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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  League of Legends  |  Topic: Poking and why heal teams are good. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Poking and why heal teams are good.  (Read 3005 times)
Thrawn
Terracotta Army
Posts: 3089


on: June 23, 2010, 05:49:59 PM

http://www.leagueoflegends.com/board/showthread.php?t=140619&highlight

Interesting thread that makes a lot of good points.

I've seen it a ton of times where we just get poked and poked on a tower until we are low enough for them to dive and ace us.

"Sometimes I think the surest sign that intelligent life exists elsewhere in the Universe is that none of it has tried to contact us."
DLRiley
Terracotta Army
Posts: 1982


Reply #1 on: June 23, 2010, 06:15:44 PM

People don't like initiating, get poked to death, lose tower, lose game. I've played in these teams the concept of pushing is lost, you run up to the tower and hope the other team makes a mistake before you make a mistake all the while spamming harass until out of mana...all in all its a play style choice and not a real balance issue. People prefer to be passive than to trust that their team comp can win a team fight.
tazelbain
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Posts: 6603

tazelbain


Reply #2 on: June 23, 2010, 06:43:30 PM

It's just not fun.

"Me am play gods"
DLRiley
Terracotta Army
Posts: 1982


Reply #3 on: June 23, 2010, 08:08:23 PM

It's just not fun.

but thats been the game since beta....
tazelbain
Terracotta Army
Posts: 6603

tazelbain


Reply #4 on: June 24, 2010, 07:49:40 AM

Well, only 1 in 5 I play has significant poking.  A little bit of poking is great but these poking stand offs are tedious.

"Me am play gods"
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