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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Dungeon Defenders 0 Members and 1 Guest are viewing this topic.
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Author Topic: Dungeon Defenders  (Read 73186 times)
Trippy
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Posts: 23657


Reply #105 on: October 21, 2011, 12:03:27 AM

How do you advance the campaign in Online play? I've completed Wave 2 (2nd map) but if I go back to the Tavern and then try and create a new game it only lets me start on the first map.

Edit: this is in private online TrendyNet games

Edit: I'm having the same problem as this person: http://forums.trendyent.com/showthread.php?5549-Campaign-Problem
« Last Edit: October 21, 2011, 01:36:41 AM by Trippy »
kildorn
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Reply #106 on: October 21, 2011, 08:30:04 AM

Huh. I did deeper well solo in a private match, but every other map I've done has been via quickmatch, but if I start up a private match I have all the maps available.
Soulflame
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Posts: 6487


Reply #107 on: October 21, 2011, 08:38:27 AM

That'd be the Ogre I'm guessing? What class are you playing? I might be able to give some tips.

It was the Ogre.  Stupid thing tore through my defenses in no time, and I could barely scratch it with a full charge attack.

I'm playing as an apprentice, and I'm putting all of my points into towers so far.

Feel free to tell me I screwed up and need to start over and apportion points correctly this time.   awesome, for real
Sand
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Reply #108 on: October 21, 2011, 08:40:16 AM

Okay Im downloading the demo. I want in on the multiplayer fun!

Now if only people would add me as a friend in Steam. Hint hint. (Sand1972)
Hayduke
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Posts: 560


Reply #109 on: October 21, 2011, 09:59:12 AM

You can kite the ogres away from your structures if you're ranged.  If you're a squire you can just tank them and block most of their damage.  Tower nests do work, but you've got to continually repair your structures (and might need to sell off structures in other lanes to do so).  Note that the ogre does area effect damage on swings.  So if your damage structures are too close to the walls, they'll get hit too.

Keep trying though.  I found there were many levels I had to repeat a couple times to get through.  You can alternatively farm up a bit on Deeper Wells to get a level advantage.

In Deeper Wells set up a tower nest on each of the stairs leading up to your crystal.  On the first wave you can use your weapon to help clear mobs.  After that you have to rely solely on your structures.  If you do it right you get the master strategist award and that grants extra exp and mana.  Do it on medium till you can do it on hard.  Do it on hard, till you can do it on insane.  After that you should be pretty tough.
Trippy
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Posts: 23657


Reply #110 on: October 21, 2011, 10:19:20 AM

Oh joy all my ranked online characters are gone now. If my preorder items are lost I'm going to shoot somebody Ohhhhh, I see.
kildorn
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Reply #111 on: October 21, 2011, 10:33:16 AM

That'd be the Ogre I'm guessing? What class are you playing? I might be able to give some tips.

It was the Ogre.  Stupid thing tore through my defenses in no time, and I could barely scratch it with a full charge attack.

I'm playing as an apprentice, and I'm putting all of my points into towers so far.

Feel free to tell me I screwed up and need to start over and apportion points correctly this time.   awesome, for real

Ogres are supposed to be the mean defense crushing bruiser.

For squires: slice n dice will eat them alive with some repairs/support. For squires, you can usually stack some fireballs or deathstrikes behind barriers and just spam repair the barriers.

They AE on melee, so they punish you for squeezing your defenses directly behind your barriers and will hit your towers as well.

Hunter's etheral spike traps apparently also nearly 1 shot them D:
Rendakor
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Reply #112 on: October 21, 2011, 12:56:52 PM

Keeping a decent space between your wall and your fireball towers is key; I usually have a MM tower right up on the wall to take out archers, but everything else should be a safe distance back. Use Overcharge to quickly repair the walls if he starts breaking them.

"i can't be a star citizen. they won't even give me a star green card"
kildorn
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Reply #113 on: October 22, 2011, 09:16:26 AM

Hah, I just noticed my monk has the high score on survival/armory from me powerleveling him. Which is terribly inaccurate, since 90% of the defenses I'm using are my squire.
Rendakor
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Reply #114 on: October 22, 2011, 10:22:47 AM

Hah, I just noticed my monk has the high score on survival/armory from me powerleveling him. Which is terribly inaccurate, since 90% of the defenses I'm using are my squire.
Glad to see I'm not the only one doing that, although I'm powerleveling my Huntress (really, I'm looking for a multishot weapon that doesn't do fire damage like all of her traps).

