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Author Topic: Guild Wars 2  (Read 713911 times)
Ard
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Reply #840 on: October 26, 2010, 05:26:53 PM

It unlocks them for PVP, but as a consequence of that it means they're unlocked for heroes as well, who only care if an ability is unlocked on the account somewhere, not if the particular character you have the hero hanging out with knows it. It won't unlock it for your characters themselves for PVE.

So for example, unlock Elite Skill #1 on character A, and character B won't know it - but all of the heroes belonging to BOTH characters will be able to use it.

Holy crap, I didn't know that.  I was going to end up doing this the hard way.  That'll make doing a cookie cutter hero farming build so much easier.
Nevermore
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Reply #841 on: October 26, 2010, 06:23:27 PM

Ah, I gotcha.  I keep thinking 'heroes' means your characters, not the heroic henchmen.  Yeah, from my limited exposure to heroes I remember it's actually much easier to unlock skills and make builds for them that it is to do so for your actual characters.

Over and out.
Lantyssa
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Reply #842 on: October 26, 2010, 07:27:35 PM

Very much so.  Does unlocking Heroes themselves make them available for PvE?  It'd be an easy way to get one or two more heroes for armor so I can get companion unlocks.

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Ingmar
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Reply #843 on: October 27, 2010, 01:12:47 AM

No, I think that just unlocks them for hero battles, and I don't think those actually exist anymore?

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Zetor
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Reply #844 on: October 27, 2010, 01:23:19 AM

You can also unlock skills for your [pve!] heroes by buying the skills from the Balthazar vendor. I used to do this before the hall of monuments stuff came out -- now I'm spending all of my balthazar points on zaishen keys.  awesome, for real

Getting elite skills for all heroes on your account is as easy as capping it on a single character: check wiki for skill location, log on character with access to said location (of course you need basically every campaign finished for this among all of your chars) switch secondary class appropriately, buy/equip capture signet, kill boss, capture skill, profit. As a bonus, one of the most popular/overpowered hero team builds (Discordway) uses the same elite for all 3 heroes (caveat: you need 3 necro heroes, which means doing about 1/2 to 2/3 of Nightfall and about 1/2 of EOTN).

Lantyssa
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Reply #845 on: October 27, 2010, 06:29:53 AM

I thought that's what they were talking about?

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Zetor
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Reply #846 on: October 27, 2010, 06:48:59 AM

Yeah, but I think they were talking about buying an unlock pack ($20-ish per campaign iirc?); I was talking about buying skills individually ingame with Balth points (when you can't unlock them otherwise because you don't have a character who finished a particular campaign, etc). For a hero build like discordway you don't really need too many hero skills... just capping that one elite and getting the other (common) skills either from trainers or Balth faction should set you up for PvE dominance.
« Last Edit: October 27, 2010, 06:51:38 AM by Zetor »

Ard
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Reply #847 on: October 27, 2010, 09:50:14 AM

No, Ingmar was talking about using Balthazar points, which I totally didn't know you could do.  I thought it only applied to pvp heroes.  I wanted to put together a Sabway or Discordway team, but I'm missing some of the key skills, and am inherently lazy and didn't want to have to go capture them all.

edit:  okay, I was wrong and misread what Ingmar was saying, my bad.
« Last Edit: October 27, 2010, 12:46:34 PM by Ard »
Ingmar
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Reply #848 on: October 27, 2010, 12:43:16 PM

No, Ingmar was talking about using Balthazar points, which I totally didn't know you could do.  I thought it only applied to pvp heroes.  I wanted to put together a Sabway or Discordway team, but I'm missing some of the key skills, and am inherently lazy and didn't want to have to go capture them all.

I was talking about the PVP unlock packs rather than the Balthazar points, but they all work the same way.

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Nordom: Sense of closure: imminent.
Ginaz
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Reply #849 on: November 22, 2010, 05:52:27 PM

Is it just me, or does it seem like theres and awful lot of people schilling for this on gaming sites? 
Lantyssa
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Reply #850 on: November 22, 2010, 09:26:57 PM

I don't visit other sites to know.  As it's the first game to seemingly offer a significant leap forward I am not surprised.

Whether it can truly accomplish this we'll see, but I haven't heard any negatives from the live demos they've had and so far and they are also saying the right things.

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Reply #851 on: November 23, 2010, 12:58:10 AM

Is it just me, or does it seem like theres and awful lot of people schilling for this on gaming sites? 

There are quite a few who are promoting GW2 as The New Jesus.

It will, of course, turn out to be just like The Old Jesus, but with more RMT.

KallDrexx
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Reply #852 on: November 23, 2010, 09:51:18 AM

If Old Jesus is Guild Wars 1, then that's fine with me. 
Tarami
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Reply #853 on: November 23, 2010, 09:59:07 AM

It will, of course, turn out to be just like The Old Jesus, but with more RMT.
So it's the expected Jewish Messiah?

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DLRiley
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Reply #854 on: November 23, 2010, 12:08:19 PM

The mmo industry needs a savior  DRILLING AND MANLINESS
Chenghiz
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Reply #855 on: November 23, 2010, 12:16:10 PM

If Old Jesus is Guild Wars 1, then that's fine with me.  
With jumping. New Jumping Jesus!
Paelos
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Reply #856 on: November 23, 2010, 12:41:39 PM

If Old Jesus is Guild Wars 1, then that's fine with me.  
With jumping. New Jumping Jesus!

