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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Borderlands .INI Stuff 0 Members and 1 Guest are viewing this topic.
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Author Topic: Borderlands .INI Stuff  (Read 56062 times)
Sky
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Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #35 on: November 02, 2009, 01:25:48 PM

It never did that before, slot 1 was always my rotating slot for situational weapons. 2 has always been my MG and 3 my sniper, now 4 is my RPG.
Hoax
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l33t kiddie


Reply #36 on: November 16, 2009, 03:05:10 PM

Ok, so is there a fov fix that works all the time yet?  I haven't changed my ini since it got reset because its better just having the crap fov then having it zoom in and out all the damn time.

Also anyone had luck with the font hack so that you can see more weapon text?

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
Lantyssa
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Reply #37 on: November 16, 2009, 03:51:47 PM

The font hack works fine for me (as my screenshots show).  I didn't do anything special.

Hahahaha!  I'm really good at this!
Hoax
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l33t kiddie


Reply #38 on: November 19, 2009, 09:31:33 PM

Quote
I noticed when I was tweaking shadows versus no shadows, ambient occlusion versus none, etc, that even when Fraps showed 50 fps, the game still felt pretty unresponsive.

Then I came across two ini settings that made a pretty big difference, and now I'm sharing.

1) There's a bool setting in WillowEngine.ini: "OneFrameThreadLag=true"
Change it to false if you don't want one frame of lag between your mouse motion and rendering. This made heaps of difference for me and finally made 50fps feel like 50fps. (Edit: oh and I also have mouse smoothing turned off, I've never used it in games and it just sounds like more "add lag please").


2) There are settings for "framerate smoothing" also in WillowEngine.ini. It's probably something like:

bSmoothFrameRate=TRUE
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

I suggest simply changing it to bSmoothFrameRate=FALSE, or at least setting MaxSmoothedFrameRate really high.

As far as I can tell, the default settings try to do a few things:

a) enforce a max framerate. Even if the game can run at 70 fps, you'll only get 62.
b) tries to enforce a min framerate, presumably by dropping effects or something.
c) tries to "smooth" framerate changes. Now this one is perplexing, but here is what I saw: When using Fraps to look at fps, with smoothing on, toggling shadows (which massively kills my framerate) would drop me to 30 fps, then turning it off would slowly ramp back up to my max for the scene, say 60fps. Now, if you turn off smoothing, it will immediately go to 60 if possible. This also means that if you're in a huge battle with a slow framerate, and look another direction where you'd potentially get a good framerate, then look back, it will actually give you a crap framerate the entire time in an attempt to "smooth" the transition.

Hope this helps

This worked for me, this fucking game...

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
fuser
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Posts: 1572


Reply #39 on: November 20, 2009, 06:53:24 AM

I really wish someone had the time to write a app to adjust this stuff, perhaps time to attempt to learn c#?
Yegolev
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Reply #40 on: November 20, 2009, 08:35:05 AM

I really wish someone had the time to write a app to adjust this stuff, perhaps time to attempt to learn c#?

This sort of shit was a big impetus for me to take up C#, unfortunately I don't have the time or brainpower to diverge from my work-related learnings.  However in principle it should be easy enough to do... I'm led to believe C# has "robust" search/replace.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Lantyssa
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Reply #41 on: November 20, 2009, 09:46:23 AM

Could be done in just about any language if you just want a script to rewrite stuff.  It's all distinct variables.

Hahahaha!  I'm really good at this!
Yegolev
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2/10 WOULD NOT INGEST


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Reply #42 on: November 20, 2009, 11:00:57 AM

True, if it was just for me I'd do it in perl, but installing/configuring/rawr.rawr.rawr AS Perl seems like more work than just editing the file directly.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Quinton
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is saving up his raid points for a fancy board title


Reply #43 on: July 04, 2010, 09:15:06 PM

I'm awful late to the party here (just bought Borderlands today for $11 on Steam)... the game looks fantastic but it seems to have some rending weirdness when I'm moving -- like the background ripples a bit as I move that's seriously messing with me (worse even than the crazy FOV I think).  Anybody else seen this?  Win7, Quadcore i7, Nvidia Geforce GTX 260.

Turning on vsync helped fix the tearing but the ripple business is seriously making me feel ill.  Bleah!
Shrike
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Reply #44 on: July 04, 2010, 10:36:53 PM

I have similar hardware (only difference is I run an i5-750). I have vsync enabled, but haven't seen any sort of other visual artifacts like you've described.

The only thing I can think of offhand is something I saw in ME. There was a motion blur effect in the game by default that drove me nuts until I turned it off. Perhaps something like that is enabled.
Quinton
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is saving up his raid points for a fancy board title


Reply #45 on: July 04, 2010, 10:53:09 PM

After playing a bit more, I've noticed that the juddering/rippling only happens when I'm moving the mouse.  If I just walk with the WASD keys, things are fine (and not motion-sickness-inducing).  It's like the mouse tracking is kinda off.  I've tried turning off mouse smoothing in the ini but it doesn't seem to make much difference.  Weird.
Engels
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Reply #46 on: July 04, 2010, 11:14:13 PM

When Borderlands first came out, there were a ton of .ini and other tweaks that had to be done to fix any number of wierdnesses. I -thought- mouse tracking was one of them, but there are others.  I would check steam forums and maybe back pages here, although I don't envy you the task of sifting through our clutter.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Sheepherder
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Reply #47 on: July 04, 2010, 11:35:13 PM

Is it some sort of Bilinear / Trilinear / Anisotropic Filtering issue?
Engels
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inflicts shingles.


Reply #48 on: July 05, 2010, 01:18:38 PM

Might have to do with V-Sync. I doubt that filtering would affect mouse movement.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Lantyssa
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Posts: 20848


Reply #49 on: July 05, 2010, 08:06:18 PM

I was getting weird shadow effects yesterday when I was fine the last time I played.  Turning off dynamic shadows fixed my issue.

Hahahaha!  I'm really good at this!
Sheepherder
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Posts: 5192


Reply #50 on: July 06, 2010, 03:07:55 PM

Might have to do with V-Sync. I doubt that filtering would affect mouse movement.

His isn't.  He said the problem is caused by mouse movement.  And that textures is the distance seem to be rippling and distorting.  Sounds like texture crawling.  Which usually means something is wrong with texture filtering.
Quinton
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is saving up his raid points for a fancy board title


Reply #51 on: July 06, 2010, 10:48:07 PM

Disabling dynamic shadows and some of the other bells and whistles helped.  Adjusting texture quality has no impact (HIGH is fine).

I think the more severe issue for me may actually just be the unreal engine and the 90 degree FOV -- I haven't been this motion-sick since I played UT years ago.  I love the game but it makes me ill.  No fun.
Sheepherder
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Reply #52 on: July 07, 2010, 11:23:09 PM

Texture quality is likely mipmapping level of detail, which isn't the same thing.
Sky
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Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #53 on: July 08, 2010, 07:34:10 AM

I think the more severe issue for me may actually just be the unreal engine and the 90 degree FOV -- I haven't been this motion-sick since I played UT years ago.  I love the game but it makes me ill.  No fun.
There is an fov hack in this thread.

Game hates my computer in 3D, first game I found unplayable due to gpu lag, even on my old 8800gtx. Probably because there's so much going on, but my guess is there's some poor optimization lurking in there, too.
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