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Author Topic: Not the Summer Expansion - supposedly free of pointless feature bloat  (Read 23102 times)
tgr
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Reply #35 on: February 28, 2011, 03:16:31 AM

So basically they're announcing "a cockpit interface", and 2 months before release they realize that it's too awesome to be released in one patch, deferr that and leave the updated living area and the old interface, and vow to release the updated interface in the next patch, then summarily lose it in the backlog.

I can live with that in this case. Oh ho ho ho. Reallllly?

Cyno's lit, bridge is up, but one pilot won't be jumping home.
eldaec
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Reply #36 on: February 28, 2011, 03:45:20 AM

They've said the remaining means of doing everything necessary to fly your spaceship will remain.  So no.

Technically they've also said that the dominion sov system would have treaties etc.

That inability to go the extra mile is exactly why we're safe.

It was a long time ago they said you could ignore space barbie if you only wanted to play eve. The captain quarters deg blog fairly strongly implies that it replaces the station menu, and that the old promise has been downgraded to "it won't be much slower".

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Gets
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Reply #37 on: February 28, 2011, 11:48:51 AM

I have to load the Captain's Closet every time I dock?! I'm already fucking annoyed that everything has to turn black when you leave the ship spinning simulator.

It would be like having to turn on all the lights and home appliances when you walk into your house and to leave you'd have to dive headfirst out the window with your eyes closed.
tgr
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Reply #38 on: February 28, 2011, 12:34:34 PM

I'm guessing the "turning black" isn't in any way shape or form related to your client-side performance, and everything to do with how the node perceives you.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Gets
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Reply #39 on: March 01, 2011, 05:08:10 AM

Still, there is no reason for the chat interface to go hidey-ho at least.
tgr
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Reply #40 on: March 01, 2011, 06:12:36 AM

Very true. That does annoy me as well, as I probably either want to read/type something while I undock, or I suddenly remember I didn't check local or something silly like that. My point was just that the length wasn't dependent on the client, so you'll probably see very little difference in how long it takes.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Gets
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Reply #41 on: March 15, 2011, 10:26:52 AM

Little Changes Update: http://www.eveonline.com/devblog.asp?a=blog&bid=878

Quote
Time for another Little Things update!

For those that don't know what Little Things are, it's a project that Team Best Friends Forever is working on, focused on smaller changes to the EVE universe. Instead of working on a big single feature, we're trying to weed out all the small day to day things that annoy players (that's you!).

This coming release, you'll be getting the following small changes:

We're making player portraits available in the following windows - Trading, giving money, chat invites and objects in space. Hopefully you'll be able to see the portrait and go "yeah, this guy looks legit".

When you create a fleet, you're made squad commander automatically, so you don't have to move around manually.

As a part of the "equal value space makes this game boring" initiative, we've changed the way anomalies work. The quality of anomalies will depend on the systems truesec - the better the truesec, the better the spawns. CCP Greyscale is writing a blog on this exact change, coming soonTM

The input boxes in the industry window now has room for more digits, meaning small item manufacturing will actually allow you to see the entire number.

We've added the system name to outposts, so you know where you're buying from. This will hopefully prevent me from buying items in hostile stations while drunk.

NPC jamming has been updated and streamlined. They should all work with the same functionality and you can fit countermeasures. In other news, jamming NPCs are still annoying.

We've added more default overviews. Instead of having "default" and "mining, you'll now have "general", "pvp", "WarpTo", "loot", "mining", "drones" and "all". Hell yes.

Since boarding a ship to strip it is too much work, we've added the ability to strip fittings from unpiloted ships.

0.0 truesec will now be displayed in the same way empire truesec is. Since this information is basically available to anyone with the internet (that means you).

Removing bookmarks can now be done from the right click menu in space. Having to go through people and places was a damn hassle and hopefully this will improve bookmark usability.

Instead of having a separate column in the fleet finder for the fleet boss standings, it's now a small standings box in the boss portrait, much like you're used to from chat channels.

Ever had 8000 items to repackage and one broken item which breaks everything? From now on, items that cannot be repackaged won't stop the entire repackaging operation.

Clicking the picture of another pilot will bring it up in a larger version. This feature is part cool, part creepy.

