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Author Topic: Minecraft - f13 Server is: chugging along... again (Read OP)  (Read 702272 times)
Nonentity
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Reply #525 on: October 04, 2010, 01:52:52 PM

Halloween Update coming!

http://minecraft.net/boo/

Fishing! Torches run out now (have to make lanterns)! Portal to some weird hell dimension! Challenging monsters! Bullet points!

But that Captain's salami tray was tight, yo. You plump for the roast pork loin, dogg?

[20:42:41] You are halted on the way to the netherworld by a dark spirit, demanding knowledge.
[20:42:41] The spirit touches you and you feel drained.
Malakili
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Reply #526 on: October 04, 2010, 02:06:42 PM

Halloween Update coming!

http://minecraft.net/boo/

Fishing! Torches run out now (have to make lanterns)! Portal to some weird hell dimension! Challenging monsters! Bullet points!

So...this looks fucking awesome.
Paelos
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Reply #527 on: October 04, 2010, 02:07:23 PM

Oh dear lord, fishing. I may be totally screwed now.

CPA, CFO, Sports Fan, Game when I have the time
Pennilenko
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Reply #528 on: October 04, 2010, 02:50:01 PM

I am currently working on putting a grass cap over a giant tnt crater somebody made a while back. Only 3000ish more dirt blocks to go.

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Pennilenko
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Reply #529 on: October 04, 2010, 02:51:57 PM

Halloween Update coming!

http://minecraft.net/boo/

Fishing! Torches run out now (have to make lanterns)! Portal to some weird hell dimension! Challenging monsters! Bullet points!

I guess I didn't want that real life anyways.........

"See?  All of you are unique.  And special.  Like fucking snowflakes."  -- Signe
Samwise
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Reply #530 on: October 04, 2010, 03:10:36 PM

The upcoming torch nerf makes me uneasy.  I like my giant monster-proof cave.  Hopefully lanterns are significantly brighter and/or aren't retardedly expensive to make.

Thanks for the chart, bhodi.  I'm going to make some signs and place them in my main stairway to mark depths.   DRILLING AND MANLINESS
JWIV
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Reply #531 on: October 04, 2010, 03:41:19 PM

Oh dear lord, fishing. I may be totally screwed now.

This.   ACK!
Thrawn
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Reply #532 on: October 04, 2010, 04:15:59 PM

Questions though.  I was digging and I ran into zombies.  I thought there were no monsters on this server?  I couldn't kill them either.  Come to speak of it, I can't kill the regular animals.  That being said, aren't spiders the only place to get string? How do you get string if you can't kill spiders?

Monster spawners are still around and they do spawn stuff, I've found zombies and skeletons and was able to kill both though.  You can find mossy cobblestone around them which is nice and I pulled an item from a chest that I still have no idea what it is.

I want to find another monster spawner and dig to the surface above it and see if monsters still spawn and then burn in sunlight..or if they just don't spawn.

*edit* found the answer already, it won't spawn in light.  Although I guess it would spawn all night and then everything would get torched in the morning and you could pick up all the drops.
« Last Edit: October 04, 2010, 04:48:40 PM by Thrawn »

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
pohsyb
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Reply #533 on: October 04, 2010, 04:43:07 PM

Surround the spawner with a moat of water (at ground level, the monsters will not spawn in water, but they will spawn above it and fall in).

At bottom of moat add a 1 square access around the edge for drops to leak out.

Edit for Demonstration Video (not me)
« Last Edit: October 04, 2010, 04:49:08 PM by pohsyb »
Roentgen
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Reply #534 on: October 04, 2010, 04:49:20 PM

Quote
Monster spawners are still around and they do spawn stuff, I've found zombies and skeletons and was able to kill both though.  You can find mossy cobblestone around them which is nice and I pulled an item from a chest that I still have no idea what it is.

I want to find another monster spawner and dig to the surface above it and see if monsters still spawn and then burn in sunlight..or if they just don't spawn.

*edit* found the answer already, it won't spawn in light.  Although I guess it would spawn all night and then everything would get torched in the morning and you could pick up all the drops.

I haven't been able to kill ANYTHING.  No chickens, pigs, nothing.  I am whackin' it with an iron sword.  Am I doing something wrong?

Oh, and I can't get a ladder to construct?  I put sticks in the H pattern..
« Last Edit: October 04, 2010, 05:28:04 PM by Roentgen »

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Bzalthek
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Reply #535 on: October 04, 2010, 05:29:24 PM

Oh god, I need to replace all those torches in the dome?  Fuck me!

