Pages: 1 [2] 3
|
 |
|
Author
|
Topic: Star Trek Online Gamescom Off Screen Footage (Read 16387 times)
|
kaid
Terracotta Army
Posts: 3113
|
Fear not the penis monster. Basically they are using a lot of the same engine Champions online has so no reason for them to not add in a very robust alien generator but like champions online you are not going to see the pallus people wandering around
|
|
|
|
patience
Terracotta Army
Posts: 429
|
Space combat looks slow and static. If you're going to have ship-to-ship combat you had better make it interesting.
Funny, my impression of the space combat was these ships were twitching like hell implying barely any mass, and pulling off some really tight loops which seemed very odd for huge cruisers and whatnot. I'm not sure how they could make it look any faster or less static without making them just bunny hop around and teabag one another. On the surface best part was some guy repeatedly headbutting another from like, 3 meters away. This is my impression too. Those are supposed to be pretty darn big ships and they are flying around like its nothing. That is how Star Trek ships are supposed to be flying. In fact they can even do even more ridiculous stunts than what was shown on screen but that requires the crews to use their computers to handle the flying. The more common depiction in movies and literature of space combat acting like WW2 dogfighting with small as jetfighter craft and naval warfare with destroyers acting as the screeners for the massively slow battleships is highly misleading. I liked the ship combat but I don't see any reason why I should be excited about this game's arrival to the market. Eve has managed to sink their hooks into me again because of DUST. What does STO offer that makes playing an MMO feel fresh?
|
|
« Last Edit: August 28, 2009, 10:45:51 AM by patience »
|
|
OP is assuming its somewhat of a design-goal of eve to make players happy. this is however not the case.
|
|
|
Khaldun
Terracotta Army
Posts: 15189
|
Grim. Not that I'm expecting much, but.
|
|
|
|
Ghambit
Terracotta Army
Posts: 5576
|
I am sad. Bloodworth, Draegan, hold me tight...  All they had to fuckin do was take Elite Force (fps), Bridge Commander (strat), and Armada (micro-rts) and put it into an MMO. But noooooo, Cryptic/Perpetual had to reinvent the wheel and produce a steaming pile. This game just might drive me to become a go'ram Star Wars fan! 
|
"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
|
|
|
Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
|
A day later and it's still awful.
Is there any chance this is not the real engine at work? Textures and stuff aside, could it not be possible that the animation will be supplemented/replaced? The physics of the ships is a perfect case in point. Otherwise it's not competitive at all.
|
|
|
|
Ashamanchill
Terracotta Army
Posts: 2280
|
Did Xhibit pimp out those starcruisers? Cause they got a lotta bling on 'em.
Yo dawg, I heard you liked...
|
A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart. Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
|
|
|
TripleDES
Terracotta Army
Posts: 1086
|
That game looks pretty awkward...
|
EVE (inactive): Deakin Frost -- APB (fukken dead): Kayleigh (on Patriot).
|
|
|
PalmTrees
Terracotta Army
Posts: 394
|
The ship combat looked like it could be ok. Depends on what you're actually doing. Do you have to line your ship up to fire your forward torpedoes, are you managing your shields, etc. I don't really care enough to go back and check, but did anyone ever miss? I just don't recall a ship attack ever missing.
Ground combat looked awful. Just auto attack blandness.
|
|
|
|
Mrbloodworth
Terracotta Army
Posts: 15148
|
The ship combat looked like it could be ok. Depends on what you're actually doing. Do you have to line your ship up to fire your forward torpedoes, are you managing your shields, etc. I don't really care enough to go back and check, but did anyone ever miss? I just don't recall a ship attack ever missing.
Ground combat looked awful. Just auto attack blandness.
