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Author
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Topic: The Thrill Is Gone (Read 73682 times)
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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Transformers aren't mechs, you retards. They're robot people. DUH.
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Homelessness: The Dark Side of MMO
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robusticus
Terracotta Army
Posts: 30
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I was going to say something about Trammel Mechfucker shitting up this thread, but it didn't exactly start on a good note to begin with. The dude managed to be anti-Trammel and pro-Mech all in one post. We need to keep him and nurture him until he grows up into a proper WUA foil. Gryeyes fucked off in tears after he got tempbanned in Politics, and Sinij barely posts anymore. I'm dying here. Sorry to disappoint but not likely to happen. I'll only post when I'm seriously cockblocked so some shitty excuse for a game can collect a sub from me. This would be Aion at the moment but since this genre's pretty much dead chances of somebody buying me a box and getting me to log in are slim going forward.
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robusticus
Terracotta Army
Posts: 30
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And it wasn't just the Mechwarrior thing. It was Mechwarrior immediately followed by Red Baron. That's actually pretty subtle, I was impressed.
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Snee
Terracotta Army
Posts: 38
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I'd like a warband mmo. Housing? fuck housing, I want to build a castle. Ok you might need a guild for that but still.
Five levels of circular walkways with crossbowmen surrounding the courtyard for anyone who broke in... wait that would involve camping, I hate camping nevermind.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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Good point, Snee. We need more fuck housing.
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naum
Terracotta Army
Posts: 4263
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I'd like a warband mmo. Housing? fuck housing, I want to build a castle. Ok you might need a guild for that but still.
We had that in Shadowbane, circa 2003. And plentiful farming to fulfill maintenance costs…
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"Should the batman kill Joker because it would save more lives?" is a fundamentally different question from "should the batman have a bunch of machineguns that go BATBATBATBATBAT because its totally cool?". ~Goumindong
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Mrbloodworth
Terracotta Army
Posts: 15148
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You guys may want to rephrase what it is you want. Because clearly there are games out there that fit the bill. You want a: AAA funded, big name house developed "Stuff you want goes here" game. + Mabye a huge IP
Because you are ignoring the many games out that do fit the description.
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pxib
Terracotta Army
Posts: 4701
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You want a: AAA funded, big name house developed "Stuff you want goes here" game. + Mabye a huge IP
I don't care who develops it or how much it costs... I want it to be fun, have limited bugs, and have a large enough population to sustain regular interaction.
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if at last you do succeed, never try again
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Mrbloodworth
Terracotta Army
Posts: 15148
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You want a: AAA funded, big name house developed "Stuff you want goes here" game. + Mabye a huge IP
I don't care who develops it or how much it costs... I want it to be fun, have limited bugs, and have a large enough population to sustain regular interaction. Yes you do. Or you would be playing those titles now. Just sayin'. However, I guess I should state " Yes, people do". Because your population issue, is directly tied to the domino effect. You need people to have people. Next, someone will come in and say graphics don't matter.
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pxib
Terracotta Army
Posts: 4701
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Yes you do. Or you would be playing those titles now. Just sayin'.
I've been trying exactly the games you're talking about for up to a week apiece for years. Many have been fun for a couple of days, and the free to play ones typically have population. After the honeymoon period, they all turn into pointless, grindy wastelands. Either I get past the fun or I get past the population... in a matter of days if not a matter of hours. The best of them are slightly hokey copies of quality gameplay I got bored of six years ago. Maybe AAA funding is required to create and properly beta test an original MMO today, but I'm not willing to accept that quite yet.
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if at last you do succeed, never try again
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Bzalthek
Terracotta Army
Posts: 3110
"Use the Soy Sauce, Luke!" WHOM, ZASH, CLISH CLASH! "Umeboshi Kenobi!! NOOO!!!"
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Or maybe, just possibly, the features you pine for are not fun and rather than admit it you seek excuses. Eventually she has to realize it's not the 37 boyfriends she broke up with, but her.
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"Pity hurricanes aren't actually caused by gays; I would take a shot in the mouth right now if it meant wiping out these chucklefucks." ~WayAbvPar
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Mrbloodworth
Terracotta Army
Posts: 15148
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There is that too.