Loot logging has been enabled by default. User statistics show that the majority of fleets have this on, so we decided to remove an annoying pop-up window. Your ability to be a jerk and steal from your friends still remains intact though.

When using the autopilot, your waypoints will be highlighted so you can see where on the route they are. This owns.

If you like Incursions and are seeking likeminded partners for long walks on the beach and shooting Sanshas, go ahead and join the "incursions" public channel, found in the channel folder.

Your personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using.

Newbie missions have 180 days expiration and you cannot lose standings for declining, quitting or timing out. If you decide to re-activate a trial, hopefully this puts you in a better position to come back to the game.

That's what we have for you this time around. We have a few special things in the works (one of which starts with "b" and ends with "lueprint") , so stay tuned for the next update.

 

Toodles,

Soundwave

Delve became worth something again.
tgr
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Reply #42 on: March 15, 2011, 10:37:58 AM

SirMolle rushing back to take delve in 3... 2... 1...

Also, "Your personal ship fittings are going to be stored on the server, giving you the same functionality available to corp fittings. This means access to your personal fittings, regardless what computer you're using."

Fuck yes.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Comstar
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Reply #43 on: March 15, 2011, 10:58:51 AM

SirMolle rushing back to take delve in 3... 2... 1...

Doesn't IT still own large parts of Delve?

Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
Sir T
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Reply #44 on: March 15, 2011, 11:04:03 AM


Hic sunt dracones.
Sir T
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Reply #45 on: March 29, 2011, 11:52:36 AM

Yet another eve video featuring combat utterly unlike the actual game has been released

http://www.youtube.com/watch?v=45mlVuLs_Nw

Features lots of Dust and Incarna. And since when have Dreads been escorted by anything other than by 30+ other cap ships? And dreads getting beaten up by stealth bombers?

EVE FOREVER! You can die in stations!
« Last Edit: March 29, 2011, 12:12:28 PM by Sir T »

Hic sunt dracones.
tmp
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Reply #46 on: March 29, 2011, 12:08:57 PM

And since when have Dreads been escorted anything other than by 30+ other cap ships? And dreads getting beaten up by stealth bombers?
They are accounting for mudflation. By the time this video becomes reality the dreads will be equivalent of current cruisers.
ajax34i
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Reply #47 on: March 29, 2011, 01:04:02 PM

Lots of ways to pick apart that video:

- stations are currently much farther away from planets, but ok let's say they bring them closer and make the planets look that nice.
- the guy who gets killed is pushing buttons and apparently activating that dread's guns, yet he seems to be in the station rather than in his ship.
- there are no planetary defenses.
- the DUST merc is talking directly to the EVE pilot via in-game comms.
UnsGub
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Reply #48 on: March 29, 2011, 01:34:28 PM

- the guy who gets killed is pushing buttons and apparently activating that dread's guns, yet he seems to be in the station rather than in his ship.

They want players walking in everything.  It just takes time to implement it.  They are releasing the most basic one person in one room as soon as they finishing it. Stations, POS, Ships, Corps, all structures (Sleepers, Missions, agents in space, etc) are on their road map.

Some upcoming trading will only be in person.  No market or contract system.
tgr
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Reply #49 on: March 29, 2011, 01:38:51 PM

I remember the first thing I thought when I saw that video. "Oh god yes, please let me take my frustration with console players out on them, I'll happily train up for a dread if I can just take out my frustration on console players." Oh ho ho ho. Reallllly?

Obviously, while EVE is all about griefing other players, I doubt they would want Dust players to get fucked with by bitter PC players like me, because I would be dedicated in that task.

That's if they're still even going to release Dust within the next 5 years.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
ajax34i
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Reply #50 on: March 29, 2011, 01:49:29 PM

They want players walking in everything. 

I know, but it still doesn't make sense.  If the guy is in his own ship (on the bridge), what does that say about his ship security?  What does that say about 2 different players being in the same ship?  Supposedly, the chick could steal the dread after she shoots the pilot, and if it's THAT easy, then it's a bit more interaction between EVE and DUST players than CCP originally said.
Setanta
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Reply #51 on: March 29, 2011, 02:20:31 PM

When I watched it I got the impression that he was in the station issuing orders to the fleet.

As far as CCP movies go, that one was shithouse.

