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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: EQ 'Next' 0 Members and 4 Guests are viewing this topic.
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Author Topic: EQ 'Next'  (Read 612557 times)
Engels
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Reply #490 on: March 28, 2013, 09:20:39 AM

I want to get excited by this, just a little bit, and then I remember the years I spent in Norrath and still, to this day, throw up a bit in my mouth.

I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
Paelos
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Error 404: Title not found.


Reply #491 on: March 28, 2013, 09:44:05 AM

If it doesn't have tab-targetting, I will play it. I want to encourage every developer possible to move away from that model.

CPA, CFO, Sports Fan, Game when I have the time
Draegan
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Reply #492 on: March 28, 2013, 11:59:54 AM

If it doesn't have tab-targetting, I will play it. I want to encourage every developer possible to move away from that model.

Yes please. More soft-targeting combat systems please. I'm happy to hear that Wildstar has something similar to this.
Trippy
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Reply #493 on: March 28, 2013, 12:22:05 PM

If it doesn't have tab-targetting, I will play it. I want to encourage every developer possible to move away from that model.
Did somebody imply twitch? awesome, for real

Shatter
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Reply #494 on: March 28, 2013, 03:07:53 PM

I better be able to train people at zone lines...just sayin
Typhon
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Reply #495 on: March 29, 2013, 07:02:22 AM

If it doesn't have tab-targetting, I will play it. I want to encourage every developer possible to move away from that model.
Did somebody imply twitch? awesome, for real



It's posts like this that make me wish there was a way to indicate that it made me giggle (actually giggle!) for an inordinate amount of time (without actually posting a useless message about how I'm a giggling child)
WayAbvPar
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Reply #496 on: March 29, 2013, 10:31:26 AM

I better be able to train people at zone lines...just sayin

I honestly miss trains. That was some hilarious shit.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

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Nebu
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Reply #497 on: March 29, 2013, 10:44:57 AM

A sooper sekrit preview screenshot!


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-  Mark Twain
Merusk
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Reply #498 on: March 29, 2013, 12:04:02 PM

I better be able to train people at zone lines...just sayin

I honestly miss trains. That was some hilarious shit.

I miss them only for the ability to powerlevel the fuck out of noobs with a few druid damage shields.

The past cannot be changed. The future is yet within your power.
Trippy
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Reply #499 on: March 29, 2013, 12:21:40 PM

I better be able to train people at zone lines...just sayin
I honestly miss trains. That was some hilarious shit.
Trains were great practice for the CC classes.
Rasix
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Reply #500 on: March 29, 2013, 01:02:32 PM

I better be able to train people at zone lines...just sayin
I honestly miss trains. That was some hilarious shit.
Trains were great practice for the CC classes.


As a monk, they were great opportunities to go get something to eat or use the bathroom.  Then you get back to a screen full of "can u drag my corpse to zone line plz?"

-Rasix
Falconeer
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Reply #501 on: March 29, 2013, 01:13:02 PM


Phred
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Reply #502 on: March 31, 2013, 12:38:00 PM

I better be able to train people at zone lines...just sayin
I honestly miss trains. That was some hilarious shit.
Trains were great practice for the CC classes.


I still remember back in beta when me and 2 other bards had ppl train every gnoll in blackburrow to the courtyard and we had them all mezzed with the bards aoe mez song. Man it took SOE less than a day to nerf the fuck out of that song. It went from one of the most powerful to the most useless song ever. (the reason you needed 3 bards was interupts, if a couple of gnolls resisted the song they'd hit you and sure as shit stun you for enough time that you'd miss a pulse. A bard who missed a pulse of the mez song was a dead bard)

WayAbvPar
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Reply #503 on: April 02, 2013, 09:20:29 AM

I LOVED playing my enchanter. Ah, the days when there was a bit of skill to playing these games instead of just facerolling the keyboard.

When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM

Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood

Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
Paelos
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Error 404: Title not found.


Reply #504 on: April 02, 2013, 03:08:12 PM

I want a collector's edition with a wizard hat and rose colored spectacles.

CPA, CFO, Sports Fan, Game when I have the time
Rasix
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I am the harbinger of your doom!