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Zzulo
Terracotta Army
Posts: 290
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the smaller titles I have tried have been pretty horrible games
Except for EVE a few years ago
but EVE can be sporadically horrible still
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Malakili
Terracotta Army
Posts: 10596
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You want a: AAA funded, big name house developed "Stuff you want goes here" game. + Mabye a huge IP
I don't care who develops it or how much it costs... I want it to be fun, have limited bugs, and have a large enough population to sustain regular interaction. Yes you do. Or you would be playing those titles now. Just sayin'. However, I guess I should state " Yes, people do". Because your population issue, is directly tied to the domino effect. You need people to have people. Next, someone will come in and say graphics don't matter. Graphics don't matter. 
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pxib
Terracotta Army
Posts: 4701
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Or maybe, just possibly, the features you pine for are not fun and rather than admit it you seek excuses.
Honestly, with some alteration I agree: The tired features of MMOs that I have already played are no longer fun. UO wore me out on make-your-own-fun sandboxes. DAoC was all the questless grind and zerg PvP I could take. WoW basically drove the quest grind and the DIKU model into the ground for me. Those systems were fun for a while, but I'm done with them. I want something surprising and new. Arena/battleground PvP are still fun somehow... I keep going back to Guild Wars. I'm playing it again now. This is probably because I don't have to pay anything to do so. Thousands of hours of gameplay kills most Skinner box brands of "fun". I want something new.
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if at last you do succeed, never try again
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Nebu
Terracotta Army
Posts: 17613
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If WAR had kept the fun of levels 9 to 11 all the way to the endgame, I would still be playing it to this day. Instant RvR/PvP gratification with some interesting class variation.
Sadly, they had to screw it up.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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In my original post in this thread I suggested we all sign up like 20 strong for a month of Fallen Earth and have some fun with it but nobody noticed or cared for that idea. Not sure if you can get the month just paying for the month yet or if they expect me to pay money for the "box" still. There is no box, stop doing that.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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I just can't justify buying a box as well. If there was a 14 or 30 day trial, I'd get some other friends to try it too.
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Draegan
Terracotta Army
Posts: 10043
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Same. If I could of plopped down $10 for a month I would of.
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Ghambit
Terracotta Army
Posts: 5576
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In my original post in this thread I suggested we all sign up like 20 strong for a month of Fallen Earth and have some fun with it but nobody noticed or cared for that idea. Not sure if you can get the month just paying for the month yet or if they expect me to pay money for the "box" still. There is no box, stop doing that.
There are many games out there where if you always had 20-strong with you for a month they'd be fairly entertaining.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Nebu
Terracotta Army
Posts: 17613
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I think nearly any MMO becomes a more enjoyable game as soon as you have a regular group of 5-6 people to play with.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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What I would like is for my 5-6 friends to be able to play in a MMO world without other teams to bother us. I don't mind paying a sub for some developers to give me a giant world to play in, and I figure that has to be easier to deal with from a technical standpoint than making sure I can interact with random assholes that I have no actual interest in interacting with. Of course, we won't be doing any 12-man raids. That stuff is stupid anyway.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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LK
Terracotta Army
Posts: 4268
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Sounds like Diablo minus the "world" and adding "game." If you design a world that a party can enjoy, it needs to be enjoyed by the single player as well.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Mrbloodworth
Terracotta Army
Posts: 15148
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The problem with those games is always hosting and where or on whose machine do you put the persistence data?
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Hoax
Terracotta Army
Posts: 8110
l33t kiddie
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In my original post in this thread I suggested we all sign up like 20 strong for a month of Fallen Earth and have some fun with it but nobody noticed or cared for that idea. Not sure if you can get the month just paying for the month yet or if they expect me to pay money for the "box" still. There is no box, stop doing that.
There are many games out there where if you always had 20-strong with you for a month they'd be fairly entertaining. Well since this was once upon a time a MMO site and many of us wish we were trying a MMO and having fun with it feel free to point out one that isn't trying to charge me double or more the game time "included" to buy a box which often isn't even a box but merely a download or at best a horribly out of date cd I'm going to have to patch for 20 years anyways. I'm not going to spend additional money beyond my sub fee on these games, they are never ever worth it. The sub fee isn't worth it either but I realize we aren't quite there yet with people adopting the price models of the future which will encourage more players then milk them as they play. re: Fallen Earth Its a $15/mo game, that forces you to buy the box (read: download it from somewheres) for $30 to get your first month. Stop fucking doing that. They do have a free 10-day trial, not sure if it has weird trial-only limitations or what.