"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
Fordel
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Reply #52 on: March 29, 2011, 03:50:17 PM

Honestly, the ground game looks kinda fun, if generic FPS number 5236ish.


Of course, the video highlights why the ground game would be utterly meaningless  why so serious?



"Fuck it, I'll just nuke it from orbit, to be sure!"

and the gate is like I TOO AM CAPABLE OF SPEECH
UnsGub
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Reply #53 on: March 30, 2011, 10:26:41 AM

If the guy is in his own ship (on the bridge), what does that say about his ship security?  What does that say about 2 different players being in the same ship?

You better trust the person you let on your ship.

The more interaction between people the better is where CCP is going.  If that interaction leads to already supported scamming, spying, blowing people up, etc. that is fine with them.
« Last Edit: March 30, 2011, 10:30:51 AM by UnsGub »
eldaec
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Reply #54 on: March 30, 2011, 10:56:58 AM

Reality check....

I guarantee you will not be able to nuke consoletards from orbit.

There is no way you will see dust before 2014 at the earliest.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
tgr
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Reply #55 on: March 30, 2011, 11:12:43 AM

I would still happily siege and bomb them to fuck if I could, because they're all ruining my FPSes. So fuck them. Oh ho ho ho. Reallllly?

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Sir T
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Reply #56 on: March 30, 2011, 11:19:42 AM

If the guy is in his own ship (on the bridge), what does that say about his ship security?  What does that say about 2 different players being in the same ship?

You better trust the person you let on your ship.

The more interaction between people the better is where CCP is going.  If that interaction leads to already supported scamming, spying, blowing people up, etc. that is fine with them.

Reminds me of a rather famous chatlog from early eve

Spikum > I joined m0o just short before
Spikum > Reverent told me that he wanna check my scorp fitting and he need it to look at it
Spikum > i gaved it him
Spikum > then he kicked me out of corp
Tachy > Spikum :) mOo is a great corp, isn't it?

Hic sunt dracones.
Simond
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Reply #57 on: March 30, 2011, 03:38:14 PM

Reality check....

I guarantee you will not be able to nuke consoletards from orbit.

There is no way you will see dust before 2014 at the earliest.
And it will have desolate servers within three months of its launch (at best, and CCP won't know what the fuck.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Darkin Ranova
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Reply #58 on: March 31, 2011, 03:02:44 AM

They definitely don't understand console new-shinny cycles.  I don't see it being the next Final Fantasy or something.  ...what hook are they going to have in a fps to do it?
Kageru
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Reply #59 on: March 31, 2011, 04:53:57 AM


They seem to believe being tied into the strategy meta-game in Eve is a selling point. But it's not really because the populations are totally disjoint, they're more likely to resent one another than co-operate and there's no reason most console gamers will even care. It's actually a really confusing idea apart from the possibility they want to get into console game production and are using Eve to get noticed.

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Sir T
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Reply #60 on: March 31, 2011, 08:00:41 AM

Just thinking about how you would try and integrate the 2 games. The only way would be to have a troop transport ship to transport the bots Mercs to the planet you want to attack, then you would have potential to have a space battle while the other battle is going on assuming you want to have the option to call in orbital bombardment (as shown by the video). So that would result in a close range dread fight, which knowing Eve would result in lag and the ground battle would be long over and everyone would have logged off by the time people got their guns to fire.  Ohhhhh, I see.

And how would you prevent either side from just nuking the planet infrastructure during the battle anyway. That's what I would potentially order if I was losing and outnumbered. Which kind of leaves the whole ground battle totally pointless...

Hic sunt dracones.
ajax34i
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Reply #61 on: March 31, 2011, 12:26:51 PM

My guess is that for the consoles they will revive Interbus so the FPS users can queue up and "be transported straight to the fight" by Interbus.  As far as integration with EVE-the-space-game, which planets are open as battlegrounds will probably depend on sovereignty mechanics, and PI outputs may be affected by the outcome of the ground  battle. 

I doubt they'll allow orbital strikes from dreads.  That part of the movie was probably along the same lines as that Nyx crashing into that station a while back; just a cinematic plot event.
tgr
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Reply #62 on: March 31, 2011, 12:46:27 PM

Of course it is. Otherwise I would be the first to train up dreads just to ruin console players' day, and I'd be ferocious in that task.