Quite sure space combat is also, auto-attack skill bar action. This isn't a trek game, after all. So, this is the third time. Can we get a " Star trek Simulator" now? You know, where people work together on one ship and mess with consoles and what not, beam down and don't instantly ( Well as instant as you can TAKING NINE HITS FROM A KLINGON WITH A BAT'LETH  ) shoot up the place? Because uh, this game looks like it will turn away trek fans, while at the same time, being trek, turn away MMO fans that have no interest in EnB 2.0 with Tribbles. Also, cryptic.
|
|
« Last Edit: August 28, 2009, 01:24:58 PM by Mrbloodworth »
|
|
|
|
|
Ghambit
Terracotta Army
Posts: 5576
|
All ye who think the ship combat was acceptible are smoking pipeweed... y'know, the shwaggy river hobbit kind that tastes slightly like fish. It was horrid on every level. Granted, they didnt show the UI, but unless it's some kind of Jesus LCARS it wont make up for it. I mean, the weapons were lame looking, there were no shields, the ships were completely static (they didnt themselves move in any way), and the maneuvers they were pulling were in no way, shape, or form reminiscent of Trek (which would be fine if it was compelling in its own right, but it wasnt.)
Really, like someone said prior. It looks like Jumpgate with Trek skins, only worse... because it's completely nonsensical whilst using a capital ship.
ps. If I was doing marketing over there I'd get something out that explains how awesome my UI is and make it happen... 'cause that's the only meta I see that'd save the combat system I saw.
|
|
« Last Edit: August 28, 2009, 01:43:19 PM by Ghambit »
|
|
"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
|
|
|
Hayduke
Terracotta Army
Posts: 560
|
Hand to hand phaser combat is certainly an interesting design decision. But it wasn't as bad as I expected. Star Trek is such a horrible license for a mmo that everything they do will be about minimizing one mistake after another all from that one disastrous decision.
|
|
|
|
Ghambit
Terracotta Army
Posts: 5576
|
It's not a horrible license for an MMO, it's just most devs want to put way too much Trek-stuff into their game rather than just focusing on a few things and doing them well. And part of it is misplaced ego, in that designers want to try and do their own thing, rather than just sticking with what works.
I dont wholly blame Cryptic though, because really what we're seeing is Perpetual's game design. Their mistake was designing a generic space shooter with trek skins and slapping in a poor 3rd-person shooter to go with it. The fact that it's Trek doesnt make it worse, rather it sucks by design.
|
"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
|
|
|
tazelbain
Terracotta Army
Posts: 6603
tazelbain
|
It's not a horrible license for an MMO, it's just most devs want to put way too much Trek-stuff into their game rather than just focusing on a few things and doing them well. And part of it is misplaced ego, in that designers want to try and do their own thing, rather than just sticking with what works.
I dont wholly blame Cryptic though, because really what we're seeing is Perpetual's game design. Their mistake was designing a generic space shooter with trek skins and slapping in a poor 3rd-person shooter to go with it. The fact that it's Trek doesnt make it worse, rather it sucks by design.
It is a horrible license for an MMO. In the current market, MMO are about personal achievement and combat. These are completely antithetical to Star Trek. Ya, someone could make a radical different kind MMO, but that risk isn't going to be taken in a AAA game. And it sure isn't going to done by "grind till the cows come home" Cryptic.
|
"Me am play gods"
|
|
|
patience
Terracotta Army
Posts: 429
|
It is a horrible license for an MMO. In the current market, MMO are about personal achievement and combat. These are completely antithetical to Star Trek.
Unless we played to live by the Rules of Acquisition  But your point still stands.
|
OP is assuming its somewhat of a design-goal of eve to make players happy. this is however not the case.
|
|
|
Azaroth
Terracotta Army
Posts: 1959
|
Fantastic idea. Nobody likes to lose in MMOs, and even the death penalty as a Ferengi is profit.
Wow, I'm a nerd.
|
F is inviting you to start Quarto. Do you want to Accept (Alt+C) or Decline (Alt+D) the invitation? You have accepted the invitation to start Quarto. F says: don't know what this is Az says: I think it's like Az says: where we pour milk on the stomach alien from total recall
|
|
|
WindupAtheist
Army of One
Posts: 7028
Badicalthon
|
There's a sarcastic joke in here about the noble humans, the wise and aloof elves Vulcans, their cousins the sinister dark elves Romulans, the savage and warlike orcs Klingons, the short and greedy gnomes Ferengi, and the shuffling mindless undead Borg, and how this would totally all NEVER POSSIBLY work for an MMO. But I'm off to bed and too tired to think of it.
|
"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
|
|
|
Severian
Terracotta Army
Posts: 473
|
It is a horrible license for an MMO. In the current market, MMO are about personal achievement and combat. These are completely antithetical to Star Trek. But no, it's a horrible license. Looks like it's going to get a horrible MMO.
