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Author Topic: The Boardgame Thread  (Read 585235 times)
Ingmar
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Reply #630 on: August 14, 2012, 04:06:54 PM

Basically it just adds a lot more variety in the character powers and monster options. There really aren't that many different monsters in the core 2e box.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
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ghost
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Reply #631 on: August 14, 2012, 06:24:11 PM

I was under the assumption that they'd be coming out with shittons of expansions.  This is Fantasy Flight we're talking about here.   awesome, for real
Ghambit
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Reply #632 on: August 14, 2012, 09:12:04 PM

I thought that the real point with 2e was to have an experience that doesn't last for 8-12 hours per sitting.

If you've got the 1e campaign settings (RtL or SoB) the games are as long as you want them to be.  You can even swap players if you'd like mid-campaign.


"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
ghost
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Reply #633 on: August 15, 2012, 09:58:03 AM

Does this game length change with the campaign setting transfer over to all the scenarios, e.g. the startup scenarios from the basic box?  I own all this shit but have never had time to play.  I'm just waiting around until the kids are old enough to play, I suppose. 
Ghambit
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Reply #634 on: August 15, 2012, 12:25:33 PM

Does this game length change with the campaign setting transfer over to all the scenarios, e.g. the startup scenarios from the basic box?  I own all this shit but have never had time to play.  I'm just waiting around until the kids are old enough to play, I suppose. 
Aside from providing boxes and charsheets to track the players and overlord (which is all that really matters), no.  But remember, you only reveal rooms they've went into therefore if they've cleared a few and have half a scenario remaining there's no reason you couldn't stop there.

This is why I never understood the complaints about game length.  With competent players, the proper errata, a few sets of extra dice, etc. the game flies.  And if it doesn't, then just pickup where you left off before you open the next door.  Hell, a game of Dominant Species or Le Havre sometimes takes longer if you subtract setup time.

The campaign settings (and 2e quest book too) have decidedly shorter missions obviously, which is really no different than an uber-long custom scenario (they have some that take days to complete and every expansion to do), that's cut into chunks.  The 1e basegame scenarios are designed to walk the player through all the rules and basic tenets of dungeon-crawling... which is sometimes pretty painful obviously, depending on the player.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Ingmar
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Reply #635 on: August 15, 2012, 12:32:33 PM

Not having to stop and spawn monsters and check LOS every time you enter a room is a big speeding up factor. Also it just feels a lot better to end at an ending than halfway through a scenario. A lot less note taking required to recreate the game session next time as well.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
ghost
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Reply #636 on: August 15, 2012, 05:10:02 PM

I have both editions because I can't stop spending money.   Ohhhhh, I see.

The 1e stuff won't get played until the kids are old enough.  I don't see it working until then.  I just don't have time.  The 2e may be something that the wife would play, if it can be reasonably short.  As an aside, I picked up Alter of Despair and Road to Legend at my local game store about a year ago for list price.   awesome, for real  I never get deals or get lucky like that. 
Tarami
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Reply #637 on: August 16, 2012, 05:08:22 AM

Personally I think 1e missed the entire point of dungeon crawling. It has fallen into the same design trap as many a computer game - the game will become fun as soon as we add some more rules.

I mean, the compiled Road to Legend rulebook is something like eighty god-damn pages with zero fluff. That's longer than the rulebook for Advanced Third Reich. Then add the bazillion rules that appear on cards. Yet moving four spaces and rolling your attack dice make up the vast majority of your turns. The brutal amount of rules text just isn't proportional to the degree of player choice.

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Ghambit
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Reply #638 on: August 16, 2012, 08:11:10 AM

RtL was an abortion supposedly...  I've never played it though.  Sea of Blood is just flat out awesome, especially when combined with ToI and WoD.  At that point you have everything you need to do whatever you want.  This is why I find it difficult to buy into 2e and go down another path of expenditures.  Cant do it.  Won't fall into the trap again.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
ghost
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Reply #639 on: August 16, 2012, 09:24:44 AM

At this point I have such a large collection that I've largely moved into "collecting" mode and don't mind buying stuff like 1e, that I know will gain in value as time goes on. 
Strazos
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Reply #640 on: August 16, 2012, 11:17:24 AM

Maybe we were doing 1e wrong, but I remember Descent being 1) terribly long to play, and 2) balanced in such a way that it was very difficult for players to win. Even after opening up the trading and inventory rules a bit, I found I still had to practically throw games in order to not rampage over the players. The ability to spawn stuff wherever the players do not have LoS can be especially brutal.

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Ingmar
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Reply #641 on: August 16, 2012, 11:26:14 AM

That spawning thing is entirely gone in 2e - each scenario has a specific spot where reinforcements spawn in, if it even has reinforcements at all. I can't speak to the player/GM balance yet, but a lot of that is going to be down to how much cooperation there is amongst players and varying skill level, etc.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
ghost
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Reply #642 on: August 16, 2012, 05:22:42 PM

And........right on cue, Fantasy Flight announces the first expansion for Descent 2e-  Lair of the Wyrm.   It apparently will only come with 10 plastic figures, which seems much fewer than expansions for 1e (I'm under he impression that each figure will be doubled up into a red and white version, thus being only 5 new unique models). 
Ingmar
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Reply #643 on: August 16, 2012, 10:14:07 PM

It could be fewer, depending if one of the new ones comes in groups.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Ghambit
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Reply #644 on: August 17, 2012, 08:27:58 AM

That spawning thing is entirely gone in 2e - each scenario has a specific spot where reinforcements spawn in, if it even has reinforcements at all. I can't speak to the player/GM balance yet, but a lot of that is going to be down to how much cooperation there is amongst players and varying skill level, etc.

