based on population.
* Added additional fail-safes to ensure Colossi bosses appear at the end of events.


CULT SAGA
* The Care and Imprisonment of Changelings: Changed to not require you to have claimed the colossi mob. You only need to participate in the kill.
* Links in the pages of the book 'Clever Kehmeh' have been fixed so all seven pages are readable.
* Anthousa Mona and Kaspar Massi have updated character models. Kaspar also has a new voice!
* The necklace rewards for the Epic Cult Saga have had their power increased.

ANCIENT WARDSTONES
* Quests for Ancient Wardstones are now labeled as such in your quest journal.
* After turning in quests at some Ancient Wardstones, a Rare Planar Goods Merchant might appear so you can purchase sweet gear with the currency you just earned.


GUILD PERKS
* Journeyman has been fixed and will now work as described.


COMBAT
* Abilities and other effects that increase the duration of other effects now do so before that duration calculation is modified by diminishing returns.
* You can no longer cycle between ranged and melee weapons while casting an ability.
* Fixed several maintained buffs that would cause non-offensive polymorphs to break (ex: troll disguise in Stonefield, etc).

SOULS
* Clerics: Fixed a bug causing some procced heals to consume effects that modify next heal.

ARCHON
* Ashen Defense: Corrected the debuff tooltip to match the ability description.
* Mental Flare: The cooldown reduction provided by Swift Thoughts is now reflected in the ability tooltip.
* Pillaging Stone: Rank 9 and 10 now give the correct buff values when cast.
* Searing Vitality: Damage can now critically hit.
* Consuming Flames: The self-damage portion of this ability will no longer critically hit the caster.
* Burning Purpose: Polymorph, Confuse, Root, and Fear effects will not trigger the damage proc.

ASSASSIN
* Expose Weakness: Fixed a bug so that the charges of this ability are only consumed by physical damage effects.  Also fixed so it correctly adds extra damage.
* Poison Malice: Removed from global cooldown. Now costs 25 Energy to activate.

BARD
* Deafening Music: This ability now updates the tooltip damage numbers for Coda of Fury and Coda of Wrath.
* Coda of Cowardice: Debuff should now be in the same stacking group as the Archon's Ashen Defense and the Shaman's Vengeance of the Piercing Cold.
* Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage.

BEASTMASTER
* Backhanded Blow: Now gives an Attack Point and triggers the global cooldown.

BLADEDANCER
* Dancing Steel: Fixed so that it includes immunity to knockback when active.
* Blade Tempo, Blade and Soul Parity, Dualism, Double Coup: Removed from global cooldown. These now cost 25 Energy to activate.

CABALIST
* Nebulous Haze: Now only increases cast time by the 20% shown in the tooltip.

CHLOROMANCER
* Entropic Veil: Will no longer be overwritten by less effective buffs.
* Nature’s Touch: Rank 2 now gives 22 Charge when cast.
* Essence Surge: Reduced aggro generated by this ability.

DOMINATOR
* Instant-cast spells no longer consume Quick Thinking proc effects.
* Improved Mana Wrench: Now correctly affects the energy drain of Mana Wrench rank 4.
* Transmogrify will no longer land on the Dominator if it is reflected.

DRUID
* Satyr: Reduced size of the model; it's now approximate in size to a Bahmi.
* Faerie’s Favor: Now limited to one stack per caster, instead of one stack total.

ELEMENTALIST
* Icy Carapace: Fixed an issue with the ability description and debuff tooltip. They now correctly show damage values. This is also correctly modified by all effects that apply to Water damage.

INFILTRATOR [PvP]
* Fixed a number of ability tooltip issues.

INQUISITOR
* Soul Drain: No longer applies Clinging Spirit without the caster having spent any points on that ability. Changed tooltip to better indicate that this is a player-based area of effect ability.
* Bolt of Judgment: Fixed the Spell Power contribution on ranks 1-9.
* Clinging Spirit: Fixed the tooltip to reflect that this only increases magical damage taken.
* Life and Death Concord: Description now properly indicates that the effect may not occur again for 6 seconds, rather than 8.

JUSTICAR
* Righteous Mandate: No longer blocks itself from being recast on the same target.
* Doctrine of Loyalty: Rank 5 now properly removes a Conviction.

MARKSMAN
* Hit and Run, Controlled Fire, Close Quarters Combat, and Fire and Forget: Removed from global cooldown. Now cost 25 Energy to activate.
* Quick Reload: Removed from global cooldown.
* Retreat: Should now put you 20 meters back from your current location at use.
* Lightning Fury: Fixed a tooltip error so it properly indicates that this reduces armor by a fixed value, instead of a percentage. Tooltip also now updates when spending points in Collateral Damage.
* Fan Out: Tooltip now updates when you add points into Collateral Damage.
* On the Double, Gateway: The additional effect making you immune to Snares and Roots (when you've purchased Gateway) is now displayed on On the Double.

