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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Civilization V- Might actually be good now. Stay tuned. 0 Members and 2 Guests are viewing this topic.
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Author Topic: Civilization V- Might actually be good now. Stay tuned.  (Read 553230 times)
Ingmar
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Reply #1715 on: July 16, 2013, 03:37:57 PM

Civ V is a game. It has 2 expansions, Gods and Kings and Brave New World, they are not stand alone. For the best experience you should play it with both expansions, IMO. I have no earthly clue what a PS3 version of this might be like, or what features and expansions it might have or not have.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Cheddar
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Reply #1716 on: July 16, 2013, 04:08:35 PM

I want to thank everyone for making my 50 bucks worthwhile.  Did an ICS over the weekend and crushed all my enemies (fuck you Germany, you backstabbing fuck fucks.)

Bumped up to King and am now able to hang in with the big boys (all default settings except the "Huge Map" option).  This go around I went easy mode as the Aztecs.  Debating on trying a 4 city with Ghandi or another ICS run with Mayans or Egypt.

Will probably wait a couple weeks for new expansion; having fun as is and want to string out my moneys worth.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Tannhauser
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Reply #1717 on: July 16, 2013, 07:22:50 PM

Interesting bug I've found.  I took a city and I didn't get the annex/puppet/raze option box.  So I took another and then two more.  Finally the boxes appeared all in a row and drove my happiness into the red.

Anyone else have this happen?

Megrim
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Reply #1718 on: July 16, 2013, 08:31:45 PM

UI lag. I get it quite often by spamming city-state checkboxes before the turn starts/ as the old one ends.

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Merusk
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Reply #1719 on: July 17, 2013, 05:42:04 AM

Haven't had that bug, but I did have one when upgrading units. 

I turned all my cannons into arty and then they locked-up as inaccessible.  Couldn't get them to move, every turn they'd be greyed-out (but not fortified/ alert) and said "No moves available." Hitting "cancel orders " didn't free them up the next turn, either.

I eventually found the work-around was to click the "more orders" button a few times.  They'd then become active the next turn.

I did the upgrades via the "unit list" option that's in the upper left UI where research shows-up, so I figure that did it.

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eldaec
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Reply #1720 on: July 18, 2013, 03:13:23 AM

Interesting bug I've found.  I took a city and I didn't get the annex/puppet/raze option box.  So I took another and then two more.  Finally the boxes appeared all in a row and drove my happiness into the red.

Anyone else have this happen?



Lot if problems like this stem from effects that are only applied at the end of an animation, combined with game only animating one thing at a time.

Bombers are always a right PITA about this because I end up assigning targets for a dozen of them, then it still takes a couple of minutes to get the results from all of them.

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March
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Reply #1721 on: July 19, 2013, 07:00:01 AM

Bombers are always a right PITA about this because I end up assigning targets for a dozen of them, then it still takes a couple of minutes to get the results from all of them.

Yeah, I seem to abandon games whenever we get to airplanes.  I suppose fast combat would fix that, but then I don't want fast combat for everything... I just want to kill all the flight animations.  Wish they'd think of something clever there.
Paelos
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Reply #1722 on: July 19, 2013, 07:05:31 AM

Bomber animations are HORRIFICALLY slow. The AI loves to abuse them too, which just doubles the grind. There is absolutely no reason they need to make 3 damn passes every single freaking time.

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Maledict
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Reply #1723 on: July 19, 2013, 07:10:31 AM

I switched combat animations off years ago to avoid bombers. Entire game just plays more smoothly without them to be honest.
WayAbvPar
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Reply #1724 on: July 19, 2013, 12:15:30 PM

Learned something in my last game- melee ships (ships with no ranged attack) can be used to cap cities. I had no idea. Holy SHIT does that make Ottomans and Brits and the like super powerful.

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Ingmar
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Reply #1725 on: July 19, 2013, 01:26:15 PM

Bomber animations are HORRIFICALLY slow. The AI loves to abuse them too, which just doubles the grind. There is absolutely no reason they need to make 3 damn passes every single freaking time.

http://steamcommunity.com/sharedfiles/filedetails/?id=83056827

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Nordom: Sense of closure: imminent.
MrHat
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Reply #1726 on: July 19, 2013, 01:26:25 PM

Learned something in my last game- melee ships (ships with no ranged attack) can be used to cap cities. I had no idea. Holy SHIT does that make Ottomans and Brits and the like super powerful.

Oh ya.

4 Frigates and 2 Privateers for a sneak capital cap.
Ingmar
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Reply #1727 on: July 19, 2013, 01:29:39 PM

Yeah they added that when they revamped ships in G&K. It's great.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Paelos
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Reply #1728 on: July 19, 2013, 01:30:57 PM

England is unstoppable once they get ship of the line and privateers. I love that Civ.

