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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Worst game review ever. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Worst game review ever.  (Read 6752 times)
WindupAtheist
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Badicalthon


on: January 17, 2005, 02:19:19 AM

A while back I picked the SSI game "Reach for the Stars" out of a bargain bin, and found that it sucked massive ass.  Curious to see what others thought, I googled for reviews and came up with this gem from scifi.com, as in the website of the cable channel that keeps rerunning every failed shitty network science-fiction show ad nauseum.

Linky:  http://www.scifi.com/sfw/issue177/games.html

Quote
Unpaid bills? Ankle-high lawn? Disgruntled spouse? Who cares! The Hive are attacking, and Mother Earth must be saved.


We're one sentence in, and the word "crapful" hasn't come up yet.  Red alert.

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It's the future, and humanity has colonized the solar system. There are people on Mars, there are people on Ganymede, and there are people on everyone's moon of the month, Titan. To be frank, it's getting a bit crowded.

But humans are pretty sharp, and they soon discover faster-than-light travel. Homo sapiens jump on their FTL ships and pour out into the rest of the universe. Unfortunately, some folks take exception to the pouring, and a galaxy-sized rumble ensues. It's up to the players to manage the exploration, the rumble and the technological advancements that will ensure success.


Oh man, how novel.  Almost like it hasn't been done a million times before and a million times better.

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Like the original title, which appeared in 1983, Reach for the Stars is a turn-based game. In each turn, players must choose research, allocate resources to spaceship and facility construction, colonize planets, explore space and fight intergalactic battles. Included are an Enterprise-sized bag of technologies to research, such as Talon torpedoes and particle beams,


None of these technologies have any real effect upon gameplay.  Technology is divided into ten segments or eras, each of which contains a better ship, a better sensor, a better gun, etcetera.  Stripping away any illusion of depth, there's a cybernetic species in the game that actually calls its tech items by names like Torpedo 1 and Scanner 3.  Jesus.

Quote
and 16 species with which to research them. From the dumb-as-plankton Trogarchs to the highly advanced Klaa'Keen, there are species for every taste.


This is where the game well and truly fails, because these are some of the most forgettable alien species I've ever encountered in any format.  Prepare to meet the bloblike tentacled Arimechs, who hate the bloblike tentacled Myrmodi, because they have tentacles that are more sensitive.  No, I'm not fucking kidding.

The aforementioned stupid Trogarchs do have a little personality, in that they're apparently literally retarded and all talk like Bizzaro.  Their energy weapons have names like Zaaap, their engines have names like Vrrrooom, and the text descriptions of these tend to say things like "Zaaap am good for make Trogarch enemy go dead!"

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Up to six sentient beings can vie for control of this universe over a LAN. Four players can take a shot at Internet galactic supremacy, but the game runs a bit long in multiplayer mode.


Good luck finding anyone to play this turd.

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Multiplayer aside, Reach for the Stars is one heck of a lot of fun. It's one of those games that yanks players into its world. There are no fancy-shmancy 3-D graphics; the 2-D look is clean and functional.


The game is boring and the graphics suck ass.

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Each turn is seriously entertaining. Players research technology and face deep decisions--should the advanced star drive be first on the list, or is a more powerful weapon in order?


This literally made me laugh out loud.  What really happens is that you throw all the tech items for your era into the to-be-researched queue and forget about them.

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Players must decide which facilities to build,


You'll move from Industry 1, to Industry 2, and so on.

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what ships to design and manufacture, and where to send the finished ships.


You take a pre-set hull design and fill the weapon slots with the highest gun you've researched so far.  By the way, ships have no upkeep costs.  That's right, you'd better be churning out warships every goddamn turn of the game, because everyone else sure as hell is.  Sometimes the insane number of ships in play makes the game crash.

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The research, facilities, ships and exploration weave together into a symphony of intriguing strategy.


You fill the various queues with generic facilities, technologies, and ships, and then go on to the next turn.

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Nor does the strategy stop when the fighting starts. Fleet commanders must select which formations and which ranges to fight. These tactical decisions, blended with the choice among ship designs (some are better at close-in knife fights, others at long-range sniping) determine a battle's outcome. It's a deceptively simple yet elegant system.


It's crap.  You have a total of two inputs:  Formation and range.  You click the ones that are marked as being mathematically the most favorable to you, and then watch the shitty graphics shoot at each other.

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Therein lies the rub; it's a speck too simple. Fans of detailed space conquest titles such as Emperor of the Fading Suns will lament the whitewashed plainness of planetary attacks. In Reach for the Stars, players bombard a planet and land a number of marines greater than the defenders, and the rock is theirs. It just doesn't hold up against the enthralling hex-by-hex struggle in Fading Suns.