NECROMANCER
* Skeletal Zealot: Fixed ranks 1, 2, 4, and 5 to properly respawn if it was alive when the owner died in a Warfront.
* Lich Form: Fixed a tooltip issue.

NIGHTBLADE
* Fell Blades: Healing debuff should now be in the same stacking group as the Druid's Spiteful Spirit.
* Ebon Fury: Taken off of global cooldown. Now costs 25 energy to activate.
* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.

PALADIN
* Balance of Power, Tip the Balance: Fixed an issue where these were being additionally affected by Attack Power, making the heal amount greater than it should have been.
* Paladin’s Reprisal: Now has icons that match between the ability and the Soul Tree.
* Aegis of Salvation: Now stacks correctly with other Endurance buffs.

PURIFIER
* Searing Transfusion: Will no longer consume effects that don't actually modify it, such as Flashover, Enflamed Rejuvenation, or Greater Empowerment.
* Life of the Era: Fixed the tooltip to clear up confusion with the radius appearing to be the buff value.
* Fiery Blessing: No longer triggers the global cooldown, as the tooltip already claimed it did.

PYROMANCER
* Heat Wave, Internalize Charge: Will no longer be overwritten by less effective buffs.
* Withering Flames: Increased damage.
* Wildfire: Procs now appear in the reactive abilities UI.
* Backdraft: Rank 1 tooltip now lists the correct damage values.

RANGER
* Fleeting Instinct: Fixed so that it doesn't cause stealth to break when active.
* Master Huntsman: Fixed a spelling error in ability description.
* Track Beasts, Track Humanoids: Updated the tooltips to indicate that only one tracking ability can be active at a time.
* Prey on the Weak: Fixed a tooltip bug.

REAVER
* Crest of the Abyss: Now properly applies its armor buff.

RIFTSTALKER
* Boosted Recovery: The incoming healing bonus has been reduced to 2-6%, down from 10-30%, to be in line with the Warlord ability Figurehead.
* Ruthless Stalker, Rift Barrier, Freedom of Movement, Hasted Time: No longer causes Stealth to break when using Shadow Shift, Shadow Stalk, Shadow Warp, and Flashback.
* Stalker Phase: No longer causes Stealth to break when using Shadow Stalk.
* Track Air Rifts: Updated the tooltip to indicate that only one tracking ability can be active at a time.
* Fixed a bug allowing Riftstalker teleports to cause them to occasionally fall through the world.

SABOTEUR
* Carpet Bombing: Taken off of global cooldown. Now costs 25 Energy to activate.
* Annihilation Bomb: Should now deal damage if the enemy is immune to stuns instead of failing both damage and stun components.
* Track Constructs: Updated the tooltip to indicate that only one tracking ability can be active at a time.

SHAMAN
* Frozen Earth: No longer stacks with other snares.
* Courage of the Bear: Fixed the tooltip to include restriction of only maintaining one Courage at a time.
* Bitter Wind: Tooltip now explains that this ability does not trigger a global cooldown.
* Lightning Hammer: Fixed Rank 7's tooltip.
* Endless Winter: Will now show the icon with Show Ability Icons option enabled.
* Brutalize: Updated the icon to actually look like a bleed effect instead of using the same icon as Massive Blow.

STORMCALLER
* Arctic Blast: Now has a 20 second cooldown.
* Improved Electrocute: Now properly affects the cooldown of Electrocute.

TEMPLAR [PvP]
* Echoes of Ascension: Now also restores 20% mana.
* Blessing of the Stone, Creeping Remedy, Little Off the Top: All of these will now correctly appear with Show Ability Icons setting enabled.

VOID KNIGHT
* Discharge: To better fit with desired usage, Discharge has a few new changes. Cooldown has been changed to 8 seconds. Damage reduced to come in line with other large-hit abilities. The Damage effect is now increased by Attack Power, to scale better with characters and gear.
* Singularity: Tooltip now displays the correct durations for each Attack Point.
* Rift Summon: Fixed tooltip.
* Quality Care: Clarified the tooltip on this ability to help explain it better.

WARDEN
* Healing Cataract: Fixed a bug causing the mana cost to be calculated as a single-target heal rather than a raid heal.
* Crushing Wave: Range reduced to 20 meters.
* Overflow: Now with more actual heals!

WARLOCK
* Reconstruct: Reduced aggro generation of this ability.

WARLORD
* Intercept: Can now be used on allies that are behind the Warlord.
* Aspect of the Elements: Power cost changed to match with other Aspects.
* Empowering Strike: Threat generation has been increased to match Leader's Mark.


ZONES

DROUGHTLANDS
* The Stray One: Podovaxus should now properly give quest credit.
* Podoxavus is no longer quite so spammy on death.
* Tampering With the Well: Fixed an issue causing this quest to not update correctly.
* Splitmouth Shamans have changed to Splitmouth Elementalists and regained their casting class, including more pew pew!