"i can't be a star citizen. they won't even give me a star green card"
kildorn
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Posts: 5014


Reply #115 on: October 22, 2011, 10:29:45 AM

If you run survival/hard, the later waves drop really nice gear. I'm still finding mid 30s upgrades in the castle armory around wave 10ish. Not sure if huntresses can do what I do though (I have bouncers and harpoons clearing the lanes, and litter lightning fields everywhere else. I die when the waves get long enough to expire all my lightning fields)
Rendakor
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Posts: 10138


Reply #116 on: October 22, 2011, 10:36:15 AM

Same strategy but with inferno traps instead of Lightning Fields; the catch is that the only MS weapon I've found is one of those dragon things and any fire immune mob just fucks me.

"i can't be a star citizen. they won't even give me a star green card"
Musashi
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Posts: 1692


Reply #117 on: October 22, 2011, 06:35:44 PM

Noticed that they implemented offset camera angles for the ranged classes.  Makes shooting stuff way, way better.  I wonder if they have a lurker here.

Seems like a weapon swap button a la diablo would be a really sweet deal.  Immune mobs are a real pain. 

AKA Gyoza
Hayduke
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Reply #118 on: October 22, 2011, 09:02:06 PM

If you run survival/hard, the later waves drop really nice gear. I'm still finding mid 30s upgrades in the castle armory around wave 10ish. Not sure if huntresses can do what I do though (I have bouncers and harpoons clearing the lanes, and litter lightning fields everywhere else. I die when the waves get long enough to expire all my lightning fields)


Survival mode also gives item rewards when you get to a certain wave I believe.  Me and my partner both got a pet called "Forged" for doing Foundries and Forge on hard.  We got to wave 15 but I think we got the pets in an earlier wave.

Our strategy was I used a squire to place bouncers at chokepoints.  Then I switched to apprentice for dps towers.  My partner played huntress and used infernos.
kildorn
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Reply #119 on: October 23, 2011, 12:16:49 PM

If you run survival/hard, the later waves drop really nice gear. I'm still finding mid 30s upgrades in the castle armory around wave 10ish. Not sure if huntresses can do what I do though (I have bouncers and harpoons clearing the lanes, and litter lightning fields everywhere else. I die when the waves get long enough to expire all my lightning fields)


Survival mode also gives item rewards when you get to a certain wave I believe.  Me and my partner both got a pet called "Forged" for doing Foundries and Forge on hard.  We got to wave 15 but I think we got the pets in an earlier wave.

Our strategy was I used a squire to place bouncers at chokepoints.  Then I switched to apprentice for dps towers.  My partner played huntress and used infernos.

15 on hard is an achievement, I think the pet is for that. And I just lost my trendynet connection halfway through wave 14 :(

Dear lord those waves take forever at the end. I started folding laundry and cleaning the kitchen and just coming back to refresh my auras. :(
Vaiti
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Posts: 759


Reply #120 on: October 24, 2011, 02:06:21 AM

Loving the game, but alot of small things that just make me all  swamp poop

Particle effects from the Monk Aura's are implemented poorly and cause massive FPS issues. I can't look at a Monk's aura's without stuttering. I typically stay away from where they are placed as a result.

UI. Oh god the UI. You would think they could get that polished up from the amount of delays they had. Really hope that gets a fix. I am getting used to it however.

Connection issues and the overall way they have one person hosting the entire game so if that guy drops you all drop is total and utter  swamp poop swamp poop swamp poop
They need to rethink that alot. They won't.


Game is alot of fun tho, wasted alot of time on it already, liking the upgrade system with items. Not bad for 10$. I'd be willing to pay more if it meant the above would have been fixed tho.

EvE: Caern Robillard | Cua D'Mon
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Paelos
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Reply #121 on: October 24, 2011, 06:09:47 AM

I've been playing for a couple of hours as a squire. The menus don't bother me as much as the running everywhere to set up towers in the build phase.

CPA, CFO, Sports Fan, Game when I have the time
Mrbloodworth
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Reply #122 on: October 24, 2011, 06:56:34 AM

Played the demo. A few things stuck out to me:

Its really slow, at first. Movement speed is like underwater.
The store UI makes me want to shoot myself. Really, who thought this was a good idea?
The highlight is a slightly smaller icon? REALLY?
Tool tips cover hit zones for other items, thats fun too.
The Graphical settings leave a lot to be desired. To few options, slightly confusing.
Using two monitors my mouse would constantly click outside the game window, causing it to minimize.
I think the only thing that shows visibly on my toon is the current weapon. This causes sadness.
I could not find an option to lock my game from randoms ( This could be a demo feature though )
The terms used in the multiplayer settings are unnecessarily "different".
The ability for other users to remove your towers, and also the free for all loot grab system can really annoy.
Steam "Join game" features just there to annoy you. Meaning, it does not work.

