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Author Topic: Has a miracle patch ever happened?  (Read 13381 times)
statisticalfool
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on: July 12, 2010, 01:01:02 PM

After reading the APB "Every single part of our game is kind of at least a little bit screwed, but it's going to be fixed soon!", I just wondered:

has a miracle patch ever actually existed? Delivered? Brought a game back from the brink?
Mrbloodworth
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Reply #1 on: July 12, 2010, 01:05:54 PM

One single patch?

No.

A series of patches, sure.

If I recall, Eve wasn't received very well at launch as well. But Eve tends to be an exception, not a rule.
« Last Edit: July 12, 2010, 01:12:52 PM by Mrbloodworth »

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Threash
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Reply #2 on: July 12, 2010, 01:11:36 PM

I thought miracle patch meant "beta sucks two days before launch but there is a patch waiting that will make everything ok!".  And yes AoC pulled it off, beta was unplayable, launch was smooth and ran great.

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Arthur_Parker
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Reply #3 on: July 12, 2010, 01:15:04 PM

Trammel. (Yeah, I went there).
WayAbvPar
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Reply #4 on: July 12, 2010, 01:16:59 PM

There have been patches that make a playable game A LOT better (BC2 has had a couple of those), but nothing I can recall that took a DOA title and made it worthwhile.

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Reply #5 on: July 12, 2010, 01:18:54 PM

Trammel. (Yeah, I went there).

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From what I've heard AoC's miracle patch really was a miracle.

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Reply #6 on: July 12, 2010, 01:22:19 PM

While not done in a single patch, EQ2 experienced quite a turnaround from its poor launch.

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Reply #7 on: July 12, 2010, 01:23:53 PM

And yes AoC pulled it off, beta was unplayable, launch was smooth and ran great.

That's a matter of perspective.  Although, I suppose unplayable to technically playable may count.

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Reply #8 on: July 12, 2010, 01:38:32 PM

AoC is as close as you'll get. 

What about an "unmiracle" patch?  Lich King might suffice for that title.
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Reply #9 on: July 12, 2010, 01:44:04 PM

How so?  The introduction of Dalaran did, however, kill the game for a lot of substandard systems. Some PCs that did fine in Org and everywhere else, just choke in Dal. 

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Reply #10 on: July 12, 2010, 01:51:45 PM

SWG: Jump to Lightspeed?  awesome, for real

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Reply #11 on: July 12, 2010, 01:58:18 PM

nothing I can recall that took a DOA title and made it worthwhile.
I'd call EQ2 fairly DOA at launch. I know coming from EQ as a necro and then having a beetle pet and tons of group mobs raping me constantly removed all my interest. Glad I went back, they really turned that game around into something I like better than WoW. Not that I'd know post-launch WoW because $$$ to get back into it. If only Cataclysm would contain the base game + all expansions the way SOE does. Oh well.

Jump to Lightspeed was pretty great, but yeah.  why so serious?
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Reply #12 on: July 12, 2010, 02:03:22 PM

Dark Age of Camelot : Trials of Atlantis
 why so serious?

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Reply #13 on: July 12, 2010, 02:04:37 PM

TOA is definitely a good example of an anti-miracle patch, the game was essentially unplayable for at least a week after that launched, at least in the new zones - I can't remember if the old world or SI zones were affected. Crippling lag, for everyone.

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Reply #14 on: July 12, 2010, 02:26:52 PM

yes EQ2: EoF might be a miracle expansion


unmiracles include SWG:Combat Upgrade and others people have said.  The real money is on future expansions in certain games being unmiracles.
Mrbloodworth
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Reply #15 on: July 12, 2010, 02:31:48 PM

Hold up, "miracle patch" is reserved for that gray void between open beta, and launch. Any thing before or after isn't a miracle patch. You know, where they have that magical build no one has seen but they keep telling you over and over in open beta "we have this fixed internally"?

All others are really good patches, or really bad ones. Not miracle.

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Reply #16 on: July 12, 2010, 02:35:16 PM

After reading the APB "Every single part of our game is kind of at least a little bit screwed, but it's going to be fixed soon!", I just wondered:

has a miracle patch ever actually existed? Delivered? Brought a game back from the brink?

No.

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Reply #17 on: July 12, 2010, 02:50:32 PM

WTF guys?!? NO ONE has mentioned Alganon?  why so serious?

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Pendan
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Reply #18 on: July 12, 2010, 03:02:24 PM

I would note that even though AoC pulled off a miracle in the last two weeks of beta just to get the game technically playable, it could not save the game from the mass exodus of people that followed. Beta was consumed too much by being blocked by the technical aspects to get proper feedback and implementation time on the game under the technology. I think this is the problem with the optimistic view (fanboy) in the last month of beta for the miracle patch. Even if it does happen what are you going to be left with?
kildorn
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Reply #19 on: July 12, 2010, 04:39:54 PM

Hold up, "miracle patch" is reserved for that gray void between open beta, and launch. Any thing before or after isn't a miracle patch. You know, where they have that magical build no one has seen but they keep telling you over and over in open beta "we have this fixed internally"?

All others are really good patches, or really bad ones. Not miracle.

This. Miracle Patch is the cry of people claiming we're totally testing with an 8 month old client and the new one is totally better.