FREEMARCH
* There is a new porticulum at Knight's Stand to make travel around Freemarch easier. We also added a path from one side of Smith's Haven to the other.
* Washed Away: Reduced Mayor Jerrin's respawn time.
* I Heard a Storm Was Coming: Reduced the Fathomlord's respawn time.
* No Mercy for the Merciless: Reduced Iriri the Merciless' respawn time.
* Burning Down the Hill: Increased the number of tents that can be set on fire, and decreased the respawn of kerosene urns. Decreased general frustration level by 80%.
 *The Living and The Dead: Fixed an issue that could cause innocent bystanders to be teleported to Scarlet Gorge during this quest.
* A Rift location close to Meridian that spawned NPCs inside of rocks should no longer do so.

IRON PINE PEAKS
* Fixed a missing quest - Protector of Your Weak - in the Guardian quest flow.
* Dagda Skullthumper, the Redsnow bandit, should no longer return to life instantly when slain.

MERIDIAN
* Removed the obsolete reagent vendor. These were not the items you were looking for.

MOONSHADE HIGHLANDS
* Hammerlord Post has more generally 'interesting' things going on in it.
* Polish to loot tables for Rift events.

SCARLET GORGE
* The Living and the Dead: Now with voiceover!
* A Failure of Leadership: Fixed an issue that caused this quest to take a long time to reset.

SCARWOOD REACH
* In the Blighted Pit, characters with pets should no longer aggro Gnarlbone while he is still behind his energy field.
* Crushing Chitin: Total amount of Bloodsilk Mageweavers has been increased, which should make this quest less frustrating.
* Friend to Nature: Tamed Beast no longer auto-flags Defiants for PvP when they defend themselves.
* Rift - Eaters of the Dead: The Sable Broodmother should now be killable.

SILVERWOOD
* The Uncovered Grave that can occasionally be found in Treant's Grove is now home to some Undead who don't particularly like their crypt being disturbed.
* Rift: Gedlo Supply Drop should be dropping more fun now!

STILLMOOR
* Death faction NPCs are now friendly with their buddies, the Death Rift NPCs.
* The Stillmoor defenders that shout for help during Zone Events no longer shout all the way to Moonshade Highlands.

STONEFIELD
* Fatal Distraction: Using the control collar now increments that quest objective for the entire party.
* Bad for Business: Quest now allows more types of trolls to count toward the objectives.
* Rift - Deepstrike Summons: Skarn in this Rift event no longer have extra health and damage boosts.


DUNGEONS AND RAIDS
* Fixed an issue where Expert Dungeons and Raid lockouts would sometimes reset a day later than intended.
* Water, Life, Death, and Air Raid Rifts are now available.
* Made the failure messages for Raid Rift lures more consistent with why the lure failed.
* Fixed Raid readycheck behavior. Indicators will now clear properly when leaving a group. Failing a readycheck now has a sound effect.
* Fixed a bug with parties disbanding and reforming inside an instance not being properly joined to that instance.
* Expert: Abyssal Precipice and King’s Breach bosses now drop the correct type of Rift lure components.

ABYSSAL PRECIPICE
* Iceclaw Skuttler's Shell Shock no longer crits, and has reduced damage.
* Expert: Kaler Andrenos now has a Frenzy ability.

CHARMER’S CALDERA
* Expert: Xaeiel and Sanwusu are no longer required to be killed to gain credit for defeating Gronik.
* Expert: Smouldaron now has a Frenzy ability.
 
DARKENING DEEPS
* Standard: Gatekeeper Kaleida’s health reduced.
* Standard: Rotted Dredgers on Overseer Markus’ platform no longer give loot or experience.

DEEPSTRIKE MINES
 Overseer Markus: Fixed a bug where his Frenzy could be cleansed.
 Expert: Overseer Markus: Frenzy now stacks.

FALL OF LANTERN HOOK
* Rorf's Infected Wound should now properly remove when the target reaches full health.
* Expert: Flamebringer Druhl’s Molten Instability is no longer cleansable.

FOUL CASCADE
* Expert: Queen Vallnara’s hatchlings should no longer despawn after appearing.

GREENSCALE’S BLIGHT [Raid]
* Increased Damage of Duke Letareus, Infiltrator Johlen, Oracle Aleria, and Prince Hylas.
* Increased Health of Johlen, Hylas.
* Enraged bosses now have increased movement speed.
* Increased Damage of Blighted Hexmasters, Blighted Guards, Voracious Bloodletters, Blighted Sentries, and Blightleaf Protectors.
* Increased Health of Blightleaf Shamblers.

Duke Letareus
 Decreased the amount of time before Letareus Enrages.

