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Topic: Cataclysm (Read 1532725 times)
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Simond
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Posts: 6742
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Totalbiscuit the hardcore raider: http://eu.battle.net/wow/en/character/ahnqiraj/totalbiscuit/simple  A little more context: He was going on and on and on about how awesome the Cataclysm raiding scene was during the beta on the SA WoW forum, and laughed off how having a brick wall for a difficulty curve would make people quit. And now that it's been shown that is, in fact, what happened and that he was wrong he's gone off in a huff.
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« Last Edit: May 25, 2011, 10:31:08 AM by Simond »
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Paelos
Contributor
Posts: 27075
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He's one of those quasi-hardcore people. Honestly, check the people starting the bitch threads about the nerfs. I will almost guarantee you that they have cleared the normal stuff and have like 1 or 2 bosses in heroic mode down, with one being Halfus. It's hilarious how often when you do the background on them, they are tweener-raiders.
In the actual sticky thread about the nerfs in the general, I saw 2 people with 372 gear fully cleared say basically that it's not surprising and they don't care. That's the mentality of the real hardcore. "Who gives a fuck? Just issue the next orders."
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CPA, CFO, Sports Fan, Game when I have the time
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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It's not the nerf per se but the enormity of it, ensuring that players will never learn how to become better players.
They won't anyway. It's a nice dream, but most players at this point? They're as good as they're ever going to get. EDIT: And I know Xanthippe is just summarizing, not arguing this would be the case, but it's her post, so I'm quoting it to fuss about anyway!
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« Last Edit: May 25, 2011, 11:31:25 AM by Sjofn »
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God Save the Horn Players
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Malakili
Terracotta Army
Posts: 10596
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He's one of those quasi-hardcore people.
I don't think he'd even classify himself as that. He has said fully on his channel that he only raids once a week now because that is all he has time for. Personally, I suspect he is just burnt out on the game and this ends up being a convenient reason to quit.
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Rokal
Terracotta Army
Posts: 1652
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He was also disappointed that Firelands only has 7 bosses, which is something worth being disappointed about.
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Paelos
Contributor
Posts: 27075
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Speaking of which, that means I get to play my favorite game that Ingmar hates: "Paelos reads too much into what the devs said in their Q&A!!!" I'm going to condense their answer from PR speak into something the average jaded WoW fan like myself would think they said. Here's the recent one about Firelands: Real answers HEREQ: What happened with the Abyssal Maw dungeon that was supposed to come with Firelands? – Maryjanee (EU-EN), Espiritu (NA)
A: We wanted to do 2 different dungeons, but we couldn't deliver even one on time, so we added more bosses to the current one we were working on. Also, Kotick kept bothering us with cost/benefit spreadsheets, so we agreed that one dungeon with seven bosses was the way to go.
Q: A majority of the fights in T11 favored having little or no Melee DPS. Are there plans to fix this? – Merissa (NA), Espiritu (NA)
A: We view this more of a class problem than an encounter problem. You see, melee classes weren't designed to move, and ranged classes are supposed to move but they suck at it. Whenever there are situations in an encounter that encourage grouping, the ranged often move into melee, but melee never move to ranged. We understand this is problem, but we have no idea how to solve it without fucking up pvp which combined with rated battlegrounds is the most important content we design.
In the meantime, we don’t want to over-constrain encounter design, or worse, make it feel very formulaic by getting to the point where players expect the “melee fight” to be followed by the “adds fight,” followed by the “Patchwerk fight,” then the “ranged fight.” However, you're going to do that anyway, so we gave up trying to fix that problem and just designed around the expectation that you can switch classes and roles at will.
Q: When Tier 11 content was first launched, the majority of fights in 25-person were explicitly easier than the 10-person version, such as Nefarian and almost every Heroic encounter. Do you have plans to make content for 25 players more appealing in patch 4.2? – Wynter (EU-DE), Nisana (EU-FR), Espiritu (NA)
A: We're confused that you equate easy with unappealing. Perhaps we shouldn't have picked your question. You are obviously deranged and haven't done any research on who has completed what yet. We'd like 10s and 25s to be the same in difficulty, even though this is a logistical impossibility that a 4 year old would be able to grasp. Until then, we will continue to refine our balance approach by viewing things as nails in a board that need to be either beat down or pried up until they are more even with everything else.
Q: Will we see anything of a sympathetic view of why Fandral Staghelm changed allegiances before he meets his demise? – Lorinall (NA)
A: I'm sorry, that's a lore question. We switch characters based on design, not lore. Go forth and kick his ass. We've added quests to explain why somewhere. I think it's in that daily hub thing.