RP-wise it wouldn't entirely be uncool if we did have the means and the need to transport troops there to take over the station or system or whatever, but I'm not convinced that console gamers are going to be catassy enough to actually deal with eve's ... particulars.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Furiously
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Reply #63 on: March 31, 2011, 12:51:47 PM

Of course it is. Otherwise I would be the first to train up dreads just to ruin console players' day, and I'd be ferocious in that task.

RP-wise it wouldn't entirely be uncool if we did have the means and the need to transport troops there to take over the station or system or whatever, but I'm not convinced that console gamers are going to be catassy enough to actually deal with eve's ... particulars.

I can see goons helping goons... in space. Or Reddit.

Kitsune
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Reply #64 on: March 31, 2011, 02:01:31 PM

Given the thousands of planets, there is no chance in hell that the FPS players can just wander to any and every planet in the game; no two players would ever lay eyes on each other.  My bet's that there'll be new systems put into Eve with worlds set up specifically for the FPS people to populate, or some low number of existing systems will be converted over to this cause.  These new worlds will have some sort of planet goo of grand profitability that can only be had by maintaining a hold on the planet, in order to encourage the players' interest.

There can be no way that the spaceships will be able to manually attack the planets.  The Eve players would all immediately stop what they're doing and just bomb the shit out of the FPSers 24/7 for fun.  What could happen is a variant of Planetside's orbital strikes, where if a ship is close to a world, the FPS people can call down an attack from the friendly ship.  Having the targeting of the attacks in the hands of the FPSers is the only way it could possibly work, because I would just park a Geddon over a planet and randomly rain pulse lasers over everything if it was up to me.
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Reply #65 on: March 31, 2011, 03:37:12 PM

How CCP will do it: Planetary bombardments against CONCORD rules and you will be attacked by CONCORD if you do so.  this guy looks legit
What the players will do: Suicide Dreadnoughts to run console players day   DRILLING AND MANLINESS DRILLING AND MANLINESS
CCP:  ACK!
What CCP will do: No more insurance if killed by CONCORD.  Heartbreak
What the players will do:  Suicide Dreadnoughts to run console players day that cost more to do  DRILLING AND MANLINESS
CCP:  ACK!
What CCP will do: No more planetary bombardment.
Players: Lets all go play Titan.

Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
ajax34i
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Reply #66 on: March 31, 2011, 03:48:30 PM

I think "You lose massive sec status if you participate in planetary bombardments"  Heartbreak might also be a step in that flowchart.
tgr
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Reply #67 on: March 31, 2011, 04:11:22 PM

I think "You lose massive sec status if you participate in planetary bombardments"  Heartbreak might also be a step in that flowchart.
Oh dearie me, my characters that never leave 0.0 will have a terrible sec rating forever and ever (since I give no fucks to ratting). Woe is me.

I'd still plex up like fuck to suicide dreads to ruin console players' game.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
ajax34i
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Reply #68 on: March 31, 2011, 04:16:13 PM

Exactly.
Kageru
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Reply #69 on: March 31, 2011, 04:34:50 PM


They won't do anything that limits the console players enjoyment since they're a lot more fickle than the Eve addicts.

I would expect they encourage Eve players to pay isk for "bounties" on other peoples space or the protection of their own. The game will be lobby based instance PvP because action needs to happen very quickly or the players will be bored. Victory means you get the bounty and the PI setup gets somewhat or fully trashed in the process. There is zero chance Eve players will get to directly participate (titan versus small arms is not amenable to balancing). So in theory Eve gets a new isk sink to avoid losing your POS fuel, Dust players can see planets swing to their control and you'll get mercenary "empires" in Dust linked to Eve powers.

In practice though Eve players will try and avoid paying into the system, the Dust meta-game won't be valued, balanced or deep enough that they care (so player organization on the Dust side will be low) and the game will be either a flop (since this is CCP's first game in the console space) or be a mild success and fade after a couple of months. With maybe a "griefer" population of Eve players who have consoles and dislike some in-game power enough to play dust in an organized fashion to attack them.

It could possibly work.... but there's an awful lot of points of failure even in the simple plan above.



Is a man not entitled to the hurf of his durf?
- Simond
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