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Topic: Cataclysm: Preparing For Patch 4.0.1 (Read 153320 times)
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SurfD
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Posts: 4035
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Figured it might be a nice idea to create a thread dedicated to things you might want to watch out for in your preparations for the upcoming Patch / Expantion (as opposed to the general discussion topic that already exists).
I will start this off with an item of note that prompted me to consider makeing this thread:
GLYPHS.
In the upcoming patch, glyphs will be changed to a one time purchase, and you will have a "glyph book" similar to a spellbook, that once you have learned a glyph, you can reference it to swap your glyphs around any time you want for your convenience. - Ater the patch, the material requirements to make glyphs are going to roughly tripple (Ie, any glyph that requires 1 of X ink is now going to require 3). This means that if you have an inscrber alt, you should make at least one of every glyph you want / can make for your other characters before the patch goes live, to save yourself a lot of materials in the short run. - Also note, currently there are a few glyphs that simply no longer exist in the current PTR builds, which become a [charred glyph] after the patch, and are vendor trash from that point on.
The following list covers all the glyphs that will become charred glyphs that i could find after the patch:
Glyph of Dark Command (DK) Glyph of Disease (DK) Glyph of Icebound Fortitude (DK) Glyph of Unholy Blight (DK) Glyph of Rapid Rejuvenation (DRUID) Glyph of Survival Instincts (DRUID) Glyph of Volley (HUNTER) Glyph of Possessed Strength (HUNTER) Glyph of Arcane Explosion (MAGE) Glyph of Mana Gem (MAGE) Glyph of Fire Blast (MAGE) Glyph of Fire Ward (MAGE) Glyph of Scorch (MAGE) Glyph of Siphon Life (WARLOCK) Glyph of Taunt (WARRIOR) Glyph of Last Stand (WARRIOR) Glyph of Barbaric Insults (WARRIOR)
- In summary: if you have an Inscriber or know an Inscriber, try to get a complete set of glyphs done for any characters you want them for NOW rather then later, and avoid purchasing any of the above listed glyphs (or try to dump your stock of said above listed glyphs before the patch goes live), cause prices will probably go up after the patch a decent amount.
- Also, if you have a Herbalist, it might be a good idea to stopckpile as many stacks of outland / high level Azeroth herbs as you can find, since a lot of Inscribers may not know of the coming material increase on glyphs and may find themselves short on supplies even for their own personal needs. (make mad money selling herb stacks on the AH).
Feel free to add any other things we may want to know in advance of the coming Patch.
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« Last Edit: October 09, 2010, 02:59:57 PM by SurfD »
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Darwinism is the Gateway Science.
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Ginaz
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Posts: 3534
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If you're a hunter (or have a ranged weapon that requires ammo) don't buy any more ammo unless you absolutely have to. Ranged weapons will no longer require ammo, which is nice for hunters since it clears up a lot of inventory space. Oh, and hold off on buying arp gems since that stat will no longer exist. It seems my arp gems were turned into haste ones. And some gems have changed colour, so watch out for that too.
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« Last Edit: October 09, 2010, 03:30:02 PM by Ginaz »
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Rendakor
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Posts: 10131
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If you're in the habit of buying gems for honor, dump your honor now and stock up. The vendor is going away in 4.0.1.
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"i can't be a star citizen. they won't even give me a star green card"
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Merusk
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Posts: 27449
Badge Whore
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Thanks for the honor tip, I hadn't heard that one.
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The past cannot be changed. The future is yet within your power.
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SurfD
Terracotta Army
Posts: 4035
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Glyph of Frost Ward?
According to WoWhead, the Glyph with the same Item ID as Frost Ward is now Monkey (similar to the Penguin Glyph).
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Darwinism is the Gateway Science.
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SurfD
Terracotta Army
Posts: 4035
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If you're in the habit of buying gems for honor, dump your honor now and stock up. The vendor is going away in 4.0.1.
Along the same lines, they are supposed to be removing the 24 hour cooldown on alchemist Gem Transmutes for the Wrath level Epic Gems (the new Cataclysm Epics will now have the 24 hour cooldown), so expect alchemists to possibly flood the market with epic gems after patch. If you have an alchemist, and Blue Gems / Frozen Orbs are cheap on your realm, you could stock up on a bunch of each and then blow through a bunch of gem xmutes for whichever color you happen to need the most of. Also, from what I understand, current conversion for honor is 2000 old honor = 48 new honor. However, 30 Stonekeeper shards = 1 Wintergrasp Commendation (Which is Bind on Account), which on live is worth 2000 honor, but on the Ptr is worth 50 honor. Essentially, what this means is that if you have a lot of Stonekeeper Shards, converting them into WG Commendations before the patch and then using them for honor afte the patch will net you more honor then just letting the auto conversion go through when the patch hits. Bonus that you can send them to any alt you want and dump honor on them.
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Darwinism is the Gateway Science.