Q: It can be anticipated that mana regeneration and maximum mana will increase from gearing up with the new Firelands equipment. Isn’t there a possibility that healers can spam big heals again (and more quick heals) just like in WotLK? If so, is there any plan to handle this without class nerfs? – Whitewnd (KR)
A: That’s fine and was all part of the design. This is still a much better place to be than we were with Lich King content, where mana stopped mattering in the first raid tier. There's really no way to deal with the crazy mudflation in our game now other than nerfing stuff later. But we promise not to nerf you right now.
Q: Do we have any plans to include events similar to the Wrath Gate? – Mushik (LA), 잔메르 (KR)
A: Kotick came into the office one day and told us we could either make videos or keep our jobs. We chose our jobs. We've managed to cobble together some stock footage from WC3 and update it into the game for a couple of short videos involving druids and trees. We have no plans to make any huge videos like the Wrath Gate until you fuckers get with the program and stop unsubbing.
Q: Will there be weekly missions in the Firelands similar to Icecrown Citadel in where the players were required to alter the dynamics of each encounter in order to complete them and receive rewards such as promordial saronite and gold? – Orisai (LA)
A: No, but maybe later. Probably not, though. You know what, let's just go with never again. If we bring it back, it'll be as a premium feature.
Q: In Cataclysm, it has been hard to find unique raid mounts such as Siege Engines in Ulduar or Drakes in The Eye of Eternity. Can we expect to see battles using unique mounts or other objects among the Firelands raids? – 빛그리고사제 (KR)
A: Ah, you're from Korea. The rest of the populace frowned upon the vehicle concept. You must not have heard. There are several fight mechanics in Firelands that depart from usual “don’t stand in the fire” or ”interrupt important spells” routine. For example, there's flying, climbing, and kiting in Firelands. Let that soak in!
Q: Is Ragnaros gonna have a speech about setbacks? – Gerox (NA)
A: HE'S GOT LEGS, AND HE KNOWS HOW TO USE THEM!
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« Last Edit: May 25, 2011, 01:23:25 PM by Paelos »
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CPA, CFO, Sports Fan, Game when I have the time
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Minvaren
Terracotta Army
Posts: 1676
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edit : nevermind, missed Paelos' "I'm paraphrasing" note.
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« Last Edit: May 25, 2011, 01:50:30 PM by Minvaren »
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"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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Paelos
Contributor
Posts: 27075
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See it was believeable wasn't it? 
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CPA, CFO, Sports Fan, Game when I have the time
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Minvaren
Terracotta Army
Posts: 1676
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Mainly the first answer. I can't count the number of times they nerfed something nice on my warrior because it "unbalanced PvP." 
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"There are many things of which a wise man might wish to remain ignorant." - Ralph Waldo Emerson
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Lakov_Sanite
Terracotta Army
Posts: 7590
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The staghelm bit still pisses me off and I didn't even play alliance.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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The Staghelm thing pisses me off less because "waaah one of our faction leaders is a raid boss" and more "waaaah they had one (1) slightly nuanced character and they completely fucking ruined it with their stupid DEMONZ DID IT bullshit." Don't get me wrong, I would prefer Staghelm not go mustache twirly raid boss at all, but the way it was done was an extra ... slap in the face.
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God Save the Horn Players
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Paelos
Contributor
Posts: 27075
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Uh, everything in WoW can be traced back to shitty elves, not demons.
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CPA, CFO, Sports Fan, Game when I have the time
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Soulflame
Terracotta Army
Posts: 6487
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Damn you, Azshara!  Also, everything in WoW can be traced back to the Old Gods. Even the elves.
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Ashamanchill
Terracotta Army
Posts: 2280
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Those are just fronts. The murlocs have been behind everything the whole time.
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A poster signed by Richard Garriot, Brad McQuaid, Marc Jacobs and SmerricK Dart. Of course it would arrive a couple years late, missing letters and a picture but it would be epic none the less. -Tmon
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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On the subject of Total Biscuit: The only good thing he has contributed to the internet is his still unfinished Shining Force 3 LP.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Uh, everything in WoW can be traced back to shitty elves, not demons.
Demons tricking elves, yes.
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God Save the Horn Players
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pxib
Terracotta Army
Posts: 4701
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...and elves are just corrupted trolls. So really...
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if at last you do succeed, never try again
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Paelos
Contributor
Posts: 27075
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...and elves are just corrupted trolls. So really...
ERRONEOUS!
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CPA, CFO, Sports Fan, Game when I have the time
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Lantyssa
Terracotta Army
Posts: 20848
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I was never much of a raider, but I don't remember the boss Erroneous.
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Hahahaha! I'm really good at this!
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Rokal
Terracotta Army
Posts: 1652
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The Q&A also reveals that Abyssal Maw is apparently canceled, and Throne of Tides is the end of the Naga/Neptulon story for Cata. This probably means that we'll see one more raid cluster in Cata after Firelands, which will be the Deathwing cluster.
