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Author Topic: Tyrannis - Summer Update 2010  (Read 39298 times)
ajax34i
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Reply #35 on: April 16, 2010, 06:58:11 PM

Also, in case you're not aware, they were going to delete ships parked at deep safe spots, but people complained, so they changed their minds.
Setanta
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Reply #36 on: April 16, 2010, 08:44:59 PM

Hmm... I actually prefer the old asymmetric scorpion to the new one. Still, I don't mind the change although I wonder if it will carry over to my Rattlesnake?

I wish they'd bring Hookbills in as a T1 Frigate though, it has to be the best looking Caldari Frigate.

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Kitsune
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Reply #37 on: April 16, 2010, 09:33:00 PM

Oh, wow.  They're moving everything in deep safes to within 20 AU of the system.  Alll of those empty ships parked out in the middle of nowhere, suddenly in an easily-probed distance.  I'm gonna be a busy busy boy on the day that gets implemented, gonna find me some free ships!
Comstar
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Reply #38 on: April 17, 2010, 02:07:01 AM

Quote
The furthest bookmark is 5,900,000,000 AU (95,000 light years) from its sun. This is roughly the same distance as the diameter of the milky way

I want to know who did that, and how long it takes to warp there.


Also, for a patch coming out in a months time, have they said what actually gets mined and made on planets yet? I also don't see anything about fixing fleet combat lag.
« Last Edit: April 17, 2010, 02:10:35 AM by Comstar »

Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
Fordel
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Reply #39 on: April 17, 2010, 02:44:41 AM

New Scorp actually looks like a Scorpion, how novel!

and the gate is like I TOO AM CAPABLE OF SPEECH
eldaec
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Reply #40 on: April 17, 2010, 03:22:34 AM

Oh, wow.  They're moving everything in deep safes to within 20 AU of the system.  Alll of those empty ships parked out in the middle of nowhere, suddenly in an easily-probed distance.  I'm gonna be a busy busy boy on the day that gets implemented, gonna find me some free ships!

I'm not sure this has sunk in on eve-o yet.

Any unpiloted storage that doesn't get moved in advance is still going to get destroyed, the only difference being that CCP have democratised the process.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
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Yoru
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Reply #41 on: April 17, 2010, 04:20:08 AM

Quote
The furthest bookmark is 5,900,000,000 AU (95,000 light years) from its sun. This is roughly the same distance as the diameter of the milky way

I want to know who did that, and how long it takes to warp there.


Also, for a patch coming out in a months time, have they said what actually gets mined and made on planets yet? I also don't see anything about fixing fleet combat lag.

The fastest ship goes 12 AU/sec if I remember right. So it's about 13,000 hours or about 81 weeks. I'm guessing hax.
Endie
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Reply #42 on: April 17, 2010, 06:12:28 AM

Quote
The furthest bookmark is 5,900,000,000 AU (95,000 light years) from its sun. This is roughly the same distance as the diameter of the milky way

I want to know who did that, and how long it takes to warp there.


Also, for a patch coming out in a months time, have they said what actually gets mined and made on planets yet? I also don't see anything about fixing fleet combat lag.

It would take 20 years at 9AU/s, which is one of the faster ships.

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Phildo
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Reply #43 on: April 17, 2010, 10:27:07 AM

You can also rig and use implants to improve the warp speed significantly.
Vaiti
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Reply #44 on: April 17, 2010, 10:58:23 AM

Fastest I've been able to produce in EFT for warp speed is 24.4 AU/s with implant and t2 rigs on an interceptor.

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Brolan
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Reply #45 on: April 17, 2010, 11:34:12 AM

Oh, wow.  They're moving everything in deep safes to within 20 AU of the system.  Alll of those empty ships parked out in the middle of nowhere, suddenly in an easily-probed distance.  I'm gonna be a busy busy boy on the day that gets implemented, gonna find me some free ships!

That sounds like a great idea because I'm sure a lot of them belong to players who don't remember, don't care, or don't play any more.
eldaec
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Reply #46 on: April 17, 2010, 01:27:27 PM

Fastest I've been able to produce in EFT for warp speed is 24.4 AU/s with implant and t2 rigs on an interceptor.

And covops warp 50% faster than interceptors.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Kitsune
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Reply #47 on: April 17, 2010, 02:51:47 PM

Another fun deep-safe-end-day game is to plop an empty ship of your own 20 AU from a planet and sit out there in a cloaked recon.  Wait for someone to come out and eject from their ship to take yours, shoot their pod, and take their ship.
Vaiti
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Reply #48 on: April 17, 2010, 03:25:50 PM

Fastest I've been able to produce in EFT for warp speed is 24.4 AU/s with implant and t2 rigs on an interceptor.

And covops warp 50% faster than interceptors.

They warp at the same speed. They both have a base of 13.5 AU/s and both have two rig slots. Unless I'm missing something. Checked T3 cruisers as well in case they happened to get theoretically higher warp speeds due to some of them having subsystems with bonuses to warp speeds. But looks like they end up warping alot slower even at all V's, and 3 t2 rigs.

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eldaec
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Reply #49 on: April 18, 2010, 09:49:02 AM

Goes to show just often I fly the tackling specialist ceptors, I never noticed they do 13.5 as opposed to the 9AU I'm used to in a crusader.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Amarr HM
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Reply #50 on: April 21, 2010, 04:49:33 PM

They warp at the same speed. They both have a base of 13.5 AU/s and both have two rig slots. Unless I'm missing something. Checked T3 cruisers as well in case they happened to get theoretically higher warp speeds due to some of them having subsystems with bonuses to warp speeds. But looks like they end up warping alot slower even at all V's, and 3 t2 rigs.