|
|
|
|
Venkman
Terracotta Army
Posts: 11536
|
Really smacked of PotBS... IN SPAAAACCEEE. I never played EnB though, so as some have said, that could be the more apropos comparison. On some podcast (either 1up or Giant Bomb), they talked to Cryptic about space combat and I got a definite PotBS vibe out of it. Which makes sense. Jumpgate this shouldn't be, that retarded Insurrection moment aside. You've all covered this already but here's my 2 pence anyway. The ground stuff though, ugh. Worse than early EQ1. But vintage Cryptic, so at least it's not a surprise. Trek is not bad for MMOs in theory, it's really just that everyone whose ever made a Trek game of any type has always tried to take one or two parts of the IP and bolt it onto whatever in-house engine they decided to use or had. In this case, they don't have a run and gun engine, and can hide behind the fact that the TV shows and movies almost never show running-and-gunning action (which is only slightly less retarded than the footage we're seeing). And space combat has never been the first-person in-your-face Freespace 2/Star Wars style either. Actually, it's usually more like Eve. Nobody who follows the genre is expecting much from them, nor from this IP. And I'm really not sure who else there is. Whose this for beside the diehard buy-anything-Trek crowd? And it's not like the last TNG movie did any good, so much so the most recent flick ensured everyone knew that whatever came before it is now locked away. But at least there's a real game this time. Not like the last two rounds. There's a sarcastic joke in here about the noble humans, the wise and aloof elves Vulcans, their cousins the sinister dark elves Romulans, the savage and warlike orcs Klingons, the short and greedy gnomes Ferengi, and the shuffling mindless undead Borg, and how this would totally all NEVER POSSIBLY work for an MMO. But I'm off to bed and too tired to think of it.
Wuh? That's no joke. It's Trek lore.
|
|
|
|
01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
|
There's a sarcastic joke in here about the noble humans, the wise and aloof elves Vulcans, their cousins the sinister dark elves Romulans, the savage and warlike orcs Klingons, the short and greedy gnomes Ferengi, and the shuffling mindless undead Borg, and how this would totally all NEVER POSSIBLY work for an MMO. But I'm off to bed and too tired to think of it.
Well great, that will pop into my head every time Trek is on.
|
Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
|
|
|
Malakili
Terracotta Army
Posts: 10596
|
It is a horrible license for an MMO. In the current market, MMO are about personal achievement and combat. These are completely antithetical to Star Trek. Ya, someone could make a radical different kind MMO, but that risk isn't going to be taken in a AAA game. And it sure isn't going to done by "grind till the cows come home" Cryptic.
They seem to be going with the "every PC is a captain" thing, and the crew of the ship is fleshed out with NPCs. i think you unlock better crew members through leveling and achieving stuff, or something 
|
|
|
|
Goumindong
Terracotta Army
Posts: 4297
|
They seem to be going with the "every PC is a captain" thing, and the crew of the ship is fleshed out with NPCs. i think you unlock better crew members through leveling and achieving stuff, or something  Which is a retarded way of handling the IP. It would be much better to have every ship be 5-6 people and just deal with the logistics of working that out. [which would not be too hard if you were not married to the concept of people being married to a particular ship]
|
|
|
|
Venkman
Terracotta Army
Posts: 11536
|
That's what Perpetual was (theoretically) working towards. Unfortunately, it flies in the face of one of the success elements in this genre: heroics.
Nobody wants to wait 50 levels to captain a starship. Because most of the time they'll be relegated to some role below decks. Now that's all fine and on brand, but it's boring as heck to be running around corridors all day when you're mere meters away from why you wanted to be in space in the first place. For the, ya know, space.
Even if you were called up for the occasional away mission, here again, why would you want to run around some passable ground game when so many other MMOs already do that really well and with budgets Cryptic can't focus on just the ground game? This would serve to remind people of how polished established titles were, because at this stage of the genre, even neophytes have seen a fair share of "alien" races, whether they're Wookiee or Tauren.