Look, an attempt to seem objective!  Really, the planetary assaults in this game are the saddest part of all.  First your ships shoot down some defense sattelites.  Unlike fleet combat, you don't even choose formations or range here.  You're simply faced with what amounts to two buttons that say "attack" and "retreat."  After that, it's two buttons that say "land troops" and "nuke them."  If you nuke them you get a crap little fireball graphic on the surface.

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Nevertheless, Reach for the Stars is a gem. There are tense moments, desperate battles and loads of choices--in short, everything that makes strategy gaming great. Anyone who likes space exploration and conquest will love this game.


There's no diplomacy.  Even the supposed pacifists will attack you for no reason with endless waves of ships.  Even when diplomacy does enter the equation it's confusing, shallow, and devoid of personality.  The other species never even address you directly.

Even if you'd never seen Star Trek before, after a few games of Birth of the Federation you'd have a pretty good idea what a Klingon is like.  Because the first time you met them, you got a picture of an ugly Klingon guy, and a voice clip where they threaten to gloriously kick your ass if you fuck with them.  In Reach for the Stars, all you get is "Arimechs reject peace treaty" at the end of a turn, and the only image you ever see of a given species is a sad little thumb-sized image of them at the species selection screen.

Really, I might forgive some of the game's flaws if it had personality.  Give me a close-up shot of a stupidly grinning Trogarch accompanied by the message "We am no sign peace treaty! We am have Zaaap for what to make you go boom!"  At least that would amuse me the first time I saw it, and remind me of who I was dealing with.  As it is, all I see are generic unpronouncable alien names slapped into the "X rejects treaty" string.

Gaaah.  Really, was this guy bribed or is it just his job to like everything?  Opinions.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Comstar
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Reply #1 on: January 17, 2005, 04:39:50 AM

I seem to rembemer playing Reach for the Stars around the same time Air Warrior 1 was able to played on 9600 modem, though I could be wrong.

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Murgos
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Reply #2 on: January 17, 2005, 06:45:51 AM

He's talking about a game with the same name released around 2000 or so.  Confused the hell out of me at first too.

I can't believe he Sir Bruced a 5 year old review of a mediocre game.   There's 2 minutes of my life I'll never get back.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Kenrick
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Reply #3 on: January 17, 2005, 07:26:56 AM

Quote from: Murgos

I can't believe he Sir Bruced a 5 year old review of a mediocre game.   There's 2 minutes of my life I'll never get back.


I know, I found that a bit odd too... weird thing to wake up to on a monday morning!
Azaroth
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Reply #4 on: January 17, 2005, 08:49:43 AM

Hah, it ended up being a funny thread after all.

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Nebu
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Reply #5 on: January 17, 2005, 09:21:30 AM

I loved this game... when it first released in 1983.  

In its day it was one of the best "guns vs. butter" games available.  I played it pretty regularly with a friend of mine for about 2 years.  Considering the other offerings of the era, the AI and interface were pretty damn good.  It was also a nice departure from having to deal with cardboard chits and dice rolls so common to strategy games of the day (Avalon Hill ftw).  Fast forward to 2005 and this game becomes little more than a nostalgic trip to the past.

If you want to really rip this title, compare it to other games of the era.  Comparing this title to today's strategy releases is a bit like Vince Carter playing pickup ball in an elementary school playground.

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schild
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Reply #6 on: January 17, 2005, 10:34:31 AM

It may be 2 minutes of some of your lives you'll never get back, but it's 30 minutes of his that's lost forever.
Rodent
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Reply #7 on: January 17, 2005, 11:40:32 AM

Quote from: schild
It may be 2 minutes of some of your lives you'll never get back, but it's 30 minutes of his that's lost forever.


Good point, somehow I feel that it makes up for my two lost minutes...

Wiiiiii!
Dark Vengeance
Delinquents
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Reply #8 on: January 17, 2005, 12:25:51 PM

He wrote a review of a review of a bargain bin game that he didn't even like.

I think WUA deserves a grief avatar:


Bring the noise.
Cheers..............

EDIT: Fixed. Apparently the original host didn't like being direct linked.
schild
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Reply #9 on: January 17, 2005, 12:57:33 PM

Quote from: Dark Vengeance
He wrote a review of a review of a bargain bin game that he didn't even like.

I think WUA deserves a grief avatar:



A broken image link?
Rasix
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Posts: 15024

I am the harbinger of your doom!