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A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation. -William Gibson
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Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
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What I would like is for my 5-6 friends to be able to play in a MMO world without other teams to bother us. I don't mind paying a sub for some developers to give me a giant world to play in, and I figure that has to be easier to deal with from a technical standpoint than making sure I can interact with random assholes that I have no actual interest in interacting with. Of course, we won't be doing any 12-man raids. That stuff is stupid anyway.
That's actually an interesting idea. Create a huge, persistent, dynamic world that's meant to be played with a group of people. Group logs on and plays it randomly. Things your party does effects the world permanently in major ways (dungeon cleared, it stays cleared. Helping bandit lord leads to him taking over local village and changes political make-up. Etc.). Eventually they can come to some end'ish point where they rule/saved/destroyed/plundered the world, and can just choose to start a new campaign. If they could make the world big and sandboxy enough, with enough forked quest's to give every play style a different sort of play through, it could be really cool. Not sure how viable that is, but it would be pretty fun.
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Viin
Terracotta Army
Posts: 6159
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Neverwinter Nights?
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- Viin
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Malakili
Terracotta Army
Posts: 10596
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What I would like is for my 5-6 friends to be able to play in a MMO world without other teams to bother us. I don't mind paying a sub for some developers to give me a giant world to play in, and I figure that has to be easier to deal with from a technical standpoint than making sure I can interact with random assholes that I have no actual interest in interacting with. Of course, we won't be doing any 12-man raids. That stuff is stupid anyway.
That's actually an interesting idea. Create a huge, persistent, dynamic world that's meant to be played with a group of people. Group logs on and plays it randomly. Things your party does effects the world permanently in major ways (dungeon cleared, it stays cleared. Helping bandit lord leads to him taking over local village and changes political make-up. Etc.). Eventually they can come to some end'ish point where they rule/saved/destroyed/plundered the world, and can just choose to start a new campaign. If they could make the world big and sandboxy enough, with enough forked quest's to give every play style a different sort of play through, it could be really cool. Not sure how viable that is, but it would be pretty fun. What you're basically talking about here is a bigger, multiplayer fallout 3/Oblivion
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Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
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Yeah, thats actually sort of the mental image I had. I just didn't want to tarnish the post by linking it in any with Oblivion. 
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Dtrain
Terracotta Army
Posts: 607
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Or you could just say, um, I dunno, Neverwinter Nights?
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Teleku
Terracotta Army
Posts: 10516
https://i.imgur.com/mcj5kz7.png
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I thinking of something much grander in scope than Neverwinter Nights ever accomplished.
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Morat20
Terracotta Army
Posts: 18529
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What I would like is for my 5-6 friends to be able to play in a MMO world without other teams to bother us. I don't mind paying a sub for some developers to give me a giant world to play in, and I figure that has to be easier to deal with from a technical standpoint than making sure I can interact with random assholes that I have no actual interest in interacting with. Of course, we won't be doing any 12-man raids. That stuff is stupid anyway.
That's actually an interesting idea. Create a huge, persistent, dynamic world that's meant to be played with a group of people. Group logs on and plays it randomly. Things your party does effects the world permanently in major ways (dungeon cleared, it stays cleared. Helping bandit lord leads to him taking over local village and changes political make-up. Etc.). Eventually they can come to some end'ish point where they rule/saved/destroyed/plundered the world, and can just choose to start a new campaign. If they could make the world big and sandboxy enough, with enough forked quest's to give every play style a different sort of play through, it could be really cool. Not sure how viable that is, but it would be pretty fun. Fable Online? (I've never played it, but my wife apparently owns half the world in Fable II, and is married to 47 people by all accounts).
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Kageru
Terracotta Army
Posts: 4549
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It's probably simpler just to play an existing MMO and leverage all the development dollars resulting from other's subscriptions. After all in a modern MMO you can easily ignore other people and instance (WoW, most modern MMO's) or just not find any (games like Vanguard or Fallen Earth). You'll probably also find that some people play a bit more than the average in your group and having other people gives them another alternative between sessions.
Myself, the wife, and a group of 3 friends levelled characters from level 13 to 74 purely by doing group instances in WoW. In some ways having a static group is the best way to get the most out of a game.
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Is a man not entitled to the hurf of his durf? - Simond
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Ghambit
Terracotta Army
Posts: 5576
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I sometimes wonder if it wouldnt be smart to develop some kind of social site completely devoted to gaming groups. One complete with applications, "matchmaking" (so you're not paired with powergamers when you want casual-play), scheduling, etc. Pretty much a guild for a guild for a player. Like, eHarmony for gaming groups. 
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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