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Ivanneth
Terracotta Army
Posts: 75
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I was never much of a raider, but I don't remember the boss Erroneous.
Last boss in Sunken Temple. Green dragon.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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The Q&A also reveals that Abyssal Maw is apparently canceled, and Throne of Tides is the end of the Naga/Neptulon story for Cata. This probably means that we'll see one more raid cluster in Cata after Firelands, which will be the Deathwing cluster.
lol, "So yeah...nothing at all happened to Neptulon after he was swallowed up by that gigantic squid thing in Throne of Tides...because making content is HARD.*" *please buy diablo 3 and then Starcraft II twice more thanks
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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The Q&A also reveals that Abyssal Maw is apparently canceled, and Throne of Tides is the end of the Naga/Neptulon story for Cata. This probably means that we'll see one more raid cluster in Cata after Firelands, which will be the Deathwing cluster.
lol, "So yeah...nothing at all happened to Neptulon after he was swallowed up by that gigantic squid thing in Throne of Tides...because making content is HARD.*" *please buy diablo 3 and then Starcraft II twice more thanks Um, don't we save Neptulon by killing Ozumat in Throne of the Tides? It seems pretty ending-y really.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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The Q&A also reveals that Abyssal Maw is apparently canceled, and Throne of Tides is the end of the Naga/Neptulon story for Cata. This probably means that we'll see one more raid cluster in Cata after Firelands, which will be the Deathwing cluster.
lol, "So yeah...nothing at all happened to Neptulon after he was swallowed up by that gigantic squid thing in Throne of Tides...because making content is HARD.*" *please buy diablo 3 and then Starcraft II twice more thanks Um, don't we save Neptulon by killing Ozumat in Throne of the Tides? It seems pretty ending-y really. I think you missed the part where it sucks up Neptulon and swims away, quite alive.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Ah well, nobody will miss him and his dumb name anyway.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Paelos
Contributor
Posts: 27075
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It really is getting to the point of embarrassing that they are flubbing getting any content out, let alone finished content, let alone stuff they had previously promised. It's going to be June in a week. I'm almost wondering WTF they were doing for the last 6 months.
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CPA, CFO, Sports Fan, Game when I have the time
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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On the subject of Total Biscuit: The only good thing he has contributed to the internet is his still unfinished Shining Force 3 LP. Are you Bryce?
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Him playing Magicka with the Yogscast boys was pretty funny, but aside from that I don't really get it either.
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God Save the Horn Players
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Setanta
Terracotta Army
Posts: 1518
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Fuck Staghelm, I'm still pissed that they killed Cairne off and Thrall fucked off somewhere leaving Garrosh in control - yet didn't even have the decency to build the former into a Wrathgate-style questline/cinematographic and Thrall became a non-entity.
The more I think about the game the more rushed and unpolished the actual thought into it gets.
BTW - bring back Cairne
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"No man is an island. But if you strap a bunch of dead guys together it makes a damn fine raft."
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Miasma
Terracotta Army
Posts: 5283
Stopgap Measure
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Fuck Staghelm, I'm still pissed that they killed Cairne off and Thrall fucked off somewhere leaving Garrosh in control - yet didn't even have the decency to build the former into a Wrathgate-style questline/cinematographic and Thrall became a non-entity.
The more I think about the game the more rushed and unpolished the actual thought into it gets.
BTW - bring back Cairne
They are bringing in a big quest line that revolves around Thrall getting killed and his spirit scattered, hopefully the aim is to resurrect him.
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Lantyssa
Terracotta Army
Posts: 20848
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Why don't they just find the nearest spirit healer?
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Hahahaha! I'm really good at this!
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Paelos
Contributor
Posts: 27075
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Why don't they just find the nearest spirit healer?
The repair costs on their armor are epic.
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CPA, CFO, Sports Fan, Game when I have the time
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Merusk
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Posts: 27449
Badge Whore
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Prediction:
The whole "Spirit scattered" thing means they won't find all the pieces, so we won't get huggy-feely, damnit-we-can-work-things-out Thrall, but some mix that turns him into a Garrosh-like "Rawr, kill the fucking Alliance" character. It's obvious that's what they want to do, but Garrosh is such a tool nobody likes him and Horde's pissed they lost Thrall and Cairne.. two of the best characters in the Lore.
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The past cannot be changed. The future is yet within your power.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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thrall becomes the new aspect of earth
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Azuredream
Terracotta Army
Posts: 912
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So who is going to be the next good guy turns raid boss because old gods/demons/murlocs/elves/trolls? How about the next premium feature/service to be added? Next dungeon to be redone?
I'm going to go with Alexstrasza / Random Rated Battlegrounds / BRD.
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The Lord of the Land approaches..
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