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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Civilization V- Might actually be good now. Stay tuned. 0 Members and 4 Guests are viewing this topic.
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Author Topic: Civilization V- Might actually be good now. Stay tuned.  (Read 553319 times)
Shannow
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Reply #1540 on: June 11, 2013, 10:39:51 AM

Some of these Civ bonuses are pretty weak. Started a game with random civ last night and got Spain - Cities of Gold...extra happiness and gold for natural wonders....oh boy.

Think Firaxsis were trying a little to hard to pump the numbers of civs available...

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Maledict
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Reply #1541 on: June 11, 2013, 10:57:39 AM

I dislike Spain not because its bonus is weak, but because it's completely random. Spain can be the most overpowered Civ in the game if you happen across a wonder first, but if you don't they effectively don't have an ability. It's complete pot luck and very annoying.
« Last Edit: June 11, 2013, 12:25:27 PM by Maledict »
Paelos
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Reply #1542 on: June 11, 2013, 11:05:39 AM

I bought the gold update and started this. Not sure I understand religion or faith yet, but it's at least going places. I got stuck on an island with Korea and 3 City State. Me and Korea are about to have words, but I have 2/3 city states and 3 more cities than him. Plus horseys.

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Sky
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Reply #1543 on: June 11, 2013, 11:55:46 AM

Think Firaxsis were trying a little to hard to pump the numbers of civs available...
That's why Civ is so difficult to play after FFH2. The Civs are so similar, a couple minor bonuses and a couple unique units. Versus entirely different civs in FFH2, where your play style is radically altered depending on who you play.  Civ V is a decent game, but once you've seen what it could be, it leaves ashes in the mouth.
Maledict
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Reply #1544 on: June 11, 2013, 12:26:03 PM

I thought we had an agreement on FFH missionary work in the Civ 5 thread... :)
Paelos
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Reply #1545 on: June 11, 2013, 12:31:16 PM

He can't help himself.

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Sky
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Reply #1546 on: June 11, 2013, 01:18:24 PM

 DRILLING AND MANLINESS
Ingmar
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Reply #1547 on: June 11, 2013, 02:23:59 PM

Think Firaxsis were trying a little to hard to pump the numbers of civs available...
That's why Civ is so difficult to play after FFH2. The Civs are so similar, a couple minor bonuses and a couple unique units. Versus entirely different civs in FFH2, where your play style is radically altered depending on who you play.  Civ V is a decent game, but once you've seen what it could be, it leaves ashes in the mouth.

FFH2 is terrible.

(If Sky can bring it up I can respond in the traditional way!)

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Paelos
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Reply #1548 on: June 12, 2013, 07:05:54 AM

I kicked Korea off my island as England. Now I'm set up to start building a navy and taking advantage of my civ bonus for water movement.

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MrHat
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Reply #1549 on: June 12, 2013, 07:11:12 AM

I kicked Korea off my island as England. Now I'm set up to start building a navy and taking advantage of my civ bonus for water movement.

Hell ya.  Ship of the Line is nuts. 
rk47
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Reply #1550 on: June 12, 2013, 08:03:09 AM

I think, bar some massive invasion/non-conquest victory conditions, island games as England is auto win.

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Paelos
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Reply #1551 on: June 12, 2013, 08:06:07 AM

I still don't know what i'm doing with most of the new stuff, but it's better for sure. City battles are very hard, and have to be planned well in the early stages of science. I'm mostly military focused as England by circumstance (I don't share islands).

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Maledict
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Reply #1552 on: June 12, 2013, 03:58:28 PM

Yes, island or archipelago games as England is basically auto-win. Not only is England the most powerful sea nation, but they also get one of the best UU in the game with the Shp of the Line which is just a ridiculously good unit. Stronger, can see further, moves faster and is cheaper to build - it's nuts.

Add into that the fact that the Longbowmen means they get artillery about a 1000 years before anyone else, allowing them to turtle up and play defensive to an extent no-one else except the chinese can manage and they really are an astonishingly powerful military civ on all maps bar Pangea really. England has probably the second or third best UU in the game (Longbowmen) and Ship of the Line is probably 5th or so, and they both work so well together. (Which you wouldn't think looking at them but they absolutely do).