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Simond
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Posts: 6742
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- Heirlooms are being repriced to need an equivalent number of L85 heroic runs worth of points to buy (i.e. so if you used to need ~10 L80 heroics worth of badges to get one, now you'll need ~10 L85 heroics worth of points). As there are no L85 heroics, this means that they are effectively having a price increase. Buy them now if you want them.
- Certain specialised bags (hunter quivers, warlock soul-shard bags) are being converted into normal bags.
- Weapon skills are going away (more or less). Get your master of arms/knuckle sandwich achievements while you can.
And a final, obvious warning: Due to the significant class mechanic & talent changes, the next few weeks (at least) are going to be hilariously unbalanced. Expect at least one class/spec to end up ridiculously broken in a good way, and at least one in a bad way.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Xuri
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몇살이세욬ㅋ 몇살이 몇살 몇살이세욬ㅋ!!!!!1!
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Thought I'd post something about what happens with the various PvE/PvP emblems, badges and marks and such: Justice PointsJustice Points are the lower-level PvE currency rewarded from normal/heroic dungeon runs. Emblems of Triumph and Emblems of Frost will be converted into Justice Points with patch 4.0.1, at a rate of: 11.58 * (EoT + EoF)The maximum amount of Justice Points you can have are 4000, though if have more than 345 Frost+Triumph emblems when the patch hit you will go over that limit, and you won't be able to accumulate more Justice Points until you're below the limit again. In patch 4.0.3, any Justice Points above 4000 will be converted to gold at a ratio of 47 silver and 50 copper per Justice Point. Emblems of Valor, Heroism and Conquest will be converted directly to gold at a rate of 5g 50s per emblem, while Badges of Justice (TBC badges) will be converted at a rate of 1g 83s 30c per badge. Valor PointsValor Points are the upper-level PvE currency gained from completing daily heroics at level 85 and from 10/25-man raid encounters (so sort of like Frost Emblems now) Honor PointsHonor Points are the lower-level PvP currency gained from non-rated battlegrounds and World PvP. Same as for the PvE currency Justice Points, you can only have a maximum of 4000 Honor Points at any given time. Old PvP currencies (Spirit Shards, Venture Coins, Stone Keeper's Shards, Wintergrasp Marks of Honor, Battleground Marks and old-school Honor/Arena-points) will be converted into Honor Points with patch 4.0.1. Conquest PoitnsConquest Points are the upper-level PvP currency gained from rated battlegrounds and ranked arena combat.
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-= Ho Eyo He Hum =-
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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- Heirlooms are being repriced to need an equivalent number of L85 heroic runs worth of points to buy (i.e. so if you used to need ~10 L80 heroics worth of badges to get one, now you'll need ~10 L85 heroics worth of points). As there are no L85 heroics, this means that they are effectively having a price increase. Buy them now if you want them.
Balls. Looks like I'll be running some heroics tonight and tomorrow. [/list]
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-Rasix
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Simond
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Posts: 6742
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Extended maintenance tomorrow for the US.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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sinij
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Posts: 2597
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Any news on actual shipping date for expansion? (yes I was living under a rock).
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Eternity is a very long time, especially towards the end.
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Rendakor
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Posts: 10131
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December 7th.
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"i can't be a star citizen. they won't even give me a star green card"
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K9
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Posts: 7441
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Uh, having not played in a couple months and not really following the news I'm just coming to terms with how much has been changed.
What's the deal with Prime Glyphs?
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I love the smell of facepalm in the morning
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Rendakor
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Posts: 10131
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Prime Glyphs are the new major glyphs: things that provide simple DPS increases. Major Glyphs are now somewhere between Prime and Minor; this generally includes things like small cooldown reductions, reduced costs, minor secondary effects, etc. Minor Glyphs are relatively unchanged. What essentially happened is they took all the mandatory Major glyphs and made them prime, so that people would actually take the "cool" Majors. www.wowtal.com has a full glyph calculator so you can see all of your classes Prime/Major/Minor glyphs.
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"i can't be a star citizen. they won't even give me a star green card"
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Ingmar
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Posts: 19280
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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dd0029
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Posts: 911
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Is there a reason Innervate got hit with an enormous nerf bat? Or am I more likely missing something? That seems awfully crappy for a three minute cooldown. Innervate now regenerates mana equal to 20% of the caster's maximum mana pool (Old - Regenerates 225% of the caster's base mana pool)"
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Sjofn
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Posts: 8286
Truckasaurus Hands
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They want you to worry about your mana pool, silly!
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God Save the Horn Players
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Ingmar
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The fear is that if innervate is too good, people will stack druids for it under the new 'mana matters again' model. This has also had repercussions for moonkin regen, for example, since they're trying to price it such that the moonkins will need to use their innervate on themselves mostly so people don't stack them too.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Simond
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Posts: 6742
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There's going to be so many utterly confused people after the patch.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Ironwood
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Posts: 28240
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True that.
