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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Near Death Studios closes; Meridan 59 continues 0 Members and 1 Guest are viewing this topic.
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Author Topic: Near Death Studios closes; Meridan 59 continues  (Read 5356 times)
UnSub
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on: January 02, 2010, 10:44:34 PM

Psychochild makes the announcement.

Not quite sure how the operator closes while the game continues...

schild
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Reply #1 on: January 02, 2010, 10:47:59 PM

Psychochild makes the announcement.

Not quite sure how the operator closes while the game continues...
I can think of a lot of ways this could happen. We're not talking about a bleeding edge MMOG here. It's like asking how one or two people can run a UO shard.
sinij
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Reply #2 on: January 03, 2010, 02:32:44 AM

Lets hope Psychochild did not take off to clone WoW somewhere in Korea.

Eternity is a very long time, especially towards the end.
NiX
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Locomotive Pandamonium


Reply #3 on: January 03, 2010, 09:31:50 AM

When was the last time we heard from him?
Merusk
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Reply #4 on: January 03, 2010, 10:51:56 AM

Last active: march 2009. Last post here in Feb 2007.

The past cannot be changed. The future is yet within your power.
Numtini
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Reply #5 on: January 03, 2010, 11:15:50 AM

When Underlight closed, someone just rez'd it as a free game. It's Doom era, can probably run the entire game at its peak on a low end desktop these days.

If you can read this, you're on a board populated by misogynist assholes.
Mrbloodworth
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Reply #6 on: January 04, 2010, 05:40:29 AM

When Underlight closed, someone just rez'd it as a free game. It's Doom era, can probably run the entire game at its peak on a low end desktop these days.

Its a shame the second never materialized. I worked rather hard on my zones for that one, and sadly, that was many machines ago, and I don't have any screen shots anymore.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Numtini
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Reply #7 on: January 04, 2010, 07:43:42 AM

Quote
Its a shame the second never materialized. I worked rather hard on my zones for that one, and sadly, that was many machines ago, and I don't have any screen shots anymore.

The sequel? Yeah, I think it was probably too little too late, but I really enjoyed my time in the world. It had a real solid concept, even if it was limited to a group of nerdly philosopher types.

I've been some what surprised that nobody recreated Underlight in Second Life or something.

If you can read this, you're on a board populated by misogynist assholes.
Mrbloodworth
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Reply #8 on: January 04, 2010, 08:34:37 AM

Quote
Its a shame the second never materialized. I worked rather hard on my zones for that one, and sadly, that was many machines ago, and I don't have any screen shots anymore.

The sequel? Yeah, I think it was probably too little too late, but I really enjoyed my time in the world. It had a real solid concept, even if it was limited to a group of nerdly philosopher types.

I've been some what surprised that nobody recreated Underlight in Second Life or something.

It was in development for quite a bit using money gained from the licensing of the network tech (See original face of mankind), but just before the end, all communication stopped from the art director, and then the announcement. It was using quake 3 engine IIRCC. Reclamation was the name.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Slyfeind
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Reply #9 on: January 04, 2010, 03:12:29 PM

Sad. I appreciated what Brian was doing, but I just couldn't see much appeal to it.

"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want.  Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
Psychochild
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Reply #10 on: January 04, 2010, 11:26:06 PM

Not quite sure how the operator closes while the game continues...

The game is not the company.  The game can survive the company, and someone will own it and it can continue to run.  There's just not any legal structure behind it in the form of a corporation.

When was the last time we heard from him?

I still visit from time to time, even if I don't log on.  One of the reasons I started my blog was to stop repeating the same damned posts on every community forum, especially as they kept splintering into smaller and smaller groups. :)

Stop by my blog, say "hi".  Hell, you can even drop me an email if you're feeling really chatty.

Brian 'Psychochild' Green
Former Developer, Meridian 59  http://www.meridian59.com/
Blog: http://psychochild.org/
raydeen
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Reply #11 on: January 05, 2010, 04:05:16 AM

Here's a hopefully non-stupid question: How difficult would it be to repackage M59 as an MMO construction kit and sell the client and server components (or give away the client and sell the server part)? It was sort of done before with Shattered Light/MMORPG Construction Kit which blew up mostly I think due to legal issues between Past Tree and Ensign Games. I think most of us have been looking for our own little sandboxes where we can DM the world. Would it be too technical in it's current form for this to be feasible?

I would like to say that M59 has a bit of a special place in my heart as it was the first official MMO that I ever dipped my tootsies in.  I didn't subscribe at the time as my old 486 was just barely able to run it for more than 5 minutes at a time without being disconnected but that's pretty much what got me hungering for EQ when it came out.

I was drinking when I wrote this, so sue me if it goes astray.
Mrbloodworth
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Reply #12 on: January 05, 2010, 05:33:49 AM

I believe, the duke/doom/Hexen era engine it uses levels can be edited with notepad.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Psychochild
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Near Death Studios


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Reply #13 on: January 05, 2010, 05:27:52 PM

Here's a hopefully non-stupid question: How difficult would it be to repackage M59 as an MMO construction kit and sell the client and server components[...]?

Rather difficult.  One option discussed was to open source the code, which I think would be cleaner than trying to package things up commercially.  The Kirmse brothers, the originally programmers for the project, didn't want that if there was any possibility of keeping the game running.

One of the main problems is that the game is ancient.  Trying to package it up pretty, even just to put the source out there, would be a tremendous amount of effort.  For example, the level editor is a modified version of a freeware DOOM editor.  The main reason it's "modified" is because the game has sloped floors/ceilings in it, which wasn't a feature of the original DOOM.  But, that tool is notoriously cranky, prone to crashes, and any changes can only be compiled with a specific version of Borland Turbo Pascal, if I remember right.

I hear what you're saying, but this probably isn't the best solution, unfortunately.

Have fun,

Brian 'Psychochild' Green
Former Developer, Meridian 59  http://www.meridian59.com/
Blog: http://psychochild.org/
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