Infiltrator Johlen
* Damage from Furious Wisps and Swarming Wisps now report properly in the combat log.
* Lowered the health of Concussion Bombs.
* Reduced the damage of Swarming Wisps.
* Decreased the amount of time before Johlen Enrages.

Oracle Aleria
* Necrotic Boon now increases run speed.
* Decreased the amount of time before Aleria Enrages.
* Necrotic Eruption can no longer be cast on pets.
* Lowered the health of Invigorating Wisps.
* Invigorating Wisps no longer continue channeling after they are killed.
* Killing one Invigorating Wisp will not disrupt the channel of another Wisp.

Prince Hylas
* Hylas now summons Blightleaf Guards during Invocation of Life after a period of time has passed.
* Hylas’ lieutenants now cast Shared Purpose, an aura effecting Hylas and other lieutenants.
* Soul Fracture: Increased Life damage significantly.
* Contagious Cottontail: The wandering effect range has been reduced.
* Landmine: Warning time slightly increased.

IRON TOMB
* Standard: Shadowed Fiends and Shadowed Renders no longer respawn indefinitely.
* A number of Iron Tombs quests were rewarding items from the Realm of the Fae item list. These are corrected and these quests now offer unique items.

KING’S BREACH
* Flesheater Autoch’s Wounding Charge now deals less damage.

REALM OF THE FAE
* Fae Lord Twyl can no longer be reset after being killed.

RUNIC DESCENT
* A number if item drops in this zone were set to an incorrect level. These have been corrected and items upgraded to match with their new, proper level requirement.
* Eliam the Corrupted: Fixed a bug where Wretched Souls were not casting Wretched Union during this encounter.
* Expert: Atrophinius the Fallen’s Death Rite now has a warning message. It can also be cast during Atrophinius’ Charge state.
* Expert: Atrophinius the Fallen: Reduced the duration of Deathly Draught and Staggering Blitz. Tick values have been adjusted so the net effect is the same.
* Expert: Rictus now has a Frenzy ability.


PVP/WARFRONTS
* Warfronts: Deserters will not be tolerated!  If you leave a Warfront before the match has finished you will not be allowed into additional Warfronts for 15 minutes.
* Whitefall Steppes: If you manage to get the other team's Sourcestone into your own starting area, it will return to its spawn point.
* Black Garden: Applied more physics to prevent double-jumping up walls. Darn gravity!
* Port Scion: Increased the power of bosses and mini-bosses in this Warfront. There are also more benefits for defending objects in this map! Ascended Defender buff increases Favor gain by 5% when near certain important objectives or NPCs.
* Rewards from Warfront quests no longer have a required level to use.
* Embrace the End: Quest now rewards The Moribund notoriety, instead of Eldritch Seekers.
* Quests that require winning 5 matches of a given Warfront no longer give multiple updates for each member of the raid who is on the quest.
* Guards will pay more attention to stopping PvP attacks.


CRAFTING
* Increased the range of skillups given from refining a tier of hide, ore, and wood. These recipes should award a few more points and stay green longer.
* Expert Dungeons now drop recipes for Apothecary and Runecrafting.
* Parchment and Vellum recipes are once again available from any Artificer Trainer.
* Planar faction merchants now have new Runecrafting recipes. These include Planar resistance runes and, in some cases, unique-flagged Planar runes.
* Crafting Quest: Pure Distillate: Defiants can now complete the second step. Craft on, McCrafty!
* Recipes purchased from Planar faction merchants can no longer be resold for silver.
* The Runecrafting Artisan Store now offers some new Master level recipes. Pure stat runes for weapons and three unique Planar runes have recipes for sale.
* Fixed a number of Artisan Store end-game runes that were applying incorrect enhancements.
* The Apothecary recipes offered by the Arcane Hand, Dragonslayer Covenant, Order of Mathos, and Icewatch have been changed. Heroic Manasurge Vial, Heroic Fortified Vial, and Heroic Enduring Vials have been removed. New recipes for Heroic Warding Potion, Heroic Philter of Power, Sheepish Concoction, and Exalted Bottle of Tricks have been added in their place.
* Removed faction requirement to purchase Runecrafting and Apothecary Artisan recipe scrolls.
* Fixed an issue where the Light Seafoam Dye recipe scroll required 90 skill to use instead of 110, which was the recipe's actual requirement to craft.
* The Favor quartermasters in Meridian and Sanctum now offer Runecrafting recipes for Valorous Runes.
* Fixed an issue where Rugged Fabric was not combining properly into Processed Cloth.
* A large number of Weaponsmith-crafted items were marked as ‘Unique’. Some of these should have been Unique-Equip meaning you can make many of them but only have one equipped at a time. Some should not have been Unique at all. These are now updated so you can craft as many as you’d like!
* Updated Riding Chaps, Insoles, Padding, and Whetstones. All of these temporary items now have a duration of four hours, rather than 5-30 minutes.
* Brilliant Tough Rune and Blazing Tough Rune: Changed from Toughness increase to Dodge and Endurance increase.
* Recipe for Ceremonial Visage now requires Stillmoor-appropriate drops instead of Iron Pine drops.
* Soft Tissue Boots can now be Runebroken.
* Werewolves can now be Butchered.
* Renamed Icebound Tear to Icebound Heart.
* Recipe: Fireworks: Now teaches the intended recipe.
* Removed a Kingswood Log node from Shimmersand that would respawn repeatedly.
* Fixed rare cases where you could be double-charged when learning a new recipe from a trainer.
* All items sold from Vendors can no longer be Salvaged or broken down with Runebreaking.
* Previously, skinnable animals would show red or white text in the skill requirement tooltip. Now it shows appropriate skill level coloration based on your Butchering level.
* Raised the spawn rate of Copper in level 12+ and 15+ areas of Freemarch.
* Added more harvest nodes to Gloamwood, particularly ore. Iron should be more abundant.
* Added more harvest nodes to Stonefield, covering a number of gaps. Like Gloamwood, a specific focus was given to increasing Iron nodes.


