Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Um, here. A simultaneous-turn tactical game which borrows from xcom and rainbow 6, among other things. With randomly generated maps, destructable terrain, varying squad loadouts and versus mode. Some videos here (as well as on their site). I'm not sure yet, but this looks like a lot of fun.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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JWIV
Terracotta Army
Posts: 2392
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Yoru
Moderator
Posts: 4615
the y master, king of bourbon
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I tried this back in the early closed alpha, around Februaryish. It was a lot of fun to have LAN battles with my friends, and I'm eager to see how it turns out once it's fully released.
The big thing when I tried it was that the UI was pretty opaque, with a lot of the more important commands requiring weird keypress combinations and some menu items doing effectively nothing.
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Ghambit
Terracotta Army
Posts: 5576
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This is one game that'd probably do well to have some kind of glove interface ala Minority Report.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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Just finished a whole bunch of games with a mate. This game is the knife-fight of tactical games. Each game takes mere minutes, played out in 5 second intervals yet manages to feel like a lifetime. I think i'm starting to understand how they named it so well. Very very fun.
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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Demonix
Terracotta Army
Posts: 103
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Looking forward to seeing it when its completed! It looks like a lot of fun.
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jakonovski
Terracotta Army
Posts: 4388
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If it doesn't have a great story, I will hate it.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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If it doesn't have a great story, I will hate it.
Green... right?
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Ghambit
Terracotta Army
Posts: 5576
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Is there no free demo/beta for this somewhere? $26 for a small unknown/untested indie title is kinda steep.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Megrim
Terracotta Army
Posts: 2512
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
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If you have any friends it's technically $13!
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One must bow to offer aid to a fallen man - The Tao of Shinsei.
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Ghambit
Terracotta Army
Posts: 5576
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So like uhhh... any of you f13 'friends' have free invites? 
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Malakili
Terracotta Army
Posts: 10596
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This looks like a game I'd love to love, but hate to actually play.
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jakonovski
Terracotta Army
Posts: 4388
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If it doesn't have a great story, I will hate it.
Green... right? I'm dead serious, it looks that generic. I can't stand games that have a great mechanic but then fail to include anything else. Stuff like XCom is legendary because it was a combination of many things besides tbs, greater than the sum of its parts.
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trias_e
Terracotta Army
Posts: 1296
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So you hate all multiplayer games (that aren't co-op going through a story)? I think you're a bit broken dude.
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jakonovski
Terracotta Army
Posts: 4388
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So you hate all multiplayer games (that aren't co-op going through a story)? I think you're a bit broken dude.
An extremely uncharitable reading of my post.
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trias_e
Terracotta Army
Posts: 1296
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Surely you dislike most multiplayer games if you "can't stand games that have a great mechanic but then fail to include anything else". That's what multiplayer games generally are. People playing against each other using the mechanics of the game. I don't see the problem with my reading of your post.
Sure, the best games integrate gameplay with other qualities as you said. That doesn't mean games without that integration can't be tons of fun as well, even if they don't crack the list of 'BEST GAMES EVER'.
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jakonovski
Terracotta Army
Posts: 4388
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Surely you dislike most multiplayer games if you "can't stand games that have a great mechanic but then fail to include anything else". That's what multiplayer games generally are. People playing against each other using the mechanics of the game. I don't see the problem with my reading of your post.
Sure, the best games integrate gameplay with other qualities as you said. That doesn't mean games without that integration can't be tons of fun as well, even if they don't crack the list of 'BEST GAMES EVER'.
Well, I don't hate multiplayer games so you'll just have to abandon your interpretation.
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Amarr HM
Terracotta Army
Posts: 3066
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Umm you can see enemies through walls.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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UnSub
Contributor
Posts: 8064
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That art in progress indicated that the developers had never heard about colour-blindness.
It looks interesting, but so do the short bursts of other indie games I've seen.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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I'm dead serious, it looks that generic. I can't stand games that have a great mechanic but then fail to include anything else. Stuff like XCom is legendary because it was a combination of many things besides tbs, greater than the sum of its parts.
I don't see how it could have a great story. The idea behind the mechanics is that you have to make quick decisions and not choke when things don't pan out. The games aren't meant to last more than 5 minutes from what I see and that makes sense. The situations they're depicting are short and come down to the small decisions. Umm you can see enemies through walls.
Yeah, I think it would be more interesting if it used line of sight.
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schild
Administrator
Posts: 60350
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Umm you can see enemies through walls.
You can only shoot through windows. I fail to see the problem. As long as every side has the same advantages, it shouldn't pose that much of a difference.
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Amarr HM
Terracotta Army
Posts: 3066
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Tactically it would make a bit of a difference knowing if enemies are around the next corner or through a wall that you could rocket launch/nade? Depends on how destructible the terrain is.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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schild
Administrator
Posts: 60350
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If anyone orders this, I'll take the free key. Will whore for tactics.
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schpain
Terracotta Army
Posts: 210
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Tactically it would make a bit of a difference knowing if enemies are around the next corner or through a wall that you could rocket launch/nade? Depends on how destructible the terrain is.
you can see all characters at the start of the game. In multi Matches if you don't have line of sight you only see last known position. Like schild said you can see past windows and half height walls. The short matches are something I really like, the game is simple enough but very deep.
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*Should be working*
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Amarr HM
Terracotta Army
Posts: 3066
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I see, I wasn't getting any of that from the video in the op and it sounds like I must try this. For years I've been secretly plotting to make a multiplayer x-com variant, I knew someone would get in there before me.
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I'm going to escape, come back, wipe this place off the face of the Earth, obliterate it and you with it.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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you can see all characters at the start of the game. In multi Matches if you don't have line of sight you only see last known position. Like schild said you can see past windows and half height walls. The short matches are something I really like, the game is simple enough but very deep.
Depends on if you're playing Light or Dark extermination. Sometimes knowing where someone is can cause you to be premature in your assumption of what they will do. Climbjtree and myself are playing a match now, so far we've both made assumptions on where we might go and it didn't pan out for either of us. I'll post the youtube link once we finish.
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climbjtree
Terracotta Army
Posts: 949
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Well, at least half of that is because I've got nothing but grenadiers and didn't realize that you give them a fire command each turn. Silly me, they're like rocketeers I guess.
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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Yeah, the rocket and grenadiers seem like a good idea, but once you get to playing with them you realize they serve a very specific purpose and using them otherwise can lead to a quick loss.
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schpain
Terracotta Army
Posts: 210
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To be honest nix I haven't played with different modes, Meg and I are having commitment isses between sc2, synapse and Dota. What other modes can you suggest? Is there a mode where you can choose your team or start placement?
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*Should be working*
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schpain
Terracotta Army
Posts: 210
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Ow that's some hardcore shotgunning. The YouTube embedding is a great feature
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*Should be working*
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NiX
Wiki Admin
Posts: 7770
Locomotive Pandamonium
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luckton
Terracotta Army
Posts: 5947
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Rise from your grave. The game's now out, and apparently that British guy really, really, really likes it: http://youtu.be/9jJrUY27O0YIt's also on sale this weekend on Steam.
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"Those lights, combined with the polygamous Nazi mushrooms, will mess you up."
"Tuning me out doesn't magically change the design or implementation of said design. Though, that'd be neat if it did." -schild
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Malakili
Terracotta Army
Posts: 10596
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TB's unbridled enthusiasm has me wanting to buy this. I have a feeling its one of those games i'd play a TON for like 2 days and put down though.
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