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MrHat
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Reply #1729 on: July 19, 2013, 02:49:37 PM

England is unstoppable once they get ship of the line and privateers. I love that Civ.

Think my fastest win was with England.
Montague
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Reply #1730 on: July 19, 2013, 07:23:41 PM

So I got the Gold edition of this, but the wife said nay to BNW. Is it worth playing without it?

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Sky
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Reply #1731 on: July 19, 2013, 07:35:00 PM

It's kind of funny how this is proving Gabe's point about steam sales. If they had knocked 50% off the new expansion in a flash sale, they'd have sold a hundred thousand copies*. And we'd all be playing and talking about it, driving sales of people who missed the flash and don't want to wait until the winter sale.



*I dunno, a lot, whatever.
Morat20
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Reply #1732 on: July 19, 2013, 08:19:18 PM

So I got the Gold edition of this, but the wife said nay to BNW. Is it worth playing without it?
I was enjoying it before BNW. BNW mostly changes the 'cultural victory' mechanism and spices up the post-Renaissance game a bit. 

It's quite enjoyable without it, cultural victory is just tied to filling six culture trees and then building a wonder instead of a bunch of dicking around with famous paintings and archaeology and tourism.

Achivements for win conditions are borked, at the moment, which is why I stopped playing for a bit. It's a small thing, but it just sorta...irritates me..to finish a game and not get the achievement for that civ.
Flinky
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Reply #1733 on: July 19, 2013, 09:15:18 PM

Achivements for win conditions are borked, at the moment, which is why I stopped playing for a bit. It's a small thing, but it just sorta...irritates me..to finish a game and not get the achievement for that civ.

I just finished a game as Shoshone and got full credit for both the type of win and the civ specific credit. Do you know if its only certain civs that are bugged or if its just hit and miss, 'cause that'd be fairly annoying to run into.

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Maledict
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Reply #1734 on: July 19, 2013, 11:26:11 PM

It's kind of funny how this is proving Gabe's point about steam sales. If they had knocked 50% off the new expansion in a flash sale, they'd have sold a hundred thousand copies*. And we'd all be playing and talking about it, driving sales of people who missed the flash and don't want to wait until the winter sale.



*I dunno, a lot, whatever.

Erm, they *did* knock 33% off the expansion on the Friday of release week.

It pissed off a huge amount of customers who pre-ordered (especially in Europe as Friday was release day) and they ended up giving everyone free copies of civ 4 (worlds most pointless gift). Clearly large flash sales don't help drive sales when something is initially released because they did have one and you didn't buy it!
Reg
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Reply #1735 on: July 20, 2013, 03:05:01 AM

33 percent isn`t much of a sale especially for the many customers still out there who were disappointed by the initial release.  And seriously, they want us to pay 30 bucks for an expansion to a game that`s on sale for five dollars?
Cheddar
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Reply #1736 on: July 20, 2013, 08:22:40 AM

So I got the Gold edition of this, but the wife said nay to BNW. Is it worth playing without it?

Absolutely. 

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Sky
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Reply #1737 on: July 20, 2013, 01:28:17 PM

33 percent isn`t much of a sale especially for the many customers still out there who were disappointed by the initial release. 
There's that. I haven't finished a game yet and it's been mildly amusing at best (down from my favorite series of all time culminated by you know which mod).

But also, I missed the sale.

And $30 isn't happening for a DLC.
Malakili
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Reply #1738 on: July 20, 2013, 01:39:10 PM


And $30 isn't happening for a DLC.

If you don't want to pay $30 bucks for BNW that's fine.  But it strikes me as odd to single out DLC.  $30 dollars for an expansion to a game strikes me as incredibly standard.  I guess the acronym DLC started as a word to try to distinguish smaller content offerings from full fledged expansions, but it pretty much applies broadly at this point.  You definitely aren't the only one I've seen make this argument though.  If they just called it an expansion without using the term DLC at all would it strike you as too expensive for the content in BNW?
Reg
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Reply #1739 on: July 20, 2013, 02:00:10 PM

Well, when I know for a fact that it'll be on sale in six months for much, much less I'm afraid 30 dollars does seem like too much. I've only just got the first expansion though and haven't really played it yet.  Maybe it's so good I'll feel like I have to have BNW at any price. awesome, for real
Malakili
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Reply #1740 on: July 20, 2013, 02:10:29 PM

That has nothing to do with the DLC tag though, that is just recognizing that buying anything at full price on Steam is unnecessary unless you really want it at launch.

I dunno, this isn't really a big deal.  I've just seen several people make the argument that 30 dollars is too much for "DLC" and that the same exact people were happy buying 20-30-40 dollar expansion packs when they were more commonly sold in stores and contained similar amounts of content. 
Reg
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Reply #1741 on: July 20, 2013, 02:51:12 PM

Ah OK.  You're right. I'm perfectly willing to pay full price for an expansion of a game I like - even if it could be theoretically called DLC.
Morat20
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Reply #1742 on: July 20, 2013, 02:52:07 PM

Achivements for win conditions are borked, at the moment, which is why I stopped playing for a bit. It's a small thing, but it just sorta...irritates me..to finish a game and not get the achievement for that civ.