Reply #505 on: April 02, 2013, 03:13:00 PM

I LOVED playing my enchanter. Ah, the days when there was a bit of skill to playing these games instead of just facerolling the keyboard.

EQ really wasn't mechanically or conceptually more difficult to play than WoW or similar titles.  It just took a longer time investment and the whole thing was new.  We all sucked at MMO and there were less spoilers on the internet.

-Rasix
Trippy
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Reply #506 on: April 02, 2013, 03:15:03 PM

Playing a Bard was. Enchanter could be tricky too if you were getting beat on and having your spells interrupted.
Rasix
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Reply #507 on: April 02, 2013, 03:22:22 PM

Bard I'll give you.  That shit didn't look fun.  

Most enchanters I played with were barely literate and still managed to get along.  Weren't their roles in a lot of encounters pretty simplified?  If you can't charm something, what are you going to do the entire time?

edit:  
I'll add, my knowledge of EQ doesn't go too far past Velious, but at the time I was playing, many classes just weren't that difficult to play at all.  I mainly just pulled/dps'd/dragged corpses for a shitty 2nd tier raid guild.
« Last Edit: April 02, 2013, 03:27:36 PM by Rasix »

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Merusk
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Reply #508 on: April 02, 2013, 03:40:33 PM

Mezzing crowds wasn't skill so much as knowing "don't cast if shit's hitting you"

Kiting and song twisting was about the extent of "skill" in EQ.  The rest was just time investment.

The past cannot be changed. The future is yet within your power.
Trippy
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Reply #509 on: April 02, 2013, 04:13:38 PM

Quote
Most enchanters I played with were barely literate and still managed to get along.  Weren't their roles in a lot of encounters pretty simplified?  If you can't charm something, what are you going to do the entire time?
The better the group the less for an Enchanter to do unless the group was pulling multiple mobs at once (more efficient than single pulling). Most groups (or the groups near yours) weren't that competent, though, which gave a CC class plenty of things to do (in EQ-relative terms), and why CC was usually considered part of the EQ "Holy Trinity".
Nebu
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Reply #510 on: April 02, 2013, 05:03:48 PM

What I liked about EQ was the feeling of risk in the dungeons.  If you screwed up on spawn timers there was a very real possibility that you had a long corpse recovery (aka time sink) ahead.  The tension that this created early on really added to the atmosphere, particularly when you were one of the first groups in a new area.  Take the risk deep in a dungeon, get rewarded with good loot. 

"Always do what is right. It will gratify half of mankind and astound the other."

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Cadaverine
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Reply #511 on: April 02, 2013, 05:18:28 PM

Take the risk deep in a dungeon, get rewarded with good loota cloth cap. 

Maybe if you sat around farming for hours on end you'd eventually get something decent.  Or, as was often the case, sit around farming for hours, only to have some bastard(s) steal the spawn when it finally popped.

Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
Falconeer
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Reply #512 on: April 02, 2013, 05:30:33 PM

What I liked about EQ was the feeling of risk in the dungeons.  If you screwed up on spawn timers there was a very real possibility that you had a long corpse recovery (aka time sink) ahead.  The tension that this created early on really added to the atmosphere, particularly when you were one of the first groups in a new area.  Take the risk deep in a dungeon, get rewarded with good loot. 

Agree so wholeheartedly. And laugh all you want, folks (not necessarily you Nebu), but that's exactly why I am loving Wizardry Online.

palmer_eldritch
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Reply #513 on: April 03, 2013, 02:52:31 AM

Quote
Most enchanters I played with were barely literate and still managed to get along.  Weren't their roles in a lot of encounters pretty simplified?  If you can't charm something, what are you going to do the entire time?
The better the group the less for an Enchanter to do unless the group was pulling multiple mobs at once (more efficient than single pulling). Most groups (or the groups near yours) weren't that competent, though, which gave a CC class plenty of things to do (in EQ-relative terms), and why CC was usually considered part of the EQ "Holy Trinity".


Playing an enchanter was pretty hard. If you were camping a room in a dungeon it was usual to have multiple mobs aggrod at once and your role was to make sure the group only had to fight one at a time. Charm was rarely used tbh as it was too unpredictable, except as an emergency CC spell when the real ones were on timers. You had a limited number of CC spells so you had to remember which ones you'd cast on which mobs and actually keep a timer going for each spell in your head so you knew which one needed refreshing next. You needed really good reflexes to catch a new mob when it spawned or came round on patrol. It wasn't the warrior's job to stop the pops killing the cleric, it was yours. I actually don't think I could do it now I am older and slower.