When they first annoucned civ 5 I thought England had gotten completely screwed on it's unique ability but in practice they're a really, really strong nation outside of Pangea maps.
MrHat
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Reply #1553 on: June 12, 2013, 04:01:21 PM

England has probably the second or third best UU in the game (Longbowmen) and Ship of the Line is probably 5th or so, and they both work so well together. (Which you wouldn't think looking at them but they absolutely do).

How does your ranking look for top 10 on those?
rk47
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Reply #1554 on: June 12, 2013, 07:01:33 PM

IMO Greek Hoplite and Companion Cavalry makes early domination really EZ as your UU is extremely effective. One is a solid backbone to the army, the other is a super fast (5 tile movement) hit and run cavalry. Not forgetting that Cavalry can move after attacking - it can simply retreat behind the hoplite wall to avoid taking damage.


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Sky
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Reply #1555 on: June 12, 2013, 09:44:33 PM

One of my city states gave me a longbowman early on, which got pretty much everyone off my back as I played 'park the longbowman on your border if you don't trade with me'.
Flinky
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Reply #1556 on: June 13, 2013, 12:08:33 AM

It appears the last two of the nine new Civs in Brave New Word have been announced; Venice and the Shoshone.

Looks like Venice will be a standard choice for single city attempts. Their trait disables the ability to gain settlers or annex cities but in return they are able to maintain twice the number of trade routes while also being able to purchase in puppeted cities. This is helped by the fact that Venetian Great Merchants are able to buy City States outright, automatically puppeting them.

Its good to see some different playstyles being promoted by the new Civs. Should be fun.

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Maledict
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Reply #1557 on: June 13, 2013, 03:26:30 AM

Well the civfanatics poll voting contest eventually came up with a top 10 of:

Quote
1. Keshik
2. Chu-Ko-Nu
3. Longbowman
4. Janissary
5. Camel Archer
6. Minutemen
7. Carolean
8. Ship of the Line
9. Horse Archer
10. Sea Beggar

Personally I think the Keshik is slightly overrated there, but to be honest all 3 top units are absolute game changers in a way most units aren't. Cho-Ko-Nu are astounding with their double fire, longbowmen are medieval artillery pieces that don't need to set-up and Keshik allow you to conquer everything.

I've never been a fan of minutemen or the carolean, and would rank them quite a bit lower and the Ship of the Line higher.

Unfortunately Greece's units have become a lot worse than they were at launch, just because of the changes to how city combat work and the penalty for mounted units. They are still good but not in the same top tier as he was when the game started.
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Reply #1558 on: June 13, 2013, 07:05:26 AM

I like Jaguars a lot. That didn't make the list I see.

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Merusk
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Reply #1559 on: June 13, 2013, 07:44:01 AM

Jaguars problem is they require too specific conditions to make them shine and are outclassed by archers.  Outside of a jungle hex they are just a warrior unit, so unless you're playing on a difficulty where the AI is handicapped or equal to you in the tech race they're obsolete pdq.

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MrHat
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Reply #1560 on: June 13, 2013, 07:53:22 AM

I always thought battering ram was ridiculous.
Paelos
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Reply #1561 on: June 13, 2013, 07:58:11 AM

Janissary was my #1, but it takes a bit to get there.

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MrHat
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Reply #1562 on: June 13, 2013, 08:19:42 AM

"Pathfinders are a Shoshone unique unit, and replace scouts. Unlike scouts, they receive the Native Tongue promotion, allowing them to choose what they discover from ruins."

Wow.  There are some great unique stuff in the expansion.  Wish they retro'd the other civs too to make them even more unique.
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Reply #1563 on: June 13, 2013, 08:24:32 AM

Wait, wtf!?  Some civ gets a scout unit that can pick what it gets from every ruin!?  Hint:  if you don't pick technology everytime, your an idiot.

That seems...... Really broken.

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MrHat
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Reply #1564 on: June 13, 2013, 08:29:20 AM

http://civilization.wikia.com/wiki/Civilization_V:_Brave_New_World

A lot of the unique stuff have unique abilities which is much different than "stronger and cheaper than the unit it replaces".
Shannow
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Reply #1565 on: June 13, 2013, 09:30:11 AM

Wait, wtf!?  Some civ gets a scout unit that can pick what it gets from every ruin!?  Hint:  if you don't pick technology everytime, your an idiot.

That seems...... Really broken.

Wonder if theres a limit on it, or maybe 'you can choose anything BUT a free tech'. If not I know what empire I'm starting my first game of Civ 5 BNW with.