I just finished a game as Shoshone and got full credit for both the type of win and the civ specific credit. Do you know if its only certain civs that are bugged or if its just hit and miss, 'cause that'd be fairly annoying to run into.
Apparently they're broken if you're not using BNW?
Sky
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Reply #1743 on: July 20, 2013, 03:50:37 PM

Yeah, I meant expansion. And yes, I bought the last civ expansion back in ye olden days at the store and probably paid retail.

Things have changed. Bottom line is they could've moved a lot more units. No big deal, I've got plenty of other stuff to play until the xmas sale :) They can shore up their Q4 with it.
Ingmar
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Reply #1744 on: July 20, 2013, 03:56:19 PM

I'm not sure there's any better value in gaming at all than a Civ expansion; heck the scenarios that come with them are usually better than $10 indie strategy games, even setting aside the changes to the base game.

The 'Race for Africa' in this one is really great by the way.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Sky
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Reply #1745 on: July 20, 2013, 07:18:44 PM

I'm not sure there's any better value in gaming at all than a Civ expansion; heck the scenarios that come with them are usually better than $10 indie strategy games, even setting aside the changes to the base game.
You know, after I posted that I thought about the janky indie shit I've been putting a couple bucks here and there into....yeah Ingmar 1 Sky 0.
Sky
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Reply #1746 on: July 21, 2013, 05:50:11 PM

Also, pay no attention to that small mountain of Rocksmith DLC.

 Ohhhhh, I see. DRILLING AND MANLINESS
eldaec
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Reply #1747 on: July 22, 2013, 12:27:29 AM

That has nothing to do with the DLC tag though, that is just recognizing that buying anything at full price on Steam is unnecessary unless you really want it at launch.

I dunno, this isn't really a big deal.  I've just seen several people make the argument that 30 dollars is too much for "DLC" and that the same exact people were happy buying 20-30-40 dollar expansion packs when they were more commonly sold in stores and contained similar amounts of content.  

Back when expansion packs were sold in stores they typically had much more content. And they had a store and logistics to support.

DLC price gouging is something I have much less tolerance for (and none for day zero price gouging). Anyway resubbed to eve so I don't mind waiting a bit. Also if I do end up paying full price for this specific expansion I don't think it would bother me.
« Last Edit: July 22, 2013, 12:29:23 AM by eldaec »

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Tannhauser
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Reply #1748 on: July 22, 2013, 02:45:56 AM

Played Race for Africa as Italy.  Barely won, the French kept laying longer rail lines than me and Ethiopia put on a serious culture surge, popping two Golden Ages in twelve turns.  I resorted to laying a rail line through a one-hex gap between Germany and Ethiopia to gain the 500vp.  A very good scenario!

Won on King as Assyria with Domination.  With the siege towers I rolled Rome and Greece.  I then rolled Egypt in the Industrial era (I toyed with going for a science win).  Then finished the game invading the other continent and knocking out Arabia and Persia.  

Lessons learned
-Siege towers are amazing.  A-MAZ-ING.  No set up, you just roll them right up to the city and knock.  HARD.  Not as strong as catapults, but who cares?  No iron needed, no set up AND they give adjacent units a combat bonus.  
-Take the Honor tree, build Statue of Zeus for +15% city attack bonus.  Siege towers first promotion from barracks is Cover (ranged defense) which makes them even more resistant to city defenses.
-Assyria is also a good civ for a science win.  I like the flexibility of conquering or stopping at a point and rolling over to the science tree.  The stolen techs should have helped here (1 stolen tech per city taken).
-Not sure why you'd take Marines over Paratroops.  A nine hex drop radius and can move after dropping and their strength is only 5 less.  I'll have to try some Marines next game.
-My favorite new civ.  Assyria perfectly fits my play style and my two favorite types of victories.

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Reply #1749 on: July 22, 2013, 08:20:58 AM


And $30 isn't happening for a DLC.

If you don't want to pay $30 bucks for BNW that's fine.  But it strikes me as odd to single out DLC.  $30 dollars for an expansion to a game strikes me as incredibly standard.  I guess the acronym DLC started as a word to try to distinguish smaller content offerings from full fledged expansions, but it pretty much applies broadly at this point.  You definitely aren't the only one I've seen make this argument though.  If they just called it an expansion without using the term DLC at all would it strike you as too expensive for the content in BNW?

I think $30 is too expensive for just about any expansion but 1) I'm a cheap bastard and 2) that ship sailed when WoW priced all its expansions at $30.

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