Which, even when true (that we have a really, really outdated client for a stress test), it mostly means "and the new one has totally untested bugs because the beta hasn't been able to test it"

There have been a number of good patches, but I've never seen a single patch take something from "Ye GODS" to "hey, this is fun!" in a single patch cycle.
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Reply #20 on: July 12, 2010, 06:21:39 PM

I'd say that AoC got a miracle patch, because pre-beta was full of people who couldn't even log in and one last effort before release saw a relatively smooth launch.

Content post-Tortage was still an issue, but people could actually play it.

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Reply #21 on: July 13, 2010, 04:35:12 AM

One single patch?

No.

A series of patches, sure.

If I recall, Eve wasn't received very well at launch as well. But Eve tends to be an exception, not a rule.

Actually I would say Eve's Apocrypha patch about a year and a bit ago.  It fixed an unbeatable build that had dominated the game for years (nano/speed builds), which would have been enough by itself, but it also got rid of almost all lag. Suddenly, unexpectedly, you could warp into a 1500-person fight and instantly start to fight with a responsive ship. Of course, a later patch reversed that, but having done it once I suspect that we'll see it again.   

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Reply #22 on: July 13, 2010, 05:08:05 AM

Can't really think of one, but I can think of an inverse

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Simond
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Reply #23 on: July 13, 2010, 05:11:11 AM

AoC is as close as you'll get. 

What about an "unmiracle" patch?  Lich King might suffice for that title.
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Reply #24 on: July 13, 2010, 06:23:04 AM

Actually I would say Eve's Apocrypha patch about a year and a bit ago.  It fixed an unbeatable build that had dominated the game for years (nano/speed builds), which would have been enough by itself, but it also got rid of almost all lag. Suddenly, unexpectedly, you could warp into a 1500-person fight and instantly start to fight with a responsive ship. Of course, a later patch reversed that, but having done it once I suspect that we'll see it again. 
I would agree with this. It was pretty much brilliant for as long as it lasted. Not just because it allowed massive fleet battles but because it allowed people with less powerful computers to fight at all.

Previously a small skirmish would be decided almost by first lock (as one side was fleeing) and so someone who loaded 2/3rds the speed of everyone else was at a 5 second disadvantage which would be huge. In addition, those medium size fights with could be partook in were filled to the brim with UI elements that bring the slower machines to their knees. Those UI elements were made optional and the lag was fixed such that loading a few seconds later(or even 30 seconds later) wasn't the end of the world in a big fight. Apocrpyha was the first patch that really made me feel that i could be valuable to a gang in a ship that wasn't designed expressly around support since I was running on an older laptop.

Now-a-days i can't even be useful in an inty because I don't load system fast enough and big fights simply don't work.(also some of the more retarded balance changes have changed the style of the game a lot to a more foolish direction)
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Reply #25 on: July 13, 2010, 06:38:01 AM

I dont think a patch can be considered a miracle patch in a game thats already been out for X months and lost 3/4 of its subscribers.  Even if that game brings out the miracle patch unless it brings back those lost subs and then some then the patch wasnt much of a miracle was it?  I guess Eve would be the closest in that regard.  My interpretation of a miracle patch is its the big patch between beta and live that brings the game to the level it should be has never happened, largely because most developers are struggling to even get a half ass game live because they always launch too early. 
Mrbloodworth
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Reply #26 on: July 13, 2010, 06:43:21 AM

Awesome patches != Miracle patch.

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Reply #27 on: July 13, 2010, 06:56:38 AM

Miracle patch generally = lipstick on a pig.
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Reply #28 on: July 13, 2010, 06:57:14 AM

Trammel. (Yeah, I went there).

 DRILLING AND MANLINESS

From what I've heard AoC's miracle patch really was a miracle.

It was.  I couldn't even play AoC in beta.  The game kept crashing.  There was a miracle patch and Tortage was glorious.
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Reply #29 on: July 13, 2010, 07:50:17 AM

Trammel. (Yeah, I went there).

 DRILLING AND MANLINESS

From what I've heard AoC's miracle patch really was a miracle.

It was.  I couldn't even play AoC in beta.  The game kept crashing.  There was a miracle patch and Tortage was glorious.

And by then you were the only person in Tortage :P
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Reply #30 on: July 13, 2010, 08:15:07 AM

AoC, no question.
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Reply #31 on: July 13, 2010, 08:21:54 AM

I dont think a patch can be considered a miracle patch in a game thats already been out for X months and lost 3/4 of its subscribers.

This.
EQ2 for example may have been turned around, but it happened after most people stopped giving a shit about the game.

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Nebu
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Reply #32 on: July 13, 2010, 08:24:31 AM

Can we call the patch that allowed people to actually play AO near launch a "miracle patch"?

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Reply #33 on: July 13, 2010, 11:53:29 AM

Can we call the patch that allowed people to actually play AO near launch a "miracle patch"?

No, the game was still a wreck and crashed fairly regularly.  Just not a full server reboot every 5 minutes. 

Plus, they followed that up with an anti-miracle patch that hasn't been equaled yet (the 6 patch if  your memories go back that far).

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Reply #34 on: July 13, 2010, 04:10:21 PM

Plus, they followed that up with an anti-miracle patch that hasn't been equaled yet (the 6 patch if  your memories go back that far).

Thanks for that memory.  If I wake up in a cold sweat tonight, it will be your fault. 

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