ITEMS
* Toughness is now available on four item slots: Shoulders, Chest, Legs, and Feet. Toughness is only available on items at and above level 50. The amount of Toughness per each item has been reduced as a result of this change.
* Fixed a bug causing some items to reset their cooldowns when teleporting or logging out and in.
* Potions that grant Charge now display what they're modifying in the combat log.
* Iron Claw Shooter: Fixed so it boosts Attack Power instead of Spell Power.
* Amphibious Brew: Corrected duration to 8 minutes.
* The PvP reward, Diminishing Helm: This was improperly set as a breastplate. Fixed it to go on your head instead.
* Fixed a bug causing Lesser Scrolls to be unusable until level 5. They can now be used at level 1.
* Reduced effectiveness of Indomitable Runeshards, Thin Planar Lenses, and Reinforced Planar Lenses.
* Book: ‘The Bahmi: A Study’ can now be read.
* Dichrom’s ‘Eternal Breastplate’, which is a helm, has been renamed to Eternal Helm. Not to be confused with Plutonus’ Eternal Breastplate, which is, in fact, chest armor.
* Granite Falls Spaulders now properly sort as Shoulder items in the Auction House.
* Starting equipment can no longer be sold to vendors.


GRAPHICS AND AUDIO
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.
* Changed overhead PvP Quest icons to be color coded based on faction.
* Added new PvP mouse cursors.
* Fixed missing projectile effect on Flame Spear.
* Improved lighting for more natural-looking character skin.
* Updated sky and ambient lighting scheme for more ‘3D’ feel.
* More ghostly ghosts!
* Updated a bunch of Soul ability sounds.
* Updated visual effects for Marksman soul abilities for a new unified look.
* The 'UI Volume' slider no longer affects non-environmental background noise anymore.
* Additional volume mix tuning for relative loudness/quietness of audio.
* The camera should work better with underwater clipping, making it so you aren't seeing above and below water at the same time.
* Adjusted the swim height of female Dwarves so their heads are above water.


COMMANDS AND MACROS
* /leave (channel name) now works! This used to only allow channel numbers.
* Macro tooltips now show all lines of the macro.
* When replying to a tell, you can now hit Tab to cycle through names of people you’ve recently received /tells from.
* The macro system now supports the /suppressmacrofailures command, which will block the "Can only cast one ability per macro" and other messages generated by any commands following the /suppressmacrofailures entry.
* A macro's #show will now work after training up ranks in a #show'n ability.
* Fixed mousebutton 3, 4, and 5 + a keyboard modifier key (SHIFT, ALT, CTRL) not working very well when bound to an action bar.
* Also fixed mousebutton 3, 4, and 5 + Shift not working when replacing an existing keybinding.
* /wink correctly prints the wink emote text, rather than /flirt's.
* Substitution tokens such as %t, %R, etc, now work in /tweets.
* You can now shift-click to split stacks of items in your bank or bank bags.
* Destroying items now works from the character sheet, even if your inventory is full.


CLASS MECHANIC UI
* Fixed a bug that would remove the Class Mechanic UI when resetting the UI.
* Class Mechanic UI: Fixed a bug causing the current number of stacks to carry over to new targets that didn’t actually have them.
* Class Mechanic UI: Now displays time remaining for each effect.
* Class Mechanic UI: Fixed a bug that could allow Saboteur charges displayed to increase beyond 5.