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Samwise
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Reply #536 on: October 04, 2010, 05:33:45 PM

Oh god, I need to replace all those torches in the dome?  Fuck me!

Supposedly existing torches will turn into lanterns.  What I'm worried about is having future expansion of my mines slowed down (or halted) by having to make as many lanterns as I now have to make torches.  If they require any amount of iron I'm going to be fucked.
Malakili
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Reply #537 on: October 04, 2010, 06:31:47 PM

Oh god, I need to replace all those torches in the dome?  Fuck me!

Supposedly existing torches will turn into lanterns.  What I'm worried about is having future expansion of my mines slowed down (or halted) by having to make as many lanterns as I now have to make torches.  If they require any amount of iron I'm going to be fucked.

I am concerned about it as well.  I'm not sure I understand the point of the change, as the current torch system feels really good.  Not to mention the fact that the game has a fairly decent balance of exploring and crafting right now, if I have to spend an inordinate amount of time collecting lantern materials to get to the "good parts" i.e. exploring caves...well, thats not a good thing.  Minecraft has been great precisely because its avoided these kinds of game mecahnics.
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Reply #538 on: October 04, 2010, 06:46:17 PM

Wurm 2.0

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Thrawn
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Reply #539 on: October 04, 2010, 07:16:21 PM

If lanterns require even one bar of iron for 4 it's a bad change imo.

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
Zaljerem
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Reply #540 on: October 04, 2010, 07:37:58 PM

I seem to crash about a minute in (or less) every time I join the server. It's strange; I don't have any problems in single player mode, I can play for hours.  Freshly installed client, no mods.


Any suggestions?

Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak
When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood
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Yegolev
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Reply #541 on: October 04, 2010, 07:59:23 PM

I really wish I could find two people on the internet who agree on what trees need to grow in this game.

I'll not help and say that my largest trees are on hillsides.  Makes no sense.


Torches run out now (have to make lanterns)!


Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Roentgen
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Reply #542 on: October 04, 2010, 08:54:24 PM

I seem to crash about a minute in (or less) every time I join the server. It's strange; I don't have any problems in single player mode, I can play for hours.  Freshly installed client, no mods.


Any suggestions?

I get the exact same error message only I have a GeForce 8600.  It's ONLY near the spawn though and you don't have to be that far away for it to stop crashing.  I don't understand it but I'm just a little west of the spawn and I play for hours with no problems.

Oh, and about my ladder problem, nevermind.  I am an idiot.

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Reply #543 on: October 04, 2010, 10:49:32 PM

I think the big question would be "how long do torches last?"  If it's long enough to do some decent exploration (say hours of real-time) and they're still pretty cheap to make, that might not be the end of the world.
Samwise
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Reply #544 on: October 04, 2010, 10:55:20 PM

I think the big question would be "how long do torches last?"  If it's long enough to do some decent exploration (say hours of real-time) and they're still pretty cheap to make, that might not be the end of the world.

The problem is that you lose the ability to make your own buildings safe from monster spawns if it's no longer feasible to keep them permanently lit.
ffc
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Reply #545 on: October 04, 2010, 11:51:53 PM

So I just started playing on the F13 server.  My single play experience prior to this was 5 minutes of getting lost.  Now that I'm playing on this server my life is over.  I can't stop.

Questions though.  I was digging and I ran into zombies.  I thought there were no monsters on this server?  I couldn't kill them either.  Come to speak of it, I can't kill the regular animals.  That being said, aren't spiders the only place to get string? How do you get string if you can't kill spiders?

I don't think you can kill stuff yet on multiplayer servers unless it's with lava.


Oh god, I need to replace all those torches in the dome?  Fuck me!

Supposedly existing torches will turn into lanterns.  What I'm worried about is having future expansion of my mines slowed down (or halted) by having to make as many lanterns as I now have to make torches.  If they require any amount of iron I'm going to be fucked.

I am concerned about it as well.  I'm not sure I understand the point of the change, as the current torch system feels really good.  Not to mention the fact that the game has a fairly decent balance of exploring and crafting right now, if I have to spend an inordinate amount of time collecting lantern materials to get to the "good parts" i.e. exploring caves...well, thats not a good thing.  Minecraft has been great precisely because its avoided these kinds of game mecahnics.

I can't remember where I read this but Notch has said he wants Minecraft to be more of a game instead of just legos, i.e., a way to "win."  Changes like finite torches seem to move things along that direction.  I think I speak for the minority on the f13 server when I say I really like these changes away from free form building, and toward struggle and threats of death.

