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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: EQ 'Next' 0 Members and 2 Guests are viewing this topic.
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Author Topic: EQ 'Next'  (Read 612490 times)
Lantyssa
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Reply #1715 on: November 15, 2013, 10:15:35 PM

Right, how's Free Realms doing these days?
Free Realm's problems were neglect, not its pay model.  That was still one of the best ones out there as you had the option for a buy-it-forever for $35 (Well, 30 at the time.  Given triple Station Cash days, $10).  I was never blocked from anything once I did.

Hahahaha!  I'm really good at this!
Falconeer
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Reply #1716 on: December 09, 2013, 03:15:19 PM

Landmark Livestream wednesday, 4pm PST.

Quote
On Wednesday, December 11, join Colette “Dexella” Murphy (Community Manager), Terry Michaels (Senior Producer), and Emily “Domino” Taylor (Producer) as they show off more in-game building, as well as discuss other features of Landmark, including information about harvesting/mining and character naming!

It would be great if they showed a bit more of what is there to do other than building houses, but judging from that line it doesn't seem like it.

Tannhauser
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Reply #1717 on: December 09, 2013, 04:57:44 PM

Not since the legendary MMO Dawn has a game promised so many revolutionary features.
Senses
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Reply #1718 on: December 09, 2013, 07:42:35 PM

Not since the legendary MMO Dawn has a game promised so many revolutionary features.

Except for maybe Star Citizen.
Hoax
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Reply #1719 on: December 09, 2013, 10:21:33 PM

I would actually really enjoy if we had a power rankings of biggest MMO promises. I feel like Horizons would be on there for sure.

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Teleku
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Reply #1720 on: December 10, 2013, 02:40:04 AM

Horizons should frankly top the damned list.  God I remember all of the 'ideas' and 'plans' they had....

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
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Reply #1721 on: December 10, 2013, 03:21:02 AM

Horizons, Vanguard, and Dark and Light for sure.

Ingmar
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Reply #1722 on: December 10, 2013, 10:42:28 AM

Vanguard promised old features, not new ones.  tongue

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Paelos
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Reply #1723 on: December 10, 2013, 12:49:49 PM

Horizons was by far the most egregious. They promised a zone-free, constantly evolving, PvE experience in coop.

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Reply #1724 on: December 10, 2013, 01:55:57 PM

Most egregious? I'm still waiting for my fucking fetusapults.

Teleku
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Reply #1725 on: December 10, 2013, 03:21:07 PM

Horizons promised that you could start the game playing as a dragon.  Yes, start as a little dragon and grow to a big huge one as you level, that can fly around the game and breath fire or what ever on players from above.  And maybe even be able to grab livestock with your claws and drop it on people (not even kidding).  Not quite a fetuspult, but still.   awesome, for real

They also promised dynamic environments, as in you could cut down any tree in the game for resources, and god damned dig tunnels ANYWHERE like you can now in minecraft.  That natural trails would form in the grass depending on how many people walked over any given patch of grass.  They promised a whole underground realm for the sub earth races as large as the above ground game world.  That again, you could also dig out new tunnels in to pop out anywhere in the corresponding above ground world.

There was A LOT more.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
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Hawkbit
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Reply #1726 on: December 10, 2013, 03:35:15 PM

Procedurally generated blight was interesting, though.  That mobs could spawn in the affected area that were not in that area's table was really intriguing.  That part worked and I can't think of a game that has done something similar so far.  Rifts were somewhat in that vein.

It had multiclassing, too!

It worked, it simply wasn't fun.  Horizons was my first major MMO regret.  I fell into the hype and was severely disappointed. 
Falconeer
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Reply #1727 on: December 10, 2013, 03:42:38 PM

Horizons promised that you could start the game playing as a dragon.  Yes, start as a little dragon and grow to a big huge one as you level, that can fly around the game and breath fire or what ever on players from above.  

Well, that was true though. It wasn't cool, but it was true.

Teleku
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Reply #1728 on: December 11, 2013, 12:33:16 AM

Heh, I never even bothered glancing at what the 'final' product looked like, after all those long years of development (I followed it for the first year or two of development before I realized fully what a dumpster fire it was).  I know it can't have been anything like what they were describing.   awesome, for real

Did they ever include being able to play as an Demon or an Angle (both of which could also fly, and had their own hell/heaven demensions to start in and explore)?  


Edit:  Oh god, googling shows this thing still actually exists as something human beings can play, with content patches still being released for it.   ACK!
« Last Edit: December 11, 2013, 12:39:17 AM by Teleku »

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
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Reply #1729 on: December 11, 2013, 02:42:31 AM

Edit:  Oh god, googling shows this thing still actually exists as something human beings can play, with content patches still being released for it.   ACK!

Interestingly enough, it seems to be aimed at military abroad and things like that. They have lots of discount packages for member of the military, and the game clearly runs on any PC that has been built at least close to year 2000.

koro
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Reply #1730 on: December 11, 2013, 02:44:48 AM

The only people I knew who played Horizons were old WoW guildies who played almost entirely for the catpeople and dragons.

Shockingly, they were also enormous furries.
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Reply #1731 on: December 11, 2013, 05:15:12 AM

So, the player base is members of the military and furries.  I bet their chat channels are amazing to behold!   why so serious?

Also, omg omg omg, Atriarch still has a website!!!!

http://www.atriarch.com/

Its still in 'development'!!!!  This thread reminded me of it.  This thing was announced and has been in development for at least as long as Horizons (late 90's, so almost 15 years now).  It also promised a large list of revolutionary impossible gameplay stuff.