UI/SETTINGS
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* The mouse cursor should now correctly change to the glowing or greyed out gauntlet to indicate whether you can cast a spell on a ground target, Salvage, or Runebreak.
* Mouse cursor also changes when you are selecting an item to preview (ctrl-click).
* Soul Tree shortcut button in the icon tray will now glow when you have unspent Soul Points. The tooltip for this button will also update to indicate this.
* Usable items in quest tracking stickies are now 50% easier to click on (because they’re 50% larger)!
* The Quest Complete reward selection now has a visual effect on the entire reward background if a choice is required.
* The pet bar is now always visible when a pet is summoned, including when mounted. Using a pet ability while on a mount will cause you to be dismounted.
* Hovering over raid members in the raid frame will highlight that character in the game world.
* The Auction House now properly  saves and displays the duration of the last posted auction.
* Removed ‘Survival’ search category from the Auction House.
* Planar Augments are now removed from the Crafting display after they’ve been used to create an item.
* Moved quest log indicators to the correct location for quests that group members are also on.
* Friend login/logout messages are now displayed in the chat window. Added an option under Social settings to toggle these notifications.
* The guild roster now supports right clicking on member names to select a ‘send tell’ option.
* Guild logs will correctly show Server First achievement names if they are listed.
* Edit Layout mode: It's now possible to enter decimal points into the scale/alpha setting boxes.
* Edit Layout Mode: Elements can now be set to fade in and out when moused over or when entering and leaving combat.
* Additional Edit Layout improvements.
* Mount icons on toolbars will now properly grey out when inside instances.
* We also display a better error message when you're blocked from mounting in an area, rather than 'Invalid Target'.
* Right-click context menus are not allowed to display outside of the edges of the game window.
* New characters show minimap tracking for Healers and Calling Trainers by default.
* Added support for additional Turkish chat characters.


CLIENT
* Added a Delete Character popup requiring you to type confirmation text before a character is deleted.
* Added new categories for contacting a GM, ‘Report Spam’ and ‘Hacked Account’.
* The ‘I’m Stuck’ button will stop getting stuck after 24 hours has passed. The irony of this is not lost on us, either.

=============================


WayAbvPar
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Reply #40 on: March 11, 2011, 11:31:56 AM

No aggro or grey mob dismount/debuff fix makes me  Mob

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Reply #41 on: March 11, 2011, 12:23:05 PM

No aggro or grey mob dismount/debuff fix makes me  Mob

They mentioned that they're looking into changing dismounting and the exposure debuff.  I'd expect to see a change in the next major patch probably.

edit:  here, in hartsman's post  http://forums.riftgame.com/showthread.php?116378-What-a-Launch-it-s-Been!-%28Rift-1.01-update%29&highlight=dismount
« Last Edit: March 11, 2011, 12:25:32 PM by Ard »
shiznitz
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Reply #42 on: March 11, 2011, 01:43:26 PM

Is the linking your map location in chat a new feature of this game?

I have never played WoW.
Cadaverine
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Reply #43 on: March 11, 2011, 01:46:01 PM

Is the linking your map location in chat a new feature of this game?

I believe so, yes.


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Koyasha
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Reply #44 on: March 11, 2011, 01:51:54 PM

I'm pretty sure Aion had location chat links, as I distinctly remember linking the locations of certain things to people.  You could put a dot on your map, and link that dot.

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WayAbvPar
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Reply #45 on: March 11, 2011, 03:13:33 PM

No aggro or grey mob dismount/debuff fix makes me  Mob

They mentioned that they're looking into changing dismounting and the exposure debuff.  I'd expect to see a change in the next major patch probably.

edit:  here, in hartsman's post  http://forums.riftgame.com/showthread.php?116378-What-a-Launch-it-s-Been!-%28Rift-1.01-update%29&highlight=dismount

I saw that a couple of days ago and misread it...I thought that fix was going in this patch. I really want to do some exploring and puzzles/cairns, etc, but having to fight grey mobs every step of the way is just sack-shattering. Do they even drop loot? I don't remember seeing any.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
lac
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Reply #46 on: March 12, 2011, 02:45:06 AM

Yea, they drop their normal loot/silver. I pity the fool who changes his mind and takes up foraging at 50. Have fun levelling that.
Ice Cream Emperor
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Reply #47 on: March 12, 2011, 09:19:57 AM

Yea, they drop their normal loot/silver. I pity the fool who changes his mind and takes up foraging at 50. Have fun levelling that.

Well you can get at least some of your skill levels buying raw wood off the AH and making it into planks. This is true of all the gathering skills, actually, which seems like a nice little design touch.
Rendakor
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Reply #48 on: March 12, 2011, 11:13:39 AM

Hotfix #7

** Dye Merchants will be re-enabled shortly after this patch.

GENERAL
* Defiants will be given the breadcrumb quest to teleport to Moonshade Highlands at level 32 instead of 35.

SOULS
* Necromancer: Feign Death is now removed when zoning.
* Archon: Earthen Barrage now has a 15 second cooldown and increases the melee and spell critical hit chance of group and raid members within 10 meters by 5% for 15 seconds.