Reply #10 on: January 17, 2005, 12:59:20 PM

I can see it.  It's just more of DV forgetting about a small thing called irony.

-Rasix
WindupAtheist
Army of One
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Badicalthon


Reply #11 on: January 17, 2005, 06:04:18 PM

OMG LEET AVATAR!

Edit:  Claiming that rambling on about a shitty old game is an unworthy or meaningless endeavor is to imply that rambling on about a shitty new game is in fact worthy and meaningful, a notion I reject entirely.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Murgos
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Reply #12 on: January 17, 2005, 07:33:10 PM

You were right, you're post certainly was the worst game review ever.  Congrats.  What will you do for an encore?  Write the worst Spock/Wesley Crusher slash fanfic in history?

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
WindupAtheist
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Badicalthon


Reply #13 on: January 17, 2005, 09:25:23 PM

No, but I will expose you to this:

http://www.fanfiction.net/s/1981796/1/

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Soukyan
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Reply #14 on: January 18, 2005, 04:52:37 AM

Quote from: Rasix
I can see it.  It's just more of DV forgetting about a small thing called irony.


I don't see how he has qualities similar to iron.

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Yegolev
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2/10 WOULD NOT INGEST


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Reply #15 on: January 21, 2005, 09:23:50 AM

Quote from: WindupAtheist
No, but I will expose you to this:

http://www.fanfiction.net/s/1981796/1/


HURK!

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Reply #16 on: January 21, 2005, 09:31:40 AM

Quote from: WindupAtheist
No, but I will expose you to this:

http://www.fanfiction.net/s/1981796/1/

Bad WuA. That's 10 demerits.
schild
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Reply #17 on: January 21, 2005, 11:04:27 AM

Quote from: WindupAtheist
No, but I will expose you to this:

http://www.fanfiction.net/s/1981796/1/


Wow. Just wow. I honestly can't believe any sort of fan-fiction exists with Captain Planet in it.
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


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Reply #18 on: January 21, 2005, 12:23:19 PM

Quote from: schild
Quote from: WindupAtheist
No, but I will expose you to this:

http://www.fanfiction.net/s/1981796/1/


Wow. Just wow. I honestly can't believe any sort of fan-fiction exists with Captain Planet in it.


Really!  It's Captain Fucking Planet.  What's wrong with Panthro?

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Righ
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Reply #19 on: January 21, 2005, 03:09:35 PM

Quote from: Yegolev
It's Captain Fucking Planet.


That's not a very catchy name. I have an original cartoon called "Captain Cunt" which Jerry Sadowitz wrote for my fanzine years ago.

The camera adds a thousand barrels. - Steven Colbert
WindupAtheist
Army of One
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Badicalthon


Reply #20 on: January 24, 2005, 10:47:44 PM

Captain Planet and the Rainbow Flag

Should I have not bothered posting this?  Was this a mere waste of bandwidth?  Though others shall disagee, I say that if it has made you wish to retch, then most certainly not.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Biobanger
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Reply #21 on: January 25, 2005, 02:44:42 PM

Quote from: WindupAtheist
Captain Planet and the Rainbow Flag

Should I have not bothered posting this?  Was this a mere waste of bandwidth?  Though others shall disagee, I say that if it has made you wish to wretch, then most certainly not.


I feel like I just had a spinal tap.

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schmoo
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Reply #22 on: January 25, 2005, 04:19:32 PM

Quote from: WindupAtheist
Captain Planet and the Rainbow Flag

Should I have not bothered posting this?  Was this a mere waste of bandwidth?  Though others shall disagee, I say that if it has made you wish to wretch, then most certainly not.


It is indeed wretched, but I shan't retch, although it seems to have made you homophonic.
WindupAtheist
Army of One
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Badicalthon


Reply #23 on: January 27, 2005, 01:37:46 PM

Well the He-Man thing was clearly written for the purpose of generating "WTF?" remarks, that second story was only slightly more fruity than an actual episode of Captain Planet, and both writers appeared to have a reasonable grasp of the English language if I recall correctly.  This, however...

http://www.fanfiction.net/s/1947179/1/

She ran back to Plucky’s room and looked inside to see plucky lying on his bed, the gun on the floor and the wall behind him splattered with his brains like cooked pasta.  Babs couldn’t stop crying as she went to see the body as she wept into the former toons chest.

This made me hate humanity, so now I am sharing it with you.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Righ
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Reply #24 on: January 28, 2005, 10:16:10 PM

Quote from: WindupAtheist

This made me hate humanity, so now I am sharing it with you.


Humanity already hated you, so you didn't need to bother.

The camera adds a thousand barrels. - Steven Colbert
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