Eventually I'm sure the game will be finished with different Minecraft flavors for everyone.
geist
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Reply #546 on: October 05, 2010, 02:30:26 AM

I seem to crash about a minute in (or less) every time I join the server. It's strange; I don't have any problems in single player mode, I can play for hours.  Freshly installed client, no mods.


Any suggestions?

Move away from the spawn zone. It gets pretty unstable for me near the spawn with the same crash, presumably because of some of the crazy megastructures nearby. Once you get a minute or so away it seems to clear itself up.
Malakili
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Reply #547 on: October 05, 2010, 04:58:08 AM



I can't remember where I read this but Notch has said he wants Minecraft to be more of a game instead of just legos, i.e., a way to "win."  Changes like finite torches seem to move things along that direction.  I think I speak for the minority on the f13 server when I say I really like these changes away from free form building, and toward struggle and threats of death.

Eventually I'm sure the game will be finished with different Minecraft flavors for everyone.

Yeah, I recall reading something similar, I just don't think its the greatest idea.  Minecraft works for me precisely because it isn't like that, and clearly a LOT of people are buying this game in its alpha state because they like how it is.  Ideally, he'll leave in some kind of options for keeping a less gamey version (but not just the pure, heres all th eblocks you wan for free version either).  I enjoy exploring to find stuff, but I don't really care all that much to fight things while I'm doing it, or farm fish oil and iron to make laterns for 2 hours before I can go explore.  Hell..I don't even care about winning, I've been waiting for a game that lets me explore like this for years.

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Reply #548 on: October 05, 2010, 05:04:39 AM

Move away from the spawn zone. It gets pretty unstable for me near the spawn with the same crash, presumably because of some of the crazy megastructures nearby. Once you get a minute or so away it seems to clear itself up.
I've noticed that as well, and I think it began yesterday or the day before that. I hope me adding the faucet to mount dong didn't cause it (I don't think so), but it really is annoying. It happens the most for me when I go east, over the bridge. Going west seems to work fine.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Reply #549 on: October 05, 2010, 05:22:10 AM

I seem to crash about a minute in (or less) every time I join the server. It's strange; I don't have any problems in single player mode, I can play for hours.  Freshly installed client, no mods.


Any suggestions?

As everyone has pointed out, this has something to do with being around large changes in chunks. Best bet is to turn your fog so it's as close as possible and head off in a direction that's away from spawn, as suggested. If the error still happens, look at the ground and walk in the direction.

Yeah, I recall reading something similar, I just don't think its the greatest idea.  Minecraft works for me precisely because it isn't like that, and clearly a LOT of people are buying this game in its alpha state because they like how it is.  Ideally, he'll leave in some kind of options for keeping a less gamey version (but not just the pure, heres all th eblocks you wan for free version either).  I enjoy exploring to find stuff, but I don't really care all that much to fight things while I'm doing it, or farm fish oil and iron to make laterns for 2 hours before I can go explore.  Hell..I don't even care about winning, I've been waiting for a game that lets me explore like this for years.

Peaceful mode.
« Last Edit: October 05, 2010, 05:23:45 AM by NiX »
Yegolev
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Reply #550 on: October 05, 2010, 05:58:31 AM

I think the big question would be "how long do torches last?"  If it's long enough to do some decent exploration (say hours of real-time) and they're still pretty cheap to make, that might not be the end of the world.

The problem is that you lose the ability to make your own buildings safe from monster spawns if it's no longer feasible to keep them permanently lit.

Indeed.  Currently my mine would be difficult to escape if the torches went out.  Also I don't have much iron despite my excavations so far.  Also I have only found three diamonds which I immediately transformed into a pick. Ohhhhh, I see.

On the other hand I would not object to playing on a more gamey server, just that I would also like to play the current peaceful alpha.  Entirely different games, really.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Malakili
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Reply #551 on: October 05, 2010, 06:02:41 AM


Peaceful mode.

Yeah, that currently works well.  My concern isn't really so much about the game as is, but what changes like this lantern/torch thing are indicative of going forward. 
tgr
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Reply #552 on: October 05, 2010, 06:26:05 AM

I wouldn't mind too terribly if the world got a little more dangerous. It would possibly make it so the people playing on a server would have to make a more collaborative effort to make sure the place you are at is safe.