ZONES
* Charmer's Caldera – Expert: Fixed an issue where Caelia the Stormtouched would use "Wild Lightning" when she wasn't supposed to.
* Iron Pine Peak: Blood Runs Black: Fixed quest progression bug. Also made quest item lootable by the whole group.
* Iron Pine Peak: A Hymn of Frost and Flame: All party members can now loot the Enkarus Key.
* Shimmersand: Final Preparations: Fixed looting of the Captain's chest.
* Droughtlands: Tampering with the Well: Fixed quest update bug.
* Freemarch crafting dailies are now all completed at Denegar's Stand.

CRAFTING
* Fixed an issue where recipe scrolls for Artificer were requiring Outfitter skill to learn.

http://forums.riftgame.com/showthread.php?120540-Hotfix-7-3-12-11-8-00am-PST-EU-2-00am-GMT-13-3-11&p=1640706#post1640706

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lac
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Reply #49 on: March 12, 2011, 01:04:47 PM

FLYING CASTER MOBS
* Didn't fix the issue because we get a good laugh out of them.
Rendakor
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Reply #50 on: March 17, 2011, 10:41:05 AM

Finally:
GENERAL
* Made a number of changes to how NPCs react to higher level characters:
 - Characters under the effect of Exposed no longer have an additional chance to be dismounted.
 - Reduced the minimum aggro range of monsters significantly below a character's level.
 - Increased the rate at which aggro range reduces as a character's level increases relative to a mob.

Full Hotfix #8 Notes:

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Rasix
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Reply #51 on: March 17, 2011, 10:42:51 AM

Nice.

-Rasix
Ginaz
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Reply #52 on: March 17, 2011, 08:38:31 PM

GENERAL
* Made a number of changes to how NPCs react to higher level characters:
 - Characters under the effect of Exposed no longer have an additional chance to be dismounted.
 - Reduced the minimum aggro range of monsters significantly below a character's level.
 - Increased the rate at which aggro range reduces as a character's level increases relative to a mob.

Thank God, finally.  One of my major gripes might now be gone. awesome, for real
Segoris
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Reply #53 on: March 18, 2011, 08:10:48 PM

Quote
Hotfix #8 - 3/18/11

SECURITY
* Characters cannot be deleted while an account is Coin Locked.
* Characters cannot accept CoD mail if they are coin locked.
* Decreased the cooldown between requests to re-send Coin Lock key emails.
* Logging into an account with an existing connection will now force the connected account to fully exit the game.

GENERAL
* We now correctly refund your money in edge cases where you bid on an auction while it is no longer available.
* Being feared should no longer allow you to be scared right through solid objects or underground!
* Reduced Plaque of Achievement rewards from second-tier Expert Dungeon quests to 4 per completion.

ZONES
* Fixed a bug involving zone event Wardstone targets being destroyed by NPCs just before an event begins.
* The Battle for Port Scion, Whitefall Steppes: Using Riftstalker's Flashback will cause you to drop the Sourcestone.
* The Battle for Port Scion: Stealth abilities now cause you to drop any carried Sourcestone.

Good luck to those who haven't farmed t2 already, as that change sucks ass. To give an idea - the cheapest t2 piece is 100 plaques, the most expense (chest and legs) are 200.
Azuredream
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Reply #54 on: March 18, 2011, 08:23:33 PM

 ACK!

I don't think I'm resubbing after that change. It's really not the change itself, it's the spirit behind it that tells me there will be similar changes like it in the future.

The Lord of the Land approaches..
Ghambit
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Reply #55 on: March 19, 2011, 05:19:42 PM

Define completion.  Completing like a section?  Or the whole dungeon?
They needed to nerf it a bit because people are blowing through their content way too fast, but nerfing it down to 1/4 of its original is a pretty big swing of the bat.

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Reply #56 on: March 19, 2011, 06:17:10 PM

Define completion.  Completing like a section?  Or the whole dungeon?
They needed to nerf it a bit because people hardcore raiders are blowing through their content way too fast, but nerfing it down to 1/4 of its original is a pretty big swing of the bat.

It's at about 60% of what it was before, so it's not as big as a 1/4 nerf but for classes like RS or justicar tank that have 0 drops in t2s and have to farm all 1000 plaques it's just horrible.

The Lord of the Land approaches..
Segoris
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Reply #57 on: March 19, 2011, 09:02:45 PM

It's at about 60% of what it was before, so it's not as big as a 1/4 nerf

No, it's at about 30% of what it was before. It was 15 plaques upon completion for t2, it's now 4. The point about those with multiple roles I agree with though, as even with 15 per completion it was rough gearing out in t2.

Ghambit - completion means after completing the entire dungeon. It's 2 plaques per boss and 15 4 completion bonus, think when you finish an instance now, you get an item and xp the first time, and xp in all following runs - for t1/t2 you get plaques to buy gear. A set of gear is 900 per set (iirc) with 2 pieces at 200 each, 2 pieces at 150, 2 pieces at 100.

