ghost
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There are few things more depressing than when finishing up depositing items back at your hidey hole you accidentally hit A) Take All instead of X) Exit.......... Over an hour later, I finally got my shit sorted back out again.
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Rendakor
Terracotta Army
Posts: 10138
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God I hate when that happens. Thankfully, I use the Lucky 38 room so I have a box for every type of item, and if I hit A I can just go back to the relevant tab and deposit all the excess.
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"i can't be a star citizen. they won't even give me a star green card"
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Tebonas
Terracotta Army
Posts: 6365
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Seems I ran into my first bug. In the quest "I Put a Spell on you"
Quite annoying, really.
Are you playing on the PC? If so Newvegasnexus has a fix for that. Thanks, but that didn't work either. I stand in the monorail, get the options to disarm the bomb but the quest doesn't update.
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rk47
Terracotta Army
Posts: 6236
The Patron Saint of Radicalthons
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I think the reason why Boone is overpowered is due to his default weapon of choice : scoped hunter rifle & sneak attack criticals he's pulling off when both of you are in stealth mode. I had a funny moment when the combat tune just played and I turned to the red marker...one head popped over the hill, only for Boone to kill it before I could even draw my pistol. Also, I'm playing high END build now and simply told Boone to camp over the hill while lure the mobs over to an open killing field. So easy. 
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Colonel Sanders is back in my wallet
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CmdrSlack
Contributor
Posts: 4390
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Boone and ED-E are great as a combo for that very reason. I've been exploring Freeside, but I never get a chance to fight any random thugs. ED-E and Boone spot and kill them before they close to range.
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I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
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Rendakor
Terracotta Army
Posts: 10138
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How do you get 2 companions? Is there a perk, or is it a mod? I ask because I was running around with Arcade, then tried to recruit Boone but he said there isn't room in the party or whatever.
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"i can't be a star citizen. they won't even give me a star green card"
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Spiff
Terracotta Army
Posts: 282
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Afaik you can only have one human(ish) companion and one robot-like thingamajig (there s only 2 robot companions that I know of though). So yeah if you meet another humanoid and you want himl/her as a companion you gotta ditch the one you're with  .
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Rendakor
Terracotta Army
Posts: 10138
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Oh ok, that makes sense. I was wondering how everyone was talking about having two companions. Thanks.
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"i can't be a star citizen. they won't even give me a star green card"
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taolurker
Terracotta Army
Posts: 1460
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There is a mod for unlimited companions though.
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I used to write for extinct gaming sites details available here (unused blog about page)
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Arrrgh
Terracotta Army
Posts: 558
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Yeah I finished the game, although at point, the NCR in Vegas strip went bonkers after I turned in a quest at their embassy and started shooting me on the streets, joined by the Securitrons...that was broken.
Time to restart as melee character.
Were you wearing faction armor or brotherhood power armor? Power armor that just says Power Armor is fine, they dislike the Brotherhood Power Armor wearers though. And I thought I read in an interview way back that they were adapting VATS for use with melee, but no it's still one big target in VATS mode when you melee. I was looking forward to lopping off arms and such. A loading screen tip says once you get to 50ish melee and/or unarmed it opens up new attacks in VATS. At 50 melee you get a special attack that you can queue up multiple times in VATS. You still can't target individual body parts. Things I wish I'd known earlier... If you dismiss a companion take them back to the 38 first or they'll walk back from where ever you dismissed them. It can take a while in game time for them to make it back. The little square box with a number and symbol above a weapon's damage is the skill level you need to get full damage from the weapon.
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Slyfeind
Terracotta Army
Posts: 2037
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Too much talking! Ugh! Got to New Vegas, and spent over an hour wading through dialogs! Too much I say! But it was all interesting! So I couldn't stop talking to people because I wanted more! But then again I didn't! I don't know what I wanted! Argh!
There was one quest that seemed to start in the middle: Man, the only reason to have a high Repair skill is to build new stuff? Ugh. Wasted points.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Arrrgh
Terracotta Army
Posts: 558
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Too much talking! Ugh! Got to New Vegas, and spent over an hour wading through dialogs! Too much I say! But it was all interesting! So I couldn't stop talking to people because I wanted more! But then again I didn't! I don't know what I wanted! Argh!
There was one quest that seemed to start in the middle: Man, the only reason to have a high Repair skill is to build new stuff? Ugh. Wasted points.
There's a perk you can get at 90 repair that lets you repair an item with any vaguely similar item. It's quite handy.
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LK
Terracotta Army
Posts: 4268
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Yeah I raised my Repair to 90 just to get that because I feel like I should be able to gut a Single Shotgun to repair a Caravan Shotgun, as an example.
Also: shotguns useless on Very Hard except against unarmored opponents (critters).
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Furiously
Terracotta Army
Posts: 7199
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Fast travel to vault 34 is just evil.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Yeah I raised my Repair to 90 just to get that because I feel like I should be able to gut a Single Shotgun to repair a Caravan Shotgun, as an example.