Although I think I'd like a way for each player to set a new spawnpoint if they do set up shop far away from the original spawn point. Travelling is only so much fun.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Zaljerem
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Reply #553 on: October 05, 2010, 06:31:17 AM

As everyone has pointed out, this has something to do with being around large changes in chunks. Best bet is to turn your fog so it's as close as possible and head off in a direction that's away from spawn, as suggested. If the error still happens, look at the ground and walk in the direction.

Thanks everyone, the above tips have definitely helped, I managed to make it away from the spawn area ... I fell into some nicely excavated underground area though ... I guess I need to check the Cartographer map and find a nice untouched area to begin my work ...

Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak
When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood
"Thank you for helping us help you help us all." - GlaDOS
MrHat
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Reply #554 on: October 05, 2010, 07:16:56 AM

I wouldn't mind too terribly if the world got a little more dangerous. It would possibly make it so the people playing on a server would have to make a more collaborative effort to make sure the place you are at is safe.

Although I think I'd like a way for each player to set a new spawnpoint if they do set up shop far away from the original spawn point. Travelling is only so much fun.

Looks like they're adding some sort of shadow walk thingy w/ the Oct31 update.  "A brand new hell world for travel. Portal in, move ten meters, portal out and you're hundreds of feet away!".
Thrawn
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Reply #555 on: October 05, 2010, 08:25:16 AM


Thanks everyone, the above tips have definitely helped, I managed to make it away from the spawn area ... I fell into some nicely excavated underground area though ... I guess I need to check the Cartographer map and find a nice untouched area to begin my work ...

How did you end up in here anyways, Slay point you this direction? :)  depending what you are looking for if you go across the big bridge and find Bat town you can find lots of good space a little beyond.  I explored a little beyond dong mountain and it was all open space, found a really big cave system I got lost in for a bit.  I think I markered where I came out with a high pillar with a torch on it......damnit, a torch that is likely to go out in upcoming patches.

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Ghambit
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Reply #556 on: October 05, 2010, 09:58:42 AM

Torches HAVE to run out because that currently is the only real reason to "farm" flint/steel.  Logic dictates that he wouldnt have coded in flint/steel (and the masses of flint ore) w/o a reason to need it, i.e. shit to relight.  Personally, I think it's a smart move...  it adds multiple game AND farming mechanics that will yield fun and tension.  Also, think of the lighting mechanisms people will come up with along with perhaps some more reasons to use redstone.

Also, there's been a bit of back and forth a few places about Minecraft vs. Love.  Obviously Minecraft is a vastly superior project, but it's also been said that MC could use some of Love's hardcore coop survival.  I've played Love and recognize what Eskil was trying to do; but put some of that into Minecraft and you've got the year's best game imo.

Honestly though, the torch thing is the least mindshaking element of the update.  Biomes, portals, and hell are way more  Heart  'Specially biomes... I havent even fully wrapped my noggin around that potential sandbox yet.  Gawd, I need to quit my job.

None of these updates will make it into SMP eh?

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Zaljerem
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Reply #557 on: October 05, 2010, 10:03:59 AM


How did you end up in here anyways, Slay point you this direction? :) 

Strangely enough I had just started playing on my own when Slay pointed me at this thread.

I've been playing quite of bit of Dwarf Fortress lately too, especially as it's starting to steady back down after the latest major update.

And I've found my work zone, the large area of sand south of the spawn point ... "And so castles made of sand ... melt into the sea ... eventually ..."

Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak
When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood
"Thank you for helping us help you help us all." - GlaDOS
Malakili
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Reply #558 on: October 05, 2010, 10:15:13 AM

Torches HAVE to run out because that currently is the only real reason to "farm" flint/steel.  Logic dictates that he wouldnt have coded in flint/steel (and the masses of flint ore) w/o a reason to need it, i.e. shit to relight.  Personally, I think it's a smart move...  it adds multiple game AND farming mechanics that will yield fun and tension. 

So..you it needs to be a mechanic because...a mechanic was made for it?  Like I said, I don't get my fun in minecraft out of farming of game mechanics, I get it from building stuff and exploring randomly.  Insofar as I can still do those two things without having to jump through hoops or waste lots of time on other stuff, I'm good.
ffc
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Reply #559 on: October 05, 2010, 10:19:51 AM


Thanks everyone, the above tips have definitely helped, I managed to make it away from the spawn area ... I fell into some nicely excavated underground area though ... I guess I need to check the Cartographer map and find a nice untouched area to begin my work ...

If you ever get lost, type /home and you will return to spawn.
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