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"Mr Soft Owl has Seen Some Shit." - Sun Tzu
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Sheepherder
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Posts: 5192
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Is there a reason Innervate got hit with an enormous nerf bat? Or am I more likely missing something? That seems awfully crappy for a three minute cooldown. Innervate now regenerates mana equal to 20% of the caster's maximum mana pool (Old - Regenerates 225% of the caster's base mana pool)" The nerf is targeted at healers, caster DPS are getting a shitton of intellect out of the next patch which should ameliorate some of the loss.
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Typhon
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Posts: 2493
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Is there a reason Innervate got hit with an enormous nerf bat? Or am I more likely missing something? That seems awfully crappy for a three minute cooldown. Innervate now regenerates mana equal to 20% of the caster's maximum mana pool (Old - Regenerates 225% of the caster's base mana pool)" The nerf is targeted at healers, caster DPS are getting a shitton of intellect out of the next patch which should ameliorate some of the loss. (bolded the part I'm focusing on) The 4.0.1 patch? (i.e. tomorrow's patch) Or a patch after that? If the later, it's pretty demented that they haven't gotten to a stable, playable state yet and they are pushing this shit out the door. I assume that I'm just reading this all wrong. Edit: by "stable, playable" I'm not referring to the game engine but the class stats and mechanics. Pushing stuff that is "not right" onto a live game seems... reckless.
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« Last Edit: October 11, 2010, 03:11:06 PM by Typhon »
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Rendakor
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Posts: 10131
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The intent is that Resto and Balance will be using it on themselves, so the nerf is aimed at feral druids. Specifically, so that raids don't stack a ton of them to pad healer mana pools.
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"i can't be a star citizen. they won't even give me a star green card"
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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There's going to be so many utterly confused people after the patch.
They're going to be confused for a while too. Some of the theorycrafting sites are completely useless now for folks that haven't been following along. At least the rogue section on EJ has a quick and dirty FAQ. Some DPS lines just seem to be spreadsheets and simulators. Fantastic, I'll have to brave the official forums. Not having played recently combines with no beta experience and not paying a lot of attention to the upcoming changes makes all of this incredibly confusing for me. I'll be relearning my classes one at a time and will probably "that guy" in instance runs for a while. I'm scared as hell to even try to heal.
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-Rasix
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Fordel
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Posts: 8306
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The official class forums are actually pretty good about having a sticky up for your spec with the "Spec this retard, now gem this you idiot and cast XYZ you god damn moron".
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Ingmar
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Auto Assault Affectionado
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Is there a reason Innervate got hit with an enormous nerf bat? Or am I more likely missing something? That seems awfully crappy for a three minute cooldown. Innervate now regenerates mana equal to 20% of the caster's maximum mana pool (Old - Regenerates 225% of the caster's base mana pool)" The nerf is targeted at healers, caster DPS are getting a shitton of intellect out of the next patch which should ameliorate some of the loss. (bolded the part I'm focusing on) The 4.0.1 patch? (i.e. tomorrow's patch) Or a patch after that? If the later, it's pretty demented that they haven't gotten to a stable, playable state yet and they are pushing this shit out the door. I assume that I'm just reading this all wrong. Edit: by "stable, playable" I'm not referring to the game engine but the class stats and mechanics. Pushing stuff that is "not right" onto a live game seems... reckless. They bandaided tank threat which AFAIK was the main missing piece in the 'playable til the real expansion' puzzle.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sheepherder
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Posts: 5192
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I assume the gear changes are shipping in 4.0.1, otherwise shit's going to get messy quick.
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Ingmar
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They are.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sheepherder
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Posts: 5192
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88 Wintergrasp Commendations.
I am not prepared.
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Simond
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Posts: 6742
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I'm waiting for the first "Y u tnak in blood presents, n00b? Frost is tank!"
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Azazel
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I'm staying out of heroics for a week, most likely. I might do ToC for seals.
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kildorn
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Posts: 5014
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I plan on lagging in today and seeing the carnage. I don't even fully comprehend my own class changes yet, so this will be entertaining.
I will say I probably won't heal heroics for anything but friends for a week or two. DPS is fun to watch the cluster happen. Healing this chaos will be maddening.
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Shrike
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Posts: 939
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I'm not going to touch the game for a few days. Things will just be too unsettled and there isn't much for me to do anyway. I've got a pretty good idea how to retool my shaman, but kinda clueless on the DK and pally at this point. Have two months to figure it out and Fallout: Vegas and the Borderlands rebalance are both very close now. My Netflix queue is also full of video goodness, so a couple of days off sounds like a plan.
Although, with the hunter changes, mine is sitting right at 78, with full equipment for the 79 bracket. It's very tempting to hit the BGs with this character, who has traditionaly always been BM.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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I plan on lagging in today
I'll be logging in to see if I can gouge prices for gems or glyphs and the and then promptly log off to play Dead Rising 2.
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-Rasix
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Pages: [1] 2 3 ... 17
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