Overall, I agree it needed to be reduced, but not to 4. I think reducing it to 8-10 would be a good amount, especially for those with multiple roles. Another thing this brings up is that it may increase cost of crafted goods as minor catalyst could be purchased for 5 plaques, so you're not getting 5-6 catalyst per dungeon run now.
Azuredream
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Reply #58 on: March 19, 2011, 09:32:14 PM

I was counting total plaques obtained from start to finish. It used to be 27 plaques for a 6 boss dungeon (2 per boss+15 completion) and now it is 16 plaques for a 6 boss dungeon (2 per boss+4 completion). That's where I pulled the 60% number from.

The Lord of the Land approaches..
Segoris
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Reply #59 on: March 20, 2011, 06:17:39 AM

Ahh got it.
Ghambit
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Reply #60 on: March 20, 2011, 09:52:43 AM

I was counting total plaques obtained from start to finish. It used to be 27 plaques for a 6 boss dungeon (2 per boss+15 completion) and now it is 16 plaques for a 6 boss dungeon (2 per boss+4 completion). That's where I pulled the 60% number from.

This is what I was getting at, thanks.
The rift forums are rife with people assuming they get 4 total plaques.   Ohhhhh, I see.

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Reply #61 on: March 20, 2011, 10:24:46 AM

Stupid is a strong horse.  It can be ridden far.

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Segoris
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Reply #62 on: March 23, 2011, 10:25:13 AM

Hot Fixes note

Some good notes in here, lots of the major issues are being answered. We'll have to see how that turns out, but hopefully it's done well and not overdone with the nerf bat like the retracted healing notes
-----------------

End game itemization notes

These are some good things for casuals for obtaining plaques, and good news with the updated items as a number of items in GS and T2 aren't that much better than t1/t0 (yes they are better, but time investment and difficulty vs about a 5 stat increase overall on a number of items was pretty shitty). Great news for cleric/rogue tanks too as itemization for them is being addressed.
-----------------

Lastly, there were some patch notes posted and then removed about area effect healing and 1 reaver ability. These were removed and said to have been posted by accident, as they were meant for the alpha notes and not the hot fix (also, after lots of people voicing out dislike for the changes). Check out the alpha test server for changes and give some feedback on these notes where you can as they are pretty game changing (and imo, as a lot of them are just uncalled for). Especailly where they make bard/chloro ae healing only hit 5 people instead of 20. That is said even though I can understand them not wanting 1 bard/chloro  healing an entire 20 man raid, to reduce them to 5 targets was overkill imo. (Edit: I think reducing healing to effect 10 people would be just about right as that would still create a need for a second bard in a 20man raid, but not have them be taking too many slots)
« Last Edit: March 23, 2011, 10:31:03 AM by Segoris »
Nerf
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Reply #63 on: March 23, 2011, 10:58:05 AM

 ACK!

On the proposed chloro changes.  20 to 5 is one thing, but RS dropping to 16% max proc is a *huge* nerf, it's at 30% right now with phyto maxed.

It's hard enough for chloros to be main healers already, I don't think they need to be reducing the amount healed at all.
Lakov_Sanite
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Reply #64 on: March 23, 2011, 11:01:11 AM

Told you so. Having mages and rogues ever be main healers is not part of "the vision"

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Modern Angel
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Reply #65 on: March 23, 2011, 11:50:08 AM

Rogues were never main healers. They've never had a main healing spec. They've never been claimed as main healers. That chloro nerf is going to suck if it goes through and it's not tweaked in other areas.
Lakov_Sanite
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Reply #66 on: March 23, 2011, 12:12:06 PM

Rogues were never main healers.

Question is, why not?

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Modern Angel
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Reply #67 on: March 23, 2011, 12:16:56 PM

Because they didn't design it that way? Warriors can't heal at all and mages can't tank. Does that mean that, in your world of imagined insult from Trion, the game is irrevocably busted?

Wait, don't answer that...
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Reply #68 on: March 23, 2011, 12:20:46 PM


-Rasix
Lakov_Sanite
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Reply #69 on: March 23, 2011, 12:29:40 PM

Mages were main healers and now they won't be(I don't play a mage but this is what people are saying this nerf does) If they really wanted versatility in this game they could have easily had every class play each role in the holy trinity. They clearly did not want this, which is why there are no warrior healers, mage tanks and yes rogue healers(bards never were anything but support/buff class with yes, some healing)

This leads me to believe that even the souls that break the mold, bard/chloro/justicar/riftstalker were never meant to be anything more than hybrids and only marginally as useful. Now OF COURSE this is speculation on my part but nothing I've seen so far seems to really refute that this is their intent. Just because at present time some of these souls play a main role doesn't mean they arent going to get nerfed or left behind in the gear curve and things like this chloro nerf only enforce this theory.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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