My brother literally won't play against me unless it's by himself.  Ohhhhh, I see.   Can't say I blame him as he's having to rely on a relatively poor group of gamers to back him up.  To combat this typically you just tweak the difficulty for newbs by lowering threat, etc.  As they get better you toss in ToI.  Then when they think they're good you add WoD.

All of this requires a regular gaming group (or competent gamers) is the problem where 2e seems to be able to learn and effectively play in 1 sitting.  I have similar issues with Space Alert.  W/o a good crew the game eats you.

"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom."  -Samwise
Ingmar
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Reply #645 on: August 17, 2012, 11:18:50 AM

It also has the problem that so many co-op games have, where a player who knows (or thinks he knows) what he is doing will just tell everyone what to do. (Guilty.) 2e of course doesn't solve this.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
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Sky
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Reply #646 on: August 17, 2012, 12:06:58 PM

So would you guys say Descent (2nd ed, I guess?) would be a good choice for a fairly light mini-based game? Now that I'll have a pile o minis from Reaper and others, I'm thinking of getting back into board gaming. Something with way less BS than a D&D type rpg, but still fun and interesting.

Right now the two board games I have are Arkham Horror and Blood Bowl.
ghost
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Reply #647 on: August 17, 2012, 02:38:55 PM

Castle Ravenloft is actually pretty nice for what you're talking about, Sky-  and the minis are really high quality for painting Oh ho ho ho. Reallllly?
ghost
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Reply #648 on: August 19, 2012, 08:23:20 PM

Picked up Puzzle Strike over the weekend.  While it is fun (basically a deckbuilder with little chips instead of cards) It's awfully damned fiddly for what it is.  Clean up is a serious PITA as you've got to sort through all the different chips that you have.  This is much more difficult with the chips as compared to cards.  I'm not sure that it will stick with my collection. 
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Reply #649 on: August 24, 2012, 09:00:34 AM

Does anyone have experience with D&D-like boardgames and kids? 

I bought my 7yr old daughter Catan Junior, thinking it would be something to ease her into games with a strong strategy.  Well, she had the rules down by the end of the first game and has legitimately won 2/3 of the games we've played with her.  She's a fairly bright kid and picks up on systems quickly (I've mentioned before how much she loves Minecraft). 

So Catan Junior is a bit boring, and I'm likely going to pick up the real Catan because I think she will understand it. 

But what about a D&D-like game, such as Castle Ravenloft?  Would there be simply too many rules, or might it be a bit too boring?  I can get a solid 30-60min attention span from her.  Are there any other options that a young but bright kid might enjoy?  We had HeroQuest when I was a kid and played the heck out of it.  I think she'd like something in that vein.

Any advice is appreciated.  Thanks!
ghost
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Reply #650 on: August 25, 2012, 07:15:44 AM

Castle Ravenloft would be fine for her.  It's less complex than real Catan, in my opinion, and has lots of cool miniatures that she'll really dig. 
« Last Edit: August 25, 2012, 07:33:34 AM by ghost »
Ghambit
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Reply #651 on: August 25, 2012, 09:58:40 AM

If you had her playing Catan and want to maybe dip into fantasy, why not try "Lords of Waterdeep?"  It's pretty much a eurogame in D&D clothing.  HeroQuest is still out there in the aftermarket too if you want to get back in.

Then also, there are D&D collectible minis games you can get into.  "Dungeon Command" is the new kid on the block or you can just play vanilla.  Looks like "Dungeon Command" is kinda like "Battlegrounds: Fantasy Warfare" only with some minis instead of just cards.

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ghost
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Reply #652 on: August 25, 2012, 11:04:47 AM

I finally got a copy of Tumblin Dice.  It's super fun and worth the investment.  It's also something that non-board gamers would play and is probably a pretty good party game.

Ironwood
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Reply #653 on: August 25, 2012, 11:22:25 AM

That looks like a Ouija board for D&D Geeks.

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ghost
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Reply #654 on: August 25, 2012, 11:43:20 AM

I suppose it kindof is, really.   awesome, for real
Azazel
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Reply #655 on: August 28, 2012, 04:35:22 AM

Some of the expansions for Descent 1ed can run you 3-400 bucks, new.  Sometimes you can get them on Ebay in a lot for less money, so I'd try to get them all at once in that sort of deal. 

Managed to get all of them brand new except for Road to Legend (which seems to be the big one) for a few hundred.

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Reply #656 on: August 28, 2012, 04:42:01 AM

Castle Ravenloft is actually pretty nice for what you're talking about, Sky-  and the minis are really high quality for painting Oh ho ho ho. Reallllly?

Yes, get one of the D&D Games.

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sickrubik
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Reply #657 on: August 28, 2012, 07:58:47 AM

I suppose it kindof is, really.   awesome, for real

No, this has a use.

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Sky
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Reply #658 on: August 28, 2012, 08:25:56 AM

What? Ouija was awesome for getting laid by hippy chicks.
ghost
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Reply #659 on: August 28, 2012, 09:08:28 AM

Tumblin' Dice won't get anyone laid, ever.   Ohhhhh, I see.
schild
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Reply #660 on: August 28, 2012, 09:16:40 AM

Nope, but it lets you avoid getting laid by hippy chicks.
ghost
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Reply #661 on: August 28, 2012, 09:53:56 AM

There are some hot hippie chicks.   awesome, for real  I met one once, I swear.
Ghambit
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Reply #662 on: August 28, 2012, 10:31:01 AM

In my "hawt girls of tumblin dice" search this is all I was able to come up with.







.... Meh

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schild
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Reply #663 on: August 28, 2012, 10:32:42 AM

Oooooook. Don't do that again.
ghost
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Reply #664 on: August 28, 2012, 10:53:54 AM

It's like a Russian porno.  When does the anal start?
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