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Reply #1566 on: June 13, 2013, 09:41:45 AM

My guess is that it will have a menu where you pick things one time only until you're out of stuff, a la the Mayan Great People menu.

In any case picking tech every time is not necessarily the obvious best choice; picking faith for an early religion grab is probably the best thing to pick from your first ruin if you can, and promoting the unit is also really really good.

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Flinky
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Reply #1567 on: June 13, 2013, 10:00:57 AM

Wait, wtf!?  Some civ gets a scout unit that can pick what it gets from every ruin!?  Hint:  if you don't pick technology everytime, your an idiot.

That seems...... Really broken.

Wonder if theres a limit on it, or maybe 'you can choose anything BUT a free tech'. If not I know what empire I'm starting my first game of Civ 5 BNW with.

Pathfinders are also apparently the same combat strength as Warriors (8STR) yet still cost less and ignore terrain costs, so you know...Shoshone seem pretty set for the early game.

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Shannow
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Reply #1568 on: June 13, 2013, 11:23:47 AM

My guess is that it will have a menu where you pick things one time only until you're out of stuff, a la the Mayan Great People menu.

In any case picking tech every time is not necessarily the obvious best choice; picking faith for an early religion grab is probably the best thing to pick from your first ruin if you can, and promoting the unit is also really really good.

and praying you dont get a 'uncovered map of region' pull...gargh.....I can remember playing Civ 3 on hard difficulties and reloading every time I popped a ruin (or a village, whatever it was back then) until I'd gotten literature like 30 turns into a game. Something which is impossible on Civ 5 due to the FUCKING RIDICOLOUS LOAD TIMES.

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Reply #1569 on: June 13, 2013, 11:31:14 AM

It does take longer to load the game than Anno

which is saying something.

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Reply #1570 on: June 13, 2013, 12:44:15 PM

My guess is that it will have a menu where you pick things one time only until you're out of stuff, a la the Mayan Great People menu.

In any case picking tech every time is not necessarily the obvious best choice; picking faith for an early religion grab is probably the best thing to pick from your first ruin if you can, and promoting the unit is also really really good.

If your scout gets promoted or finds weapons or whatever it is, do they still retain the scout abilities, or do they just become a regular version of whatever weapon they picked up (archer or spearman, normally)? One of those things I always mean to look up when it happens and then I forget.

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Reply #1571 on: June 13, 2013, 12:46:32 PM

They retain scout abilities. At least my upgraded scout > archers retained the one movement point rough terrain ability.

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Shannow
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Reply #1572 on: June 13, 2013, 01:11:09 PM

They retain scout abilities. At least my upgraded scout > archers retained the one movement point rough terrain ability.

Yep, which is awesome. Started a game last night with the River guys? (Some west african empire) That get triple cash for taking out barbarian encampments. This is a rather nice plus at the start of game. Especially when Russia got all uppity and I didnt have much of an army. Quickly bought a cpl of spearmen and sent her packing.

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Morat20
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Reply #1573 on: June 13, 2013, 08:07:10 PM

I must be screwing up England. I keep trying to go for world domination and end up in pissing matches with the locals, which sets me back to the point where I'm launching Ships of the Line was some lucky fucker (generally the Iroquis lately) is moving into the atomic age.

Part of it is not knowing the trees very well. Waste a lot of tech fucking around before getting longbowman and SoTL.

I admit, I've sat there with a single city and absolutely fucked the poor bastard who kept declaring war on me. Yes, assault my walls with your crossbows and pikes. I've got walls, barracks, and longbowmen behind the walls. I obliterated 10 or so units each time he declared war on me, for the grand cost of a few pillaged tiles.
Flinky
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Reply #1574 on: June 13, 2013, 10:31:09 PM

They retain scout abilities. At least my upgraded scout > archers retained the one movement point rough terrain ability.

Yeah, most units keep their current promotions when upgraded. Makes some UU a lot better than you might realise. Someone mentioned Caroleans a bit back as not being so great but one of their strong points is that if you throw out a bunch of them just before advancing techs, they all upgrade into Great War Infantry and keep the 'March' promotion. Ditto with a lot earlier stuff like Jaguars who lead to Swordsman and on that heal after victory and with a bonus in Jungle.

The flip-side to that is the sinking feeling you get when you realise that the horde of Hunnic Horse Archers all with Accuracy III and +1 Range that gave you domination of the Classical Era are about to become the equivalent of level 1 Knights. Heartbreak

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