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Topic: Arche Age (Read 322858 times)
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Stormwaltz
Terracotta Army
Posts: 2918
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I had to spend most of last evening arguing myself back from an impulse purchase. My arguments were 1) FFA-PVP and 2) the last MMG I preordered (GW2) I quit after three weeks.
I long for the day developers realize that when most people say "I want a sandbox" they don't mean "I want Shadowbane and EVE" - they're saying "I want Skyrim and Minecraft."
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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WayAbvPar
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Can we have all 4?
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Njal
Terracotta Army
Posts: 201
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Will check failed. Oh well it's only money.
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Scold
Terracotta Army
Posts: 331
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I really want to play it before putting down money, even if it's something I'm looking forward to. That's what I hate about these founder's packs.
I've watched a bunch of gameplay videos from the Korean and other versions of the game, sold me pretty good.
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Scold
Terracotta Army
Posts: 331
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I had to spend most of last evening arguing myself back from an impulse purchase. My arguments were 1) FFA-PVP and 2) the last MMG I preordered (GW2) I quit after three weeks.
I long for the day developers realize that when most people say "I want a sandbox" they don't mean "I want Shadowbane and EVE" - they're saying "I want Skyrim and Minecraft."
i think there's actually a ton of indie MMO potential to be had with MineCraft. It's such an open, extensible platform, with huge visibility, that any custom feature you want has probably already been built for it in a way that you can plug in modularly. Great for group development, too -- virtually anyone who wants to work on your project can find something to do even if they lack specific skill-sets, so long as you trust their decent judgment. You could literally build the world now, plug in additional features later -- hell, switch the entire combat system if you want to, dozens of different combat systems have been made for MC.
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Malakili
Terracotta Army
Posts: 10596
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I long for the day developers realize that when most people say "I want a sandbox" they don't mean "I want Shadowbane and EVE" - they're saying "I want Skyrim and Minecraft."
Soo.... EQ Next?
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Lucas
Terracotta Army
Posts: 3298
Further proof that Italians have suspect taste in games.
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Sigh, I would have purchased Beta access if it was for a continous testing (alpha is too pricey) instead of those crappy weekend events, also considering that between Fri evening and Mon evening I'm away from my main comp and on a crappy netbook
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" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
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Stormwaltz
Terracotta Army
Posts: 2918
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Soo.... EQ Next? I'm definitely watching it. I think EQ Next's construction with Pathfinder Online's mob escalation systems would keep me happy for a long time.
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Jherad
Terracotta Army
Posts: 1040
I find Rachel Maddow seriously hot.
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Senses
Terracotta Army
Posts: 280
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That, was pretty awesome.
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Draegan
Terracotta Army
Posts: 10043
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I really want to play it before putting down money, even if it's something I'm looking forward to. That's what I hate about these founder's packs.
You can easily go play o the Russian server. There are guides out there if ya Google it.
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palmer_eldritch
Terracotta Army
Posts: 1999
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The newbie and lower-level areas of the alpha server are packed with players now. The server used to be fairly empty, and the lowbie areas were even emptier because most alpha testers had got through them already. So it appears that Trion sold hell of a lot of $150 founders packs.
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disKret
Terracotta Army
Posts: 244
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The newbie and lower-level areas of the alpha server are packed with players now. The server used to be fairly empty, and the lowbie areas were even emptier because most alpha testers had got through them already. So it appears that Trion sold hell of a lot of $150 founders packs.
People are just crazy searching for anything that can keep You for more than first month of playing. Wildstar is meh, ESO is single player. There is nothing around.
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Scold
Terracotta Army
Posts: 331
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Lantyssa
Terracotta Army
Posts: 20848
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I really want to play it before putting down money, even if it's something I'm looking forward to. That's what I hate about these founder's packs.
You can easily go play o the Russian server. There are guides out there if ya Google it. If you're asking for money for a product, I'd like to sample your product. I'm interested, not obsessed. With the latter I'd have been playing the Korean version when it came out.
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Hahahaha! I'm really good at this!
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Draegan
Terracotta Army
Posts: 10043
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I really want to play it before putting down money, even if it's something I'm looking forward to. That's what I hate about these founder's packs.
You can easily go play o the Russian server. There are guides out there if ya Google it. If you're asking for money for a product, I'd like to sample your product. I'm interested, not obsessed. With the latter I'd have been playing the Korean version when it came out. Shrug. I guess you'll wait for their open beta stuff then.
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Count Nerfedalot
Terracotta Army
Posts: 1041
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I've already said this one's not FOR me, so I'm not criticising, but I am curious about what seems to be a blind spot in the business model of Arche Age in particular and many of these pvp sandbox games. Since all of these games depend on attracting enough sheep to keep the wolves from getting too bored, why are they charging for the builder portions of the game, but not charging the pure taker/destroyers? Shouldn't that go the other way, where sheep activities are free but you have to pay to prey?
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Yes, I know I'm paranoid, but am I paranoid enough?
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Stormwaltz
Terracotta Army
Posts: 2918
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Off the cuff, I'd guess because the PvP is construed as the "most exciting" part, while the "builder/socilaizer" folks are the ones most likely to invest long term in a sub.
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Nothing in this post represents the views of my current or previous employers.
"Isn't that just like an elf? Brings a spell to a gun fight."