Jesus frowns on your jumping. It's not easy in sandals.

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Lantyssa
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Reply #857 on: November 23, 2010, 01:26:38 PM

Snowy-white modern Christian interpretation of Jesus can't jump.  My New Jumping Jesus gets lots of air!

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FatuousTwat
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Reply #858 on: November 23, 2010, 05:29:16 PM


Has anyone really been far even as decided to use even go want to do look more like?
Outlawedprod
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Reply #859 on: January 23, 2011, 08:57:26 AM

LK
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Reply #860 on: January 23, 2011, 11:06:45 AM

It's the shiny new, the fact it's different and *works*. The limited exposure I had to the game was fantastic, but it was just that: limited exposure. No idea how it would hold up over hours or days. But I want to see more.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Lantyssa
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Reply #861 on: January 27, 2011, 09:10:04 AM

Newest class is released:  The Guardian

I haven't read it yet, so impressions to follow.

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Paelos
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Reply #862 on: January 27, 2011, 10:24:49 AM

Newest class is released:  The Guardian

I haven't read it yet, so impressions to follow.

My impression? Paladin tank.

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kildorn
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Reply #863 on: January 27, 2011, 12:10:00 PM

skimmed, but I liked the idea of passive skills on your bar (does X if you haven't use it, permanently, or disable the passive for 30s to do Y)

The line that mobs can't cross thing seemed odd and situationally bullshit. Overall, just made me want a gw2 beta already.
Typhon
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Reply #864 on: January 27, 2011, 12:14:02 PM

I'm kinda disappointed, actually.  I was hoping to not see any of the trinity besides hybrids that could DPS.  I could be reading it wrong though, because it seems to read like the guardian can invest an ally with his/her tanking ability - which doesn't actually remove the role (so I'm still a bit disappointed).  I was hoping for fluid combat where mitigation was handled via positioning (via snares/jumps) and cc.
Lantyssa
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Reply #865 on: January 27, 2011, 12:44:44 PM

It should allow for both.  Both the Warrior and Guardian videos had them moving about.  If tanking means hold the mob still so your friend can set up a combo, it's not a bad thing.

It's only bad if tanking means I stand here letting the mob wails on me while everyone else stands still and throws whatever they have at it.  From all the videos we've seen though, movement seems to be a part of the game.

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Ashamanchill
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Reply #866 on: January 27, 2011, 02:49:21 PM

Dammit! I don't want to move I'm lazy! Although with only six(?) buttons to push maybe moving around and giving the old rotation a go wont be as bad.

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Lantyssa
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Reply #867 on: January 27, 2011, 02:58:24 PM

Well, since you can use environmental and spell effects to change the affects of the attacks you do have, it shouldn't be a problem.

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Ashamanchill
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Reply #868 on: January 27, 2011, 03:05:57 PM

Oh don't worry about me, I was just being melodramatic. Plus, depending on the classes they realease, or how one can 'spec' them, I was actually mulling making this game a rare exception and not being a tank.

A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart.  Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
Ingmar
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Reply #869 on: January 27, 2011, 03:17:41 PM

Playing as melee was generally crappy in GW so I will probably shy away from it myself.

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Mattemeo
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Reply #870 on: January 27, 2011, 05:40:01 PM

Playing as melee was generally crappy in GW so I will probably shy away from it myself.

Dervish changed all of that for me. Apart from some chronic snare issues at lower levels, it just feels so much more fluid in combat than any other melee oriented class.

As for the Guardian, it looks very much like a Paladin with bells on. Actually reminded me most of 'Good' specced Dante from Dante's Inferno, lots of glowy blue Jesus Disc action.
Loved the videos, if not for the flash bang whizz but more for seeing the friendly old GW foes in shiny new form, Grawls, Drakes etc. Looking very, very good. Still believe art department may be wizards.

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Nevermore
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Reply #871 on: January 27, 2011, 05:50:20 PM

I just dislike playing melee in GW because it seems like I'm constantly having to chase around stuff just to hit it.  Interestingly, it seems that this Guardian class would be less annoying in that respect since there seems to be all kinds of blue fireballs and shit you can shoot off at ranged targets.

Over and out.
pxib
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Reply #872 on: January 27, 2011, 05:52:09 PM

The Dervish changed how I thought about things like enchantments and cooldowns. A number of dervish enchantments worked in three parts: Immediate effect at cast-time, sustained effect during enchantment, effect when enchantment expires. Plus they had abilities which depended upon having a certain number of enchantments up (or which scaled by number of sustained enchantments) and others that would gain effects by removing enchantments, which also (usually) triggered the expiration effects of those enchantments.

A lot of depth in small packages.

The passive-effect-you-temporarily-cancel-for-an-instant-effect that they listed in Guardians sounds like exactly that sort of creativity. They really are the MtG of MMOs. I continue to look forward to exploring the classes more than I look forward to exploring the world.

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DLRiley
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Reply #873 on: January 28, 2011, 06:28:47 PM

Newest class is released:  The Guardian

I haven't read it yet, so impressions to follow.

Looks like it plays like a bloody paragon. So going to get nerfed.
Fordel
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Reply #874 on: January 29, 2011, 03:06:00 PM

The Dervish was the WoW Paladin Judgment system, 'done right' as they say.

and the gate is like I TOO AM CAPABLE OF SPEECH
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