Other than that the game is fun.
« Last Edit: October 24, 2011, 07:05:36 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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tazelbain
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tazelbain


Reply #123 on: October 24, 2011, 08:01:58 AM

I am going to fence sit until they get things sorted out.  Another bluntant cash grab (xbox) that hurts the game.

"Me am play gods"
Rendakor
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Posts: 10138


Reply #124 on: October 24, 2011, 09:38:38 AM

Played the demo. A few things stuck out to me:

Its really slow, at first. Movement speed is like underwater.
The store UI makes me want to shoot myself. Really, who thought this was a good idea?
The highlight is a slightly smaller icon? REALLY?
Tool tips cover hit zones for other items, thats fun too.
The Graphical settings leave a lot to be desired. To few options, slightly confusing.
Using two monitors my mouse would constantly click outside the game window, causing it to minimize.
I think the only thing that shows visibly on my toon is the current weapon. This causes sadness.
I could not find an option to lock my game from randoms ( This could be a demo feature though )
The terms used in the multiplayer settings are unnecessarily "different".
The ability for other users to remove your towers, and also the free for all loot grab system can really annoy.
Steam "Join game" features just there to annoy you. Meaning, it does not work.

Other than that the game is fun.
To address some of your points without SirBrucing:
  • Movement speed is both class based and a skill; some characters are inherently slower than others, and everyone can put points into it to go faster.
  • Private Games do exist, it's a setting when you create a game which prevents randoms from joining.
  • The loot system works really well if you're not playing with randoms, because all loot left on the ground is automatically vendored and split between the whole team. With class based weapons and a bonus for using all of the same armor type, everyone should only pick up items that are direct upgrades and leave everything else to rot. If you're playing with PUGs in an online game, you get the griefing you deserve.
  • Steam's Join Game and Invite To Game do indeed work on the full version.

"i can't be a star citizen. they won't even give me a star green card"
Hawkbit
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Posts: 5531

Like a Klansman in the ghetto.


Reply #125 on: October 24, 2011, 10:41:20 AM

It has things that could be better, but I've bought it twice and feel it was worth it.  I wouldn't buy it to play solo, that would get boring to me.  But playing co-op with my kid is a lot of fun. 
Paelos
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Posts: 27075

Error 404: Title not found.


Reply #126 on: October 24, 2011, 10:58:29 AM

I don't find the inventory system offensive at all. You pick it up, unlock anything that's a red thumbs down you don't want, and sell all.

I will say that it's hard to solo as a squire because your towers are not really great for ranged attacks early on.

CPA, CFO, Sports Fan, Game when I have the time
Mrbloodworth
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Posts: 15148


Reply #127 on: October 24, 2011, 10:58:50 AM

Played the demo. A few things stuck out to me:

Its really slow, at first. Movement speed is like underwater.
The store UI makes me want to shoot myself. Really, who thought this was a good idea?
The highlight is a slightly smaller icon? REALLY?
Tool tips cover hit zones for other items, thats fun too.
The Graphical settings leave a lot to be desired. To few options, slightly confusing.
Using two monitors my mouse would constantly click outside the game window, causing it to minimize.
I think the only thing that shows visibly on my toon is the current weapon. This causes sadness.
I could not find an option to lock my game from randoms ( This could be a demo feature though )
The terms used in the multiplayer settings are unnecessarily "different".
The ability for other users to remove your towers, and also the free for all loot grab system can really annoy.
Steam "Join game" features just there to annoy you. Meaning, it does not work.

Other than that the game is fun.
To address some of your points without SirBrucing:
  • Movement speed is both class based and a skill; some characters are inherently slower than others, and everyone can put points into it to go faster.
  • Private Games do exist, it's a setting when you create a game which prevents randoms from joining.
  • The loot system works really well if you're not playing with randoms, because all loot left on the ground is automatically vendored and split between the whole team. With class based weapons and a bonus for using all of the same armor type, everyone should only pick up items that are direct upgrades and leave everything else to rot. If you're playing with PUGs in an online game, you get the griefing you deserve.
  • Steam's Join Game and Invite To Game do indeed work on the full version.