"Sci-Fi writers don't invent the future, they market it." - Henry Cobb
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Scold
Terracotta Army
Posts: 331
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Off the cuff, I'd guess because the PvP is construed as the "most exciting" part, while the "builder/socilaizer" folks are the ones most likely to invest long term in a sub.
Also, the PvP ties directly into player justice mechanisms -- would distort that to have two tiers.
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palmer_eldritch
Terracotta Army
Posts: 1999
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I've already said this one's not FOR me, so I'm not criticising, but I am curious about what seems to be a blind spot in the business model of Arche Age in particular and many of these pvp sandbox games. Since all of these games depend on attracting enough sheep to keep the wolves from getting too bored, why are they charging for the builder portions of the game, but not charging the pure taker/destroyers? Shouldn't that go the other way, where sheep activities are free but you have to pay to prey?
You can't let free players build farms because land space is not instanced, it exists in the game world and it's limited. Meanwhile, farms are easy to set up but you are limited to one large farm per account (although houses can also have a little farmland around them). If they don't gate access to farms by making them subscriber only then dedicated crafters would claim entire regions for their farming empires. The only thing stopping them would be the ability to create enough email addresses to create fresh accounts. By the way, I'm not going to try to talk you round on the game but it's not quite as dog eat dog as perhaps I may have suggested earlier. I mean, it's nothing like Darkfall or pre-Trammel UO. I imagine many players will stick to the safe zones, especially crafters.
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Tyrnan
Terracotta Army
Posts: 428
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By the way, I'm not going to try to talk you round on the game but it's not quite as dog eat dog as perhaps I may have suggested earlier. I mean, it's nothing like Darkfall or pre-Trammel UO. I imagine many players will stick to the safe zones, especially crafters.
Is it possible to avoid PvP altogether then? I know I read something about areas cycling between PvP-enabled and not (I think) but is it really viable to play that way? Some of the sandboxy elements of the game seem quite interesting but I've never enjoyed open PvP games so had pretty much written this one off.
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Draegan
Terracotta Army
Posts: 10043
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You can to a certain degree, but not really.
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Tyrnan
Terracotta Army
Posts: 428
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Ah ok, thanks. I'll (re)scratch it off the list then.
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Draegan
Terracotta Army
Posts: 10043
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Ah ok, thanks. I'll (re)scratch it off the list then.
Yeah, this game is not for people who want a perfectly free PVE experience and be able to do everything. It's not as wild wild west as games like darkfall or eve (I think), but you can get messed with.
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Rendakor
Terracotta Army
Posts: 10135
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Can people raid your farm/house? Can they do so while you aren't online? I don't mind PVP but I'm not playing fucking Travian.
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"i can't be a star citizen. they won't even give me a star green card"
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palmer_eldritch
Terracotta Army
Posts: 1999
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Can people raid your farm/house? Can they do so while you aren't online? I don't mind PVP but I'm not playing fucking Travian.
No, they can't.
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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Awful lot of boats in the promo material, not sure that would work out, does it?
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Logain
Terracotta Army
Posts: 249
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I had my doubts as well but so far I think the naval battles have been one of my favorite aspects of pvp. Nothing like two galleons full of players facing off, one person steering, someone working the sails, a bunch of guys manning the cannons all the while fighting off boarding attempts. It only gets crazier and more fun once more people get involved. There's just enough at stake to give you a sense of excitement but the penalties are really trivial beyond the repair costs if your boat gets sunk.
The only thing that kills it right now is the majority of players are in the 30-40 range and when you come up against a whole crew of 50's they can really wreck your shit. But at the same time, it's not such a lopsided situation that a single max level character can't be taken down by several much lower level characters.
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Scold
Terracotta Army
Posts: 331
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It sounds like in the longer run once the game goes live hitting 50 is pretty trivial, though? And there's no raid game after that to mess with us PvPers?
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Draegan
Terracotta Army
Posts: 10043
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It sounds like in the longer run once the game goes live hitting 50 is pretty trivial, though? And there's no raid game after that to mess with us PvPers?
Hitting 50 on three classes is easy, real easy. Hitting 50 on other classes is grinding. The game has dungeons, it has open world raid bosses. In korea they had level 55 dungeon daily grinds that people hated. It'll be interesting to see how Hartsman changes the NA version of the game. There are some tweaks they are allowed to make.
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Scold
Terracotta Army
Posts: 331
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If they don't release the game with an FFA PvP server, I wonder if we could make our own by picking a server to have a cultural norm of "always vote to acquit on murder trials".
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Draegan
Terracotta Army
Posts: 10043
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You can just make a guild and then do whatever is necessary to create your own faction so it's you against the world. Or be a Pirate.
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Logain
Terracotta Army
Posts: 249
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Oddly enough I've seen juries opt for acquittal as a means of punishment quite often because usually the defendant is more concerned with losing their infamy points than spending a short time in jail. The player justice system is interesting but it needs a little work. Increasing the length of sentences would be a good start.
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Scold
Terracotta Army
Posts: 331
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You can just make a guild and then do whatever is necessary to create your own faction so it's you against the world. Or be a Pirate.
My understanding is that creating your own faction takes a metric fuckton of work, and that the pirate faction received some major nerfs to its viability. Here's hoping they make it easier in the NA version.
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Simond
Terracotta Army
Posts: 6742
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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