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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: 2K Games just Announced XCOM 0 Members and 1 Guest are viewing this topic.
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Author Topic: 2K Games just Announced XCOM  (Read 33412 times)
tgr
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Reply #105 on: April 16, 2010, 11:37:24 AM

Which games have that dimension of gameplay? I haven't seen many of them, except maybe mass effect and other bioware games)

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Sky
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Reply #106 on: April 16, 2010, 11:38:28 AM

Somehow I never played JA2, but I still remember stuff that happened in JA. The personalities and interactions were pure gold, and as you say, the game was really suited to it adding to the gameplay.

 Heart Fidel's temper
Astorax
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Reply #107 on: April 16, 2010, 12:16:29 PM

http://www.xenonauts.com/

Much better looking IMO.

And they're adding strategic flight combat as well!!! WOOOOOO!
Sky
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Reply #108 on: April 16, 2010, 12:25:45 PM

Quote
It takes the timeless formula of the original games and reimagines and reinvents them for the modern age,
It really doesn't need reinvention or reimagination. Just new graphics and UI. Shut your ego off and collect the money.

Also, in dev for 9 months and releasing this year by a Crysis mod team, what could go wrong?

You know, maybe if Kael was doing it, I might retain hope. But in most lights, that doesn't look promising.
patience
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Reply #109 on: April 18, 2010, 06:02:55 PM

Try moo1 and moo2.  They are both very different takes on 4X.  MOO1 focuses on massive numbers of units and diplomacy.  Very much a emperor-level vies of a space empire.  MOO2 focuses on customized ships, heros and tactical combat.  Very different experiences.  Both are fun.

If you are wondering how moo3 plays, open a spreadsheet and take a nap.

So is EVE Online what moo3 should've been? why so serious?

OP is assuming its somewhat of a design-goal of eve to make players happy.
this is however not the case.
Aez
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Reply #110 on: April 18, 2010, 06:56:28 PM

Astorax
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Reply #111 on: April 18, 2010, 08:06:16 PM


I meant conceptually. :) 

Supposedly media is coming soon.  They announced sooner than they wanted that they were working on it because of all the hubbub about 2k's game.  Premature still if you ask me, but there was so much coverage about the FPS version I think they wanted to get word out that there will be an announcement.
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Reply #112 on: April 19, 2010, 12:20:53 AM

I wonder if they will soon have the game up for pre-presale?   why so serious?

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Arnold
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Reply #113 on: April 19, 2010, 02:57:10 AM

Great, so this thread made me install X-Com.  It's fun and all, but I'm up in the middle of the night and one of my men took out the other 3 that weren't dead/unconscious while under mind control with a laser pistol in THE SAME TURN!  I should have just capped him when I had the chance instead of trying to stun him.

This game is just as good as I remember.
Ironwood
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Reply #114 on: April 19, 2010, 04:25:50 AM

Bastards.

If I do this, then I'll end up doing it ALL, up to and including Silent Storm.

BASTARDS.

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tgr
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Reply #115 on: April 19, 2010, 04:32:15 AM

Well, if today's games don't provide it...

Turn to the old side. You know you want to. Oh ho ho ho. Reallllly?

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Murgos
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Reply #116 on: April 19, 2010, 04:42:15 AM

Great, so this thread made me install X-Com.  It's fun and all, but I'm up in the middle of the night and one of my men took out the other 3 that weren't dead/unconscious while under mind control with a laser pistol in THE SAME TURN!  I should have just capped him when I had the chance instead of trying to stun him.

This game is just as good as I remember.

Yeah, once a squaddie has shown himself vulnerable to mind control you want to get rid of him as soon as possible there really is no saving them at that point.

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Aez
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Reply #117 on: April 19, 2010, 06:25:20 AM

Bastards.

If I do this, then I'll end up doing it ALL, up to and including Silent Storm.

BASTARDS.

Remember the mechs.  You would end all of this with a couple of retarded mech levels.
Trouble
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Reply #118 on: April 19, 2010, 07:12:33 AM

Try moo1 and moo2.  They are both very different takes on 4X.  MOO1 focuses on massive numbers of units and diplomacy.  Very much a emperor-level vies of a space empire.  MOO2 focuses on customized ships, heros and tactical combat.  Very different experiences.  Both are fun.

If you are wondering how moo3 plays, open a spreadsheet and take a nap.

So is EVE Online what moo3 should've been? why so serious?

Galactic Civilizations is, especially the second one and its expansions.
Ironwood
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Reply #119 on: April 19, 2010, 07:24:51 AM

Bastards.

If I do this, then I'll end up doing it ALL, up to and including Silent Storm.

BASTARDS.

Remember the mechs.  You would end all of this with a couple of retarded mech levels.

There's a fan mod to get the mechs out.

Which I used after the FIRST time that one of the mechs shot up a fucking ladder and trapped my whole squad in a hole in the ground.

That's the trouble with fully desctructable terrain and no fucking 'climb' command.

 awesome, for real

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Reply #120 on: April 19, 2010, 07:37:51 AM

http://www.xenonauts.com/

Much better looking IMO.