As to speed, thats why I said at first. As far as private games, with invite friend not working, only option is a public game. The demo does not seem to match the live version if it works in the paid version. Shop UI has to be the worst feature. Especially the tool tips overlaying other items in the menu.
« Last Edit: October 24, 2011, 11:01:00 AM by Mrbloodworth »

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Ard
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Reply #128 on: October 24, 2011, 11:01:33 AM

Am I missing something, or are the PC keyboard controls appallingly bad?  I ended up shutting down the tutorial after the first two tutorial waves because of how bad the camera controls were.  I could plug in a controller, and I know that'll work better, but wtf.
Trippy
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Posts: 23657


Reply #129 on: October 24, 2011, 11:35:17 AM

  • The loot system works really well if you're not playing with randoms, because all loot left on the ground is automatically vendored and split between the whole team. With class based weapons and a bonus for using all of the same armor type, everyone should only pick up items that are direct upgrades and leave everything else to rot. If you're playing with PUGs in an online game, you get the griefing you deserve.
If you bring up the map (Shift by default on PC)  Items that the game thinks are upgrades for you will be green dots. Other items will be grey dots.
Paelos
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Reply #130 on: October 24, 2011, 11:35:31 AM

What specifically about the controls on the PC?

I just ran around pointing and clicking at stuff.

CPA, CFO, Sports Fan, Game when I have the time
Ard
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Posts: 1887


Reply #131 on: October 24, 2011, 11:50:39 AM

Mostly moving the camera.  Seemed like it was bound to ctrl, which is pretty weird for something that's been more or less a solved problem in PC games for years now.
kildorn
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Reply #132 on: October 24, 2011, 11:56:41 AM

Mostly moving the camera.  Seemed like it was bound to ctrl, which is pretty weird for something that's been more or less a solved problem in PC games for years now.

Are you trying to play it in some top down mode?

I just WASD it up and it plays like any other shooter. Number keys have my skills/towers, clicky to place. Mouse movement on the camera was pretty much identical to any other third person game.
Rendakor
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Posts: 10138


Reply #133 on: October 24, 2011, 11:58:58 AM

If you bring up the map (Shift by default on PC)  Items that the game thinks are upgrades for you will be green dots. Other items will be grey dots.

Didn't know that, thanks. You can see the "upgrades" just by looking around too; even through walls you'll see a pair of green arrows pointing at them.

"i can't be a star citizen. they won't even give me a star green card"
Paelos
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Error 404: Title not found.


Reply #134 on: October 24, 2011, 12:38:54 PM

Mostly moving the camera.  Seemed like it was bound to ctrl, which is pretty weird for something that's been more or less a solved problem in PC games for years now.

Are you trying to play it in some top down mode?

I just WASD it up and it plays like any other shooter. Number keys have my skills/towers, clicky to place. Mouse movement on the camera was pretty much identical to any other third person game.

Yeah it was the same for me. I'm not sure what is going on?

CPA, CFO, Sports Fan, Game when I have the time
Lantyssa
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Posts: 20848


Reply #135 on: October 24, 2011, 04:35:08 PM

Yeah, play it like a shooter.  I didn't stay in overhead mode for longer than five seconds.

Hahahaha!  I'm really good at this!
Ard
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Posts: 1887


Reply #136 on: October 24, 2011, 05:10:43 PM

Yeah it was the same for me. I'm not sure what is going on?

Yeah, trust me, I don't know what's going on either.  It felt exceptionally wrong to me when I was playing, especially after playing Orcs Must Die which felt right.  Something just felt very very wrong to me about the controls, and I couldn't figure out what.  I'll give it another try tonight and see if I can figure out what was going on.
Lantyssa
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Reply #137 on: October 24, 2011, 05:15:41 PM

On a slightly different note, I've read the game is moddable.  If anyone finds one that gives the huntress model to the other classes, let me know.  My "I only want to play girls" peeve is keeping me from really trying the others.

Hahahaha!  I'm really good at this!
kildorn
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Reply #138 on: October 24, 2011, 05:45:22 PM

Just pretend the monk is sinead o'connor.


On a more serious note, I'm having issues soloing to 15 on pure strat or survival for pets :(
Musashi
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Posts: 1692


Reply #139 on: October 24, 2011, 05:51:34 PM

Yea.  The squire is clearly a chick under the armor.  Also the apprentice.  Just like the TF2 pyro is a girl.

AKA Gyoza
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