That's how it was in vanilla EQ anyway - I played to max level in the basic game and didn't really play any of the expansions.
« Last Edit: April 03, 2013, 02:54:47 AM by palmer_eldritch »
Merusk
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Reply #514 on: April 03, 2013, 05:16:25 AM

Hey who left these pink glasses just lying here. Don't you know those things are dangerous?

The past cannot be changed. The future is yet within your power.
palmer_eldritch
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Reply #515 on: April 03, 2013, 05:40:10 AM

Edit: Never mind that

I present this short film as evidence that SOE has finally worked out how to make the EQ2 engine create beautiful graphics http://www.youtube.com/watch?v=zas9mzFaHxQ
« Last Edit: April 03, 2013, 06:03:09 AM by palmer_eldritch »
Draegan
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Reply #516 on: April 03, 2013, 06:22:25 AM

Looks like they upgraded from plastic to 2006.
Merusk
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Reply #517 on: April 03, 2013, 09:59:49 AM

Looks like they upgraded from plastic to 2006.

I think that's a little much to assume.  The engine produced nice environments, even at launch.  We didn't see skin textures and NPCs beyond the mount, though.

The past cannot be changed. The future is yet within your power.
HaemishM
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Reply #518 on: April 03, 2013, 10:05:14 AM

What parts of EQ2 was that? And was the mount a rideable mount like a horse only flying? When did they add those?

palmer_eldritch
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Reply #519 on: April 03, 2013, 10:35:39 AM

What parts of EQ2 was that? And was the mount a rideable mount like a horse only flying? When did they add those?

The mount is controlled manually. They added flying mounts with Destiny of Velious, the 2011 expansion.

The zones you saw there were mainly from the most recent expansions, the newest being Chains of Eternity (the first zones with lots of blue and orange - it's meant to be a alternate plane of reality or the afterlife), then Destiny of Velious (area with spiky trees, area with big dwarf statues, the tower), then Sentinel's Fate, which came out in 2010 (floaty islands). Then a couple of shots of older zones, and back to Sentinel's Fate to land by the waterfall. The first couple of seconds are me flying around our guild hall.
Draegan
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Reply #520 on: April 03, 2013, 12:13:31 PM

Looks like they upgraded from plastic to 2006.

I think that's a little much to assume.  The engine produced nice environments, even at launch.  We didn't see skin textures and NPCs beyond the mount, though.

Its a matter of opinion obviously, but I thought the environments were awful any time I played the game.
Merusk
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Reply #521 on: April 03, 2013, 01:04:07 PM

Well now you're talking texture design/ modeler skill vs. engine capabilities. They were terrible on both fronts but the engine was doing great things with specularity and material rendering for non-player objects.  Forests were convincing and wood looked like wood, cloth moved in a convincing manner (for '04).  Pity it was a waste on what it was given to render.

Also: Recent screenshots I found on Google Image seem to indicate that PCs are still as sallow and plastic-looking as ever.

The past cannot be changed. The future is yet within your power.
Sky
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Reply #522 on: April 03, 2013, 10:31:53 PM

The normal mapping (or whatever shader magic), the lighting, the shadows, all phenomenal in EQ2 right from the start. I still think it's the best in that department.
Ginaz
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Reply #523 on: April 03, 2013, 10:51:59 PM

Looks like they upgraded from plastic to 2006.

I think that's a little much to assume.  The engine produced nice environments, even at launch.  We didn't see skin textures and NPCs beyond the mount, though.

Its a matter of opinion obviously, but I thought the environments were awful any time I played the game.

Same here.  I thought it all looked like shit, even with the modern PC I had in 2009.  I had all the graphic options turned on and up and I still thought WoW looked better.  In fact, from my vague recollections, it didn't look much better than Vanguard.
palmer_eldritch
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Reply #524 on: April 04, 2013, 05:34:50 AM

The early zones looked horrible, and still do. They may have had an amazing game engine but it took them years to work out how to make good use of it.
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