Also: shotguns useless on Very Hard except against unarmored opponents (critters).
Shotgun Surgeon perk makes a huge difference.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Rendakor
Terracotta Army
Posts: 10138
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Sly that happened to me too; I had no idea who she was so I just told her to fuck off.
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"i can't be a star citizen. they won't even give me a star green card"
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Furiously
Terracotta Army
Posts: 7199
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Man, the only reason to have a high Repair skill is to build new stuff? Ugh. Wasted points.
No - you need 100 repair for a few quests.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Most of the non fighting skills come up in conversations, even guns has shown up a couple times. Repair is pretty frequently useful in quests. So is medicine, interestingly.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Riggswolfe
Terracotta Army
Posts: 8046
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Most of the non fighting skills come up in conversations, even guns has shown up a couple times. Repair is pretty frequently useful in quests. So is medicine, interestingly.
And barter! Which sucked on my first playthrough because I rarely raise barter!
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"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Barter checks in conversation are mostly oriented just towards getting a bigger reward, although there are some 'negotiate this deal' type quests where it comes in handy. I think I've gotten more mileage out of the others overall.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Slyfeind
Terracotta Army
Posts: 2037
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Hm that's true, and I do like the repair quests. YAY I feel better. 
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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lamaros
Terracotta Army
Posts: 8021
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All I'm getting from this thread is "buy this game!". Is that right?
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Slyfeind
Terracotta Army
Posts: 2037
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It'd be a good idea, at least if you liked Fallout 3.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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All I'm getting from this thread is "buy this game!". Is that right?
I was extremely wary, but I eventually caved. Glad I did, game is a pretty fun. Runs a lot better than I expected it to as well.
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-Rasix
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Zetor
Terracotta Army
Posts: 3269
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So I picked up ED-E and things were going fine... however, when I got to the Mojave Outpost, it started shooting the wandering trader and his guards. Neither of them turned hostile, and I didn't want to take the risk of a karma/faction hit by killing the guards, so I just reloaded and set the 'bot to wait a safe distance away from the outpost. Is this a bug [likely] or a feature [remnants of the killer robot programming  ], and has anyone encountered stuff like this? (the wiki says ED-E sometimes bugs out when in aggressive mode, but I keep it on passive)
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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I haven't had any problems with companions going berserk on things they shouldn't, no.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Furiously
Terracotta Army
Posts: 7199
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I had to reload in the dam a couple times as they would get agro for no reason or start shooting people for no reason.
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vex
Terracotta Army
Posts: 178
Smock, turban, latex gloves and rubber slippers.
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ED-E is really bad for this so keep that in mind. I also had Veronica wig out once in Camp McCarren.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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Shit it's Tuesday, this game has just eaten a week of my life! Still not finished the main questline, I'm hoovering up as many side-quests as I can first. Really like the fact that you can't get anywhere near maxing a char out this time. You could pretty much get 10 in all SPECIALs and 100 in all skills without too much hassle in Fallout 3, but you actually have to choose this time. Energy weapons seem to totally suck, except for the Pulse Gun and Gauss Rifle, which is odd. I'll try explosives or melee next playthrough but I think that'll just make it harder really. And Jury Rigging is just an awesome perk, well worth the 90 repair points. Still totally meh about the crafting though, seems like too much complexity for too little gain. I've not had any problems with ED-E going agro but Boone went psycho in The Strip one day and just started randomly opening up on people, was entertaining...  Other than that it's been relatively painless on the PS3 in terms of bugs, apart from fairly regular lockups. I get 1-2 hours playtime before a lockup so regular saves are a must. The setting feels slightly off though and the world feels a bit sparse. In Fallout 3 every single location or building had something there, even if it was just a safe that could be picked or a corpse or something. In NV there seems to be lots of locations that have just a destroyed building and nothing else at all there. Makes it feel a bit less detailed and lovingly created than Fallout 3 did.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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fatboy
Terracotta Army
Posts: 76
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So a question about a quest (spoilered to protect the innocent)
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If you don't want to hear the answer -- don't ask the question.
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Khaldun
Terracotta Army
Posts: 15189
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On getting Boone as a companion re: above question
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Tebonas
Terracotta Army
Posts: 6365
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Yeah, quests triggers tend to be wonky in this one. You'd have to be spoilered just so you don't break them involuntarily. Which takes away some of the fun. I already broke three quests.
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Rendakor
Terracotta Army
Posts: 10138
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Bugs like that are my biggest complaint with this game. There's no excuse for not testing possible ways your quest could be completed, particularly if it will lead to missing out on rewards or other quests.
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"i can't be a star citizen. they won't even give me a star green card"
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ghost
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The game hasn't been too buggy for me, however when something happens it is spectacularly bad. So save often.
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Lantyssa
Terracotta Army
Posts: 20848
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Hahahaha! I'm really good at this!
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