One interceptor of every race can do 13.5 AU/s the other one does 9 AU/s.

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Reply #51 on: April 22, 2010, 07:36:59 AM

Goes to show just often I fly the tackling specialist ceptors, I never noticed they do 13.5 as opposed to the 9AU I'm used to in a crusader.

Specialist tackling Inties can be fun. I flew a heavy shield tanked Ares with an AB for a while in the Goon Foriegn Le. Drove people nuts when They scrammed me and I didn't slow down and I didn't pop like a bubble  Oh ho ho ho. Reallllly?

In fact I don't think I ever lost it.

Hic sunt dracones.
LK
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Reply #52 on: May 04, 2010, 02:37:49 PM

« Last Edit: May 04, 2010, 02:40:19 PM by Lorekeep »

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Simond
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Reply #53 on: May 04, 2010, 02:51:59 PM

Yeah, well, Dominion had a good trailer as well.  Ohhhhh, I see.

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Comstar
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Reply #54 on: May 04, 2010, 06:47:19 PM

I'm pretty sure the game currently can't handle battles of that size since Dominion, and I haven't heard anything different.

Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
Simond
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Reply #55 on: May 05, 2010, 12:09:43 AM

Like I said on :eveo: it's actully pretty true to post-Dominion EVE - a massive lagspike, followed by a rollback, followed by an unpiloted supercapital death.

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
tgr
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Reply #56 on: May 05, 2010, 12:12:23 AM

Probably not quite the effect they were looking for. Oh ho ho ho. Reallllly?

Cyno's lit, bridge is up, but one pilot won't be jumping home.
eldaec
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Reply #57 on: May 09, 2010, 08:59:41 AM


"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Phildo
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Reply #58 on: May 26, 2010, 11:55:45 AM

Combat Drone Operation V
Citadel Torpedoes V
Advanced Spaceship Command V
Phildo
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Reply #59 on: May 26, 2010, 01:59:53 PM

In the first few minutes, it appears that jump bridge standings were messed up and our towers started shooting friendlies.  Corp logos also look like shit now.
sanctuary
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Reply #60 on: May 26, 2010, 10:06:13 PM

Propulsion Jamming V
Jump Drive Operation V
Controlled Bursts V

But I have the excuse that I'm at work for another week. Server should be fine by then...shouldn't it  Oh ho ho ho. Reallllly?
tgr
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Reply #61 on: May 27, 2010, 09:00:20 AM

Sounds like it's not just friendlies, but corp members as well.

In other words, it's business as usual for CCP.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Simond
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Reply #62 on: May 28, 2010, 10:09:45 AM

Hey, at least they didn't introduce something by mistake that rendered their new planetary interaction gimmick totally redundant before they even set it live.
O wai-

"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
Comstar
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Reply #63 on: May 28, 2010, 10:48:12 AM

What is it that the Planet Mining actually does? You use it to build POS modules now?

And CCP left a hole so you can build expensive POS modules out of cheep ones, thereby killing the entire economy before it starts?

Defending the Galaxy, from the Scum of the Universe, with nothing but a flashlight and a tshirt. We need tanks Boo, lots of tanks!
Pezzle
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Reply #64 on: May 28, 2010, 11:44:58 AM

I think that is it, yes.  Because they delayed the planet harvesting they had to leave all the modules on the market.  The modules on the market now were updated with the patch.  Buy them, reprocess them, profit.  Some of the modules may be reprocessing into greater than component cost, or at the very least giving you the complex materials that will be needed.  This skips the entire production chain.  Many people are doing this, building up stockpiles.  So here we are, the biggest feature of this update is a flop before it can even get started.  To my knowledge CCP has done nothing about it other than label it not an exploit?

Perhaps they can change the names of all the materials when interaction actually rolls out.  Personally the mistake is amusing.  What is of greater concern for me is why they needlessly complicate something people already hate (Tower mechanics).  Why not make it easier?  Planets could be used for all sorts of new things, why tie them into towers?  

Oh, and how is any of that going to bring them any new subscriptions?  Is there some target group on the brink of signing up that will jump for joy at the notion of playing clicky games with planet supply chains so people can build towers?
« Last Edit: May 28, 2010, 11:46:44 AM by Pezzle »
Reg
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Reply #65 on: May 28, 2010, 11:52:59 AM

Man, I'm so glad I stuck to my policy of ignoring new stuff from CCP until it's been patched a few times.
Nerf
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Reply #66 on: May 28, 2010, 04:22:14 PM

I learned my lesson on exploiting CCP fuckups back when t3 launched - I dropped a billion+ on skillbooks that were priced too low and the fuckers lowered the prices on everything. Took me *months* to offload them and I ended up losing around 20% - fortunately I borrowed about half a bil from someone who quit in the interim, so it all worked out.
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Reply #67 on: May 29, 2010, 09:58:54 PM

I just learned about the awesome change to L5 missions where you don't get sent to high sec very often anymore.  This has made me very sad.

E: Although upon further investigation, it doesn't seem to be too terrible.
« Last Edit: May 29, 2010, 11:28:31 PM by Phildo »
Reg
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Reply #68 on: May 29, 2010, 11:28:54 PM

You should be thrilled that the risk versus reward ratio has been restored!
Sir T
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Reply #69 on: May 30, 2010, 01:42:40 PM

Yes, due to CCPs emergency maneuver of removing all pos mods from the market until Wednesday when the deploy the SISI patch (that has POS mods as unrefinable), people are suddenly running out of POS modules.

Hic sunt dracones.
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