It's inevitable that we'd all start as captains. Anything else is even more niche than this will turn out to be.
|
|
|
|
Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
|
Usually Bat Country makes it at least two weeks into a MMO launch. If we all had to share a ship, we'd make it about 20 minutes before schild would have banned half of us.
|
|
|
|
Goumindong
Terracotta Army
Posts: 4297
|
That's what Perpetual was (theoretically) working towards. Unfortunately, it flies in the face of one of the success elements in this genre: heroics.
Nobody wants to wait 50 levels to captain a starship. Because most of the time they'll be relegated to some role below decks. Now that's all fine and on brand, but it's boring as heck to be running around corridors all day when you're mere meters away from why you wanted to be in space in the first place. For the, ya know, space.
None of that is necessary. You just run profession based skills and have a good matchmaking service.
|
|
|
|
01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
|
Usually Bat Country makes it at least two weeks into a MMO launch. If we all had to share a ship, we'd make it about 20 minutes before schild would have banned half of us.
Banned would be easy... I say make everyone wear red uniforms. That'll teach 'em!
|
Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
|
|
|
Venkman
Terracotta Army
Posts: 11536
|
None of that is necessary. You just run profession based skills and have a good matchmaking service.
So you instantiate missions for ad-hoc balanced groups ala L4D Campaign? Maybe, but that's not an MMO. If you want a better Star Trek game, this isn't the sub-forum for it 
|
|
|
|
Goumindong
Terracotta Army
Posts: 4297
|
None of that is necessary. You just run profession based skills and have a good matchmaking service.
So you instantiate missions for ad-hoc balanced groups ala L4D Campaign? No, why would you need to do that?
|
|
|
|
tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
|
Now that's all fine and on brand, but it's boring as heck to be running around corridors all day when you're mere meters away from why you wanted to be in space in the first place. Dunno, it can be made quite fun. At least Puzzle Pirates managed it, these games they attached to ship maintenance tasks were really entertaining.
|
|
|
|
Margalis
Terracotta Army
Posts: 12335
|
I'm not seeing the same video that you folks are.
How can you tell anything about the ship combat? It has no UI, it's not clear how it is controlled and it is probably shot from a camera view that you never get in the actual game.
|
vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
|
|
|
Venkman
Terracotta Army
Posts: 11536
|
The videos seemed to verify what I had heard on a podcast (PotBS ship), but yea, that's all I've got to go by.
|
|
|
|
UnSub
Contributor
Posts: 8064
|
Spaceship combat is allegedly more tactical and slower, crew combat is allegedly faster-paced and more FPS-ish.
My question about the video is: where is the hot diplomacy action? It was all lasers and under-whelming explosions.
|
|
|
|
schild
Administrator
Posts: 60350
|
Did you ever watch Star Trek? The whole show was not very subtle racism and diplomacy that consisted of poorly scripted jabber interspersed with FINE, WE'LL FIGHT IF WE MUST. Truly, a terrible MMOG license, unless you want diku IN SPAAAAAAAAAAAAACE.
|
|
|
|
UnSub
Contributor
Posts: 8064
|
Did you ever watch Star Trek? The whole show was not very subtle racism and diplomacy that consisted of poorly scripted jabber interspersed with FINE, WE'LL FIGHT IF WE MUST.
There were also episodes set on the Holodeck so the cast could dress in period costume, mixed in with episodes of someone trying to understand human emotions. Plus technobabble. I'm not saying the diplomacy has to be good, but everything can't be pewpew all the time. That's Star Wars territory. Regardless, I'm not that interested in STO. It looks like Cryptic is actually going to try and create a lot of the content for STO manually and that way is never going to work. STO needs procedurally produced content that is then 'locked in' as the official lay-out of the area.
|
|
|
|
Nebu
Terracotta Army
Posts: 17613
|
There were also episodes set on the Holodeck so the cast could dress in period costume, mixed in with episodes of someone trying to understand human emotions. Plus technobabble.
That's not "real Star Trek". That's watered-down, Next Generation Star Trek. Kirk hitting on green women and a bridge made of Christmas tree lights... that's Star Trek!
|
"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
|
|
|
ghost
|
Seriously, what did everyone expect from a Star Trek MMO?
Flying a ship? Check. Phasers and shit? Check.
This is 100% what I expected and I absolutely, positively despise Star Trek.
|
|
|
|
|
Pages: 1 [2] 3
|
|
|
 |