And they're adding strategic flight combat as well!!! WOOOOOO!

Quote
It's a modified version of the Torque 2D engine. We're using it because our lead programmer has had extensive experience working with it and knows it inside out.

Dang it, now I want in on that :( I have wanted to be part of a x-com game for a while.

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Typhon
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Reply #121 on: May 03, 2010, 02:56:35 PM

"Preview" on NeoGaf (I don't know what NeoGaf is, it was linked on Blues) ... What the hell?!

That "preview" is just text.  It describes something that is clearly not XCOM.  Why did they even bother grabbing the IP?

Quote
-Lead designer Ed Orman tells us that the team did their homework before starting the project. We clocked a lot of hours with the original. He shares with a laugh.

I think why he laughs is because they played a lot of XCOM, then they went on to develop a game that had virtually nothing to do with XCOM.  Actually, that is pretty funny.  Sad, but funny.
HaemishM
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Reply #122 on: May 03, 2010, 03:24:19 PM

That sounds absolutely nothing like anything to do with X-Com. Why bother?

Aez
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Reply #123 on: May 03, 2010, 03:40:47 PM

Velorath
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Reply #124 on: May 03, 2010, 05:30:28 PM

"Preview" on NeoGaf (I don't know what NeoGaf is, it was linked on Blues) ... What the hell?!

That "preview" is just text.  It describes something that is clearly not XCOM.  Why did they even bother grabbing the IP?

NeoGAF is one of the biggest (if not the biggest) message boards devoted to video games.  As mentioned at the top of the post you linked, the preview is actually in the June issue of OXM (Official Xbox Magazine) and runs for 7 pages, so presumably it's not just text.  This is just a forum poster summarizing the preview.
eldaec
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Reply #125 on: May 04, 2010, 11:37:50 AM

Quote
FPS




Quoting the first reply because it was clearly not xcom right from this point in the thread.

There are only two xcom games. Everything else always has been and always will be designed from the ground up as mental torture for our people. You will all live happier lives once you come to accept this.

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Khaldun
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Reply #126 on: May 05, 2010, 08:15:30 AM

(I thought X-Com Apocalypse had its moments. At least it was pretty faithful to the basic concept of the series.)
koro
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Reply #127 on: June 10, 2010, 06:09:15 PM

Trailer is up. Looks like Bioshock with vintage and a bit of alien weaponry. Snore.
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Reply #128 on: June 10, 2010, 07:31:51 PM

Trailer is up. Looks like Bioshock with vintage and a bit of alien weaponry. Snore.

The writeup in game informer makes it SOUND like Bioshock, as well.

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tgr
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Reply #129 on: June 10, 2010, 07:45:05 PM


Cyno's lit, bridge is up, but one pilot won't be jumping home.
HaemishM
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Reply #130 on: June 10, 2010, 08:33:05 PM

^ Yeah, that. ^  swamp poop

When the fuck did the X-Com aliens turn into the black oil from X-Files?
« Last Edit: June 10, 2010, 08:34:44 PM by HaemishM »

Margalis
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Reply #131 on: June 10, 2010, 09:43:40 PM

Their own press releases make it sound exactly like Bioshock. You can replace X-Com with Bioshock in them and they read exactly the same if not better.

They are really trying to hammer a square peg into a round hole here. Explore the exciting narrative and mystery of Rap- err we mean aliens and shit!

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Reply #132 on: June 11, 2010, 02:43:03 AM

Someone will release a mod that turns those aliens white, then we can have a Radicalthon involving attacks from overly aggressive semen.

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Reply #133 on: June 11, 2010, 02:50:47 AM

Utter Wank.

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Malakili
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Reply #134 on: June 11, 2010, 03:51:04 AM

Murgos
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Reply #135 on: June 11, 2010, 04:58:15 AM

I don't understand why they decided to tie this to the X-COM license?  Just so people could go, "That's not anything I liked about X-COM."?

Name it pretty much anything else and they would have a better reaction.

But, you know, NOT X-COM.

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tgr
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Reply #136 on: June 11, 2010, 05:04:12 AM

Very much agreed. It doesn't look like an inherently bad game, but XCOM to me is resource management and 3rd person tactics, not FPS twitch reactions.

Meh, whatever. I have all my xcom games on steam, I'm happy.

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Reply #137 on: June 11, 2010, 07:44:08 AM


Teleku
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Reply #138 on: June 11, 2010, 02:10:37 PM

Very much agreed. It doesn't look like an inherently bad game, but XCOM to me is resource management and 3rd person tactics, not FPS twitch reactions.

Meh, whatever. I have all my xcom games on steam, I'm happy.
More than that, it doesn't even look like an FPS set in the XCOM world.  Nothing about that trailer has anything to do with XCOM.  They could have titled it anything else.  They basically spent a bunch of money to be able write a certain name on the box.

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Reply #139 on: June 11, 2010, 04:18:39 PM

The only thing slightly related to XCOM is the research part.
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