I like this activity, its fun!   awesome, for real

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
-Stephen Colbert
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Reply #1732 on: December 11, 2013, 06:45:54 AM

This is not new (5 days old) but you might have missed it.

What is Landmark.

Nebu
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Reply #1733 on: December 11, 2013, 07:46:18 AM

This is not new (5 days old) but you might have missed it.

What is Landmark.

While the idea is interesting, I just don't see how they avoid the level of grief that players will create for each other. 

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Sky
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Reply #1734 on: December 11, 2013, 07:54:58 AM

I just don't see how they avoid the level of grief that players will create for each other. 
Why is there so much of this happening this year? It's almost cute when companies like Nerd Kingdom do it, they're painfully new and naive. But a lot of old hags are seeming to forget the cesspool effect of the Internet. I can only imagine it's some kind of front-loaded compansation package that allows them to tout obviously bad ideas because there will be no back end repercussions for them.
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Reply #1735 on: December 11, 2013, 08:27:31 AM

It's worth it to try. The only thing that MMOs can offer now is to adapt the Minecraft building form into the game in the hopes that will bring innovation.

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Goreschach
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Reply #1736 on: December 11, 2013, 08:41:12 AM

Most egregious? I'm still waiting for my fucking fetusapults.

Draegan
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Reply #1737 on: December 11, 2013, 08:43:05 AM

The less diku/quest treadmill games the better.

I think games should trend towards a world that isn't 99% about combat which is why I'm interested in the direction of Trove, EQNL etc. Take a world that is moldable by people, create an economy and all the things that go with it. Then take your inspiration from MOBAs where you have player classes to collect like champs/heroes. Simple classes with 4 abilities that have different ways to interact with the world. Crafting classes, building classes, fighting classes etc. This way you can constantly make classes over time and you only have to build out 4 abilities and balance and iterate them.

The less you can move away from "needing to grind levels/points/tokens" for arbitrary points that only show up on a character sheet or gear that is +gooder, you should be grinding for bricks to build something. Whether that's a house, a ship, a plane or a sword.

That's the new(old) immersion.
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Reply #1738 on: December 11, 2013, 08:48:24 AM

I'm not sure replacing one kind of grinding for another is much of an improvement.

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Reply #1739 on: December 11, 2013, 08:56:34 AM

You can get one week's worth of closed beta if you buy a copy of PC Gamer magazine.  It says so right on the cover.  I did not buy a copy of PC Gamer magazine so that's all I know.

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Falconeer
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Reply #1740 on: December 11, 2013, 09:01:25 AM

I think that video is just amazing but you are all more than welcome to go full f13 on it.

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Reply #1741 on: December 11, 2013, 09:17:35 AM

People who want a more traditional, controlled environment will be able to play EQ Next itself. I'll be one of those, although I'm sure I'll mess around with Landmark a bit.
Sky
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Reply #1742 on: December 11, 2013, 09:40:19 AM

Take a world that is moldable by people,
While I agree about moving from combat to something more creative, it still comes back to Internet. Cesspool. MMO's Achilles' Heel.
Threash
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Reply #1743 on: December 11, 2013, 10:06:55 AM

Take a world that is moldable by people,
While I agree about moving from combat to something more creative, it still comes back to Internet. Cesspool. MMO's Achilles' Heel.

One does not simply walk into Cockdor.

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HaemishM
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Reply #1744 on: December 11, 2013, 10:13:15 AM

You guys are making me want to design a temple whose entrance is flanked by mile high cocks and a vag arch.  why so serious?

Malakili
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Reply #1745 on: December 11, 2013, 10:13:56 AM

Looks neat on paper, but then so do a lot of things.  Probably worth checking out for a weekend at some point, but I don't see myself wanting to log into Landmark every day.
Paelos
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Reply #1746 on: December 11, 2013, 10:20:00 AM

I think that video is just amazing but you are all more than welcome to go full f13 on it.

It does look a lot more promising than anything I've seen in an MMO of late.

CPA, CFO, Sports Fan, Game when I have the time
Sky
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Reply #1747 on: December 11, 2013, 11:23:14 AM

You can get one week's worth of closed beta if you buy a copy of PC Gamer magazine.  It says so right on the cover.  I did not buy a copy of PC Gamer magazine so that's all I know.
Library copy ftw.
Nebu
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Reply #1748 on: December 11, 2013, 11:26:33 AM

You guys are making me want to design a temple whose entrance is flanked by mile high cocks and a vag arch.  why so serious?


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Reply #1749 on: December 11, 2013, 04:31:49 PM

The less diku/quest treadmill games the better.

I think games should trend towards a world that isn't 99% about combat which is why I'm interested in the direction of Trove, EQNL etc. Take a world that is moldable by people, create an economy and all the things that go with it. Then take your inspiration from MOBAs where you have player classes to collect like champs/heroes. Simple classes with 4 abilities that have different ways to interact with the world. Crafting classes, building classes, fighting classes etc. This way you can constantly make classes over time and you only have to build out 4 abilities and balance and iterate them.

The less you can move away from "needing to grind levels/points/tokens" for arbitrary points that only show up on a character sheet or gear that is +gooder, you should be grinding for bricks to build something. Whether that's a house, a ship, a plane or a sword.

That's the new(old) immersion.

Here's why I think this never took off.  I play games to waste a bit of time and do shit I can't RL. I expect the same is true of most people.

I can grind for bricks and stone and shit IRL, with the bonus of actually having a product and not a bunch of bits afterward.  If I really wanted to go through the laborious process of building something, I would do it where it would have meaning.

On the other hand, I can't kill gnomes and people IRL.  Giving me a platform for bloodless, risk and consequence-free slaughter? Awesome.

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